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, welcome to The New Eggs

22:04, 10th May 2024 (GMT+0)

OOG Comments.

Posted by JRFor group 0
JR
GM, 370 posts
Mon 19 Jun 2017
at 03:04
  • msg #221

Movin' On

Wanderer just landed, so Veronica is back in Engineering, while everyone else is still on the bridge.
Matt
player, 283 posts
Thu 13 Jul 2017
at 00:30
  • msg #222

Movin' On

Are there any other signs of intelligence or other life around the area?
Hoot
player, 110 posts
Mon 28 Aug 2017
at 04:19
  • msg #223

Movin' On

Are these normal sized tires or monster truck tires?

Follow question up do we have the necessary tools to change tires and fuel cells, and use the ship to jump start?
JR
GM, 406 posts
Mon 28 Aug 2017
at 12:37
  • msg #224

Movin' On

Picture the tires on a military truck; large, but not overly so.

Yes, this equipment is built to the same standards as the ship, so tools and voltages are compatible.
Eddie
player, 87 posts
Wed 30 Aug 2017
at 22:31
  • msg #225

Movin' On

Holy moly, lifes been rough. sorry, I am lost and dont remember where im at. lol
JR
GM, 407 posts
Thu 31 Aug 2017
at 00:45
  • msg #226

Movin' On

The four of you (Brent, Veronica, Malcolm, and Gareth), finished investigating the crash site. Gareth found evidence that the ship was shot down, and Joxe (who is back at the ship, but in comms contact) thinks it may have come from the settlement you're heading towards.

The settlement has been abandoned for a very long time, although the Imperial ceramacrete is generally managing well against over 250 years of exposure to the elements. Gareth went to investigate some abandoned trucks parked in one of the hangars at the airport you've landed on. They, too, have been sitting for two and a half centuries, so it's a tossup if they are still operational.
Matt
player, 306 posts
Fri 1 Sep 2017
at 01:18
  • msg #227

Movin' On

We landed out by the space or air port rather than closer in to the settlement
JR
GM, 408 posts
Fri 1 Sep 2017
at 13:14
  • msg #228

Airport Activities

I'm waiting for Eddie to catch up :-)
JR
GM, 412 posts
Mon 4 Sep 2017
at 17:29
  • msg #229

Emergency Signal

This is what you hear over the emergency frequency:

https://www.youtube.com/watch?v=I_AMzBuoLs0
Matt
player, 309 posts
Mon 4 Sep 2017
at 19:44
  • msg #230

Emergency Signal

Well, that's singularly unhelpful.

Does Brent have any familiarity with that type of beacon?
JR
GM, 413 posts
Mon 4 Sep 2017
at 20:07
  • msg #231

Emergency Signal

Not that specific tone, but it's a distress beacon. Along with the tones, it gives position information...
Matt
player, 310 posts
Mon 4 Sep 2017
at 22:34
  • msg #232

Emergency Signal

Also, is this the building from which we think the beacon is emanating?

An overgrown building sits a hundred meters to the east, facing the landing pad. A broad, paved walkway leads to it from this pad. The windows are gone, and several trees have grown up inside the building, standing out the sides and top of the structure.
Matt
player, 311 posts
Mon 4 Sep 2017
at 22:35
  • msg #233

Re: Emergency Signal

JR:
Not that specific tone, but it's a distress beacon. Along with the tones, it gives position information...


How specific is the position information?  Can we isolate a particular building?
JR
GM, 415 posts
Wed 6 Sep 2017
at 01:20
  • msg #234

Re: Emergency Signal

Matt:
Also, is this the building from which we think the beacon is emanating?

An overgrown building sits a hundred meters to the east, facing the landing pad. A broad, paved walkway leads to it from this pad. The windows are gone, and several trees have grown up inside the building, standing out the sides and top of the structure.


No.
Matt
player, 315 posts
Thu 7 Sep 2017
at 03:45
  • msg #235

Re: Emergency Signal

Ok, I guess we'll find out :)
JR
GM, 424 posts
Thu 21 Sep 2017
at 02:14
  • msg #236

Big Cats

The biggest cat any of you from the Egg System has ever seen is about the size of a large house cat, or a small bobcat.
Matt
player, 320 posts
Thu 21 Sep 2017
at 06:31
  • msg #237

Big Cats

Yea, this one has got to be frightening!
JR
GM, 429 posts
Wed 27 Sep 2017
at 17:09
  • msg #238

Welcome, Bob :-)

Hoot, Eddie, Matt, please welcome Bob Kondrk to the game. He and I have been gaming together for <mumble> years, and he's a much better writer than I am.
Niamh Parker
player, 2 posts
Thu 28 Sep 2017
at 04:48
  • msg #239

Re: Welcome, Bob :-)

JR:
Hoot, Eddie, Matt, please welcome Bob Kondrk to the game. He and I have been gaming together for <mumble> years, and he's a much better writer than I am.

Hiya everybody! :)
Matt
player, 324 posts
Thu 28 Sep 2017
at 04:51
  • msg #240

Re: Welcome, Bob :-)

Welcome Bob/Niamh!
Hoot
player, 117 posts
Fri 29 Sep 2017
at 03:23
  • msg #241

Re: Welcome, Bob :-)

I welcome the opportunity to vent someone else out the airlock.
JR
GM, 432 posts
Fri 29 Sep 2017
at 04:15
  • msg #242

Re: Welcome, Bob :-)

Hoot:
I welcome the opportunity to vent someone else out the airlock.


LOL
JR
GM, 433 posts
Fri 29 Sep 2017
at 04:19
  • msg #243

Re: Welcome, Bob :-)

Niamh is on the left side of the air raft. Brent is flying from the right front seat, with Malcolm in the left front seat. Veronica is in the left rearmost seat, and Gareth is in the right rearmost.

There are two rear facing seats right behind the front seats, which are unoccupied.
Matt
player, 327 posts
Sun 1 Oct 2017
at 02:15
  • msg #244

Re: Welcome, Bob :-)

So we have everyone aboard now?

One minor quibble; pilot's seat is on the left.  :)
JR
GM, 435 posts
Sun 1 Oct 2017
at 03:14
  • msg #245

Re: Welcome, Bob :-)

Matt:
So we have everyone aboard now?

One minor quibble; pilot's seat is on the left.  :)


In most helicopters, the pilot is on the right - dunno why it's different for fixed wing aircraft...
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