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00:21, 9th May 2024 (GMT+0)

Day 15 - Departure from Bargewright.

Posted by DMFor group 0
DM
GM, 2178 posts
Dungeon
Master
Sun 31 Mar 2024
at 21:34
  • msg #113

Re: Day 15 - Departure from Bargewright

The minotaur drops its axe and brings its hands to its head seemingly in slow motion. The heavy weapon clatters to the floor as the towering monster stares in terror at Faith.

The remaining guard stands tall as he bellows, "The Stone stands!" before attacking Gorm.


Makari and Zeb are up now.

Round 5 So Far:

Ehrendil fires an arrow at Mi1 - HIT for 19 damage. Mi1 is dead. He moves and fires an arrow at Garg1 - CRIT for 22 piercing. Garg1 is dead. Ehrendil moves again.

Morg moves and attacks G2 with maul, Menacing Attack - HIT for 18 bludgeoning. G2 is dead. He attacks G1 with Menacing Attack - HIT for 17 bludgeoning. G1 FAILS the save and is frightened of Morg until the end of his next turn.

Minotaur (slowed)
Mi2 attacks Makari with greataxe - HIT for 12 slashing . It FAILS wis save vs. Slow.

Faith casts Dissonant Whispers at Mi2 - Mi2 FAILS save and takes 11 psychic. Due to Slow effect the minotaur has no reaction to use to move away.

Gorm attacks G1 - MISS.

Sacred Stone Guard (slowed)
G1 attacks Gorm - HIT for 9 piercing . He FAILS wis save vs. Slow.


Zeb
player, 184 posts
HP 28/34
Mon 1 Apr 2024
at 13:32
  • msg #114

Re: Day 15 - Departure from Bargewright

Zeb gave silent thanks to whomever had slowed the already-slugging gargoyles. Of course its claws could still shred a gnome if they landed a lucky hit, but Zeb decided the best defense was a good offense. One well-placed blow might shatter the creature just as Ehrendil's arrow had its partner, and that would be the end of this particular nightmare. He thrust with the magical dagger, plunging into where the beast's stone heart would be. It might not have such a thing, but the gnome had no other ideas for what might pass a vulnerable spot on a flying statue.

Bonus: Careful Aim
Action: Attack. Hits AC 24 for 14 damage.
Zeb rolled 24 using 2d20+8, dropping the lowest dice only with rolls of 9,16.  attack.
Zeb rolled 14 using d4+5+3d6 with rolls of 1,1,1,6.  damage.

Makari
player, 445 posts
AC 16 HP 14/51 PP 16
Rise up. Break free.
Mon 1 Apr 2024
at 14:53
  • msg #115

Re: Day 15 - Departure from Bargewright

Makari was starting to worry a little. He was out of spells for a short while, down to only cantrips - and this damnable minotaur was chopping him up bit by bit! He tried to ignore the seed of worry, the trickle of sweat, the blood flowing from several of his wounds, and the pain.

And for only the second time ever since he'd been granted his abilities, he concentrated the healing light of the celestials...on himself. A little bit of his wounds closed over. It wasn't much, but it was something.

He grit his teeth and glared at the monster. "Run or die!" He ran his free hand quickly over his staff and green flames magically licked up the length of it. He then hauled back and swung at the creature.
This message was last edited by the player at 19:36, Mon 01 Apr.
DM
GM, 2179 posts
Dungeon
Master
Mon 1 Apr 2024
at 19:26
  • msg #116

Re: Day 15 - Departure from Bargewright

Makari's blazing staff connects with the reeling minotaur, while Zeb trades blows with the remaining gargoyle.


Ehrendil and Morg are up now.

Round 5 Summary:

Ehrendil fires an arrow at Mi1 - HIT for 19 damage. Mi1 is dead. He moves and fires an arrow at Garg1 - CRIT for 22 piercing. Garg1 is dead. Ehrendil moves again.

Morg moves and attacks G2 with maul, Menacing Attack - HIT for 18 bludgeoning. G2 is dead. He attacks G1 with Menacing Attack - HIT for 17 bludgeoning. G1 FAILS the save and is frightened of Morg until the end of his next turn.

Minotaur (slowed)
Mi2 attacks Makari with greataxe - HIT for 12 slashing. It FAILS wis save vs. Slow.

Faith casts Dissonant Whispers at Mi2 - Mi2 FAILS save and takes 11 psychic. Due to Slow effect the minotaur has no reaction to use to move away.

Gorm attacks G1 - MISS.

Sacred Stone Guard (slowed, frightened of Morg)
G1 attacks Gorm with disadvantage - HIT for 9 piercing . He FAILS wis save vs. Slow.

Makari casts Green-flame Blade and attacks Mi2 - HIT for a total of 14. He uses Healing Light to heal 6 hp .

Zeb attacks Garg2 with Reszur & Steady Aim - HIT for 14 magic piercing damage.

Gargoyle (slowed)
Garg2 attacks Zeb with claws - HIT for 4 slashing. It FAILS wis save vs. Slow.


Round 6 Initiative Order:

WhoInitStatus
Ehrendil20Str 21
Morg19B. Inspiration (d8)
Minotaur19Slowed
Faith16Conc: Slow
Gorm13 
Sacred Stone Guard13Slowed; Frightened of Morg until EoMNT
Makari10 
Zeb8 
Gargoyle6Slowed
Moonclaw2 

This message was last edited by the GM at 20:30, Mon 01 Apr.
Morg Danforge
player, 1220 posts
dwarf, mountain f6bm AC17
0as 0sw 1/5sd8 0sd6 insp
Mon 1 Apr 2024
at 20:17
  • msg #117

Re: Day 15 - Departure from Bargewright

"Nothing stands forever..." Morg says to the remaining Stone Guard, and swings again with his maul.

Move: if G1 is down, run 25' ENE to gargoyle.
Action: attack G1 (or Garg2 if G1 is out) with maul - hits AC 20 for 10 bludgeoning damage.
Extra attack: attack G1 (or Garg2 if G1 is out) with maul - hits AC 21 for 10 bludgeoning damage.

22:06, Today: Morg Danforge rolled 20 using 1d20+8 with rolls of 12.  Attack G1 with maul.
22:06, Today: Morg Danforge rolled 10 using 2d6+5 with rolls of 2,3.  Bludgeoning damage to G1 from maul.

22:08, Today: Morg Danforge rolled 18 using 1d20+8 with rolls of 10.  Attack G1 or Garg2 with maul.
22:08, Today: Morg Danforge rolled 3 using 1d8 with rolls of 3.  Bardic inspiration added to extra attack.
22:09, Today: Morg Danforge rolled 10 using 2d6+5 with rolls of 2,3.  Bludgeoning damage to G1 or Garg2 from maul.

Ehrendil Vakalyn
player, 314 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Tue 2 Apr 2024
at 00:15
  • msg #118

Re: Day 15 - Departure from Bargewright

Ehrendil move south, keeping his back to the wall. When he has a clear view of the gargoyle harrying Zeb, he focuses and then looses an arrow.
Move:   15 ft southest (3 diagonal squares); then 10 ft east ending up directly above Gorm's ear, in line with Morg.
Bonus:  Planar Warrior on gargoyle
Attack: Ehrendil Vakalyn rolled 6 - missing.
        Ehrendil Vakalyn rolled 12, for 10+4= 14 force damage - although I'm guessing this also missed.
        Ehrendil Vakalyn rolled 4 for Planar Warrior force damage.
Move:   15 ft west; ending in bottom-right of square below the pillar.

DM
GM, 2180 posts
Dungeon
Master
Tue 2 Apr 2024
at 15:53
  • msg #119

Re: Day 15 - Departure from Bargewright

The minotaur recovers from its fear in time to catch Makari in the side with one of its horns. Makari gasps and slides to the stone floor, unconscious.


Map updated!

Faith and Gorm are up now.

Round 6 So Far:

Ehrendil moves and fires arrows at Garg2 - MISS.

Morg attacks G1 - HITS twice for 20 bludgeoning.

Minotaur (slowed)
Mi2 attempts to gore Makari - HIT for 12 piercing. Makari is unconscious. Mi2 FAILS save vs. Slow.


Gorm Hareth
player, 270 posts
Tue 2 Apr 2024
at 19:16
  • msg #120

Re: Day 15 - Departure from Bargewright

Quite done with these things Gorm smashes its head to gravel and turns away from it to continue her assault by biting the minotaur.
This message was last edited by the player at 00:43, Thu 04 Apr.
DM
GM, 2182 posts
Dungeon
Master
Thu 4 Apr 2024
at 13:27
  • msg #121

Re: Day 15 - Departure from Bargewright

The bear's claws rake across the remaining guard's face. He stumbles, still moving slowly. "The Stone...," he gurgles, before crashing to the floor, his armor disintegrating into dirt.


Map updated!

Faith, Makari, and Zeb are up now. Makari will need to make a death save (assuming he's not healed before his turn).

Round 6 So Far:

Ehrendil moves and fires arrows at Garg2 - MISS.

Morg attacks G1 - HITS twice for 20 bludgeoning.

Minotaur (slowed)
Mi2 attempts to gore Makari - HIT for 12 piercing. Makari is unconscious. Mi2 FAILS save vs. Slow.

Faith

Gorm attacks G1 - CRITS for 20 slashing. G1 is dead. Gorm moves and attacks Mi2 - HIT for 6 piercing.



Zeb
player, 186 posts
HP 28/34
Fri 5 Apr 2024
at 17:24
  • msg #122

Re: Day 15 - Departure from Bargewright

Zeb grimaced when he saw Makari go down, but there was nothing he could do about it just now. His job was to keep the trident from the claws of the gargoyle. Seeing as killing the gargoyle seemed the only way to manage that, he thrust again with Reszur.

Bonus: Careful Aim
Action: Attack. Hits AC 24 for 17 damage.

Zeb rolled 17 using d4+5+3d6 with rolls of 1,1,5,5.  damage. – 17
Zeb rolled 24 using 2d20+8, dropping the lowest dice only with rolls of 16,6.  attack. – 24

Faith
player, 120 posts
Fri 5 Apr 2024
at 23:40
  • msg #123

Re: Day 15 - Departure from Bargewright

Faith maintained her slow hum as she moved towards the minotaur, but noted the fallen form of Makari. "Damnit." She muttered as she made her way over, her mind still holding the low tune to te effect of slowing the enemy, she ran to the fallen form of Makari. Crouching down she placed a hand on his chest and sang a clear, pure note.

Her hand glowed as the warmth flowed into the comrade, and she slapped his arm. "C'mon big guy - no time to sleep now." She stood up and looked at the Minotaur. "Hey....horn boy! Your so ugly that a cleric tried to turn you!"



MoveTo Makari
Bonus ActionCast Healing word, 2nd level on Makari
Faith rolled 10 using 42d4+4. Healing Word, 2nd level
ActionCast Vicious Mockery on Minotaur
Faith rolled 6 using 42d4. Vicious Mockery
Wisdom save DC 15 or take 6 Psychic damage and disadvantage on next attack roll 
ReactionNone

Makari
player, 447 posts
AC 16 HP 12/51 PP 16
Rise up. Break free.
Sun 7 Apr 2024
at 03:04
  • msg #124

Re: Day 15 - Departure from Bargewright

Makari went from deathly still to suddenly gasping for air like a drowning man, body arcing up in a spasm. He let out a groan and shook his head, as he grabbed his staff off of the ground and stood back up shakily. He coughed once, hard, and then grit his teeth. Angrily, he cast the same spell again, waving one hand over his staff. Green flames danced along the wood and he swung it at the minotaur again.

Object Interaction: Pick up staff.
Movement: Stand up from prone.
Action: Green-Flame Blade on Minotaur, hit AC 21 for 12 bludgeoning and 5 fire.

21:02, Today: Secret Roll: Makari rolled 21,12,5 using d20+8,d8+5,d8 with rolls of 13,7,5.  Green-Flame "Blade" vs M2 (last d8 is fire).

DM
GM, 2183 posts
Dungeon
Master
Sun 7 Apr 2024
at 19:16
  • msg #125

Re: Day 15 - Departure from Bargewright

After receiving healing from Faith, Makari stands and knocks down the staggering minotaur, who slumps to the floor unmoving.

Zeb hacks away a sizeable chunk of black stone from the stubborn gargoyle, yet it continues to claw and grab at Zeb even as pieces of itself rain down to the floor.


Map updated!

Everyone is up now.

Round 6 Summary:

Ehrendil moves and fires arrows at Garg2 - MISS.

Morg attacks G1 - HITS twice for 20 bludgeoning.

Minotaur (slowed)
Mi2 attempts to gore Makari - HIT for 12 piercing. Makari is unconscious. Mi2 FAILS save vs. Slow.

Faith moves and casts Healing Word on Makari - Makari is prone and has 10 hp. She casts Vicious Mockery at Mi2 - Mi2 saves.

Gorm attacks G1 - CRITS for 20 slashing. G1 is dead. Gorm moves and attacks Mi2 - HIT for 6 piercing.

Makari stands and attacks Mi2 - HIT for a total of 17 damage. Mi2 is dead.

Zeb attacks Garg2 with Reszur & Steady Aim - HIT for 17 magic piercing.

Gargoyle (slowed)
Garg2 attacks Zeb with its claws - MISS. Garg2 FAILS save vs. Slow.


Round 7 Initiative Order:

WhoInitStatus
Ehrendil20Str 21
Morg19 
Faith16Conc: Slow
Gorm13 
Makari10 
Zeb8 
Gargoyle6Slowed
Moonclaw2 

Morg Danforge
player, 1221 posts
dwarf, mountain f6bm AC17
0as 0sw 1/5sd8 0sd6 insp
Sun 7 Apr 2024
at 19:49
  • msg #126

Re: Day 15 - Departure from Bargewright

Morg runs up to the gargoyle harassing Zeb, jumps and swings his maul at it.
Move: 25' ENE to gargoyle.
Action: attack Garg2 with maul - hits AC 27 for 13 bludgeoning damage.
Extra attack: attack Garg2 with maul - hits AC 24 for 15 bludgeoning damage.

21:45, Today: Morg Danforge rolled 27 using 1d20+8 with rolls of 19.  Attack Garg2 with maul.
21:45, Today: Morg Danforge rolled 13 using 2d6+5 with rolls of 3,5.  Bludgeoning damage to Garg2 from maul.
21:45, Today: Morg Danforge rolled 24 using 1d20+8 with rolls of 16.  Extra attack Garg2 with maul.
21:45, Today: Morg Danforge rolled 15 using 2d6+5 with rolls of 5,5.  Bludgeoning damage to Garg2 from maul.

Ehrendil Vakalyn
player, 315 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Mon 8 Apr 2024
at 06:24
  • msg #127

Re: Day 15 - Departure from Bargewright

Seeing that Makari knocked down the minotaur, Ehrendil moves closer and focuses on the gargoyle and sends two arrows at it.
Move:   Move 30 ft east, 5 feet south.
Bonus:  Planar Warrior on gargoyle.
Action: Ehrendil Vakalyn rolled 13, for 19 damage.
        Ehrendil Vakalyn rolled 14, for 8 damage.
        Ehrendil Vakalyn rolled 2 for Planar Warrior force damage.
Pretty sure these both missed - damned dice roller!

DM
GM, 2184 posts
Dungeon
Master
Tue 9 Apr 2024
at 13:13
  • msg #128

Re: Day 15 - Departure from Bargewright

Morg rushes the remaining gargoyle and smashes his maul into its chest, shattering it into pebbles that scatter harmlessly across the floor.


We are out of initiative!

XP Awards:
- 5 monks: 500
- 2 black earth guards: 900
- 2 gargoyles: 900
- 2 minotaurs: 1400
- Hellenrae: 1800
- DM award, clearing out Sacred Stone Monastery: 1800

New running total XP (each): 17,369


Loot thread updated.

Round 7 Summary:

Ehrendil fires two arrows at the gargoyle - MISS.

Morg moves and attacks the gargoyle - HIT twice for a total of 28 bludgeoning. Garg2 is dead.

Makari
player, 448 posts
AC 16 HP 10/51 PP 16
Rise up. Break free.
Tue 9 Apr 2024
at 16:50
  • msg #129

Re: Day 15 - Departure from Bargewright

Makari let out a long breath after things quieted down. "ugh, thank the gods that's over."

He winced a bit. "I know we haven't been back in here long but..." He shook his head. "that nearly did me in. I could use a little bit of a rest, get my wind back." He glanced down at the many wounds the minotaurs had inflicted.
Faith
player, 122 posts
Tue 9 Apr 2024
at 17:52
  • msg #130

Re: Day 15 - Departure from Bargewright

Faith breathed heavily las the enemies fell, letting her magical effects fade she too looked damaged and tired, though she had a smile. "I agree....though if we are attacked by more stone monsters, then i will need to rethink my tactics - my magic is suited for flesh and blood."
Ehrendil Vakalyn
player, 316 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Wed 10 Apr 2024
at 05:41
  • msg #131

Re: Day 15 - Departure from Bargewright

Makari:
get my wind back
Ehrendil nodded, "A good idea, Makari." Looking around the large altar room, the ranger's eyes stopped on the staircase. "I wonder if that strange creature is still caged, down there? Better for us than if it is wondering free, I suppose."

Ehrendil then steps to the double-doors to the south, he looks around carefully, and if there is no sign of more occupants, he drags the corpses into the altar room, and then gently shuts the doors. "This, Hellenrae," he points to the corpse with the faceless mask, "Was she not in charge here? Her and Marlos Urnrayle? If luck is with us, the rest of the building may be empty! Save for slaves to be freed and perhaps some lackey overseers."
To be clear this could be a very bad deduction on Ehrendil's part! :-)
Morg Danforge
player, 1222 posts
dwarf, mountain f6bm AC17
0as 0sw 1/5sd8 0sd6 insp
Wed 10 Apr 2024
at 06:08
  • msg #132

Re: Day 15 - Departure from Bargewright

As Morg helps Ehrendil drag in the remains, he looks down at Hellenrae's body and softly says "Admirable training and skill."
"I suppose you thought of Tyar-Besil as your home..."

He then collects and inspects the masks.
08:06, Today: Morg Danforge rolled 11 using 1d20 with rolls of 11.  Investigate check on masks.
DM
GM, 2185 posts
Dungeon
Master
Thu 11 Apr 2024
at 13:40
  • msg #133

Re: Day 15 - Departure from Bargewright

Ehrendil hears a low breathing as from a large animal down the stairs, but doesn't see anything but an empty hallway to the south. Shortly after walking away from the double doors however, the creak of a large door opening reverberates through the narrow windows looking into the main entryway.

Morg finds most of the masks are identical, though their golden appearance is due to the gilding present over underlying tin. Hellenrae's mask is different however, in that there are no holes for eyes. When removed, the reason for this is apparent - one eye is milky white while the other eye is missing entirely, its empty socket long scarred over.
Ehrendil Vakalyn
player, 318 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Fri 12 Apr 2024
at 06:31
  • msg #134

Re: Day 15 - Departure from Bargewright

"Damn! Sorry Makari. There might not be time for a rest. Sounds like someone just entered through the front door. And, I think that creature is still below, hopefully still caged."
Are there bars for the doors that enter the altar room?
Zeb
player, 187 posts
HP 28/34
Fri 12 Apr 2024
at 16:30
  • msg #135

Re: Day 15 - Departure from Bargewright

Groaning, Zeb recovered his bow and aimed it toward the door Ehrendil indicated. He really could have used that rest.
Makari
player, 449 posts
AC 16 HP 10/51 PP 16
Rise up. Break free.
Sat 13 Apr 2024
at 02:56
  • msg #136

Re: Day 15 - Departure from Bargewright

Makari let out a small sigh and looked down at the prospect of more combat. "Can we not...pull back some?" he asked half-heartedly. He was not far from unconsciousness or death, and had only cantrips at his disposal.

He moved away from the door sound they'd heard, trying to put space, and some cover, between him and any coming threats.
Ehrendil Vakalyn
player, 319 posts
Wood Elf | Ranger 6
AC 15 | PP 15 | HP 52\52
Sat 13 Apr 2024
at 05:24
  • msg #137

Re: Day 15 - Departure from Bargewright

Ehrendil does his best to lock the double-doors, "I'm not sure that will hold long."
Makari:
Can we not...pull back some?
"Yes, yes we should. West to the dining hall and kitchen, east to the garden we just used, or down into the mine where that...thing is. Or we make a stand at the back of this room."

Ehrendil finally notices how battered Makari looks. "Hells take me!" Placing a hand on his injured companion he channels healing magic.
Cast Cure Wounds on Makari.
Ehrendil Vakalyn rolled 9 for Cure Wounds - level 1.

This message was last edited by the player at 03:13, Sun 14 Apr.
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