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14:11, 8th May 2024 (GMT+0)

Day 15 - Departure from Bargewright.

Posted by DMFor group 0
Morg Danforge
player, 1217 posts
dwarf, mountain f6bm AC17
0as 1sw 5/5sd8 0sd6 i bi8
Sat 2 Mar 2024
at 03:54
  • msg #88

Re: Day 15 - Departure from Bargewright



05:47, Today: Secret Roll: [...]  Death save, DC 10.

Ehrendil Vakalyn
player, 307 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sat 2 Mar 2024
at 07:47
  • msg #89

Re: Day 15 - Departure from Bargewright

Ehrendil glanced over his shoulder in time to see the stalwart Morg drop to the floor. "Whatever you have!" he calls out.

Reaching into his pouch, he pulls out a potion bottle and quickly drinks it. A moment later he is surrounded by a silvery mist, disappearing from his current position and reappearing behind the north-most Minotaur.

Action:   Drink Potion of Hill Giant Strength (STR is 21 for 1 hour)
Bonus:    Cast Misty Step, teleport up to 30 ft
          I count 6 diagonal squares (30 ft) to end up in the top-right of the square west of Minotaur 1.
Reaction: (if Minotaurs move away) Ehrendil rolled 16, for 11 slashing damage; add 10 damage if unarmoured.

This message was last edited by the player at 07:59, Sat 02 Mar.
DM
GM, 2162 posts
Dungeon
Master
Sat 2 Mar 2024
at 13:32
  • msg #90

Re: Day 15 - Departure from Bargewright

Ehrendil disappears in a puff of smoke and attacks one of the minotaurs from behind. He roars in pain but continues forward, landing a wicked blow on Makari's side. The other minotaur swings its axe wildly at Makari, but skids to a halt and turns to face Ehrendil.


Map updated! Faith and Gorm are up now.

Round 3 So Far:

Ehrendil drinks a potion & has strength 21, then casts Misty Step.

Morg CRIT fails death save.

Minotaurs
Mi1 moves toward Makari, triggering an opportunity attack from Ehrendil - HIT for 11 slashing. Mi1 attacks Makari with greataxe - HIT for 27 slashing .
Mi2 moves toward Makari and attacks with greataxe - MISS.


Gorm Hareth
player, 267 posts
Sat 2 Mar 2024
at 15:11
  • msg #91

Re: Day 15 - Departure from Bargewright

Seeing Morg go down for the first time since they have been traveling together draws an unusual reaction from Gorm, she pauses in her normally relentless attack to lean over his body and fiddle with the barrel around her neck causing several goodberries into Morg's mouth.
Makari
player, 437 posts
AC 16 HP 24/51 PP 16
Rise up. Break free.
Sun 3 Mar 2024
at 21:10
  • msg #92

Re: Day 15 - Departure from Bargewright

Makari was in trouble and let out a pained grunt as he was struck. He recognized that he was trapped and if he tried to move away outside of some spellcasting, he would likely be struck down. And that minotaur had hit him HARD! Hard enough to almost knock the wind out of him! He briefly entertained the thought of putting the next spell to include himself and hope he survived, just so he could hit all the enemies around him.

But with a sigh, he changed his mind. He cast the same spell again, "Shatter!" He target above his head and away a bit, to hit one minotaur and both gargoyles, hoping to relieve some of the pressure.

Then he also pointed one finger at Morg and a golden beam fired out at the dwarf.

Bonus Action: Healing Light on Morg, who heals 7 hit points.
Action: Shatter targeting Minotaur 2 and both gargoyles, 17 thunder damage, or Con save 16 for half.

14:07, Today: Makari rolled 17 using 4d8 with rolls of 3,8,4,2.  Shatter on Minotaur2 and both Gargoyles above our heads.
14:08, Today: Makari rolled 7 using 2d6 with rolls of 1,6.  Healing Light on Morg.

Faith
player, 116 posts
Sun 3 Mar 2024
at 23:03
  • msg #93

Re: Day 15 - Departure from Bargewright

Faith had a smile on her face, seeing her magic effected some of the targets, until the minotaur came through the door. "Oh, that'd be right!" she mumbled as she looked at them, thinking of what to do next.

She then sung a dissonate tune towards one of the minotaur's, hoping the sound would cause them harm enough to pause their attack.



MoveNone
ActionCast Dissonant Whisper at Minotaur
Faith rolled 10 using 1d20+6.  Dissonant Whisper Damage
Wisdom save DC 15 or take 10 Psychic damage and must use reaction to move away.
Bonus ActionNone
ReactionHellish Rebuke if attacked

DM
GM, 2163 posts
Dungeon
Master
Mon 4 Mar 2024
at 19:24
  • msg #94

Re: Day 15 - Departure from Bargewright

Faith's discordant tune makes the minotaur shake its horned head, and a slow trickle of blood seeps into its matted fur from its left ear. The minotaur drops its axe and heads directly to the eastern door, flaring its nostrils as it breathes fresh evening air from outside.

The bear carefully rolls a berry into Morg's mouth, breaking it open and letting its juices flow down the unconscious dwarf's mouth.

The two guards flanking the tall female monk renew their attacks, one smashing its mace into Gorm's flanks, the other landing piercing blows against Faith's shoulders. Abruptly the latter guard's rocklike armor is lit in a wreath of searing flames, accompanied by the smell of burnt flesh and hair. The heat from the momentary flare can be felt across the room.


Map updated! Makari and Zeb are up now. Makari can make an opportunity attack against Mi1.

Round 3 So Far:

Ehrendil drinks a potion, then casts Misty Step.

Morg CRIT fails death save.

Minotaurs
Mi1 moves toward Makari, triggering an opportunity attack from Ehrendil - HIT for 11 slashing. Mi1 attacks Makari with greataxe - HIT for 27 slashing .
Mi2 moves toward Makari and attacks with greataxe - MISS.

Faith casts Dissonant Whispers at Mi1 - it FAILS save and takes 10 psychic. It uses its reaction to move away from Faith, triggering a potential opportunity attack from Makari.

Gorm administers goodberry to Morg - Morg has 1 hp and is prone.

Sacred Stone Guards
G1 attacks Gorm - HIT twice for 11 piercing .
G2 attacks Faith - HIT twice for 15 piercing . This triggers Faith to cast Hellish Rebuke - G2 FAILS save and takes 5 fire.

Makari
player, 438 posts
AC 16 HP 24/51 PP 16
Rise up. Break free.
Mon 4 Mar 2024
at 19:33
  • msg #95

Re: Day 15 - Departure from Bargewright

Makari, just before he was starting to cast his next spell, sees one of the minotaurs run from him. He swings out with the quarterstaff in his hands at the bull-like retreating beast.
Zeb
player, 179 posts
HP 28/34
Mon 4 Mar 2024
at 19:44
  • msg #96

Re: Day 15 - Departure from Bargewright

Zeb ducked the gargoyle's claws as best as he could, but the raked his shoulder nevertheless, causing the gnome to gasp and flinch. Loathe as he was to abandon Makari, he was in no condition to absorb more such attacks. He reminded himself he would be no use to his companions should he fall himself.

So he scrambled behind the pillar, desperately seeking any shelter he could find, and loosed another arrow, this time at the nearest gargoyle.


Cunning: Disengage
Move: 25' to circle around the pillar and move toward the rest of the party and the southeast corner of the room.
Attack: Hits AC 16 for 14 damage.


Zeb rolled 14 using 4d6+4 with rolls of 1,1,2,6.  damage.
Zeb rolled 16 using 1d20+7 with rolls of 9.  attack.

DM
GM, 2166 posts
Dungeon
Master
Mon 4 Mar 2024
at 22:53
  • msg #97

Re: Day 15 - Departure from Bargewright

Another deafening clap sounds through the room, this time closer to the ceiling, as an arrow from Zeb slams into one of the gargoyles. Sharp flakes of obsidian rain down from above as the flying gargoyles spin around and dive after Zeb.

"The trident!" the tall monk yells after the flying beasts as she rains unarmed blows down on Gorm. The gargoyles alter their trajectory, grabbing at the trident on Zeb's back with their grasping claws.


Map updated!

Ehrendil and Morg are up now. Makari can choose to make an attack of opportunity against either Garg1 or Garg2.

Zeb must pass two grapple contests with the gargoyles (10 and 14) or lose possession of the trident - he would presumably use Acrobatics to oppose these, though you could theoretically use Athletics instead.

Round 3 Summary:

Ehrendil drinks a potion, then casts Misty Step.

Morg CRIT fails death save.

Minotaurs
Mi1 moves toward Makari, triggering an opportunity attack from Ehrendil - HIT for 11 slashing. Mi1 attacks Makari with greataxe - HIT for 27 slashing .
Mi2 moves toward Makari and attacks with greataxe - MISS.

Faith casts Dissonant Whispers at Mi1 - it FAILS save and takes 10 psychic. It uses its reaction to move away from Faith, triggering an opportunity attack from Makari - HIT for 8 bludgeoning.

Gorm administers goodberry to Morg - Morg has 1 hp and is prone.

Sacred Stone Guards
G1 attacks Gorm - HIT twice for 11 piercing.
G2 attacks Faith - HIT twice for 15 piercing . This triggers Faith to cast Hellish Rebuke - G2 FAILS save and takes 5 fire.

Makari casts Healing Light on Morg, healing 7 hit points (up to 8). He casts Shatter at Mi2, Garg1 & 2 - Garg2 FAILS and takes 17 thunder, Mi2 & Garg1 save and take 8 thunder.

Zeb disengages and moves around the pillar. He fires an arrow at Garg1 - HIT for 14 piercing.

Hellenrae attacks Gorm with unarmed strikes - HITS 3 times for a total of 19 bludgeoning .

Gargoyles
Garg1 flies to Zeb. It attempts to grapple the trident away from Zeb - FAIL.
Garg2 flies to Zeb, triggering an opportunity attack from Makari - HIT for 1 bludgeoning. It attempts to grapple the trident away from Zeb - FAIL.


Round 4 Initiative Order:

WhoInitStatus
Sacred Stone Monks21 
Ehrendil20Str 21
Morg19Prone; Bardic Inspiration (d8)
Minotaurs19 
Faith16 
Gorm13 
Sacred Stone Guard13 
Makari10 
Zeb8 
Hellenrae7 
Gargoyles6 
Moonclaw2 

This message was last edited by the GM at 18:38, Sat 09 Mar.
Ehrendil Vakalyn
player, 308 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Tue 5 Mar 2024
at 04:16
  • msg #98

Re: Day 15 - Departure from Bargewright

Hellenrae:
The trident!

Realising that the monk was the key, Ehrendil changed tack. "Zeb, hide in here!" he shouts as he points at the door on the western wall with the sword before he sheathes it, and unslings his bow.

The ranger moves to the west side of the pillar and looks to Hellenrae; sending two arrow toward her, before moving closer to the door where he hopes Zeb will be able to hide from the gargoyles.


Move:    25 ft directly south
Bonus:   Planar Warrior, targeting Hellenrae: 1 creature within 30 ft, next hit this turn, damage converted to force + 1d8 force damage
         Ehrendil Vakalyn rolled 1 force damage.
Action: Attack Hellenrae Sharpshooter: Ehrendil Vakalyn rolled 13, for 14 damage.
        Attack Hellenrae Sharpshooter: Ehrendil Vakalyn rolled 19, for 14 force damage.
Move:   5 ft northwest, then 10 ft north (ending up against the western wall just before the doorway).

Assuming the 13 misses, total of 15 force damage to Hellenrae - thanks to three 1's for damage!!

This message was last edited by the player at 00:16, Sun 24 Mar.
Morg Danforge
player, 1218 posts
dwarf, mountain f6bm AC17
0as 0sw 3/5sd8 0sd6 insp
Wed 6 Mar 2024
at 15:56
  • msg #99

Re: Day 15 - Departure from Bargewright

Morg shouts "Thanks Faith, Gorm, and Mak!" while standing up, steeling himself to fight on thanks to his companions, and swings away again.

Move:  15' to stand up from prone.

Bonus action: 2nd wind - heals 15 HP.

Interaction: if the monk Hellenrae is still standing, then grabs the shark-toothed longsword he dropped and wielding it 2-handed; however if the monk is down then he takes out his maul.

Action: Attack Hellenrae with longsword/or if she's down then moving 5' SE and attacking the most damaged stone Guard with maul - hits AC 21 for 15 slashing/or 12 bludgeoning damage.
Extra attack: Attack Hellenrae with longsword/or if she's down then the most damaged stone Guard with maul - hits AC 27 for 30 slashing/or 21 bludgeoning damage (or 22 slashing damage to G if H was taken down with attack1) with maneuver menacing attack: target must make a WIS save vs a DC 16 or be frightened (it has disadv. on ability checks and attack rolls while Morg's in their line of sight, and they can't willingly move closer to him) until the end of M's next turn.

17:28, Today: Morg Danforge rolled 15 using 1d10+6 with rolls of 9.  HP recovered from second wind.

17:32, Today: Morg Danforge rolled 10 using 1d20+8 with rolls of 2.  Attack H/G with shark-toothed longsword/maul.
17:34, Today: Morg Danforge rolled 6 using 1d8 with rolls of 6.  Add Faith's bardic inspiration to attack1.
17:35, Today: Morg Danforge rolled 5 using 1d8 with rolls of 5.  Maneuver: precision attack for attack1 added to hit roll.
17:37, Today: Morg Danforge rolled 15 using 2d10+5 with rolls of 7,3.  Slashing damage to unarmored H from shark-toothed longsword,
 or
17:37, Today: Morg Danforge rolled 12 using 2d6+5 with rolls of 6,1.  bludgeoning damage to G from maul.

17:39, Today: Morg Danforge rolled 27 using 1d20+8 with rolls of 19.  Extra attack H/G with shark-toothed longsword/maul. – 27
17:40, Today: Morg Danforge rolled 7 using 1d8 with rolls of 7.  Maneuver: menacing attack on H/G (WIS save vs DC 16) or be frightened until end of M's next turn.
17:48, Today: Morg Danforge rolled 23 using 2d10+5 with rolls of 10,8.  Slashing damage to unarmored H from shark-toothed longsword.
 or
17:48, Today: Morg Danforge rolled 17 using 2d10+5 with rolls of 6,6.
18:02, Today: Morg Danforge rolled 14 using 2d6+5 with rolls of 6,3.  Bludgeoning damage to G from maul.

Edit: fixed last roll to be 2d6 not 2d10.

This message was last edited by the player at 16:06, Wed 06 Mar.
Gorm Hareth
player, 268 posts
Wed 6 Mar 2024
at 20:12
  • msg #100

Re: Day 15 - Departure from Bargewright

As has proven to often be the case when she starts to become more battered Gorm shutters a bit and is quickly a very healthy bear again, only this time a bit more mad.  Sweeping claw strikes reach out at her nearby opponents that still stand after Morg's exuberant recovery.
This message was last edited by the GM at 18:38, Sat 09 Mar.
DM
GM, 2168 posts
Dungeon
Master
Fri 8 Mar 2024
at 00:03
  • msg #101

Re: Day 15 - Departure from Bargewright

One of Ehrendil's arrows flies true, catching the tall monk in the side as she readies herself for another barrage of kicks and punches for the bear.

Behind her, Morg stands up and drives the oddly-toothed longsword towards her back, but she spins quickly and just avoids the thrust. Carrying her momentum forward she attempts to connect a kick to Morg's head, but he ducks and stabs her in the chest instead. She stumbles a bit, clutching at the now bleeding wound. "Kill them all," she shouts fervently as she recovers herself.

The minotaurs seems confused and hesitant. The minotaur at the door runs across the room, looking for something, or someone. The other swings his massive axe half-heartedly at Makari and grazes him on the temple.


Map updated!

Gorm (who has already posted) and Faith are up now.

Makari can still choose to make an attack of opportunity against either Garg1 or Garg2.

Zeb must still pass two grapple contests with the gargoyles (10 and 14) or lose possession of the trident - he would presumably use Acrobatics to oppose these, though you could theoretically use Athletics instead.

Round 4 So Far:

Ehrendil moves and attacks Hellenrae with bow & arrow - HIT once for 15 force.

Morg stands and uses Healing Wind to heal 15hp. He attacks Hellenrae with shark-toothed longsword (using Bardic Inspiration) - she Parries the first attack and Counters - MISS. Second attacks HITS for 30 slashing - she FAILS the save and is frightened of Morg until the end of Morg's next turn.

Minotaurs
Mi1 double moves west.
Mi2 attacks Makari with greataxe - HIT for 6 slashing .



This message was last edited by the GM at 00:04, Fri 08 Mar.
Zeb
player, 180 posts
HP 28/34
Fri 8 Mar 2024
at 14:18
  • msg #102

Re: Day 15 - Departure from Bargewright

"Not today, you basalt buffoons!" Zeb laughed as he ducked and twisted to keep the trident from the grasping stone hands.

Zeb rolled 18,18 using d20+4,d20+4 with rolls of 14,14.  acrobatics.
DM
GM, 2171 posts
Dungeon
Master
Wed 13 Mar 2024
at 01:05
  • msg #103

Re: Day 15 - Departure from Bargewright

The gargoyles shriek in annoyance at being unable to wrest the trident from the back of the dancing gnome.

As the tall monk is mauled by the bear, the last of her strength gives out. "Defend the Stone," she shouts with her dying breath. The guards salute each other and continue their attack.


Faith, Makari, and Zeb are up now. Note Faith's turn happens before the guards'.

Round 4 So Far:

Ehrendil moves and attacks Hellenrae with bow & arrow - HIT once for 15 force.

Morg stands and uses Healing Wind to heal 15hp. He attacks Hellenrae with shark-toothed longsword (using Bardic Inspiration) - she Parries the first attack and Counters - MISS. Second attacks HITS for 30 slashing - she FAILS the save and is frightened of Morg until the end of Morg's next turn.

Minotaurs
Mi1 double moves to melee range with Ehrendil.
Mi2 attacks Makari with greataxe - HIT for 6 slashing .

Faith

Gorm shimmers and attacks Hellenrae - HITS twice for a total of 22 damage. Hellenrae is dead.

Sacred Stone Guards
G1 attacks Gorm - HIT twice for a total of 11 piercing .
G2 attacks Faith - HIT once for 11 piercing .



This message was last edited by the GM at 01:07, Wed 13 Mar.
Makari
player, 442 posts
AC 16 HP 18/51 PP 16
Rise up. Break free.
Wed 13 Mar 2024
at 03:22
  • msg #104

Re: Day 15 - Departure from Bargewright

Still unwillingly engaged in close quarters with a minotaur, Makari gripped his staff tighter as he made a gesture with the other hand and ran it over the length quickly. "Shillelagh!" The staff glowed a soft purple for a moment as the magic took hold.

Then Makari swung it at the minotaur with fairly decent aim, though the strength behind it, even backed by his magic power, could have been a little better.
Zeb
player, 181 posts
HP 28/34
Sat 16 Mar 2024
at 22:43
  • msg #105

Re: Day 15 - Departure from Bargewright

Ehrendil Vakalyn:
"Zeb, hide in here!"

"Wish I could, buddy," Zeb called back as he dodged desperately between the gargoyles. The room his friend indicated was impossibly far away, and the beasts seemed deadset on pursuing him. Dropping his bow, the gnome lashed out with his dagger.

Move: None.
Bonus: Steady Aim.
Attack: its AC 21 for 16 damage (magical weapon)
Cunning: Dodge
Zeb rolled 16 using d4+5+3d6 with rolls of 2,2,5,2.  damage.
Zeb rolled 21 using 1d20+8 with rolls of 13.  attack (advantage wtih steady aim).
Zeb rolled 20 using 1d20+8 with rolls of 12.  attack.

DM
GM, 2174 posts
Dungeon
Master
Sat 23 Mar 2024
at 15:34
  • msg #106

Re: Day 15 - Departure from Bargewright

The gargoyle scored by the Reszur dagger screams in anger and gives up trying to wrest the trident from Zeb's pack, instead raking its stony claws across the gnome's face.




No map updates needed.

Ehrendil and Morg are up now. Faith didn't post last round, so she can also go still & we can retcon if necessary.

Round 4 Summary:

Ehrendil moves and attacks Hellenrae with bow & arrow - HIT once for 15 force.

Morg stands and uses Healing Wind to heal 15hp. He attacks Hellenrae with shark-toothed longsword (using Bardic Inspiration) - she Parries the first attack and Counters - MISS. Second attacks HITS for 30 slashing - she FAILS the save and is frightened of Morg until the end of Morg's next turn.

Minotaurs
Mi1 double moves to melee range with Ehrendil.
Mi2 attacks Makari with greataxe - HIT for 6 slashing .

Faith casts Slow on gargoyles, sacred stone guards, and Mi2 - G1 saves, the others FAIL. She grants Bardic Inspiration to Morg.

Gorm shimmers and attacks Hellenrae - HITS twice for a total of 22 damage. Hellenrae is dead.

Sacred Stone Guards
G1 attacks Gorm - HIT twice for a total of 11 piercing [Current hp: 31].
G2 attacks Faith - HIT for 11 piercing [Current hp: 8].  Faith uses her reaction to cast HellishG2 FAILS save vs. Slow.

Makari casts Shillelagh and attacks Mi2 - HIT for 7 bludgeoning.

Zeb attacks Garg1 with Steady Aim - HIT for 16 magical piercing.

Gargoyles
Garg1 attacks Zeb - MISS. Garg1 FAILS save vs. Slow.
Garg2 attacks Zeb - MISS. Garg1 FAILS save vs. Slow.


Round 5 Initiative Order:

WhoInitStatus
Ehrendil20Str 21
Morg19B. Inspiration (d8)
Minotaurs19Mi2 Slowed
Faith16Conc: Slow
Gorm13 
Sacred Stone Guard13G2 Slowed
Makari10 
Zeb8 
Gargoyles6Slowed
Moonclaw2 

This message was last edited by the GM at 21:12, Sun 31 Mar.
Morg Danforge
player, 1219 posts
dwarf, mountain f6bm AC17
0as 0sw 1/5sd8 0sd6 insp
Sat 23 Mar 2024
at 18:14
  • msg #107

Re: Day 15 - Departure from Bargewright

Morg drops the longsword and moves in between the 2 stony guards as he takes his maul to them.

Move: 10' SE past friendly to stand between G1 and G2

Free: drop shark-toothed longsword.
Interaction: take maul.

Action: attack G2 (or G1 if G2 is out) with maul - hits AC 26 for 18 bludgeoning damage and must make (WIS save vs DC 16).
Extra attack: attack G2 (or G1 if G2 is out) with maul - hits AC 21 for 17 bludgeoning damage and must make (WIS save vs DC 16).

Move: If both G1 and G2 are out then move as close to Zeb as possible.

20:06, Today: Morg Danforge rolled 26 using 1d20+8 with rolls of 18.  Attack G2 (or G1) with maul.
20:06, Today: Morg Danforge rolled 13 using 2d6+5 with rolls of 3,5.  Bludgeoning damage to G2 (or G1) from maul.
20:07, Today: Morg Danforge rolled 5 using 1d8 with rolls of 5.  Maneuver: menacing attack on G1 or G2 (WIS save vs DC 16) or frightened until end of M's next turn.

20:08, Today: Morg Danforge rolled 21 using 1d20+8 with rolls of 13.  Extra attack G2 (or G1) with maul.
20:08, Today: Morg Danforge rolled 9 using 2d6+5 with rolls of 2,2.  Bludgeoning damage to G2 (or G1) from maul.
20:08, Today: Morg Danforge rolled 8 using 1d8 with rolls of 8.  Maneuver: menacing attack on G2 or G1 (WIS save vs DC 16) or frightened until end of M's next turn.

Ehrendil Vakalyn
player, 313 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sun 24 Mar 2024
at 00:48
  • msg #108

Re: Day 15 - Departure from Bargewright

"Damn!" Ehrendil curses through clenched teeth when he sees that Zeb is unable to disengage from the gargoyles. He draws an arrow and sends it into the chest of the nearest minotaur, before stepping to get a better view of the rest of the battle. The ranger looses a second arrow, striking its target.
Note: Ehrendil moved at the end of his last turn, he should be starting this turn in the top-left of the square that is directly below the '1' of minotaur 1.
Action:  Attack Minotaur 1 (longbow sharpshoot)
         Ehrendil Vakalyn rolled 20, for 19 damage.
Move:    20 ft south
Extra:  Attack Minotaur 1 (if still standing) or Gargoyle 1 (longbow sharpshoot)
        Ehrendil Vakalyn rolled 23, for 20 + 2 = 22 damage. CRITICAL
Move:   10 ft north - should end up in top-left of square behind the pillar.

Faith
player, 118 posts
Sun 24 Mar 2024
at 11:19
  • msg #109

Re: Day 15 - Departure from Bargewright

Faith still had no way to attack the stone monsters, so focused her skills on the minotaurs...until something came to her mind. Reaching in hert pouch she muttered to herself. "Please work. Please work." Pulling it out, her hand had a smear of dark brown, sticky liquid on it as she sang. First the tone was even, solid, then she slowed the tempo and a ripple erupted from her towards the gargoyles and the stone guardian.

She looked at Morg and called out.




MoveNone
ActionCast Slow on gargoyles and stone guardian
Wisdom save DC 15 targets slowed
Bonus ActionBardic Inspiration to Morg - 1d8
ReactionHellish Rebuke if attacked

DM
GM, 2176 posts
Dungeon
Master
Tue 26 Mar 2024
at 23:03
  • msg #110

Re: Day 15 - Departure from Bargewright

Ehrendil fires an arrow directly into one minotaur's eye, and the beastly creature falls to the stone with a crash. Darting to the other side of a pillar, he fires a second arrow across the hall at one of the gargoyles harrying Zeb. The arrow catches the stone flyer directly in the chest, and its body explodes into a shower of small obsidian pebbles that rain down harmlessly onto Zeb.

Morg swiftly hefts his maul and crashes it into the head of the guard readying another attack on Faith. Its impact drops the guard to the ground, dead. Abruptly the guards rock-like armor disintegrates into dust.

The remaining minotaur swings its greataxe again, wounding the half-elf severely.


Map updated!

Faith and Gorm are up now. Note that all baddies are currently Slowed.

Round 5 So Far:

Ehrendil fires an arrow at Mi1 - HIT for 19 damage. Mi1 is dead. He moves and fires an arrow at Garg1 - CRIT for 22 piercing. Garg1 is dead. Ehrendil moves again.

Morg moves and attacks G2 with maul, Menacing Attack - HIT for 18 bludgeoning. G2 is dead. He attacks G1 with Menacing Attack - HIT for 17 bludgeoning. G1 FAILS the save and is frightened of Morg until the end of his next turn.

Minotaur (slowed)
Mi2 attacks Makari with greataxe - HIT for 12 slashing . It FAILS wis save vs. Slow.


Gorm Hareth
player, 269 posts
Wed 27 Mar 2024
at 02:32
  • msg #111

Re: Day 15 - Departure from Bargewright

With her main target down, and the ranks beginning to thin Gorm switches over to the last thing close to her hammering the stone guard with giant paws and trying to bite off pieces of it even as it begins to slow down to a crawl.
Faith
player, 119 posts
Sat 30 Mar 2024
at 02:18
  • msg #112

Re: Day 15 - Departure from Bargewright

Still humming low and slowly to maintain the spell, the woman came in on the minotaur with a smile. She looked at him and spoke, but her words carried a mystical link.



MoveNone
ActionCast Disonate Whisper, 2nd level on Minotaur
Faith rolled 11 using 4d6 with
Wisdom save DC 15 or takes 11 psychic damage and move as far away as possible 
Bonus ActionNone
ReactionNone

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