Super Dimensional Fortress Tunguska - OOC DISCUSSION.   Posted by Story Guide.Group: 0
Story Guide
 GM, 8 posts
 Living in the Limelight
 The Universal Dream...
Sat 16 Apr 2016
at 14:37
Super Dimensional Fortress Tunguska - OOC DISCUSSION
VIGNETTE NAME: Super Dimensional Fortress Tunguska
NUMBER OF PLAYERS DESIRED: 2 to 5
GENRE: Space Opera mixed with Screwball Comedy
MOOD: very tongue in cheek
SETTING: Siberia in an alternate history, maybe around 2012. The derelict alien spacecraft (from Macross and Robotech) crashed on Earth, but instead of landing in the south pacific and ushering in an era of multi-national cooperation, it landed in Siberia in 1908. With the Russians entirely in control of this advanced technology, the Soviets easily won the Cold War and became the dominate culture of early 21st Century Earth. The Eastern Block Soviet Independant States (an expanded USSR) rebuilt the alien spaceship and used it as the flagship of a new red space fleet. The Red Starfleet includes advanced transforming fighter models named after Russian folklore figures or gods and goddesses, although Western knock-offs made with stolen technology also exist.
THEME: anime-inspired mecha action
HERO(ES): mecha pilots and maybe a cybernetic bear
VILLAINS: invading aliens (probably capitalists)
SUPPORTING CAST: commander officers, military support personnel
OVERARCHING PLOT POINTS: The long anticipated arrival of hostile aliens to Earth finally happens.
OTHER STORY REQUIREMENTS: strong tolerance for silly fake Russian accents, offensive humor, and an abundance of "In Soviet E.B.S.I.S...." jokes.
RULES DESIRED: ideally Macross II RPG, but some other strong contenders would be either edition of Robotech RPG (a different flavor of Palladium Megaversal System); Big Eyes, Small Mouth RPG (a.k.a. Tri-Stat Rules); D6 Space; and C.O.R.E. (Chupa Open Roleplay Engine) all come to mind. True20 or similar would be okay too.
SPECIAL RULES DESIRED: giant mech combat rules if they don't already exist for selected system but nothing too crunchy like Mekton please.
Story Guide
 GM, 9 posts
 Living in the Limelight
 The Universal Dream...
Sat 16 Apr 2016
at 14:45
Super Dimensional Fortress Tunguska - OOC DISCUSSION
OK first of all, I have to say, I am a huge, huge, fan of Robotech, the American version of Macross, and as a kid it was one of my favorite cartoons along with Speed Racer.

Lets talk about how this idea could break down into a simple scene or two for a vignette.

Firstly, I don't think I could GM this, personally. We have other GM's coming into this hopefully, but I am completely unfamiliar with all of the mecha-flavored rule systems even if I've heard of most of them. And I'm pretty sure I don't have any on hand. For me to gear up to be able to do this probably would take more free time than I can muster at the moment.

Having said that, maybe there's a free, LITE mecha-rules somewhere I don't know about that could get us going. I can look around.

But more importantly, I don't know jack about Soviet culture, Russian folklore, or any of the important things to make this feel different than any other mecha theme game.

At best I could participate as a player and throw in the occasional "In Soviet E.B.S.I.S. the proto-cultures YOU!!" jokes.

But the idea is cool, I just don't know that I could run it. I would love to be in on it as a player, if we can find a GM.
Zaboem
 player, 5 posts
Sat 16 Apr 2016
at 20:24
Super Dimensional Fortress Tunguska - OOC DISCUSSION
I appreciate the new thread.
Story Guide
 GM, 13 posts
 Living in the Limelight
 The Universal Dream...
Sun 17 Apr 2016
at 02:29
Super Dimensional Fortress Tunguska - OOC DISCUSSION
So the first story of this, obviously, could mirror the story in Robotech season 1, where the aliens show up near Saturn and send scouts to Macross to test the defenses of the SDF-1, which is still on Earth. First contact with the aliens happens. We meet the main characters of the series. We see the love interest develop between some of the characters.

The question becomes, how close do we keep the characters to the show, and how do we "Sovietize" them so they fit the concept of a Soviet version of "RoboTech".

Some potential player characters:

Some kind of "Roy" that would be an ace pilot for the E.B.S.I.S. that is disciplined, extremely well trained and talented, and leads a team of "VeriTech" (the EBSIS equivalent) robotech fighters. Roy could easily fit in the mold of a soviet super-soldier type, duty and honor for the nation above all other concerns.

"Roy" has a little brother, "Rick" that is too young to join the military but is also an ace pilot in the civilian world. Rick might be the rebel type, or maybe we flip this character around and have him be gung-ho communist party member material (Rich dad, has connections, went to the top communist schools, etc).

"Minmei" the adorable young love interest for Rick - this will be really hard to figure out how to convert to a Soviet character, since she's so "Japanese" with the "Idoru" type concept.

"Lisa" the damaged but heart of gold lover of Roy that happens to be a bridge commander on SDF-1. Probably not that hard to Sovietize, she keeps her feelings close to her chest in the show anyway.
Zaboem
 player, 8 posts
Mon 18 Apr 2016
at 22:15
Super Dimensional Fortress Tunguska - OOC DISCUSSION
I might run this if we settle on a system with which we are all comfortable.

Regarding the characters, I would not lock the players into the roles of specific Macross characters or those character slots either. If a player wants to be the Russian version of Roy Fokker, that's just dandy. If a player instead wants to be a cheesecake Ukranian spy, that's just as good -- or an uplifted cyborg bear, why not? I had not given much thought to direct conversions, but you are right, Lisa would be the easiest to remake into a Red Army soldier.

When the aliens do arrive, the might be T'sentreadi soldiers like in canon, or we could throw the players a curve ball by using some entirely different alien invader species.
Story Guide
 GM, 17 posts
 Living in the Limelight
 The Universal Dream...
Tue 19 Apr 2016
at 01:18
Super Dimensional Fortress Tunguska - OOC DISCUSSION
I would definitely be interested. I would probably play a guy a lot like Roy who has been on the SDF-1 (or whatever its Soviet name is) since nearly the beginning, as one of the first explorers of the ship, one of the test pilots of the new aircraft built using the alien technology, the first this, first that, yada yada. First casualty that the audience cares about, too, probably. ;p

Instead of Roy, his name would obviously be Yuri Kochenkov. And he'd be like the all-star sports athlete - turned soldier, model citizen of the nation.
Zaboem
 GM, 12 posts
Sat 23 Apr 2016
at 02:02
Super Dimensional Fortress Tunguska - OOC DISCUSSION
Let's talk systems. I'll blow some dust off my old copies of Dominion Tank Police RPG and Big Eyes, Small Mouth 2nd edition to remind myself of which would be a better fit and more accessible for new players. The Macross II RPG rules which I mentioned earlier would be closest to True20 because they use Palladium Rules (which were originally designed as a fix for D&D 2nd edition).
KABOOM the Clown
 player, 4 posts
Sat 23 Apr 2016
at 02:15
Super Dimensional Fortress Tunguska - OOC DISCUSSION
I'm not really into Mecha, but I can help out with Russian folklore. Not so much Soviet beliefs, though :/
Zaboem
 GM, 14 posts
Sat 23 Apr 2016
at 02:39
Super Dimensional Fortress Tunguska - OOC DISCUSSION
In reply to KABOOM the Clown (msg # 8):

That would be helpful actually. Russian folklore is probably my weakest spot.
Story Guide
 GM, 19 posts
 Living in the Limelight
 The Universal Dream...
Sat 23 Apr 2016
at 20:39
Re: Super Dimensional Fortress Tunguska - OOC DISCUSSION
Zaboem:
Let's talk systems. I'll blow some dust off my old copies of Dominion Tank Police RPG and Big Eyes, Small Mouth 2nd edition to remind myself of which would be a better fit and more accessible for new players. The Macross II RPG rules which I mentioned earlier would be closest to True20 because they use Palladium Rules (which were originally designed as a fix for D&D 2nd edition).


I've played Palladium before. I probably even still have the old Robotech from them. But when Rifts came out I quit buying their stuff (maybe 1 or 2 Rifts book is all I have). So I'm more familiar with the old school Palladium. And I preferred their fantasy setting, so it was REALLY Old School.