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23:05, 10th May 2024 (GMT+0)

OOG Comments.

Posted by JRFor group 0
Matt
player, 464 posts
Tue 27 Mar 2018
at 04:08
  • msg #321

OOG: Offline

Good luck with the move JR, what a pain!
JR
GM, 569 posts
Tue 27 Mar 2018
at 04:10
  • msg #322

Re: OOG: Offline

Matt:
Good luck with the move JR, what a pain!


As of now, I'm officially a Houstonian (or at least, in the area). I still have to move my stuff, but that's happening in the morning.
Matt
player, 466 posts
Tue 27 Mar 2018
at 04:35
  • msg #323

Re: OOG: Offline

Houston!  Wow, that's quite a move from San Antonio!
JR
GM, 570 posts
Thu 29 Mar 2018
at 22:16
  • msg #324

Re: OOG: Offline

220 miles or so, not too bad ;-)
Hoot
player, 148 posts
Thu 29 Mar 2018
at 23:09
  • msg #325

Re: OOG: Offline

Congrats on the move!
JR
GM, 571 posts
Fri 30 Mar 2018
at 01:47
  • msg #326

Re: OOG: Offline

Hoot:
Congrats on the move!

Thanks! :-)
Matt
player, 467 posts
Fri 30 Mar 2018
at 02:39
  • msg #327

Re: OOG: Offline

Glad the move went well.
Matt
player, 469 posts
Sat 31 Mar 2018
at 08:29
  • msg #328

Re: OOG: Offline

Actives?
JR
GM, 575 posts
Sat 31 Mar 2018
at 13:13
  • msg #329

Re: OOG: Offline

Matt:
Actives?


Active sensors "Actives" - radar and lidar

Passive sensors "Passives" - various detectors that cover the electromagnetic spectrum's useful range from gamma radiation to ELF radio, to include external cameras.
Matt
player, 470 posts
Mon 2 Apr 2018
at 05:31
  • msg #330

Re: OOG: Offline

In reply to JR (msg # 329):

Gotcha...

Anything on the scans from orbit that might indicate a military emplacement in the direction from which we were fired upon?
This message was last edited by the player at 05:32, Mon 02 Apr 2018.
JR
GM, 576 posts
Mon 2 Apr 2018
at 13:02
  • msg #331

Re: OOG: Offline

Matt:
In reply to JR (msg # 329):

Gotcha...

Anything on the scans from orbit that might indicate a military emplacement in the direction from which we were fired upon?


Nope, not a peep. Of course, you can't detect passive scanners...
Hoot
player, 150 posts
Tue 3 Apr 2018
at 03:08
  • msg #332

Re: OOG: Offline

Would the radar we detected be able to pick up land vehicles or a group traveling on foot?
JR
GM, 577 posts
Tue 3 Apr 2018
at 04:25
  • msg #333

Re: OOG: Offline

Hoot:
Would the radar we detected be able to pick up land vehicles or a group traveling on foot?


Gareth's displays call it a standard air search radar, so, unless you're talking a large vehicle, probably not. People, almost certainly not, but you don't want to get caught in the beam at anything inside 300 meters from the emitter - it will cook you.
JR
GM, 580 posts
Wed 25 Apr 2018
at 02:08
  • msg #334

Ground Excursion

Whomever goes outside will have to wear at least a vacc suit, or, preferably, some sort of armor. Also, please indicate what weapons and other gear you're talking along.

I believe Naimh will stay with the ship.
Matt
player, 476 posts
Wed 25 Apr 2018
at 02:17
  • msg #335

Ground Excursion

Based on the strength of the emitter can we approximate a distance to the source?

I don't think that the group of us from Egg have much in terms of possessions other than our vacc suits and clothing we were wearing.  Do we have a list of weapons and such onboard the ship?
This message was last edited by the player at 02:19, Wed 25 Apr 2018.
JR
GM, 581 posts
Wed 25 Apr 2018
at 04:13
  • msg #336

Ground Excursion

When you went aboard the station at Khesanadu, you picked up a dozen sets of combat armor, plus military rifles, pistols, and ammo. There are also four sets of light armor and civilian weapons that Joxe obtained when she was provisioning Wanderer years ago.

So, everyone gets a full kit.
Matt
player, 481 posts
Wed 2 May 2018
at 02:45
  • msg #337

Ground Excursion

In what direction did we pick up the signal and get a missile shot at us?
JR
GM, 585 posts
Wed 2 May 2018
at 02:54
  • msg #338

Re: Ground Excursion

Matt:
In what direction did we pick up the signal and get a missile shot at us?


Northwest, past the closest dome.
Matt
player, 486 posts
Fri 4 May 2018
at 02:40
  • msg #339

Re: Ground Excursion

Any magnification with the HUD to get a better look at the hole?
JR
GM, 590 posts
Fri 4 May 2018
at 06:15
  • msg #340

Re: Ground Excursion

Matt:
Any magnification with the HUD to get a better look at the hole?


At 4x zoom (the best the helmet cam can manage), the hole punches straight through the dome's clear composite. The material is cracked and crazed for a meter around the hole, and a lip of slag shows at the bottom third.
Matt
player, 495 posts
Wed 16 May 2018
at 00:43
  • msg #341

Re: Ground Excursion

Are there other buildings in the dome?  Is there an entrance to the building we are nearest to?  Did the beam or bolt that cut through the dome wall continue into the security building?  Is there light inside the dome?
JR
GM, 598 posts
Wed 16 May 2018
at 02:54
  • msg #342

Re: Ground Excursion

Matt:
Are there other buildings in the dome?  Is there an entrance to the building we are nearest to?  Did the beam or bolt that cut through the dome wall continue into the security building?  Is there light inside the dome?


Yes, this dome is one of four that housed a town of a thousand or so residents, so there are other buildings around the security building. There is no light beside the dim sunlight through the dome, and you can't tell where the damage ends.
Matt
player, 496 posts
Wed 16 May 2018
at 03:30
  • msg #343

Re: Ground Excursion

That makes sense.
Matt
player, 505 posts
Sat 9 Jun 2018
at 17:57
  • msg #344

Re: Ground Excursion

To make sure I understand...

We are in a building inside the dome having crawled in through a hole blasted in the side of said building.  We've seen two robots, one of which fired at us and the other moved off to one side.

Is that right?
JR
GM, 606 posts
Sat 9 Jun 2018
at 20:34
  • msg #345

Re: Ground Excursion

Correct. :-)
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