Party Status/Need, Intro, RTJ, Character Creation, and Rules.   Posted by Fate.Group: archive 0
 GM, 1 post
 Dungeon Master
 Game Moderator
Thu 7 Apr 2016
at 04:13
Party Status/Need, Intro, RTJ, Character Creation, and Rules

Party Status

*4-6-2016: This game is currently recruiting players for the start of the game.
*4-7-2016: I am turning off requesting players. I have enough RTJs and will be sorting them through to make final decisions.
*4-7-2016: I have made my decisions and the party is being formed. Applicants who were not accepted will be kept on file for potential future replacements and/or additions.

Tiana TimbersForest GnomeDruid (Circle of the Moon)4YesYesDone
Ril'iira Rilyn'viirDrow ElfPaladin (Oath of the Ancients)4YesYesDone
Rennan MaskalarStout HalflingMonk (Way of the Open Hand)4YesYesDone
Perrin EdermathHalf-ElfBard (College of Lore)4YesYesDone
AmbergaiveHumanWizard (School of Abjuration)[2] / Cleric (Life Domain)[1]4YesYesDone
Brongur RockseekerMountain DwarfBarbarian (Berserker)4YesYesDone

This message was last edited by the GM at 01:11, Tue 22 Nov 2016.

 GM, 2 posts
 Dungeon Master
 Game Moderator
Thu 7 Apr 2016
at 04:15
Party Status/Need, Intro, RTJ, Character Creation, and Rules

Game Introduction

This game is set around a single fact; I own all of the DnD 5e campaign books.

That being said, I'd like to play through them. So, I have a crazy idea to link them all in one long, epic adventure series. This is a little ambitious of an undertaking; mostly since a majority of the books are meant to be taken on starting at the first level. So I'll have to edit the encounters in most of them to challenge characters of higher levels, but I think it can be done. One way I plan to accomplish this is to stick true to the EXP chart, something I normally don't do, as well as implement some ideas for retiring and/or replacing characters. The latter will not be forced, and I haven't even fully fleshed it out yet, so don't be afraid that you're going to ever be forced to abandon your character and start new; it's just an idea I'm playing with and I will discuss with the characters what they think is best.

We'll be starting with Lost Mine of Phandelver, since it is the starter set, and its short and only meant for the first few levels. Currently, my only real plan beyond that is to save Tyranny of Dragons for last; as the adventure progresses the players and I, as a team family, can discuss and vote what order to move on.

Anyways; let the adventure begin!

This message was last edited by the GM at 04:15, Thu 07 Apr 2016.

 GM, 3 posts
 Dungeon Master
 Game Moderator
Thu 7 Apr 2016
at 04:29
Party Status/Need, Intro, RTJ, Character Creation, and Rules

Request to Join (RTJ)

I just need a basic template for your RTJ.

Name: (Exactly as you want it to appear on your posts)
Race: (Any)
Class: (and path plan, but path can be changed or chosen when applicable)
Background: (custom okay, but we will have to go over it)
Backstory: (I don't need a ton, but some idea helps. We'll be starting with Lost Mine of Phandelver, so it starts with a caravan for the Rockseeker brothers being escorted to Philaden; why are you there? General worker? Security? Guide? Passenger? Talk to me, we can choose something appropriate for your character)
 GM, 4 posts
 Dungeon Master
 Game Moderator
Thu 7 Apr 2016
at 04:41
Party Status/Need, Intro, RTJ, Character Creation, and Rules

Character Creation


You can choose almost any race from any of the official texts, including the Player's Handbook, the Dungeon Master's Guide, the Sword Coast Adventurer's Guide, and both the Elemental Evil and Unearthed Arcana companion PDFs. Human Variant is fine as well. I am aware that UE is meant for Eberron and not Forgotten Realms, but I've looked them over and none of the races seem terribly out of place or lore-breaking for the realms to me.

Fair warning; I'm concerned about Aarakocra. The flying speed is a little broken. I won't go as far as to say no to them entirely, but it would really have to convince me. Generally I'll admit that there isn't much chance of me accepting one, especially a ranged-based one.

And one last short thing; I will be cutting out any non-human race as an option when the party already consists of two characters of the same non-human race. So if there's 3 humans, 2 elves, and 1 goliath, then you cannot be an elf, but you can still be a human, goliath, or any other race. This is in hopes of keeping a varied party while being realistically human-centered. This may change if I feel I am getting too many humans, however.


No restrictions here. Custom backgrounds also available, but I'll be judging them off a certain formula. You get two skill proficiencies, a combination equaling 2 either languages or tool proficiencies, the preset equipment from any background, and any background feature. It does have to make sense, though.

To implement the module we will be going into, I am adding additional bonds here that can be added to your sheet. It is not necessary, but it would insure the most amount of enjoyment I think if some of you had a specific tie-in. I am crossing-out ones that I don't think are valid possibilities for this group, but they remain for viewing. If you strongly feel like it could very well be part of your background, we can discuss it. Regardless, if you are adding any of these bonds please alert me in PM and we can discuss them together to better flesh out the details.

  1. You were once lost in the Underdark, and a group of kuo-toa helped you find your way out. You learned that there are kindly folk even among that otherwise mad race, and remain indebted to them for their aid.

  2. You once had the opportunity to meet a circle of myconids—the mushroom folk of the Underdark. They offered you shelter and a chance to “meld” using their telepathic spores, and you have yearned ever since to repeat that experience.

  3. One of your best friends in your youth was Morista Malkin, a shield dwarf and member of the Emerald Enclave. Though you haven’t seen her in years, you heard she found her way to the reclaimed dwarf hold of Gauntlgrym.

  4. You once worked for Davra Jassur, a Zhentarim “troubleshooter” recruiting promising new talent for the Black Network. She helped you get your start as an adventurer, and you owe her for that.

  5. You have long had a curious recurring dream about visiting a vaulted stone library in the depths of the Underdark, and becoming lost in the endless lore it holds.

  6. You studied with a deep gnome alchemist and miner named Kazook Pickshine, who saved your life once when a magical experiment went awry. Last you heard, his family controlled some of the largest mines in the deep gnome settlement of Blingdenstone.

  7. What little you know about the Underdark, you learned from living and fighting alongside the Feldrun clan of dwarves. You swore an honor debt to the clan before they joined the forces retaking Gauntlgrym and established themselves there.

  8. Years ago, a vicious noble named Ghazrim DuLoc was implicated in the death of someone you cared about. The crime was covered up, though, and DuLoc disappeared. Rumor has it the Zhentarim aided his escape, but you’ve sworn to find him one day.

  9. Years ago, you lost people you loved in a raid by creatures from the Underdark. They disappeared without a trace, either slain or taken into the depths, and you’ve always wondered whether they might still be alive and held as prisoners.

  10. You know the dwarf hold of Gauntlgrym well, having fought alongside the dwarves to help reclaim it. King Bruenor Battlehammer congratulated you on your valor, and you know the price the dwarves paid in blood to regain their home.


As typical, any non-evil should work fine. Evil if you have a very good backstory entailing why you're fighting as a hero. But probably mostly good-aligned.


There are absolutely no restrictions here. I prefer to keep the party varied, so I prefer little or no duplicate classes, with a few exceptions. Although keep in mind alignment; death domain clerics and oathbreaker paladins will be hard to swing for hero characters.


Standard gear from your class, and you are allowed to sell back anything for full price (this time only), as well as buy anything with whatever gold you have.

Ability Scores

You can take the presets, use the 27 point-buy system, or roll. Rolls of course have to be here in the game. You get one of the above, not some nifty mashup. If you roll, the rolls are final; 4d6 drop lowest 1, rolled 7 times and keeping the highest 6. IF your total comes out to less than 75, come and talk to me and we'll see options.

This message was last edited by the GM at 18:18, Thu 01 Dec 2016.

 GM, 5 posts
 Dungeon Master
 Game Moderator
Thu 7 Apr 2016
at 04:47
Party Status/Need, Intro, RTJ, Character Creation, and Rules

House Rules

About the game rating: I plan to keep the tone a bit on the light side, but I don't want it to be entirely so. I want to see some dark and intriguing stuff occasionally, and most of the books have some mature material. Cursing is natural and allowed for characters and players alike, although I reserve the right to say something if it becomes excessive. These are some of the reasons the game's rating is mature. The primary reason, however? Simply safety. I just want to make sure that we never break any rules, and that no one ever sees something they shouldn't, even by accident.

Now, with that said, these are the house rules of the game here. They are subject to change, and I will inform everyone if they do, or if I add to them. General rules for D&D play, such as being courteous and respectful to other players, still apply.
1. Combat. At the beginning of combat I will award a surprise round if applicable, then we
   will roll initiative. I will then group the players and enemies, and we run rounds in
   groups. Players will be sorted by whether their initiative falls before and/or after
   enemies. So if we are fighting a single group of identical monsters, we will roll
   initiative and whoever is faster than the monsters will go first, followed by the
   monsters, then whoever goes after; you can post your plan of action even if others who
   are 'faster' than you in your round haven't, and after I have everyone's actions I will
   post results and begin the next block, in order. If someone else kills your target
   before you attack, I will try to redirect your attack to another, or ask you for an
   alternative course of action. You may declare in you post that you wish to wait until
   another player who is slower than you go before you take your action. Finally, when your
   block round begins, you have 24 hours to post. If you do not post within those 24 hours,
   I will have your character perform a basic attack or cast a minor spell, whatever seems
   the most appropriate. This is to keep things flowing in combat, so the action doesn't
   get stale and we won't lose any sense of threat. *IF* you see the way combat is heading
   and don't think you're going to be able to post during your 24-hour block, you can PM me
   and let me know. I can give you a little extra time if needed, or you can give me a
   general plan of action.

2. PVP. Players can have arguments, the drama can be interesting, maybe if I think it's
   valid, they can have a scuffle. But fighting each other is not the point.

3. Survival. I want to run a relatively realistic game, including survival aspects.
   I will be trying to track both food/water and sleep, and be using exhaustion rules. I
   think it makes for better storytelling and roleplay anyways.

4. Loot. When one or more characters has an expressed interest in a particular loot item,
   they will have to roll 1d20 for ownership. The higher roll gets the item, but also will
   take a -4 on similar rolls in the future. The -4 will stack in the case of multiple
   victories. If/when all characters have obtained at least a single -4 modifier, I will
   remove one -4 from each, effectively eliminating all -4s, and reducing higher negative
   modifiers down by a single stack of -4. All that being out of the way, such disputes can
   also be resolved IC, through a variety of options which I might prefer to see. These
   options can be the flip of a coin IC (one character rolls 1d2 after the other 'calls'
   1heads or 2tails), by agreeing upon a trade, or by going against eachother in a game or
   other competition, as by the rules of competition in the PHB. These alternative solutions
   must be agreed upon by each player ahead of time.

5. Ability scores. The maximum limit of 20 in an ability score is lifted to a maximum of 20
   BASE. Base means before adding racial bonuses. For example, a Goliath, who gets +2 to
   strength can actually raise their strength as high as 22, since the base without
   racial is still 20. This is to reflect the fact that a racial powerhouse like a
   Goliath who spends their life training their physical prowess, should be more
   powerful than a halfling who trained as hard, and likewise a halfling should be
   able to be more dexterous. The modifiers for ability scores higher than 20 are
   still available in the PHB.

6. Leveling up. When character gain enough experience points to level up, the sheet
   may be changed immediately, but the new features and other benefits of the level do
   not take effect until a *long rest* has been achieved. For HP; the sheet can be
   updated with the new max total, but leave the bio lines, which I use during the
   game, the same.

7. Death Saving Throws. Death saving throw failures and successes remain on a
   character until the next long rest. For example, if a character goes down to 0 hp
   and makes two saving throws, one failed and one success, those remain until a long
   rest is completed, so if they go down again they start already at one failure and
   one success. If three successes are made, the character becomes stable and keeps
   two. Three failures results in death, but if the same character is brought back to
   life, they keep two of the failures until long rest is achieved.

This message was last edited by the GM at 20:59, Wed 04 Jan 2017.