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21:28, 2nd May 2024 (GMT+0)

07. Salphron's Doom.

Posted by NarratorFor group 0
Narrator
GM, 348 posts
Tue 7 Jan 2020
at 15:33
  • msg #3

Salphron's Doom

The woman wrinkles her brow, "Ah... You have people. I can do this much for you. Go through your island, strengthen the structure, rebuild. I'm topping up enough power in you and your devices to do what you need to do in order to stabilize your island and preserve the lives of those under your care. You are being placed in orbit around Alfheim."
Salphron
player, 2 posts
Tue 7 Jan 2020
at 16:55
  • msg #4

Salphron's Doom

"Oh..." He sighed. He did his best to pull his composure, and his form together to repair any injuries from the calpasing castle and the drain of power, to try and appear mostly human. Sure she knew he was a lich but found beings that found some things distasteful still apreshated the there senses being told otherwise. "I apologize, but I have not been dealing with the most hospitable of beings lately, or I would not have resorted to such a risky gambit as using our home as a transdimentinal projectile to escape...."
Narrator
GM, 349 posts
Tue 7 Jan 2020
at 23:32
  • msg #5

Salphron's Doom

OOC: You indicated that the castle and grounds were in disrepair. Do you want to repair them all?
Salphron
player, 3 posts
Wed 8 Jan 2020
at 03:27
  • msg #6

Salphron's Doom

No he would would let the castle crumble to dust, the village is far away enough from the mountain where the castle is that even if it's crumbling caused an rock slide they would be safe. He would take his full dragon form to try and brute force his way through the shattering castle and fly out of it, while he had the rose focus all of it's remaining strength on the suporting structure of the buildings it made up that still had people in them while warning them to escape. In the meantime he would make his way to the village bellow.

The village did have some living-dead that use to be residences of the village that could derrect the undead to protect the villagers as well, in addition to put themselves in harms away over the living. Those things should cut down on any casualties from the destroyed Rose buildings. They where mostly things like temples, theaters, and other buildings that tend to be built big and flamboyant that it just makes sense to build magicaly in crystal formations if you have that option. Unfortantly such big buildings coming down is the prolbem... even if soon they would be nothing but dust.

The only real habitation, industry, trade, ect buildings that where important to the city's day to day functions where only built out of such temporarily if they where damaged... or as needed until they finished a new building.

Considering they had mindless undead tending to mining and forestry they had extra labor for building. =p

So he focused on making sure everyone was ok, healing the injured, raising any dead that had wished to be raised on there death, re-raising any fallen living-dead.... and checking on damage to crops and important buildings that the town needs to sustain itselfs..... aswell as supplies of water and food.   With out water and air mana they where limited till they found a habitable place to land.


The world they had came from ran on something similar to balar, only if it had a consciousness it didn't show itself to anyone ... and there was 13 elements rather than 5.  The island was powered by an air crystal nearly the size of the city that moved it, powered it's shields, and supplied air, several water crystals that created water for it's rivers, and some earth crystals that helped the crops grow.

But they had all been used up and now they would have to ration everything.
Narrator
GM, 352 posts
Wed 8 Jan 2020
at 19:46
  • msg #7

Salphron's Doom

The androgynous woman disappears slowly, making I'm-keeping-my-eyes-on-you hand motions as she goes.

Since the island (what is its name?) is in orbit around Alfheim, the Alfheim planetary defender cooperative sends a small patrol unit up with a Portal. The unit consists of 5 sheriffs and 20 deputies. They are armed, but come in peace. The undead unnerve them, but they hold their cool. They find Salphron and their leader gruffly says, "Welcome to Alfheim. We want no trouble. We have supplies to sell, and markets to buy if you've got goods to sell. What can we do for eachother?"
Salphron
player, 4 posts
Thu 9 Jan 2020
at 03:08
  • msg #8

Salphron's Doom

It was called the Epicenter of Disaster, because it alone survived the end of the universe untouched.... everything else was moved or rearranged/recreated... it stood unchanged where it was.... only dissolute and dead. Sense new life being restored to it (in a patch on it... the island is still covered in dead vegetation and barren tree's) and the town flourishing no ones really came up with a better name for it. Some even like the name as it tends to scare off tourist and random visitors to the town combined with them having undead..... so some are happy to embrace it and live the quite life.



The green area shows whats been reclaimed the town, forest, and farms, the brown dead forest, the purple dried up dead swampland, the purple stars are portals, the pillars are whats left of a monuments to heros of old... they line the path up the mountain... many still intact some of the gratest hero's of the past world before it's destruction, the little brown building the artifact masters hut, the red one where the castle WAS, and then the cave being salphron's lair. Which is currently only guarded by an mindless undead dragon who may or may not be animate, but likely beyond salphrons ability to control right now due to how powerful it was.... thankfully it is bound to the cave and can't leave it as part of it's very existence. Part of the very reason he was able to make it ridiculously powerful was he bound strict rules into it that it couldn't leave the cave to remove several limitations on it's power.

Salphron finds it was useful to make himself as human as possible when that woman was around... company arrived rather quickly. Before they got close he used the rose and shadow magic to produce the rose's regalia, minus the crown not wanting to look to garish, as well as the sword in it's sheath at his side and a cloak before they got to close to see him so he could great them in style.  He bowed and smiled. "Greetings, My name is Salphron me and my people bring no trouble we are but refuges from another realm, fleeing persecution from a madwoman bent on stealing away the destinies of others. Worry not though as we seek not asylum, the realm we come from was under sedge from the void and protected by mighty barriers that save them from there fate... but it makes them prisoners in there realm, and they can not pursue us. Our island was unique, a separate but connected in it's own little bubble.... i broke the connection and hurdled it away from there realm. There is no away for her to follow me, and she will get what she wanted anyway." He looks back over his village and then to the Sheriff "We have little to trade save stones and lumber right now as my personal reserves are guarded by a beast I've lost control of. But the only thing we are lacking are air and power. We need air to breath, and with out power the island will crash into the plant causing massive devastation. I think it would be best if we could find a place to set the island down. Is there any unclaimed land on the planet bellow we could land.... preferably rich in mana or some other source of power, and/or resources."
Narrator
GM, 354 posts
Thu 9 Jan 2020
at 07:26
  • msg #9

Salphron's Doom

At the mention of "lumber", many people's interest was perked. When Salphron asked if there was any unclaimed land, there was jovial laughter among many in the party.

The sheriff responded, "Well, sir, you're in luck. We need lumber, and we have Magem to spare." The sheriff gives a rundown of what Magem is - anything the general public would know, but not its real name or nature. "As for land, more than 99.9% of the land on this planet is unexplored and unclaimed. We can help you find unclaimed land in any part of the planet. Or you can remain in orbit if you just use some extra Magem power."

OOC: Magem micro-crystals are already forming all over the island, especially around concentrations of earth, air, water, fire and void.
Salphron
player, 5 posts
Thu 9 Jan 2020
at 22:49
  • msg #10

Salphron's Doom

(I'm guessing spirtual magics of a 3 is no good for telling any small amount of magem on this planet is alive)

Well they saw a few hundred acre of dead wood when they came in to land.... so the island obviously has/had fertile land, and a few acres around the town are obviously fertile... covered in lush grass, fields, and a patch of woodland.... and the grass is spreading into the deadwoods.

"Well this Magem sounds similar to the elemental crystals we are use to, so it should power the Island, but conserving power would probably be best. The amount of energy needing to leave the planet is not far off from the amount to supply air and lift to stay in orbit for an extended period. So finding a place to land should be a priority. We only have a small store of lumber for repairs and future building projects that are ready for trade, however we have an strong labor force and stretches of deadwood ready to clear that could likely solve all your lumber needs. If you have druids my people would be happy to see life restored across the island, and we could use strong metals to build structures to seal our portals when we desire them so as our original method won't work right now." The clan of the black dragon had always been about mercenary work, but as of founding this town he learned to work in trade business as well, and this was a good place to start it up again from the looks of things. The planet bellow looked desolate and having a good 300~400 acres of fertile land...... "How are your people on food? We make some extra crops for trade now but we could expand our farms if needed. A few of the smaller fragments of land around the island have fertile soil on them that would be to much trouble for us to use, that we could part with."
Narrator
GM, 356 posts
Sat 11 Jan 2020
at 04:29
  • msg #11

Salphron's Doom

quote:
(I'm guessing spirtual magics of a 3 is no good for telling any small amount of magem on this planet is alive)
OOC: Not yet at least. How would Salphron answer the 3 best things question? It'll help with plot choice.
IC:
One of the group steps forward, "I'm the scientist among us. Something about the soil on Alfheim kills all plant life from other planets. The only plants that grow are inedible for us, but there is a natural cattle creature that eats the local vegetation, and tastes delicious. Because of this, we don't get much fresh veg except by Portal, and that's expensive to transport and store, and it goes bad very fast. We've tried importing fertile soil, but the micro-organisms spread too quickly. They can't survive away from this planet's unique magnetospheric surface, but no other plants can survive on this planet's surface either. You'll have to remain in orbit if you don't want your island terraformed by Alfheim. On the plus side, wood is exceptionally well preserved and never rots on Alfheim. Structures that are thousands of years old have been uncovered. You could always start a colony on the surface anywhere you like."

One of the others says, "My cousin on Arbaelf knows a Druid. I'll send for him to help with that."

A metallurgist pipes up, "We have some exceptionally strong materials that I could sell you."

All of the repairs and set-ups that Salphron wants to make happen, with a enough profit after all of the costs are levelled out to fund whatever adventure or quest Salphron decides to embark upon.
Salphron
player, 6 posts
Sat 11 Jan 2020
at 05:40
  • msg #12

Salphron's Doom

If undercutting the vegetable import, maximizing supply and demand (IE... lowering the price so just enough people can afford it as there output is, and lowering the price as they make more to match it), is enough to keep the mana needed to supply air and lift to the island keeping it out of the magnetosphere surface. Then he will stick to that.

He will set the undead work force to clearing the dead wood while expanding the re-forestation and field work. Well clearing and tilling the fields anyway, planting the trees and farming will have to fall on the living, but hard labor can be done by the dead as they don't tire and can work around the clock..... they can also save on power by having the undead clear the land while keeping the air bubble small and only expland the atmosphere out when the fields are ready to be planted.

Most of the people in the village are use to this changing air field and they have a system for marking the current limits of breathable air.... but it hasn't been in use for a few years so makes sure they teach the youngest children about it ASAP.

As for things he looks into doing...

Finding if there any necromantic tombs of note known of and not investigated yet. (no one brave enough to ect ect) or such things that might lead to him finding things that might icnress his power to help him rise his brethren.

Any rumors of gemstones with odd power/mana/efects/rumors about them/ect that are not this Balur stuff... for the rose. It's hurt and a quick way to juice it up is some gemstones with some umph in them.

Learning more about balur... why there only 5 elements.... paticuarly no light/dark... chaos/order.... death/life  or anything like that?

And on a side note always keeping an ear out for anything related to the sword. He was producing a large quality of dark mater infused metal with a high mass. But that's in his cave. (he was about ~30% or so the way to having enough to make an ingot the size of a buss and comress it down to normal sized ingot and work with it to try and see if that helped lol but never got there... as it was EXSPESNISEVE to make and reauired a large amount of the dark mana crystals and a rare metal   or the equivlent of 100~1000 dust void crystals and rare metal for one)


Not sure what you mean about the 3 best things questions, I forgot what your talking about......

Also I forgot he did have elemental magic, can I just take one out of necromancy and put it into that.... if you rolled for his necromancy uses you could just say I burnt dice for it? x.x
Narrator
GM, 360 posts
Sun 12 Jan 2020
at 04:50
  • msg #13

Salphron's Doom

quote:
Finding if there any necromantic tombs of note known of and not investigated yet. (no one brave enough to ect ect) or such things that might lead to him finding things that might icnress his power to help him rise his brethren.

Since he comes from another universe, his form of necromancy is probably very different than the native necromancy. Tell me how his form of necromancy worked.

There're lots of ugly people in the world, so no one asks about the ugly people who seem to be acting like slaves around Salphron's island. But if he mentions necromancy - people get really nervous really fast. There are necromancers in this universe, but they are invariably evil and self-centered. If he hints at the idea of spiritual magics without specifically looking for necromancy, Salphron is told to talk to the druid.

quote:
Any rumors of gemstones with odd power/mana/efects/rumors about them/ect that are not this Balur stuff... for the rose. It's hurt and a quick way to juice it up is some gemstones with some umph in them.

There are indeed rumors of such artifacts - mostly on Elf worlds, Dwarf worlds and other ancient worlds. Alfheim has some archeological sites that may contain such treasures.

quote:
Learning more about balur... why there only 5 elements....

One of them answers, "No one knows why there are only 5 elements for Magem. But we do know that there are only 5."
quote:
paticuarly no light/dark... chaos/order.... death/life  or anything like that?

"Talk to the druid about other magics."

quote:
And on a side note always keeping an ear out for anything related to the sword.
Salphron is able to slowly gather metals and void crystals for this purpose.

quote:
Not sure what you mean about the 3 best things questions, I forgot what your talking about......

What 3 things give Salphron the most happiness, sense of fulfillment or satisfaction, and and which losing would make life not worth living for him?

quote:
Also I forgot he did have elemental magic, can I just take one out of necromancy and put it into that....

Added it in.

After the party leaves, the next day the druid shows up.
This message was last edited by the GM at 04:51, Sun 12 Jan 2020.
Salphron
player, 7 posts
Sun 12 Jan 2020
at 07:04
  • msg #14

Salphron's Doom

Happyness is a little subjective and his emotions are rather numbed as you might expect.  He likes to see the name oxf his clan spread, for it's people to prosper, for them to claim more land, ect. But that could all be more a sense of pride than happyness.

Even if restoring his old clan becomes imposable the clan itself is something he strives for. Bringing a sense of order, building a strong nation where people could feel safe and no one would dare attack. Thought his thoughts on how to do this have slightly shifted from instilling fear and terror in everyone to just those that would cross it attack them.

There isnt realy anything that would make life not worth living... he will always pick back up and start from nothing if he has to. He has killed himself a few times yes but he knew he could reconstitute himself evenchaly and he took out other people doing who where his enemies.


As for bringing up necromancers he will just say he'd made a hobby if clearing them out of dangers for people in the world he came from, bosts he even killed a litch king that was terrorizing a nation. That way he dont have to lie and can put them at ease. Though he did kill the litch for the reward and to loot the tomb and claim his army.  Note to self: don't let people wonder down into the islands depths where the litch kings nectropolipse was teleported. Finding a massive underground crypt-city would probaly freak these people out. >.>

So he has to go back to being low key on searching for necrometic stuff or make his own guess he could inspect this void magum and makes sure they get some of that with the air they are getting.

He also has some of the town's technitions get to work on building something that can scan the planet below for resorces.

His form of necromancy is kinda just freeform...its physical and spiritual. The mindless stuff uses magic and treats bodies like material for magical machines like flesh/bone golems... the ones with intelligence or living dead both work with souls but unless there willing your binding the souls to your will forcefully and they will try and escape. (Usaly giving them a time limit) undead ether have magic woven into them some how like potent magics or runes or gems the like something to animate them and are perminate... or are just temporary and limited in number by how strong the controller is... undead can be taken over by another necromancer but its complicated to do so with terminate ones unless the controller is dead-dead. Taking control over a willing undead is temporary and generally pisses them off =p. Also having someone's permission before they die can let you set up magics that let you raise them as undead when they die automatically. Not that he could now. Lol


I would note now that I remember the world had electricity and computers I am not sure if the machine holding the island up used any as it was alchemical in nature and made by a madman who meant it to run on souls....salphon modified it to run on other forms of energy.... but the control and display interfaces for it I think had electrical circuitry in them.... as likely would anything his techs build. The islanders might own a few tech gadgets as well too if any of them where adventures or fought in the arena... the islands industries whernt enought for anyone to earn enought money for them otherwise though.

That world was similar to this one  in that way...tech was not yet cheep on every world.
Narrator
GM, 364 posts
Wed 15 Jan 2020
at 06:32
  • msg #15

Salphron's Doom

Someone would've noticed the electrical equipment. There are electrical equipment mines in Alfheim. A trained professional will show up around the same time as the Druid.

I'm re-reading some old stuff to remind myself where I was going with the necromancers in this universe.

Since the plot is likely to go by way of necromancers and their hunters, I'll go ahead and let you know that once they complete their scanning equipment, they'll find just about anything they scan for other than vegetation. Name it and I 'll roll the dice to be sure. The more common the item, the more likely it's there.
Salphron
player, 8 posts
Thu 16 Jan 2020
at 02:15
  • msg #16

Salphron's Doom

(Thought there was the whole electricty and balor not getting along thing)

Void energy is prity rare on a planet but tries to find some place with void energy and particularly strong or dense metal like what he was working with before.

He starts to see about setting up a small outpost, mostly undead and living dead, on the planet bellow for mining and harvesting. Though he see's if any of the town folk are interested in running a ranch to bring the town a larger supply of meat as there current meat supply is just some farm animals that arn't in high enough of numbers to supply the whole town with a steady flow of meat yet. So they might be interested in incressing there meat intake even if they are use to getting there proten mostly through eggs.
Narrator
GM, 367 posts
Sat 18 Jan 2020
at 02:56
  • msg #17

07. Salphron's Doom

OOC: I was unclear in my meaning. The elecrical equipment mine is primarily archeological since electrical equipment hasn't worked in a very long time. But some people (especially those who interact with newly discovered Oners) know how to help those people convert to Magem based technology.

Salphron's R&D will eventually find appropriate celestial bodies (asteroids & such) to mine for both Void Crystals and quality metals.

The outpost and ranch will eventually be set up. There's plenty of land, but it will take many weeks to set it up.

Two Druids arrived from Arbaelf and made their way to Salphron.

Nathur and Constince were eachothers spouses. Nathur was a 12', 2000 year old Troll who wore a one-piece seamless lacy green robe. Nathur's skin was embedded throughout with Magem crystals of Earth, Water, some Air and a little Fire. The crystals created a mosaic image of flowers and fruit on a background of green leaves.

Constince, a 12' 300 year old Oni wore dark clothes that appeared black to the ordinary eye, but were in fact a vast intricate fractal pattern in subtle variations of every near-black colour. The fractal pattern of Constince's clothes complemented the pattern in her near-black skin, with some bioluminescent and some ultra-violet converting patterns woven throughout.

Nathur spoke first, "Greetings. We are Nathur and Constince of NatCon - Nature Consultancy."

Constince continued, "I am Constince, a 12' 300 year young Oni with an artistic flare and intuitive - what I call - magic. Especially for nature, but I am also proficient in Life and-a ... few other magics."

"And I am Nathur, a 12', 2000 year young Troll with a passion for life and nature. Between my sure and certain results," Nathur said.

"And my enduring results," Constince continued.

"The two of us, (and our apprentices)"

"we can solve any nature issue. For a price." Constince said, "So how can we help you, sir?"
This message was last edited by the GM at 04:06, Sat 18 Jan 2020.
Salphron
player, 9 posts
Sat 18 Jan 2020
at 14:25
  • msg #18

07. Salphron's Doom

They don't have an R&D really so much as some technicians that keep the machine that can move and teleport land masses around in check and tinker with it..... so a mad scientist or two on what is mostly per-industrial township. The univurse had computers and high tech stuff.... there world did not, but Salphron was uplifting it with what he had learned and from people he had brought in that knew about more as he had come from a non technological magical world himself.

Also can you roll for him having noticed that balur is growing on his world....

And that his first shipment of the stuff is alive....

shouldn't be hard to tell it's alive if it's a fair sized chunk... he can see living things... then again they do have a hard time sensing imortal life or vibrantly eternal life type things and balur isn't realy quick to die.... necromantic sense life is more a sense death/decay of life so you sense everything that is alive or dead but you sense dead things and things closer to death better and sensing things like imortals is hard..... so *shrugs*
Narrator
GM, 373 posts
Sun 19 Jan 2020
at 04:05
  • msg #19

07. Salphron's Doom

quote:
They don't have an R&D

Whoever is assigned to find high quality metals and Void Crystals will eventually discover meteors that can be mined for all of that.

quote:
Also can you roll for him having noticed that balur is growing on his world....

Does he have microscope equipment that he uses to study things regularly?

quote:
And that his first shipment of the stuff is alive....

As long as a single particle of Balur exists, it doesn't die. It will continue to live without approaching death - only getting more alive - as time goes on, so I don't think he could detect it that way.

EDIT: What are you trying to do by discovering the living nature of Balur? I may be able to guide the story to that end.

Now, how does he respond to the Druids?
This message was last edited by the GM at 04:06, Sun 19 Jan 2020.
Salphron
player, 10 posts
Wed 22 Jan 2020
at 16:05
  • msg #20

07. Salphron's Doom

"The druids here are only really skilled at growing crops, not geomancy. Restoring life to (however many) square acers of land would take them ages. I was hoping some one practiced in geomancy could help, maybe even restore life to the dead trees. If we can get enough life back on this island, there need not be a way to generate atmosphere, we could just trap the atmosphere we have and it will be stable."
Narrator
GM, 403 posts
Sat 25 Jan 2020
at 22:14
  • msg #21

07. Salphron's Doom

Nathur said, "I can certainly cause the trees to come back to life, but they may die again if the soil is cursed or anything. What caused the death? Whatever it was, I'm certain we can deal with it once we know what we're dealing with."

OOC: Constince knows death magics, and can also sense curses and the like.

Constince said, "Salphron, are you aware that you're a litch?"
Salphron
player, 11 posts
Mon 27 Jan 2020
at 10:05
  • msg #22

07. Salphron's Doom

"Most of the tree's died simply of a loss of the atmosphere, however some died due to exposure to cataclysmic chaotic energies and interdenominational space or void energies. The devastation at the top of the mountain is not from an eruption or a meteor impact but a massive battle between myself and many hero's and void born monsters trying to consume all of reality...... this island was one of the few refuges that survived. After we won the battle little was left and the god of the realm remade everything but left this island intact as a monument to the battle and my home. When I started rebuilding my kingdom here we worked on bringing life back to the place but it's been a slow process with out a geomancer and I've not had the funds free to hire one for such a large job. With the high demand for lumber here though seams we might be able to work it out."

He looks to Constince, "Quite, if you are not ok with this I can look into finding some one else.... on the chance you wish to fight though I ask we take it outside the town." Not much a change of tone to that, seams use to it... though he did try to use his magic to seam alive as much as he can. It's just easier to hide what he is some times.
Narrator
GM, 414 posts
Tue 28 Jan 2020
at 03:49
  • msg #23

07. Salphron's Doom

Nathur responded, "Okay, with those issues we'll have no problem bringing life back to the area. You've a lot of land here, and by now Magem crystals will be growing everywhere there are concentrations of Earth, Air, Water, Fire or Void energies. If you are willing, we'd like the first 200 of these Magem crystals that grow on your land. Between the funds you raise from lumber and the Crystals, I think we can work out a mutually beneficial contract. We'll be ready to begin as soon as the agreement is made."


Constince said, "In general, I have no problem with it, but I would like assurance of your personal necromantic ethical guidelines. Also, I may have information that will be of interest to someone like you..."
Salphron
player, 12 posts
Tue 28 Jan 2020
at 16:23
  • msg #24

07. Salphron's Doom

"I'm sure we can work something out"  (can roll Eons Old Battle King & Elder Shadow dragon with some pumping to negotiate a good deal with her and the people he's selling the lumber to when they come to pick it up)

"My ethics are admitably malleable given the desperation of a situation. However I respect the dead and prefer to use the bodies of mindless beasts or those who have shown no respect for life or death, and the souls of the willing. If you have daught examine the dead and question the living dead of this town.  I would be interested in hearing what information you might have, and if you have talents in dealing with death perhaps you could gauged if you could release the dragon near the summit so I could raise him again under my control when I grow able.  Last I did I was far stronger and my magics can no longer control him."

Constince could likely feel the radiant death energies from the town... it is a fairly strong undead dragon.... thankfully it is only mindless with only the desire to protect the cave, resting, and can't leave the cave. ^.^;;;
Narrator
GM, 426 posts
Wed 29 Jan 2020
at 15:24
  • msg #25

07. Salphron's Doom

08:28, Today: Narrator, for the NPC Nathur's negotiation, rolled 18 using 3d6 ((6,6,6)).
Target 18 to lower the price.
6 or lower and the price goes up.

Constince sighed and visibly relaxed, "You don't know what a relief it is that you're not one of those necromancers. I don't think I can help with your dragon, but I heard rumours that you were searching for necromancer tombs and gemstones of power.

"I know of just one place you might want to investigate. It's on an ancient planet that has stubbornly resisted large-scale human colonization. People call it the WoodWideWeb. The Wood for short.

"The Wood has miles upon miles of root/trunks that climb and support one another in a massive miles high arbistructure. There are multiple sentient species including the fungoid Vungtra, Redwood Moths, Higharmed Monkeys, Greens and possibly others. Most of these species treat humans as just another species. They aren't all friendly.

"In the Wood, a necromancer built his tomb among the branches in the pitch-black mid-region where dead things fall from above and decay spreads slowly but steadily. He had a few items of power in his tomb. The location is kept secret since he has a curse over his tomb preventing Necromancer Hunters from entering. His own power fuels the curse, and enough NecroHunters or Nechunts find the tomb to keep his power too low to inhabit any living people.

"I'm an official member of the Nechunts, so I can't join you, but I can tell you where to find the tomb. If you can get rid of that necromancer - his name is Frael - I can give you the protection of the guild. Assuming you stay true to the moral standards we spoke about."
This message was last edited by the GM at 15:24, Wed 29 Jan 2020.
Salphron
player, 13 posts
Wed 29 Jan 2020
at 18:52
  • msg #26

07. Salphron's Doom

(all 6's that mean it goes up?)

Thinks "Interesting....so he's killed the root system.... do you know if anything lives in the root system around or bellow him."
Narrator
GM, 428 posts
Wed 29 Jan 2020
at 21:45
  • msg #27

07. Salphron's Doom

"I should expect miscommunication given that you're from another universe. To be clear, he's not killing the root system. The dead things falling from above is standard at that level of the structure, and the slowly progressing decay is also standard. It's part of the natural cycle of the ecosystem there. We believe he's using the natural death and decay present in that zone to power himself and possibly his artifacts as well.

"The natural cycle of the arbistructure begins in a recently collapsed section. Woodworms begin consuming the fallen branches and producing hyper-nutritious soil. The woodworms continue growing in size until their food source is exhausted. Meanwhile various fungal organisms aid the decay of the fallen structure. Once the wood & debris is all broken down, new seedlings begin growing. For the next 50-300 years, the trees climb each other and grow upward for access to sunlight and fresh water. Once grown, the ordinary fauna returns to the arbistructure. It usually lasts a few hundred to a few thousand years at most before it collapses and the cycle restarts."
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