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Game Posts.

Posted by JRFor group 0
JR
GM, 4 posts
Thu 14 Apr 2016
at 19:28
  • msg #1

Game Posts

OOG: Everyone please generate your characters with an eye to types who might serve on a spacecraft. Keep in mind that there are no habitable planets in the Egg System, so everyone lives in some type of habitat. Most of them do have grav plates, though.
JR
GM, 5 posts
Thu 14 Apr 2016
at 19:34
  • msg #2

Game Posts

OOG: Adding a post so it will ping each of you. I don't think I'd added y'all to the game.
Player
player, 1 post
Thu 14 Apr 2016
at 20:27
  • msg #3

Game Posts

I'll stick with Brett which would be a Scout type.  I'll pull up the GURPS Traveller stuff.
JR
GM, 6 posts
Thu 14 Apr 2016
at 21:19
  • msg #4

Re: Game Posts

Player:
I'll stick with Brett which would be a Scout type.  I'll pull up the GURPS Traveller stuff.


Good deal.
Player2
Player2, 1 post
Thu 14 Apr 2016
at 21:42
  • msg #5

Re: Game Posts

In reply to JR (msg # 4):

I'm still not sure what type of character I should/can be.

What type of character is like Han Solo and mal reynolds combined?
JR
GM, 7 posts
Fri 15 Apr 2016
at 00:01
  • msg #6

Re: Game Posts

There isn't a real call for military types, although there is a small navy consisting of system defense boats. The closest thing to ground forces is the police force, which isn't that big, either.

Since there are no planets to live on (other than a few moons), everyone works in space habitats and on spacecraft.
Player2
Player2, 2 posts
Fri 15 Apr 2016
at 03:49
  • msg #7

Re: Game Posts

I was actually thinking a type of character that is as close to captain space cowboy, smuggler, good guy at heart type of character class
JR
GM, 8 posts
Fri 15 Apr 2016
at 04:12
  • msg #8

Re: Game Posts

Player2:
I was actually thinking a type of character that is as close to captain space cowboy, smuggler, good guy at heart type of character class


With GURPS, there are no character classes. You have a set number of points (150, in this case) to allocate to your character's attributes and skills. With those tools, you can shape your character's skills, abilities, quirks, and so on to fit your desired persona.

It's easier with a character builder; there are several available for GURPS 4e.
Player3
Player3, 1 post
Fri 15 Apr 2016
at 23:19
  • msg #9

Re: Game Posts

Okay this is hoot. Like I said won't really be able to get started on this till next week. Is the only content allowed the 4e gurps traveler book? Or does this also include other 4e gurps books.
JR
GM, 9 posts
Sat 16 Apr 2016
at 00:05
  • msg #10

Re: Game Posts

Player3:
Okay this is hoot. Like I said won't really be able to get started on this till next week. Is the only content allowed the 4e gurps traveler book? Or does this also include other 4e gurps books.


As long as it fits within the Traveller universe, and within the living conditions, it's fine. For example, saying that you worked on an ocean liner wouldn't be possible, since there are no planets with oceans in this star system.
Brent
player, 2 posts
Sat 16 Apr 2016
at 14:21
  • msg #11

Re: Game Posts

So atmospheric flyer skills wouldn't be available either?
JR
GM, 11 posts
Sat 16 Apr 2016
at 15:26
  • msg #12

Re: Game Posts

Brent:
So atmospheric flyer skills wouldn't be available either?


There are some habitats large enough to fly ultralights, hang gliders, and similar craft inside. They don't allow larger aircraft, though.
Brent
player, 3 posts
Sat 16 Apr 2016
at 23:59
  • msg #13

Re: Game Posts

Not like I was going to fly something so flimsy.  A manly ship for me!  :)
JR
GM, 13 posts
Sun 17 Apr 2016
at 00:21
  • msg #14

Re: Game Posts

Brent:
Not like I was going to fly something so flimsy.  A manly ship for me!  :)


Oh, of course! :-)
Eddie
player, 3 posts
Mon 18 Apr 2016
at 01:24
  • msg #15

Re: Game Posts

OK, I cant figure out how to make a character. Joe, I need some help. I tried to use the GCS that you linked in the other thread but I cant figure that out either.

Please help me make my character...
JR
GM, 14 posts
Mon 18 Apr 2016
at 01:48
  • msg #16

Re: Game Posts

NP - check your email..
This message was last edited by the GM at 01:49, Mon 18 Apr 2016.
JR
GM, 21 posts
Thu 21 Apr 2016
at 15:40
  • msg #17

Game Start

OOG: I've been sitting on this for a few days now, and I just have to post it :-)

Date: 32/IV/1402
Location: Entering Jora’s M-ring


“Prepare for freefall,” the automated message intones over the public address system. A moment later, you feel the ship’s engines stop, and you float upward from the deck. “At least we got to finish our meal this time,” one of the ship’s technicians grumbles. She collects her tray and kicks off from her seat, aiming for the galley’s rear bulkhead. She shoves the tray through the small window, and, rotating her body with practiced grace, kicks off again on a trajectory for the mess compartment’s main hatch.

The three-month voyage of the freighter Daiidkhun is nearly at an end, bringing food, medical supplies, and other goods to an outpost in Jora’s inner rings. The gas giant’s rings are a rich source of water ice, ammonia, and other sorely needed commodities. It is also a very long way from the asteroid belt, and has little to recommend it as a pleasant place to visit. There wasn’t much to recommend the Daiidkhun as a place to work, either.

Jana Gakuali, the Daiidkhun’s master, was a cold, petty woman – and those were her good points. She had a habit of foisting her duties onto her officers, and then criticizing their work when any questions came up from the home office. She also tended to play favorites, and it was a mystery how she was able to retain her position after a dozen years as captain.
Hoot
player, 9 posts
Wed 27 Apr 2016
at 04:45
  • msg #18

Game Start

Gareth contemplates slinking off to his quarters. He was here to maintain a low profile having borrowing a few too many identies after all. Being terminated for failing to perform his duties could also be problematic so Gareth elects to bark a few orders before wandering towards his station (bridge?).

"Well don't just float there! Get to your stations.Especially you Malcom Solo. I've got my eyes on you"

Singling out a random crew member was sure to create the impression that Gareth was keeping a close eye the ship's crew.
This message was last edited by the player at 04:50, Wed 27 Apr 2016.
Eddie
player, 6 posts
Mon 2 May 2016
at 15:31
  • msg #19

Game Start

"Understood." He mutters to the Second Officer.

Malcolm, not one to disobey an order, gathers his belongings and makes his way through the corridors to the cargo hold.
This message was last edited by the player at 15:34, Mon 02 May 2016.
JR
GM, 34 posts
Mon 2 May 2016
at 17:15
  • msg #20

Game Start

The cargo hold is located in the accommodations section, forward of the massive cargo containers arrayed along the ship's spine. These containers are pressurized, but they can only be accessed by using a vacc suit. The internal cargo bay is approximately 4 meters tall, and has cargo doors on the port and starboard sides.

The ship is in freefall, so the only way to move about is by using handholds or push sticks. Every crew member carries a collapsible stick, two meters long when extended. One can push off with it, and rotate it like a propeller to change orientation.

OOG: Think of a helicopter rotor - the blades spin one way, and force the fuselage in the opposite direction.
This message was last edited by the GM at 03:47, Tue 03 May 2016.
JR
GM, 36 posts
Fri 6 May 2016
at 02:56
  • msg #21

On the Fifth Watch

OOG: Moving on a bit to the early morning hours of the following day. There are six watches in a ship's day, with the First beginning at 0600 ship's time each morning.

Date: 32/IV/1402

Brent is on the first of his two watches for the night, and the third for the day. The captain had turned Third watch over to him with no warning, and no explanation. It was a depressingly familiar scenario, and Brent's eyes are heavy with fatigue. He is the only officer on the bridge, whom he is sharing with a young petty officer. He can't seem to recall her name at the moment, but he remembers that this is her first cruise with the company. She is sitting at her helm station, also working the first half of a double watch.

Everyone else is asleep at the moment.

The ship's computer is more than capable of safely navigating the gas giant's rings, especially given that, unlike in holovids, the components of actual asteroid belts and rings are widely scattered, and not clumped together. Their destination is still four days' flight away, and the ship will begin it's approach deceleration burn in eighty-one hours.

A soft tone sounds on the helm console, and a display changes on Brent's smaller repeater built into his command chair's displays.

"What the hell?" the petty officer says quietly.
Matt
player, 11 posts
Fri 6 May 2016
at 07:11
  • msg #22

Re: On the Fifth Watch

Brent stifled a yawn as he floated just above the commanding officer's acceleration couch, held in place only loosely by a single strap.  He'd needed the work after mustering out of the service and finding that berths were rare for one who didn't have the extensive contacts among the merchant captains and ship owners.  Brent had plenty of time in free fall deep in the system, far deeper than even they were going now. But it didn't matter terribly much that he was a natural spacer, skilled as a deck officer, with the engines and power plants or even ship's weaponry.  What mattered was who you knew and what they owed you or your friends or family.  Brent hadn't made those contacts having spent his long years out near the Oort cloud rather than aboard the web of merchant ships that wove the mesh of commerce that kept the scattered habitats prosperous and alive.  That was why he was serving aboard the Daiidkhun under captain Gakuali and it was a measure of her unpopularity and ill reputation that he'd been appointed as First Officer.

He sucked on a bulb of coffee brewed strong and bitter.  Brent eschewed sugar and anything else to cut the taste, preferring to use the caffeinated beverage to keep him awake.  The watch was quiet and routine, something Brent had experienced since his teens.  Still, death lurked in every corner in space and he struggled to stay active and alert, not always successfully...

Brent is about to strike up a conversation with the young petty officer but the soft beeping interrupts the silent routine.  Reflexes took over and Brent leaned forward to examine his repeater.  "Check the sensors and comms, make sure there is nothing on a collision course," he called out automatically even as the rush of adrenaline brought him to full consciousness.
JR
GM, 37 posts
Fri 6 May 2016
at 17:13
  • msg #23

Re: On the Fifth Watch

"Aye, Sir," she responds instantly, then a couple of heartbeats later, "confirmed no collision threats, and nothing on comms." She takes a breath. "Sorry, Sir, I just got a strong lidar hit off that asteroid's companion."

Brent's repeater display shows the asteroid, a chunk of rock some six kilometers in diameter, with a smaller rock, scarcely larger than the Daiidkhun herself, orbiting about a hundred kilometers above its surface. The target, whatever it is, shows as a bright spot on the smaller asteroid, at a range of eighty-one kilometers. A side display shows that the Daiidkhun can decelerate to rest with the target in ten minutes at point two gees of accel.
Matt
player, 12 posts
Fri 6 May 2016
at 22:04
  • msg #24

Re: On the Fifth Watch

Brent leans forward and brings up the display.  "That's odd, something that bright might be artificial.  Give it a closer scan and use the radar as well.  I'm going to see if there are records of anything out here."  While she performs the scan Brent will check through the shipping and historical records (such as they might have) to see if anything is or was out that way.
JR
GM, 39 posts
Sat 7 May 2016
at 00:49
  • msg #25

Re: On the Fifth Watch

"Aye, Sir." The petty officer brings up the ship's main radar array, and steers the nearest antenna's beam to light up the target. Whatever it is, it's not a rock. The return reminds Brent of how the derelict ships he'd found appeared on radar and lidar. The records check reveals two known shipwrecks in these rings, but they were in a totally different area.

Brent's navigation repeater shows that he has another two minutes before he will no longer be able to match vectors with the target.
Matt
player, 15 posts
Sat 7 May 2016
at 03:12
  • msg #26

Re: On the Fifth Watch

"Slave the exterior cameras to the radar contact and go to maximum zoom miss Lui.  Let's see if anything is visible."  He brought up the navigation displays and quickly calculated an intercept course.  He had a few moments to at least see the what might show on the video before contacting the captain and decelerating the ship.
JR
GM, 40 posts
Sat 7 May 2016
at 03:29
  • msg #27

Re: On the Fifth Watch

Lui slews the camera nearest to the target bearing around and zooms it to maximum resolution. "I don't know what it is, but it's not a rock, Sir."

OOG: See Game Map 1.
Matt
player, 18 posts
Sat 7 May 2016
at 05:06
  • msg #28

Re: On the Fifth Watch

Brent nods.  "No, it's a ship or station of some sort and nothing I recognize.  Get this all on the record and enter it into the log."  He pressed the maneuvering alarm button sending a klaxon call through the ship.  "Stand by for maneuvering, all hands to stations."

Then he activated the engines to decelerate the ship and bring them alongside the object.  Once the engines were firing he called the captain. "Ma'am, we've picked up some kind of derelict object.  I've initiated a maneuver to bring us alongside."
JR
GM, 43 posts
Sat 7 May 2016
at 05:24
  • msg #29

Re: On the Fifth Watch

"Aye, Sir" Lui busies herself at her console as the ship's computer executes Brent's helm commands. The ponderous cargo ship answers her helm and slews on her thrusters to the correct attitude for the commanded vector change. Petty Officer Lui watches the autopilot's projected course carefully, not taking direct control of the vessel just yet.

It takes nearly two minutes for the ship to align itself properly, and then the main fusion engines flare to life. Brent feels himself settle into his couch under nearly a third gee of acceleration. The navigation displays show the relative vectors moving to match as the ship vibrates gently under the power of her engines.

Back in the officers and crew quarters, the maneuvering alarm, while not the same tooth-twisting howl of the emergency alarms, is more than enough to awaken everyone.

Standard procedure is for everything to be secured for acceleration, but a loud clatter and a muffled curse sounds outside Malcolm's stateroom door.

Gareth also hears the alarm as it yanks him rather rudely awake.
Matt
player, 20 posts
Sat 7 May 2016
at 05:27
  • msg #30

Re: On the Fifth Watch

Brent monitored the reaction of the ship and particularly the engines as he trusted the navicomp more than the thrusters.  He put the imagine of the object up on the main screen in the bridge.  As he did so he buckled himself into the acceleration couch more securely.
Hoot
player, 12 posts
Sat 7 May 2016
at 07:05
  • msg #31

Re: On the Fifth Watch

Gareth awakens for what should have been a pleasant nap. Annoyance turned to grave concern as it dawns on him that some kind of external threat may threatening the ship, and more importantly Gareth. Casting aside thoughts of escape pods for the moment Gareth tries to make it to the bridge in time to secure himself and observe his imminent destruction.
Matt
player, 22 posts
Sat 7 May 2016
at 15:02
  • msg #32

Re: On the Fifth Watch

Brent nodded to Gareth as he came onto the bridge.  He points up to the display. "We picked up something man made and not on the charts Gareth.  I'm intercepting it."
Hoot
player, 13 posts
Sat 7 May 2016
at 19:37
  • msg #33

Re: On the Fifth Watch

"...Or we could run. Running is always good."

Gareth takes his place on the bridge, and is dismayed to see bravery occurring.
JR
GM, 45 posts
Sat 7 May 2016
at 19:53
  • msg #34

Re: On the Fifth Watch

The intercept vectors are still merging smoothly as the freighter's fusion engines continue to rumble astern. "Two minutes until cutoff, Sir," the petty officer says quietly.
Matt
player, 23 posts
Sun 8 May 2016
at 00:42
  • msg #35

Re: On the Fifth Watch

Robert chuckled.  "I doubt if its a threat. Hail her Gareth anyone though."  He turned to the petty officer.  "Scan the object for heat sources.  Let's see if she's alive."

As the ship closed the range he announced again.  "Stand by for free fall in two minutes."
JR
GM, 46 posts
Sun 8 May 2016
at 02:27
  • msg #36

Re: On the Fifth Watch

Gareth's bridge station has a communications panel already displayed. He has the option of using a steered array for directional radio, omnidirectional radio, microwaves, and laser for voice and data communications.

"Aye, Sir." Liu consults her displays for a full minute. "I've got a faint heat source now, and also a better visual."

Brent's nav display shows a minute to match vectors now.

See group 2 map for latest image.
Hoot
player, 14 posts
Sun 8 May 2016
at 04:34
  • msg #37

Re: On the Fifth Watch

Gareth begrudgingly hails what is probably an enemy vessel.

"This is the Daiidkhun. Please respond."
JR
GM, 47 posts
Sun 8 May 2016
at 05:11
  • msg #38

Re: On the Fifth Watch

Gareth transmits with no result. Then, over the broad frequency radio receiver, he sees a very weak signal. "G... K..., G... K..." The text code keeps repeating, one letter every five seconds. The signal is on a frequency that no one uses, and the origin appears to be in the direction of the unknown object.
Matt
player, 24 posts
Sun 8 May 2016
at 07:41
  • msg #39

Re: On the Fifth Watch

Brent leaned forward and gripped the arms of the acceleration couch.  "Heat sources and signal GK.  Someone is in there."
Hoot
player, 15 posts
Sun 8 May 2016
at 21:05
  • msg #40

Re: On the Fifth Watch

"I recommend sending over a team of low ranking crew members to investigate."
This message had punctuation tweaked by the player at 21:05, Sun 08 May 2016.
JR
GM, 48 posts
Sun 8 May 2016
at 23:52
  • msg #41

Re: On the Fifth Watch

"How do you know someone is in there, Sir?" Lui asks, turning to look at Brent. "And what is a Signal GK?"
Matt
player, 25 posts
Mon 9 May 2016
at 03:39
  • msg #42

Re: On the Fifth Watch

Brent shakes his head.  "I'm only guessing that someone is alive given that there is a heat source and the emergency signal was triggered suddenly.  It's possible that the heat source is just a low level power plant and the signal is on automatic and was triggered by our signal automatically."  He frowned.  "Signal GK is an old, old distress signal.  It was ancient when this system was first settled.  Beyond that I don't know much."

He looked over at Gareth.  "That would be a good idea.  No reason to lose the command team in one blow."
JR
GM, 49 posts
Mon 9 May 2016
at 04:12
  • msg #43

Re: On the Fifth Watch

Brent's navigation display changes as the Daiidkhun's engines shut down, indicating that the freighter is now on the same vector as the unknown target, holding formation at about two kilometers away.
Matt
player, 26 posts
Mon 9 May 2016
at 05:14
  • msg #44

Re: On the Fifth Watch

Brent brought the unknown target up on the screens at maximum magnification.  He checked their position one last time to make sure they were stable and called the captain again.  "Captain, the object is definitely man made and a derelict.  We're getting a garbled distress signal.   Request your presence on the bridge."
JR
GM, 50 posts
Mon 9 May 2016
at 17:37
  • msg #45

Re: On the Fifth Watch

There's no response from the captain's cabin, and the navigation plot shows your ship and the target are at rest relative to each other. In effect, you are both now in orbit around the larger asteroid.

A moment later, the captain appears through the aft bridge hatch. Her undress uniform blouse is mis-buttoned and half tucked in, and she is sporting a fresh-looking reddish blotch on her neck just under her left jawline. Her mass of blonde hair is pulled back with a hairband, and she glowers darkly at Brent as she pulls herself through the compartment toward him.

"This had better be good," she growls. "If we're late, it's my ass - correction, it will be your ass."

OOG: New pics on group #3 & 4 map pages
This message was last edited by the GM at 17:47, Mon 09 May 2016.
Matt
player, 27 posts
Tue 10 May 2016
at 00:10
  • msg #46

Re: On the Fifth Watch

OOG: For some reason I can't see the map pages other than 0. 

Brent unbuckles and floats out of the command couch to make room for the captain.  He refrains from making any comments at her appearance.  Moving over he floats near the navigation console.  "See captain, it's clearly a derelict of some sort.  There is a heat source and a faint distress signal.  Legally it would be our asses and our licenses for ignoring it.  There may be salvage rights."
JR
GM, 51 posts
Tue 10 May 2016
at 00:33
  • msg #47

Re: On the Fifth Watch

OOG: Okay, everyone should be able to see the maps and images.

IG: The captain positions herself in the command chair, and peers at her displays. "It does look to be in one piece, at least." She smiles, which doesn't do a lot for her, since Brent can see the avarice in her expression. "If it is, it'd be worth a fortune. Get over there, and see how we can salvage it. Take whomever and whatever you need, but get me that ship."
JR
GM, 52 posts
Tue 10 May 2016
at 03:32
  • msg #48

Re: On the Fifth Watch

Meanwhile, back in the crew quarters area, Malcolm has been dealing with a minor emergency of his own. The crash he heard, he soon found out, was the galley crew somehow dropping and spilling an entire container of flour into the passageway. In the ensuing bout of maneuvering and periods of freefall, the entire passageway is now covered in flour, and the air is heavily contaminated with flour dust.

The dust is a breathing hazard in the low/no local gravity environment, and Malcolm has had to rescue the feckless assistant cook and her helper from certain lung damage, and get breathing masks on them from the emergency locker near his cabin. All three of them have breathing masks against the dust, and the ship's engineer is busily rigging the ventilation system to pump the dust out - as soon as the rest of it can be cleaned to prevent stirring up even more of it from the deck, bulkheads and overhead.
Matt
player, 30 posts
Wed 11 May 2016
at 01:05
  • msg #49

Re: On the Fifth Watch

Brent examined the object more closely on the screen.  It wasn't anything with which he was personally familiar.  The basic lines of the ship itself were off from the un-streamlined and more functional ships upon which he'd served.

"Ok captain," he said, restraining his enthusiasm.  "I'll pick a small boarding party and head across.  Let's maneuver a little closer first to make the crossing less hazardous.  Losing crew on something like this would raise a lot of unnecessary questions."
Hoot
player, 17 posts
Wed 11 May 2016
at 02:19
  • msg #50

Re: On the Fifth Watch

Sensing a number of opportunities Gareth attempts to convince the captain to take another course of action.

"This could be a huge discovery captain. If you're not there to witness it someone else might try to take the credit once we get back home. I'd be happy to supervise the bridge while you go make history."
JR
GM, 59 posts
Wed 11 May 2016
at 05:19
  • msg #51

Re: On the Fifth Watch

Hoot:
Sensing a number of opportunities Gareth attempts to convince the captain to take another course of action.

"This could be a huge discovery captain. If you're not there to witness it someone else might try to take the credit once we get back home. I'd be happy to supervise the bridge while you go make history."


The captain turns to face Gareth, and she stares at him as she considers her reply...

OOG: Please roll 3d6 to see how convincing Gareth is. Lower is better, and this isn't an easy sell. The modifier is secret, since it's Gareth against the captain.
Hoot
player, 19 posts
Thu 12 May 2016
at 06:08
  • msg #52

Re: On the Fifth Watch

01:07, Today: Hoot rolled 10 using 3d6 ((3,1,6)).
This message was last edited by the player at 06:09, Thu 12 May 2016.
JR
GM, 61 posts
Thu 12 May 2016
at 13:13
  • msg #53

Re: On the Fifth Watch

Just then, the captain's intercom buzzes. She turns toward it with a scowl. "This is the Captain."

"Engineering. We've had some sort of hazmat spill in the crew area near the galley," the chief engineer reports. "I'm trying to ventilate the area now, and Malcolm is there to help clean it up."

"Very well. Keep me informed." She cuts the circuit without waiting for a reply, and turns her attention back to Gareth. "It's not usual procedure for the captain to leave her ship while underway," she points out.
Eddie
player, 13 posts
Thu 12 May 2016
at 16:26
  • msg #54

Re: On the Fifth Watch

Malcolm, seeing the potential hazard before him, grabs the closest breathing mask to place on himself before attempting to assist. once on, he looks around for more breathing masks to prepare for other crew members without. he surveys the scene and attempts to provide a mask to all those closest to him.

"Everyone, get into the closest compartment and shut the door. make sure not to breath any of this in."

Once everyone is secure, Malcolm attempts any Hazmat procedures currently set as protocol on the ship for these type of situations.
JR
GM, 62 posts
Thu 12 May 2016
at 16:36
  • msg #55

Re: On the Fifth Watch

Most of the flour had settled to the deck when the ship was maneuvering, but, now that the vent fans are running full blast, it's starting to kick up again pretty heavily in freefall. The vents are working to pull the dust away, though. The two cooks scuttle into the nearest stateroom and close the door, as Malcolm ordered.

His breathing mask, a combination of a filter and a respirator with a twenty-minute air supply, is working well to filter out the flour dust. The mask also has a comm unit built into it, set to the primary damage control channel on the ship.
Eddie
player, 15 posts
Thu 12 May 2016
at 16:42
  • msg #56

Re: On the Fifth Watch

Malcolm uses the comm link:

"Crew members have been secured and the situation is being resolved. Lock down all doors until situation is fully resolved. whats our status? - over"

Malcolm attempts to assist the venting system suck up the dust faster.
This message was last edited by the player at 16:48, Thu 12 May 2016.
JR
GM, 64 posts
Thu 12 May 2016
at 16:50
  • msg #57

Re: On the Fifth Watch

"Copy that," the engineer replies. "I'm venting the dust over the side at the dorsal emergency vent. The pressure is going to get a little wonky as I rebalance everything."

Malcolm's ears pop as the air pressure in the passageway starts to drop.

OOG: What does he do?
Eddie
player, 16 posts
Thu 12 May 2016
at 18:10
  • msg #58

Re: On the Fifth Watch

"Rodger that. Please release the lock on my room."

once open, Malcolm enters his room and shits shuts the door behind him.
This message was last edited by the player at 18:11, Thu 12 May 2016.
JR
GM, 65 posts
Thu 12 May 2016
at 18:39
  • msg #59

Re: On the Fifth Watch

A couple of minutes pass while Malcolm's ears register the change in air pressure.

"Can you check the passageway?" comes over the comm.
Eddie
player, 17 posts
Thu 12 May 2016
at 18:44
  • msg #60

Re: On the Fifth Watch

Malcolm exits his room to the passageway and responds back with what he sees.
JR
GM, 67 posts
Thu 12 May 2016
at 18:52
  • msg #61

Re: On the Fifth Watch

There is still a white coating of flour dust on every surface in the passageway, but the air is clear.

"Copy, securing the vents now," the engineer responds to Malcolm's report. The fan sounds die away, and Malcolm's ears stop popping every few seconds.
Matt
player, 34 posts
Fri 13 May 2016
at 02:17
  • msg #62

Re: On the Fifth Watch

Brent speaks up.  "I'll take the lead as you've asked Captain.  I have experience with this type of salvage previously as well."  He looked over at Gareth.  "Why don't you come with then?  I can use a partner.  Think of the potential fame."

As the ventilation of the hazardous dust goes on he keeps an eye on things.
JR
GM, 69 posts
Fri 13 May 2016
at 03:26
  • msg #63

Re: On the Fifth Watch

Matt:
Brent speaks up.  "I'll take the lead as you've asked Captain.  I have experience with this type of salvage previously as well."  He looked over at Gareth.  "Why don't you come with then?  I can use a partner.  Think of the potential fame."

As the ventilation of the hazardous dust goes on he keeps an eye on things.


The captain nods, visibly relieved at Brent's suggestion. "Yes, I think that would be for the best."

The DCC repeater at Brent's station shows the threat has been downgraded to non-hazardous. The dust has been vented over the side, and fresh air pumped in from one of the unoccupied cargo bays. The engineer has also begun to replenish the air from the compressed air stores.
Matt
player, 36 posts
Fri 13 May 2016
at 18:23
  • msg #64

Re: On the Fifth Watch

Brent is willing to put up with the captain's lack of enthusiasm or worse in regards to exploring the derelict.  He's become used to her personality flaws and could work around them.  Besides, he was excited to board the object and didn't want her hovering around him and interfering with things.

"Ok Gareth, come with me.  We'll suit up and conduct an EVA over to the object."

Hoot
player, 21 posts
Fri 13 May 2016
at 22:31
  • msg #65

Re: On the Fifth Watch

Gareth cringes as Brent speaks his name, and is forced to come along on what must be a suicide mission. Playing the loyal officer he agrees.

"This is a tremendous opportunity. The vessel may even be functional."

Gareth heads off to suit up with his "friend" Brent.
Matt
player, 39 posts
Sat 14 May 2016
at 03:37
  • msg #66

Re: On the Fifth Watch

Brent shakes his head slightly and smiles a bit at Gareth's reaction but with a nod to the captain leaves the bridge.  As he heads to the air lock he calls on the comm.  "Malcom, meet me at the air lock.  We're going to EVA over to the derelict."  He also calls one of the maintenance techs.  "Roland, meet us at the air lock.  We need a fourth for an EVA to explore this derelict."

Once at the air lock he'll start to suit up, working with Gareth to check his gear as they progress.
JR
GM, 72 posts
Sat 14 May 2016
at 04:27
  • msg #67

Away Mission

OOG: I'm assuming that Gareth and Malcolm follow Brent's orders. :-)

Brent, Gareth, Malcolm, and Roland all arrive at the forward ventral airlock at about the same time. This facility is the only one specifically set up to accommodate EVA work on a routine basis. The hard suit storage(nicknamed "the morgue"), maneuvering packs, and three small doodlebugs for extended work are all located in this area.

Roland is Senior Chief Veronica Roland, one of the more experienced hands, aboard the ship. Along with her regular gear, she has a pair of pistols strapped to her thighs in tactical holsters. "Thanks for inviting me along, Sir," she says to Brent with a grin. "It's pretty boring back there in Engineering."

The petite blonde seals her shipsuit, and steps up to one of the racked work suits. She wiggles her way into the suit, seals it, and begins checking the onboard displays. "The EVA packs are on the racks in the airlock," she reports. "They show charged, fueled and ready, Sir."
Matt
player, 40 posts
Sat 14 May 2016
at 06:45
  • msg #68

Away Mission

Brent gives Veronica a grin and a thumbs up.  "It's time to have a bit of excitement.  This isn't anything I've seen before.  We'll pair up; Roland and Malcom and Gareth with me."  He continued suiting up.  "Buddy up and check each other that your suits are 100%.  We'll take the maneuvering packs and doodlebugs to get us across to the object.  Once inside we'll split up; Malcom and chief Roland head aft and I'll go forward with Gareth."

He gave the pistols a careful look.  "Are you expecting trouble Chief?"
JR
GM, 74 posts
Sat 14 May 2016
at 22:56
  • msg #69

Away Mission

She smiles. "Always, Sir." Roland sets about checking her own gear, and then helps Malcolm suit up. "Looks like everything's okay, Mr. Solo."
Matt
player, 42 posts
Sat 14 May 2016
at 23:50
  • msg #70

Away Mission

Brent works with Gareth and before too long everyone is suited up.  He smacks Gareth on the shoulders;  "You're good, give me a check."
Hoot
player, 23 posts
Mon 16 May 2016
at 03:40
  • msg #71

Away Mission

Gareth resists the almost overpowering urge to sabotage Brent's life support and checks over his suit. Once down he readies himself to move out.
Eddie
player, 21 posts
Mon 16 May 2016
at 13:28
  • msg #72

Away Mission

Malcolm looks over Veronicas suit and verifies that it's within working order.

"Ready. You're 100%. Let's rock and roll."


Malcolm verifies that the pistol holstered at his hip is ready and that he has all the gear necessary for an away mission.
This message was last edited by the player at 13:30, Mon 16 May 2016.
JR
GM, 78 posts
Mon 16 May 2016
at 16:19
  • msg #73

Away Mission

It takes everyone a few minutes to suit up, move into the airlock, put on their EVA pack, and exit the airlock.

Outside, the ponderous bulk of your ship stretches aft; the massive cargo containers loom behind the hangar bay just aft of the crew section. The system primary is little more than a very bright star at this distance, and even the largest of the inner system's habitats are invisible.

The ring fragment you are orbiting dwarfs the freighter, a mountain of pockmarked and fractured rock stretches in all directions, blocking your view of the planet beyond. Holding station at two kilometers' distance, the ship you have come to see hugs a fragment barely longer than the vessel itself.

The group sets off toward their objective, with Brent in the lead. He moves with the ease of long practice, his suit beacon a guide for the team's nav computers. As you close in, you are able to see more detail, including writing on the hull in a language none of you can read.

Soon, you see a cargo bay door and a personnel lock, both appear to be sealed. The ship shows only a few dings and superficial punctures from micro-meteor strikes, and the paint is faded and covered in dust. The landing legs are extended, and a set of cables anchored in the rock are attached to the gear legs. To the engineers in the group, the ship's hull appears to be properly aligned, and there is no sign of damage to any of the external fittings.

Your sensors are picking up the still-faint radio signal on a very low frequency band that isn't in use anymore. It appears to be originating from somewhere in the forward part of the ship. Your heat sensors are picking up a single small source from somewhere amidships. Everything else is quiet, and at about the same temperature as the ship's surroundings.
Matt
player, 44 posts
Tue 17 May 2016
at 00:35
  • msg #74

Away Mission

Brent will first make sure everyone arrives safely at the target and then give it a good visual check.  He'll take plenty of pictures with his suit camera for use in a claim.  "From the dust and meteor strikes it looks like it's been here quite a while.  Let's see if we can get the personnel hatch open."  With that he'll head to the hatch.
JR
GM, 81 posts
Tue 17 May 2016
at 01:31
  • msg #75

Away Mission

The hatch is a standard Imperial design; Brent has seen their like many times in his career. This one has an extra panel just below the hatchway that isn't familiar, though. It is slightly wider than the hatch, and a half meter tall.

To the right of the hatch are the automated controls, and just below, the emergency override panel. If it's a standard design, then there should be manual controls to unlock and operate the hatch, along with backup pressure gauges and a pressure release valve. When the ship is under power, the emergency panel is sealed shut, but it's supposed to unlock when the power is cut.
Matt
player, 47 posts
Tue 17 May 2016
at 02:27
  • msg #76

Re: Away Mission

As the others approach Brent will check to see if the automated controls are active without trying to activate them.
JR
GM, 83 posts
Tue 17 May 2016
at 03:56
  • msg #77

Re: Away Mission

All of the telltales are unlit. The panel also has a ragged hole about a centimeter in diameter in the upper right corner. The edges of the hole are bent inward, and Brent can see what appears to be a broken circuit board in the hole.
Hoot
player, 24 posts
Tue 17 May 2016
at 04:06
  • msg #78

Re: Away Mission

Gareth approaches from behind and looks into the hole. He will attempt to determine if it is possible to repair or jerryrigg the circuit without touching it yet.
JR
GM, 84 posts
Tue 17 May 2016
at 04:23
  • msg #79

Re: Away Mission

One look tells Gareth that this is highly advanced technology. He's seen fragments, but never a single working example of it. Given time, he could - maybe - puzzle out how to build a workaround to operate whatever it controls.
Matt
player, 49 posts
Tue 17 May 2016
at 05:57
  • msg #80

Re: Away Mission

Brent moves aside as Gareth examines the controls.  "It looks like something violent made that hole.  Can you get it working or should we try the emergency controls Gareth?"
Hoot
player, 25 posts
Wed 18 May 2016
at 04:58
  • msg #81

Re: Away Mission

Of course Gareth had to be the one to probably get melted repairing the door...

"I can make the attempt. But it may take some time, this techology more advanced than what we usually work with."

Knowing doom awaits him Gareth moves forward and attempts to repair the door mechanism.


ooc: Hoot rolled 14 using 3d6 ((4,4,6))...if I understand this system correctly that is a bad roll.. Hopefully one of my skills is relevant.
JR
GM, 85 posts
Wed 18 May 2016
at 13:21
  • msg #82

Re: Away Mission

Gareth opens the panel for the automated controls. After a couple of minutes, he determines that the technology is just too advanced for him to repair, and that the ship's power is completely offline. Without ship's power, the door mechanism can't be moved with these controls.

OOG: Picture a repair tech from the 1980s trying to work on a computer from today. He can recognize what the parts are, and swap them out, but he can't make repairs with his known techniques and tools.
Eddie
player, 24 posts
Thu 19 May 2016
at 13:53
  • msg #83

Re: Away Mission

"Sir, is there anything I can assist with?"
JR
GM, 86 posts
Thu 19 May 2016
at 15:12
  • msg #84

Re: Away Mission

Malcolm comes to a stop just clear of the hull, and about 2 meters forward of the personnel hatch. He's oriented himself to match the ship's position; feet toward the landing gear (and the asteroid). To his left is the maw of some type of scoop, and to his right is the nose of the vessel. He notices an odd bulge perched atop the hull, a dome with a clearly defined hatch line like a lid.

Forward, he also notices a group of what appears to be windows or viewports. They are darker than the hull around them, and he can't see what may lie beyond.

The hull has markings on it, but he can't read the language.
Eddie
player, 25 posts
Thu 19 May 2016
at 16:27
  • msg #85

Re: Away Mission


Malcolm remembers all the markings he has seen.

"Look. A hatch. How would you like to proceed First officer?"
Hoot
player, 26 posts
Thu 19 May 2016
at 22:41
  • msg #86

Re: Away Mission

"This ship is far more advanced than anything we're currently working with. It also has no power. Someone will have to open it or another entrance manually."

Gareth does not volunteer to open the door manually.
Eddie
player, 26 posts
Fri 20 May 2016
at 11:45
  • msg #87

Re: Away Mission

"I will take point."

Malcolm volunteers to open the hatch and go into the ship first.

Malcolm examines the hatch before trying to open it. If it looks clear, he will open it on command. IF it does not look clear, he will try to clear it of danger.
This message was last edited by the player at 15:27, Fri 20 May 2016.
Matt
player, 51 posts
Sat 21 May 2016
at 00:27
  • msg #88

Re: Away Mission

Brent watches and then moves in closer as Gareth tries with the automated controls.  "Let's see if the emergency controls work first.  They should activate even if power is dead.  They don't seem damaged.  If they're jammed we'll try that other hatch."

OOC: Brent will try to operate the emergency controls.

JR
GM, 88 posts
Sat 21 May 2016
at 00:49
  • msg #89

Re: Away Mission

Brent studies the area around the manual controls, and, after brushing off a small area of dust, soon spies the release mechanism for the cover. The cover hinges open, revealing a completely familiar black and orange striped handle.

He pulls the handle out and downward in relation to the ship, and the outer hatch slides open about a handspan - and then stops. As the hatch releases, Brent's sensors briefly indicate a nitrogen/oxygen atmosphere, but the reading drops back to zero almost before he can register it.

The cover below the hatch also pops open, and what looks like a folded ladder extends from the bay about a third of a meter, and it, too, stops.
Matt
player, 52 posts
Sat 21 May 2016
at 01:17
  • msg #90

Re: Away Mission

Brent pulls back a bit as the hatch starts to open.  "Damn," he calls as the hatch stops opening.  "The damn thing jammed."  He'll try pumping the handle again.
JR
GM, 89 posts
Sat 21 May 2016
at 03:09
  • msg #91

Re: Away Mission

The handle moves quite freely, and nothing happens.
Matt
player, 53 posts
Sat 21 May 2016
at 06:21
  • msg #92

Re: Away Mission

Brent backs away.  "Malcom, see if you can get that other hatch open, this one is jammed.  I'll work on it in the meantime." He turned back to the hatch and braced himself while using a pry bar to try to further open the hatch.
JR
GM, 90 posts
Sat 21 May 2016
at 08:24
  • msg #93

Re: Away Mission

Brent gets a good purchase against the edge of the hatch with the prybar - and discovers that the hatch moves without much effort. It slides open, revealing an airlock chamber with a closed hatch on the other side. The airlock is large enough to take the entire group and their EVA packs.
Eddie
player, 27 posts
Sat 21 May 2016
at 14:53
  • msg #94

Re: Away Mission

"Hopefully it shuts tight after we enter"

Malcolm enters the airlock.
This message was last edited by the player at 14:54, Sat 21 May 2016.
Matt
player, 54 posts
Sat 21 May 2016
at 16:34
  • msg #95

Re: Away Mission

Brent opens the lock and then calls out.  "Captain, we are heading into the ship."  He turns and catches sight of the others.  "Let's go and see if we can get the lock to function.  There were traces of atmosphere in the lock so there might be something to breath."  As people head into the lock he'll look inside for the controls.  "We may have to crank the door closed and the inner door open.  See if the inside automatic controls are damaged as well Gareth."
JR
GM, 92 posts
Sat 21 May 2016
at 16:38
  • msg #96

Re: Away Mission

Eddie:
"Hopefully it shuts tight after we enter"

Malcolm enters the airlock.


Malcolm's helmet light illuminates a small part of the airlock's interior, while Brent and Gareth's lights move as their owners look around. The airless, black space is somewhat disconcerting after being outside with light from the system primary.

The airlock has several panels on the bulkheads, all labeled in what appears to be the same language as the exterior lettering. The inner hatch appears to be tightly closed, but the control panel to the right of the hatch is dark. The inner hatch also has a porthole some twenty centimeters in diameter located at about eye level.

One thing that is conspicuously missing, Malcolm notes, is handrails. Every ship he's ever seen is literally festooned with handrails and padeyes to secure items while the ship is in freefall. This ship's interior, or at least the airlock, has no handrails, and not much else to grab onto, either. Maneuvering in here will be difficult, as using thrusters in such a close space is generally a Bad Idea.
JR
GM, 93 posts
Sat 21 May 2016
at 16:40
  • msg #97

Re: Away Mission

Matt:
Brent opens the lock and then calls out.  "Captain, we are heading into the ship."  He turns and catches sight of the others.  "Let's go and see if we can get the lock to function.  There were traces of atmosphere in the lock so there might be something to breath."  As people head into the lock he'll look inside for the controls.  "We may have to crank the door closed and the inner door open.  See if the inside automatic controls are damaged as well Gareth."


"Can we salvage the ship?" Comes the question back to Brent.
Matt
player, 55 posts
Sun 22 May 2016
at 06:39
  • msg #98

Re: Away Mission

Craig replies;  "Not sure yet Captain.  Power seems to be off and from the state of the the vessel it must have been here for a long while."
JR
GM, 95 posts
Sun 22 May 2016
at 14:15
  • msg #99

Re: Away Mission

Matt:
Craig replies;  "Not sure yet Captain.  Power seems to be off and from the state of the the vessel it must have been here for a long while."


"We don't have a lot of time, so you need to get in there," the captain replies tersely. (Everyone on the channel hears this.)
Hoot
player, 28 posts
Mon 23 May 2016
at 01:56
  • msg #100

Re: Away Mission

Gareth will enter the ship along with the others, and if possible close the outer door to the airlock behind them. If the outer door can be secured he will look for a means to open the inner door into the ship.
JR
GM, 96 posts
Mon 23 May 2016
at 02:09
  • msg #101

Re: Away Mission

The interior door control panel is similar to the outer panel, except that it's undamaged, and somewhat larger. Without power, though, it's a dark colored plastic plate. Below this panel is a larger square outlined in yellow and black. It's marked, but again, none of you can read the language.
Matt
player, 56 posts
Mon 23 May 2016
at 05:30
  • msg #102

Re: Away Mission

"Roger that captain," Brent will reply.  He'll examine the yellow and black panel to see if he can figure out how it might serve to open the inner door.  He will check to see if there is a way to close the outer hatch first.  He won't open or close anything until he has some idea of what might be going on.
JR
GM, 97 posts
Mon 23 May 2016
at 13:02
  • msg #103

Re: Away Mission

Brent opens the panel. Inside, there are two handles, arranged side by side. Above them is a pair of round gauges with white faces and black needles. The gauge on the right's indicator needle is pointing to a blue line in the lower left (7 o'clock) of the dial. The gauge on the left's needle is pointing to the left and up (10 o'clock). The other indicators are apparently powered, so they are blank.
Matt
player, 57 posts
Wed 25 May 2016
at 00:30
  • msg #104

Re: Away Mission

Brent will move back a bit from the panel.  "I'm thinking we try to close the hatch and try to get through into the vessel.  These handles might pressurize the compartment and open the hatch.  They have to provide a way to get into and out of the ship with the power off.  It may be we want to have just one person go through first in case this doesn't work and we can't get the hatch back open from the inside."
Eddie
player, 28 posts
Wed 25 May 2016
at 01:48
  • msg #105

Re: Away Mission

"I'll do it. I'll go in first."
This message was last edited by the player at 01:50, Wed 25 May 2016.
Hoot
player, 29 posts
Wed 25 May 2016
at 02:13
  • msg #106

Re: Away Mission

"Yes, I think thats best."

Gareth will approach the panel and attempt to identify its purpose, and the means of operating it.



21:11, Today: Hoot rolled 8 using 3d6 ((2,2,4)).
JR
GM, 98 posts
Wed 25 May 2016
at 02:41
  • msg #107

Re: Away Mission

He's fairly certain these are the emergency controls for this airlock. It should allow only one hatch to be open at a time, and the handles either release the hatches so they can be moved by hand, or employ some mechanism to open and close them. The gauges should measure atmospheric pressure in the lock, and inside the ship.

"Can we get in?" Veronica asks from just outside the airlock, where she has been waiting patiently.
This message was last edited by the GM at 03:34, Wed 25 May 2016.
Matt
player, 58 posts
Thu 26 May 2016
at 02:40
  • msg #108

Re: Away Mission

Brent considers Gareth's response as well as the time crunch. "Let's all do it then if you can make it work Gareth.  We'll try to pass through."  He called to the captain.  "Outer hatch is open and we're going to get through the airlock with the inner hatch now captain."
JR
GM, 99 posts
Thu 26 May 2016
at 03:40
  • msg #109

Re: Away Mission

"Understood," the captain replies tersely.

Veronica moves into the airlock, scrunching in to make room for the others. Everyone can fit, but it will be close quarters.
Hoot
player, 30 posts
Thu 26 May 2016
at 04:43
  • msg #110

Re: Away Mission

"Yes, I believe that we can."

Gareth briefly explains what he believes the function of the panel to be. Once he has done so he will attempt to employ the controls to close the outer door.
JR
GM, 100 posts
Thu 26 May 2016
at 05:08
  • msg #111

Re: Away Mission

With everyone crowded into the airlock, Gareth pulls on the right-hand handle, and the outer door closes. The only illumination now is from your headlamps.
Matt
player, 59 posts
Thu 26 May 2016
at 05:54
  • msg #112

Re: Away Mission

Brent lets out the breath he was holding.  "One hatch down, one to go.  See what you can get with the other handle Gareth."
JR
GM, 101 posts
Thu 26 May 2016
at 06:12
  • msg #113

Re: Away Mission

"Have you ever done this before, Sir?" Veronica's voice isn't quite steady over Brent's comm.
Matt
player, 60 posts
Fri 27 May 2016
at 04:01
  • msg #114

Re: Away Mission

Brent swivels around his entire suit somewhat awkwardly in the confined space.  "I've not seen this particular model of ship but the emergency protocols are similar enough to what we use.    As to what is on the other side of the hatch; I'm not sure what to expect but it will likely be something none of us have ever seen."
Hoot
player, 31 posts
Fri 27 May 2016
at 04:37
  • msg #115

Re: Away Mission

Emboldened by his success Gareth will manipulate the controls and attempt to open the interior door. If the door opens he will shine a light in and observe what he can.
JR
GM, 102 posts
Fri 27 May 2016
at 05:23
  • msg #116

Aboard the ship

Following his earlier logic, Gareth moves the left handle, and nothing happens. He tries the right one again, and the outer door starts to open. He quickly returns the right handle to its stowed position, and the outer door closes. Once more, he moves the left handle, and the inner door opens smoothly.

The team swivels as one to look at the interior beyond the airlock. Beyond the doorway, there is a bulkhead to your immediate left, with a pressure door about three meters away. The far bulkhead, about eight meters away, is curved, apparently matching the ship's outer hull. the compartment is about four meters wide, and there is a hallway leading forward, directly across from the pressure door.

A small table with chairs around it, and a sofa are arranged in this space, and there are cabinets lining the forward bulkhead. The deck appears to be covered with a cloth-like or carpeted material, as is the overhead.

"Oh, my!" Veronica gasps as her light illuminates the area. On the sofa lies a sprawled figure, legs stretched toward the airlock, and head slumped over to the side. Your helmet lights lend a garish cast over the scene, and you can all clearly see the figure's long dark hair hanging toward the deck. The person's skin is desiccated and dark, drawn tightly over the bones. A tattered coverall and boots still adorn the body.

Another figure lies prone on the deck, facing away from the airlock. They wear matching clothing, but that is all that can be seen from this vantage point. Your monitors beep softly, indicating that there is breathable atmosphere here, but it is at about a third of normal pressure.
Matt
player, 62 posts
Sat 28 May 2016
at 05:04
  • msg #117

Aboard the ship

Brent steps forward into the space and stops suddenly as he sees the dead.  He noted the presence of atmosphere as well as the fact that the bodies indicated that they had been dead for quite some time.  "Keep the helmets on for now in case there is some plague.  Check the bodies first."  He moved further forward and knelt to examine the body on the couch.
JR
GM, 105 posts
Sat 28 May 2016
at 06:00
  • msg #118

Aboard the ship

Brent's light falls on the figure's face. It - she, he can see enough of her features now, appears to have been asleep. As he checks further, he notes a small hole in her light blue jumpsuit, right over her heart. Her jumpsuit has several tears in it, like the fabric was stretched and torn along the woman's limbs. The torso and abdomen area is undamaged.

Her skin was darker than his own, and is darker still from the effects of decomposition and mummification. Other than the hole, he sees no sign of injury or illness on her person.
Matt
player, 64 posts
Sun 29 May 2016
at 00:45
  • msg #119

Aboard the ship

Brent turns back and faces the others.  "It looks like she may have been shot.  Her jump suit is torn and ripped and there is a hole over her heart."
Hoot
player, 32 posts
Mon 30 May 2016
at 02:50
  • msg #120

Aboard the ship

Gareth decides to investigate the other body. He will attempt to determine the cause of death. He will also search for any equipment or possessions.

Ooc: will make skill check in die roller for examining the body.
JR
GM, 109 posts
Mon 30 May 2016
at 03:16
  • msg #121

Re: Aboard the ship

Hoot:
Gareth decides to investigate the other body. He will attempt to determine the cause of death. He will also search for any equipment or possessions.

Ooc: will make skill check in die roller for examining the body.


The man, Gareth sees, is lying face-down with his head turned to the left. Oddly enough, his feet are crossed, one over the other, but he is stretched out full length on the floor. An autoloading pistol of a type Gareth has never seen before lies near the man's right hand. His left arm is nearly pinned under his side, with the hand barely showing.

A jagged wound about the size of the man's ear is evident in the left temple area. Bone fragments gleam in Gareth's headlamp, and there are some unidentifiable tissue fragments visible inside the skull.

When Gareth tugs at the man's shipsuit, the fabric tears easily. The suit exhibits rips along the man's limbs, just like the woman's suit. There is nothing in the pockets Gareth can reach.
Eddie
player, 30 posts
Tue 31 May 2016
at 20:40
  • msg #122

Re: Aboard the ship

Malcolm reaches around and I holsters his pistol.

"Hear that? The scratchy noise coming from the overhead."

Malcolm checks the overhead to see if there are access panels. If he finds one in the area of the noise, he makes sure he has adequate light, and tries to acces the area to investigate, with command permission of course.
JR
GM, 110 posts
Tue 31 May 2016
at 21:30
  • msg #123

Re: Aboard the ship

"Where?" Veronica looks around the compartment, focusing on the overhead. The interior of this ship is somewhat different than the others you've seen. There is definitely an up and down orientation, without the hand holds and locks on everything to keep it from coming adrift.

Also, everyone notices that down is definitely *down*. Your feet are planted solidly on the deck, although you tend to bounce upwards with each step.

Malcolm sees that the only openings in the overhead are a trio of air vents, which are covered with grills. They appear to be intact.
Hoot
player, 33 posts
Wed 1 Jun 2016
at 02:27
  • msg #124

Re: Aboard the ship

Gareth will pocket the pistol or secure it on his person if possible. He will attempt to determine how to use the weapon.

ooc:21:24, Today: Hoot rolled 12 using 3d6 ((3,5,4)).

"Something strange happened here. I need more information, Veronica go explore the immediate area and report back. Thats an order."
JR
GM, 111 posts
Wed 1 Jun 2016
at 02:43
  • msg #125

Re: Aboard the ship

Hoot:
Gareth will pocket the pistol or secure it on his person if possible. He will attempt to determine how to use the weapon.

ooc:21:24, Today: Hoot rolled 12 using 3d6 ((3,5,4)).


As best he can tell, it's a regular auto loading pistol. It's hard to handle with his gloves on, since it's a compact model. Also, he has no idea if the thing has a safety or not. It's usually bad form to place a loaded handgun in anything but the holster designed for it.

Hoot:
"Something strange happened here. I need more information, Veronica go explore the immediate area and report back. Thats an order."


"Aye, Sir," Veronica says. She moves into the small hallway, and up to the forward hatch. She grips the hatch door and tugs experimentally. The hatch slides open. "Looks like the flight bridge, here. Everything's dead, though."
This message was last edited by the GM at 02:45, Wed 01 June 2016.
Matt
player, 66 posts
Wed 1 Jun 2016
at 06:42
  • msg #126

Re: Aboard the ship

Brent starts at the mention of something moving in the overhead.  "Something cut or ripped at the uniforms.  Stay close and keep the vents above us covered.  I'm worried there was something that attacked this crew."  He readies his own pistol.
Eddie
player, 31 posts
Wed 1 Jun 2016
at 14:44
  • msg #127

Re: Aboard the ship

"The noise has faded. If something was in the air vents, it has moved to another part of this ship. Stay frosty Veronica."

Malcolm pulls out his combat knife for close encounters. speaks with Veronica on the flight bridge.

"Veronica, can you determine the state of the flight deck equipment? We might be able to find the flight records and figure out what happen to the crew."

Malcolm moves to an area where he can still cover the air vents and a full view of the room  but also see veronica location. Malcolm tries to determine, through Observation, what might have happened between the two. His first thought is he killed her and then himself.

"Can any of you determine how long they have been here based on decomposition? We need to find those flight records."
This message was last edited by the player at 15:09, Wed 01 June 2016.
JR
GM, 112 posts
Wed 1 Jun 2016
at 15:41
  • msg #128

Re: Aboard the ship

Eddie:
"The noise has faded. If something was in the air vents, it has moved to another part of this ship. Stay frosty Veronica."

Malcolm pulls out his combat knife for close encounters. speaks with Veronica on the flight bridge.

"Veronica, can you determine the state of the flight deck equipment? We might be able to find the flight records and figure out what happen to the crew."


"It appears to be intact, but it is offline. I don't see any manual controls."

Eddie:
Malcolm moves to an area where he can still cover the air vents and a full view of the room  but also see veronica location. Malcolm tries to determine, through Observation, what might have happened between the two. His first thought is he killed her and then himself.

"Can any of you determine how long they have been here based on decomposition? We need to find those flight records."


There is a small galley unit located next to the airlock. Both doors on the forward bulkheads are closed. They appear to be ordinary sliding doors instead of pressure doors.

The woman indeed has a single hole consistent with a gunshot wound directly over her heart. Malcolm sees no sign of powder burning, and there are no obvious injuries or defensive wounds immediately visible. The man's only visible injury is the jagged hole in his head. There is no sign of any other tissue or bone fragments. Malcolm does spot a mark on the rear bulkhead just behind the couch - an area of the wall covering has been forcibly removed, revealing the metal underneath.
Eddie
player, 32 posts
Wed 1 Jun 2016
at 16:10
  • msg #129

Re: Aboard the ship

"I'm no doctor but with bone fragments jolting out of the mans skull it looks like an exit wound, as if something might have ripped its way out. If there is an exit wound on her back and a hole in the couch, we might be able to determine if the woman was killed here or placed here after being shot."

Malcolm tried to determine if there is a way supply power to the flight deck and doors.
This message was last edited by the player at 16:10, Wed 01 June 2016.
JR
GM, 113 posts
Wed 1 Jun 2016
at 17:27
  • msg #130

Re: Aboard the ship

Eddie:
Malcolm tried to determine if there is a way supply power to the flight deck and doors.


So far, Malcolm has seen no indication of active systems aboard the ship, aside from the distress signal. There is still that heat source somewhere aft...
Hoot
player, 34 posts
Wed 1 Jun 2016
at 23:35
  • msg #131

Re: Aboard the ship

knowing certain crew members are more valuable than others Gareth decides to send Veronica further in before advancing himself. Gareth radios to Veronica.

"Veronica, there is a heat source in the aft section of the ship. I need you to go take a look."
JR
GM, 114 posts
Thu 2 Jun 2016
at 00:48
  • msg #132

Re: Aboard the ship

Hoot:
knowing certain crew members are more valuable than others Gareth decides to send Veronica further in before advancing himself. Gareth radios to Veronica.

"Veronica, there is a heat source in the aft section of the ship. I need you to go take a look."


"Aye, Sir," Veronica replies. She steps back into the common area, and approaches the hatch leading aft. She works with the hatch for a moment, and she finally manages to open it. She starts to step through, and then abruptly stops. "First," she addresses Brent, "you may want to look at this, Sir."
Eddie
player, 33 posts
Thu 2 Jun 2016
at 14:22
  • msg #133

Re: Aboard the ship

"Whatever happened here, we should get the power running first."

Malcolm hears Veronica and follows her into the aft hatch.

"First, We should keep together. I don't think it is best if one of us goes off alone. I recommend we split into two teams of two. I can go with Veronica to find the heat source. I should be able to attempt to regain power."
This message was last edited by the player at 14:26, Thu 02 June 2016.
Matt
player, 68 posts
Fri 3 Jun 2016
at 05:15
  • msg #134

Re: Aboard the ship

Brent nods. "Let's definitely stay together.  There is something odd going on here.  Let's search the ship first and then come back for the forensics on the bodies.  The heat source may very well be a live power plant that is running on minimum.  If we can get it going we may be ok here."  At Victoria's call he advances slowly to the aft hatch and looks past her, his gun ready.  "What do you have?"
JR
GM, 118 posts
Fri 3 Jun 2016
at 05:47
  • msg #135

Re: Aboard the ship

Brent steps up to the hatch, and, with Victoria's help, manages to slide it open enough to pass through. At first, his headlamp illuminates what is obviously a cargo bay - since it clearly contains cargo.

"Switch your head lamp off for a moment, Sir," Veronica says.

OOG: Check maps six and seven..
Matt
player, 71 posts
Fri 3 Jun 2016
at 05:53
  • msg #136

Re: Aboard the ship

Brent moves forward a bit more both so he can swivel about to the sides and let others look.  When he switches off his light he swears.  "Damn, something active back there."  He readies his gun and looks about.  "Cover me Victoria."
JR
GM, 120 posts
Fri 3 Jun 2016
at 05:59
  • msg #137

Re: Aboard the ship

Victoria switches to a private circuit: "Glad to let the officer lead the way, Sir." She goes back to the team channel: "Aye, Sir. Right behind you."

The hatch is about 2/3 of the way open, and it won't move any further.
Matt
player, 74 posts
Sun 5 Jun 2016
at 17:51
  • msg #138

Re: Aboard the ship

Brent chuckles; "Lead from the front, right?  That gets you killed a lot though.  Let the captain know we are investigating a light and heat source in what appears to be a cargo hold." Still he presses forward through the hatch, swiveling as best he can to see what has it jammed on the other side.
JR
GM, 123 posts
Sun 5 Jun 2016
at 18:41
  • msg #139

Re: Aboard the ship

Matt:
Brent chuckles; "Lead from the front, right?  That gets you killed a lot though.  Let the captain know we are investigating a light and heat source in what appears to be a cargo hold." Still he presses forward through the hatch, swiveling as best he can to see what has it jammed on the other side.


Veronica chuckles. "As you say, Sir."

The hatches are the pocket door type, so Brent isn't able to see what might be blocking the panels. He can see that the lift car has its safety latches engaged, which keeps it from moving down on him. Until the ship is powered up, the car, and the doors, should stay where they are.

As he steps into the cargo bay, Brent notes that he is being attracted a bit more to the deck, more now than can be attributed to the asteroid's gravitational field.
Matt
player, 76 posts
Sun 5 Jun 2016
at 21:36
  • msg #140

Re: Aboard the ship

Brent swings his light and gun around as he stands in the entrance to the cargo area.  He looks around carefully including the ceiling after the initial scare with the sounds in the vents.  "Gravity appears to be stronger here, artificial I would say."
JR
GM, 125 posts
Mon 6 Jun 2016
at 01:05
  • msg #141

Re: Aboard the ship

Nothing is moving in the cargo bay. His sensors beep - the atmosphere here is at about half standard pressure, and at about 75% nitrogen and 25% oxygen.
Matt
player, 78 posts
Mon 6 Jun 2016
at 04:20
  • msg #142

Re: Aboard the ship

"Come on down Victoria, it looks safe here at least for now.  Atmosphere is a bit higher here, more like half an atmo.  I'm going to advance toward that light."  He steps forward a bit to clear room for her and pauses a bit to allow her to reach the deck.
Hoot
player, 36 posts
Mon 6 Jun 2016
at 04:37
  • msg #143

Re: Aboard the ship

"If we must commit suicide I suppose we should get started. Malcolm would you care to help me locate the bridge? We may be able to re-establish power there. Also I think we have enough information to theorize that these deaths may be suicides. I also suspect some kind of disease or infestation is at play. Venting the atmosphere might not be a terrible idea" 

Gareth will wait for Malcolm's response. Creating a false sense of comradery may serve Gareth better than orders for now.
JR
GM, 126 posts
Mon 6 Jun 2016
at 05:31
  • msg #144

Re: Aboard the ship

Matt:
"Come on down Victoria, it looks safe here at least for now.  Atmosphere is a bit higher here, more like half an atmo.  I'm going to advance toward that light."  He steps forward a bit to clear room for her and pauses a bit to allow her to reach the deck.


Brent makes his way through the maze of boxes and containers. He soon spots a quartet of low berths - and one of them is clearly occupied and active.

Veronica steps down onto the cargo deck, moving carefully in the low gravity. "Right behind you, Sir."
Matt
player, 79 posts
Mon 6 Jun 2016
at 09:21
  • msg #145

Re: Aboard the ship

Brent stops and curses again.  "A low berth and active.  Call the ship and get the doc prepared."  He steps forward and checks the read outs on the berth to verify vital signs and see if he can tell how long the berth had remained active.  That might give some clue to the age of this thing.
JR
GM, 127 posts
Mon 6 Jun 2016
at 14:46
  • msg #146

Re: Aboard the ship

OOG: No pic this time. Sorry ;-)

IG: Brent steps up to the berth and shines his light on it. The woman within is lying on her back with her arms at her side, and her eyes are closed. Pale fluid fills the berth, and a blue light shows from somewhere above her face. She is nude, and quite muscular, Brent notices.

The berth's control panel is located at the head of the berth, but Brent can't read the language. There are four indicator graphics on the panel: two green squares, a yellow circle with a thin wedge of green at the twelve o'clock position containing "00:15:37", and a flashing red square with writing in it. The numbers change as Brent watches; 00:15:36, 00:15:35...
Matt
player, 80 posts
Mon 6 Jun 2016
at 17:10
  • msg #147

Re: Aboard the ship

Brent releases a breath he had been holding when it is evident that the occupant of the low berth was human.  He examined things for a bit and then called out.  "It's a woman who appears to be alive.  I can't ready the instruments but it looks like there is a countdown going on with maybe 15 minutes left.  I think the berth is going to decant her."
JR
GM, 128 posts
Mon 6 Jun 2016
at 18:29
  • msg #148

Re: Aboard the ship

Veronica steps up next to Brent. "Okay, that's one gal I wouldn't want to piss off. She's been in there a really long time; look at her body hair. She will need to shave just about everywhere." She pauses for a moment. "Sir, I've been trying to raise the ship for a few minutes now, and there's no response."

Brent notices that he is being drawn to the deck more strongly now. The same goes for Malcolm and Gareth; they feel a definite "down" sensation, and they aren't bouncing as they walk.

If Malcolm checks the bridge, he finds that two panels have come to life on the central chair's repeaters. Everything else is offline.

Brent's sensors beep at him, insistently this time. According to his heat sensors, something is really heating up just behind the bulkhead at the aft end of the cargo bay. The reading is at 2000K 400k - and climbing. It's just a tiny point, the rest of the area, about a quarter of the area of the aft bulkhead, is at a more sedate 322K.
This message was last edited by the GM at 01:21, Tue 07 June 2016.
Eddie
player, 35 posts
Tue 7 Jun 2016
at 14:06
  • msg #149

Re: Aboard the ship

In reply to Hoot (msg # 143):

"Yes sir."

"You might want to stay behind me sir, just in case."


Malcolm takes of with Gareth to find the bridge and see if power can be restored to the vessel.

Malcolm reached the bridge and finds the two active monitors. "He holsters his pistol and sits at the station.

"Sir, Please watch my back. Ill see what I can do."


Malcolm tries to determine the language being used:
10:10, Today: Eddie rolled 17 using 3d6 with rolls of 5,6,6.  Skill check for language.
OOC: Yes! the Dice Roller Gods have finally stopped messing with me!

And tries to use the computer
10:24, Today: Eddie rolled 10 using 3d6 with rolls of 3,1,6.  Computer Skills.
OOC: And then they start to hate me again. :-/
This message was last edited by the player at 15:25, Tue 07 June 2016.
JR
GM, 131 posts
Tue 7 Jun 2016
at 15:26
  • msg #150

Re: Aboard the ship

While Malcolm watches, the bridge's center station comes to life. Ghostly, holographic displays spring to silent life around him, and suddenly he can see the immediate area around the ship. The Daiidkhun is about 2km clear of the starboard side, oriented 90 degrees nose down to this ship. The primary glows brightly in the center of the map, and a white line reaches out from the ship's icon in the center, and loops around the ring fragment they are orbiting. Another line, this one magenta, traces the ring fragment's orbit around the gas giant.

Off to his right, Malcolm sees something that looks a lot like an environmental panel, and it's graphs are quickly filling in with green bars. Also, he is feeling a definite weight now, pulling him down into his seat. His head starts to swim from the effect, as he's been in freefall for months now, except when the ship has been accelerating.

His suit sensors report that the atmospheric pressure is now at about half standard, and it's increasing. The cabin temperature is rising, and he also hears more skittering noises; louder now (think of a cat with metal claws walking on a tin roof).
JR
GM, 132 posts
Tue 7 Jun 2016
at 15:28
  • msg #151

Re: Aboard the ship

Gareth nearly falls as the gravity increases. His suit sensors also report that the atmospheric pressure is rapidly rising, as is the cabin temperature. He can hear the conversation between Victoria and Brent, and he can see the bridge displays through the hatch.

Then, the cabin lights come on...
Hoot
player, 37 posts
Wed 8 Jun 2016
at 02:07
  • msg #152

Re: Aboard the ship

Gareth follows Malcolm into the bridge with the pistol drawn. His first course of action after power is activated is attempt to close and lock the door to the bridge. If there is no lock he will attempt to disable the door controls after closing it.

21:03, Today: Hoot rolled 9 using 3d6 ((6,1,2)).

"Take up a station, Mr. Malcolm see if you can determine if the ships propulsion systems are functional. I will see if the ship can scan for the infestation I believe we are dealing with.

Gareth will now search the bridge for any kind of internal sensors, cameras or monitoring systems that can detect life forms or observe other sections of the ship.

21:06, Today: Hoot rolled 10 using 3d6 ((5,2,3))
JR
GM, 133 posts
Wed 8 Jun 2016
at 03:21
  • msg #153

Re: Aboard the ship

Gareth steps into the tiny flight deck and looks at the door controls. He is able to close the hatch, but he can't see any way of locking it, short of attempting to smash the controls. The only station that is live is the one where Malcolm is seated. There are two empty chairs, one on each side of the central one. He is not able to really see the displays from his viewing angle, they are oriented for Malcolm at the moment.
Matt
player, 83 posts
Wed 8 Jun 2016
at 05:42
  • msg #154

Re: Aboard the ship

Brent checks his sensors and notes that the air pressure and temperatures are increasing.  "We've tripped something for sure.  The heat could be a power plant activating but it seems poorly insulated if the bulkhead is getting that hot.  I'd guess she survived somehow and put the entire ship into a low power mode.  Given the appearance of things I'd guess it's been this way for a long, long time."

He calls to the others.  "Malcom, Gareth can you receive me?  We've found a survivor in a low berth here.  It's counting down and getting ready to open in about 15 minutes.  Can you contact the ship and pass on the information to them?  We've lost comms."
Eddie
player, 37 posts
Wed 8 Jun 2016
at 12:08
  • msg #155

Re: Aboard the ship

Malcolm will attempt to see what controls he can access and relay them to the group.
JR
GM, 135 posts
Wed 8 Jun 2016
at 12:50
  • msg #156

It's Alive!

Everything is locked out, and Malcolm can't decipher the symbols. He is able to make guesses about some of the controls, like the basic flight controls. Everything *seems* to be indicating normally, and they are still tethered to the rock.

Everyone's sensors is reporting atmospheric pressure at 70% of normal, and you can all hear the ship's ventilation fans running at full force now. The gravity is up to .7 standard, something that most of you haven't experienced in months. Your limbs feel like lead, and your insides start to settle.

Veronica comes up on the comm. "I can't raise the ship. Has something happened to it?" Everyone can hear everyone else aboard ship, though.

OOG: Everyone roll against motion sickness :-)
Matt
player, 85 posts
Thu 9 Jun 2016
at 03:50
  • msg #157

It's Alive!

Brent relaxes a bit as he figures that the heat source is an advanced fusion plant starting up and then settling into steady operation. "These systems are very sophisticated if they're coming online so smoothly without intervention."  He glances down at the low berth to make sure that all is well.

"Gareth, Malcom, can you make out the ship from the bridge?  Is it still in place?  Veronica, see if the lift is working.  We need to at least take a quick look at the deck above.  Then we may have to EVA to communicate with the ship in case something in the power up of this ship is jamming our comms."


20:43, Today: Matt rolled 9 using 3d6.  Motion Sickness (HT11).
JR
GM, 137 posts
Thu 9 Jun 2016
at 04:15
  • msg #158

It's Alive!

Brent takes a couple of breaths as the gravity comes online. He's experienced artificial gravity before, and he is saved from having his dinner come back to haunt him. The low berth is still counting down, and Brent's sensors say that the atmosphere is nearly up to standard pressure and temperature. There are no toxins he can detect, and he can hear ventilation fans running. Behind him, the cargo container creaks as it settles more firmly onto the deck.

Veronica, on the other hand, isn't so lucky. Her VOX comm opens as she retches into her helmet. Brent hears her stagger heavily against a crate and topple over onto the cargo bay deck with a thud and a gurgle over her comm.

Gareth and Malcolm both hear Brent's transmission.
Hoot
player, 38 posts
Thu 9 Jun 2016
at 05:01
  • msg #159

It's Alive!

"I read you. We'll see what we can do, the systems are locked down here."

Assuming the new ship's display is still active he will relay the Daiidkhun's position to Brent and attempt to Gareth will attempt to contact the Daiidkhun using his suit's comm.

Finally Gareth will have a seat to Malcom's left and look for any panels that might resemble communication systems.

ooc:rolled for motion sickness.
JR
GM, 138 posts
Thu 9 Jun 2016
at 05:22
  • msg #160

It's Alive!

Gareth and Malcolm both manage to hold down their latest meal as the gravity presses on them. Being seated helps, and Gareth plops forcefully into the left side station. The displays appear around him, and he notices they shift slightly as he moves to maintain the best viewing angle for him. The language is still indecipherable, but the letters tickle something in the back of his mind. Somewhere, he has seen this before.

His suit comm is unable to reach anyone outside the ship, although Brent hears his position report.

Gareth and Malcolm both note that the Daiidkhun is firing its maneuvering thrusters, and the freighter is slowly moving away - and skewing to point its stern at their ship!
Hoot
player, 39 posts
Fri 10 Jun 2016
at 04:26
  • msg #161

It's Alive!

On the comms.

"We can't reach anyone on the Daiidkhun. This vessel appears to either preparing to leave, or moving into a firing position. Either way if we take take control something is going to happen."

Gareth makes a show of messing with the panels while he tries learn how to use it, but he will take no actions to stop his new ship's current actions.
Matt
player, 88 posts
Sat 11 Jun 2016
at 01:31
  • msg #162

It's Alive!

Brent curses.  "Keep an eye on the low berth Veronica.  I'm going to EVA to try and contact the ship in case something inside is jamming our comms since the ship started up." He'll hustle back to the airlock as best he can.
JR
GM, 141 posts
Sat 11 Jun 2016
at 02:30
  • msg #163

It's Alive!

Brent turns toward the cargo bay's forward hatch to retrace his steps. Veronica is rolling on the deck, clawing at her helmet. The inside of her visor is covered in vomit, and she is still gurgling over her comm.
Matt
player, 90 posts
Sat 11 Jun 2016
at 05:35
  • msg #164

It's Alive!

Brent stops and crouches next to Veronica.  He pulls off her helmet and wrenches her to a sitting position.  "Clear it out and breath Veronica."
JR
GM, 143 posts
Sat 11 Jun 2016
at 06:22
  • msg #165

It's Alive!

For a second, Veronica grabs at her helmet in a panic reflex as Brent takes it loose. She coughs mightily and gasps for air between the vomit laden coughs. "I'm... okay...go," she gasps. She rolls over onto her hands and knees, still coughing. "I've...got...it."
Matt
player, 91 posts
Sat 11 Jun 2016
at 06:38
  • msg #166

It's Alive!

Seeing Veronica stable Brent nods and heads to the airlock.
JR
GM, 144 posts
Sat 11 Jun 2016
at 13:18
  • msg #167

It's Alive!

Brent arrives at the lift door to find it closed - and the control panel on it is lighted, with a yellow handprint symbol displayed on it.
Matt
player, 92 posts
Sat 11 Jun 2016
at 18:03
  • [deleted]
  • msg #168

It's Alive!

This message was deleted by the player at 19:36, Sat 11 June 2016.
JR
GM, 145 posts
Sat 11 Jun 2016
at 19:29
  • msg #169

It's Alive!

OOG: The bodies are on the other side of the bulkhead - Brent is still trying to get out of the cargo bay. The door leads to the lift, and then there is another door that leads into the crew mess area where the bodies are located.
Matt
player, 93 posts
Sat 11 Jun 2016
at 19:36
  • msg #170

It's Alive!

OOC: I totally misread it.  I'll strike my post.
Matt
player, 94 posts
Sat 11 Jun 2016
at 19:38
  • msg #171

It's Alive!

Brent stops at the lift door and frowns.  He places his gloved hand on the yellow symbol not quite expecting it to work.

"Malcom, Gareth, the lift door here in the cargo area is closed.  I'm not sure I can get out of here as it seems to want a hand print.  Can one of you go out through the airlock and try to communicate with the ship?  Our signals may be jammed and I'm not sure why they are maneuvering as they are."
Eddie
player, 38 posts
Sat 11 Jun 2016
at 19:45
  • msg #172

It's Alive!

"I'm on it!"

Malcolm rushes to exit while looking around and thinking of a way to signal the ship.
JR
GM, 146 posts
Sat 11 Jun 2016
at 20:08
  • msg #173

It's Alive!

Malcolm staggers in the gravity field, but he quickly finds his footing, and arrives at the airlock to discover that it's inner door controls are alive - and the hand symbol is red with a black "X" across it. The lights are on in the crew area, throwing the whole scene with the dead crew members into stark focus.
JR
GM, 148 posts
Sat 11 Jun 2016
at 20:32
  • msg #174

Re: It's Alive!

Matt:
Brent stops at the lift door and frowns.  He places his gloved hand on the yellow symbol not quite expecting it to work.

"Malcom, Gareth, the lift door here in the cargo area is closed.  I'm not sure I can get out of here as it seems to want a hand print.  Can one of you go out through the airlock and try to communicate with the ship?  Our signals may be jammed and I'm not sure why they are maneuvering as they are."


The lift door slides open - revealing a lift car.
Matt
player, 96 posts
Sat 11 Jun 2016
at 22:42
  • msg #175

Re: It's Alive!

Brent will glance back to make sure Victoria looks ok and then glance into the lift car.  He'll look for some kind of controls before he steps inside and faces the chances of it activating automatically.
JR
GM, 149 posts
Sun 12 Jun 2016
at 00:19
  • msg #176

Re: It's Alive!

Victoria has sat back on her heels, working to clear her suit's neck area of vomit.

The lift door closes, and a moment later, the door behind him opens, revealing the crew area. Malcolm is standing to his right, studying the inner airlock door.
Matt
player, 97 posts
Sun 12 Jun 2016
at 00:30
  • msg #177

Re: It's Alive!

Brent steps out into the crew area.  He steps over to the air lock and asks; "Any luck Malcom?"
JR
GM, 150 posts
Sun 12 Jun 2016
at 00:40
  • msg #178

Re: It's Alive!

Meanwhile, on the bridge, Gareth's station reconfigured with Malcolm's departure. Gareth sees a depiction of space around him, with breathtakingly vivid views of the asteroid they are tethered to, the larger rock they are orbiting, and the freighter skewing away from them on her thrusters - and is now beginning to accelerate away as her main engines come to life.

A blood-red cone suddenly appears at the freighter's stern, flashing ominously on the display. The broad end of the cone is slewing in sync with the freighter, and it will touch their ship in a very short time. The freighter's avatar is ringed with a red outline in the area of her engines, and a set of red numbers appears in the center of the display:

00:10

As Gareth watches, it changes:

00:09

00:08
Hoot
player, 41 posts
Sun 12 Jun 2016
at 02:12
  • msg #179

Re: It's Alive!

Facing imminent death Gareth begins attempting to use the ship's controls. He will attempt to fire any weapons systems he can access at the freighters engines. Failing that he will try to unlock the controls to the door in the cargo area remotely.

21:05, Today: Hoot rolled 16 using 3d6. O_o
JR
GM, 151 posts
Sun 12 Jun 2016
at 03:38
  • msg #180

Re: It's Alive!

Gareth's attempts to access the controls are futile, and the counter reaches zero. He watches in full color and unmatched resolution as the ship fires its engines and races "up" from the particle-spewing freighter.

Everyone aboard hears and feels a series of thumps and bangs, and one pretty loud thud, as the ship departs from its berth. There is absolutely no sense of acceleration - Gareth is the only person aboard who knows that they are even moving, aside from a few jarring thuds.

Gareth watches as the ship accelerates up and away from that deadly cone at at least four times the Daiidkhun's rate of acceleration. The distance opens quickly, and, within thirty seconds, they are clear. At this velocity, the lumbering ship cannot overhaul them, and the Daiidkhun has no weapons. The ship's engines shut down, and they are arcing into a new orbit around Jora.

As he studies the display, he sees a pale green cone sweep across his ship from the Daiidkhun, and a more distant cone emanating from the station that is the Daiidkhun's destination. That cone fades out three or so light minutes from them, however.
Matt
player, 99 posts
Sun 12 Jun 2016
at 07:07
  • msg #181

Re: It's Alive!

Brent pauses as a series of thumps and bangs sweep over them.  "What is going on Gareth?  What do you see?  Did the Daiidkhun let her drive loose on us?"
Hoot
player, 42 posts
Sun 12 Jun 2016
at 19:48
  • msg #182

Re: It's Alive!

Gareth relates what has just happened.

"It seems that we are clear. This ship may have automated systems in place to protect itself. There are some other readings I can't make snese of yet.
JR
GM, 154 posts
Sun 12 Jun 2016
at 20:16
  • msg #183

Re: It's Alive!

The ship rolls to place it's roof toward the gas giant they are orbiting, and adjusts it's attitude to point pro-grade in the orbit. The Daiidkhun continues to accelerate away, taking it further off course from its destination.

Back in the crew area, the inner airlock door won't respond to anyone's handprint.
Matt
player, 101 posts
Sun 12 Jun 2016
at 20:40
  • msg #184

Re: It's Alive!

Brent shakes his head.  "Give it up Malcom.  There is no need to go EVA."  He glances as his watch to see how soon the cryo tube would open up.  "Victoria, are you ok?  How is the cryo tube behaving."  He headed up to the bridge to look for himself at the situation.

"So where is the Daiidkhun?" he asks Gareth as Brent tries to make sense of the displays.
JR
GM, 155 posts
Sun 12 Jun 2016
at 21:15
  • msg #185

Re: It's Alive!

Veronica sounds hoarse as she comes up on the comm circuit. "I've been better, Sir, but I'm on my feet. The air is perfectly fine in here, fresh even. Our friend back here will be out in about twelve minutes. If you can find her some clothes, she would probably appreciate it, instead of having to parade around naked. I could use some help when she comes around, too."

All three bridge stations are alive now, with artfully arranged holographic controls the like of which Brent has never seen in full operation.

Gareth discovers that, if he touches an object in the display, information about it pops up on the screen next to it. Unfortunately, he can't read the language, but he has an increasing mental itch that he's seen it before... somewhere.
Matt
player, 102 posts
Mon 13 Jun 2016
at 04:05
  • msg #186

Re: It's Alive!

"Roger that Victoria, I'll be down in time to help her decant.  She should have a stateroom aboard with clothes I would assume."  He pulls off his helmet and takes a deep breath of the ship's air.  Stepping forward he examines the looks at the controls. "This is way more sophisticated than anything we've ever managed.  It must be a relic from before the wars shut things down from the outside.  Can you get access to any of the controls Gareth?"
JR
GM, 156 posts
Mon 13 Jun 2016
at 15:43
  • msg #187

Re: It's Alive!

The script looks somehow familiar to Brent..
Matt
player, 103 posts
Mon 13 Jun 2016
at 16:55
  • msg #188

Re: It's Alive!

Brent curses.    "That script is almost familiar.  Can you make it out Gareth?"
Hoot
player, 43 posts
Wed 15 Jun 2016
at 04:55
  • msg #189

Re: It's Alive!

Gareth touches the Daiidkhun and relays whatever information he is able to pick out from the display and the foreign language.

23:50, Today: Hoot rolled 7 using 3d6 ((1,3,3)).

"This is vaguely familiar to me somehow. Perhaps it is imperial? I won't be able to do too much with the controls until I master some of this language whatever it is. If you find any kinds of books bring them to me here. Maybe I can work from there to decode it."
JR
GM, 157 posts
Wed 15 Jun 2016
at 05:51
  • msg #190

Re: It's Alive!

Touching the ship seems to trigger something in Gareth's memory. The language is Vilani - it had been in fairly wide use in the older parts of the Imperium, but it was far less common in the border areas than Galanglic.

The display changes, zooming in on the fleeing freighter, and adding a video image from the external cameras to the generated image. The ship has stopped firing its engines, and is rolling on its thrusters again.

Their ship is still pulling steadily away, even though they have stopped accelerating.
Matt
player, 104 posts
Fri 17 Jun 2016
at 05:01
  • msg #191

Re: It's Alive!

Brent shook his head; "Imperial?  No, it doesn't quite seem like it but something from the same period.  Certainly this ship is old enough to be a true relic."  He looked excited.  "If this is a relic imagine the value and the importance of the technology.  This is truly more advanced than what we have and may even have clues to the making of Jump drives or even contain a working unit."

He leaned forward.  "They're not boosting anymore and certainly not on course after that burn.  They must be adjusting their facing with the thrusters to come back on course."
Eddie
player, 39 posts
Thu 23 Jun 2016
at 13:49
  • msg #192

Re: It's Alive!

What do we so now sir?
JR
GM, 159 posts
Thu 23 Jun 2016
at 14:26
  • msg #193

Re: It's Alive!

Eddie:
What do we so now sir?


OOG: I think we're waiting for Hoot's comments.
Hoot
player, 44 posts
Fri 24 Jun 2016
at 02:37
  • msg #194

Re: It's Alive!

"The Daiidkhun appears to be leaving. I suggest we with locate escape pods or find a way to learn the controls. We have been abandoned. Perhaps we should regroup. Thoughts?"

Gareth relates the name of the language and everything he sees on the display.


While Gareth is pleased to be rid of the Daiidkhun's captain he had hoped to have a few more crewmen about his new ship. This new situation was not with out opportunity though.
Matt
player, 106 posts
Tue 28 Jun 2016
at 03:02
  • msg #195

Re: It's Alive!

Brent glances at his watch.  "The controls seem to be out of our reach at the moment.  We do have an option though.  The woman in the cryo tube is probably crew and can help us out of this situation.  She'll be decanting in a handful of minutes."  He glanced again at his watch.  "Let's search the place more thoroughly though but stay in pairs.  Gareth, Malcom can you continue the search.  I'm going to go down with Victoria to see just who we've awoken."
JR
GM, 161 posts
Thu 30 Jun 2016
at 19:12
  • msg #196

Re: It's Alive!

OOG: Malcolm and Gareth can catch us up with their activities as we go along here...

IG: Brent arrives at the cycling low berth to find Victoria frowning at the control panel. "Oh, hello, Sir. I'd be doing nicely if I could read this thing, but it seems the process is nearly complete."

As Brent watches, the timer reaches zero, and the device's lid lifts upward and back toward the occupant's feet. After a moment, she coughs and tries to roll onto her side. Her body is soaking wet, and Brent can see goosebumps forming on her dark skin.
Hoot
player, 45 posts
Fri 1 Jul 2016
at 04:34
  • msg #197

Re: It's Alive!

"If you have a weapon keep it handy. You may need to put her down if shes infected. I'd keep your suit on as well."

With Malcolm in tow Gareth will start looking for crew quarters that could contain books, or corpses that might shed some light on the crew's fate.
JR
GM, 162 posts
Fri 1 Jul 2016
at 12:51
  • msg #198

Re: It's Alive!

Gareth and Malcolm quickly locate the crew quarters behind the two doors in the common area. There are two single occupancy bunks in each stateroom. There are three sets of personal items - hand computers of some type, toiletries, and clothing, one for a man and two for women.
Eddie
player, 40 posts
Fri 1 Jul 2016
at 13:19
  • msg #199

Re: It's Alive!

Malcolm proceeds to go through the crew quarters looking for pictures, journals, logs, anything that resembles religious, personal, etc.

"Sir, would you like to see if those hand held computers is working? It's. Long shot but we might get lucky."
This message was last edited by the player at 13:22, Fri 01 July 2016.
JR
GM, 163 posts
Fri 1 Jul 2016
at 14:51
  • msg #200

Re: It's Alive!

Malcolm finds a picture that could be the two people in the crew area, showing them with another couple about their age, along with three small children. The plaspaper is in good condition, although it is brittle with age.

He also finds handwritten letters, apparently from all three crew members. The paper is heavy, and made with a definite grain, instead of the plaspaper Malcolm has seen. It is also brittle, but it has aged much better than the picture. And - Malcolm can read them, since they are in Galanglic and not Vilani. The couple's names, and they are married from the content of their letters, are Siar and Piiam, with no surnames mentioned.

The third person is Joxe Laiam. There are no pictures of her, though.
Matt
player, 108 posts
Fri 1 Jul 2016
at 21:16
  • msg #201

Re: It's Alive!

Brent considers removing his suit and pauses for a moment.  Then he changes his mind and removes the helmet.  "If she's infected we're probably doomed anyway.  We need help getting the ship active and if she dies we'll be stranded here and stuck in our suits.  Unless we can find a way to recharge the air in the tanks we'll die as well.  Everyone else keep your suits on though.  I'm going to remove my helmet as a sign of friendship with whoever is coming out of the cryo tube."

He considers the other requests.  "Do you have any names or other evidence from the staterooms?  Keep the hand computers as we might be able to hack into them.  Also, bring some woman's clothing for our sleeper."

With that he turns back to the cryo tube.  He nods to Victoria in agreement and then steps forward.  Turning on the exterior speaker he attempts to help her sit up.  "Hello, I'm Brent," he speaks in slow Galangic.
JR
GM, 164 posts
Fri 1 Jul 2016
at 22:57
  • msg #202

Joxe Wakes Up

The woman coughs twice, bringing up a small amount of a bluish liquid. She looks up at Bernt as she rises onto her knees inside the tub-like structure. Her skin is slippery from the liquid inside the tube, and she is well-muscled and toned, even after the time spent in stasis.

"I..." she starts to speak, and then leans forward to either cough or vomit out more of the blue liquid, Brent can't tell which. "Oh, that sucks," she mutters. "Are you..." she takes a breath, "going to answer my obvious questions," another breath, "for me, Brent whoever-in-Inferno you are?" She makes no attempt to cover herself as she swivels her body to half-face him, still kneeling inside the berth.
Matt
player, 109 posts
Sat 2 Jul 2016
at 08:09
  • msg #203

Joxe Wakes Up

Brent steps back a bit as the woman seems to stabilize.  "You've been in cold sleep for a long, long time.  I'd say a century at least.  We stumbled across the ship and found a man and woman dead in the lounge area.  What happened here?"
JR
GM, 165 posts
Sat 2 Jul 2016
at 12:41
  • msg #204

Joxe Wakes Up

"What!?" She looks at him with wide eyes? "Dead?" She swivels to look at the other low berths in the bay, and then the rounds on Brent. "What did you people DO to them?!" Her muscles bulge as she grips the edge of the berth, and her eyes are fiery.
Matt
player, 110 posts
Sat 2 Jul 2016
at 19:24
  • msg #205

Joxe Wakes Up

Brent stepped back a bit.  "We didn't do anything to them.  When we boarded the ship all the systems were powered down and the man and woman were dead a long time."
JR
GM, 166 posts
Sat 2 Jul 2016
at 20:33
  • msg #206

Joxe Wakes Up

"Oh...my..." She sits back on her haunches. Tears start rolling down her face. "They told... me that they... were going to go in their berths." She covers her face with her hands and starts to cry in wracking sobs.
Matt
player, 111 posts
Mon 4 Jul 2016
at 05:04
  • msg #207

Joxe Wakes Up

Brent knelt next to her.  "It looks like they may have shot each other.  What happened that forced you to go into the low berth?"
JR
GM, 167 posts
Mon 4 Jul 2016
at 06:10
  • msg #208

Joxe Wakes Up

It takes her a minute to regain control. "We had to get away. When we arrived here, there was a battle going on. They blew the highport to dust, and then the real fight started." She shivers and looks up at the ceiling. "Computer, status report."

"Verified Joxe Laiam, sole remaining crewman aboard. Four unidentified humans aboard. Fuel status, bingo fuel. Security protocol enabled, controls locked. Access granted to unidentified humans since critical fuel state exists, leading to low berth failure."

Joxe looks at Brent. "Looks like she let you aboard. Where is your ship?"
Hoot
player, 46 posts
Tue 5 Jul 2016
at 01:55
  • msg #209

Joxe Wakes Up

That is an an excellent idea Malcolm please proceed. If Gareth is unable ant written materials or manifests he will join Malcolm in attempting to operate one of the computers.
JR
GM, 168 posts
Tue 5 Jul 2016
at 02:25
  • msg #210

Re: Joxe Wakes Up

Hoot:
That is an an excellent idea Malcolm please proceed. If Gareth is unable ant written materials or manifests he will join Malcolm in attempting to operate one of the computers.


The language is now readable, but Malcolm and Gareth can't get the computers unlocked.
Matt
player, 112 posts
Tue 5 Jul 2016
at 04:01
  • msg #211

Joxe Wakes Up

Brent considered what the woman was saying.  Given the ship and high technology he was ready to believe just about anything.  "You are from out system."  He said this to confirm the fact rather than a question.  "No one has been here from outside since the collapse; when the high port was nuked."  He took a deep breath.  "As far as we know everything is gone.  Why did you go into the low berth?"

At her question he frowned and then sighed.  "I don't know.  The captain must have been afraid of the ship.  She tried to fry us with the drives and headed away.  Regardless of that we need to get your ship to the port.  Your technology will allow us to regain the star"
JR
GM, 169 posts
Tue 5 Jul 2016
at 11:54
  • msg #212

Joxe Wakes Up

Veronica steps up beside Brent, holding some clothing in her hands. "I found these in one of these containers. They've been sealed in nitrogen, so they're still good."

With Veronica's help, Joxe gets out of the low berth, dries off and gets dressed in the same jumpsuit uniform worn by the dead crewmen. As she dresses, she continues the conversation. "The first thing, this ship needs fuel. Computer, are we still in orbit around that gas giant?"

"Yes," comes the reply.

"Set us up on a skimming run, please."

"Due to our fuel state, we will have to use a slower trajectory", the ship replies. "It will take us 22 hours to reach the upper atmosphere."

"Thank you," Joxe says. She returns her attention to Brent. "Regain the stars? Do your people still have jump drives?"
Hoot
player, 47 posts
Wed 6 Jul 2016
at 01:03
  • msg #213

Joxe Wakes Up

Feeling that he truly has learned everything he can on without additional help Gareth decides to regroup. Ideally Malcolm will join him should he choose to.

"Give me an update and your location, we need to decide on our next course of action."

Still carrying the pistol Gareth will attempt to join the rest of the crew.
JR
GM, 170 posts
Wed 6 Jul 2016
at 04:09
  • msg #214

Joxe Wakes Up

Gareth makes his way to the lift, and then into the cargo bay. There, he finds Veronica and Brent talking to a dark skinned woman with red hair. Veronica looks at Gareth as he zigzags through the boxes scattered randomly across the deck.
Matt
player, 113 posts
Wed 6 Jul 2016
at 06:55
  • msg #215

Joxe Wakes Up

Brent listened in amazement at the sophistication of the computer and the controls.  He shook his head slowly.  "We've lost the ability to manufacture Jump drives these decades."
Eddie
player, 41 posts
Wed 6 Jul 2016
at 11:20
  • msg #216

Joxe Wakes Up

Malcolm makes his way to the room with the rest of thE crew as well.
JR
GM, 171 posts
Wed 6 Jul 2016
at 13:20
  • msg #217

Joxe Wakes Up

Joxe takes a couple of experimental steps, and just manages to make it to one of the crates scattered on the deck. She plops down onto it, sits quietly for a moment, and then looks at the assembled group.

"I'm just a trader; I don't have the equipment or the material to make a jump drive." She takes a breath. "My shipmates and I own this ship together. The three of us were the only ones who escaped. So, if they are dead, this is my ship." She looks at each of you in turn. "The problem is, although the computer can run the ship, it still needs a crew."
Matt
player, 114 posts
Wed 6 Jul 2016
at 23:16
  • msg #218

Joxe Wakes Up

Brent stands as the woman tries to walk.  "Be careful, you've been in cold sleep for decades."  He sighs in relief as she sits down.  "You have a working Jump drive on this ship.  That is what is so valuable.  We can build our own if we can reverse engineer what is on this ship.  And the technology that this ship represents, it's far beyond ours."  He shook his head and focused on the present.  "We can crew the ship at least a bit.  Victoria is an engineer and I'm experienced in engineering and on the flight deck.  We have two others on board who are very experienced as well."

As he thougth about her comrades who had died he lowered his voice.  "Just what did you escape?  And from where did you come?"
JR
GM, 172 posts
Thu 7 Jul 2016
at 01:13
  • msg #219

Joxe Wakes Up

"We were running from the war, but it caught up to us here," Joxe says quietly. "Just like Egg, the ships came, and everything was wrecked when they left. We were in Montezuma when the attacks began. We ran, and by the time we arrived here, another trader told us Poznan, our - my, homehad been attacked and destroyed."

Joxe wipes at her face, and Victoria gives her a tissue. "Thank you. We refueled in company with the other trader, and we were planning to go back to Poznan. But, while we were still skimming, the other ship was attacked and destroyed. We hid by diving into the planet's atmosphere, and we nearly didn't make it back out."

She sits up straighter. "So, we watched the battle here. Two Imperial light battlegroups fought it out, and we had the best seat in the house. The survivors left, and there we were. A few light units were prowling around, so we decided to hide in the rings. We tethered the ship to a rock, and had a meeting. We set the ship up to look for friendly ships' transponders - people we knew , and then we went into the low berths."

"At least," she finishes quietly, "I went in."
Hoot
player, 48 posts
Thu 7 Jul 2016
at 04:49
  • msg #220

Joxe Wakes Up

"Something about this ship scared our illustrious captain so badly that she tried to kill us all to destroy it. We have to know why before we bring anything back to home. If we don't take any new technology through the right channels it could destroy the fabric of our society. Or worse bring back the imperials. Handling this poorly will amount to genocide."

Gareth clutches the pistol tightly, but manages to hold back. He still need the other less compliant members of HIS ship for now.


Still I am willing to serve for a time if it means an opportunity to responsibly study your technology. I'm against returning home until we're sure this ship is safe and we have a plan for introducing new technology. So the question is: where do we go next?"
JR
GM, 173 posts
Thu 7 Jul 2016
at 05:26
  • msg #221

Joxe Wakes Up

Joxe regards Gareth calmly, her eyes shifting to the pistol in his hand and back to his face. "Please holster that thing. This isn't technology, it's one ship that I happen to own. This is also my home. My plan is to find what's left of my family. You are welcome to accompany me, if you wish."

Victoria clears her throat. "Actually, we do know how to build jump drives, but we don't have the materials to do it anymore."

Joxe glances at her. "I know. Many of the systems were mined out, and the materials had to be imported from less settled systems. That might be a way we can help, but we'd have to find a supply first."
This message was last edited by the GM at 05:39, Thu 07 July 2016.
Eddie
player, 42 posts
Thu 7 Jul 2016
at 13:44
  • msg #222

Joxe Wakes Up

"Well, we can either stay here forever or get this bucket of bolts moving. Does this ship have he ability to scan the region for the resources we need to build a jump drive?"
JR
GM, 175 posts
Thu 7 Jul 2016
at 14:19
  • msg #223

Re: Joxe Wakes Up

Eddie:
"Well, we can either stay here forever or get this bucket of bolts moving. Does this ship have he ability to scan the region for the resources we need to build a jump drive?"


Joxe shakes her head. "No, not specifically. The nearest shipyard is, or was, at Gorky. That's where I would start looking."
Eddie
player, 43 posts
Thu 7 Jul 2016
at 15:05
  • msg #224

Re: Joxe Wakes Up

"That should be our fist stop then. Tell me more about this ship? What are its combat capabilities? What can this ship do?"
JR
GM, 176 posts
Thu 7 Jul 2016
at 16:13
  • msg #225

Re: Joxe Wakes Up

Eddie:
"That should be our fist stop then. Tell me more about this ship? What are its combat capabilities? What can this ship do?"


Joxe lifts her hands, indicating the cargo bay. "This is the largest part of the ship. We have enough room for twelve people, counting the passenger deck above us. As for combat?" She shakes her head. "We can't outrun a warship, and we only have a laser turret and a few missiles. We are also unarmored, so any hit is serious at best."
Matt
player, 116 posts
Thu 7 Jul 2016
at 18:14
  • msg #226

Re: Joxe Wakes Up

Brent listened quietly.  "And no friends ever came... until now."  The spacer was silent as Gareth and Malcom spoke.  "Certainly something odd is going on here Gareth.  I have no idea why the captain attacked us.  I know people in the outer system that we can communicate with privately if it comes to it.  We can find out what might have gone on here."

He looked back at Joxe.  "Certainly we respect your ownership of this ship and all that you have been through.  I'm not talking about taking the ship apart but just the technical specifications and design data that you should have aboard would greatly benefit the entire system." Brent stopped and listened as Joxe laid out some options.  "Ideally you could make a lot of money renting out your ship to allow the governments here to go do the hard work.  Then of course you are at great risk that said governments here might just seize the ship from you with possibly no more than a thank you."

Brent sighed.  "Let's get the ship refueled first.  We have to do that no matter what we do.  Meanwhile I'd like to see if I can find out something of what is happening if I can tap into the comms net."  He looked about.  "What Jump range does this ship possess?"
JR
GM, 177 posts
Thu 7 Jul 2016
at 19:21
  • msg #227

Re: Joxe Wakes Up

"Agreed. We can jump one parsec," Joxe replies. "We used to have fuel tanks that fit in here, but we got rid of them a few years ago," she falters for a moment, "um, because we were running the main and didn't need them."

She looks at Veronica. "Can you help me get to my quarters? I really need a bath, and," she looks at her arm, "to shave this mess off." She sighs. "Computer, grant Brent non-control access to the ship's systems. You can listen, but not transmit."

Veronica lifts an eyebrow as she looks to Brent.
Hoot
player, 50 posts
Fri 8 Jul 2016
at 04:19
  • msg #228

Re: Joxe Wakes Up

Gareth was already concerned that this new captain would be even more of a tyrant than the last. For the time being he had little choice in the matter though.

"Let me know when you need us. In the mean time I will familiarize myself with the layout of the ship."

Gareth will spend this brief respite attempting to locate the ship's escape pods or life boats. If he is successful and still has time will take an inventory of the ships cargo.
JR
GM, 179 posts
Fri 8 Jul 2016
at 05:18
  • msg #229

Re: Joxe Wakes Up

Joxe sighs. "Computer, allow this gentleman access to all areas except engineering, and non-control access to ship's systems." She points to Gareth as she speaks.

OOG: Where does he start?
Matt
player, 118 posts
Fri 8 Jul 2016
at 06:37
  • msg #230

Re: Joxe Wakes Up

Brent gave Victoria a slight nod of assent as Joxe asked her to help.  "Thank you Joxe, we'll see what we can do to understand more of the ship while we finalize our plans."  He glanced at the others as Victoria and Joxe started to go.  "I'm headed to the bridge to look over the comms systems.  I want to look at the star map as well and see just where we can get if we choose to Jump out."

Brent headed to the bridge and sat down at the central position.  He began to slowly explore the controls to see if he could figure out the communications.  Knowing that Joxe used voice commands he started by asking the ship's computer to display the comms console.
Eddie
player, 44 posts
Fri 8 Jul 2016
at 11:13
  • msg #231

Re: Joxe Wakes Up

Malcolm will look for the mess hall and attempt to asses food and water supply. he is also hungry.
JR
GM, 180 posts
Fri 8 Jul 2016
at 13:34
  • msg #232

Re: Joxe Wakes Up

Eddie:
Malcolm will look for the mess hall and attempt to asses food and water supply. he is also hungry.


He finds a commissary unit in the crew area. It is an advanced version of an autochef - using specially formulated food stocks, it can fabricate many different foods, much like the mechanical fabricators and fabric extruders. The results are generally good, but it's not fine dining, in Malcolm's experience.

After a short query on a console he can read (finally!), he determines that the food supply is empty, and the water tanks are full.
JR
GM, 181 posts
Fri 8 Jul 2016
at 13:47
  • msg #233

Re: Joxe Wakes Up

Matt:
Brent gave Victoria a slight nod of assent as Joxe asked her to help.  "Thank you Joxe, we'll see what we can do to understand more of the ship while we finalize our plans."  He glanced at the others as Victoria and Joxe started to go.  "I'm headed to the bridge to look over the comms systems.  I want to look at the star map as well and see just where we can get if we choose to Jump out."

Brent headed to the bridge and sat down at the central position.  He began to slowly explore the controls to see if he could figure out the communications.  Knowing that Joxe used voice commands he started by asking the ship's computer to display the comms console.


Joxe starts off with Veronica. They nearly reach the lift, then Joxe staggers against her, leaning heavily. "Come on, you can make it," Veronica says as she takes Joxe's weight. The pair makes it into the lift, and the doors close.

When Brent arrives in the common area, he finds Joxe on her knees next to the dead couple, with Victoria kneeling next to her. "I'm so sorry, honey," she says. Joxe is holding her face in her hand and crying softly.
Eddie
player, 45 posts
Fri 8 Jul 2016
at 18:17
  • msg #234

Re: Joxe Wakes Up

In reply to JR (msg # 232):

Comm chat with Brent:

"I have good news and bad new sir. The good news is we have a sizable water supply. we just need to test it to be sure its still drinkable. The bad news is that we have no food.There is a commissary unit in the crew area. It should be able to fabricate many different foods, though we need supplies. It probably still works. we need to test it."
This message was last edited by the player at 18:20, Fri 08 July 2016.
JR
GM, 182 posts
Fri 8 Jul 2016
at 19:19
  • msg #235

Re: Joxe Wakes Up

Eddie:
In reply to JR (msg # 232):

Comm chat with Brent:

"I have good news and bad new sir. The good news is we have a sizable water supply. we just need to test it to be sure its still drinkable. The bad news is that we have no food.There is a commissary unit in the crew area. It should be able to fabricate many different foods, though we need supplies. It probably still works. we need to test it."


Veronica and Joxe arrive in the common area at about this time. "Oh!" Joxe cries out as she sees the bodies of her friends. She sinks to her knees and begins to cry. Brent comes in a moment later.
Matt
player, 119 posts
Sat 9 Jul 2016
at 03:12
  • msg #236

Re: Joxe Wakes Up

Brent replies to Malcom.  "What type of supplies do we need to stock the commissary unit?"

As he headed on he came into the common area.  Seeing Joxe crying he kneels next to her as well on the other side from Victoria.  "I'm sorry about your friends.  Do you think they did this to save on power and life support?"

JR
GM, 183 posts
Sat 9 Jul 2016
at 04:11
  • msg #237

Re: Joxe Wakes Up

"No," Joxe says through her tears. "They knew that their families had all died." She takes a breath and scrubs at her face. She doesn't turn away from the gruesome scene, though. "I thought they would be able to cope with it, or I'd have put them in first." She breaks down for another few moments, and then she wipes her face again with her sleeve and takes another, longer breath. "Can we give them a proper burial when we arrive at the gas giant?"
Matt
player, 120 posts
Sat 9 Jul 2016
at 21:28
  • msg #238

Re: Joxe Wakes Up

Brent admires the woman's strength of character.  It must be a terrible blow to have gone through the war and lost loved ones, to have seen the world come apart and then wake up decades later and face the death of your friends.  He gives Joxe's shoulder a squeeze.  "We'll certainly give them a respectful and proper burial.  Go clean up and dress.  You'll feel better.  Then we can get the ship on the way to the gas giant.  This ship can certainly out run and outmaneuver anything in the system."
JR
GM, 184 posts
Sat 9 Jul 2016
at 22:24
  • msg #239

Re: Joxe Wakes Up

After another minute, Joxe rises to her feet, with Victoria's help. The pair disappears into the starboard cabin.

A few minutes later, Joxe joins Brent on the bridge, sliding into the portside position. Brent has been able to pick up snippets of conversation from all over the system, including a report from Jana Gakuali, master of the freighter Daiidkhun, reporting a rogue starship has kidnapped members of her crew in Jora's 'M'ring.
Matt
player, 121 posts
Sun 10 Jul 2016
at 04:53
  • msg #240

Re: Joxe Wakes Up

Brent looks up as Joxe enters the bridge.  He examines her closely for signs of distress and nods slightly to her as she slides into the portside seat. "It seems our ex-captain has reported that we've been kidnapped.  That won't hold much weight if we do want to communicate with the network."  He played back the conversation for her. "What position did you hold on the ship?"  It seemed to him that it was best to stick to business for now.
JR
GM, 185 posts
Sun 10 Jul 2016
at 06:09
  • msg #241

Re: Joxe Wakes Up

He catches the scent of rose and lavender as Joxe moves by him, and her hair is dried and pulled back in a ponytail. She smiles slightly and returns his nod with a knowing look.

"I mostly did engineering work, but I can run any position on the ship. As a free trader, you have to be able to cover all of the positions." She brings her station fully online, and Brent sees that his station is online now, too. "Just don't fly us into the planet. We're really short on fuel; we barely have enough to get into a close orbit."

She listens to the recording with an appalled awe. "Tell me this isn't typical for her." She plays back the ship's maneuvers. "Look, here's what happened. The idiot was about to zap us with her drive. A friggin' fusion drive! Wow. That would've hurt at that range. The computer figured it out, and took off." She thinks for a moment. "I wonder if the gear is retracted fully with all those cables hanging off it."
Hoot
player, 51 posts
Sun 10 Jul 2016
at 23:39
  • msg #242

Re: Joxe Wakes Up

Gareth would start with the escape pods. If possible he will determine what kind of propulsion system they have.

If he makes it to the cargo will keep an eye out clothing.


ooc:I'm thinking whatever we wear under the suits are not designed for longterm use.
JR
GM, 186 posts
Mon 11 Jul 2016
at 01:12
  • msg #243

Re: Joxe Wakes Up

Hoot:
Gareth would start with the escape pods. If possible he will determine what kind of propulsion system they have.

If he makes it to the cargo will keep an eye out clothing.

ooc:I'm thinking whatever we wear under the suits are not designed for longterm use.


Gareth is able to search the entire ship - except for the engineering section. He finds an air raft in a small hangar on the upper deck, four empty staterooms, and a small lounge area there, as well.

The computer does provide him with a manifest when he starts examining the contents of the cargo bay. There are two dozen smaller crates and bins containing mostly personal items, and a large shipping container with commissary stores for the ship. The container also has a fabric extruder with a store of raw materials, and a selection of small arms with ammunition. The shipping container is locked, though.
Matt
player, 122 posts
Mon 11 Jul 2016
at 05:31
  • msg #244

Re: Joxe Wakes Up

Brent regards Joxe's story and smiles slightly.  "I have much the same background in our explorer corps from when I was 15.  We did whatever was needed although my skill is more as a pilot."  He leaned forward as the panel sprang to life.  "Ahhh... very intuitive and easy to use.  Our systems are similar although not as sophisticated.  At least the symbology and methods are essentially the same." He flicks about for a few moments and looks back at Joxe.  "She was always a borderline nut case.  It was a mutiny waiting to happen.  I'm personally surprised that she's not been accidentally spaced.  That attack was entirely unjustified and really made no sense short of paranoia."

At the mention of cabling he frowns.  "Do you have exterior cameras that will show us the gear?  Do the tell tales indicate if the gear doors are closed?"
JR
GM, 187 posts
Mon 11 Jul 2016
at 14:09
  • msg #245

Re: Joxe Wakes Up

Joxe laughs. "Nut case? I have no idea what that is, but it sounds serious."

She consults her own displays for a moment, and then shakes her head. "The one camera we had on the belly isn't working. We have indications that the gear legs are retracted, but that doesn't specifically mean that the doors are closed."
Matt
player, 123 posts
Wed 13 Jul 2016
at 01:49
  • msg #246

Re: Joxe Wakes Up

Brent frowns.  "If the doors aren't fully closed we'll come apart during the skimming operations.  I've plotted a minimum fuel course to the gas giant.  We have time to EVA and inspect the doors.  I'm still mostly in my suit and can go do that."
JR
GM, 188 posts
Wed 13 Jul 2016
at 04:03
  • msg #247

Re: Joxe Wakes Up

"If you want to go out, we can take the air raft. Going dutchman out here isn't a very good idea."
Eddie
player, 46 posts
Thu 14 Jul 2016
at 03:22
  • msg #248

Re: Joxe Wakes Up

If Malcolm is told commissary supplies are in storage, he will make use of himself and prepare the commissary to supply food to a crew.

To Brett
"Sir, I will be in the commissary. Do you have any further orders?"
JR
GM, 190 posts
Thu 14 Jul 2016
at 04:20
  • msg #249

Re: Joxe Wakes Up

Eddie:
If Malcolm is told commissary supplies are in storage, he will make use of himself and prepare the commissary to supply food to a crew.

To Brett
"Sir, I will be in the commissary. Do you have any further orders?"


OOG: The commissary units are automatic food preparation units - think 3d printers for hamburgers, although they use different processes. They are about the size of a large refrigerator, with a small counter and a unit like a microwave to dispense the completed food. They typically store raw materials, proteins, starches, sugars, and so on, in a dedicated set of tanks and bins connected to the unit. Malcolm has seen them in operation before, but they are a new technology.

He will need to find the loading system to refill the commissary units - and he will need to get into that locked container.
Eddie
player, 47 posts
Thu 14 Jul 2016
at 13:28
  • msg #250

Re: Joxe Wakes Up

Malcolm attempts to locate the loading system for the commissary unit. He will then try to unlock the container holding the food supplies by first asking Joxe if she has access to it and then, a more physical approach if there is no other way.
JR
GM, 191 posts
Thu 14 Jul 2016
at 14:16
  • msg #251

Re: Joxe Wakes Up

Eddie:
Malcolm attempts to locate the loading system for the commissary unit. He will then try to unlock the container holding the food supplies by first asking Joxe if she has access to it and then, a more physical approach if there is no other way.


"Thank you for working on that, Malcolm," Joxe says over his comm. "I've sent the unlock code to the container, so it should be open."

The commissary system has a central access panel on the cargo bay's forward bulkhead, as the computer helpfully points out. The system distributes the material to both units as needed.
Hoot
player, 53 posts
Fri 15 Jul 2016
at 04:15
  • msg #252

Re: Joxe Wakes Up

While the ship gradually comes back to life Gareth will locate Malcom and a assist with the container.

"We should try to stick together when we can. I'm not entirely convinced this ship isn't dangerous.
JR
GM, 193 posts
Fri 15 Jul 2016
at 05:11
  • msg #253

Re: Joxe Wakes Up

Malcolm and Gareth are able to easily open the container - and find that it is stuffed to the top with supplies, literally ten tons of material. As they open it, their sensors register that the interior is filled with pressurized nitrogen. It's safe enough, since they can't get into the container, anyway. The smaller crates and barrels scattered around the cargo hold add another four tons to their cache of supplies. Most of it is food, in the form of commissary stocks and emergency rations.
Matt
player, 126 posts
Sat 16 Jul 2016
at 04:20
  • msg #254

Re: Joxe Wakes Up

Brent replies to Malcolm.  "See if you can get a meal fixed for us Malcolm. It would be good to have something solid."  He turned back to Joxe.  "Are you up for an EVA?  The ship is on a ballistic course to a refueling point.  We can EVA safely."
JR
GM, 195 posts
Sat 16 Jul 2016
at 05:11
  • msg #255

Re: Joxe Wakes Up

Joxe shakes her head. "I will go in the air raft, but I can't EVA anymore," she says quietly. "I... went dutchman once when my maneuver pack failed. It took me on a ride..." she sighs and shakes her head.
Matt
player, 128 posts
Sat 16 Jul 2016
at 21:40
  • msg #256

Re: Joxe Wakes Up

Brent nods sympathetically.  "We all face our moments.  You're lucky you walked away from it."  He sets the course and locks the control board.  "Let's take the air raft.  Working with unfamiliar gear I'd rather have you along with me.  If something is jammed it may required two sets of hands and at least one that knows what to do." He smiles a bit.  "I'm suited.  Are you feeling up to heading out?"
JR
GM, 196 posts
Sun 17 Jul 2016
at 01:26
  • msg #257

Re: Joxe Wakes Up

Joxe nods. "I'm perfectly fine in the air raft. I can manage, especially given the risk to the ship. We have to refuel, and soon." She pauses and looks aft toward the crew area. "Would you... cover them, for me?"
Matt
player, 129 posts
Sun 17 Jul 2016
at 02:41
  • msg #258

Re: Joxe Wakes Up

Brent nods and calls Malcom and Gareth.  "I'm going to EVA with Joxe to check on the landing gear doors.  The ship is coasting on autopilot toward the gas giant for a few hours."  He got up and headed out of the bridge.  "Let me take care of them.  We can arrange the burial in a few hours as we approach the gas giant." Brent headed over to the staterooms and pulled a set of sheets off the beds and came back and covered the two.  "There you go Joxe.  They are a bit more dignified.  Now where is your suit?"
JR
GM, 197 posts
Sun 17 Jul 2016
at 03:11
  • msg #259

Re: Joxe Wakes Up

She steps into her stateroom. "It should be here, but I will need some help to check it out. Two hundred years is a long time to have it in storage." She opens her locker and pulls out a spacesuit styled differently than Brent has seen. It's more compact, and appears to be form fitting.

Joxe unseals her jumpsuit and peels it down to her feet, and then steps out of it. She then steps into the suit, turns away briefly to make the plumbing connections, and then turns back to finish pulling it on over her arms and torso.

She reaches back into the locker for a small backpack, and puts it on. Next, she extracts a equally compact helmet. She pulls on the helmet, and Brent notices a faint light at the level of her eyes. "It seems to be okay, but can you check me?"
Matt
player, 130 posts
Sun 17 Jul 2016
at 06:57
  • msg #260

Re: Joxe Wakes Up

Brent followed Joxe out of the bridge and to her stateroom.  He waited outside as she changed, glancing in and then back out as she stripped.  When she finished and callout out her stepped into the small room.  "That's your vacc suit?  The technology is incredible."

At her request he nodded and stepped closer.  Brent ran his hands over the suit checking the connections and equipment.  "It all looks fine as much as I can tell.  Is that a HUD in the helmet?"

JR
GM, 198 posts
Sun 17 Jul 2016
at 13:00
  • msg #261

Ship Repairs

The suit material is thinner and more form fitting than anything Brent has seen. The outer surface is seamless, with molded connectors for the airpack, gloves, boots, and helmet. Joxe raises her arms as he reaches her upper body, and her eyes meet his as he runs his hands over her.

"Um, yes. Uh, yes, it is," she says as he finishes. She nods once and takes a deep breath. "I think I'm ready to go out."
Matt
player, 131 posts
Sun 17 Jul 2016
at 18:17
  • msg #262

Ship Repairs

Brent meets her eyes for a moment as he finishes the check.  The form fitting nature of the suit makes the check a bit more intense than normal.  "Ummm... yea... all set."  He steps back into the passageway.  "Where is the air raft?"
JR
GM, 199 posts
Sun 17 Jul 2016
at 19:25
  • msg #263

Ship Repairs

"This way." She steps past him, and Brent catches the lingering scent of lavender as she passes by. She leads the way up the lift to the passenger deck, and then aft to a cramped hangar.

The air raft is familiar to Brent mostly from wreckage and some of the smaller work vehicles he's seen. The body is a sleek rectangle, with large, curved windows and windscreen. Joxe presses a panel on the door, and it hinges upward to admit them. She sildes into the left front seat, and gestures for him to join her in the right seat.

"We don't have grav plates, so it's good form to strap in," she says as she fastens her belt and shoulder harness. "I hope this thing will fly. The computer says it performed regular maintenance checks."

The vehicle does power up, and, with the inboard and outboard hatches closed, the hangar doors open to reveal Jora's looming bulk in the distance, bordered by the diamond glitter of stardrift.
Matt
player, 132 posts
Sun 17 Jul 2016
at 23:38
  • msg #264

Ship Repairs

Brent fastens his helmet and checks his suit before belting into the seat.  He leans across and clips a line to Joxe.  "If things go crazy I have a maneuvering unit on my suit to get us back.  We'll not be stranded; I promise."
JR
GM, 200 posts
Mon 18 Jul 2016
at 00:22
  • msg #265

Ship Repairs

"Thank you," Joxe says quietly. She maneuvers the vehicle out of the bay, and over the ship's stern. Brent can see the laser turret's cover just aft of the hangar bay as she rolls the air raft and moves them forward.

The ship's belly comes into view a moment later, and Joxe rolls the vehicle again so they are looking up through the craft's roof windows at the ship. It has three landing pad bays, two aft and one forward. In the sim light of Egg's primary, Brent can immediately see that the port and forward gear doors are closed, but the starboard gear doors are open.
Eddie
player, 48 posts
Mon 18 Jul 2016
at 01:40
  • msg #266

Ship Repairs

Malcolm replies to Brett:

"Understood. I will prepare meals for when you get back."


Malcolm turns to Garett and says:

"I'm starving."

Then proceeds to prepare meals
Matt
player, 133 posts
Mon 18 Jul 2016
at 02:26
  • msg #267

Ship Repairs

Brent marvels at the efficiency of the air raft.  He also notes Joxe's deft piloting skills.  "Ahhh... good call.  One set of doors is open.  Bring us closer to see if anything is wedged in or the door mechanism is damaged.  I can EVA over to do any quick repairs."
JR
GM, 201 posts
Mon 18 Jul 2016
at 04:24
  • msg #268

Re: Ship Repairs

Eddie:
Malcolm replies to Brett:

"Understood. I will prepare meals for when you get back."


Malcolm turns to Garett and says:

"I'm starving."

Then proceeds to prepare meals


Veronica appears from the engineering section as Malcolm and Garrett begin work on resupplying the commissary units. Between the three of them, they soon have the units up and running.

When they return to the crew area, they find that the bodies have been covered. "I think we should find, or make, body bags", Veronica says. "I doubt Joxe wants to walk past her friends' remains again."
JR
GM, 202 posts
Mon 18 Jul 2016
at 04:30
  • msg #269

Re: Ship Repairs

Matt:
Brent marvels at the efficiency of the air raft.  He also notes Joxe's deft piloting skills.  "Ahhh... good call.  One set of doors is open.  Bring us closer to see if anything is wedged in or the door mechanism is damaged.  I can EVA over to do any quick repairs."


Joxe eases the air raft in close, and brings up the exterior lights to illuminate the landing gear bay. Brent sees a mass of cables snarled around the gear leg, which has been jammed against the mechanism that closes the doors. He also notes a series of dents in the doors, and on the hull plating around the bay. Fortunately, starships are tough skinned to ward off micrometeorites and space junk hits, so there seems to be no serious damage. Of the four doors, two are completely closed, one is a third of the way closed, and the other hasn't moved from the open position.
Hoot
player, 54 posts
Mon 18 Jul 2016
at 05:13
  • msg #270

Re: Ship Repairs

Gareth graciously uses the extruder to produce six body bags. If there is time he will produce plain outfits for the rest of the crew from the mining ship and two holsters with slots for ammunition for Malcolm and himself.
JR
GM, 203 posts
Mon 18 Jul 2016
at 05:18
  • msg #271

Re: Ship Repairs

Hoot:
Gareth graciously uses the extruder to produce six body bags. If there is time he will produce plain outfits for the rest of the crew from the mining ship and two holsters with slots for ammunition for Malcolm and himself.


The extruder is packed away inside the large cargo container - somewhere. The end facing inward has food supplies - about three tons' worth, stacked on unpowered pallets.
Matt
player, 134 posts
Tue 19 Jul 2016
at 00:13
  • msg #272

Re: Ship Repairs

Brent frowned.  "Do you have cutting tools aboard the ship Joxe? With that mess it would be best to deactivate the door and landing gear mechanisms and cut the mass of cable."
JR
GM, 204 posts
Tue 19 Jul 2016
at 01:17
  • msg #273

Re: Ship Repairs

Joxe nods. "There is a tool crib in engineering. We can just go to the aft airlock, and it's right inside." She smiles at him. "I'll give you a ride, and wait while you get out and walk in."
Matt
player, 135 posts
Wed 20 Jul 2016
at 02:14
  • msg #274

Re: Ship Repairs

Brent laughs.  "I'm not used to a chauffeur service like this.  And one so capable and good looking."
JR
GM, 205 posts
Wed 20 Jul 2016
at 03:55
  • msg #275

Re: Ship Repairs

Joxe smiles. "Talented, and charming, too. What's a girl to do?" The air raft halts two meters from the airlock. "I think this is your address, sir."
Matt
player, 136 posts
Fri 22 Jul 2016
at 06:46
  • msg #276

Re: Ship Repairs

Brent chuckles, glad to banter and pleased as well that the woman was able to find some enjoyment as she adjusted to this new situation.  When the reached the airlock he unbuckled.  "I couldn't ask for better service or a prettier girl."  Brent's voice was light as they exchanged comments.  He moved over to the airlock and cycled through to get the tool kit.
JR
GM, 206 posts
Fri 22 Jul 2016
at 14:50
  • msg #277

Re: Ship Repairs

Joxe chuckles over her link. "Flatterer."

Brent enters the engineering compartment to find Veronica already there. "You two seem to be getting along well," she says with a smile. "I opened your private comm channel to ask a question, and, well, I closed it."

The equipment locker is close by, and she gestures to a pile of equipment beside it. "I only listened long enough to hear what the problem was, and this gear should clear it. If you need help, just call me."
Eddie
player, 49 posts
Fri 22 Jul 2016
at 15:21
  • msg #278

Re: Ship Repairs

In reply to JR (msg # 268):

"Good idea. This ship must have a med center. Perhaps there are body bags there. We should also consider what we will do with the bodies."

Malcolm looks for a med lab, med supplies and any possible body bags.
JR
GM, 207 posts
Fri 22 Jul 2016
at 16:20
  • msg #279

Re: Ship Repairs

Eddie:
"Good idea. This ship must have a med center. Perhaps there are body bags there. We should also consider what we will do with the bodies."

Malcolm looks for a med lab, med supplies and any possible body bags.


He finds the ship only has an advanced medical kit, with several diagnostic tools he's never seen before. The only other bag-like items he finds are inflatable rescue balls for decompression emergencies. They can hold four people with enough breathable air for several hours.

The fabric extruder is still packed somewhere in that ten-ton cargo container.
Hoot
player, 55 posts
Sat 23 Jul 2016
at 06:04
  • msg #280

Re: Ship Repairs

Hoping to reach the extruder Gareth will attempt to power the pallets or repair them if they are damaged.

OOC: this is a phone post. See die roller.

If successful he will begin unloading. If he cannot active the pallets he will ask the ship if there is a forklift or other device onboard that can move the pallets
JR
GM, 208 posts
Sat 23 Jul 2016
at 13:19
  • msg #281

Re: Ship Repairs

Hoot:
Hoping to reach the extruder Gareth will attempt to power the pallets or repair them if they are damaged.

OOC: this is a phone post. See die roller.

If successful he will begin unloading. If he cannot active the pallets he will ask the ship if there is a forklift or other device onboard that can move the pallets


Gareth finds that some of the pallets are damaged, probably from age. Between connecting dead power packs to the charging system, some parts swapping, and resorting to adjusting the cargo bay's grav plates, Gareth is able to move the cargo. It's hard work, and it will take a couple of hours to finish, even with help.

Malcolm is still working on finding body bags, Veronica is back in Engineering, and Brent is outside with the ship crewman.
Matt
player, 137 posts
Sat 23 Jul 2016
at 22:11
  • msg #282

Re: Ship Repairs

Brent laughs as well before cycling through the air lock.  He starts a bit as Veronica surprises him, Brent having forgotten she was down in the engine room.  He blushes a bit at her words and shakes his head.  "Well, she's competent and brave... and good looking." Changing the subject he nods at the equipment.  "How are you feeling?  Is the G-sickness gone?"

While she talks he gathers the equipment, clipping some of it to his harness and the rest tying off individually to lanyards.  "Thanks for getting this squared away.  What do you think of their engineering?"
JR
GM, 209 posts
Sat 23 Jul 2016
at 23:17
  • msg #283

Re: Ship Repairs

Matt:
Brent laughs as well before cycling through the air lock.  He starts a bit as Veronica surprises him, Brent having forgotten she was down in the engine room.  He blushes a bit at her words and shakes his head.  "Well, she's competent and brave... and good looking." Changing the subject he nods at the equipment.  "How are you feeling?  Is the G-sickness gone?"

While she talks he gathers the equipment, clipping some of it to his harness and the rest tying off individually to lanyards.  "Thanks for getting this squared away.  What do you think of their engineering?"


Veronica smiles. "That she is." She sobers a bit. "I'm all for whirlwind romances, but keep in mind that you two have just met, Sir." She raises a hand in half apology. "We are apparently going to be together for a while, so... just be careful."

She accepts the change of subject with a nod. "Once things settled, I was fine. The gravity is still higher than I'm used to, but I'm managing."

She helps him arrange the gear. "Sure. It's great to see one of these ships in operation instead of in pieces. I just wish I'd gotten a little notice before we took off. My parents are going to wonder what happened to me."
Matt
player, 138 posts
Sun 24 Jul 2016
at 17:10
  • msg #284

Re: Ship Repairs

Brent sighed.  "Don't worry Veronica, I'm not falling in love and I'm certainly not going to try and pick up a woman on a rebound from a 200 year old catastrophe.  Throwing in a potentially touchy emotional situation is never a good idea when we have nowhere else to go."  He accepts the help arranging the gear gratefully as the bulky vac suit makes fine manipulation difficult.  "You had me worried back there for a while Vernica.  I'm glad you are ok."

He frowns a bit at the thought of the rest of the system.  "We have the means to tap into the communication system.  We'll send something out to our loved ones if we can before we leave."
JR
GM, 210 posts
Sun 24 Jul 2016
at 18:42
  • msg #285

Re: Ship Repairs

Veronica works as she listens. "Thanks. You're all set. Remember to stay out of the way of that cable cutter. I think it's like the old Richmond model that doesn't trap the cut ends."

She steps back. "It would be good to send a message. Be careful out there."
Matt
player, 139 posts
Tue 26 Jul 2016
at 03:18
  • msg #286

Re: Ship Repairs

Brent nods at the advice.  "I know just the type you mean Veronica."  As he stands in the air lock he looks back. "I don't want us to leave this system without an explanation and word to those we leave waiting behind."  With that he cycled back through the air lock and out to the air raft.

"I have the gear," he called out as Brent clambered aboard.  He gave Joxe and thumbs up; "Let's go then."
JR
GM, 211 posts
Tue 26 Jul 2016
at 04:13
  • msg #287

Re: Ship Repairs

Joxe smiles from behind her faceplate. "Did you remember the coffee and donuts?"

She backs away from the airlock, and then maneuvers the craft back to the right main gear well. "Here we are, sir. Would you like an umbrella for the rain?"
Matt
player, 140 posts
Sat 30 Jul 2016
at 06:37
  • msg #288

Re: Ship Repairs

Brent laughed.  "That's for later, let's get this job done first."  He sorted out the gear as she maneuvered to the landing gear by.  Brent chuckled again as he unbuckled from the seat.  "An umbrella and a fan I think.  Actually if you can stand in the craft and keep me oriented and pass along tools that will be quite good."  He rose up hand over hand into the gear well and clipped himself to a ring.  "Ok, now one at a time.  Double check me before I make each cut to be sure I don't remove anything essential."
JR
GM, 212 posts
Sat 30 Jul 2016
at 15:15
  • msg #289

Re: Ship Repairs

Joxe brings the air raft up to the ship's belly, holding just clear of the snarled mess in the gear bay. She closes her helmet and depressurizes the air raft so Brent can open his door. "If it's not a cable, don't cut it," Joxe says lightly. "If you patch your video feed to me, I can help you."

The process of clearing the cabling from the gear takes about a half hour. The tough strands had wrapped themselves tightly around the mechanism, having been propelled by the tremendous energy of being torn from the asteroid on takeoff.

One of the gear doors is bent, and Brent manages to heat and hammer it back into shape enough to make it safely close. Otherwise, the gear mechanisms weathered the battering, and it finally closes and locks as Brent watches from a few meters away. The discarded cabling is slowly drifting away on a safe vector, so it's no longer a threat.
Matt
player, 141 posts
Tue 9 Aug 2016
at 20:39
  • msg #290

Re: Ship Repairs

Brent gives Joxe and thumbs up as he opens the air raft door.  He fiddles a bit and works to patch his video feed across to her.  He works slowly at first to be sure that what he is cutting is safe as well as to get used to the unfamiliar tools.  Brent's efficiency increases with time though allowing him to speed up.  The bent door is a bit puzzling but after discussion with Joxe and Victoria he settles on the application of force while securely wedged against the ship.

Once all is clear and the hatch closes Brent verifies with Victoria in engineering that the tell tales are all green for the landing gear.  He returns to the air raft looking tired but triumphant.  "Well now, that was a bit of work.  It all looks green though and we should be safe to skim now.  Let's do a once over on the ship exterior while we are out here to see if anything else is amiss."
JR
GM, 214 posts
Tue 9 Aug 2016
at 21:12
  • msg #291

Re: Ship Repairs

The repaired gear door is a little lumpy and the paint is burned from the torch, but it is securely closed and sealed. The rest of the ship shows some small dents and scratches here and there, apparently from meteorite collisions, but it seems to be spaceworthy and able to safely enter an atmosphere.

Joxe brings the air raft back around to the hangar bay, and sets the craft down in its docking buffers with a gentle bump. The hangar doors close, and it takes a few moments for the bay to pressurize. Finally, they are able to open the door and re-enter the ship.

"I'll get these tools back to Engineering," Joxe says. "You did good work out there, Brent."
This message was last edited by the GM at 13:40, Thu 11 Aug 2016.
Matt
player, 143 posts
Thu 11 Aug 2016
at 07:21
  • msg #292

Re: Ship Repairs

Brent sighed slightly in satisfaction as the rest of the ship provided to be space worthy.  When they returned to the hangar he disembarked and removed the helmet and then the suit.  The heavy protective gear was settled against the wall and out of the way until it could be more permanently stowed.  "She's a good ship and sound enough to get us through the refueling." He looked back at her.  "Thank you for the help as well Joxe.  Show Victoria what you can of the ship systems.  She's a fast learner and I'm sure there is plenty of maintenance to do after everything has been idle so long.  I'm going to head up to the bridge and familiarize myself with what the ship can do."
JR
GM, 216 posts
Thu 11 Aug 2016
at 13:43
  • msg #293

Re: Ship Repairs

"Thank you for helping me, Brent. I'm sorry you've all been kidnapped, in a manner of speaking." Joxe sighs. "You are right, though. There is much to do before we can jump out of here."
Matt
player, 144 posts
Fri 12 Aug 2016
at 02:44
  • msg #294

Re: Ship Repairs

Brent shakes his head slightly. "I'd not say kidnapped though.  I think if we really wanted it would be possible to get us back to society here.  I'd rather see new worlds and be the first to Jump out of here in hundreds of years."  He frowned.  "Now do we have the course available to make a Jump?  I know nothing of that type of astrogation."
JR
GM, 217 posts
Fri 12 Aug 2016
at 03:14
  • msg #295

Re: Ship Repairs

The pair reaches the lift at the upper lounge, and step into the lift car together. The space is close, and Joxe bumps into Brent as she touches the control panel. "Oops, sorry." She smiles a bit, and then sobers. "We have prerecorded jump logs, since this ship has been through this system several times. I am also a navigator." She shrugs. "On a small ship, everyone has to be able to handle everything."

The door opens to reveal Gareth, Vanessa and Malcolm stacking boxes and moving pallets out of the cargo container.
Matt
player, 146 posts
Sun 14 Aug 2016
at 16:10
  • msg #296

Re: Ship Repairs

Brent turns slightly to accommodate Joxe in the tight space of the lift.  He smiles as well at the bump and shakes his head.  "No problem, I'm not complaining."  Brent let's her precede him out of the lift and then steps into the lounge.  "You'll have to teach me interstellar navigation.  We've lost the art of it without any reason to practice."

Looking around at the activity before him Brent asks; "What's up guys?  Are you looking for buried treasure?  I'm sure there is a cargo manifest to make that easier."
Hoot
player, 57 posts
Wed 17 Aug 2016
at 00:33
  • msg #297

Re: Ship Repairs

"We are retrieving the fabric extruder to produce body bags and clothing for wherever this journey takes us. If you're done gawking maybe you should help."

It should be clear what to anyone what is going on, but Gareth always considered himself a charitable sort and explains anyway.
Matt
player, 147 posts
Wed 17 Aug 2016
at 04:15
  • msg #298

Re: Ship Repairs

Brent looks more closely for a moment and then nods. "I'm headed to the bridge to check on our course and look at the Jump controls.  It would be bad to run into something.  I'll come down and help afterward."
JR
GM, 218 posts
Wed 17 Aug 2016
at 17:50
  • msg #299

Re: Ship Repairs

Matt:
Brent looks more closely for a moment and then nods. "I'm headed to the bridge to check on our course and look at the Jump controls.  It would be bad to run into something.  I'll come down and help afterward."


Joxe stays behind to help with the cargo moving, since she helped pack in the first place.

Brent arrives on the bridge and settles into the center workstation. The seat and displays shift to accommodate him, and he is soon able to determine that the ship's course is nominal, and there are no objects on a collision course. The ship is also scanning the area, so it will avoid anything it spots.

OOG: What are you checking on the jump drive?
Matt
player, 148 posts
Thu 18 Aug 2016
at 00:40
  • msg #300

Re: Ship Repairs

Brent sighs slightly in relief as the course is confirmed to be clear.  He hadn't expected trouble but one never knew.  After a bit he brought up the navigation system and began to look about in the Jump controls.

OOC: Just starting to hunt around.  I figure Brent has no real idea what is involved.  He'll be careful not to activate anything.  If there is a way to lock the console in a training mode he'll do so.
JR
GM, 219 posts
Thu 18 Aug 2016
at 01:49
  • msg #301

Re: Ship Repairs

Brent locates the correct display for jump navigation. It shows the Egg System in the center of the display - helpfully labeled as such. There are a string of what he quickly sees are other star systems, arranged both above and below Egg on the map. There are a total of fourteen systems, eight above and six below, with Egg nearly in the middle. The names mean nothing to Brent, as do the markings next to the systems. He also notices that all but the nearest two systems are connected with blue lines. The nearest two systems are connected to Egg with solid green lines.
JR
GM, 220 posts
Thu 18 Aug 2016
at 01:51
  • msg #302

Re: Ship Repairs

Hoot:
"We are retrieving the fabric extruder to produce body bags and clothing for wherever this journey takes us. If you're done gawking maybe you should help."

It should be clear what to anyone what is going on, but Gareth always considered himself a charitable sort and explains anyway.


With Joxe's help, they are soon able to locate the fabric extruder. It's roughly the size of a desk, and weighs about 200kg.
Eddie
player, 51 posts
Thu 18 Aug 2016
at 17:34
  • msg #303

Re: Ship Repairs

In reply to JR (msg # 302):

Malcolm begins the process of producing the body bags. Once complete he asks for assistance using the bags.

"Where should we store them?"
JR
GM, 221 posts
Thu 18 Aug 2016
at 18:09
  • msg #304

Re: Ship Repairs

Eddie:
Malcolm begins the process of producing the body bags. Once complete he asks for assistance using the bags.

"Where should we store them?"


Joxe sighs. "We can put them in one of the low berths. It can be sealed until we decide what to do."
Hoot
player, 58 posts
Sat 20 Aug 2016
at 03:54
  • msg #305

Re: Ship Repairs

Gareth will help Malcolm store the bodies in the low berths. When he does so he will continue to wear his sealed environmental suit. He will also take the opportunity to give the bodies one final final search before putting them in the bags.

If there is time afterwords he will produce normal clothing and holsters for himself and crew members that don't have any.
Matt
player, 149 posts
Sun 21 Aug 2016
at 06:29
  • msg #306

Re: Ship Repairs

Brent looks for Poznan and Gorky, two systems mentioned by Joxe.
JR
GM, 222 posts
Sat 27 Aug 2016
at 22:31
  • msg #307

Re: Ship Repairs

Matt:
Brent looks for Poznan and Gorky, two systems mentioned by Joxe.


Those two systems are "up" the chain from Egg, the second and fourth systems out, respectively.

OOG: The Main Game Map has everything within 6 parsecs of Egg.
JR
GM, 223 posts
Sat 27 Aug 2016
at 22:33
  • msg #308

Re: Ship Repairs

Hoot:
Gareth will help Malcolm store the bodies in the low berths. When he does so he will continue to wear his sealed environmental suit. He will also take the opportunity to give the bodies one final final search before putting them in the bags.

If there is time afterwords he will produce normal clothing and holsters for himself and crew members that don't have any.


The bodies and their tattered suits are sealed and stored. There is nothing on either of them. Joxe sighs sadly as the berths are sealed. "Thank you for your help," she says to Gareth.
Matt
player, 152 posts
Mon 29 Aug 2016
at 03:44
  • msg #309

Re: Ship Repairs

Brent will look for information on Khesanadu.  In particular he's looking for refueling options since the map indicates no gas giant.
JR
GM, 226 posts
Mon 29 Aug 2016
at 05:33
  • msg #310

Re: Ship Repairs

Brent brings up the detailed information about Khesanadu; it is nearly a water world with oceans on about 80% of its surface.
This message was last edited by the GM at 05:34, Mon 29 Aug 2016.
Matt
player, 153 posts
Tue 30 Aug 2016
at 02:19
  • msg #311

Re: Ship Repairs

Brent calls down over the intercom.  "Joxe, if we go to Khesanadu can we refuel in the oceans?"
JR
GM, 227 posts
Tue 30 Aug 2016
at 03:08
  • msg #312

Re: Ship Repairs

Matt:
Brent calls down over the intercom.  "Joxe, if we go to Khesanadu can we refuel in the oceans?"


"Yes, we can," Joxe replies. "That's the next system coreward of us on the main."
Hoot
player, 59 posts
Tue 30 Aug 2016
at 04:12
  • msg #313

Re: Ship Repairs

Gareth nods before leaving to find something productive to do. If there is nothing else needing repairs or maintenance he will locate an empty bunk and get some much needed rest.
JR
GM, 228 posts
Tue 30 Aug 2016
at 04:38
  • msg #314

Re: Ship Repairs

Hoot:
Gareth nods before leaving to find something productive to do. If there is nothing else needing repairs or maintenance he will locate an empty bunk and get some much needed rest.


There are four staterooms on the upper deck, so Gareth has his pick. He lies down, and is soon fast asleep.
Eddie
player, 52 posts
Tue 30 Aug 2016
at 15:20
  • msg #315

Re: Ship Repairs

Malcolm speaks to Brent:

"Sir, is there something else I can assist with?"
Matt
player, 154 posts
Thu 1 Sep 2016
at 05:44
  • msg #316

Re: Ship Repairs

Brent nods.  "See if you can rustle up some food and hot drink Malcolm.  Joxe can probably help you with getting the galley started.  We can all use some food I am thinking."

He replied on the comm.

[Comm]
"Can you run the Jump drives Joxe?"
JR
GM, 229 posts
Thu 1 Sep 2016
at 14:09
  • msg #317

Re: Ship Repairs

"Yes, I can," Joxe replies.
Matt
player, 155 posts
Fri 2 Sep 2016
at 02:12
  • msg #318

Re: Ship Repairs

[Comm]

"How does that interface with setting a course?"
JR
GM, 230 posts
Fri 2 Sep 2016
at 03:11
  • msg #319

Re: Ship Repairs

"I would be glad to show you, right after we eat. Food will be served in the crew area in about ten minutes."

Anyone entering the crew area finds Veronica has been cleaning the remaining evidence of the slain crew and generally tidying up.
Matt
player, 156 posts
Tue 6 Sep 2016
at 03:57
  • msg #320

Re: Ship Repairs

"Ok, I can use some food.  I'll close things up here and come down to help."  Brent locked the controls and then headed to the galley area.
JR
GM, 231 posts
Tue 6 Sep 2016
at 04:47
  • msg #321

Re: Ship Repairs

Brent finds Malcolm, Veronica, and Joxe in the crew area. They have rearranged the furniture to better accommodate five people at the table. Veronica stands at the commissary unit. "What would you like, Brent? There are dishes on here I've never heard of, but there are some familiar ones, too."
Matt
player, 157 posts
Tue 6 Sep 2016
at 04:58
  • msg #322

Re: Ship Repairs

Brent nodded to Joxe and goes over to the food unit and picks one at random.  "Let's try this one.  I'm not sure what it is but let's be adventurous.  We're going to be experiencing a lot of new stuff in the near future."  He looked at Veronica; "How are you doing now?
JR
GM, 232 posts
Tue 6 Sep 2016
at 05:12
  • msg #323

Re: Ship Repairs

Matt:
Brent nodded to Joxe and goes over to the food unit and picks one at random.  "Let's try this one.  I'm not sure what it is but let's be adventurous.  We're going to be experiencing a lot of new stuff in the near future."  He looked at Veronica; "How are you doing now?


Veronica peers at the selection screen. "Frog legs? What's a frog?"
Matt
player, 158 posts
Tue 6 Sep 2016
at 20:27
  • msg #324

Re: Ship Repairs

Brent shakes his head. "Hopefully something edible and not too outre."
JR
GM, 233 posts
Tue 6 Sep 2016
at 22:25
  • msg #325

Re: Ship Repairs

Matt:
Brent shakes his head. "Hopefully something edible and not too outre."


"You've never seen a frog?" Joxe says with a laugh.
Eddie
player, 53 posts
Fri 9 Sep 2016
at 19:57
  • msg #326

Re: Ship Repairs

Malcolm eats the food in front of him fast and complete.

Sir, may I be excused? I would like to go rest in my bunk for a while. Please let me know if I can be of further assistance while out."
JR
GM, 234 posts
Fri 9 Sep 2016
at 20:55
  • msg #327

Re: Ship Repairs

Veronica finishes her meal at a more leisurely pace. When Malcolm leaves, she stands. "I think I will get some rest, too." With that, she takes her leave.
Matt
player, 159 posts
Sun 11 Sep 2016
at 05:50
  • msg #328

Re: Ship Repairs

Robert shakes his head and laughs.  "It's probably best that I don't know what a frog looks like before I try eating the legs."  He digs into the food finding savor in the difference.

"Everyone get some sleep if you can.  This course we are taking is well outside any normal transfer orbits used by our intersystem traffic.  We should be quite safe.  With help from Joxe I think we can set up some automatic warnings.  There is plenty of time before we reach the gas giant."
JR
GM, 236 posts
Sun 11 Sep 2016
at 15:21
  • msg #329

Re: Ship Repairs

"I can do that," Joxe says.

After the meal, she puts the dishes away, and turns to Brent. "Veronica helped me clear the other cabin," she points to the former couple's stateroom. "You're welcome to stay there."
Matt
player, 161 posts
Mon 12 Sep 2016
at 05:55
  • msg #330

Re: Ship Repairs

Brent finishes his meal and shakes his head.  "Well, that was interesting but not my favorite."  He looked to Joxe and nodded.  "Thank you Joxe, let's get the warnings set.  We have a good ten hours until we need to maneuver."
JR
GM, 237 posts
Mon 12 Sep 2016
at 13:21
  • msg #331

Re: Ship Repairs

Matt:
Brent finishes his meal and shakes his head.  "Well, that was interesting but not my favorite."  He looked to Joxe and nodded.  "Thank you Joxe, let's get the warnings set.  We have a good ten hours until we need to maneuver."


"You may get to experience a great many new things," Joxe replies.

After the meal, she takes him to the bridge and walks through the process of setting the appropriate navigation warnings in the computer. Other than a few stray rocks, there's nothing on the sensors anywhere close to their flight path.
Matt
player, 162 posts
Tue 13 Sep 2016
at 05:51
  • msg #332

Re: Ship Repairs

Brent smiles;  "I'm counting on it Joxe.  This ship alone is an experience no one in this system has seen in decades."  He pays particular attention to the settings for the navigation system, trying to understand how the ship works.  Finally when they are done he straightens up;  "Well, that was different.  This type of controls will take a good deal of getting used to for me."

Yawning he stretched a bit;  "A bit of sleep sounds good.  Can you rest Joxe?  All this must be overwhelming.  Do you need to talk?"
JR
GM, 238 posts
Tue 13 Sep 2016
at 13:17
  • msg #333

Re: Ship Repairs

Matt:
Brent smiles;  "I'm counting on it Joxe.  This ship alone is an experience no one in this system has seen in decades."  He pays particular attention to the settings for the navigation system, trying to understand how the ship works.  Finally when they are done he straightens up;  "Well, that was different.  This type of controls will take a good deal of getting used to for me."

Yawning he stretched a bit;  "A bit of sleep sounds good.  Can you rest Joxe?  All this must be overwhelming.  Do you need to talk?"


"You'll catch onto it soon enough."

At his offer to talk, Joxe shakes her head. "I just need to get some sleep. The ship will wake us up before we start the skimming run." She steps into her cabin and closes the hatch behind her.
Matt
player, 163 posts
Thu 15 Sep 2016
at 05:51
  • msg #334

Re: Ship Repairs

Brent smiles and nods.  "Sleep well then."  When Joxe closes the door behind her he turns and walks back to the bridge.  He looks around, checks the instruments and then takes a careful tour of the ship both to satisfy his curiosity and to make sure nothing is amiss.
JR
GM, 239 posts
Fri 16 Sep 2016
at 02:38
  • msg #335

Re: Ship Repairs

Matt:
Brent smiles and nods.  "Sleep well then."  When Joxe closes the door behind her he turns and walks back to the bridge.  He looks around, checks the instruments and then takes a careful tour of the ship both to satisfy his curiosity and to make sure nothing is amiss.


Everyone has chosen a cabin, and they are apparently asleep. The cargo has been neatly stacked and categorized. In all, the ship is squared away.
Matt
player, 164 posts
Fri 16 Sep 2016
at 03:00
  • msg #336

Re: Ship Repairs

Brent heads to the cabin chosen for him.  He pokes around in it, checking out the amenities and then lays down to sleep.  The alarm is set for 8 hours.
JR
GM, 240 posts
Fri 16 Sep 2016
at 03:23
  • msg #337

Refueling Run

Eight hours later, everyone is awakened by the ship's comm system:

"Your rest period has expired. On our present course, we will enter the planetary atmosphere to begin fuel skimming operations in seventy-two minutes. All systems are operating normally, and our trajectory is well within limits for refueling."
Matt
player, 165 posts
Tue 20 Sep 2016
at 00:33
  • msg #338

Refueling Run

Brent stretches and climbs from the bed.  He splashes some water on his face and heads to the galley.  Once there he brews up coffee or whatever hot, caffeinated beverage is available.
JR
GM, 241 posts
Tue 20 Sep 2016
at 01:27
  • msg #339

Refueling Run

The coffee he gets is much stronger than he's used to, with a nutty flavor. As he sits down, Vanessa appears from the lift.

"How is the coffee? It smells wonderful." She goes to the commissary and looks over the offerings. "I don't know what half of this is. What is a kolache?"
Matt
player, 166 posts
Tue 20 Sep 2016
at 05:53
  • msg #340

Refueling Run

"It's good, a bit unusual but good." Brent pours her another cup as he savors the unusual taste.  "Kolache?  I have no idea.  Hopefully it is better than frog's legs."  He laughs a bit at this last.  "How are you holding up Veronica?  Did you get some sleep?"
JR
GM, 242 posts
Tue 20 Sep 2016
at 13:20
  • msg #341

Refueling Run

"Um, well," Veronica muses over the offerings, selects something, and retrieves the plate from the unit when it is complete.

"I eventually drifted off," she says as she picks up what looks like a pastry. She bites into it, and smiles around it. "Oh, this is good," she says after the first bite. "It's hot, though. I think I'm okay. And you?"
Matt
player, 167 posts
Wed 21 Sep 2016
at 20:15
  • msg #342

Refueling Run

At Veronica's approval of the pastry Brent called one up as well.  "I'm fine, still a bit overwhelmed by the level of technology.  It's a once in a lifetime chance to see more beyond our system.  I just want to make sure of a way to give our people access to Lanthanum so that they can regain the stars as well."
JR
GM, 243 posts
Wed 21 Sep 2016
at 22:14
  • msg #343

Refueling Run

The pastry has some sort of meat filling in it. It's a bit spicy for Brent's taste, but it is tasty.

Veronica nods. "I don't know how Joxe will feel about coming back here. It's a risk to this ship, since it would likely be seized." She shrugs. "Of course, we don't know what's out there, either. We could have the same thing happen at the next system we visit." She grins. "Here we are, talking about jumping to other systems, and none of us have ever ridden through a jump in our lives."
Matt
player, 168 posts
Thu 22 Sep 2016
at 06:09
  • msg #344

Refueling Run

Brent eats the pastry carefully, hoping that his stomach will handle it.  "Yea, we almost need to find another ship, fix it up and bring it back here with a nice load of lanthanum.  I agree with Joxe wanted to keep her ship free.  Still, you are right.  Given that no one has recontacted us I'd guess that things are a howling wilderness beyond our system."
JR
GM, 245 posts
Thu 22 Sep 2016
at 18:36
  • msg #345

Refueling Run

"We certainly hope it is, at least," Veronica says darkly. "Given that we've heard nearly no radio traffic for what, a century?" She shrugs. "I don't think a interstellar society would be that quiet. Thing is, we have to be very careful to not break this ship. We damage something we can't fix, well..."
Hoot
player, 60 posts
Sat 24 Sep 2016
at 04:46
  • msg #346

Refueling Run

Gareth enters in time to catch the last few comments.

"A new ship and a load of parts sound like a fine idea. If Joxe's civilization has crumbled in the intervening years they probably won't miss either."

Gareth locates some kind of breakfast and sits down to eat.
JR
GM, 246 posts
Sat 24 Sep 2016
at 05:10
  • msg #347

Re: Refueling Run

Hoot:
Gareth enters in time to catch the last few comments.

"A new ship and a load of parts sound like a fine idea. If Joxe's civilization has crumbled in the intervening years they probably won't miss either."

Gareth locates some kind of breakfast and sits down to eat.


Most of the listed dishes are unfamiliar, but he is able to find a rather tasty meal.

"That is true," Veronica says. "My concern is, how will advanced technology have fared in two hundred years? Of course," she waves her hand, "this ship is one answer to that question."
Matt
player, 169 posts
Sat 24 Sep 2016
at 06:00
  • msg #348

Re: Refueling Run

Brent waves to Gareth as he enters and slides aside to make room. "If it's a howling wilderness I'm guessing we'll be dealing with societies that have regressed to barely spaceflight or even less.  It will be dangerous and we'll have to do more salvage than anything else."  He frowned at Veronica's comment. "Yes, this one ship is all that will keep us alive and fixing her will be hell with no operating support infrastructure.  We'll be cautious."
Eddie
player, 54 posts
Mon 26 Sep 2016
at 00:58
  • msg #349

Re: Refueling Run

Malcolm get up, bathed and dressed. He then straps his pistols to his waist and heads out to meet with the group.

Malcolm makes his way In and grabs the closest protein and sits to eat. Once done, he cleans up after himself and mentally prepares for a new day.

"Good morning, what to we have in store for today sir?"
Matt
player, 171 posts
Mon 26 Sep 2016
at 05:04
  • msg #350

Re: Refueling Run

Brent looks up as Malcom enters the room.  "Oh, just a bit of breakfast and then a fiery plunge into the atmosphere of a gas giant."
This message was last edited by the player at 04:56, Thu 29 Sept 2016.
JR
GM, 248 posts
Mon 26 Sep 2016
at 13:15
  • msg #351

Re: Refueling Run

Veronica grins at Brent's comment, then goes back to her meal.
Eddie
player, 55 posts
Mon 26 Sep 2016
at 15:13
  • msg #352

Re: Refueling Run

"Well then, what's the battle plan so that I can star preparing."
Matt
player, 172 posts
Thu 29 Sep 2016
at 04:57
  • msg #353

Re: Refueling Run

Brent smiles for a moment and then turns more serious.  "We've about an hour until we hit the upper atmosphere of the gas giant.  We'll make a skimming run to fill up our fuel tanks and then head toward the Jump point while refining the fuel.  After that... Jump!"
JR
GM, 249 posts
Thu 29 Sep 2016
at 06:14
  • msg #354

Re: Refueling Run

Veronica frowns. "Has anyone looked for the skimming stations? There are what, a few dozen of them? That would hurt if we hit one."
Hoot
player, 61 posts
Fri 30 Sep 2016
at 23:13
  • msg #355

Re: Refueling Run

"We don't even know if they are functional. Are we sure they are still there?"
JR
GM, 250 posts
Sat 1 Oct 2016
at 00:31
  • msg #356

Re: Refueling Run

Veronica nods. "Yes, they are still operational. I don't know what they take out, though."
Matt
player, 175 posts
Sat 1 Oct 2016
at 19:45
  • msg #357

Re: Refueling Run

Brent shook his head.  "They're extracting hydrogen for fuel as well as organics that are in the gaseous state in the gas giant atmosphere.  They should have beacons to help locate them and for traffic avoidance."
Hoot
player, 62 posts
Tue 11 Oct 2016
at 03:16
  • msg #358

Re: Refueling Run

"We'd better get a move on. These things probably won't loot themselves... or maybe they do this tech is all new to me."

After eating Gareth heads to bridge and takes a seat in one of the extra chairs to wait for things to develop.
Matt
player, 177 posts
Wed 12 Oct 2016
at 03:15
  • msg #359

Re: Refueling Run

Brent headed up to the bridge.  He scanned the spectrum for the beacons of the skimming stations and silently bemoaned the absence of his spacer's directions which would have ephemeris information for the stations.

"We'll just have to avoid the darn things.  I'll see if I can pick up their beacons."

This message was last edited by the player at 03:16, Wed 12 Oct 2016.
JR
GM, 254 posts
Wed 12 Oct 2016
at 04:01
  • msg #360

Re: Refueling Run

Brent and Gareth work for a few minutes, and they soon find Jora's navigation satellite system, which in turn, allows them to plot all of the spacecraft operating in Jora's gravity well. There are twenty-four navigation platforms, forty-three atmospheric platforms, six transport ships, and an even dozen science platforms orbiting the gas giant.

Even with all of that traffic, finding a safe orbit for skimming isn't difficult. The ship's navigation system suggests several flight paths, depending on the desired exit vector.

That, in turn, will depend on the jump destination, and the desired arrival vector...
Eddie
player, 56 posts
Wed 12 Oct 2016
at 11:56
  • msg #361

Re: Refueling Run

Malcolm is checking as many systems as possible to be sure that everything is working properly. Then proceeds to wait for all hell to break loose.
JR
GM, 255 posts
Wed 12 Oct 2016
at 13:20
  • msg #362

Re: Refueling Run

According to the computer and Malcolm's own observations, the ship is operating normally. It is very low on fuel, so you will need to refuel on this orbit, or risk running out.
Eddie
player, 57 posts
Thu 13 Oct 2016
at 13:43
  • msg #363

Re: Refueling Run

"Sir, we are running dangerously low on fuel."
Matt
player, 178 posts
Mon 17 Oct 2016
at 03:31
  • msg #364

Re: Refueling Run

Brent went through the calculations on different skimming courses.  He then plugged in the Jump tape for their next destination to determine the desired point at which they needed to be for the Jump.

looks up from the navigational display as Malcolm speaks up.  "Do we have enough to make the skimming maneuver Malcolm?"


Eddie
player, 58 posts
Mon 17 Oct 2016
at 16:03
  • msg #365

Re: Refueling Run

"We need to refuel this orbit or we will run out."
Hoot
player, 63 posts
Tue 18 Oct 2016
at 04:58
  • msg #366

Re: Refueling Run

Gareth pays close attention to his console, and prepares to assist in any way he can as others perform more servile tasks on "his" ship.
Matt
player, 180 posts
Fri 21 Oct 2016
at 23:34
  • msg #367

Re: Refueling Run

Brent looks down at the console and frowns.  "That's going to make it tight Malcolm.  We'll need to nurse the drives and run on aerodynamic lift and grav plates once in the atmosphere until we can process drive fuel.  At that point we should be home free."  He sets an initial course through the gas giant atmosphere that will take them through with minimum initial energy and then out with options that will all lead to their Jump point.

"All hands, we'll be entering the gas giant atmosphere in 30 minutes.  We're critically short on fuel so the skimming and processing will have to start immediately.  Divert initial fuel to the maneuver drives.  Engineering, are you ready?"

JR
GM, 258 posts
Sat 22 Oct 2016
at 03:07
  • msg #368

Re: Refueling Run

OOG: What tasks/positions are each of you taking on during the skimming run?
Matt
player, 181 posts
Sat 22 Oct 2016
at 03:14
  • msg #369

Re: Refueling Run

OOG: I think Brent will be at the pilot's console.
Hoot
player, 64 posts
Sat 22 Oct 2016
at 23:57
  • msg #370

Re: Refueling Run

OOG: I'm guessing the ships owner will be in the captains chair, so Gareth will take whatever seat remains.
JR
GM, 259 posts
Sun 23 Oct 2016
at 00:38
  • msg #371

Re: Refueling Run

Veronica takes the Engineering station in the after hull to monitor the refueling operations. A few minutes after Brent's announcement, Joxe arrives in Engineering to assist Veronica. Brent, Gareth and Malcolm occupy the bridge seats as the ship descends into the upper reaches of Jora's atmosphere.

Meteorological data, obtained from querying the local navigation satellites, flows across the ship's displays, showing areas of turbulence in their flight path. Brent has chosen a flight path/orbit that takes them well away from the orbiting platforms, since they are clustered along Jora's equator to take advantage of the planet's rotation for the arriving and departing tankers. The ship's orbit is inclined at 35 degrees to the equator, keeping them clear of the busier orbits.

Jora's bands of brown and gray resolve into gray canyons lit by frequent lightning flashes. The ship bursts through dense bands of cloud, her scoops wide open as the hypersonic airstream screams past its hull. The turbulence overcomes the ship's inertial dampers at times, making their seat harnesses snug down tightly to keep them in place.

Finally, Veronica announces the fuel tanks are full, and the maneuver drive comes online to bring the ship out of the skimming run with velocity enough to take them to the hundred diameter limit.

"So," Joxe says over the intercom. "Where are we going?"
Matt
player, 183 posts
Mon 24 Oct 2016
at 01:52
  • msg #372

Re: Refueling Run

Brent is tense but in control as the ship makes the skimming run.  He relaxes a bit as the first bit of fuel flows aboard giving them margin for their M-drive.  Once they start to pull out of the atmosphere he sets the course for the 100D limit.

"I say we jump to Khesanadu.  It has no gas giant but we can refuel in the oceans.  That is on the way to Poznan and Gorky.  I believe you mentioned them earlier Joxe."
JR
GM, 260 posts
Mon 24 Oct 2016
at 03:29
  • msg #373

Re: Refueling Run

"Yes," Joxe replies. "Khesanadu is, or was, basically just the starport. If it wasn't on the X-boat route and on the main, I doubt anyone would have bothered. The surface is pretty stormy, so refueling there will be a challenge if the starport isn't working."
Matt
player, 184 posts
Mon 24 Oct 2016
at 05:21
  • msg #374

Re: Refueling Run

Brent punched in the course. "Khesanadu it is then.  Everyone stand by for Jump once we hit the 100D limit.  Veronica, Joxe please give the Jump drive a careful check."
JR
GM, 261 posts
Mon 24 Oct 2016
at 14:46
  • msg #375

Outbound from Jora

"Will do," the replies come back from Joxe and Veronica.

OOG: The outbound run to the jump point will take about nine hours. What will each of you being doing during that time?
Eddie
player, 59 posts
Mon 24 Oct 2016
at 15:42
  • msg #376

Outbound from Jora

I will be monitoring ship vitals and resting/eating while I can.
JR
GM, 262 posts
Mon 24 Oct 2016
at 17:41
  • msg #377

Re: Outbound from Jora

Eddie:
I will be monitoring ship vitals and resting/eating while I can.


Malcolm settles into his seat, working with the ship's computer to configure his station to his liking. Lunchtime comes and goes, and he sits down again to check the ship's status panel.

The ship sweeps around Jora's limb, and the system primary comes into view. A few minutes later, the comm screen begins displaying a video broadcast tagged with a priority marker. It's a news report from TGN, one of the Egg System's major news networks.

"Good day from the TGN News Center," the blonde news anchor says, her normally smiling face set in as serious a look as she can probably manage. "The rogue ship that has kidnapped four spacers still remains at large. Jora's science satellite network has continued to track the vessel as it dipped into Jora's atmosphere. The latest projections show that it will exit the atmosphere within the hour, but authorities have not released the ship's probable destination. The ship is thought to be a relic from the pre-Collapse era, and should be considered armed and extremely dangerous."
Matt
player, 185 posts
Tue 25 Oct 2016
at 01:52
  • msg #378

Re: Outbound from Jora

Brent will remain mostly on the bridge monitoring sensors and comms as well as familiarizing himself with the controls.
JR
GM, 263 posts
Tue 25 Oct 2016
at 02:23
  • msg #379

Re: Outbound from Jora

Matt:
Brent will remain mostly on the bridge monitoring sensors and comms as well as familiarizing himself with the controls.


Brent also sees the TGN broadcast on his comms repeater, since he is manning the captain's station.
Matt
player, 186 posts
Wed 26 Oct 2016
at 01:21
  • msg #380

Re: Outbound from Jora

"What do you think of that Malcolm?  We're famous criminals."  He pipes the news feed through the rest of the ship.  He'll increase boost on the M drive if possible to throw off any calculated intercepts.
Hoot
player, 65 posts
Wed 26 Oct 2016
at 05:29
  • msg #381

Re: Outbound from Jora

"They think we're kidnapping victims. When we return we need to spin this the right way."
Matt
player, 187 posts
Wed 26 Oct 2016
at 06:32
  • msg #382

Re: Outbound from Jora

"Our former captain certainly went nuts."
JR
GM, 264 posts
Thu 27 Oct 2016
at 04:24
  • msg #383

Re: Outbound from Jora

Matt:
"What do you think of that Malcolm?  We're famous criminals."  He pipes the news feed through the rest of the ship.  He'll increase boost on the M drive if possible to throw off any calculated intercepts.


Veronica keys her comm. "You do know that we're about twice as fast as anything else out here, right?" She turns to Joxe. "I think you're a pirate. Do you want an eyepatch?"

"A what?" Joxe looks confused. "What does an eyepatch have to do with being a pirate?"

"You apparently didn't watch old Solomani vids."

"No, I saw a few, but the references were so odd. Like that one."
Matt
player, 188 posts
Fri 28 Oct 2016
at 02:45
  • msg #384

Re: Outbound from Jora

Ken keys a reply to Veronica.  "Unless we blunder into something I'm not too worried about getting to the 100D limit.  I've made a couple of course changes to confuse things a bit."
JR
GM, 265 posts
Fri 28 Oct 2016
at 03:28
  • msg #385

Re: Outbound from Jora

"Veronica says we're probably pretty safe from that. Besides, our sensors are a *lot* better."
Eddie
player, 60 posts
Sat 29 Oct 2016
at 19:46
  • msg #386

Re: Outbound from Jora

In reply to Hoot (msg # 381):

"I have been accused of many thinks in life, most of which were true."

Malcolm proceeds to continue focusing on the task at hand
JR
GM, 266 posts
Sat 29 Oct 2016
at 20:15
  • msg #387

Jump to Khesanadu

Eight hours and fifty-four minutes later, the ship reaches the hundred diameter point from Jora. Everything seems ready, and Joxe verifies that the ship is ready to jump.

A few seconds later, the jump drive engages. Everyone is struck by the sensation of their stomach being squeezed from the inside out, and you all feel like you're falling for a few seconds.

OOG: Roll against your Constitution for jump sickness (+2, CON score or less to not be sick)

"Oh, crap," Joxe says from her position in Engineering. "I forgot. Here, use this towel while I find some more to wipe the floor."

"Sorry," Veronica mumbles.

Anyone who looks outside the bridge windows sees streams of multi-colored electrical arcs crawling over a curved, ethereal field about a meter clear of the ship's hull. Beyond is... nothing. No color, no definition, just - nothing.
This message was last edited by the GM at 20:19, Sat 29 Oct 2016.
Matt
player, 189 posts
Mon 31 Oct 2016
at 06:07
  • msg #388

Jump to Khesanadu

Brent remains wary as they maneuver through the atmosphere of the gas giant and accelerate out toward open space.  He works diligently with the sensors and controls to understand the capabilities of the ship and is continually amazed.  When they reach the 100D limit and everyone acknowledges he engages the Jump drive and holds his breath.

The transition is unexpected and unsettling but Brent manages to control his insides.  He gazes with wonder at the colors outside the window and then calls out on the intercom.  "All stations, we are in Jump.  Is everyone ok?  Any problems?"


01:03, Today: Matt rolled 8 using 3d6.  Con Check +3 (TN 14).
Hoot
player, 66 posts
Tue 1 Nov 2016
at 02:35
  • msg #389

Jump to Khesanadu

ooc: 21:29, Today: Hoot rolled 15 using 3d6.  con check. I'll bet that is a fail.

Gareth becomes ill, but hopefully manages to stay seated.
JR
GM, 267 posts
Tue 1 Nov 2016
at 13:25
  • msg #390

Re: Jump to Khesanadu

Hoot:
ooc: 21:29, Today: Hoot rolled 15 using 3d6.  con check. I'll bet that is a fail.

Gareth becomes ill, but hopefully manages to stay seated.


After a few minutes of sitting quietly, Gareth recovers from a bout of nausea and vertigo - without losing his lunch.
Eddie
player, 61 posts
Tue 1 Nov 2016
at 13:37
  • msg #391

Re: Jump to Khesanadu


08:36, Today: Eddie rolled 17 using 3d6.  Con roll.

Malcolm probably feels the pain....
JR
GM, 268 posts
Tue 1 Nov 2016
at 13:52
  • msg #392

Re: Jump to Khesanadu

Eddie:
08:36, Today: Eddie rolled 17 using 3d6.  Con roll.

Malcolm probably feels the pain....


Malcolm makes it to the nearest fresher in time to not make a mess on the deck. After a few minutes, though, the nausea and vertigo passes.
JR
GM, 269 posts
Tue 1 Nov 2016
at 13:57
  • msg #393

Re: Jump to Khesanadu

"I hate to tell you this," Joxe broadcasts over the comm, "but the emergence is a lot worse than this. The good news is, we may have some meds that can help, if they're still good. We have, on average, 168 hours to go before we emerge. The computer will alert us about five minutes before, but there's no way to predict the time more closely."
Matt
player, 190 posts
Wed 2 Nov 2016
at 03:22
  • msg #394

Re: Jump to Khesanadu

Brent took stock of the status of the crew.  "Joxe, is there anything to do during the period of Jump?  Do we need to pilot the ship?"
JR
GM, 270 posts
Wed 2 Nov 2016
at 03:42
  • msg #395

Re: Jump to Khesanadu

Matt:
Brent took stock of the status of the crew.  "Joxe, is there anything to do during the period of Jump?  Do we need to pilot the ship?"


"No, the jump can't be changed once it's initiated. We just have to wait until we drop out on the other side. Even the field is pretty much maintenance free. Once it's charged, it stays that way as long as the grid and the capacitors are intact."

"There's always maintenance to be done, and we still need to finish our inventory and store the supplies. We were in a hurry when we packed, and I didn't get a chance to actually check everything."
Matt
player, 191 posts
Thu 3 Nov 2016
at 05:15
  • msg #396

Re: Jump to Khesanadu

Ken locks down the controls, stands and stretches.  He replies to Joxe. "Well, let's get to know the ship and train on the operation while we have the leisure.  You'll have to point out what maintenance needs to be done.  We have a fair technical skill set but no experience with your more advanced technology."
This message was last edited by the player at 05:30, Sat 05 Nov 2016.
JR
GM, 271 posts
Thu 3 Nov 2016
at 14:01
  • msg #397

Re: Jump to Khesanadu

Joxe appears at the bridge hatch just as Brent stands. "That's a good idea. The computer can present simulated issues and emergencies, and generally bring everyone up to speed on her systems. By the way, we didn't get around to officially naming this ship. What do you want to call her?"

OOG: Everyone can pick one new (or refresh an existing) ship-related specialty to work on while in Jump. The specialties are restricted to equipment and processes this ship has or uses. (No meson gun training - sorry.) Two weeks of training, and that's eight hours per day in the sims, will gain skill level 1. Skill level 2 is an additional six weeks, plus time actually performing the skill. Skill level 3 is another twelve weeks, plus a full year of experience to learn.

If you have a ship-related skill, it will take a week of study for each skill level to bring you up to par for the higher tech ship. You've all seen examples of this tech and are basically familiar with the theory, so it's not a huge leap to become proficient.
Hoot
player, 67 posts
Sat 5 Nov 2016
at 00:49
  • msg #398

Re: Jump to Khesanadu

ooc: Gareth spends the week increasing his xenophobia to modern standards.

Gareth will focus on improving his starship engineering skill while on aboard. He will carefully take note of where onboard the ship's AI or computer hardware is stored if he sees it while moving about the ship to study its inner workings.
JR
GM, 272 posts
Sat 5 Nov 2016
at 01:29
  • msg #399

Re: Jump to Khesanadu

Hoot:
ooc: Gareth spends the week increasing his xenophobia to modern standards.

Gareth will focus on improving his starship engineering skill while on aboard. He will carefully take note of where onboard the ship's AI or computer hardware is stored if he sees it while moving about the ship to study its inner workings.


OOG: Okay, I forgot we were using GURPS. You need one week per skill point you've put into your skills to upgrade them to the new tech level. The new training is the same, except it refers to points invested in the skill, not skill levels. Sorry for my confusion.

It might be better to start a new skill entry with the skill that you're upgrading to TTL-12 (GTL-10 - I think), and track the refresher training that way.

IG: Gareth picks up the basics of the new tech quickly. There's not much new tech, just some pretty cool improvements to what he's studied before. The computer's core is located in the Engineering section, and there are all sorts of processor nodes all over the ship to control the ship's systems.
Matt
player, 192 posts
Sat 5 Nov 2016
at 05:30
  • msg #400

Re: Jump to Khesanadu

Brent looks with surprise as Joxe as she mentions that the ship has no name.  "Well, if you didn't name her then how about 'Wanderer'?  I'm thinking that is what we are going to be doing with her for the foreseeable future."  He glances around at the bridge.  "I'm going to work on learning how to fully pilot her.  There is a lot to learn and it's probably going to take weeks of work for me to get back up to speed with the more advanced controls. Also, I want to run drills with the crew and make sure we at least know where to go and what to do in emergencies like fires and such."

OOC: Brent has 4 points in pilot so I'd guess he'll need 4 weeks of training to be fully proficient at the higher TL.

As well as maintenance and learning we'll also practice emergency drills.

JR
GM, 278 posts
Mon 21 Nov 2016
at 05:35
  • msg #401

Emergence at Khesanadu

The week in jump passes quickly, as everyone is occupied with training, both in their specialties, and in Wanderer's systems. Brent and Joxe hold several emergency drills, covering decompression, abandoning ship, firefighting, systems failures, and fuel leaks.

The emergence alert finds the crew sitting together in the lower common area at the evening meal. "Emergence in approximately fifteen minutes," the computer intones after the unique alert signal has sounded.
Matt
player, 196 posts
Wed 23 Nov 2016
at 09:26
  • msg #402

Emergence at Khesanadu

Brent looks about.  "Let's finish quickly and be at your stations in five minutes."  He hurriedly eats and stands.  "What can we expect from the emergence Joxe?"
JR
GM, 279 posts
Wed 23 Nov 2016
at 14:26
  • msg #403

Re: Emergence at Khesanadu

Matt:
Brent looks about.  "Let's finish quickly and be at your stations in five minutes."  He hurriedly eats and stands.  "What can we expect from the emergence Joxe?"


"I..." Joxe starts, and then Veronica lifts up an injector from beside her plate.

"I have the meds right here," Veronica puts in, earning her a look and a grin from Joxe.

"If you need medication," Joxe says repressively, "Miss Pukes-a-lot will be glad to zap you."

Veronica sticks out her tongue, and then presses the injector to her arm. "All done. Anyone else?"

"We have the nav data, but it's well out of date. So, we need to be ready to dodge or fight the second we emerge." Joxe shrugs. "We can't jump back out; we will have to face whatever we find."
Matt
player, 198 posts
Thu 24 Nov 2016
at 06:37
  • msg #404

Re: Emergence at Khesanadu

Brent shook his head.  "No drugs thank you.  I'll rough it out if necessary."  He looked at Joxe.  "I'll unlock the controls and start boosting immediately.  Even if there are no threats we can use the vector to work our way in system."
JR
GM, 280 posts
Thu 24 Nov 2016
at 15:11
  • msg #405

Re: Emergence at Khesanadu

Matt:
Brent shook his head.  "No drugs thank you.  I'll rough it out if necessary."  He looked at Joxe.  "I'll unlock the controls and start boosting immediately.  Even if there are no threats we can use the vector to work our way in system."


"We will emerge at about three light seconds from the planet, and we will have to land at some point." Joxe shrugs. "We have to hope no one is waiting for us."
Matt
player, 199 posts
Fri 25 Nov 2016
at 06:43
  • msg #406

Re: Emergence at Khesanadu

"Well, in my mind we take a far orbit and examine things first before closing for a landing." He glanced at his watch to ensure that they still had time before emergence.  "How much do you know of the planet, at least back... well, before you were frozen?"
Eddie
player, 64 posts
Fri 25 Nov 2016
at 18:09
  • msg #407

Re: Emergence at Khesanadu

Malcolm prepares himself for immediate action once we arrive.

Malcolm says:

"What kind of environment are we expecting ther? Hostile?"
JR
GM, 281 posts
Fri 25 Nov 2016
at 21:31
  • msg #408

Re: Emergence at Khesanadu

Eddie:
Malcolm prepares himself for immediate action once we arrive.

Malcolm says:

"What kind of environment are we expecting ther? Hostile?"


Joxe pulls up a holographic display that floats over the table. A blue orb hangs suspended there, rotating slowly. There are a few irregular brown and green splotches scattered over the globe.

"Khesanadu is a fairly average planet. The surface pressure is about fifteen percent above average, but the gravity and atmospheric mix are close to standard. Given the surface is mostly covered with water, though, it has a reputation for some really severe storms. It has - or had - a good starport, and there are no gas giants. So, if the starport isn't operational, we will have to land."

Veronica stares at the display. "I've never actually seen a planet you could live on," she says. "There are none in the Egg System."

Joxe looks startled. "Really? None of you have ever been on a planet?"
Matt
player, 200 posts
Sat 26 Nov 2016
at 03:42
  • msg #409

Re: Emergence at Khesanadu

Bent looked at the images in the holo display with great interest.  It was fascinating in a macabre sort of way seeing a planet that had weather of all things.  "No, none of us have ever been what you might call outside without a pressure suit.  We have some open spaces in the domes and habitats, the big agricultural stations are a couple klicks long and 500 meters or more across but even they have no weather."  He shook his head.  "It will be... odd and probably a bit unsettling to be in the open like that."
Hoot
player, 69 posts
Fri 2 Dec 2016
at 03:59
  • msg #410

Re: Emergence at Khesanadu

Gareth re-secures himself on the bridge and waits for what will surely be immanent disaster.

"Living on planets is a rather outdated concept. Lets take what we need and go."
JR
GM, 283 posts
Fri 2 Dec 2016
at 14:55
  • msg #411

Re: Emergence at Khesanadu

Matt:
Bent looked at the images in the holo display with great interest.  It was fascinating in a macabre sort of way seeing a planet that had weather of all things.  "No, none of us have ever been what you might call outside without a pressure suit.  We have some open spaces in the domes and habitats, the big agricultural stations are a couple klicks long and 500 meters or more across but even they have no weather."  He shook his head.  "It will be... odd and probably a bit unsettling to be in the open like that."


"You will be fine," Joxe says. "We should be able to avoid the weather easily enough, since we are coming in from orbit. Otherwise, it's probably close to being in the habitat."
JR
GM, 284 posts
Fri 2 Dec 2016
at 14:56
  • msg #412

Re: Emergence at Khesanadu

Hoot:
Gareth re-secures himself on the bridge and waits for what will surely be immanent disaster.

"Living on planets is a rather outdated concept. Lets take what we need and go."


"Don't knock it until you've experienced it," Joxe says with a smile. "I agree that we don't need to linger, though."
JR
GM, 285 posts
Fri 2 Dec 2016
at 15:09
  • msg #413

Arrival at Khesanadu

With a gentle shudder, Wanderer's jump drive disengages, returning the ship to normal space. As predicted, the emergence translation is more disorienting than entering jump, but everyone manages to hold their last meal in place.

"Engineering is all good," Veronica reports from her station in Engineering. "We didn't break anything."

The bridge crew's passive sensors are online, and they begin displaying data from across the electromagnetic spectrum. Khesanadu is immediately visible as a bright blue orb about three light minutes away. Closer in, one of the planet's three moons hangs against the spangled blanket of stars.

A minute passes, and the visual data updates; more planets are plotted, matching the system map stored in the ship's database. However, the radio spectrum is silent; from voice and data frequencies through active radars', there is nothing.
Matt
player, 202 posts
Tue 6 Dec 2016
at 05:17
  • msg #414

Re: Arrival at Khesanadu

Brent sighs in relief as the make the transition back to normal space. "Good news Veronica, thanks.  Stand by for maneuvering." He lets the ship coast for a while as they scan the system.  After a while he frowns.  "It's all silent.  Something bad happened here.  We'll stay on passive mode and make our way to the planet unless anyone has a better idea."

OOC: is there a gas giant from which we can refuel?
JR
GM, 286 posts
Tue 6 Dec 2016
at 06:15
  • msg #415

Re: Arrival at Khesanadu

Matt:
OOC: is there a gas giant from which we can refuel?


OOG: Nope.
Hoot
player, 70 posts
Thu 8 Dec 2016
at 05:09
  • msg #416

Re: Arrival at Khesanadu

"This... is not what we were expecting. None the less we could turn this to our advantage. If everyone is dead we may be able to take what we need unmolested"

While the ship moves towards the planet Gareth will use the ships sensors to scan for signs of life, at least in tact ruins.
JR
GM, 287 posts
Fri 9 Dec 2016
at 14:40
  • msg #417

Re: Arrival at Khesanadu

Hoot:
"This... is not what we were expecting. None the less we could turn this to our advantage. If everyone is dead we may be able to take what we need unmolested"

While the ship moves towards the planet Gareth will use the ships sensors to scan for signs of life, at least in tact ruins.


Wanderer continues inbound on her last vector; she will hit atmosphere in about forty minutes.

OOG: Does Gareth use active sensors, or just the passives?
Matt
player, 203 posts
Sat 10 Dec 2016
at 05:03
  • msg #418

Re: Arrival at Khesanadu

Ken shakes his head as he recalls the make up of the system.  "We'll have to land to refuel using water at least.  The other option is to spend weeks chopping ice from comets unless we have specialize refueling equipment."  He guides the ship in toward a remote landing place near water.
Hoot
player, 71 posts
Tue 13 Dec 2016
at 04:21
  • msg #419

Re: Arrival at Khesanadu

OOC: If there is time then both. Other wise he will use active.
JR
GM, 288 posts
Tue 13 Dec 2016
at 14:47
  • msg #420

Re: Arrival at Khesanadu

Gareth powers up Wanderer's radar, and it immediately picks up debris in orbit around the planet's moon. The ship continues on its inbound vector for another five minutes... and then an alert signal sounds on the comm panel.

"Attention, unknown starship. You are entering a restricted area. Please respond with a valied transponder code." The broadcast is on the general emergency frequency.
Matt
player, 204 posts
Thu 15 Dec 2016
at 15:33
  • msg #421

Re: Arrival at Khesanadu

Brent glances at Joxe.  "Do you know anything about this?"

OOC: What is the name of our ship again?  I'll answer the hail but figured a name is always good.
JR
GM, 289 posts
Thu 15 Dec 2016
at 16:11
  • msg #422

Re: Arrival at Khesanadu

Matt:
Brent glances at Joxe.  "Do you know anything about this?"

OOC: What is the name of our ship again?  I'll answer the hail but figured a name is always good.


OOG: Wanderer.

IG: "No," Joxe replies over the comm. "The last time I was here, the SATC (she pronounces it sat-cee) was still operational. There was a starport, and a downport, too. You should be able to bring up the system details in the navigation screen. It's not current, of course, but it will give you an idea of what is - was - here."
Hoot
player, 72 posts
Sat 17 Dec 2016
at 00:57
  • msg #423

Re: Arrival at Khesanadu

"We should back off until we know whats going on. I'm not interested in being shot down."

Gareth will attempt to direct the ship's scanners towards the source of the transmission.
JR
GM, 290 posts
Sat 17 Dec 2016
at 01:50
  • msg #424

Re: Arrival at Khesanadu

Gareth steers the active array in that direction, but whatever it is, it's too far out to get a return from. His passive sensors are more informative - in a way. The planet is surrounded by a cloud of debris of all shapes and sizes. Some of it is larger than Wanderer herself. He only detects the active transmission, but he can't pick out where it's coming from in all of the debris.
Eddie
player, 65 posts
Sat 17 Dec 2016
at 22:55
  • msg #425

Re: Arrival at Khesanadu

"We should prepare ourselves for a fight. Better to be ready than caught by surprise."

Malcolm will prepare whatever for if defense available that will not trigger a reaction from enemy sensors.
JR
GM, 291 posts
Sun 18 Dec 2016
at 01:52
  • msg #426

Re: Arrival at Khesanadu

Eddie:
"We should prepare ourselves for a fight. Better to be ready than caught by surprise."

Malcolm will prepare whatever for if defense available that will not trigger a reaction from enemy sensors.


Wanderer has a laser turret, and a missile turret with three ready missiles with standoff bomb-pumped laser warheads. Unfortunately, she is poorly armored against such weapons.
This message had punctuation tweaked by the GM at 01:58, Sun 18 Dec 2016.
Matt
player, 205 posts
Sun 18 Dec 2016
at 02:28
  • msg #427

Re: Arrival at Khesanadu

Brent looks at the returns from the active sensors and then calls out. "I can run the guns but piloting will suffer.  Can anyone else man the turret?  You can set up a console and do it remotely from here I would think." He brings up the navigational information from the archives that Joxe had mentioned.  "Shut down the active scans Gareth.  We're not seeing anything that matches and they will make us a target in the meantime."

He checked the transponder to make sure that they were squawking something.  He did not turn the transponders on yet.  "Traffic control this is Wanderer.  Please give us a safe vector."  Brent thrusted gently to change their course once the active sensors were off.  That might help if they were targeted.  "See if you can get a direction on that signal Gareth.  I'll look at the old records to see if I can figure out what might be talking to us after all these years.  I'm afraid it might be something automatic given that things were so silent in the system until we went active."

OOC: Brent will see what he can piece together from any kind of DF info they can get on the challenging signal.
JR
GM, 292 posts
Sun 18 Dec 2016
at 03:05
  • msg #428

Re: Arrival at Khesanadu

Matt:
He checked the transponder to make sure that they were squawking something.  He did not turn the transponders on yet.  "Traffic control this is Wanderer.  Please give us a safe vector." 

The transmission repeats itself, word for word.


OOC: Brent will see what he can piece together from any kind of DF info they can get on the challenging signal.


In planetary orbit... somewhere.
Matt
player, 206 posts
Sun 18 Dec 2016
at 03:51
  • msg #429

Re: Arrival at Khesanadu

OOC: Well, if they broadcast again we can triangulate on them at least.  I assume that they used radio...
JR
GM, 293 posts
Sun 18 Dec 2016
at 03:56
  • msg #430

Re: Arrival at Khesanadu

Matt:
OOC: Well, if they broadcast again we can triangulate on them at least.  I assume that they used radio...


OOG: Using the ship's motion to triangulate, you get a position in planetary orbit at somewhere between low orbit and 10,000km. It's not enough of an angle to narrow it any further. The transmission is at 15.012 gHz.
Matt
player, 207 posts
Sun 18 Dec 2016
at 05:05
  • msg #431

Re: Arrival at Khesanadu

Brent will see if anything might be out along that bearing from the records.

OOC: 15.01 GHz?  IAD is 121.5 MHz...
JR
GM, 294 posts
Sun 18 Dec 2016
at 05:10
  • msg #432

Re: Arrival at Khesanadu

Matt:
Brent will see if anything might be out along that bearing from the records.

From the Wanderer's sensor logs, the planet's space traffic control center was in a 5,000km orbit, and should be more or less on that bearing.



OOC: 15.01 GHz?  IAD is 121.5 MHz...


OOG: VHF is way too short ranged for space based communications. Ergo the higher bands.
Matt
player, 208 posts
Sun 18 Dec 2016
at 05:28
  • msg #433

Re: Arrival at Khesanadu

OOC: Works for me!
JR
GM, 296 posts
Fri 23 Dec 2016
at 14:54
  • msg #434

Re: Arrival at Khesanadu

with Brent piloting, Malcolm manning the weapons station, and Gareth running the sensors, Wanderer continues toward planetary orbit. The challenge repeats itself at five minute intervals, but Gareth's instruments don't detect any other emissions.

As they move closer, they begin to encounter clusters of debris. The ship's navigation logs show where the planetary satellite network and space stations were, and the debris correlates with their former locations.

"They blew this place to dust bunnies," Joxe says over the comm. "Everyone's gone."
Matt
player, 210 posts
Sat 24 Dec 2016
at 00:26
  • msg #435

Re: Arrival at Khesanadu

As they proceed toward the planet Brent is able to make a guess at the location of the signal.  "I'd say it was the traffic control center." He grows quiet as they encounter debris. "It was a major battle for sure.  Someone took this all out with a frightening thoroughness.  I'm surprised that the space control station is still active.  We're certainly not going to find anyone alive unless they are at that station or on the planetary surface."

Brent frowned.  "The signal seems to be on automatic.  There was no response to our transmission.  Light them up again with the active sensors along the bearing to the station.  Turn the sensors back off once we get a good look at things along that bearing.  Try not to broadcast too widely on other bearings to prevent telling everyone where we are at.  Let's see what we have."
This message was last edited by the player at 00:28, Sat 24 Dec 2016.
JR
GM, 297 posts
Sat 24 Dec 2016
at 03:30
  • msg #436

Re: Arrival at Khesanadu

The radar is only good for about 30,000km or so, and all it's picking up is more debris, some of it larger than the Wanderer.

Finally, the radar and DF steers pay off - a small installation about twice Wanderer's size appears on the radar, right on 5,000km altitude from the planet surface. The only emissions from the station is the radio signal - at least that's all that can be detected at this range...
Matt
player, 211 posts
Wed 28 Dec 2016
at 06:21
  • msg #437

Re: Arrival at Khesanadu

Brent brings up the object on the screen and looks at it for a moment. "Let's go silent and I'll do a burn to bring us close enough for a visual from another orbit.  That the thing, whatever it is doesn't scan us is odd.  Perhaps the thing is on automatic.  There are no other signs of active technology."  He looks about and grins; "Anybody going to talk me out of something foolish?"
Hoot
player, 74 posts
Thu 29 Dec 2016
at 05:51
  • msg #438

Re: Arrival at Khesanadu

"No you're right of course. By all means go down and investigate, and we'll monitor from the safety of the ship."
JR
GM, 298 posts
Thu 29 Dec 2016
at 06:09
  • msg #439

Re: Arrival at Khesanadu

Veronica and Joxe both laugh at the commentary, but decline to add anything to it.
This message was last edited by the GM at 06:10, Thu 29 Dec 2016.
Matt
player, 212 posts
Thu 29 Dec 2016
at 08:43
  • msg #440

Re: Arrival at Khesanadu

Brent glances at the two women and smiles. "Ok, buckle in and prepare for attack in case they are really serious about the warnings."  He flips on the weapon systems and brings them up so that they will at least be available.  Then Brent thrusts carefully to bring the ship around from a different direction.
JR
GM, 299 posts
Thu 29 Dec 2016
at 14:46
  • msg #441

Re: Arrival at Khesanadu

Wanderer passes behind the station and drops below it's orbit to approach from planetside. The passive sensors pick up a fair amount of scattered debris, and the crew hears at least one solid hit on the hull near the bridge. Joxe reports no damage, using the external cameras to scan the site.

Finally, they match vectors with the station. They are about 20km behind and below the station. The only detected emissions are the repeating, automated challenge on the emergency frequency.
This message was last edited by the GM at 23:58, Sat 03 Feb 2018.
Matt
player, 213 posts
Sat 31 Dec 2016
at 06:19
  • msg #442

Re: Arrival at Khesanadu

Brent shook his head.  "That was some battle to spread this kind of junk this far and wide.  Imagine what it was like during the battle.  This was what is left after 100 years of decaying orbits."  He peered at the station.  "It looks dead to me.  Do we have anything on IR showing heat sources for a power plant?"
JR
GM, 300 posts
Sat 31 Dec 2016
at 15:40
  • msg #443

Re: Arrival at Khesanadu

Matt:
Brent shook his head.  "That was some battle to spread this kind of junk this far and wide.  Imagine what it was like during the battle.  This was what is left after 100 years of decaying orbits."  He peered at the station.  "It looks dead to me.  Do we have anything on IR showing heat sources for a power plant?"


OOG: Private messages are out to Gareth and Malcolm ;-)
Hoot
player, 75 posts
Thu 5 Jan 2017
at 05:28
  • msg #444

Re: Arrival at Khesanadu

Gareth reports what he picks up on the ship's sensors... this time.

"Gareth's sensors pick up what the computer says is a small, 1MW range, fusion plant in the station. It's running at what has to be minimum output. There are no other emissions except for the radio signal."

Gareth will also preform a visual scan using the ship's cameras. If possible he will pull up the visuals on everyone's displays.
Matt
player, 214 posts
Thu 5 Jan 2017
at 06:04
  • msg #445

Re: Arrival at Khesanadu

Brent glanced over at Gareth.  "If they're running at minimum power that would be consistent with something running in automatic caretaker mode.  At least they're not powering up weapons or sensors.  Do you pick up much heat from the station?  That might be indicative of life support."
JR
GM, 301 posts
Thu 5 Jan 2017
at 14:34
  • msg #446

Re: Arrival at Khesanadu

Gareth drops the visual feed from the forward cameras into the main display. "It looks pretty good," Joxe says from engineering. "Especially considering everything else is a cloud of junk."
Eddie
player, 66 posts
Sat 7 Jan 2017
at 16:42
  • msg #447

Re: Arrival at Khesanadu

Malcolm states:

"it seems satellites and other orbital installations were destroyed somewhere around 200-250 years ago. Wanderer visited this system only a year or so before it was destroyed. The detailed scan information wasn't retained, but there is a listing of what was detected, with the corresponding orbit data. With that, the nav computer has plotted Our course and location."
This message was last edited by the player at 16:44, Sat 07 Jan 2017.
Matt
player, 216 posts
Tue 10 Jan 2017
at 05:27
  • msg #448

Re: Arrival at Khesanadu

Brent slowly approached the station.  "I wonder what allowed this particular station to survive.  It doesn't look like it was scratched when the rest of the system was trashed."  He considered the scan data. "I don't think we can really trust much of the old data.  Explosions and two hundred years of orbital decay will trash everything."
Hoot
player, 76 posts
Tue 10 Jan 2017
at 05:44
  • msg #449

Re: Arrival at Khesanadu

"The station appears to be intact, but I'm not getting anything that could be described as signs of life. I'm loath to say this...but we're going to have to get closer and investigate. Hopefully there are no active automated defenses..."
JR
GM, 303 posts
Tue 10 Jan 2017
at 15:00
  • msg #450

Re: Arrival at Khesanadu

Wanderer slides in closer to the station, slowly overtaking it from behind and below in orbit, and comes to rest at two kilometers' distance. At this range, the visual display shows the station has no visible armament. The hull is intact, but close observation shows a patchwork of hull plates gleaming in the sunlight.

"Look at that," Victoria says from her engineering station. She manipulates one of the forward cameras, zooming in to show a repair robot crawling over the hull. "It still has at least some repair capability."
This message was last edited by the GM at 15:00, Tue 10 Jan 2017.
Eddie
player, 67 posts
Wed 11 Jan 2017
at 19:35
  • msg #451

Re: Arrival at Khesanadu

In reply to JR (msg # 450):

"Repair droids may mean that it is still capable of defending itself. I will prepare counter measures just in case."
JR
GM, 304 posts
Wed 11 Jan 2017
at 20:16
  • msg #452

Re: Arrival at Khesanadu

"We can blow them to dust bunnies with the laser turret from here," Joxe says. "Of course, if they have any armaments, they can do the same to us. I don't see anything that looks like a weapon, though."
Matt
player, 217 posts
Thu 12 Jan 2017
at 03:48
  • msg #453

Re: Arrival at Khesanadu

Brent examined the battered station at great length.  "Activity but no sign of life.  Perhaps the automated engineering and repair systems have kept the station running all this time.  It does seem like a long period to have operated autonomously.  Repairs of that magnitude seem beyond what a system could managed without guidance."  He looked at Joxe; "Do you have personal weaponry aboard?  I hate to tangle in a fight but this operational station may offer us our best insight into what happened here."
JR
GM, 305 posts
Thu 12 Jan 2017
at 06:02
  • msg #454

Re: Arrival at Khesanadu

"We do," Joxe says over the comm. "We have combat rifles and unpowered armor."

"I fitted a set of armor for myself," Veronica says. "It will take about four hours to fit another person for a set. On the positive side, we have enough for everyone."

"That includes combat skinsuits, too," Joxe puts in. "They add a little more protection, and they interface with the armor."

Joxe drops a list of weapons to everyone's secondary display. The ship has ten TL-12 7mm ACRs with 1000 rounds per weapon, a light VRF Gauss with 10 4mm 500-round cassettes (this needs to be set on a tripod mount), 20 each of frag, IR marker, HE, smoke grenades, six suits of armor with backpacks and other assorted gear. The armor has sensors and comms gear built in, and can operate for up to 8 hours in hostile environments. There are also a dozen 9mm auto pistols with holster rigs and 200 rounds each.
Matt
player, 218 posts
Thu 12 Jan 2017
at 07:40
  • msg #455

Re: Arrival at Khesanadu

Brent looks out at the silent station.  "Joxe, you and Victoria armor up.  The rest of us can don our vac suits with the combat skin suits underneath.  I don't want to wait to fit armor on everyone.  We'll all grab pistols, a couple of grenades and rifles if we can use them.  I want to board that station and find out what is going on."
JR
GM, 306 posts
Thu 12 Jan 2017
at 14:17
  • msg #456

Re: Arrival at Khesanadu

Matt:
Brent looks out at the silent station.  "Joxe, you and Victoria armor up.  The rest of us can don our vac suits with the combat skin suits underneath.  I don't want to wait to fit armor on everyone.  We'll all grab pistols, a couple of grenades and rifles if we can use them.  I want to board that station and find out what is going on."


"Aye, Sir," Victoria says. She and Joxe move away from their stations, and begin to fit their armor.
Eddie
player, 68 posts
Fri 13 Jan 2017
at 01:32
  • msg #457

Re: Arrival at Khesanadu

Malcolm say:

"Finally, something I'm good at."

Malcolm grabs two pistols and fits them on his waist.
Matt
player, 219 posts
Sat 14 Jan 2017
at 07:30
  • msg #458

Re: Arrival at Khesanadu

Brent brings the ship closer as the others get ready. "Does anyone see an obvious air lock or other entry?"
JR
GM, 307 posts
Sat 14 Jan 2017
at 15:38
  • msg #459

Re: Arrival at Khesanadu

Wanderer comes alongside, and Brent soon spots a personnel airlock oriented "up" from the planet-facing side of the station.
Hoot
player, 77 posts
Sat 14 Jan 2017
at 22:31
  • msg #460

Re: Arrival at Khesanadu

Gareth prepares to join the boarding party. He will bring along a pistol with two grenades and as much ammunition as he bring without being slowed down. If there is one aboard he will also bring a small portable tool set.

When the group boards he will attempt to position himself in the middle of the procession.
JR
GM, 308 posts
Sun 15 Jan 2017
at 03:03
  • msg #461

Re: Arrival at Khesanadu

Joxe and Veronica report to the airlock, clad in their combat armor and carrying ACRs. Joxe keys her comm. "Brent, are you staying to mind the store while we go exploring?"
Eddie
player, 69 posts
Tue 17 Jan 2017
at 21:58
  • msg #462

Re: Arrival at Khesanadu

Malcolm reports to the party.

"I'm ready."

He has two side pistols and ammo enough rounds to last a while.

"I'll be happy to go in first"

He prepares his pistols for action and dresses appropriately.
Matt
player, 220 posts
Thu 19 Jan 2017
at 02:04
  • msg #463

Re: Arrival at Khesanadu

Brent brings the ship around to just tens of meters away from the station and directly opposite the lock.  His suited up but has not donned his helmet as he arrives at the lock.  He has a pistol strapped to his waist.  "I'll definitely stay aboard Joxe.  You'll need someone to come save you if you guys run into trouble.  I'm going to back off a few hundred meters once you are across so I can maintain a good passive scan on the sensors."
JR
GM, 309 posts
Thu 19 Jan 2017
at 03:13
  • msg #464

Re: Arrival at Khesanadu

Joxe's gaze meets his for a moment, and then she smiles and nods. "We will scream loudly if we need help."

The airlock can hold the entire away team, so, after the equipment checks are done, Malcolm and Veronica are standing next to each other and the outer door, with Joxe and Gareth behind them.

The outer airlock door opens to reveal the station's hull some thirty meters away. Wanderer's hull spotlights have illuminated one of the station's airlocks. Everyone has a small grav belt to help with movement.

"Okay, here we go," Veronica says as she starts toward the airlock. "C'mon, Malcolm."
This message was last edited by the GM at 23:58, Sat 03 Feb 2018.
Eddie
player, 70 posts
Thu 19 Jan 2017
at 11:51
  • msg #465

Re: Arrival at Khesanadu

"I'm with you."

Malcolm moves with Veronica.
JR
GM, 310 posts
Thu 19 Jan 2017
at 14:10
  • msg #466

Exploring the Station

Malcolm and Veronica reach the airlock within seconds of each other. It's a standard Imperial design that, with only slight modification, is used everywhere is the Egg System. Malcolm ascertains that the hatch is sealed closed, there is power to it, and there is no atmosphere on the other side.
Matt
player, 221 posts
Sun 22 Jan 2017
at 22:41
  • msg #467

Exploring the Station

Brent frowns, his face suddenly grim.  "You all get your asses out of there at any sign of trouble.  We're too few to go poking through anything serious."  He looked at each of them.  "No heroes, right?  If anything looks odd you get the hell out and we regroup at a safe distance."
JR
GM, 311 posts
Mon 23 Jan 2017
at 00:11
  • msg #468

Re: Exploring the Station

Matt:
Brent frowns, his face suddenly grim.  "You all get your asses out of there at any sign of trouble.  We're too few to go poking through anything serious."  He looked at each of them.  "No heroes, right?  If anything looks odd you get the hell out and we regroup at a safe distance."


Joxe nods. "We will."

"Aye, Sir," Veronica answers.
Eddie
player, 71 posts
Mon 23 Jan 2017
at 01:51
  • msg #469

Re: Exploring the Station

"Understood"

Malcolm proceeds.
JR
GM, 312 posts
Mon 23 Jan 2017
at 03:13
  • msg #470

Re: Exploring the Station

Eddie:
"Understood"

Malcolm proceeds.


GM: The posts got a bit out of sequence. Malcolm is at the station's hatch. Actions?
Matt
player, 222 posts
Mon 23 Jan 2017
at 03:15
  • msg #471

Re: Exploring the Station

Brent will stand by from the bridge.
JR
GM, 313 posts
Mon 23 Jan 2017
at 03:36
  • msg #472

Re: Exploring the Station

Matt:
Brent will stand by from the bridge.


The automatic challenge is still running, and Brent can see the mech working on "top" of the station. It's nowhere near the airlock, and the power level is still at the same minimal level. Otherwise, he's picking up a lot of nothing.
Eddie
player, 72 posts
Thu 26 Jan 2017
at 15:20
  • msg #473

Re: Exploring the Station


"Sir, we are entering the hatch"

Malcolm will hold one of his pistol and open the hatch to the ship
JR
GM, 314 posts
Thu 26 Jan 2017
at 16:24
  • msg #474

Re: Exploring the Station

Eddie:
"Sir, we are entering the hatch"

Malcolm will hold one of his pistol and open the hatch to the ship


The hatch starts to open, stops about halfway, reverses halfway back to closed, reverses again, and finally - slowly - opens all the way. The airlock is empty, and the emergency suit locker doors are missing. The inner hatch is closed, and the indicator panel clearly shows that the interior is not pressurized (the light is the size of a person's hand - just to emphasize the point to an unwary soul).
Matt
player, 223 posts
Sat 28 Jan 2017
at 06:26
  • msg #475

Re: Exploring the Station

"Roger that," Brent answered.  "Be careful in there you guys."
Hoot
player, 79 posts
Tue 7 Feb 2017
at 04:09
  • msg #476

Re: Exploring the Station

Gareth hesitantly accesses the panel and hopes for a response.

"Greetings. We are non hostile. Are there survivors aboard?"
JR
GM, 316 posts
Tue 7 Feb 2017
at 06:34
  • msg #477

Re: Exploring the Station

Hoot:
Gareth hesitantly accesses the panel and hopes for a response.

"Greetings. We are non hostile. Are there survivors aboard?"


No response.
Eddie
player, 73 posts
Tue 14 Feb 2017
at 12:24
  • msg #478

Re: Exploring the Station

Malcolm proceeds into the hatch as far as possible to enter the ship

"lets see what we can see..."
JR
GM, 318 posts
Tue 14 Feb 2017
at 13:18
  • msg #479

Re: Exploring the Station

The airlock is big enough for all four people to enter. Malcolm reaches the inner hatch, and sees a faint light through the porthole. The panel still shows that the compartment beyond is unpressurized, but the controls to cycle the airlock and enter the station seem to be operable.
Eddie
player, 74 posts
Tue 14 Feb 2017
at 13:36
  • msg #480

Re: Exploring the Station

Malcolm proceeds to cycle the airlock and enter the station.

OOC: if ever I'm about to kill the entire group be depressurizing something please let me know. I don't know all the space lingo. :-) because I'll just keep going till I'm outside.
This message was last edited by the player at 13:37, Tue 14 Feb 2017.
JR
GM, 319 posts
Tue 14 Feb 2017
at 14:54
  • msg #481

Re: Exploring the Station

OOG: If you screw up, you will hear a loud bang... briefly ;-) You're all dressed for vacuum operations, so the environment isn't dangerous for you.

IG: The airlock's outer door slowly slides closed. The interior pressure warning light flashes a few times, and then the inner airlock door struggles its way open. The airlock opens into an open section of the station. There are passages leading off to the left and right. The area is littered with floating furniture and other items, since the station's artificial gravity is offline. Everyone's environmental sensors show that the station is indeed depressurized.
Eddie
player, 75 posts
Tue 28 Feb 2017
at 18:06
  • msg #482

Re: Exploring the Station

"I dont think we should split."

IF the group agrees, Malcolm will proceed to the most obvious direction that would take them to the command hub. if nothing obvious, to the left.
JR
GM, 321 posts
Tue 28 Feb 2017
at 20:20
  • msg #483

Re: Exploring the Station

With Malcolm leading the way, Joxe and Vanessa move away to cover the group's flanks. The station's interior is a shambles; many of the interior partitions are pockmarked with holes and dents, and the pressure doors in the main corridors are twisted ruins in their frames.

He moves prograde (in the direction of the station's orbit, or "forward"), proceeding carefully in the zero gee environment. His helmet lights are of limited utility in the airless space, casting inscrutable shadows anyplace where they are not trained at the moment.

In the next compartment forward, Malcolm sees a hole the size of an airlock in the hull on the side opposite the airlock.

"Wow, that left a mark," Vanessa says over the comm. "There's no way anyone survived that hit."

"I see shrapnel holes and impacts everywhere over here," Joxe reports.
Matt
player, 227 posts
Tue 28 Feb 2017
at 22:16
  • msg #484

Re: Exploring the Station

Brent replies.  "Does it look like weapons fire caused the damage?"
Eddie
player, 76 posts
Thu 2 Mar 2017
at 05:34
  • msg #485

Re: Exploring the Station

"As far as I can tell, yes but I've never seen a weapon so how much damage."
Hoot
player, 81 posts
Thu 2 Mar 2017
at 06:24
  • msg #486

Re: Exploring the Station

"We need to locate a bridge or command center. From there we might be able to find a record of some kind."
JR
GM, 325 posts
Thu 2 Mar 2017
at 14:22
  • msg #487

Re: Exploring the Station

The next two open areas are more of the same - floating debris, holes, and shrapnel damage everywhere.

Finally, the group's lights fall on a closed door and a bulkhead that has been patched up with welded on panels. A green light shows on a small panel to the right of the door.
Eddie
player, 77 posts
Mon 6 Mar 2017
at 16:16
  • msg #488

Re: Exploring the Station

In reply to JR (msg # 487):

"Green light might be a problem."

OOC: is there window we can peer through to see if there is gravity or if there are survivors that we would kill if we open the door? lol
JR
GM, 326 posts
Mon 6 Mar 2017
at 17:17
  • msg #489

Re: Exploring the Station

There are no windows to look through from this compartment. Based on the power readings, the gravity plates are probably not running anywhere in the station.
Hoot
player, 82 posts
Wed 8 Mar 2017
at 04:08
  • msg #490

Re: Exploring the Station

Gareth will examine the small panel to determine its function.

ooc:Just to open the door? Is it locked? Does it have a comm system of some kind.
JR
GM, 327 posts
Wed 8 Mar 2017
at 04:22
  • msg #491

Re: Exploring the Station

The door panel is a standard design Gareth is familiar with - it combines a door locking indicator (which says it is unlocked), an environmental panel (which is showing green for the space beyond the door). Lastly, there are the controls to open and close the door. There is no comm panel, though.
Hoot
player, 83 posts
Thu 16 Mar 2017
at 03:57
  • msg #492

Re: Exploring the Station

Fairly sure that there were no laws in this system Gareth would choose to honor he elects to open the door and suck anyone in the room into space.

"Everyone stand to the side. I'm going to open the door."

If no one objects Gareth will move to the side with the panel and open the door.
JR
GM, 328 posts
Thu 16 Mar 2017
at 04:23
  • msg #493

Re: Exploring the Station

The door slides open, and everyone's suit sensors detects the atmosphere streaming out of the compartment beyond. A cloud of debris, bits of paper and other things, floats past, and then the flow of air ceases as the pressure equalizes.

From his vantage point, Gareth can see a long console with control panels behind them. They're all blank - except for one on the far end. There is a small panel that is lit up.
Hoot
player, 84 posts
Mon 3 Apr 2017
at 22:53
  • msg #494

Re: Exploring the Station

Sensing a possible opportunity to gain an advantage over the thieves currently operating his ship Gareth carefully enters the room and examines the console. He will attempt to identify the console's function and identify any information it is displaying.
JR
GM, 330 posts
Tue 4 Apr 2017
at 03:11
  • msg #495

Re: Exploring the Station

Gareth looks at the console's display, which uses the old Imperial script. He's able to puzzle out that it controls the automatic hail, and that at least one passive sensor array is still operating on the station.
Hoot
player, 86 posts
Wed 12 Apr 2017
at 03:44
  • msg #496

Re: Exploring the Station

Gareth will shut down the hail and attempt to use the sensor array to scan the station itself.
This message was last edited by the player at 03:45, Wed 12 Apr 2017.
JR
GM, 331 posts
Wed 12 Apr 2017
at 04:13
  • msg #497

Re: Exploring the Station

Gareth easily operates the rather basic controls, and shuts down the hailing system. The passive array is omnidirectional, so it can't be steered. The only non-natural signal it is reporting is the Wanderer.

The compartment's bulkheads are festooned with welded patches, and there are several consoles lying partially disassembled. In one corner, a repair robot sits with tools still deployed, but it is powered down.

Aboard the Wanderer, Brent notes that the hailing call cuts off in mid-word.
This message was last edited by the GM at 04:14, Wed 12 Apr 2017.
Matt
player, 232 posts
Mon 17 Apr 2017
at 04:54
  • msg #498

Re: Exploring the Station

Brent starts up from his station and checks the instruments.  He immediately hails the boarding party.  "The hail has shut off.  Did you guys do anything?"
Hoot
player, 87 posts
Tue 18 Apr 2017
at 04:29
  • msg #499

Re: Exploring the Station

Gareth reports all that he has seen to Brent.

"The hail could have brought in other parties so I deactivated it. I'll see if we can get other systems running, but we may need to explore other sections."

Gareth will approach the bot and try to determine if can be activated.
JR
GM, 332 posts
Tue 18 Apr 2017
at 15:31
  • msg #500

Re: Exploring the Station

The robot and the station's systems are all without power, so no direct diagnostics are possible. The robot appears to be undamaged.
Eddie
player, 78 posts
Tue 18 Apr 2017
at 17:23
  • msg #501

Re: Exploring the Station

"Sir would you like for us to double up and explore the rest of the ship?"

Referring to Vanessa and Joxi to accompany.
JR
GM, 333 posts
Tue 18 Apr 2017
at 18:31
  • msg #502

Re: Exploring the Station

There are no more doors leading forward, and there are several large patches welded to the forward bulkhead.

"I think we are at the forward end of the station," Vanessa says.

Joxe examines the dead consoles. "Their powerplant is offline. I'm betting it's out of fuel, unless it was destroyed."
Matt
player, 233 posts
Wed 19 Apr 2017
at 02:50
  • msg #503

Re: Exploring the Station

Brent took a deep breath.  "As long as it was you guys.  I was afraid that something had tripped on its own."
Hoot
player, 88 posts
Fri 21 Apr 2017
at 02:01
  • msg #504

Re: Exploring the Station

"I think we should break into pairs and explore. Where would a station like this store fuel?"

Gareth's question is directed to crew members from the same era as said station.
JR
GM, 334 posts
Fri 21 Apr 2017
at 03:36
  • msg #505

Re: Exploring the Station

"Aft, near the powerplant," Joxe replies.
Eddie
player, 79 posts
Mon 24 Apr 2017
at 18:59
  • msg #506

Re: Exploring the Station

In reply to JR (msg # 505):

"I would be happy to go and check."
JR
GM, 335 posts
Mon 24 Apr 2017
at 20:39
  • msg #507

Re: Exploring the Station

"I'll go with you," Veronica says. She orients herself facing aft, and triggers her suit thrusters in a brief pulse to get her moving that way.

The trip to the airlock takes only a few moments, and then she and Malcolm come to another hatch, this one twisted and buckled from what looks like a secondary explosion. There are some areas that have had repairs; Malcolm sees evidence of patched control cabling and the like, but most of the station is a wreck. They take care passing the hatch, and make their way through more shattered compartments populated with drifting debris.

Finally, they arrive at the engineering spaces. Veronica goes to the main control panel, and then examines the powerplant itself. Between the two of them, Malcolm and Veronica determine that the powerplant shut down for lack of fuel, and the starter's power is down, too.
Hoot
player, 89 posts
Sat 6 May 2017
at 17:31
  • msg #508

Re: Exploring the Station

Gareth waits to hear back about whether or not power can be restored before moving further into the station.
JR
GM, 336 posts
Sat 6 May 2017
at 19:07
  • msg #509

Re: Exploring the Station

After a brief examination, Joxe keys her comm. "This powerplant is still good, but it'd need fuel and a lot of repairs to get it going. We sure aren't going to start it. The station is dead."
Matt
player, 234 posts
Sun 7 May 2017
at 18:02
  • msg #510

Re: Exploring the Station

Brent replied.  "There must be some emergency power running to operate that beacon.  Do you see signs of a back-up Joxe?  Let's see if we can play anything from the computer systems to see what happened here."
JR
GM, 338 posts
Sun 7 May 2017
at 18:14
  • msg #511

Re: Exploring the Station

"Let me look." The two ladies search the engineering section. Finally, Joxe keys her comm. "i was wrong; the powerplant does have fuel. There is a reserve tank, and a backup starting system. I think when Gareth shut the comm unit down, the powerplant also went offline. I can try to reset it and start it again."

"Oh, I see, now." Veronica calls from her location on the other side of the engineering section. "The tank and the starter are jury rigged, and I think the controls are attached to the beacon's control unit. It only starts when something is detected. Sneaky."

OOG: I went back and read the part where the powerplant was online when Wanderer arrived. Sorry 'bout that.
This message was last edited by the GM at 18:21, Sun 07 May 2017.
Matt
player, 237 posts
Mon 8 May 2017
at 01:59
  • msg #512

Re: Exploring the Station

"So someone went to a great deal of trouble to make sure that there was power to run the beacon for a long, long time.  This takes a great deal of planning for the long haul.  There has to be some kind of information on the station telling us why someone would want to draw visitors here."


OOC: Good save on the powerplant ops GM!  :)
Hoot
player, 90 posts
Tue 9 May 2017
at 04:37
  • msg #513

Re: Exploring the Station

"Get it running and we'll check. This could still be a trap."
JR
GM, 339 posts
Tue 9 May 2017
at 13:16
  • msg #514

Re: Exploring the Station

It takes all four of the away team members about a half hour to start the powerplant. The backup starting system was old and in poor condition, and part of the startup software was lost when one of the memory cores died on restart.

With Brent's help from Wanderer, they install a new software package, and the powerplant finally comes online. "Okay, we're up," Veronica announces. "It has about thirty hours of fuel left, though."

"I don't know that I want to hang around a lot longer," Joxe says from the backup control panel. The containment field isn't too great, so we definitely don't want to run it at a higher power setting."
Matt
player, 238 posts
Sat 13 May 2017
at 05:37
  • msg #515

Re: Exploring the Station

Brent monitors the passive sensors as they lay next to the station.  He didn't want to be surprised even though the system seemed dead.  "Charge the station batteries, power up the controls systems and get what you can from the computer logs.  Then we can turn the plant back to standby again."  He paused.  "Joxe, will there be any spare parts or equipment we can use aboard the ship here on the station?  We might as well scavenge what we can."
JR
GM, 340 posts
Sat 13 May 2017
at 18:23
  • msg #516

Re: Exploring the Station

Matt:
Brent monitors the passive sensors as they lay next to the station.  He didn't want to be surprised even though the system seemed dead.  "Charge the station batteries, power up the controls systems and get what you can from the computer logs.  Then we can turn the plant back to standby again."  He paused.  "Joxe, will there be any spare parts or equipment we can use aboard the ship here on the station?  We might as well scavenge what we can."


"On it," Veronica replies. "Joxe I'll work on the power grid, or what's left of it." She pulls the cover off the main power bus panel and grimaces. "I am definitely going to need some help here."

"Understood, Brent. I'll check into whatever may be left aboard that we can use." She moves off up-station to begin her search.
Matt
player, 239 posts
Mon 15 May 2017
at 22:15
  • msg #517

Re: Exploring the Station

"Roger," Brent replies.  "Be careful."
JR
GM, 341 posts
Tue 16 May 2017
at 16:14
  • msg #518

Re: Exploring the Station

Matt:
"Roger," Brent replies.  "Be careful."


"Of course," Joxe replies.
Matt
player, 240 posts
Wed 17 May 2017
at 23:38
  • msg #519

Re: Exploring the Station

Brent sighed momentarily and then turned back to monitoring the sensors.
JR
GM, 342 posts
Thu 18 May 2017
at 01:31
  • msg #520

Re: Exploring the Station

OOG: I'm moving on a little, but everyone please fill in details of your activities...

IG: The away team works for a couple of hours, moving through the badly damaged station. Many of the control runs have been shot through, either directly from shipboard laser fire, or by spalling and fragmentation from the laser hits.

The station's repair systems, three robots that the team has located scattered around the ship with their power packs depleted, did manage to restore power to the comm system, and repair the forward compartment enough to hold air from one of the emergency environmental systems.

Veronica (with help from one of the two guys) runs power to the stations tertiary computer system and gets it powered up (who's examining it?).

Joxe goes hunting in the station's stores. She finds the station's armory intact, with enough small arms and combat armor for a dozen people. The food storage took a direct hit, so it resembles a gaping hole in the hull with a few bits spot welded to the edges. She gathers a few tool kits, and turns to examine the repair robots. One of them is small enough that it may be useful aboard the Wanderer.

Brent is able to follow the activities through audio and video from the team's suits. The sensors are quiet, with only the occasional piece of drifting wreckage to see as the station orbits the planet. Below, Brent notices an oddly shaped cloud formation over the day side of the planet. It's far out to sea, and it's a round mass of white clouds, rotating slowly clockwise, with a hole in the middle, through which he can see the water below.
Matt
player, 241 posts
Mon 22 May 2017
at 22:10
  • msg #521

Re: Exploring the Station

Brett will stay vigilant but use the ship's library system to try and identify the odd cloud pattern...  He will also suggest that they take a fair bit of weaponry.

Could we transfer fuel to the station to allow it to continue operating for longer?
JR
GM, 343 posts
Tue 23 May 2017
at 04:15
  • msg #522

Re: Exploring the Station

Matt:
Brett will stay vigilant but use the ship's library system to try and identify the odd cloud pattern...  He will also suggest that they take a fair bit of weaponry.

Could we transfer fuel to the station to allow it to continue operating for longer?


Wanderer's library says the cloud formation is a cyclone, a rotating mass of thunderstorms that draws its energy from warm water. This one is three hundred kilometers across, and moving across the planet's surface at about fifty KPH.

Veronica looks at the fueling system. "We probably could transfer fuel, but I'd have to rig a fueling receptacle. The fuel dock is a pile of junk."

OOG: I'll let someone else field the suggestion about the weapons.
Eddie
player, 80 posts
Wed 24 May 2017
at 21:00
  • msg #523

Re: Exploring the Station

Malcolm will examine the stations tertiary computer.

Once this is complete, Malcolm will go examine the stations armory for viable weapons and possible upgrades for the ship.
JR
GM, 344 posts
Wed 24 May 2017
at 22:28
  • msg #524

Re: Exploring the Station

Malcolm is able to recover about half of the records detailing the station's last week of normal operations before it was attacked. The records include sensor logs, voice and data transmissions, and the station's maintenance log. Using his comm, he is able to transmit the data to Wanderer.

"We've got maybe another hour of fuel on the power plant," Veronica says over the comm.

When he gets to the armory, Malcolm finds a dozen sets of battle rifles, pistols, and soft body armor, along with about ten thousand rounds of ammo (these are all slug throwers, and advanced ones, too). The fabric items (slings, etc.) are the worse for wear, but the metals and composites are perfectly fine.
This message was last edited by the GM at 03:00, Fri 26 May 2017.
Eddie
player, 81 posts
Wed 24 May 2017
at 22:48
  • msg #525

Re: Exploring the Station

"Sir, I'm here in the armory and everything looks in good shape. Best not waste this opportunity to stock up."
Matt
player, 242 posts
Fri 26 May 2017
at 03:21
  • msg #526

Re: Exploring the Station

Brent will reply.  "Definitely take all that you can get Malcom.  We can put it to use or even sell it later if we have that opportunity."  He calls to Veronica. "See if you can rig something Veonica, it would be good to keep the station running and potentially come back and check the logs if new ships come through the system."
JR
GM, 345 posts
Fri 26 May 2017
at 04:25
  • msg #527

Re: Exploring the Station

"Aye, Sir," Veronica replies. "I'll see what I can do." She turns to Gareth. "What do you think, can we repair this fuel transfer system?"

Gareth sees that, while some components are damaged, there may be a way to connect sections of the main fuel transfer system into the secondary unit. It'd be slow, but it would probably work.

Joxe moves up close to Malcolm. "I can help you transfer this stuff. It'd probably be best to use a cargo net or a bag to keep things from drifting away."
This message was last edited by the GM at 04:28, Fri 26 May 2017.
Hoot
player, 91 posts
Fri 26 May 2017
at 22:57
  • msg #528

Re: Exploring the Station

Gareth reports the status of the fuel system, and if the needed tools are on hand he will begin making repairs. If they are not he will begin searching the immediate vicinity for tools that would typically be kept in the vicinity of this type of equipment.
JR
GM, 346 posts
Sat 27 May 2017
at 02:53
  • msg #529

Re: Exploring the Station

Gareth has everything but a welding rig on hand to make repairs.
Matt
player, 243 posts
Sat 27 May 2017
at 03:17
  • msg #530

Re: Exploring the Station

Brent reviews the sensors and then opens a comm channel.  "Go ahead Gareth."
Hoot
player, 92 posts
Tue 30 May 2017
at 02:37
  • msg #531

Re: Exploring the Station

"I'm going to need a welding rig of some kind to complete the repairs. Someone will need to bring one over."
Matt
player, 244 posts
Fri 2 Jun 2017
at 05:04
  • msg #532

Re: Exploring the Station

Brent replies. "I can rig it and send it across to the airlock.  Go ahead and move to the exit from the station and I'll pass it across.  Standby while I get it." He'll go and get the welding kit and put on his helmet.  Once at the airlock he'll wait to pass across.
Hoot
player, 93 posts
Sun 4 Jun 2017
at 01:42
  • msg #533

Re: Exploring the Station

Gareth will get in position, and after receiving the equipment immediately set about repairs.
JR
GM, 347 posts
Sun 4 Jun 2017
at 04:41
  • msg #534

Re: Exploring the Station

It takes the entire team two hours to complete the repairs, and to perform a fuel transfer to the station's powerplant. The station's remaining passive sensors are back online, and the automatic hailing system is available if the team wants to activate it.

Joxe and Veronica gather all of the weapons and usable gear from the armory and transfer it to a cargo container aboard Wanderer for later inspection. They also find some tools, and transfer them, as well.

Wanderer will need to refuel before she can jump out, and the only place to refuel is the planet's surface.

"You mean, land there," Veronica says when Joxe mentions it. "Yes, we have to land on or near the water, and pump it aboard so we can crack it for fuel. Why?"

"None of us have ever actually been on a planet. What's it like?"

Joxe smiles at her. "You will just have to see for yourself."
Matt
player, 247 posts
Sun 4 Jun 2017
at 20:11
  • msg #535

Re: Exploring the Station

When the equipment came aboard Brent worked diligently with the others to get the gear stowed properly.  If nothing else then life in space left one with an appreciation for neatness and proper stowage of equipment.

Brent brought up the specifications for a water refueling.  "It says that we can land directly in a body of water to do the refueling.  Is that correct?  That seems rather... dangerous.  Perhaps landing nearby would be better."
He paused.  "I did notice the build up of a large... weather system on the planet... a cyclonic storm, a hurricane or tornado if I get the terminology right.  I would expect we should avoid it, right?"
JR
GM, 350 posts
Mon 5 Jun 2017
at 04:00
  • msg #536

Re: Exploring the Station

"What?" Veronica interjects over her comm. "You aren't suggesting we land in some storm, are you?"

"No," Joxe laughs. "We will stay away from it. The ship will float, but it'd be good to find a quieter place than the open ocean to land.

The weapons and tools from the station are stowed, and the station's powerplant is back online. Also, the maintenance bots are now recharging with new instructions set up by Joxe and Veronica for them to maintain the powerplant.
Matt
player, 249 posts
Mon 5 Jun 2017
at 04:08
  • msg #537

Re: Exploring the Station

Brent will look back over the scans of the surface to try and find a smaller body of water that appears to be isolated from signs of civilization.
JR
GM, 351 posts
Mon 5 Jun 2017
at 04:15
  • msg #538

Re: Exploring the Station

Brent is able to locate a group of smaller, landlocked bodies of water on one of the planet's larger land masses. There is no sign of anything man made on the planet.
Matt
player, 250 posts
Mon 5 Jun 2017
at 05:46
  • msg #539

Re: Exploring the Station

Brent picks a likely small water body and plots a course for a landing.  He carefully reviews the procedures because while he can easily run a skimming pass he'd never done a full atmosphere re-entry.
JR
GM, 352 posts
Mon 5 Jun 2017
at 14:06
  • msg #540

Re: Exploring the Station

Joxe leaves the Engineering duties to Veronica, and stands beside Brent's chair on the bridge. "Okay, the ship is rigged for a water landing. It's not much different than landing on land. Just watch the drift due to the wind, and set it down gently."

Wanderer descends into the planet's atmosphere, and begins to buffet. "You can either let the atmosphere slow us, or you can slow down with thrusters and dial in the countergrav," Joxe says.
Matt
player, 251 posts
Tue 6 Jun 2017
at 00:41
  • msg #541

Re: Exploring the Station

Brent looks up at Joxe as he plots and sets the course to bring them into the atmosphere.  "I'm going to bring us in at late at night local time.  It will hide us a bit from lower tech observation and the sun will be up not long after we land so we can get work done."

He 'feels' the give of the ship as they start to handle the turbulence of re-entry.  "It's not much different than a deep skimming run or descending into a gas giant to a floating gas collection station in deep in the atmosphere.  I'll bring her down aerodynamically."
JR
GM, 353 posts
Tue 6 Jun 2017
at 03:00
  • msg #542

Re: Exploring the Station

While Brent pilots Wanderer to a (hopefully) soft landing, Malcolm and Gareth handle the sensors and communications.

There is no sign of sentient habitation anywhere within sensor range. The night side of the planet is devoid of ground lights, except for what looks like a large fire well to planetary north of them.
Matt
player, 252 posts
Tue 6 Jun 2017
at 03:05
  • msg #543

Re: Exploring the Station

"Mark the location of that fire as best you can.  After we refuel we'll want to investigate."
JR
GM, 360 posts
Thu 15 Jun 2017
at 01:51
  • msg #544

Landing on Planet

Brent brings Wanderer down to a mere two thousand meters above the ground. The land here is hilly, with higher mountains to the north. Trees and grassy clearings cover the landscape. A large lake sits fifteen kilometers off the nose.

"Look at that," Veronica says over the comm. "It's so beautiful, and it's... huge!"

"Oh, that's right," Joxe says. "You don't have any habitable planets at Egg. Planets are a lot different that even the biggest artificial structures."
Matt
player, 257 posts
Thu 15 Jun 2017
at 01:57
  • msg #545

Landing on Planet

After hovering for a bit Brent tries to scan for heat sources before lowering the ship into the water in the middle of the lake.  "Let's refuel before we do anything else."  He shook his head.  "This is all a very large adjustment for all of us from Egg to make.  We have a few habitats that are 4 or 5 klicks long but nothing like this of course."
JR
GM, 363 posts
Thu 15 Jun 2017
at 17:11
  • msg #546

Landing on Planet

Wanderer shudders as she touches down on the water. "We're watertight," Veronica announces a moment later from her station. "Joxe how do I start pumping water aboard? I've done skimming, but not this."

"Go into the refueling menu, and pick Surface Fueling. There's an option to use the belly pickup."

"Okaaay. Let's see. Ah! I see it now. Boss, can we start refueling?"

"Brent, I suggest we process it as we go," Joxe puts in. "It will take longer, but it keeps us from pumping dirty water into our tanks."
This message had punctuation tweaked by the GM at 13:11, Fri 16 June 2017.
Matt
player, 259 posts
Fri 16 Jun 2017
at 01:36
  • msg #547

Landing on Planet

Brent is rather carefully watching the sensors as well as out the crysteel window as they ride low in the water.  He's a bit nervous but slowly calms down.  At Joxe's suggestion he nods. "Let's go ahead and process as we go then Veronica.  Joxe has a good point and it doesn't look like there are any immediate threats.  Everyone can secure from flight stations."  He looked over at Joxe.  "How long will it take to process a full set of tanks in this fashion?"
JR
GM, 365 posts
Fri 16 Jun 2017
at 02:24
  • msg #548

Landing on Planet

"Aye, sir, starting refueling now," Veronica says over the comm.

"We can process a full fuel load in ten hours," Joxe replies.
Matt
player, 262 posts
Fri 16 Jun 2017
at 05:43
  • msg #549

Landing on Planet

"Very well Veronica, let's everyone take a break while we fuel up."
Hoot
player, 95 posts
Wed 21 Jun 2017
at 02:09
  • msg #550

Landing on Planet

With little else to do Gareth waits for fueling to finish and mulls his eventual take over of the ship... his ship.
Eddie
player, 82 posts
Wed 21 Jun 2017
at 15:55
  • msg #551

Landing on Planet

Malcolm assists where he can.
JR
GM, 371 posts
Wed 21 Jun 2017
at 16:08
  • msg #552

Landing on Planet

"I have an idea," Joxe says. "I can monitor the refueling, while the four of you take the air raft out for a flight. Go experience what it's like to be outside." She looks at one of the side displays. "The weather is pretty warm, and the wind is calm. Just don't go too far away."
This message was last edited by the GM at 16:49, Fri 23 June 2017.
Matt
player, 268 posts
Sat 24 Jun 2017
at 06:12
  • msg #553

Landing on Planet

Brent stands and locks his station as the fueling sequence begins smoothly.  He looked over at Joxe and shook his head slightly.  "Now that would be pretty bold.  What kind of dangers can we expect in the... open?"
JR
GM, 372 posts
Sun 25 Jun 2017
at 03:20
  • msg #554

Landing on Planet

"There isn't anything more dangerous here than on one of your habitats," Joxe replies with a shrug. "Just take the air raft and fly around a little."
Hoot
player, 96 posts
Mon 26 Jun 2017
at 01:53
  • msg #555

Landing on Planet

Gareth suspects that Joxe may be planing on ditching them on this new planet. But going could lead to more important discoveries...like a bigger ship.

<"Red>i would be willing to explore provided I'm not going alone."</Red>
Matt
player, 269 posts
Wed 28 Jun 2017
at 00:26
  • msg #556

Landing on Planet

Brent considers. "Do we have any old maps of the population centers on the planet?  There may be something nearby that would be of interest."
JR
GM, 373 posts
Wed 28 Jun 2017
at 02:53
  • msg #557

Landing on Planet

"Sure, I didn't think of that," Joxe says. She brings up a map on the main display. It shows the largest town is, or was, located about a third of the way around the planet. The nearest habitation is about two hundred kilometers to planetary northwest on the coast of this continent, with a population of a hundred people.
Eddie
player, 83 posts
Wed 28 Jun 2017
at 16:30
  • msg #558

Landing on Planet

" I will go. I am always up for a new adventure."
Matt
player, 270 posts
Thu 29 Jun 2017
at 02:51
  • msg #559

Landing on Planet

Brent looks at the map. "It would be a ninety minute flight to the nearest habitation.  That would be the most reasonable goal other than flying around in the open..."
JR
GM, 374 posts
Thu 29 Jun 2017
at 03:13
  • msg #560

Landing on Planet

Joxe nods. "That's about right. I will keep in contact; if you run into problems, yell and I'll come get you." She smiled crookedly. "If you're thinking I will run off and leave you here, I won't." She sighs and looks down. "I don't want to be alone, either."
Hoot
player, 97 posts
Fri 30 Jun 2017
at 05:08
  • msg #561

Landing on Planet

Still suspicious of Joxe Gareth heads to the craft and waits for anyone else who is coming.
Eddie
player, 84 posts
Fri 30 Jun 2017
at 11:29
  • msg #562

Landing on Planet

Malcolm joins Garett
Matt
player, 271 posts
Fri 30 Jun 2017
at 23:52
  • msg #563

Landing on Planet

Brent gives Joxe a sympathetic squeeze on the shoulder before heading over to sort through gear to take on the jaunt.  "We'll want weapons, food and whatever shelter we can manage, armor if we have it and a portable communicator as a back-up if we have one."
JR
GM, 375 posts
Sat 1 Jul 2017
at 19:09
  • msg #564

Landing on Planet

Joxe puts her hands on Brent's upper arms and looks into his eyes. "Be careful, you are all I have."
Matt
player, 272 posts
Sun 2 Jul 2017
at 03:17
  • msg #565

Landing on Planet

Brent gripped Joxe's hand and gave it a squeeze.  "We'll come back to you."  He held her gaze for a moment and then smiled.  "If the wide open spaces don't get us."
JR
GM, 376 posts
Sun 2 Jul 2017
at 03:29
  • msg #566

Landing on Planet

"You will be fine," Joxe says with a laugh. "I can lift the ship and come get you."
Matt
player, 273 posts
Sun 2 Jul 2017
at 03:36
  • msg #567

Landing on Planet

Brent nodded. "True, let's hope we don't get into that much trouble."  Gathering their gear he changes into armor and a jack and heads to the air raft.  "Come on then."
JR
GM, 377 posts
Sun 2 Jul 2017
at 15:33
  • msg #568

Landing on Planet

Joxe opens the hangar door, and everyone but her claims a seat in the air raft. The vehicle has armorplast from the tops of the doors up, affording an excellent all around view.

A storage locker located behind the rear seats contains a survival kit, rations, and weapons. The vehicle has a top speed of 200kph, and has a navigation suite capable of all weather operation.

The mid-morning weather is mild and sunny, with a 15kph wind out of the northeast.

"Okay, you're cleared to launch," Joxe says over ghe comm. "I'll advise when I have you on ship's sensors."
Matt
player, 274 posts
Tue 4 Jul 2017
at 00:53
  • msg #569

Landing on Planet

After everything and everyone is loaded and strapped in Brent will wave to Joxe and take the air raft up to several hundred meters above the ship.  "Comm check, comm check," he'll call out.
JR
GM, 378 posts
Tue 4 Jul 2017
at 02:13
  • msg #570

Landing on Planet

"You're loud and clear, Brent," Joxe replies over the comm. The air raft bobbles a little as the wind pushes it sideways. Correcting for it is a trivial exercise, and soon Brent is able to coax the craft into a steady hover.

"I still can't believe how big this all is," Veronica says from her seat behind Brent. "Can we go out over the land?"
Matt
player, 275 posts
Tue 4 Jul 2017
at 05:33
  • msg #571

Landing on Planet

Brent shifts around the air raft in mid air as he gets a good feel for the handling.  "Ready you loud and clear as well Joxe.  Keep track of us in case we run into trouble." He heads the air raft slowly off toward the shore.  "It's unbelievably large.  Even space doesn't seem quite so... personal."
JR
GM, 379 posts
Tue 4 Jul 2017
at 11:00
  • msg #572

Landing on Planet

"Always," Joxe says.

The vehicle accelerates smoothly to 100kph, flying 100m over the lake. Ahead, a solid mass of greenery awaits; a mass of trees that appear to reach even higher than the air raft.
Matt
player, 276 posts
Wed 5 Jul 2017
at 05:49
  • msg #573

Landing on Planet

Brent will hover just off the shore of the lake and bring the air raft down to examine the trees and foliage.
JR
GM, 380 posts
Wed 5 Jul 2017
at 13:18
  • msg #574

Landing on Planet

The trees are a mixture of broad leaved and very narrow leaved varieties. Many of them are a meter or more in diameter at the base. Some of the narrow leaved trees reach to about 100 meters in height, while most of the others are 50m or shorter. There is dense vegetation on the ground, too, small trees, bushes, and grasses.

Brent catches movement in the trees; a large group of flying creatures bursts from the trees and fly off to the north.

The air raft reacts to the wind, wanting to drift sideways and change attitude, requiring constant attention to keep it steady.

"Why are we bumping around so much?" Veronica asks.
Matt
player, 277 posts
Thu 6 Jul 2017
at 05:31
  • msg #575

Re: Landing on Planet

Brent's attention is pulled away from the trees to keep the air raft under control.  He struggles a bit before getting control.  "It's minor air currents, like the storms in a gas giant atmosphere but on a smaller scale.  But in this flimsy craft we're subject to anything.  I'd be worried if a real storm comes up."
JR
GM, 381 posts
Thu 6 Jul 2017
at 13:19
  • msg #576

Re: Landing on Planet

The air raft's flight data display shows the induced drift, and provides cues to help keep the craft steady. Some of the taller trees are 100m away, and the air raft is moving closer to them.
Matt
player, 278 posts
Fri 7 Jul 2017
at 23:56
  • msg #577

Re: Landing on Planet

Brent brings the air raft about 30 meters from the nearest trees in order to get a closer look.
JR
GM, 382 posts
Sat 8 Jul 2017
at 01:11
  • msg #578

Re: Landing on Planet

The tree looks like a much taller version of what Brent would have called a hemlock tree at home. Some of the habitats had trees, but they were maybe 10-15m tall. These trees were monsters compared to them.
Matt
player, 279 posts
Sat 8 Jul 2017
at 07:12
  • msg #579

Re: Landing on Planet

Brent looks around at the others. "Do you want to land and look more closely at these... trees?"
Hoot
player, 98 posts
Mon 10 Jul 2017
at 02:27
  • msg #580

Re: Landing on Planet

"Unless we have a burning need for trees I think we can keep moving..."
Matt
player, 280 posts
Wed 12 Jul 2017
at 04:32
  • msg #581

Re: Landing on Planet

Brent nods. "I've no idea what might be lurking in the branches.  There are old children's stories of things that leap on people like big cats.  They may be just stories but I have no desire to die under the claws of some monster."  He lifted the air raft off and headed back toward their tentative destination.  Brent maintained a couple hundred meters above the tallest trees as they headed off.
JR
GM, 383 posts
Wed 12 Jul 2017
at 13:21
  • msg #582

Re: Landing on Planet

Brent notices that the ground rises as they continue inland. After a half hour, they are 50km from the ship, and the landscape here is more rugged, with hills and more open grassland than the forest they saw at the coast. (The air raft is navigating by inertial positioning, along with a navigation beacon reference from Wanderer.)

Off to their left, a bright flash of sunlight from a hillside catches everyone's attention.
This message was last edited by the GM at 23:59, Sat 03 Feb 2018.
Matt
player, 281 posts
Thu 13 Jul 2017
at 00:16
  • msg #583

Re: Landing on Planet

Brent marvels at the shear openness of the planetary environment.  "How could people know where to go or what to do in so much habitable space?"  Still his experience as a spacer does provide some understanding of immensity.

When the flash appears he brings the air raft around and back toward the hill.  "Did anyone see that flash?  It looks artificial."
JR
GM, 384 posts
Thu 13 Jul 2017
at 00:26
  • msg #584

Re: Landing on Planet

Brent brings the air raft in closer, keeping his altitude, since the wind makes flying below 100m uncomfortably turbulent. The flash of light is reflecting from a jagged mound of wreckage jutting above a rocky outcropping. Brent can see a section of what is undeniably an aircraft or spacecraft of some sort.

The wreckage is scattered across a low ridgeline, half buried in earth and some low vegetation. It appears to be significantly larger than the air raft, but it's too fragmented to tell what it might have been.
Matt
player, 282 posts
Thu 13 Jul 2017
at 00:29
  • msg #585

Re: Landing on Planet

"Get pictures of this," he calls to his companions.  "I'm going to take us down to investigate."  He calls Joxe and tells her what they've discovered.
JR
GM, 385 posts
Thu 13 Jul 2017
at 00:52
  • msg #586

Re: Landing on Planet

"I can't tell what it was," Joxe says as she controls the air raft's ventral sensor array from her station aboard Wanderer. "It looks like it hit pretty hard. Maybe it was shot down during the war."
Matt
player, 284 posts
Thu 13 Jul 2017
at 02:27
  • msg #587

Re: Landing on Planet

Brent brings the air raft down into an open and flat areas near the wreck. "We're going to investigate it.  There may be salvage or information."
Hoot
player, 99 posts
Fri 14 Jul 2017
at 22:56
  • msg #588

Re: Landing on Planet

"This may be worth my time after all."

Eager for plunder Gareth will join whoever goes out of the smaller vessel to investigate once an away party is decided upon.
Matt
player, 285 posts
Sun 16 Jul 2017
at 03:56
  • msg #589

Re: Landing on Planet

Brent checked his weapons and climbed out of the air raft.  "Let's see what we can find." He'll carefully approach the wreck.
JR
GM, 386 posts
Sun 16 Jul 2017
at 13:37
  • msg #590

Re: Landing on Planet

Brent extends the air raft's landing gear, and, after a couple of attempts, finds a relatively level patch of ground to land upon.

Everyone steps outside, and immediately find that the ground is littered with bits of debris and broken rocks. Plants have taken hold in patches, although none are taller than waist high. The exposed wreckage is about 50m from them.
Matt
player, 286 posts
Mon 17 Jul 2017
at 23:57
  • msg #591

Re: Landing on Planet

Brent examines the plants warily more from unfamiliarity than anything specific.  "Watch your step although it is much nicer to walk about on a planetary surface without a vacc suit."  He walks carefully toward the wreck.
JR
GM, 387 posts
Tue 18 Jul 2017
at 02:55
  • msg #592

Re: Landing on Planet

The loose rock makes walking somewhat treacherous, but everyone manages to get around without twisting an ankle. The craft, whatever it was, is a corroded and shattered patchwork of structural members and skin. Smaller pieces lay scattered about, some of them covered with vines and mosses. The largest part of the wreck is about twice the size of the air raft, a twisted pile of metal and composites.
Hoot
player, 100 posts
Tue 18 Jul 2017
at 03:15
  • msg #593

Re: Landing on Planet

Gareth will star by examining the small pieces before moving to the ship itself. He hopes to get some idea what the ship is made of, and if it was brought down by weapons fire.
JR
GM, 388 posts
Tue 18 Jul 2017
at 12:58
  • msg #594

Re: Landing on Planet

The pieces he finds range from the size of a fingernail to the size of his torso. The materials are what he'd expect to find on an Imperial ship; duralloy and composite structures. One fragment has a bit of exterior hull paint on it, and it doesn't appear to be armor plate, but a standard ship's hull.
Matt
player, 287 posts
Wed 19 Jul 2017
at 01:46
  • msg #595

Re: Landing on Planet

Brent will walk closer to the wreck to see if he can establish what type of ship it might have been.
JR
GM, 389 posts
Wed 19 Jul 2017
at 02:57
  • msg #596

Re: Landing on Planet

Brent nearly stumbles when the rocks shift under his feet as he approaches the wreck.

Veronica works her way around to Brent's left, and climbs up onto a large rock. "Oh, look at this," she calls. "I think I see where the ship hit the ground, and then slid into this hill."
Matt
player, 288 posts
Wed 19 Jul 2017
at 04:58
  • msg #597

Re: Landing on Planet

Brent half crawls to Veronica and climbs up beside her to look at the view.
Hoot
player, 101 posts
Wed 19 Jul 2017
at 06:21
  • msg #598

Re: Landing on Planet

Not wanting to risk being injured searching the ship alone Gareth also carefully walks over to see initial impact site.
JR
GM, 390 posts
Thu 20 Jul 2017
at 01:04
  • msg #599

Re: Landing on Planet

From their vantage point, everyone can see that the hill stands about a hundred meters above a small valley. Piles of rock mark a trench running two hundred meters away from the base of the hill. It is shallow, weathered, and littered with fragments of wreckage. At the base of the hill lies a large pile of twisted metal and composites at least twice Wanderer's size.
Matt
player, 289 posts
Fri 21 Jul 2017
at 23:23
  • msg #600

Re: Landing on Planet

Brent lets out a low whistle. "They hit hard but almost made it.  I doubt if anyone walked away from that."  He walks down the trench, checking the bits of debris until he reaches the main wreckage and can look more closely.
Eddie
player, 85 posts
Sat 22 Jul 2017
at 00:46
  • msg #601

Re: Landing on Planet

"It's huge alright. "

Malcolm walk over to the bunch and takes a peak at what's left
JR
GM, 391 posts
Sat 22 Jul 2017
at 02:25
  • msg #602

Re: Landing on Planet

The main wreckage is at the base of the hill, but the group is able to move down a few meters. Beyond that, the hill is too steep to climb down. Bits and pieces are buried here, but it appears that nothing is left lying on the surface of the rock and packed earth.
Matt
player, 290 posts
Sat 22 Jul 2017
at 05:58
  • msg #603

Re: Landing on Planet

Brent will back up and move around to find an easier slope down to the wreckage.
JR
GM, 392 posts
Sat 22 Jul 2017
at 13:03
  • msg #604

Re: Landing on Planet

The bluff runs for a kilometer in each direction, so it'd be a bit of a walk on foot across the rocky and broken ground.
Matt
player, 291 posts
Sat 22 Jul 2017
at 18:35
  • msg #605

Re: Landing on Planet

Robert looks at things and shakes his head.  "Let's go back to the air raft rather than walk around." He heads back to the vehicle.
JR
GM, 393 posts
Sun 23 Jul 2017
at 03:14
  • msg #606

Re: Landing on Planet

Joxe's voice comes over Brent's comm. "Are you all okay?"
Hoot
player, 102 posts
Sun 23 Jul 2017
at 05:53
  • msg #607

Re: Landing on Planet

Gareth heads back to the air raft and waits to be flown closer to the wreckage.
Matt
player, 292 posts
Mon 24 Jul 2017
at 02:35
  • msg #608

Re: Landing on Planet

Brent tromps back to the air raft and launches when everyone is back inside and strapped in.  While he pauses he calls Joxe: "We're investigating this wreck.  The main portion is down at the base of a cliff so we are flying around."
JR
GM, 394 posts
Mon 24 Jul 2017
at 03:03
  • msg #609

Re: Landing on Planet

Brent flies around the wreck, looking for a safe landing spot. The nearest place is about 100 meters from the main debris pile, and about 50 meters from the impact trench.

"Be careful," Joxe admonishes.
Matt
player, 293 posts
Tue 25 Jul 2017
at 05:02
  • msg #610

Re: Landing on Planet

Brent brings the air raft around and sets it down at the base of hill.  As he flies he responds to Joxe; "I'm the soul of caution.  Just be ready to come and get us if we get in too much trouble."

Once the land he climbs out and walks over to the main wreckage.
JR
GM, 395 posts
Tue 25 Jul 2017
at 13:31
  • msg #611

Re: Landing on Planet

Although there are parts strewn about, the main part of the wreck seems to be present. Brent spots what looks like a housing for a fusion power plant within the twisted mass of metal and composites.

Vines and other greenery wind themselves through the maze, and several large rocks lie on and around the wreck. Closer examination of the bluff reveals that it is eroding and dropping the rocks.

As he gets closer, a sudden flurry of movement startles him. A group of small, flying creatures bursts from a patch of grass, and fly off, warbling loudly.
Eddie
player, 86 posts
Tue 25 Jul 2017
at 20:37
  • msg #612

Re: Landing on Planet

Malcolm will join him with his weapon at the ready, just in case.
Hoot
player, 103 posts
Wed 26 Jul 2017
at 03:17
  • msg #613

Re: Landing on Planet

Once the creatures are clear Gareth will approach the power plant housing and look to see if anything salvageable remains.
JR
GM, 396 posts
Thu 27 Jul 2017
at 15:34
  • msg #614

Re: Landing on Planet

Hoot:
Once the creatures are clear Gareth will approach the power plant housing and look to see if anything salvageable remains.


Gareth makes his way through the shattered remains to where he can examine the powerplant more closely. The power and control runs he sees are badly deteriorated by high heat, and being exposed to the elements for many years.

Then, he sees a large burn mark on the housing. Looking closer, he determines that it matches what would happen if it were hit with a ship's laser, or maybe a bomb-pumped laser from a missile warhead.
Matt
player, 294 posts
Fri 28 Jul 2017
at 21:57
  • msg #615

Re: Landing on Planet

Brent starts as the flying creatures screech through the air.  He pulls his pistol and barely restrains himself from firing.  "I don't like creatures like this rampaging around.  Be careful in case there are big predators lurking in the wreckage.  It would be ideal shelter for something that might... eat us."

Getting control of his emotions he follows the others into the bulk of the wreck although his weapons remains ready.  Seeing Gareth looking over the power plant Brent heads forward to look for a bridge or crew quarters.  "See if you can figure out if this was a warship or civilian Gareth."
Hoot
player, 104 posts
Fri 28 Jul 2017
at 23:27
  • msg #616

Re: Landing on Planet

"There could still be automated defenses in system... we need to be very careful."

Gareth will report what he has learned over the comms, and then begins attempting to learn what type of ship this once was. He will pay particular attention to wreckage that may resemble ship's weaponry, escape pods, or cargo containers.
JR
GM, 397 posts
Fri 28 Jul 2017
at 23:37
  • msg #617

Re: Landing on Planet

Based on the hull fragments and the structure, Gareth's guess is that this was a civilian vessel.
Matt
player, 295 posts
Mon 31 Jul 2017
at 06:29
  • msg #618

Re: Landing on Planet

Brent examines the bridge area if it is still enough intact.
JR
GM, 398 posts
Mon 31 Jul 2017
at 13:08
  • msg #619

Re: Landing on Planet

Brent can't see anything in the wreckage that looks like a bridge compartment. The ship apparently hit very hard, and there's not anything that he can see that's even close to intact.
Matt
player, 296 posts
Tue 1 Aug 2017
at 05:30
  • msg #620

Re: Landing on Planet

"There's not much left up in the nose section but crumpled wreckage.  They hit pretty hard." Brent shakes his head and head back to the aft section.  "Anything back in engineering Gareth?"
Hoot
player, 105 posts
Thu 3 Aug 2017
at 04:23
  • msg #621

Re: Landing on Planet

Gareth reports what he has learned which isn't alot.

"I don't know if there is anything else to be gained here. Perhaps we can learn more somewhere else."
Matt
player, 297 posts
Thu 3 Aug 2017
at 06:09
  • msg #622

Re: Landing on Planet

Brent shook his head; "The bow is pretty well crushed as well."
JR
GM, 399 posts
Sat 5 Aug 2017
at 16:57
  • msg #623

Re: Landing on Planet

"They were definitely in a battle," Veronica observes.

"Do you think they were shot down?" Joxe asks over the comm.

"Probably, according to what Gareth is seeing with their powerplant. They would have been screwed if they lost it while trying to land or take off."

"If they had gone in from orbit, there would just be a crater," Joxe replies. "There's a starport at the settlement you're headed towards. Maybe they came from there."
Hoot
player, 106 posts
Tue 8 Aug 2017
at 00:40
  • msg #624

Re: Landing on Planet

"More answers may lie at the settlement. If this vessel was attempting to escape we should plan on encountering hostiles."
Matt
player, 298 posts
Mon 14 Aug 2017
at 04:07
  • msg #625

Re: Landing on Planet

"It looks like this crash is old, it probably dates to the attack on the system decades ago.  Still the planet is habitable so there should still be people living here even if they are hiding or decivilized."  He glanced down the length of the wreck.  "We could trace back their evident course and perhaps find out where they originated or where they may have headed."  He took a few bearings. "Joxe, can you project their likely course to see if we can get a possible destination or point of origin?  It's not certain but it might help.  If not we'll go to the settlement anyway."
JR
GM, 400 posts
Mon 14 Aug 2017
at 12:32
  • msg #626

Re: Landing on Planet

"The crash heading is about thirty degrees off the course to the settlement," Joxe reports.
Matt
player, 299 posts
Tue 15 Aug 2017
at 00:41
  • msg #627

Re: Landing on Planet

"Well that doesn't tell us much then.  We'll just head on as planned." He looked around the wreck.  "Is there anything more anyone wants to do here?  It seems that there isn't much else to be gained."
Hoot
player, 107 posts
Wed 16 Aug 2017
at 03:10
  • msg #628

Re: Landing on Planet

"I think it is time to move on."
Matt
player, 300 posts
Wed 16 Aug 2017
at 03:15
  • msg #629

Re: Landing on Planet

Brent will head back to the air raft and take off back on their course once everyone is aboard and strapped in.
JR
GM, 401 posts
Wed 16 Aug 2017
at 12:39
  • msg #630

Re: Landing on Planet

After an hour of uneventful flight, Brent catches sight of a pair of tall structures where the air raft's navigation display indicates is the settlement. "I think that's it," Joxe says over the comm. Wanderer's sensors have a solid lock on the air raft, and she has been following their progress.

They fly closer, revealing more of the abandoned town. The vegetation here is denser than that near the crash site, and it has taken over the site. Some of the structures are just tumbled lumps of greenery, while others, built of Imperial ceramacrete, stand tall with their garlands of vines, trees and shrubbery. The streets are the same, the ceramacrete faring better than roads paved with lesser materials.

Brent brings the air raft into a gentle turn, circling the settlement at 500 meters altitude. The starport's landing pads are mostly clear, though the hangars and the adjacent buildings are tumbled skeletons, covered in greenery. The town itself appears to have about twenty larger buildings, and another fifty or so smaller ones.

The only sign of life is a herd of fairly large four-legged animals that appear to be eating grass from one of the open fields near the starport.
This message was last edited by the GM at 23:57, Sat 03 Feb 2018.
Matt
player, 301 posts
Thu 17 Aug 2017
at 06:04
  • msg #631

Re: Landing on Planet

Once things seem clear Brent brings the raft down on one of the landing pads.
JR
GM, 402 posts
Thu 17 Aug 2017
at 14:25
  • msg #632

Re: Landing on Planet

The herd of animals lumber away as Brent brings the air raft down for a landing. The first pass doesn't go well, as the wind pushes him off the landing path. On the next pass, he turns the nose directly into the wind, making the landing approach much easier. The air raft settles onto the ceramacrete pad with a gentle bump.

"Good job," Joxe says over the comm channel. "We can keep you around as a pilot."
Matt
player, 302 posts
Fri 18 Aug 2017
at 00:43
  • msg #633

Re: Landing on Planet

Brent frowned as the landing went poorly and bit back a angry comment to Joxe.  Instead he took a deep breath and then laughed a bit as he put the raft on stand by for a quick get away.  "Dealing with gusting wind and weather is painful.  I'll need a lot more experience before being much good."  He checked his weapon and climbed out, looking about now that they are on the ground.
JR
GM, 403 posts
Fri 18 Aug 2017
at 01:12
  • msg #634

Re: Landing on Planet

"You did well," Joxe replies.

Aside from the wind, the place is silent and still. The breeze rustles through the trees and across the chest-high grass that surrounds the landing pad. The ceramacrete has held up well; there are only a few patches of grass that have forced their way though cracks in the tough material.

An overgrown building sits a hundred meters to the east, facing the landing pad. A broad, paved walkway leads to it from this pad. The windows are gone, and several trees have grown up inside the building, standing out the sides and top of the structure.

Off to Brent's right, he sees a hangar with the door ajar. There is a ground vehicle of some type parked in the hangar, judging from the wheel he can see, but he can't tell what it's purpose is.

Veronica steps up beside him. "Looks like no one's home." She smiles tightly, squinting against the sunlight. "And not for a while."
Matt
player, 303 posts
Fri 18 Aug 2017
at 01:28
  • msg #635

Re: Landing on Planet

"Thanks Joxe, I'm glad someone is ok with the flying."

Brent nods to Veronica and shakes his head at the desolation.  "You'd think that survivors would have looted this place.  The lack of inhabitants is disturbing."  He glances around.  "Let's look at the vehicle in the hangar and then over at the larger building.  I'd guess it is some kind of administrative center."
Hoot
player, 108 posts
Sat 19 Aug 2017
at 18:48
  • msg #636

Re: Landing on Planet

"I'm going to see if that vehicle still runs, we could need it when whatever killed everyone shows up..."


Gareth heads over to the vehicle and tries to get an idea of what all is broken.
JR
GM, 404 posts
Sat 19 Aug 2017
at 19:23
  • msg #637

Re: Landing on Planet

Gareth steps inside the hangar, taking a moment to let his eyes adjust to the darker interior. The vehicle has six wheels, one set on the front that steer, and another two sets toward the rear. It has an enclosed cab with a flat, open bed behind it. The vehicle's tires are still inflated, though they are dry rotted and low on pressure.

There are two similar vehicles parked further into the hangar; they appear to be in the same condition as this one.

The door is unlocked, and Gareth is able to climb into the driver's seat. The cab interior smells musty, and the seat fabric tears in several places as he sits on it. Looking out through the windscreen, the cryoplast material is very dusty, but it looks solid enough. From the instrument panel and controls, Gareth concludes the vehicle uses fuel cells powered by hydrogen. There is no power to the controls or instruments, though.
Matt
player, 304 posts
Sun 20 Aug 2017
at 06:40
  • msg #638

Re: Landing on Planet

Brent dismounts as well and follows Gareth into the hangar. "Will it run Gareth?  Do we need to bring fuel or power to it?  We could land the ship here."
Hoot
player, 109 posts
Fri 25 Aug 2017
at 04:48
  • msg #639

Re: Landing on Planet

"It may run if we can locate some hydrogen fuel cells. I'm hoping that between the three vehicles there are enough tires and fuel to get it running."

Gareth will head further in to check the other vehicles. He will pay particular attention to the tires, and check for unspent fuel cells.
JR
GM, 405 posts
Fri 25 Aug 2017
at 15:31
  • msg #640

Re: Landing on Planet

About half of the trucks' tires are still inflated, and none of the controls respond to even check the fuel cells. An external power source will be required to start one of the trucks.

Other than the vehicles, the hangar is empty.
Matt
player, 305 posts
Sat 26 Aug 2017
at 03:23
  • msg #641

Re: Landing on Planet

Brent spends a bit of time walking around the direct area while Gareth explores.  He wanders over in a bit and makes a suggestion.  "Can you jump power from the air raft to get them started?"
Hoot
player, 111 posts
Fri 1 Sep 2017
at 05:10
  • msg #642

Re: Landing on Planet

"I'll give it a try maybe we can get one of these running."

Gareth will run a power cable from craft everyone arrived on to the closest truck. If he is successful in powering up he will check the fuel cells, and begin switch in and out the cells until he has as close to max fuel as possible.

Assuming this goes well he will then cobble together the best six tires available.
JR
GM, 409 posts
Sun 3 Sep 2017
at 19:27
  • msg #643

Re: Landing on Planet

Joxe keys her comm. "Brent, the cables you need are back here. I can either bring the ship... what was that?" A moment later, she comes back on the comm, her voice high with excitement. "Brent, everyone! I'm picking up a distress beacon from somewhere very close to your location!"

OOG: Anyone with a comm can track a distress beacon if you tune in the emergency frequency.
Matt
player, 307 posts
Sun 3 Sep 2017
at 22:41
  • msg #644

Re: Landing on Planet

Brent is about to answer before Joxe calls out about the distress beacon. "Stand by to come after us if things go upside down.  We'll investigate this first.  Can you tell anything from the signal what it might be?"  He turns on his comm and tunes to the frequency.  "Gareth, can you make anything of it?"
JR
GM, 410 posts
Mon 4 Sep 2017
at 00:00
  • msg #645

Re: Landing on Planet

"I'm lifting off now," Joxe says tersely. "ETA, ten minutes."

According to everyone's comms, which are working together to triangulate the distress beacon, it is located three hundred and seventy-nine meters to planetary northeast (heading 041) from your location in the hangar, and twenty-one meters above your elevation.
Matt
player, 308 posts
Mon 4 Sep 2017
at 06:10
  • msg #646

Re: Landing on Planet

Brent goes out and looks in that direction with his binoculars.  He takes care to stay out of sight.

"Keep low below the horizon if you can Joxe."
JR
GM, 411 posts
Mon 4 Sep 2017
at 13:09
  • msg #647

Distress Signal

"Yes, captain," Joxe says. "I'm lifting off now, but I'll stay outside the settlement's area until I'm called in."

Brent steps out of the hangar and looks to the northeast. The building they noted earlier is in that direction, but he can see the upper levels of three buildings beyond.
Matt
player, 312 posts
Mon 4 Sep 2017
at 22:36
  • msg #648

Distress Signal

Brent moves off to the side until he can get a good line of sight to the building without being seen from it.
JR
GM, 414 posts
Tue 5 Sep 2017
at 01:35
  • msg #649

Distress Signal

There are two buildings that, in Brent's Mark I eyeball's estimation, seem to be about the right distance, bearing and elevation to be the source of the distress beacon. Their frames are Imperial ceramacrete, which has weathered the centuries better than the buildings' sheathing and glazing.
Matt
player, 313 posts
Tue 5 Sep 2017
at 06:02
  • msg #650

Distress Signal

Brent ducks back and turns to the others. "We must have tripped something to activate a beacon after all these years.  I think we should investigate and turn it off before it attracts other things."
Eddie
player, 88 posts
Wed 6 Sep 2017
at 00:34
  • msg #651

Distress Signal

Great. I'm up for a little walk. I can go see if I can turn the beacon off.
JR
GM, 416 posts
Wed 6 Sep 2017
at 01:22
  • msg #652

Distress Signal

Veronica steps up beside Malcolm. "I'll go in with you." She looks at Brent. "Maybe you should take the air raft up and follow us."
Hoot
player, 112 posts
Wed 6 Sep 2017
at 02:38
  • msg #653

Distress Signal

Gareth stops working on the land vehicle long enough to try to interpret the distress signal, but doesn't offer to come along to investigate.

Gareth listens to the signal intently. If he doesn't recognize it as any standard code known to him he will begin listening for patterns that could reveal any message or coded. If he learns anything of note Gareth immediately shares the information over the comms.
JR
GM, 417 posts
Wed 6 Sep 2017
at 03:45
  • msg #654

Re: Distress Signal

Hoot:
Gareth stops working on the land vehicle long enough to try to interpret the distress signal, but doesn't offer to come along to investigate.

Gareth listens to the signal intently. If he doesn't recognize it as any standard code known to him he will begin listening for patterns that could reveal any message or coded. If he learns anything of note Gareth immediately shares the information over the comms.


The aural part of the distress beacon is just a repeated tone sequence. The signal does include information to aid in calculating bearing and range, though. He finds that it's very much like the distress beacons he's familiar with from home.
Matt
player, 314 posts
Thu 7 Sep 2017
at 03:44
  • msg #655

Re: Distress Signal

Brent considers the options.  "Ok, I'll land nearby so we can make a quicker escape if needed.  Let's wait until Joxe settles in so that we have the support of the ship as well.  She should just be a few minutes out by now."
JR
GM, 418 posts
Thu 7 Sep 2017
at 04:04
  • msg #656

Re: Distress Signal

A few minutes later, Joxe comes up on the comm. "Okay, I'm five kilometers away. Do you want me to fly over there, or hold here?"
Matt
player, 316 posts
Thu 7 Sep 2017
at 04:35
  • msg #657

Re: Distress Signal

Brent heads to the air raft and starts it.  He prepares to float slowly in as much cover toward the location of the beacon once the others move out.  "Just hover out of site Joxe.  Stay ready to come in for an extraction."
JR
GM, 419 posts
Thu 7 Sep 2017
at 13:00
  • msg #658

Re: Distress Signal

"Will do," Joxe says.

Veronica draws her pistol and takes a couple of steps toward the suspected location of the signal. "You two cover me," she says to Gareth and Malcolm.
Hoot
player, 113 posts
Wed 13 Sep 2017
at 02:36
  • msg #659

Re: Distress Signal

Gareth draws his own weapon and reluctantly follows.
Eddie
player, 89 posts
Wed 13 Sep 2017
at 14:53
  • msg #660

Re: Distress Signal

In reply to Hoot (msg # 659):

Malcolm has his pistol ready and covers her.
JR
GM, 420 posts
Wed 13 Sep 2017
at 15:38
  • msg #661

Re: Distress Signal

Veronica leads Gareth and Malcolm eastward toward the signal. They pass by the ruined terminal building, and walk on to a street overgrown with grass and low vegetation that has pushed its way to sunlight through expansion joints and other footholds in the roadway.

The streets are laid out in a grid that more or less aligns with the planet's cardinal directions. Most of the buildings lining both sides of the street are single or two story structures. Those built of Imperial materials are still standing, while most of the others are crumbled ruins. Their destination, a group of taller buildings, ten to fifteen stories, stand about two blocks east, and one north of the terminal building.

The first block passes uneventfully, and then, halfway down the next block, Veronica freezes in place. "Oh, crap!" she breathes over the comm.

Brent can't see anything from his perch two hundred meters over their heads, but Malcolm and Gareth can clearly see a six-footed, cat-like animal standing in the roadway abut fifty meters ahead of Veronica. It is easily twice a human's size, with a roughly triangular head, orange and black striped fur, and a mouthful of sharp looking teeth. It opens it's mouth and makes a sound somewhere between a hiss and a snarl.

The cats you're familiar with have four legs, and weigh 10 kilos, at most.
Matt
player, 317 posts
Thu 14 Sep 2017
at 04:39
  • msg #662

Re: Distress Signal

Brent turns off the safeties of his weapons.  "What is it?"
JR
GM, 421 posts
Thu 14 Sep 2017
at 06:10
  • msg #663

Re: Distress Signal

Matt:
Brent turns off the safeties of his weapons.  "What is it?"


"It's the biggest damned house cat I've ever seen, and it has fangs the size of my fingers," Veronica whispers harshly over the comm.

The monster cat closes its mouth and sniffs the air, turning its head upward toward the air raft.

"Cat?" Joxe calls over the comm. "What cat?"
Matt
player, 318 posts
Sat 16 Sep 2017
at 05:48
  • msg #664

Re: Distress Signal

Brent lowers the raft in an attempt to keep the creature's attention.  "Just back away from it once it focuses on the raft."
JR
GM, 422 posts
Sat 16 Sep 2017
at 18:45
  • msg #665

Re: Distress Signal

The cat opens its mouth and emits a wail, and the starts to move backward.

"It's backing away," Veronica says, and everyone can see that is the case.
Matt
player, 319 posts
Sun 17 Sep 2017
at 03:33
  • msg #666

Re: Distress Signal

"Let's wait for it to depart.  I don't want to lose anyone to the belly of a beast."
Hoot
player, 114 posts
Sun 17 Sep 2017
at 20:38
  • msg #667

Re: Distress Signal

Gareth wishes he was inside one of the land vehicles about now, but sees the wisdom in Brent's plan.

Gareth will slow move backwards keeping pace with the group. He will keep his arms at his sides and make no sudden or hostile moves.
Eddie
player, 90 posts
Wed 20 Sep 2017
at 18:22
  • msg #668

Re: Distress Signal

Malcolm will aim his pistols at the beast and walk back to avoid the cat.
JR
GM, 423 posts
Wed 20 Sep 2017
at 19:27
  • msg #669

Re: Distress Signal

The beast opens his mouth and lets go a rippling snarl, and then he turns and lopes off out of sight.

"Back home, we called that a tiger," Joxe says over the comm.

"I'm going to need service on this armor," Veronica says with a nervous laugh. "I think I used part of the service module."

"We will take care of you, dearie," Joxe says lightly. "Brent, it looks like the air raft spooked him."
Eddie
player, 91 posts
Thu 21 Sep 2017
at 01:25
  • msg #670

Re: Distress Signal

"How did a tiger end up here?"
Hoot
player, 115 posts
Thu 21 Sep 2017
at 04:06
  • msg #671

Re: Distress Signal

"Seems like native flora and fauna have gotten out of control. Lets get moving before its pack shows up."
Matt
player, 321 posts
Thu 21 Sep 2017
at 06:33
  • msg #672

Re: Distress Signal

Brent lowers the air raft near the crew.  "Get in and let's go over in the air raft.  At least it should scare off any more of those things."  He called on the comm; "A tiger Joxe?  How dangerous are they and do they hunt in packs?"
JR
GM, 425 posts
Thu 21 Sep 2017
at 14:08
  • msg #673

Re: Distress Signal

Matt:
Brent lowers the air raft near the crew.  "Get in and let's go over in the air raft.  At least it should scare off any more of those things."  He called on the comm; "A tiger Joxe?  How dangerous are they and do they hunt in packs?"


"I don't know about the ones here," Joxe says, "but the big cats from back home hunt alone."

Brent sets the air raft down in the street, then Veronica climbs inside and sits down. "That thing was huge," she exclaims.
Matt
player, 322 posts
Fri 22 Sep 2017
at 05:07
  • msg #674

Re: Distress Signal

Brent shook his head; "It was bigger than anything I've seen back home by a factor of 50 or more.  Let's go investigate this signal."  When everyone is aboard the raft he heads toward the building with the signal staying very low to the ground.
JR
GM, 426 posts
Fri 22 Sep 2017
at 15:39
  • msg #675

Re: Distress Signal

Brent guides the air raft up the street, just at roof level to the smaller, two-story buildings on both sides. The signal leads to a fifteen-story building, with a battered sign that reads "HO P T L". The signal is coming from somewhere around the tenth floor.
JR
GM, 427 posts
Sun 24 Sep 2017
at 05:44
  • msg #676

Re: Distress Signal

JR:
Brent guides the air raft up the street, just at roof level to the smaller, two-story buildings on both sides. The signal leads to a fifteen-story building, with a battered sign that reads "HO P T L". The signal is coming from somewhere around the tenth floor.


"Hey, what's that?!" Veronica exclaims. Everyone sees her pointing upwards, and peering through the roof windows. From the roof of the building comes brightly colored pieces of what looks to be shirts and pants, falling one at a time.

Brent notes that the emergency beacon has just stopped transmitting.
Hoot
player, 116 posts
Tue 26 Sep 2017
at 02:00
  • msg #677

Re: Distress Signal

"I Keep your weapons holstered for now. This may not be a hostile."

Gareth keeps his weapon holstered and tries to speak to what he suspects is sentient life.

"We detected your signal, we've come to help."

Gareth was not in fact there to help, but found the pretense of charity could open many doors.
JR
GM, 428 posts
Tue 26 Sep 2017
at 03:38
  • msg #678

Re: Distress Signal

Hoot:
"I Keep your weapons holstered for now. This may not be a hostile."

Gareth keeps his weapon holstered and tries to speak to what he suspects is sentient life.

"We detected your signal, we've come to help."

Gareth was not in fact there to help, but found the pretense of charity could open many doors.


All any of you see right now is the clothing floating down on the freshening breeze. The roof of the building is a hundred feet over your head, and the whine of the grav coils pretty much dampens any outside noise below a shout right at the windows.

Brent notices that he is having to add a bit more forward movement to counteract the wind.
Matt
player, 323 posts
Wed 27 Sep 2017
at 05:08
  • msg #679

Re: Distress Signal

Brent takes in the situation. "Agreed, let's not attack.  Gareth, respond on the distress frequency while I take us up to the roof.  If we can land there I would rather work our way down than up." He'll raise the air raft up to the roof level and a little above.
Niamh Parker
player, 1 post
Wed 27 Sep 2017
at 16:35
  • msg #680

Re: Distress Signal

Matt:
Brent takes in the situation. "Agreed, let's not attack.  Gareth, respond on the distress frequency while I take us up to the roof.  If we can land there I would rather work our way down than up." He'll raise the air raft up to the roof level and a little above.

Niamh peeks down to as far as she dares to, given her sedative-induced dizziness.  However, when she spots the rising air-raft, she clearly gets worried. Wait...are they coming up to the roof, or are they *leaving*?  Realizing that this might be the absolutely last time that she could possibly get their attention, she backs up a few steps from the edge of the roof, jumps up and down, waves her hands and starts to yell herself hoarse.  "HEY!  I'M OVER HERE, OVER *HERE*!  GK-GK-GK!!"
JR
GM, 430 posts
Wed 27 Sep 2017
at 17:20
  • msg #681

Re: Distress Signal

Niamh Parker:
Matt:
Brent takes in the situation. "Agreed, let's not attack.  Gareth, respond on the distress frequency while I take us up to the roof.  If we can land there I would rather work our way down than up." He'll raise the air raft up to the roof level and a little above.

Niamh peeks down to as far as she dares to, given her sedative-induced dizziness.  However, when she spots the rising air-raft, she clearly gets worried. Wait...are they coming up to the roof, or are they *leaving*?  Realizing that this might be the absolutely last time that she could possibly get their attention, she backs up a few steps from the edge of the roof, jumps up and down, waves her hands and starts to yell herself hoarse.  "HEY!  I'M OVER HERE, OVER *HERE*!  GK-GK-GK!!"


The vehicle rocks a little in the wind, and Brent notes the landing pad on the building's roof. It's marked as such, and there are no obstructions between him and it.
Matt
player, 325 posts
Thu 28 Sep 2017
at 04:53
  • msg #682

Re: Distress Signal

Brent brings the air raft to a rough landing on the pad as the wind gusts bedevil him.  He notes the human female figure waving and yelling to them, her words obscured by the rush of the wind.  "Hey, we've got some sort of survivor." 
JR
GM, 431 posts
Thu 28 Sep 2017
at 10:50
  • msg #683

Re: Distress Signal

Brent is able to set the air raft down without breaking anything. He notices that the clouds to the north are dark now, not white like he'd seen before, and the wind is getting stronger. A loud pop from the windscreen startles him, and he notes several drops of a clear liquid starting to run across it. As he watches, several more drops hit the vehicle with audible pops.

Naimh looks north, and sees that they're about to get hit by a thunderstorm. They usually don't have tornadoes associated with them, but the rain is starting to come down. In five minutes, they will be in the leading edge of the storm.
Niamh Parker
player, 3 posts
Thu 28 Sep 2017
at 18:31
  • msg #684

Re: Distress Signal

JR:
Brent is able to set the air raft down without breaking anything. He notices that the clouds to the north are dark now, not white like he'd seen before, and the wind is getting stronger. A loud pop from the windscreen startles him, and he notes several drops of a clear liquid starting to run across it. As he watches, several more drops hit the vehicle with audible pops.

Naimh looks north, and sees that they're about to get hit by a thunderstorm. They usually don't have tornadoes associated with them, but the rain is starting to come down. In five minutes, they will be in the leading edge of the storm.

The survivor in question dashes a bit unsteadily over to the air-raft, brushing a vividly red lock of hair from her pale, freckled face as she asks, "Um...you guys still speak Galanglic these days, right?"  Seeing the rather attractive woman up close, her extra-long fingernails and the more obvious than usual hair on her arms and legs makes it clear that she's been in a low berth for a *long* time.
Hoot
player, 118 posts
Fri 29 Sep 2017
at 03:24
  • msg #685

Re: Distress Signal

"So far this planet has yielded monster cats, and storms apparently. Perhaps introductions can wait until we're heading back to the ship."

Gareth not so patiently waits for the air raft to be lowered for the rest of the group.
Niamh Parker
player, 4 posts
Fri 29 Sep 2017
at 07:45
  • msg #686

Re: Distress Signal

Hoot:
"So far this planet has yielded monster cats, and storms apparently. Perhaps introductions can wait until we're heading back to the ship."

Gareth not so patiently waits for the air raft to be lowered for the rest of the group.

"Sounds good to me!", says the unidentified redhead quickly, scrambling into one of the unoccupied rear seats and strapping herself in as soon as the air-raft touches down.  Her centuries-old set of medical scrubs crinkles audibly as she moves, but it's pretty clear that she's more concerned about the approaching storm than her slowly disintegrating apparel.  "I hope your ship is nearby," she half-shouts over the whine of the air-raft and the rising wind, "because if nothing climate-wise has changed during the past 251 years, these storms can get pretty damned *dangerous* sometimes!"
JR
GM, 434 posts
Fri 29 Sep 2017
at 14:29
  • msg #687

Re: Distress Signal

Niamh Parker:
"Sounds good to me!", says the unidentified redhead quickly, scrambling into one of the unoccupied rear seats and strapping herself in as soon as the air-raft touches down.  Her centuries-old set of medical scrubs crinkles audibly as she moves, but it's pretty clear that she's more concerned about the approaching storm than her slowly disintegrating apparel.  "I hope your ship is nearby," she half-shouts over the whine of the air-raft and the rising wind, "because if nothing climate-wise has changed during the past 251 years, these storms can get pretty damned *dangerous* sometimes!"


Veronica, who opened the left side hatch when Naimh approached, looks at the bedraggled woman with wide eyes. She closes the hatch and looks to Brent. "She's definitely not armed. I'll watch her; we'd better go."
Matt
player, 326 posts
Sun 1 Oct 2017
at 02:14
  • msg #688

Re: Distress Signal

Bent looks with alarm as the liquid falls from the sky under the increasing force of wind.  "Joxe, we have darker clouds and increasing winds.  There are droplets of liquid coming down from the sky.  What is going on?"

When the woman approaches the air raft he draws his weapon.  He keeps it ready as she enters the craft.  As the woman doesn't appear to be a threat he slides the weapon back out of sight. "Yes, we speak Galangic.  Why..." Brent trails off for two reasons, one seeing that she's probably just out of a low berth and two as the wind picks up.  "Keep an eye on things Veronica, let me get us air borne and stable."

With care for the buffeting wind, something like the turbulence in a gas giant atmosphere during skimming Brent pulls up and away, steering clear of obstructions and buildings to give him plenty of margin for error or the unexpected.
JR
GM, 436 posts
Sun 1 Oct 2017
at 03:21
  • msg #689

Re: Distress Signal

"It's called rain, Brent, and it's not a threat to you, except it can reduce your visibility to zero if it's heavy enough. Take up a heading of two-one-five; that will steer you away from the storm's track. I'll meet up with you south of the town."

Brent's moving map display changes as Joxe drops her flight data to him. He sees the colored blotches showing an angry red off to the north where the storm is the strongest, and the course she wants him to fly. The turbulence is moderate, but it's about the same as what he's routinely experienced while skimming.

In the back, Veronica notices that Naimh's clothing is actually cracking open as she moves around. She reaches down and extracts a survival kit from under her seat. She opens the soft sided case, and extracts a rescue blanket. "Here," she hands the package to Naimh, "cover up with this so you don't get chilled. Your clothing is coming apart on you."
Niamh Parker
player, 5 posts
Mon 2 Oct 2017
at 03:20
  • msg #690

Re: Distress Signal

JR:
"It's called rain, Brent, and it's not a threat to you, except it can reduce your visibility to zero if it's heavy enough. Take up a heading of two-one-five; that will steer you away from the storm's track. I'll meet up with you south of the town."

Brent's moving map display changes as Joxe drops her flight data to him. He sees the colored blotches showing an angry red off to the north where the storm is the strongest, and the course she wants him to fly. The turbulence is moderate, but it's about the same as what he's routinely experienced while skimming.

The woman with the crumbling, pink clothes doesn't seem to be bothered by the turbulence, almost as if it seems pretty routine to her as well.
quote:
In the back, Veronica notices that Naimh's clothing is actually cracking open as she moves around. She reaches down and extracts a survival kit from under her seat. She opens the soft sided case, and extracts a rescue blanket. "Here," she hands the package to Naimh, "cover up with this so you don't get chilled. Your clothing is coming apart on you."

Niamh accepts the warm blanket with a tired yet appreciative grin, and wraps it around her body. "Thanks."  She pauses for a moment, and then holds out her pale left hand for Veronica to shake.  "I'm Niamh Parker, by the way.  Where are you guys from, if you don't mind my asking?  A desert or vacuum planet, maybe?"

[OOC: She pronounces her oddly-spelled first name as "Neev".]

--
Bob K.
JR
GM, 437 posts
Mon 2 Oct 2017
at 03:55
  • msg #691

Re: Distress Signal

The blonde reaches out and grasps Naimh's hand in hers. Her grip is strong, but carefully moderated. "I'm Veronica Roland, Chief Petty Officer, Egg Navy." She releases Naimh's hand and sits back. "Your pilot for today is Brent Rogers, his observer is Malcolm Solo," she points behind Naimh, who is sitting in an aft facing seat, and then smiles at the man seated next to her. "And this is Gareth Solis."

"We are from the Egg System, and we are aboard a Beowulf-class merchant we've named Wanderer. The ship belongs to the last surviving member of her family, Joxe Laiam. You will meet her once we are back aboard."

Naimh is aware that the Egg System has no habitable planets, having passed through that system once in her travels. Everyone lives - or lived at the time - aboard space stations and orbital habitats.
Hoot
player, 119 posts
Tue 3 Oct 2017
at 05:14
  • msg #692

Re: Distress Signal

Gareth nods in the newcomer's direction, and begins looking for a little clarity.

"We were expecting a little more in the way of civilization when we headed this way.Can you tell us a more about what happened here? It might increase everyone's odds of survival."

Gareth was hopeful Naimh had some answers, but judging by her appearance suspected she might even know less than he did.
Matt
player, 328 posts
Wed 4 Oct 2017
at 06:10
  • msg #693

Re: Distress Signal

"Rain huh?" Brent seems doubtful but steers the course that Joxe provided.  He is quiet for a bit as he deals with the turbulence and rain.  After a bit he glances back.  "I'm Brent Rogers.  We're from a vacuum system, no habitable planets.  All this... weather is new to us.  We'll get you settled aboard ship but if it's been 250 years since you were awake... well a lot has changed in that time."
Niamh Parker
player, 6 posts
Thu 5 Oct 2017
at 16:51
  • msg #694

Re: Distress Signal

Hoot:
Gareth nods in the newcomer's direction, and begins looking for a little clarity.

"We were expecting a little more in the way of civilization when we headed this way.Can you tell us a more about what happened here? It might increase everyone's odds of survival."

Gareth was hopeful Naimh had some answers, but judging by her appearance suspected she might even know less than he did.

She gives Gareth a somewhat sad smile.  "Well, provided that you don't mind my information being at least a couple of centuries out of date..."  She pauses to take a quick breath.  "Well, basically...we got nuked. There were never a lot of people on Khesansadu in the first place, so only took a pair of bombs to pretty much do the job. The redhead then lets out a sigh, looking down towards the floor as if remembering something painful.  "One of the targets was Norbu, my home town."  Niamh makes a utterly cheerless little laugh before looking up at Gareth.  "At least virtually everyone I even knew only had a few microseconds or so to suffer...and I was way too far away at the time to do anyth-"

Her age-ravaged clothing crackles audibly as Niamh chokes up and takes a few seconds to rein in her rapidly rising grief, quickly wiping an unwelcome little tear from her eye.  "Anyway...the rest of what I know came from the survivors that I managed to run into.  The ships that attacked us were pretty small...nothing bigger than escort-sized at best.  They used the nukes on Norbu and Keane, while they used lasers and particle beams to take down our power plants and other high-value targets.  After that, they just left us here..."  The look on her face darkens into an angry frown.  "...to *starve*, I suppose."
JR
GM, 438 posts
Thu 5 Oct 2017
at 18:05
  • msg #695

Re: Distress Signal

Veronica unfastens her harness, and kneels in front of Naimh. "Here, take this." She has a tissue in her hand.
Matt
player, 329 posts
Fri 6 Oct 2017
at 04:03
  • msg #696

Re: Distress Signal

Brent steers back to the ship and makes a low growling sound of anger as Niamh relates the story.  "Nuked... we haven't found any signs of intelligent life on the planet at all.  I would have thought the planet was hospitable enough that even with the infrastructure destroyed people would have survived."
JR
GM, 439 posts
Fri 6 Oct 2017
at 04:35
  • msg #697

Re: Distress Signal

Brent sees that Joxe has landed Wanderer about ten minutes' flight time away. The air raft is up to 400kph now that the turbulence is subsiding as they move away from the storm.
Matt
player, 330 posts
Sat 7 Oct 2017
at 00:50
  • msg #698

Re: Distress Signal

Brent brings the air raft around to the downwind side of the ship and docks it into the bay.
Hoot
player, 120 posts
Sat 7 Oct 2017
at 01:08
  • msg #699

Re: Distress Signal

"Survivors? Did anyone else manage to live to present day?"
JR
GM, 440 posts
Sat 7 Oct 2017
at 01:29
  • msg #700

Re: Distress Signal

Matt:
Brent brings the air raft around to the downwind side of the ship and docks it into the bay.


Joxe has turned the ship into the wind to put the hangar on the downwind side. The wind here is calmer, so Brent has no trouble with the landing. The hangar bay doors close as he powers the grav lifters down, settling the vehicle on it's landing legs.

"Welcome home," Joxe says over everyone's comm.
Niamh Parker
player, 7 posts
Sat 7 Oct 2017
at 04:26
  • msg #701

Re: Distress Signal

JR:
Veronica unfastens her harness, and kneels in front of Naimh. "Here, take this." She has a tissue in her hand.

Niamh takes the tissue and wipes her eyes, managing a wan ghost of a smile.  "Thanks..."
This message was last edited by the player at 05:01, Sat 07 Oct 2017.
Niamh Parker
player, 8 posts
Sat 7 Oct 2017
at 04:58
  • msg #702

Re: Distress Signal

Matt:
Brent steers back to the ship and makes a low growling sound of anger as Niamh relates the story.  "Nuked... we haven't found any signs of intelligent life on the planet at all.  I would have thought the planet was hospitable enough that even with the infrastructure destroyed people would have survived."

The green-eyed woman shakes her head.  "It's only hospitable if you have an off-planet source of food, unfortunately.  The local biosphere, while not really *toxic* to humans, is incompatible to our biochemistry.  TNA-based, completely incompatible chirality, utterly different base pairs..." She pauses and lets out a short sigh.  "Basically, it would all be as nutritious to you as eating the plastic off of a seat cover."

Ms. Parker takes a moment to sadly look down at what's left of her home world for a second or two before adding, "Whoever was *able* to leave, left about 250 years ago.  Barring anyone else hidden in a low berth somewhere, everyone else either starved to death, or got killed by other survivors...or maybe even got *eaten*." Niamh swallows hard.  "I um...kinda ended up witnessing some of that last stuff first-hand..."  Although it's obvious that the lady in the crumbling clothes is trying her best to keep her emotions under control, she simply can't hide the momentary look of remembered horror in her eyes.
This message was last edited by the player at 05:02, Sat 07 Oct 2017.
Eddie
player, 92 posts
Thu 12 Oct 2017
at 19:42
  • msg #703

Re: Distress Signal

"We should get moving."
JR
GM, 443 posts
Thu 12 Oct 2017
at 19:57
  • msg #704

Re: Distress Signal

Veronica listens to Naimh's story, the sadness mirrored in her eyes. "I'm sorry for your loss," she says. "Look, why don't we go aboard and find you a place to rest? We have a fabric extruder, and several empty staterooms."

Joxe appears in the hatchway from the hangar, and calls to Brent when he opens his door. "We've got about half an hour before the storms arrive."
Matt
player, 332 posts
Sat 14 Oct 2017
at 04:02
  • msg #705

Re: Distress Signal

Brent is focused on getting the air raft docked with the ship.  Even sheltered in the lee of the ship he wrestles with the grav vehicle to bring it in safely.  When all is settled he activates the hatch and seals away the growing weather.  Unbuckling he stands up and takes a deep breath of relief.

"I'm sorry for your loss Niamh.  The last days must have been horrible." He didn't ask for further details while things were so fresh for the survivor.  "Do you think that others may have managed to get into berths?  It's pretty clear that there must not be anyone left actively alive on the planet from what we've seen.  Anyone else must be in sleep like yourself."

He nods to Joxe as he heads into the ship itself.  "Veronica if you can help Niamh get settled I'll get us out of this weather.  We'll drive up high enough to be above the weather but still in the atmosphere while we decide what to do."
JR
GM, 444 posts
Sat 14 Oct 2017
at 19:21
  • msg #706

Re: Distress Signal

Joxe takes in Naimh's appearance as Veronica helps her out of the air raft. "Hello," she addresses Naimh, "I'm Joxe Liaim. I will talk with you more a little later. Veronica will help you get settled. We have several staterooms available on this deck."

"Naimh, let's get you settled in, okay?" Veronica asks.

A few minutes later, Wanderer is safely above the storms, which top out at about 10km above the surface.

Naimh is assigned to one of the larger cabins on the upper deck. "The fresher is there," Veronica says, "and I can get you some clothes and bath stuff." She steps out and returns two minutes later. "Okay, here is a robe and some basic toiletries." She sets the robe and an open-topped plastic bag on the neatly made bunk. "When you're ready, I will show you to the commissary. It's a good one, so the food's okay."
Matt
player, 333 posts
Sun 15 Oct 2017
at 07:38
  • msg #707

Re: Distress Signal

As Brent gets settled into the pilot's seat he straps in and takes the ship rapidly up out of the weather.  He sets the ship on a course out over the unpopulated areas.  Once things are settled he calls Joxe.  "How do you feel about finding another person who has slept out the last two centuries?"
JR
GM, 445 posts
Sun 15 Oct 2017
at 17:10
  • msg #708

Re: Distress Signal

Matt:
As Brent gets settled into the pilot's seat he straps in and takes the ship rapidly up out of the weather.  He sets the ship on a course out over the unpopulated areas.  Once things are settled he calls Joxe.  "How do you feel about finding another person who has slept out the last two centuries?"


Joxe thinks for a moment. "If it's okay, I'd like everyone to hear this conversation."

OOG: Assuming Brent has no objections, Joxe broadcasts over the comm as she speaks.

IG: "Brent and I are talking about finding more survivors in low berths. Isn't it interesting that, in the two cases where you've found active low berths, that the emergency beacon activated? I don't know about our new friend, Naimh, is it? But, her low berth's beacon activated. From what I know of them, the beacons don't activate unless they're either deliberately set to broadcast, or the berth has developed a fault."
Matt
player, 334 posts
Sun 15 Oct 2017
at 20:29
  • msg #709

Re: Distress Signal

Brent asks; "Can the broadcast be tripped by a signal from outside? If we picked up the signal from the berths as they malfunctioned then we are very, very lucky."
Niamh Parker
player, 9 posts
Mon 16 Oct 2017
at 00:02
  • msg #710

Re: Distress Signal

JR:
Veronica listens to Naimh's story, the sadness mirrored in her eyes. "I'm sorry for your loss," she says.

"Thanks..."She takes a few seconds to rein her emotions in enough to look at Veronica again.
quote:
"Look, why don't we go aboard and find you a place to rest? We have a fabric extruder, and several empty staterooms."

Niamh gives her a wan smile.  "Some clothes that aren't over 200 years old would be nice."  She pauses for a moment then, changing the subject.  "Does your ship have a medbay?"
Niamh Parker
player, 10 posts
Mon 16 Oct 2017
at 00:15
  • msg #711

Re: Distress Signal

Matt:
"I'm sorry for your loss Niamh.  The last days must have been horrible."

"Thanks," Niamh answers simply, fighting back her terrible memories just an instant too late for them to not show on her face.
quote:
"Do you think that others may have managed to get into berths?  It's pretty clear that there must not be anyone left actively alive on the planet from what we've seen.  Anyone else must be in sleep like yourself."

"It's definitely possible, especially since my low berth activated its e-beacon early due to a power system fault."  She takes a deep breath.  "As for anybody else in my group making it into a low berth, I really don't know...since I was put into mine against my will..."  Again, there's a look in her pretty, green eyes that hints at her remembering something traumatic and awful.
JR
GM, 447 posts
Mon 16 Oct 2017
at 01:16
  • msg #712

Re: Distress Signal

Niamh Parker:
Niamh gives her a wan smile.  "Some clothes that aren't over 200 years old would be nice."  She pauses for a moment then, changing the subject.  "Does your ship have a medbay?"


Veronica shakes her head. "No, no medbay. This is a trader, so there's not enough cubage for it. We do have some medical supplies, and two low berths that are still in good shape."
Matt
player, 337 posts
Mon 16 Oct 2017
at 05:25
  • msg #713

Re: Distress Signal

Brent replied to Niamh.  "Get settled in and rest and when you're ready to talk I'd like to hear more about what happened and why you were attacked here.  There may be more salvage worth carrying off as trade goods further down the main or even other survivors before we head to Poznan."
Hoot
player, 121 posts
Wed 18 Oct 2017
at 03:20
  • msg #714

Re: Distress Signal

"We'd best fuel up as much as possible before we move on. I don't think this plant has anything of value to offer unless anyone knows of anything specific."

Gareth makes his point of known, and heads off to the bridge to monitor the ship's sensors.
Matt
player, 339 posts
Sat 21 Oct 2017
at 01:43
  • msg #715

Re: Distress Signal

Brent shifts the ship further from the storm as the crew settles in.  "We should be fully fueled by now although the processor may not have cracked the water yet."
Matt
player, 344 posts
Sun 22 Oct 2017
at 02:45
  • msg #716

Re: Distress Signal

"Let's at least fuel up the bladders while this storm blows over."  He brings the ship around clear of the weather to make another landing in the lake.  "Joxe, standby.  I'm bringing the ship back to the lake to fuel up the bladders."
Niamh Parker
player, 11 posts
Sun 22 Oct 2017
at 05:55
  • msg #717

Re: Distress Signal

JR:
Niamh Parker:
Niamh gives her a wan smile.  "Some clothes that aren't over 200 years old would be nice."  She pauses for a moment then, changing the subject.  "Does your ship have a medbay?"


Veronica shakes her head. "No, no medbay. This is a trader, so there's not enough cubage for it. We do have some medical supplies, and two low berths that are still in good shape."

Niamh nods. "Okay.  Would it be alright with you if I checked on the supplies and ran some diagnostics on your low berths then?  She smiles a little.  "Since all of you were nice enough to take me in, I'd like to make myself a bit useful at least."
Niamh Parker
player, 12 posts
Sun 22 Oct 2017
at 06:02
  • msg #718

Re: Distress Signal

Matt:
Brent replied to Niamh.  "Get settled in and rest and when you're ready to talk I'd like to hear more about what happened and why you were attacked here.  There may be more salvage worth carrying off as trade goods further down the main or even other survivors before we head to Poznan."

The redhead gives Brent a nod.  "I think it's entirely possible, since from what I saw, the survivors were more interested in just trying to get off-planet than actually taking anything with them."
JR
GM, 453 posts
Sun 22 Oct 2017
at 14:59
  • msg #719

Next Steps

Brent pilots Wanderer to an uneventful landing on the lake. Joxe and Veronica (plus whomever wishes to assist) set up the collapsible fuel tanks in the cargo bay. There are three tanks, arranged so that the doorways into the bay aren't blocked, and the cargo container is still accessible. The plumbing and boost pumps for the tanks are built in, so it's a matter of assembling the parts and plugging everything in.

The tanks hold 280 cubic meters of hydrogen, enough for a single jump. It will take two hours to fill them, and a little under four hours to refine the fuel. The refining and fueling can run concurrently, which Joxe recommends to avoid drawing too much unfiltered water into the tanks.

OOG: In the meantime, you all can decide on your next move. You've seen how equipment left out in the elements has fared in the last 250 years, versus aboard Wanderer where it was properly stored and maintained. This planet had a population of 7000, and two of the main population centers were hit with nuclear warheads. All of the orbital facilities are gone, at least as far as you can tell. This planet has nothing usable for food, and you have a years' worth of food and other supplies aboard. If you do take on more people, food remaining will have to be calculated more closely.
Matt
player, 345 posts
Mon 23 Oct 2017
at 03:14
  • msg #720

Re: Next Steps

Brent helps the two women set up the fueling while Niamh gets settled in a bit.  "Let's go ahead and get the fuel and refining running together.  It will be faster for sure."  Once things are ready he calls the crew; "Let's have a dinner together, meet our new companion and plan our next moves."
JR
GM, 454 posts
Mon 23 Oct 2017
at 04:56
  • msg #721

Re: Next Steps

Matt:
Brent helps the two women set up the fueling while Niamh gets settled in a bit.  "Let's go ahead and get the fuel and refining running together.  It will be faster for sure."  Once things are ready he calls the crew; "Let's have a dinner together, meet our new companion and plan our next moves."


By dinnertime, the fueling and refining processes are done. Wanderer has enough fuel aboard to Jump two parsecs, power her maneuver drive at max accel for 18 hours, and run the powerplant for a year. She is still floating in the lake, three kilometers from shore.

Naimh gets a good nap, and finds a new crewman's jumpsuit and shoes that fit her when she awakens. She is familiar with the layout of these Beowulf class traders, having traveled in them several times in her career.

Everyone gathers in the crew lounge on the main deck, and Joxe sets about punching food and drink orders into the commissary unit. Everyone has their food and drink set before them.
Matt
player, 346 posts
Mon 23 Oct 2017
at 23:50
  • msg #722

Re: Next Steps

Brent raised his glass toward the newcomer and spoke up; "I'd like to formally introduce Niamh Parker to anyone who hasn't met her.  She managed to escape the holocaust here and then sleep out the last 250 or so years.  I think I speak for the rest of us to say that you're welcome to travel with us as long as you like in whatever capacity you think can contribute to the ship and crew."
Niamh Parker
player, 13 posts
Fri 27 Oct 2017
at 06:34
  • msg #723

Re: Next Steps

JR:
Naimh gets a good nap, and finds a new crewman's jumpsuit and shoes that fit her when she awakens. She is familiar with the layout of these Beowulf class traders, having traveled in them several times in her career.

The redhead picks up her new clothes with a smile, slipping into them and heading to the lounge at the appointed time.
Niamh Parker
player, 14 posts
Fri 27 Oct 2017
at 06:48
  • msg #724

Re: Next Steps

Matt:
Brent raised his glass toward the newcomer and spoke up; "I'd like to formally introduce Niamh Parker to anyone who hasn't met her.  She managed to escape the holocaust here and then sleep out the last 250 or so years.  I think I speak for the rest of us to say that you're welcome to travel with us as long as you like in whatever capacity you think can contribute to the ship and crew."

Niamh gives Brent and the others a warm smile before speaking up. "Thank you everyone, for both taking me in and, most likely, saving my life." She humbly looks down at her plate for a moment before continuing. "As for what I can offer you in return, I'd like to look after your medical needs. I'm a qualified physician and, if necessary, a rather mediocre grav vehicle pilot."
This message was last edited by the player at 06:50, Fri 27 Oct 2017.
Matt
player, 347 posts
Tue 31 Oct 2017
at 05:53
  • msg #725

Re: Next Steps

Brent returned the smile and listened attentively as Niamh explained a bit.  "Well, I'm glad we were in a position to help you.  Certainly slow starvation down on the planet is no fate for anyone.  And we can certainly use a doctor as long as you are willing to travel with us."
Hoot
player, 122 posts
Sat 4 Nov 2017
at 01:41
  • msg #726

Re: Next Steps

Gareth decides to allow Niamh to join his crew, and graciously decides leave the formalities for later.

"We've found two survivors in low berths now, and im starting to suspect this  is no accident. If this is some grand scheme we need to decide if we're going to investigate further or avoid the entire thing. Not that's have gone great for any of us lately, but they could be worse."
This message was last edited by the player at 01:46, Sat 04 Nov 2017.
Matt
player, 348 posts
Sun 5 Nov 2017
at 07:51
  • msg #727

Re: Next Steps

Brent agrees with Gareth. "I'd guess that no one has been through these areas since the war winded down.  That's probably why we're finding things.  My only fear is that we trip defense mechanisms that might still be active.  We'll want to continue to be very, very careful.  Still I think we can't back away.  There is too much to uncover that can be useful back home and maybe even for other survivors."
Hoot
player, 123 posts
Wed 8 Nov 2017
at 03:35
  • msg #728

Re: Next Steps

"I suppose we'd be a target unless we deal with whoever is responsible. I too am in favor of further investigation."
Matt
player, 349 posts
Thu 9 Nov 2017
at 04:45
  • msg #729

Re: Next Steps

"Perhaps Niamh can point us to places of interest in the town in which we were just in.  As well there may be salvage in the vehicles we were examining."
Niamh Parker
player, 15 posts
Sat 11 Nov 2017
at 01:53
  • msg #730

Re: Next Steps

Matt:
Brent returned the smile and listened attentively as Niamh explained a bit.  "Well, I'm glad we were in a position to help you.  Certainly slow starvation down on the planet is no fate for anyone.  And we can certainly use a doctor as long as you are willing to travel with us."

"Thank you! Also, um..."  The doctor pauses for a moment, as if she's considering if it's appropriate to say something more. "...if you'd like to search for more survivors, you might actually be able to do it from orbit.  From what I remember from my medical equipment training, you can activate a low berth's e-beacon remotely by sending a query signal on one of the standard emergency frequencies.  You'd have to take the time to cover the planet's surface with your comm signal, but it can be done."  The redhead then gets a sad look on her face. "I'd like to see the ruins of my home town as well, if possible." Niamh looks down towards her pale hands, wringing them just a bit as she remembers what she'd lost.  "My air-raft didn't have enough fuel to get me back there after the bombing, and...well...I'd like to know for sure...you know?" A brief, shaky smile somewhat conceals her quickly wiping away an unwelcome tear.
Matt
player, 350 posts
Sat 11 Nov 2017
at 08:01
  • msg #731

Re: Next Steps

Brent listened and thought through the implications of what Niamh was saying. "Let's everyone get some sleep and then we can take you to your hometown first Niamh.  We owe you that much closure.  Then I say we get up into a low, polar orbit that will cover the most ground quickly and see what we can find."
JR
GM, 456 posts
Sat 11 Nov 2017
at 16:08
  • msg #732

Re: Next Steps

"Do you want us to get into orbit first, and then rest, or are we going to land somewhere," Joxe asks.
Hoot
player, 124 posts
Mon 13 Nov 2017
at 03:51
  • msg #733

Re: Next Steps

Gareth doesn't like the idea of more survivors, but knows better than to bring it up.

"Perhaps we should scan the town for survivors from orbit before we land."
Matt
player, 352 posts
Sun 19 Nov 2017
at 06:55
  • msg #734

Re: Next Steps

Brent thought about it.  "We'll go up into a low polar orbit, a noon orbit so we stay in the daylight on the ground below.  We can scan as we rest and then home in one whatever stands out."  He plugs in the calculations to take them to such an orbit.

"I want everyone to eat and then rest.  We can set the sensors on automatic and sleep for a good eight hours."
JR
GM, 458 posts
Sun 19 Nov 2017
at 15:24
  • msg #735

Orbital Scanning

Wanderer turns south and accelerates into a heliosynchronous orbit, placing them 600km above the planet's surface. At this altitude, they will make 15 orbits per day, and it will take two days to survey the planet.

The ship's sensors and recorders come online, and Joxe programs in a continuous broadcast on the emergency frequency that will sweep the ground they pass over.

Everyone has a chance to eat and sleep during the next eight hours.
This message was last edited by the GM at 14:29, Mon 20 Nov 2017.
Niamh Parker
player, 16 posts
Tue 21 Nov 2017
at 17:46
  • msg #736

Re: Orbital Scanning

JR:
Wanderer turns south and accelerates into a heliosynchronous orbit, placing them 600km above the planet's surface. At this altitude, they will make 15 orbits per day, and it will take two days to survey the planet.

The ship's sensors and recorders come online, and Joxe programs in a continuous broadcast on the emergency frequency that will sweep the ground they pass over.

Everyone has a chance to eat and sleep during the next eight hours.

Niamh definitely takes the opportunity that was given to her, and gets to sleep right after eating a decent meal.  Just before she sinks into sleep, she makes a silent prayer to the Gestalt that she doesn't have any nightmares.
Matt
player, 354 posts
Thu 23 Nov 2017
at 05:42
  • msg #737

Re: Orbital Scanning

Brent stays on the bridge for a while after the others retire watching the empty planet turn beneath them.
JR
GM, 459 posts
Fri 24 Nov 2017
at 01:41
  • msg #738

Re: Orbital Scanning

In reply to Matt (msg # 737):

The ship's night passes without incident. Everyone awakens to find that Joxe is preparing breakfast. The sensor logs don't record having received any signals from the surface.
Matt
player, 355 posts
Fri 24 Nov 2017
at 06:33
  • msg #739

Re: Orbital Scanning

Bent comes down to the wardroom in the morning after having reviewed the sensor logs and the ship's status.  He inhales deeply and smiles as he sees Joxe working.  "That smells great.  What are you making Joxe?"  He heads over to the coffee machine.  "Do you need some help?"
JR
GM, 460 posts
Sat 25 Nov 2017
at 01:56
  • msg #740

Re: Orbital Scanning

"Good morning, Brent." Joxe smiles and points to the commissary unit. "This is something I learned to make a while back. Funnel cakes." She lifts a plate of what looks like browned spaghetti with a white powder sprinkled on it.
Matt
player, 356 posts
Sat 25 Nov 2017
at 08:13
  • msg #741

Re: Orbital Scanning

Brent pours two cups of coffee.  "Do you want sweetener or anything in a coffee Joxe?"  He stepped over to the commissary unit and handed Joxe a steaming cup.  "Funnel cake?"  He took a deep smell and smiled.  "It smells good."
JR
GM, 461 posts
Sat 25 Nov 2017
at 21:09
  • msg #742

Re: Orbital Scanning

"No, I like it black. That blend is a little sweet, anyway." Joxe takes the cup and sets it down, holding the plate with her other hand. "Here, take a taste." She pinches off a bit of the thick, soft strand between her thumb and forefinger, and holds it out to him at mouth level.
Matt
player, 357 posts
Sun 26 Nov 2017
at 05:43
  • msg #743

Re: Orbital Scanning

Brent nodded as Joxe took the coffee.  He watched the plate with interest as she broke off a piece and held it out to him.  "Well, what's to lose?"  he laughed.  Leaning forward Brent took a bite of the funnel cake, his teeth brushing against her fingers.  "Mmmm... now that is good and the service even better."
JR
GM, 462 posts
Sun 26 Nov 2017
at 16:35
  • msg #744

Re: Orbital Scanning

"I'm glad you like it," Joxe's smile turns wry, and her cheeks color as she retrieves her hand. She turns away, and sets the plate on the table. "You have to eat them quickly, or they will get cold."

Working quickly, she gathers utensils and a bottle of an amber-colored liquid and sets them beside the plate. "Here's syrup to go with them. Be careful, it's very sweet."
Matt
player, 358 posts
Mon 27 Nov 2017
at 02:02
  • msg #745

Re: Orbital Scanning

Brent colored a bit as well at the sudden interaction.  He covers his reaction by sipping the coffee.  "Ahhh... that is good strong and straight," although his eyes do follow Joxe's form as she turns away.

"Here let me help," he says as he steps up and helps set the table.  Brent takes his dish of funnel cake and sits down.  "It would be sugar on top of sugar but when on Vland you drink the beer or so the saying goes."  He pours a small bit of syrup on the fried mass and looks up. "Are you going to join me?  I'm not sure when the rest of the crew will drag themselves out of bed."
JR
GM, 463 posts
Mon 27 Nov 2017
at 02:10
  • msg #746

Re: Orbital Scanning

"Sure," Joxe says as she focuses on the commissary unit's control panel. A minute later, her plate is ready, and she sits down across from Brent. She takes a bite of the funnel cake. "This is pretty good, but I think the ones actually fried in oil are better."

She applies herself to her breakfast, and, at length, she speaks. "I never thought of this before, but do you have someone at home?"

***

On the upper deck, Naimh's door chime beeps, waking her from a sound sleep. Her thoughts are slow in forming, and then the chime sounds again.
Matt
player, 359 posts
Mon 27 Nov 2017
at 05:19
  • msg #747

Re: Orbital Scanning

Brent slowly chews the funnel cake, savoring the sweetness and texture along with the combination of the hot, rich coffee.  "This is all very good.  I don't know about frying in oil.  We live a pretty sparse life in the orbital habs.  This type of thing is pretty luxurious for any of us."

He chewed for a bit as well after Joxe asked her question.  "Back home?  No, not really.  I was always too busy and too on the move to really do much more than a few brief flings."  Brent shook his head.  "Now I'm even further out of sorts."  He looked at Joxe and made to speak and then stopped.
JR
GM, 464 posts
Mon 27 Nov 2017
at 17:54
  • msg #748

Re: Orbital Scanning

"Out of sorts?" Joxe repeats. "How so?"
Niamh Parker
player, 18 posts
Mon 27 Nov 2017
at 19:53
  • msg #749

Re: Orbital Scanning

JR:
On the upper deck, Naimh's door chime beeps, waking her from a sound sleep. Her thoughts are slow in forming, and then the chime sounds again.

The former doctor pushes herself up into full awareness, finding the experience disturbingly like coming out of cold sleep in miniature.  "Um...yes?"
JR
GM, 465 posts
Mon 27 Nov 2017
at 20:11
  • msg #750

Re: Orbital Scanning

Niamh Parker:
The former doctor pushes herself up into full awareness, finding the experience disturbingly like coming out of cold sleep in miniature.  "Um...yes?"


"Breakfast is being served in the crew area," Veronica says through the door speaker. "Do you want to come down?"
Matt
player, 360 posts
Tue 28 Nov 2017
at 07:58
  • msg #751

Re: Orbital Scanning

Brent paused again, a bit uncomfortable.  "Well, out of sorts being here on your ship and exiled from our home.  I guess we're all in the same ship I guess. I mean..." he paused.  "I mean," Brent continued quietly but with more confidence seeming to have made up his mind.  "There is no one really left behind for me back home other than a few cousins and my sister's family."  He continued;  "I know you've lost everyone you were ever close to but I don't want to intrude on your feelings."  Brent laughed wryly.  "I'm sure this makes no sense."
JR
GM, 466 posts
Tue 28 Nov 2017
at 14:38
  • msg #752

Re: Orbital Scanning

"It does make sense," Joxe says with a nod. "I had some time to think about what happened, and my cousins and I talked, too." She glances toward the floor where their bodies had lain. "I thought we'd dealt with the worst of it, but I was wrong." She shook her head. "It's still hard to think about. I don't get much sleep some nights. And," she looked straight at Brent, "I'm really glad you're here." The color shows in her cheeks again. "All of you, of course, but..." She trails off and looks down at her plate.
Matt
player, 361 posts
Wed 29 Nov 2017
at 02:24
  • msg #753

Re: Orbital Scanning

Brent listened quietly as Joxe shared her heart.  He met her eyes and held her gaze until she looked back down.  Reaching out he gently placed his hand over top of hers, lightly so she could pull away if desired.  "I think about being exiled from home and the betrayal that went with it.  But the death on a planetary scale, even of a small planet here really hit me in the gut.  We're all alone and missing our families, homes and friends but we do have each other."  He squeezed her hand slightly.  "I'm glad you are here as well.  It's not as lonely or dark when you are around."
JR
GM, 467 posts
Wed 29 Nov 2017
at 06:01
  • msg #754

Re: Orbital Scanning

Joxe turns her hand so that her fingertips are touching Brent's palm. She takes a breath and looks up at him, her eyes shining with unshed tears. "I would have died without your help, Brent, you and your team. I know the ship kidnapped you in a way, but you chose to come out here, anyway. Now, we've rescued another person." She smiles. "I think we have a good thing going."
Matt
player, 362 posts
Wed 29 Nov 2017
at 06:26
  • msg #755

Re: Orbital Scanning

Brent reaches up and softly brushes his fingers along Joxe's jawline as his fingers twine in hers.  "I think had I to do this over again I would make the same choice to be here with you."  He smiled and squeezed her hand.  "You... I... we have a good thing." Brent's eyes shown.  "And we can overcome the pain and loss by building forward for the future."
Niamh Parker
player, 19 posts
Wed 29 Nov 2017
at 07:01
  • msg #756

Re: Orbital Scanning

JR:
Niamh Parker:
The former doctor pushes herself up into full awareness, finding the experience disturbingly like coming out of cold sleep in miniature.  "Um...yes?"


"Breakfast is being served in the crew area," Veronica says through the door speaker. "Do you want to come down?"

"Yes, definitely!"  Niamh actually sounds a little bit excited by the prospect.  "I'll be there as soon as I get dressed, okay?
JR
GM, 468 posts
Wed 29 Nov 2017
at 16:37
  • msg #757

Re: Orbital Scanning

Matt:
Brent reaches up and softly brushes his fingers along Joxe's jawline as his fingers twine in hers.  "I think had I to do this over again I would make the same choice to be here with you."  He smiled and squeezed her hand.  "You... I... we have a good thing." Brent's eyes shown.  "And we can overcome the pain and loss by building forward for the future."


Joxe studies their joined hands for a moment. "Thank you, Brent. I think we have a good thing, too." She looks up at him. "My family has, had, a custom. Do you know anything about couples bundling together?"
JR
GM, 469 posts
Wed 29 Nov 2017
at 16:38
  • msg #758

Re: Orbital Scanning

Niamh Parker:
"Yes, definitely!"  Niamh actually sounds a little bit excited by the prospect.  "I'll be there as soon as I get dressed, okay?


"Yes," Veronica replies. "I'll be down there. Call me if you need anything."
Matt
player, 363 posts
Thu 30 Nov 2017
at 05:42
  • msg #759

Re: Orbital Scanning

Brent smiled, seemed to be pleased as Joxe didn't pull away.  "Bundling?  I've not heard of that custom."
This message was last edited by the player at 02:56, Fri 01 Dec 2017.
JR
GM, 470 posts
Thu 30 Nov 2017
at 14:20
  • msg #760

Re: Orbital Scanning

Matt:
Brent smiled, seemed to be pleased as Joxe didn't pull away.  "Bundling?  I've not heard of that custom."


"Bundling is where two people share a bed without sexual contact," Joxe explains. "Done right, it allows them to share some intimate time without going too far, too soon."
Matt
player, 364 posts
Fri 1 Dec 2017
at 02:57
  • msg #761

Re: Orbital Scanning

Brent kept his eyes locked on Joxe.  "I can see that as a powerful way to build intimacy.  Is that something you are willing to do with me?"
Niamh Parker
player, 20 posts
Fri 1 Dec 2017
at 06:50
  • msg #762

Re: Orbital Scanning

JR:
Niamh Parker:
"Yes, definitely!"  Niamh actually sounds a little bit excited by the prospect.  "I'll be there as soon as I get dressed, okay?


"Yes," Veronica replies. "I'll be down there. Call me if you need anything."

"Okay."  Niamh lets out an almost sigh after she speaks, her usual internal monologue already starting to fire up.  Man...I feel like I'm turning in an "okay-robot"!  Very eloquent, Ms. Parker...

It takes a surprisingly short amount of time for the "robot" in question to tame her inevitable and scarlet-hued bedhead, get herself cleaned up, and get changed into her set of starship coveralls.  "Thank the All-Mind for decent clothing fabrication units," she murmurs quietly to herself as she checks her appearance one last time in the mirror.  Finally, a few moments later, Niamh is heading out of her cabin, and down to her breakfast.

"Good morning, everybody...", says the doctor with a polite grin as soon as she gets there, choosing a seat for herself next to Veronica.
JR
GM, 471 posts
Fri 1 Dec 2017
at 07:50
  • msg #763

Re: Orbital Scanning

Matt:
Brent kept his eyes locked on Joxe.  "I can see that as a powerful way to build intimacy.  Is that something you are willing to do with me?"


"Yes." Joxe holds his gaze. "Are you?"

The lift door opens, and Veronica steps out. "Ah, you're here." She takes in their clasped hands. "Oh. Sorry." She turns to face the lift.

"It's okay," Joxe says quickly. "Secrets don't last long aboard ship." She squeezes Brent's hand for emphasis as the lift door opens again to admit Naimh.
This message was last edited by the GM at 08:12, Fri 01 Dec 2017.
JR
GM, 472 posts
Fri 1 Dec 2017
at 07:52
  • msg #764

Re: Orbital Scanning

Niamh Parker:
"Good morning, everybody...", says the doctor with a polite grin as soon as she gets there, choosing a seat for herself next to Veronica.


"Good morning," Veronica says with a smile. "Want some funnel cakes?"

"Hello, Niamh," Joxe says. "Did you sleep well?"
Matt
player, 365 posts
Sat 2 Dec 2017
at 04:30
  • msg #765

Re: Orbital Scanning

Brent thought for only a moment before nodding.  "Yes, absolutely."  He jerked back a bit as the door opened but did not release Joxe's hand.  He smiled and nodded; "Yea, it's for the better."

"SO, good morning then.  We've got hot coffee and funnel cake."

JR
GM, 473 posts
Sat 2 Dec 2017
at 17:20
  • msg #766

Re: Orbital Scanning

"Let me get you a plate," Joxe says as she starts to stand.

"No, you eat your breakfast," Veronica says with a wink at Brent. "You still have the dish programmed in, and I can hit a couple of buttons." The petty officer taps the air in front of the machine, using the holographic display to control the commissary unit. The unit beeps once, and Veronica withdraws the plate of steaming funnel cakes.

Turning to Naimh, she points to a chair at the table. "Here, sit down. What do you want to drink? The best stuff is the fruit juices, and the coffee's pretty good, too."

"Where are the guys?" Joxe looks up as is her habit when addressing the ship. "Computer, please awaken Gareth and Malcolm."

Gareth and Malcolm both hear the sleep alarm sound in their quarters.
Matt
player, 366 posts
Sat 2 Dec 2017
at 20:04
  • msg #767

Re: Orbital Scanning

Brent returns the wink from Veronica.  "I can definitely vouch for the coffee."
Hoot
player, 126 posts
Sat 2 Dec 2017
at 22:02
  • msg #768

Re: Orbital Scanning

Gareth deigns to awaken, and heads to the mess hall for the nutrients his body requires.
JR
GM, 474 posts
Sun 3 Dec 2017
at 15:59
  • msg #769

Re: Orbital Scanning

"Tonight, then," Joxe tells Brent with a smile.

Veronica smirks at Brent from behind Joxe with gentle amusement in her eyes. When Gareth comes in, she addresses him. "Gareth, good morning. Sit and I'll serve your breakfast."

The blonde soon brings a plate of funnel cakes and sets it before him.

(I'm assuming that Malcolm makes his way down to breakfast, as well...)

~*~

After everyone has eaten and the dishes are cleared away, Joxe looks at Brent. "We will cover the whole planet in another day and a half. Of course, since the planet's surface is 80% water, we've covered nearly all of the land masses. We will mostly be searching the oceans and a few islands."
Matt
player, 367 posts
Sun 3 Dec 2017
at 22:28
  • msg #770

Re: Orbital Scanning

Brent greets Malcom and Gareth as they come into the room.  "I'm not sure that it's worth covering the little scraps of land.  Has the scan brought up anything of interest yet?"
JR
GM, 475 posts
Mon 4 Dec 2017
at 00:21
  • msg #771

Re: Orbital Scanning

"No," Joxe shakes her head. "Our orbital path has taken us close enough to many of the islands, and our transmitter can be picked up anywhere in the same hemisphere. I think that, if there were any other survivors, we'd have triggered their beacons by now."
Matt
player, 368 posts
Mon 4 Dec 2017
at 04:35
  • msg #772

Re: Orbital Scanning

Brent sighs. "Well, we can't stay here forever nor search every nook and cranny of the place.  I think we move on to the next system."
Eddie
player, 93 posts
Mon 4 Dec 2017
at 18:33
  • msg #773

Re: Orbital Scanning

Malcolm come is to eat and chat with the rest of the crew.

"morning. This looks really good.  Thank you."

Malcolm begins to eat in a hurry as im sure he has work that must be conducted.
JR
GM, 476 posts
Mon 4 Dec 2017
at 22:48
  • msg #774

Re: Orbital Scanning

Eddie:
Malcolm come is to eat and chat with the rest of the crew.

"morning. This looks really good.  Thank you."

Malcolm begins to eat in a hurry as im sure he has work that must be conducted.


"Ah, there you are!" Veronica smiles at Malcolm and makes him a plate.

OOG: This happens before the discussion about what to do next.
Hoot
player, 127 posts
Tue 5 Dec 2017
at 02:54
  • msg #775

Re: Orbital Scanning

"This is a dead world. It is indeed time to leave."
Matt
player, 369 posts
Tue 5 Dec 2017
at 06:21
  • msg #776

Re: Orbital Scanning

Brent nodded in reluctant agreement.  "With apologies to Niamh I'd agree that the likelihood of finding anyone else alive is almost zero."
Niamh Parker
player, 21 posts
Thu 7 Dec 2017
at 06:19
  • msg #777

Re: Orbital Scanning

JR:
Niamh Parker:
"Good morning, everybody...", says the doctor with a polite grin as soon as she gets there, choosing a seat for herself next to Veronica.


"Good morning," Veronica says with a smile. "Want some funnel cakes?"

"Hello, Niamh," Joxe says. "Did you sleep well?"

"The best sleep I've had in centuries!"  She looks down for just a moment, as if she embarrassed herself a little.  "Sorry...that joke was probably a bit lame,
 huh?"

This message had punctuation tweaked by the player at 06:19, Thu 07 Dec 2017.
Niamh Parker
player, 22 posts
Thu 7 Dec 2017
at 06:31
  • msg #778

Re: Orbital Scanning

Matt:
Brent nodded in reluctant agreement.  "With apologies to Niamh I'd agree that the likelihood of finding anyone else alive is almost zero."

"It's...not really about finding anyone else alive at this point for me, Brent."  Niamh's gaze sinks down towards her plate as her the look on her face grows sad.  "It's more like proving to myself that everything is actually gone..."  The doctor's wrings her pale hands a bit as she looks at the other crewmen.  "If possible, I'd still like to take a look at my home town.  I-I don't think we'll even need to touch down really...provided it's close enough for me to actually see the ruins."
Hoot
player, 128 posts
Fri 8 Dec 2017
at 06:01
  • msg #779

Re: Orbital Scanning

"If thats what it takes to get moving. Then Fine. There is no more need for debate let us be off."

Gareth heads to the bridge,and begins making any needed preparations for the jorney to Niamh's hometown.
Matt
player, 370 posts
Sat 9 Dec 2017
at 05:01
  • msg #780

Re: Orbital Scanning

Brent nodded and smiled a bit at Niamh's joke and then grew more serious. "I understand how you feel Niamh.  I would want some kind of closure in your shoes."  he drained the last of his coffee and rose to carry his dishes to the disposal.  "Everyone grab breakfast and I'll plot a course to do a flyover of your hometown Niamh.  We'll need at least a half hour or more to deorbit in the right place so there is time to get something to eat.  Once we're through here we'll boost out to where we can freely Jump to our next destination."
JR
GM, 477 posts
Sat 9 Dec 2017
at 17:34
  • msg #781

One last look

Gareth pulls up the destroyed town's location, and plots a change to their orbital inclination so they will pass over the site.

Brent arrives on the bridge, and the pair pilot Wanderer though a descent into the atmosphere. Forty minutes later, they are within fifty kilometers of the town of Keane. Joxe brings up a large holodisplay in the crew area, where Naimh can sit on the couch and steer the display around. The image can be zoomed in, or turned in any direction as multi spectral information is fed in from the ship's sensors.

They descend and slow down to pass over the location, riding on the ship's grav lifters. The nav system marks where the town was - but there is no trace of human habitation, save for a single road that leads into one of a pair of circular lakes about a half kilometer each in diameter. The area around the lakes is mostly scrub grass and sand; the surrounding forest hasn't encroached too closely.
Matt
player, 371 posts
Sun 10 Dec 2017
at 06:46
  • msg #782

One last look

Brent sighs as they see the ruins of the city.  "It looks like two big nukes did them in.  I'm sorry."
Hoot
player, 129 posts
Tue 12 Dec 2017
at 04:27
  • msg #783

One last look

Gareth will use the ships sensors to scan for radiation or anything unusual.
JR
GM, 478 posts
Tue 12 Dec 2017
at 04:50
  • msg #784

Re: One last look

Hoot:
Gareth will use the ships sensors to scan for radiation or anything unusual.


The lakes' radiation count is somewhat higher than the background count, and, according to the ship's database, it calculates out to what one might expect from a two hundred and fifty year-old nuclear blast. These were surface hits - the debris field and fallout area is clearly defined from the radiation pattern. Anyone living within 50km of this area was either vaporized, or received a radiation dose that even Imperial medicine would not have cured.
Hoot
player, 130 posts
Tue 12 Dec 2017
at 04:55
  • msg #785

Re: One last look

"I've run a few scans. Without going into detail its a safe assumption that we can leave."
Niamh Parker
player, 23 posts
Tue 12 Dec 2017
at 06:23
  • msg #786

Re: One last look

JR:
Gareth pulls up the destroyed town's location, and plots a change to their orbital inclination so they will pass over the site.

Brent arrives on the bridge, and the pair pilot Wanderer though a descent into the atmosphere. Forty minutes later, they are within fifty kilometers of the town of Keane. Joxe brings up a large holodisplay in the crew area, where Naimh can sit on the couch and steer the display around. The image can be zoomed in, or turned in any direction as multi spectral information is fed in from the ship's sensors.

They descend and slow down to pass over the location, riding on the ship's grav lifters. The nav system marks where the town was - but there is no trace of human habitation, save for a single road that leads into one of a pair of circular lakes about a half kilometer each in diameter. The area around the lakes is mostly scrub grass and sand; the surrounding forest hasn't encroached too closely.

Niamh is silent as they approach the location of what used to be her home town, but the sad and grave look on her lightly freckled face seems to somehow speak volumes.  Woodenly, she zooms the holodisplay on the pair of oddly lifeless lakes.  The tone of the doctor's voice when she finally decides to speak up appears to appropriately match the quiet desolation that she's seeing.

"Those two lakes...they're from the nukes, aren't they?"
JR
GM, 479 posts
Thu 14 Dec 2017
at 02:44
  • msg #787

Re: One last look

Veronica sits next to Naimh and reaches for her hand. "Yes, I think they are. I'm so sorry."

Joxe checks the sensor readouts. "It was very quick, at least for those in the town," she says with a sigh.
Niamh Parker
player, 24 posts
Thu 14 Dec 2017
at 03:19
  • msg #788

Re: One last look

Niamh Parker:
Niamh is silent as they approach the location of what used to be her home town, but the sad and grave look on her lightly freckled face seems to somehow speak volumes.  Woodenly, she zooms the holodisplay on the pair of oddly lifeless lakes.  The tone of the doctor's voice when she finally decides to speak up appears to appropriately match the quiet desolation that she's seeing.

"Those two lakes...they're from the nukes, aren't they?"
Unseen by the people on the bridge, Niamh takes a few moments to pray silently to the All-Mind for her girlfriend, her family, and everybody she ever knew on her homeworld.  Somehow, she doesn't shed any tears, but has an odd, numb feeling in her heart that might actually feel just a little bit worse.

Her prayer done, Niamh lets out a long yet quiet sigh before saying into the ship's intercom, "Okay.  I think I can leave now...and thanks."
Matt
player, 372 posts
Thu 14 Dec 2017
at 05:50
  • msg #789

Re: One last look

Brent stays silent out of respect as soon as he sees the two lakes.  He does start plotting a course to take them out to the Jump point so that when the decision is made he nods. "I'm doubly sorry for your loss Niamh.  I think I speak for all of us to say that you are welcome aboard as long as you wish."

He presses a few virtual buttons in the holographic control panel.  "Standby for boost, I'm taking us to the Jump point."
JR
GM, 480 posts
Thu 14 Dec 2017
at 17:06
  • msg #790

Re: One last look

Wanderer climbs out of the planetary atmosphere, boosting at 1G acceleration. The jump point's marker glows in the navigation display, with an ETA counter showing 4.3 hours to the jump point.

"We're going to Poznan next?" Joxe asks.
Matt
player, 373 posts
Fri 15 Dec 2017
at 05:38
  • msg #791

Re: One last look

Brent got the ship settled into the course once they were clear of the atmosphere and any orbital debris.  "Yes, I think that Poznan is really the best bet."
JR
GM, 481 posts
Sat 16 Dec 2017
at 16:22
  • msg #792

Jump to Poznan

Wanderer makes her way to the jump point, altering course several times to avoid some the more troublesome bit of debris still in orbit. Reaching the jump point, the jump drive activates, and everyone feels the twisting in their gut as the ship transitions smoothly into jump space.
Matt
player, 374 posts
Sat 16 Dec 2017
at 20:59
  • msg #793

Jump to Poznan

Brent sighs and a great deal of tension eases out of his shoulders as the board lights up green as they transitioned into Jump space.  He locked down the control panel and stood, his hands shaking just a bit.  "I don't know why but that transition scares me a bit.  It's safe if done right but it just is a bit unnatural down deep."
Hoot
player, 131 posts
Tue 19 Dec 2017
at 03:35
  • msg #794

Jump to Poznan

"One among many unnatural things that have been happening lately."

For the time being Gareth stays on the bridge watching the ship's systems and readings.
JR
GM, 483 posts
Fri 22 Dec 2017
at 22:59
  • msg #795

Jump to Poznan

"Good job, guys," Joxe's voice comes over the comm. "We cheated death again. Come by the cafe for lunch, and don't forget to tip your server."
Matt
player, 376 posts
Sat 23 Dec 2017
at 06:52
  • msg #796

Jump to Poznan

Brent remained on the bridge for a while as well, studying the readouts on the Jump drive repeaters and tracing out the navigational inputs.  "I definitely want to learn more about navigation in Jump.  Experience should make this less of an unknown."




Sometime later he called Joxe.  "How are things going?  I was wondering if I can lend you a hand with maintenance if you'd teach me a bit about how the Jump drives work."
JR
GM, 484 posts
Sat 23 Dec 2017
at 15:48
  • msg #797

Jump to Poznan

Wanderer's jump drive appears to be working correctly, as the jump field is well within its operating limits.

"I'll take you up on that. I'm in the hangar, inspecting the air raft. You'll need a vacc suit, but you can come help me." Joxe replies.
Matt
player, 377 posts
Sun 24 Dec 2017
at 05:07
  • msg #798

Jump to Poznan

"Ok, see you in a few." Brent headed over and slipped into the vac suit that he'd worn on the original excursion to the ship.  After cycling through the airlock he headed into the hangar with the practiced ease of one well used to vacuum.  "So what help you do need Joxe?"  His voice was light and friendly.
JR
GM, 485 posts
Sun 24 Dec 2017
at 22:39
  • msg #799

Jump to Poznan

Brent finds Joxe standing next to the air raft's right front door. She, too, wears her vacc suit. She smiles and steps over to him, then she presses her helmet against his. "You are invited to my cabin tonight, but you have to wear shorts, okay?"
Niamh Parker
player, 25 posts
Mon 25 Dec 2017
at 04:07
  • msg #800

Re: Jump to Poznan

Hoot:
"One among many unnatural things that have been happening lately."

For the time being Gareth stays on the bridge watching the ship's systems and readings.

After a few moments, Niamh pipes up from the lounge, where she's trying to find some recent medical data to read.  "I wish I could tell you guys something useful about Poznan, but I really can't.  Apart from passing through its starport a few times and the fact that I was able to get a pretty good cup of coffee there at the time, I really don't anything about the place."
JR
GM, 486 posts
Mon 25 Dec 2017
at 15:02
  • msg #801

Re: Jump to Poznan

Niamh Parker:
After a few moments, Niamh pipes up from the lounge, where she's trying to find some recent medical data to read.  "I wish I could tell you guys something useful about Poznan, but I really can't.  Apart from passing through its starport a few times and the fact that I was able to get a pretty good cup of coffee there at the time, I really don't anything about the place."


"I lived there," Joxe says over the comm. "I'm not expecting to find much, given what I heard about the attack on the system."
Matt
player, 378 posts
Tue 26 Dec 2017
at 06:37
  • msg #802

Re: Jump to Poznan

Brent turns off his comm for a moment as he answers back.  His smile is as broad as hers.  "To spend the night with you?  I'll wear shorts and a smile."
JR
GM, 487 posts
Tue 26 Dec 2017
at 21:33
  • msg #803

Re: Jump to Poznan

Matt:
Brent turns off his comm for a moment as he answers back.  His smile is as broad as hers.  "To spend the night with you?  I'll wear shorts and a smile."


"Good. Now, let's get to the inspection." Joxe steps away, and addresses Brent though a private comm channel. "We are running what I've called an 'A' check, which is just looking through the maintenance logs, and checking on critical systems. In this case, we're looking at the counter grav units." She hands Brent a large datapad. "Here's the checklist. If nothing's wrong, it will take us about four hours to go through everything."
Matt
player, 379 posts
Thu 28 Dec 2017
at 06:25
  • msg #804

Re: Jump to Poznan

Brent nods as Joxe explains their tasks.  He takes the datapad and goes through the checklist carefully.  "This seems pretty standard.  I can take the mechanical and power sections of the list if you want to split things up."
JR
GM, 488 posts
Fri 29 Dec 2017
at 22:28
  • msg #805

Re: Jump to Poznan

Matt:
Brent nods as Joxe explains their tasks.  He takes the datapad and goes through the checklist carefully.  "This seems pretty standard.  I can take the mechanical and power sections of the list if you want to split things up."


"Sure," Joxe says with a smile. She opens the air raft's right door and begins to remove the front seat. "The main grav unit is under here," she explains.

Looking at the diagrams, Brent sees that the systems he's interested in are located in the air raft's blunt nose. The tablet has already linked itself with the air raft's onboard computer, and to the ship's datanet. He immediately sees that these systems, while familiar, are quite a bit more sophisticated than the hardware he'd dealt with back home.

His recent study during the jump from the Egg System has helped to bridge that gap, so he's able to - mostly - puzzle out the unfamiliar parts and components.
Matt
player, 380 posts
Sat 30 Dec 2017
at 03:29
  • msg #806

Re: Jump to Poznan

Brent nods to Joxe and soon is deeply embedded in working on the maintenance action to the exclusion of everything else.  He's proud and determined to learn the hard way and stays focused on the work rather than asking more than the very minimum of questions.
JR
GM, 489 posts
Sat 30 Dec 2017
at 05:03
  • msg #807

Re: Jump to Poznan

Matt:
Brent nods to Joxe and soon is deeply embedded in working on the maintenance action to the exclusion of everything else.  He's proud and determined to learn the hard way and stays focused on the work rather than asking more than the very minimum of questions.


Over the next four hours, Brent and Joxe work together to complete the maintenance checklist. The air raft passes the check with only minimal maintenance required, mostly calibrating the grav lifters' emitters. The craft's flight management system had dealt with the slight imbalance in the system, so Brent wasn't aware of it while he was flying.

Joxe finishes replacing the seat she'd removed earlier, and stands up with a sigh. "I'm hungry, what about you?"
Matt
player, 381 posts
Sat 30 Dec 2017
at 05:30
  • msg #808

Re: Jump to Poznan

Brent is sweaty and a bit exhausted despite the mostly cerebral nature of the effort.  He's deeply satisfied at having mastered the more sophisticated technology even if it's rather basic stuff.  He grins and wipes his face with the back of his sleeve.  "Sure, I'm ravenous.  That went really quickly.  I hadn't realized at the differences even in something basic like a grav module between our tech and what's in this ship.  Is this more standard to what we can expect on other worlds and ships?"
JR
GM, 490 posts
Sat 30 Dec 2017
at 20:05
  • msg #809

Re: Jump to Poznan

Matt:
Brent is sweaty and a bit exhausted despite the mostly cerebral nature of the effort.  He's deeply satisfied at having mastered the more sophisticated technology even if it's rather basic stuff.  He grins and wipes his face with the back of his sleeve.  "Sure, I'm ravenous.  That went really quickly.  I hadn't realized at the differences even in something basic like a grav module between our tech and what's in this ship.  Is this more standard to what we can expect on other worlds and ships?"


Joxe walks with Brent as they make their way toward their quarters just behind the bridge. "This ship isn't state of the art, but its components are, or were, more widely available and generally less expensive than the latest Imperial technology. As one example, our powerplant is three times as large, and six times as heavy, as the most up-to-date version the Imperium produced."

They arrive at their quarters, with Brent's to the right, and Joxe's to the left. "I'm going to take a shower." She looks at him, bites her lip in thought, and then leans in to kiss him on the cheek. "I'll be right out, and then we can fix lunch." She steps through her door, and closes it behind her.
Matt
player, 382 posts
Sun 31 Dec 2017
at 03:44
  • msg #810

Re: Jump to Poznan

"It may not be cutting edge tech but it's a considerable step above what we have back home."  He stopped with her and as she kissed him and headed into her stateroom he stood quietly for a moment and then went into his own stateroom to clean-up and change.
Niamh Parker
player, 26 posts
Sun 31 Dec 2017
at 05:03
  • msg #811

Re: Jump to Poznan

JR:
Niamh Parker:
After a few moments, Niamh pipes up from the lounge, where she's trying to find some recent medical data to read.  "I wish I could tell you guys something useful about Poznan, but I really can't.  Apart from passing through its starport a few times and the fact that I was able to get a pretty good cup of coffee there at the time, I really don't anything about the place."


"I lived there," Joxe says over the comm. "I'm not expecting to find much, given what I heard about the attack on the system."

Niamh pauses before speaking up, almost as if she's wondering if it's proper to say what she's about to say. "What was it like, when you lived there...if you don't mind my asking?"
JR
GM, 491 posts
Sun 31 Dec 2017
at 06:38
  • msg #812

Re: Jump to Poznan

Niamh Parker:
Niamh pauses before speaking up, almost as if she's wondering if it's proper to say what she's about to say. "What was it like, when you lived there...if you don't mind my asking?"


"It was... just home, I guess," Joxe says after a moment. "We had a pretty busy starport. Since we are, were, on the main, we had a lot of traders and other smaller starships come through."
JR
GM, 492 posts
Sun 31 Dec 2017
at 06:39
  • msg #813

Re: Jump to Poznan

Matt:
"It may not be cutting edge tech but it's a considerable step above what we have back home."  He stopped with her and as she kissed him and headed into her stateroom he stood quietly for a moment and then went into his own stateroom to clean-up and change.


When Brent steps into the crew area, Joxe greets him with a smile. "What would you like for lunch?" Her hair is still wetly plastered to her head from the shower.
Matt
player, 383 posts
Sun 31 Dec 2017
at 21:48
  • msg #814

Re: Jump to Poznan

Brent nods to Niamh and Joxe; "A sandwich and some caff if you don't mind."  He looked about.  "So what do we know about Poznan?  You lived there did you not Joxe?"  His eyes clouded; "I'm afraid it might be difficult."
JR
GM, 493 posts
Sun 31 Dec 2017
at 21:56
  • msg #815

Re: Jump to Poznan

Matt:
Brent nods to Niamh and Joxe; "A sandwich and some caff if you don't mind."  He looked about.  "So what do we know about Poznan?  You lived there did you not Joxe?"  His eyes clouded; "I'm afraid it might be difficult."


Joxe busies herself with the commissary unit, and produces a plate with a sandwich and a side of what looks like fried potatoes. She sets the plate down in front of Brent, and pours a cup of caff from the dispenser.

She speaks while preparing her own meal. "I did live there, but I was aboard ship a lot of the time, too. We had to have enclosed habitats, since the air at the surface isn't breathable. We heard the system got hit hard, so there's probably not much left." She sits down across from Brent with a bowl of chili, and a large glass of juice.
Matt
player, 385 posts
Sun 31 Dec 2017
at 23:48
  • msg #816

Re: Jump to Poznan

"Thank you," Brent sipped the kaff as Joxe prepared her own meal.  "I know just how fragile sealed habitats can be.  We went through a couple of decades stabilizing the system after the last strike.  It helped that we were spread around the system rather than concentrated on a single planet."

Brent ate as Joxe sat.  "Do you... did you... have family there?"
JR
GM, 496 posts
Mon 1 Jan 2018
at 01:55
  • msg #817

Re: Jump to Poznan

Matt:
Brent ate as Joxe sat.  "Do you... did you... have family there?"


Joxe sat her spoon down in her bowl and took a deep breath. "Nearly all of them were there, except for my cousins and I. There were some distant family members in some other systems, but all of my close relatives were on Poznan." She dabbed at her eyes with a napkin. She looks at Naimh as she speaks. "I'm sorry. I know I'm not the only one here who lost their family."
Matt
player, 387 posts
Mon 1 Jan 2018
at 03:33
  • msg #818

Re: Jump to Poznan

Brent is silent for a long moment. "I'm sorry beyond words Joxe, Niamh.  You both know that we're here for you however you need."
Niamh Parker
player, 27 posts
Tue 2 Jan 2018
at 16:29
  • msg #819

Re: Jump to Poznan

JR:
Niamh Parker:
Niamh pauses before speaking up, almost as if she's wondering if it's proper to say what she's about to say. "What was it like, when you lived there...if you don't mind my asking?"


"It was... just home, I guess," Joxe says after a moment. "We had a pretty busy starport. Since we are, were, on the main, we had a lot of traders and other smaller starships come through."

"Khesanadu was on the main and on the x-boat route too, so, as small of a place at it was, we got a lot of traffic too.  Niamh smiles then, yet there's a clear touch of sadness on her face. "I used to like to take the shuttle up to the highport when I was a teenager, and watch all of the different and interesting ships come in."
Matt
player, 389 posts
Wed 3 Jan 2018
at 23:39
  • msg #820

Re: Jump to Poznan

"The damage almost makes one just want to hide away from the other worlds."  He glanced at Niamh and Joxe.  "We can't though.  There may be others alive that we can help or there may be knowledge we can take back home to bring light back to the local systems."
JR
GM, 500 posts
Thu 4 Jan 2018
at 00:09
  • msg #821

Re: Jump to Poznan

Matt:
"The damage almost makes one just want to hide away from the other worlds."  He glanced at Niamh and Joxe.  "We can't though.  There may be others alive that we can help or there may be knowledge we can take back home to bring light back to the local systems."


"I'd imagine that a lot of the systems are dead," Joxe sighs and shakes her head. "Any planet without a breathable atmosphere or without water is probably a graveyard."
Matt
player, 391 posts
Thu 4 Jan 2018
at 00:13
  • msg #822

Re: Jump to Poznan

Brent nodded; "Egg is probably a one in a thousand or more anomaly in keeping life going.  We were lucky enough to have small scale manufacturing scattered enough about the system that we could maintain our life support."
JR
GM, 501 posts
Thu 4 Jan 2018
at 15:00
  • msg #823

Re: Jump to Poznan

Joxe addresses the group at large, since everyone has gathered in the crew area for lunch. "How do we want to go about surveying the systems here?" She brings up a star map on the main holodisplay so everyone can see it.

https://travellermap.com/?x=23...-71.751&scale=64

"There are twenty-three systems on the main, counting Egg, from Possin rimward to Montezuma. Of these," she manipulates the data flanking the star systems, "twelve have to have some tech to live there, again, including Egg."
Matt
player, 392 posts
Fri 5 Jan 2018
at 00:28
  • msg #824

Re: Jump to Poznan

Brent studied the data.  "I'd say we work our way up the main toward Possin with a focus on the naturally habitable worlds.  Ideally we'd eventually want to jump off the main over to Promise but that's for the distant future."
Niamh Parker
player, 28 posts
Sun 7 Jan 2018
at 18:46
  • msg #825

Re: Jump to Poznan

JR:
Matt:
"The damage almost makes one just want to hide away from the other worlds."  He glanced at Niamh and Joxe.  "We can't though.  There may be others alive that we can help or there may be knowledge we can take back home to bring light back to the local systems."


"I'd imagine that a lot of the systems are dead," Joxe sighs and shakes her head. "Any planet without a breathable atmosphere or without water is probably a graveyard."

Niamh nods sadly.  "I suspect that we'll see some pretty nasty stuff along the main, but I agree with Brent.  We should still make the attempt anyway."
Matt
player, 393 posts
Sun 7 Jan 2018
at 21:40
  • msg #826

Re: Jump to Poznan

Brent sighed.  "I think we are duty bound to try."
Hoot
player, 133 posts
Mon 8 Jan 2018
at 04:20
  • msg #827

Re: Jump to Poznan

"I agree that we are less likely to find anything in systems that need tech to be habitable. That doesn't mean we shouldn't investigate the less likely options once we exhaust the likely ones though."
JR
GM, 503 posts
Mon 8 Jan 2018
at 05:20
  • msg #828

Re: Jump to Poznan

Hoot:
"I agree that we are less likely to find anything in systems that need tech to be habitable. That doesn't mean we shouldn't investigate the less likely options once we exhaust the likely ones though."


"Our next jump after Poznan will bring us to Execute," Joxe says. "Maybe they fared better than Khesanadu since they weren't on the jump boat route. Promise, Exeter, and Gorky were hit hard, at least according to the reports." Joxe pulls up the logs for everyone to review.
This message was last edited by the GM at 05:32, Mon 08 Jan 2018.
Matt
player, 395 posts
Mon 8 Jan 2018
at 05:52
  • msg #829

Re: Jump to Poznan

Brent looks over the data and frowns.  He's quiet for a while as he takes in the magnitude of the reported damage.  "I'd be surprised if there was a bit of tech much above muscle power on the habitable planets.  The good thing perhaps is that short of an extinction level impact or a really vicious nuclear bombardment human life is hard to completely exterminate."
JR
GM, 510 posts
Wed 10 Jan 2018
at 16:18
  • msg #830

Re: Jump to Poznan

Joxe looks at Naimh. "Naimh, did you ever hear anything about the other systems near Poznan?"
Hoot
player, 134 posts
Fri 12 Jan 2018
at 05:23
  • msg #831

Re: Jump to Poznan

"Not impossible clearly."
Niamh Parker
player, 29 posts
Fri 12 Jan 2018
at 07:52
  • msg #832

Re: Jump to Poznan

JR:
Joxe looks at Naimh. "Naimh, did you ever hear anything about the other systems near Poznan?"

"I did hear a few things, yeah."  Niamh pauses to take a sip of her coffee.  "As things started to get bad, a bunch of traders fled rimward, and stopped at Khesanadu to refuel.  They let us know about how things were going on the rest of the main, and what systems to avoid."  She lets out a sigh.  "The traders told us that the Keipes system, and Lote...just Trailing of the main...were both absolutely leveled..."

"Um...wait a minute here..."
The doctor brings up a map of the subsector on one of the starship's terminals, and sets it to broadcast.  "I remember hearing that Kide and Lefiguura were left basically intact during the whole thing...and if I were to choose between the two systems, I'd go to Kide."  The redhead frowns then, pointing out the four worlds marked by amber rings on the map.  "Lefiguura was always a pretty lawless system, Thorell was run by what was essentially a bunch of feuding nitwits and Desel?  Well, let's just say that the Deseli government were big fans of 'illegal search and seizure', and leave it at that." She looks over at Joxe and shakes her head.  "I don't want to even *think* about what those three systems are like now, after two and a half centuries of isolation."
This message was last edited by the player at 16:47, Sat 13 Jan 2018.
Matt
player, 404 posts
Sat 13 Jan 2018
at 06:46
  • msg #833

Re: Jump to Poznan

Brent turned to listen.
Hoot
player, 135 posts
Wed 17 Jan 2018
at 02:15
  • msg #834

Re: Jump to Poznan

"There must be a reason they were left intact. Any of these systems could have made a bargain with those responsible. . Perhaps we could jump to safe distance and ease drop on broadcasts or radio transmissions. If they are inhabited there is bound to be something that could learn."
Matt
player, 408 posts
Wed 17 Jan 2018
at 04:20
  • msg #835

Re: Jump to Poznan

Brent pondered the information.  "Kide sounds like the best bet."
JR
GM, 518 posts
Wed 17 Jan 2018
at 05:37
  • msg #836

Re: Jump to Poznan

"Kide it is, then," Joxe says.

OOG: The rest of the week in jump passes uneventfully, with everyone pitching in to either inspect equipment and systems, or reshuffle the ship's inventory of food and supplies. The cargo container was moved to make room for the extra fuel tanks, and it now serves as an expanded ship's locker.

Does anyone have anything else to discuss before emergence at Poznan?
Niamh Parker
player, 30 posts
Fri 19 Jan 2018
at 04:35
  • msg #837

Re: Jump to Poznan

JR:
Does anyone have anything else to discuss before emergence at Poznan?

At some point during the week in jump, Niamh asks, "Brent?  What was it like for you growing up in this era, if you don't mind my asking?
Matt
player, 413 posts
Sat 20 Jan 2018
at 03:38
  • msg #838

Re: Jump to Poznan

Brent looks up from the bridge console where he'd been studying the controls and working through one of the built in tutorials.  "We were totally isolated in Egg.  We were hit hard during the wars and came within a hair's breadth of dying out.  Fortunately we were spread widely enough and cooperated well enough to hold things together and even thrive after a while.  In the process we lost a big part of our tech including Jump drives and a lot of history so even what happened in the war is a bit misty." 

He shook his head and leaned back.  "Even now everything is a hustle and everyone pulls their weight.  Water, food and organics are stable between what we can harvest from the outer system and what we can process."  He laughed.  "It's a lot of nutritious food paste and yeast beer made from the left overs of the food processing."

"As for growing up, we worked as soon as we could be trusted in zero g or in a hab.  Everyone was educated well, the smarter ones went on to be engineers but no one has time for fancy science or theories even now.  I've been hustling ships since I was 12; first in the smaller little tugs and such and lately in the big inter system cargo freighters.  It's a busy, very pragmatic and practical life.  We don't have much art or entertainment."

Niamh Parker
player, 31 posts
Sat 20 Jan 2018
at 05:55
  • msg #839

Re: Jump to Poznan

Matt:
Brent looks up from the bridge console where he'd been studying the controls and working through one of the built in tutorials.  "We were totally isolated in Egg.  We were hit hard during the wars and came within a hair's breadth of dying out.  Fortunately we were spread widely enough and cooperated well enough to hold things together and even thrive after a while.  In the process we lost a big part of our tech including Jump drives and a lot of history so even what happened in the war is a bit misty."

Niamh nods sadly.  "I would think it's a lot like how it must of been during the Long Night, only a *lot* worse."  She lets out a sigh.  "*This* time, far, *far* more damage was done."
quote:
He shook his head and leaned back.  "Even now everything is a hustle and everyone pulls their weight.  Water, food and organics are stable between what we can harvest from the outer system and what we can process."  He laughed.  "It's a lot of nutritious food paste and yeast beer made from the left overs of the food processing."

The doctor smiles weakly in response to Brent's brief laugh.  "It's odd, in a way.  Back in my day, people generally ignored the resources in the outer system, because it really wasn't cost-effective to harvest them." Then, her freckled face turns somber.  "Now, those scattered little chunks of ice and rock are keeping people *alive*."
quote:
"As for growing up, we worked as soon as we could be trusted in zero g or in a hab.  Everyone was educated well, the smarter ones went on to be engineers but no one has time for fancy science or theories even now.  I've been hustling ships since I was 12; first in the smaller little tugs and such and lately in the big inter system cargo freighters.  It's a busy, very pragmatic and practical life.  We don't have much art or entertainment."

Niamh looks down for a moment at her folded hands.  "I hope that the art, entertainment, and all of the other culture that's been lost comes back one of these days...but I've got a bad feeling that none of us will be around anymore to personally see it."
This message was last edited by the player at 05:58, Sat 20 Jan 2018.
Matt
player, 415 posts
Sun 21 Jan 2018
at 04:29
  • msg #840

Re: Jump to Poznan

Brent nodded in agreement to Niamh. "The Long Night was terrible but it was longer and slower and many areas did not fall as far or with as much violence.  Also it was patchy with some areas prospering while others suffered.  That meant that there were always areas of peace from which to rebuild."  He shrugged; "We had plenty of solar and fusion power but it was water and organics for food and life support that were the bottleneck.  And of course building the infrastructure to maintain the power plants."

He sighed. "I'd just be happy if we survive over the next few years.  Still, maybe we can act as a catalyst to spread knowledge and contact."


Hoot
player, 136 posts
Mon 22 Jan 2018
at 04:11
  • msg #841

Re: Jump to Poznan

"We're already years more advanced than our friends back in the Egg system. Given the way we left... it may not be in our best interest to return in the short term."
JR
GM, 522 posts
Mon 22 Jan 2018
at 14:26
  • msg #842

Re: Jump to Poznan

The ship's computer interrupts the conversation:

"Emergence in fifteen minutes," it intones.
Matt
player, 416 posts
Mon 22 Jan 2018
at 23:30
  • msg #843

Re: Jump to Poznan

Brent nods; "Yea, I'd expect they think we're hostile pirates or aliens.  We'll want to return very carefully when we do decide the time is right."

He jumped a bit out of his seat at the announcement. "Well," Brent stated after he'd check the instruments.  "It seems the time has come."  Turning on the ship wide intercom he called;

"All hands to Jump stations.  Emergence in 15 minutes."
Hoot
player, 137 posts
Thu 25 Jan 2018
at 03:59
  • msg #844

Re: Jump to Poznan

With nothing left to say Gareth heads to the bridge and straps in.
JR
GM, 523 posts
Thu 25 Jan 2018
at 05:54
  • msg #845

Arrival at Poznan

Within a few minutes, everyone but Naimh is at their stations. Brent, Malcolm, and Gareth are on the bridge, while Joxe and Veronica occupy their stations in engineering.

Right as the timer reaches zero, Wanderer shudders gently as she returns to normal space. Transient energy bleeds from her hull in bolts of azure lightning, temporarily blinding her sensors. The energy fades away in a few seconds, and the passive sensors begin feeding information to the crew's displays.

The emergence vector is nearly perfect, as the ship is established on a vector to enter a high orbit around the brilliant blue gas giant looming off the ship's port side.
This message was last edited by the GM at 23:53, Sat 03 Feb 2018.
Matt
player, 417 posts
Fri 26 Jan 2018
at 04:56
  • msg #846

Arrival at Poznan

"All stations report.  It looks like we made a perfect emergence."  Brent will start to scan the passive sensors for communications and signs of a radar lock.
JR
GM, 524 posts
Fri 26 Jan 2018
at 14:55
  • msg #847

Arrival at Poznan

"Engineering is good," Joxe replies.

The only signal is the background electronic noise from the gas giant itself.
Matt
player, 418 posts
Sat 27 Jan 2018
at 01:43
  • msg #848

Arrival at Poznan

"I don't have any radio chatter or data signals.  I'm going to bring us into a refueling orbit around the gas giant."  Brent will thrust to put them into a ballistic orbit to set up for a skimming run.
JR
GM, 525 posts
Sat 27 Jan 2018
at 14:56
  • msg #849

Arrival at Poznan

17/V/1402 1930hrs

Wanderer's emergence vector was placed for a high orbit, so Brent executes a two-minute burn to lower their perigee enough to reach skimming altitude. When done, the ship orients itself with its belly toward the planet in preparation for the fuel skimming operation.

The nav system estimates atmospheric contact will occur in nine hours.
This message was last edited by the GM at 23:54, Sat 03 Feb 2018.
Matt
player, 419 posts
Sat 27 Jan 2018
at 20:13
  • msg #850

Arrival at Poznan

Brent checked the course again and called out over the intercom. "We're on a course to skim.  I'm coasting so it will be nine hours.  That will give us a chance to listen in a bit more on the system before we have to be any more active."  He sets the sensors that they do have available on passive and record and then stretches.
JR
GM, 526 posts
Sun 28 Jan 2018
at 15:43
  • msg #851

Arrival at Poznan

18/V/1402 0430hrs

Early in the morning, Wanderer approaches the gas giant's atmosphere. Vanessa is on duty in Engineering, Gareth has the bridge watch, and everyone else in in bed.
This message was last edited by the GM at 23:54, Sat 03 Feb 2018.
Matt
player, 420 posts
Sun 28 Jan 2018
at 20:00
  • msg #852

Arrival at Poznan

Brent yawns as he comes into the bridge, the smell of coffee filling the room from the two mugs he carries.  "Good morning Gareth, how does it look?  I brought you some coffee if you like."
Hoot
player, 138 posts
Tue 30 Jan 2018
at 05:00
  • msg #853

Arrival at Poznan

"Hmmm lets have a look then shall we?"

Gareth will access the ship's systems and perform as detailed a scan of the planet as time allows. As the scan progresses he will share everything he learns with Brent.
Matt
player, 421 posts
Tue 30 Jan 2018
at 05:50
  • msg #854

Arrival at Poznan

"Just don't go active on any sensors Gareth until we've refueled.  I'm probably being paranoid but I'd rather not stumble across anything nasty until we can Jump out."
JR
GM, 527 posts
Tue 30 Jan 2018
at 14:42
  • msg #855

Arrival at Poznan

The passive sensors reveal nothing beyond data about the planet, and updated position information on the other planets and their satellites in the Poznan system.

Wanderer begins to buffet gently as she settles into the upper reaches of the gas giant's atmosphere at orbital speeds. The flight management system indicates that the fuel scoops can be deployed, and that the counter grav is operating to reduce the felt turbulence during the five-and-a-half-hour fueling run.
This message was last edited by the GM at 23:52, Sat 03 Feb 2018.
Matt
player, 422 posts
Tue 30 Jan 2018
at 21:35
  • msg #856

Arrival at Poznan

"Everyone strap in for skimming operations," Brent called out on the intercom. "We'll be in turbulence for just short of six hours. Is the system ready to take in gases Joxes?"  He strapped in himself and set to pilot the ship through the upper atmosphere after deploying the fuel scoops once he had the go ahead.
JR
GM, 528 posts
Wed 31 Jan 2018
at 02:41
  • msg #857

Arrival at Poznan

"Yes, we're ready, Brent," Joxe replies from her engineering console."We're doing things a bit differently with the extra fuel tanks installed, but it will be fine."

Wanderer's fuel scoops open, and the trader speeds through the gas giant's uppermost atmosphere. Static electricity crawls across the forward viewscreen, and the passive sensors are practically useless at ranges beyond fifty kilometers.
This message was last edited by the GM at 23:59, Sat 03 Feb 2018.
Matt
player, 423 posts
Wed 31 Jan 2018
at 05:12
  • msg #858

Arrival at Poznan

"Roger that Joxe.  Let me know if the fuel gets unbalanced enough to affect stability or we need to pull up and stop the flow of gases." He focused back on the sensors and what he could see through the view screen.  At times like this in an atmosphere what you could see with the naked eye trumped even the best sensors.
Hoot
player, 139 posts
Wed 31 Jan 2018
at 05:31
  • msg #859

Arrival at Poznan

Having learned little of use Gareth keeps watching the passive sensors and waits for fueling to complete.
JR
GM, 529 posts
Wed 31 Jan 2018
at 14:46
  • msg #860

Arrival at Poznan

18/V/1402 1015hrs


Wanderer bumps her way though the gas giant's cloudy upper atmosphere. Although the sensors detect a few powerful electrical storms, the are all raging deeper within the planet's atmosphere, some well below the ship's estimated crush depth.

Joxe and Veronica monitor the fueling and refining systems' operations as they proceed normally. Finally, Veronica comms the bridge. "Bridge, we're done with fueling; the scoops are closed and confirmed vacuum tight."

"Is anyone else hungry?" Joxe asks on shipwide comm.
This message was last edited by the GM at 23:52, Sat 03 Feb 2018.
Matt
player, 424 posts
Thu 1 Feb 2018
at 05:21
  • msg #861

Arrival at Poznan

"Roger that Veronica, I show scoops closed and tanks full on the repeaters up here.  Pulling out of the atmosphere and into orbit."  Brent applied full contragravity to significantly lighten the ship relative to the local gravity and boosted up and out in an easy parabola.  Once clear of the atmosphere he set the ship into an easy course toward the inner planets and a flyby of the main world.

"All clear.  Gareth, if you want to scan go ahead.  We can Jump out now if needed."

At Joxe's call Brent's stomach starts to grumble.  "We're famished on the bridge."
Niamh Parker
player, 32 posts
Thu 1 Feb 2018
at 07:08
  • msg #862

Re: Jump to Poznan

Hoot:
"We're already years more advanced than our friends back in the Egg system. Given the way we left... it may not be in our best interest to return in the short term."

Niamh nods, and frowns just a little.  "I would think it's entirely possible that someone would end up seizing your ship, maybe even the government itself."
Niamh Parker
player, 33 posts
Thu 1 Feb 2018
at 07:13
  • msg #863

Re: Jump to Poznan

Matt:
He sighed. "I'd just be happy if we survive over the next few years.  Still, maybe we can act as a catalyst to spread knowledge and contact."


The redhead nods and gives him a little smile.  "I think it's best to have a clear purpose at times like this, especially something noble like that."
Matt
player, 426 posts
Fri 2 Feb 2018
at 03:32
  • msg #864

Re: Jump to Poznan

Brent nodded in agreement. "I'd say you're right on about the government Niamh.  We'd want to come back into the system with enough offers of technology that we'd not get it stolen from us or killed outright."
JR
GM, 532 posts
Fri 2 Feb 2018
at 07:09
  • msg #865

Re: Jump to Poznan

Since Wanderer doesn't have another workstation, Joxe and Veronica have set up a temporary station in the upper deck lounge for Naimh's use. Using a pair of spare monitors and holo projectors, the station is very close to the ones on the bridge.

Veronica exits the lift and comes around the corner to where Naimh is sitting. "I brought lunch. Do you mind if I sit and eat with you?"

In the meantime, Joxe appears at the bridge hatch bearing lunch. "Are you boys eating up here, or do you want to sit at the table?"
This message was last edited by the GM at 23:51, Sat 03 Feb 2018.
JR
GM, 533 posts
Fri 2 Feb 2018
at 07:17
  • msg #866

Re: Jump to Poznan

Matt:
Brent nodded in agreement. "I'd say you're right on about the government Niamh.  We'd want to come back into the system with enough offers of technology that we'd not get it stolen from us or killed outright."


"I think we should find an Imperial battlecruiser, and return in it," Joxe says dryly. "We could invite them to come and take it."
Matt
player, 427 posts
Fri 2 Feb 2018
at 07:29
  • msg #867

Re: Jump to Poznan

"We'll come on down and eat like civilized beings," he laughs.  Brent stands and turns a bit.  "Are you coming Gareth?  We'll be down in the wardroom."  Brent heads down with Joxxe.
Hoot
player, 140 posts
Sat 3 Feb 2018
at 00:32
  • msg #868

Re: Jump to Poznan

Gareth begrudging leaves the bridge to eat. The ship's automated warnings could be trusted for a few minutes.
JR
GM, 535 posts
Sat 3 Feb 2018
at 00:43
  • msg #869

Re: Jump to Poznan

"Come on," Joxe says, placing the lunch plates around the table. "Veronica and Naimh are taking their lunch in the upper lounge." She smiles. "They seem to get along well."
Matt
player, 431 posts
Sat 3 Feb 2018
at 02:07
  • msg #870

Re: Jump to Poznan

Brent steps up to help set the table with Joxe, giving her a friendly little hip bump as he does so.  At the mention of Niamh and Veronica his eyebrows raise a bit adn then he shrugs. "So what's for lunch?"
JR
GM, 537 posts
Sat 3 Feb 2018
at 05:13
  • msg #871

Re: Jump to Poznan

Matt:
Brent steps up to help set the table with Joxe, giving her a friendly little hip bump as he does so.  At the mention of Niamh and Veronica his eyebrows raise a bit adn then he shrugs. "So what's for lunch?"


Joxe smiles at Brent, and sets his plate in front of him. "Meatloaf with rice on the side, and tea, coffee, or a soft drink."
Matt
player, 432 posts
Sat 3 Feb 2018
at 06:38
  • msg #872

Re: Jump to Poznan

"Mmmmm... meatloaf.  That sounds great." He inhales deeply.
JR
GM, 538 posts
Sat 3 Feb 2018
at 18:53
  • msg #873

Re: Jump to Poznan

"I hope it also tastes great," Joxe replies with a smile. "It's a recipe I programmed in before..." she hesitates and takes a breath, "before we left." She turns away and wipes at her eyes with her hands.
Matt
player, 433 posts
Sat 3 Feb 2018
at 19:23
  • msg #874

Re: Jump to Poznan

Brent pauses for a moment and then puts a hand on her shoulder.  "Come on then.  I'm dying to try it," he says softly.
JR
GM, 539 posts
Sat 3 Feb 2018
at 21:12
  • msg #875

Re: Jump to Poznan

"Of course," Joxe turns and sits down across from Brent. "Sorry. Some memories hit me hard when I least expect it." She takes up her fork, and begins to eat. "I hope we like it."
Matt
player, 434 posts
Sat 3 Feb 2018
at 21:49
  • msg #876

Re: Jump to Poznan

Brent let's his hand linger for just a moment in reassurance and then sits as well.  He digs into the meat loaf and smiles.  "It is good.  Custom made food is always the best, thank you."
JR
GM, 542 posts
Wed 7 Feb 2018
at 06:12
  • msg #877

Re: Jump to Poznan

Joxe smiles at Brent as they eat lunch. Afterwards, she collects the dishes for recycling, and goes to check their supplies inventory.
Hoot
player, 141 posts
Fri 9 Feb 2018
at 04:27
  • msg #878

Re: Jump to Poznan

After nearly vomiting from so many public displays of affection Gareth returns to the bridge and waits.
JR
GM, 544 posts
Fri 9 Feb 2018
at 04:46
  • msg #879

In the Poznan System

18/V/1402 2000hrs

The next ten hours passes uneventfully, and Wanderer crosses the gas giant's hundred diameter limit. The system's navigation information is sadly out of date regarding the position of starports and other installations, although the hundred diameters areas of space were traditionally kept clear to avoid collisions.

Joxe and Veronica report that the jump drive is charged and ready.
This message was last edited by the GM at 04:50, Fri 09 Feb 2018.
Matt
player, 438 posts
Fri 9 Feb 2018
at 05:52
  • msg #880

In the Poznan System

"Gareth, we're ready to Jump.  Go ahead and scan the system with active sensors.  We can Jump away from anything that might respond with hostility."
JR
GM, 545 posts
Fri 9 Feb 2018
at 20:41
  • msg #881

In the Poznan System

Wanderer's active sensors (radar, in this case) can detect ship-sized objects out to about thirty thousand kilometers, and smaller objects correspondingly closer. The phased array emitters on her hull provide complete coverage in all directions - and, they detect nothing.
This message was last edited by the GM at 20:42, Fri 09 Feb 2018.
Hoot
player, 142 posts
Wed 14 Feb 2018
at 02:44
  • msg #882

In the Poznan System

Gareth reports that the ship's sensors have found nothing.

"Theres nothing here. We should jump to the next system unless someone can think of a reason to stay."
Matt
player, 439 posts
Wed 14 Feb 2018
at 05:45
  • msg #883

In the Poznan System

Brent looked over at the sensors himself and nodded in agreement. "We've come all this way.  Let's head to the mainworld now that we know a bit more about the status of the system.  It'll be faster to take a week and do a microjump that boost in real space even with constant acceleration."
JR
GM, 546 posts
Wed 14 Feb 2018
at 15:01
  • msg #884

In the Poznan System - Jump to Poznan

After one last check of the emergence point and the resulting vector at Poznan, Wanderer's jump drive comes to life, wrapping the ship in a protective bubble of energy, and the normal universe vanishes.

"The jump field looks good from back here," Veronica reports.
Matt
player, 441 posts
Thu 15 Feb 2018
at 05:27
  • msg #885

In the Poznan System - Jump to Poznan

Brent checks the instruments carefully.  This is still very new to him and he's a bit nervous.  "I show a green board on the navigation systems as well.  I think we made another clean Jump." He locks down the astrogation station and sets the systems on automatic.

"Let's get something to eat."

Niamh Parker
player, 34 posts
Thu 15 Feb 2018
at 20:25
  • msg #886

Re: Jump to Poznan

JR:
Since Wanderer doesn't have another workstation, Joxe and Veronica have set up a temporary station in the upper deck lounge for Naimh's use. Using a pair of spare monitors and holo projectors, the station is very close to the ones on the bridge.

Veronica exits the lift and comes around the corner to where Naimh is sitting. "I brought lunch. Do you mind if I sit and eat with you?"

She gives Veronica a nice smile.  "No, not at all...please do."
Matt
player, 442 posts
Fri 16 Feb 2018
at 03:16
  • msg #887

Re: Jump to Poznan

Brent heads down to the galley and draws a glass of mystery fruit juice.  He sits down and brings up the holo in front of him covering the system history and information.
JR
GM, 550 posts
Fri 23 Feb 2018
at 05:53
  • msg #888

Arrival at Poznan Mainworld

25/V/1402 1930hrs

The week in jump passes quietly as the crew goes about their daily routines. Just after dinner, the computer states that the ship is fifteen minutes from emergence.
Matt
player, 446 posts
Sun 25 Feb 2018
at 06:28
  • msg #889

Arrival at Poznan Mainworld

Brent looks up from his studies on the bridge as the chime sounds.  "Standby for Jump emergence in 15 minutes.  Let's prepare for the worst."  He dons his vacc suit except for helmet and gloves and buckles in to his station.
JR
GM, 552 posts
Tue 27 Feb 2018
at 00:35
  • msg #890

Arrival at Poznan Mainworld

Fifteen minutes later almost to the second, Wayfarer drops out of jump space. The reddish-tan planet sits about seven hundred thousand kilometers away, and the nav system shows a travel time of three hours to reach a low orbit.

There are no emissions detected, and no artificial structures or ships are detected by the passive sensors.
Matt
player, 447 posts
Tue 27 Feb 2018
at 01:58
  • msg #891

Arrival at Poznan Mainworld

When the ship comes out of Jump Brent checks over the instruments and sighs.  "It looks like we made it," he says to no one in particular.

Brent looks over at Gareth.  "Let's go active on the sensors and see if anything lights up or takes notice of us.  I don't want to run into orbital debris that doesn't show on the passive sensors."

He calls out to the crew.  "Jump is successful.  No emissions from the planet.  We're going active on the sensors."
JR
GM, 553 posts
Tue 27 Feb 2018
at 02:45
  • msg #892

Arrival at Poznan Mainworld

The radar doesn't pick up anything around the ship. The emergence vector is pointed to leave them in a wide orbit at about 100 diameters. A course change is required to put Wayfarer into a close orbit.
Hoot
player, 144 posts
Wed 28 Feb 2018
at 03:44
  • msg #893

Arrival at Poznan Mainworld

"Maybe we should move in closer to get a better look,"

Gareth will scan as he is able for now, and continue scanning once in close orbit.

He will also report any findings immediately.
Matt
player, 448 posts
Thu 1 Mar 2018
at 06:30
  • msg #894

Arrival at Poznan Mainworld

Brent nodded to Gareth and punched in the course to take them into a low, sun synchronous polar orbit so that they could scan the planet most effectively.
JR
GM, 554 posts
Thu 1 Mar 2018
at 17:20
  • msg #895

Arrival at Poznan Mainworld

25/V/1402 2300hrs

Wanderer completes her last burn to circularize the chosen orbit, and rolls to point the port side toward the planet. Pozan is a small, tan and ocher colored world, with, according to the library data, has substantial underground water reservoirs, making it more habitable than the arid, dusty surface might suggest.

The sensors, active and passive, detect nothing manmade in the system. As they sweep down over the location of a city on the surface, the passives show a series of craters and ruins where the city once stood.

"Oh," Joxe says over the comm. "It's all gone..." She bursts into tears, and she closes her comm channel.
Matt
player, 449 posts
Sat 3 Mar 2018
at 00:26
  • msg #896

Arrival at Poznan Mainworld

"Crap..." Brent curses softly as he sees the ruins below him.  He wasn't surprised given the utter silence in the system but it still hurt.  And it tore at him to hear the pain in Joxe's voice.

He glances at the sensor read outs and sighs.  "Let's hope that they're not all dead even though they were hit hard.  At least the biosphere seems intact." He stood and looked around.  "Keep the scan going Gareth if you would please.  I'm going to check on Joxe.  I think she knew that all was likely lost but seeing it first hand is hard to bear."
JR
GM, 555 posts
Sat 3 Mar 2018
at 01:53
  • msg #897

Arrival at Poznan Mainworld

Brent finds Joxe curled up in her workstation chair, with Veronica standing next to her. "I'm glad you're here," she says, and steps past Brent to the door. "I'll be with Naimh at her workstation if you need me."

Joxe looks up as Brent comes in, tears streaking her tanned skin. "They're all gone, Brent. I knew they probably were, but..."

Veronica enters the upper lounge and finds Naimh at her station. "Joxe's taking this pretty hard, as one might expect. How are you holding up?"

Each orbit takes about forty-five minutes, and, after two hours, they find no sign of anyone on a planet that once was home to four hundred million people. Gareth is able to match shattered ruins to an old map of the planet.
Matt
player, 450 posts
Sat 3 Mar 2018
at 05:26
  • msg #898

Arrival at Poznan Mainworld

Brent kneels on the deck next to Joxe and wraps his arms around her in a gentle hug.  He strokes her hair softly. "I know... it's one thing to think about everyone being gone when it's just being in cold sleep for so long but... when it's all gone, and you can see it then it's real and final."

He was quiet for a moment.  "Just let it out.  I'm here for you...  We can go on with our plans if you like.  I think we should still land and... look for survivors."
JR
GM, 556 posts
Sun 4 Mar 2018
at 22:57
  • msg #899

Re: Arrival at Poznan Mainworld

Matt:
Brent kneels on the deck next to Joxe and wraps his arms around her in a gentle hug.  He strokes her hair softly. "I know... it's one thing to think about everyone being gone when it's just being in cold sleep for so long but... when it's all gone, and you can see it then it's real and final."

He was quiet for a moment.  "Just let it out.  I'm here for you...  We can go on with our plans if you like.  I think we should still land and... look for survivors."


It takes Joxe a few minutes to regain her composure. "Thank you, Brent. I'd like to land at Berna. It's a small town just north of the equator, near a mountain range."
Niamh Parker
player, 35 posts
Mon 5 Mar 2018
at 06:24
  • msg #900

Re: Arrival at Poznan Mainworld

JR:
Brent finds Joxe curled up in her workstation chair, with Veronica standing next to her. "I'm glad you're here," she says, and steps past Brent to the door. "I'll be with Naimh at her workstation if you need me."

Joxe looks up as Brent comes in, tears streaking her tanned skin. "They're all gone, Brent. I knew they probably were, but..."

Veronica enters the upper lounge and finds Naimh at her station. "Joxe's taking this pretty hard, as one might expect. How are you holding up?"

Naimh lets out a sad sigh, and turns her gaze to look at Veronica.  I feel sad for her sake...I probably wouldn't be a living and breathing sophont if I *didn't*...but I feel oddly numb too, almost as if my mind is still trying to process all of this."

She pauses for a second or two, clearly trying to sort out and gather her thoughts.  "And when I try to think of all of this in an analytical way..."Niamh lets out a single, sad-sounding chuckle before adding, "...I guess I can't stop thinking like a researcher even now, huh?  Anyway, when I try to extrapolate what we've experienced so far in our little corner of Charted Space to the Imperium as a whole..."  She closes her jade-colored eyes for a moment and swallows hard.  <Purple>"*Trillions* of lives lost.  *Hundreds* of planets reduced to burnt-out shells...just like here.  Just like Khesanadu."  A forlorn look briefly creeps onto Niamh's pretty, freckled face as she lets out another sigh and casts her gaze down towards the floor.  "How can I...how can *anyone*...even *begin* to get their head around something like that?"
Matt
player, 451 posts
Mon 5 Mar 2018
at 06:39
  • msg #901

Re: Arrival at Poznan Mainworld

Brent remained silent as Joxe gathered her emotions together.  He couldn't imagine the sense of loss that she was going through now and had experienced earlier in the weeks since they'd picked her up.  He was just glad that he could provide her with support and perhaps so much more.

"We'll finish our scan of the surface to make sure of things and then bring the ship down at Berna.  I'd expect we'll need another two hours or perhaps a bit less to complete the orbits required." He paused.  "Can I bring you tea or anything?"
JR
GM, 557 posts
Mon 5 Mar 2018
at 15:02
  • msg #902

Re: Arrival at Poznan Mainworld

Niamh Parker:
A forlorn look briefly creeps onto Niamh's pretty, freckled face as she lets out another sigh and casts her gaze down towards the floor.  "How can I...how can *anyone*...even *begin* to get their head around something like that?"


"My world proves that there are survivors," Veronica says quietly. "Some of the other systems have worlds a person can live on without a lot of tech to survive. It's not totally hopeless."
JR
GM, 558 posts
Mon 5 Mar 2018
at 15:05
  • msg #903

Re: Arrival at Poznan Mainworld

Matt:
"We'll finish our scan of the surface to make sure of things and then bring the ship down at Berna.  I'd expect we'll need another two hours or perhaps a bit less to complete the orbits required." He paused.  "Can I bring you tea or anything?"


"No, I'll be okay." Joxe smiles weakly. "Thank you, Brent. While you're flying, I will get our gear ready for us to go outside."
Matt
player, 452 posts
Tue 6 Mar 2018
at 05:21
  • msg #904

Re: Arrival at Poznan Mainworld

Brent kissed Joxe gently on the cheek and after a hug rose to his feet.  "We'll all be with you."  He paused and touched her shoulder.  "You know that I love you."
JR
GM, 559 posts
Thu 8 Mar 2018
at 03:39
  • msg #905

Re: Arrival at Poznan Mainworld

Matt:
Brent kissed Joxe gently on the cheek and after a hug rose to his feet.  "We'll all be with you."  He paused and touched her shoulder.  "You know that I love you."


"And I love you," Joxe returns. She stands and begins pulling an environment suit out of a locker.
Matt
player, 453 posts
Fri 9 Mar 2018
at 01:38
  • msg #906

Re: Arrival at Poznan Mainworld

BRent left and headed back up to the bridge.  He glanced at the instruments and then turned to Gareth.  "Did you find anything other than desolation?  We're going to try and land at Berna which is important to Joxe.  I think she wants to make peace with the situation."
Hoot
player, 145 posts
Tue 13 Mar 2018
at 03:44
  • msg #907

Re: Arrival at Poznan Mainworld

"This planet is as dead as the last. I've been able to match the ruins with an old map if there is a specific shattered hellscape you wish to visit."
Matt
player, 454 posts
Tue 13 Mar 2018
at 04:36
  • msg #908

Re: Arrival at Poznan Mainworld

Brent sighed both for Joxe's grief and the larger tragedy of the planetary slaughter.   "We'll land at Berna if you can identify that for me.  Joxe wants to make peace and after that we'll jump away if there is nothing else to be found.  Perhaps there might be libraries with information of value."
JR
GM, 560 posts
Tue 13 Mar 2018
at 16:56
  • msg #909

Arrival at Berna, Poznan

26/V/1402 0130hrs

Two hours later, Wanderer deorbits for approach to Berna, using the atmosphere to areobrake from orbital speed. Superheated plasma flows past the windows, and Naimh's comms are blanketed with noise during the reentry.

After a few minutes, the ship passes through the hypersonic range, and is down to Mach three at an altitude of twenty kilometers. The atmosphere here is very thin, but moderately turbulent, and Wanderer shakes slightly as her grav lifters work to even out the ride.

Then, the city's location comes into view from over the horizon - a group of six domes that seem to be intact, in sharp contrast to the shattered structures surveyed so far.
Matt
player, 455 posts
Wed 14 Mar 2018
at 02:17
  • msg #910

Arrival at Berna, Poznan

Brent brings the Wanderer around so they are approaching the city out of the sun.  It's a small thing but who knows...

When he sees the intact domes he calls.  "Joxe, take a look at this.  There are some intact structures."  He looks over across the bridge.  "Gareth, do you have any emissions from those domes?"
Hoot
player, 146 posts
Fri 16 Mar 2018
at 03:16
  • msg #911

Arrival at Berna, Poznan

"I'm not picking anything up. We should land a safe distance away and investigate. Mayve we can actually learn something here."
Matt
player, 456 posts
Fri 16 Mar 2018
at 05:01
  • msg #912

Arrival at Berna, Poznan

Brent nodded in agreement.  "I'll bring Wanderer in along a spiral so we can scan carefully as we go.  Look out for a landing field or a flat area we can use to set down." He eased the ship out of orbit in a graceful re-entry that would avoid over flight of any formerly inhabited areas if possible.
JR
GM, 561 posts
Fri 16 Mar 2018
at 18:37
  • msg #913

Arrival at Berna, Poznan

Brent brings Wanderer around in a steady turn, reducing speed as they descend, and maintaining a distance of five or so kilometers from the domes.

"The dust seems to be low today," Joxe comments with a calm that fools no one. "The downport used to be located four kilometers southeast of town."

Sure enough, the network of ceramacrete landing pads and buildings soon appears on the visual display. The sky is definitely tinged with brown dust, and the ship rocks gently in the gusting winds.

"Maybe we can land closer to one of the domes?" Joxe asks.
Matt
player, 457 posts
Fri 16 Mar 2018
at 21:58
  • msg #914

Arrival at Berna, Poznan

Brent measures the distance from the landing pads to the domes and then nods.  "I'll set down in that intersection just beyond the farthest dome.  It's clear enough and within easy walking distance." He brings the ship around into the wind and comes in for a landing.
JR
GM, 562 posts
Sat 17 Mar 2018
at 00:35
  • msg #915

Arrival at Berna, Poznan

Using the nav system's manual controls, Brent sets the landing reticle on the intersection, and his pilot's display shows steering cues and a clear view of the landing area. The ship settles down as it takes the wind on her nose, descending on her grav lifters.

"One hundred meters," the computer calls, "Gear down and locked."

"Grav lifters nominal," Joxe intones.

"Emergency thrusters on standby," Veronica follows with her part of the landing checklist.

"Fifty meters," the computer speaks again. Brent notices the ship drifting to the right as the wind direction and speed changes as they come into the lee side of one of the town's domes... and then an alarm sounds very loudly.

(OOG: Giving Hoot and Naimh a chance to respond and get more clarification if they need it)
This message was last edited by the GM at 00:42, Sat 17 Mar 2018.
Hoot
player, 147 posts
Sat 24 Mar 2018
at 22:38
  • msg #916

Arrival at Berna, Poznan

"Missle incoming! 10 o'clock! We need to take evasive action."

Gareth watches the readings with alarm and hopes the wanderer is able to evade in time.
Matt
player, 460 posts
Sun 25 Mar 2018
at 04:17
  • msg #917

Arrival at Berna, Poznan

Brent jerks his head up and looks a the holodisplay as the computer shows the threat zones.  He acts without thinking, smashes the emergency button, rolls the left and activates the emergency thrusters.  Brent uses the extra thrust from the thrusters to push the ship harder even as he boosts the main thrusters and grav plates into the red line.  He pushes the ship to get around into the shelter of the dome to either avoid the missile entirely or confuse the tracking sensors by the mass of the structure.

"All hands brace for impact!" he calls out.
JR
GM, 564 posts
Sun 25 Mar 2018
at 04:56
  • msg #918

Arrival at Berna, Poznan

The trader claws its way around a turn to the left, barely avoiding the ground as Brent dives into the lower threat zone. The grav units hold up under the strain of the demand placed on them.

Gareth catches the missile on his visual sensors as it slashes in to attack. It streaks by the ship's nose, and detonates a hundred meters off the starboard bow. A storm of shrapnel pings off Wanderer's  tough hide, raking her from her nose to the starboard fuel scoop.

Brent is busy trying to recover from the deliberate crash he initiated to avoid the missile. He succeeds in extending the gear and setting the ship down on just outside the dome with a very hard landing.

OOG: The ship's superdense main hull material is just over 7mm thick in total, which is equivalent to 50mm of hard steel armor plate. Anything smaller than 25mm won't even scratch it.
Matt
player, 465 posts
Tue 27 Mar 2018
at 04:34
  • msg #919

Arrival at Berna, Poznan

Brent is intensely busy for the next handful of seconds as he maneuvers the ship around by shear force of will.  The landing is rough, very rough but then any landing from which you can walk away is a good one...  He flips rapidly through the status readouts and then reaches over and with both hands presses down the two buttons to arm the laser turret.

He looked around the bridge and called out over the intercom.  "Is everyone ok?  We made it to the ground behind the nearest dome." Brent sets the laser turret to automatic mode despite the dangers.  "Gareth, did you pick up any tracking signal or other emissions and could you back track to the launch point?"
Hoot
player, 149 posts
Thu 29 Mar 2018
at 23:12
  • msg #920

Arrival at Berna, Poznan

"Nothing so far, but I'll keep looking."


Still somewhat panicked Gareth will start by point the ships active scanners in the direction the missile came from and then clockwise from that point.
JR
GM, 572 posts
Fri 30 Mar 2018
at 02:29
  • msg #921

Re: Arrival at Berna, Poznan

Hoot:
"Nothing so far, but I'll keep looking."


Still somewhat panicked Gareth will start by point the ships active scanners in the direction the missile came from and then clockwise from that point.


The active scanners, being designed for use in space, are nearly overwhelmed with all the close-in radar returns. After some judicious adjustments, Gareth gets a very accurate map of the surrounding buildings and the dome itself. Other than the structures, he doesn't see anything else around.
JR
GM, 573 posts
Fri 30 Mar 2018
at 02:32
  • msg #922

Re: Arrival at Berna, Poznan

Matt:
Brent is intensely busy for the next handful of seconds as he maneuvers the ship around by shear force of will.  The landing is rough, very rough but then any landing from which you can walk away is a good one...  He flips rapidly through the status readouts and then reaches over and with both hands presses down the two buttons to arm the laser turret.

He looked around the bridge and called out over the intercom.  "Is everyone ok?  We made it to the ground behind the nearest dome." Brent sets the laser turret to automatic mode despite the dangers.  "Gareth, did you pick up any tracking signal or other emissions and could you back track to the launch point?"


"Our starboard sensor arrays are missing a few segments," Veronica reports. "I don't see any pressurization problems, so I think the hull is solid."

"All systems are green here," Joxe responds next. "I'd like to look at the landing gear, just in case. You did pretty well for almost being shot down."
Matt
player, 468 posts
Fri 30 Mar 2018
at 02:44
  • msg #923

Re: Arrival at Berna, Poznan

Brent takes a deep breath and stops shaking. "Ok, everyone hang tight.  Gareth, please check the visual sensors to see if you can back track the missile that way.  The cameras may have gotten something.  I'm going to look at the images of the area to see if there is a possible launch site showing up on our scans from orbit."

He stretches as he pulls up the scans. "Well, let's hope we're out of their field of fire.  We're a long way from anyplace that can repair us if we take any appreciable damage."  Brent also brings up the visual scanners to pan automatically around the ship to pick up any foot movement.  "Joxe, do you know anything about military emplacements around here?"
JR
GM, 574 posts
Fri 30 Mar 2018
at 13:14
  • msg #924

Re: Arrival at Berna, Poznan

Matt:
Brent takes a deep breath and stops shaking. "Ok, everyone hang tight.  Gareth, please check the visual sensors to see if you can back track the missile that way.  The cameras may have gotten something.  I'm going to look at the images of the area to see if there is a possible launch site showing up on our scans from orbit."

He stretches as he pulls up the scans. "Well, let's hope we're out of their field of fire.  We're a long way from anyplace that can repair us if we take any appreciable damage."  Brent also brings up the visual scanners to pan automatically around the ship to pick up any foot movement.  "Joxe, do you know anything about military emplacements around here?"


"If there was anyone outside, the actives would have cooked them by now," Joxe replies. "There were no military assets or facilities anywhere around here, except for the local police."

Gareth's passive sensors begin picking up the backscatter from a powerful but intermittent radar source somewhere on the other side of the dome. It powers up for a few seconds, and then stops, and then starts again. It's sweeping in an acquisition pattern, not a guidance pattern.
Matt
player, 471 posts
Tue 3 Apr 2018
at 06:16
  • msg #925

Re: Arrival at Berna, Poznan

Brent shakes his head after looking at the images taken from orbit.  "I don't see any signs of military stations and Joxe said there were none here before."  He looked over at Gareth.  "What are you picking up outside on the sensors Gareth?"
Hoot
player, 151 posts
Sat 7 Apr 2018
at 04:33
  • msg #926

Re: Arrival at Berna, Poznan

Gareth relates everything he can about what the sensors have picked up.

"Perhaps we should approach by flying in close to the surface or after taking out thier radar somehow."
Matt
player, 472 posts
Sat 7 Apr 2018
at 05:31
  • msg #927

Re: Arrival at Berna, Poznan

Brent frowned as he considered their options.  "They'll probably fire again and likely hit us if we pop up around the dome.  We don't know exactly where they are so hoping to shoot down a missile or two or take out the launcher with our lasers is too risky.  I'd say one or more of us disembark and head on foot through the dome to where we can try to spot the launch site visually.  The problem to be wary of is that the radar has to be quite close and is putting out enough energy to fry anyone out of cover."
JR
GM, 578 posts
Wed 11 Apr 2018
at 04:42
  • msg #928

Re: Arrival at Berna, Poznan

"As long as we stay on this side of the dome, we should be safe from the radar," Vanessa says as she brings up the passive sensor readouts on her workstation.

"There was a small military post in that area," Joxe puts in. "It was never more than an administrative center. Apparently, it got an upgrade. Since I'm from here, I should go out."
Matt
player, 473 posts
Thu 12 Apr 2018
at 05:41
  • msg #929

Re: Arrival at Berna, Poznan

Brent frowned, obviously not happy with Joxe's suggestion.  "Are there underground maintenance tunnels?  Perhaps we can get closer to the site of the transmission." He looked over at Veronica. "Can you get an idea of how far away the transmitter might be from their pulse modifications?"

He looked over at the comm panel. "We could try to communicate since they know we are here.  Does anyone have any objections?"
Hoot
player, 152 posts
Tue 17 Apr 2018
at 03:53
  • msg #930

Re: Arrival at Berna, Poznan

"It is likely they already know our position if this was not an automated system, so I would not oppose an attempt at communicating before we send a team out."
Matt
player, 474 posts
Tue 17 Apr 2018
at 04:05
  • msg #931

Re: Arrival at Berna, Poznan

Brent nodded to Gareth and opened a channel.  He started with the standard pre-war distress frequency.  "Anyone out there this is the Wanderer a peaceful merchant vessel.  We mean no harm.  We are taking shelter behind a dome and seek to communicate rather than fight."
JR
GM, 579 posts
Tue 17 Apr 2018
at 16:29
  • msg #932

Re: Arrival at Berna, Poznan

There is no response to Brent's hail. The radar sweeps a few more times, and then it shuts down.

"I'm a spacer, so I wasn't here very much," Joxe replies. "If there are tunnels, I wouldn't know about them."

Veronica peruses her display. "Hm. I'm looking at the imagery we collected on the way in. There's a building about two clicks northwest of the main dome that might be the defense facility."
Matt
player, 475 posts
Thu 19 Apr 2018
at 01:36
  • msg #933

Re: Arrival at Berna, Poznan

"Hmmm... the radar cut out.  No response to the hail but the radar shutting off right now might not be a coincidence." He unbuckled and rose.  "With the radar off it'll be safe to move about on foot for us... and them if the response wasn't automated." Brent frowned.  "Something cued them to open fire on us.  We didn't pick up anything active on the way down until they fired at us.  I think we should investigate on foot."
Hoot
player, 153 posts
Thu 19 Apr 2018
at 03:38
  • msg #934

Re: Arrival at Berna, Poznan

Gareth begrudgingly agrees to exit the safety of the ship.

"At least one of us should remain with the ship. Otherwise I am ready to meet with whoever is out there."
Matt
player, 477 posts
Thu 26 Apr 2018
at 05:09
  • msg #935

Re: Arrival at Berna, Poznan

Brent shrugged.  "I'll go.  We have armor and weapons from our last stop.  I'll take a rifle, pistol and a set of armor.  Who else wants to come along?"
Hoot
player, 154 posts
Sat 28 Apr 2018
at 01:09
  • msg #936

Re: Arrival at Berna, Poznan

Gareth is tempted to stay and "examine" the ship, but doesn't really trust the rest of the group without him to lead.

"I wil go as well."
Matt
player, 478 posts
Sat 28 Apr 2018
at 01:36
  • msg #937

Re: Arrival at Berna, Poznan

Brent considers their situation.  "Everyone bring a communicator, first aid kit and some food and water.  We never know what might happen."
JR
GM, 582 posts
Sat 28 Apr 2018
at 10:42
  • msg #938

Re: Arrival at Berna, Poznan

Joxe and Veronica arrive in the crew lounge clad in armor and carrying their weapons and packs.

"I would say to take the air raft," Joxe says, "but I don't want to give them anything else to shoot at." She points to the lift. "We can use this to reach the ground."
Matt
player, 479 posts
Sun 29 Apr 2018
at 05:00
  • msg #939

Re: Arrival at Berna, Poznan

Brent arrives about the same time clad in armor and with a rifle and pistol at the ready.  "Good point.  I'm not willing to risk getting lucky twice in a row."  He looks around to see who else was coming.
JR
GM, 583 posts
Sun 29 Apr 2018
at 21:33
  • msg #940

Re: Arrival at Berna, Poznan

Matt:
Brent arrives about the same time clad in armor and with a rifle and pistol at the ready.  "Good point.  I'm not willing to risk getting lucky twice in a row."  He looks around to see who else was coming.


OOG: I assume that everyone but Naimh will go outside.

"Do we use the lift, or go out through the cargo bay," Joxe asks.
Matt
player, 480 posts
Sun 29 Apr 2018
at 23:21
  • msg #941

Re: Arrival at Berna, Poznan

"Let's use the lift.  I'd rather not open any more of the ship than necessary."  Brent runs a quick check on the others and then heads to go down the lift.  "Just two at a time.  Joxe, why don't you come with me first."
JR
GM, 584 posts
Mon 30 Apr 2018
at 01:57
  • msg #942

Re: Arrival at Berna, Poznan

A few minutes later, Brent, Malcolm, Gareth, Joxe and Veronica are on the ground beneath Wayfarer's belly. The ground here is packed, dusty earth with a grayish brown tint. Since the planet's atmosphere is very thin, all of the buildings and the dome are tightly sealed.

Ahead of the ship, there is a crossroad where two streets meet. To the left, the street runs toward one of the town's domes, which towers over the ship a hundred meters to the northwest. There is a four-story building across the road to the southeast, and several smaller structures beyond it.

No one is picking up any emissions, and Naimh's comm system has good telemetry links with everyone's suits. The suits' electronics are capable of sharing video and audio between them on the helmet's HUD, if desired.

Outside of their transmissions, everything is quiet.
Matt
player, 482 posts
Wed 2 May 2018
at 02:56
  • msg #943

Re: Arrival at Berna, Poznan

Brent looks about carefully and then motions toward the northwest.  He trots down the side of the road toward the dome to the northwest.
JR
GM, 586 posts
Wed 2 May 2018
at 03:02
  • msg #944

Re: Arrival at Berna, Poznan

Matt:
Brent looks about carefully and then motions toward the northwest.  He trots down the side of the road toward the dome to the northwest.


"Brent, you should let us combat types lead," Veronica says as she steps out ahead of Brent. She, Malcolm, and Gareth form up ahead of Brent and Joxe in a loose combat formation, and move out at his command. Joxe stays close to Brent.

OOG: If anyone wants to do something different, please post your intended actions.
Matt
player, 483 posts
Wed 2 May 2018
at 03:06
  • msg #945

Re: Arrival at Berna, Poznan

Brent chuckles but moves back. "What about all that leading from the front stuff?"
JR
GM, 587 posts
Wed 2 May 2018
at 13:12
  • msg #946

Re: Arrival at Berna, Poznan

Matt:
Brent chuckles but moves back. "What about all that leading from the front stuff?"


"What?" Joxe exclaims.

Veronica chuckles. "I'll let him explain it."
Hoot
player, 155 posts
Thu 3 May 2018
at 02:20
  • msg #947

Re: Arrival at Berna, Poznan

Gareth moves behind the other "combat types". Hopefully having someone in front and behind will help him survive the first volley.
Matt
player, 484 posts
Thu 3 May 2018
at 03:33
  • msg #948

Re: Arrival at Berna, Poznan

Brent shrugs; "The officers are supposed to go first... and die first."
JR
GM, 588 posts
Thu 3 May 2018
at 03:53
  • msg #949

Re: Arrival at Berna, Poznan

Matt:
Brent shrugs; "The officers are supposed to go first... and die first."


"You are hard on your officers," Joxe observes.

"Oh, it's not as bad as all that," Veronica chuckles.

The ship landed at the south corner of a crossroads with streets leading NE-SW, and NW-SE. The nearest dome entrance is to the northwest.  Another dome is about a half kilometer to the northeast. A small building is across the street on the east corner of the intersection.

OOG: Where to?
Matt
player, 485 posts
Thu 3 May 2018
at 03:59
  • msg #950

Re: Arrival at Berna, Poznan

Brent laughs softly.  "Hard on the officers but usually most effective."  He points to the northwest.  "The signal is in that direction.  Let's get into the nearest dome and see what is beyond it."
JR
GM, 589 posts
Thu 3 May 2018
at 14:52
  • msg #951

Re: Arrival at Berna, Poznan

The advance to the nearest dome's portal occurs without incident. Naimh's sensors detect nothing beyond background radiation, and no one sees anything. The atmosphere is too thin for sound to carry, so no one hears anything.

The road here is paved, and covered in a thin film of dust from the ever-present wind. More reddish-tan dust and fine sand lies in small drifts against curbs and other objects on the ground.

When the group gets within fifty meters of the dome's portal, Veronica rocks to a halt. "Look!"

Everyone looks where she sends a pointer through the comm to everyone's helmet HUDs. The portal is closed, but there is a half-meter hole in the dome just to the left of it.
Matt
player, 487 posts
Fri 4 May 2018
at 06:49
  • msg #952

Re: Arrival at Berna, Poznan

Brent zooms in on the hole in the dome and shakes his head. "Looks like they were punched through with some kind of energy weapon.  There was fighting here before the end."  He looks sympathetically at Joxe and then nods to the dome. "Let's get there and undercover ASAP."
JR
GM, 591 posts
Sat 5 May 2018
at 04:23
  • msg #953

Re: Arrival at Berna, Poznan

The portal is closed, and it is pockmarked with burn marks and gouges.

"I think you're right," Joxe says with a sigh. "Maybe one of the other portals is in better shape."
Matt
player, 488 posts
Sun 6 May 2018
at 04:55
  • msg #954

Re: Arrival at Berna, Poznan

"How do these things open?"
JR
GM, 592 posts
Sun 6 May 2018
at 12:45
  • msg #955

Re: Arrival at Berna, Poznan

"They were run from the main power net," Joxe says as she steps up closer to the portal. "There were also backup generators, but I doubt that they are operational."
Matt
player, 489 posts
Mon 7 May 2018
at 04:03
  • [deleted]
  • msg #956

Re: Arrival at Berna, Poznan

This message was deleted by the player at 04:03, Mon 07 May 2018.
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