Aboard the ship
Following his earlier logic, Gareth moves the left handle, and nothing happens. He tries the right one again, and the outer door starts to open. He quickly returns the right handle to its stowed position, and the outer door closes. Once more, he moves the left handle, and the inner door opens smoothly.
The team swivels as one to look at the interior beyond the airlock. Beyond the doorway, there is a bulkhead to your immediate left, with a pressure door about three meters away. The far bulkhead, about eight meters away, is curved, apparently matching the ship's outer hull. the compartment is about four meters wide, and there is a hallway leading forward, directly across from the pressure door.
A small table with chairs around it, and a sofa are arranged in this space, and there are cabinets lining the forward bulkhead. The deck appears to be covered with a cloth-like or carpeted material, as is the overhead.
"Oh, my!" Veronica gasps as her light illuminates the area. On the sofa lies a sprawled figure, legs stretched toward the airlock, and head slumped over to the side. Your helmet lights lend a garish cast over the scene, and you can all clearly see the figure's long dark hair hanging toward the deck. The person's skin is desiccated and dark, drawn tightly over the bones. A tattered coverall and boots still adorn the body.
Another figure lies prone on the deck, facing away from the airlock. They wear matching clothing, but that is all that can be seen from this vantage point. Your monitors beep softly, indicating that there is breathable atmosphere here, but it is at about a third of normal pressure.