OOG Comments.   Posted by JR.Group: 0
JR
 GM, 33 posts
Wed 27 Apr 2016
at 19:19
Re: Game Start
Hoot:
Don't worry once I make captain i'll tell you what to post.


LOL
Eddie
 player, 7 posts
Mon 2 May 2016
at 16:03
Re: Game Start
I choose purple as my characters text color. No one better touch it or I will pee in your corn flakes.

This message was last edited by the player at 16:03, Mon 02 May 2016.

JR
 GM, 35 posts
Mon 2 May 2016
at 17:16
Re: Game Start
Eddie:
I choose purple as my characters text color. No one better touch it or I will pee in your corn flakes.


I always peed in your cornflakes - you just never noticed ;-)
Hoot
 player, 11 posts
Tue 3 May 2016
at 02:37
Re: Game Start
"What if we want our cornflakes peed in?"
Matt
 player, 13 posts
Fri 6 May 2016
at 22:05
Re: Game Start
No peeing in my cornflakes!!!

On a game note, do we have any kind of optical sensors as in a telescope with which to look at this bright thing?
JR
 GM, 38 posts
Sat 7 May 2016
at 00:43
Re: Game Start
There are video cameras situated around the exterior, mostly to keep an eye on the cargo containers. A few of them are steerable and can point outward, if desired.
Matt
 player, 14 posts
Sat 7 May 2016
at 03:09
Re: Game Start
Ok, thanks.
Matt
 player, 16 posts
Sat 7 May 2016
at 03:38
Re: Game Start
Are we seeing that ship looking thing in the cameras?
JR
 GM, 41 posts
Sat 7 May 2016
at 04:16
Re: Game Start
The view you see in Map 1 (map for group 1, actually) is from your camera.

This message was last edited by the GM at 04:31, Sat 07 May 2016.

Matt
 player, 17 posts
Sat 7 May 2016
at 05:02
Re: Game Start
What is that bluish color at the back of the object?
JR
 GM, 42 posts
Sat 7 May 2016
at 05:06
Re: Game Start
That's the best resolution you have at this distance. You will have to get closer to see more :-)
Matt
 player, 19 posts
Sat 7 May 2016
at 05:25
Re: Game Start
It's some kind of space warping demon manifesting...
JR
 GM, 44 posts
Sat 7 May 2016
at 05:33
Re: Game Start
Got it in one...
Matt
 player, 21 posts
Sat 7 May 2016
at 15:01
Re: Game Start
Or the singularity...
Matt
 player, 28 posts
Tue 10 May 2016
at 05:30
Re: Game Start
Out of character, who wants to go over to the derelict?
Eddie
 player, 8 posts
Tue 10 May 2016
at 13:44
Re: Game Start
Malcolm is up for it...
Eddie
 player, 9 posts
Tue 10 May 2016
at 14:12
Re: Game Start
Whoops! I did not read a part that referenced me. I thought everything was happening on the bridge. I'm glad I made it out of the evil flour attack!
JR
 GM, 53 posts
Tue 10 May 2016
at 14:19
Re: Game Start
Back in the officers and crew quarters, the maneuvering alarm, while not the same tooth-twisting howl of the emergency alarms, is more than enough to awaken everyone.

Standard procedure is for everything to be secured for acceleration, but a loud clatter and a muffled curse sounds outside Malcolm's stateroom door.


This was the start of Malcolm's flour bomb adventure. Which, by the way, this can get really serious if he doesn't do something about it. A spark could be deadly...
Eddie
 player, 10 posts
Tue 10 May 2016
at 20:24
Re: Game Start
So, I dont get it, did you resolve it for me already in Game Posts or can I still lock them all in there to meet their doom?
Eddie
 player, 11 posts
Tue 10 May 2016
at 20:26
Re: Game Start
Also, I am not 100% sure how to roll for anything. lets say I try to hack a computer, how do I do that? or let say that I am trying to detect if someone is lying to me? how do I roll for that? sorry, this game is new to me. :-)
JR
 GM, 55 posts
Tue 10 May 2016
at 21:09
Re: Game Start
Basically, to complete a task successfully, you have to roll your skill level or lower on 3d6, after adding or subtracting any modifiers that I might make. Easier tasks add, harder tasks subtract from the dice roll.

It's fairly new to me, too, so no worries. Also, I tend to keep the dice rolling in the background for some things, but I'll try to share :-)
Eddie
 player, 12 posts
Tue 10 May 2016
at 21:54
Re: Game Start
OK, still, did you resolve it for me in Game Posts or should I resolve it, it sounds like it was resolved already...
JR
 GM, 56 posts
Tue 10 May 2016
at 22:18
Re: Game Start
Malcolm still has a problem to solve - flour dust in a passageway thick enough to be a potential danger.
Matt
 player, 29 posts
Wed 11 May 2016
at 01:01
Re: Game Start
Danger!  Danger!  Vent the the ship to hard vacuum!  :)
Hoot
 player, 16 posts
Wed 11 May 2016
at 02:11
Re: Game Start
Gareth probably won't go unless ordered.