OOG Comments.   Posted by JR.Group: 0
Matt
 player, 32 posts
Wed 11 May 2016
at 02:48
Re: Game Start
Ok, I can take a selection of NPC's.  Probably an engineer type and a couple others.  It would be good to have two groups of two to explore.
JR
 GM, 58 posts
Wed 11 May 2016
at 05:08
Re: Game Start
Your crew is mostly newbies and other poor souls who can't get a better posting. The PCs are far and away the most experienced (and reliable) people aboard. Of the other competent people, they are manning positions that have to be manned.

Malcolm is here to watch a cargo shipment, but he appears to know what he's about. As for Gareth and Brent, you will have to decide for yourselves how you ended up with this posting :-)

Brent is the First Officer, so he can pretty much take anyone other than the chief engineer, the doctor, the Bosun, and the captain. How many you can take is something you will have to ask the captain.
Matt
 player, 33 posts
Wed 11 May 2016
at 05:12
Re: Game Start
That all makes sense.

I'll bring those with decent zero g experience
Hoot
 player, 20 posts
Thu 12 May 2016
at 06:12
Re: Game Start
Total how many crew members do we have on board?
JR
 GM, 60 posts
Thu 12 May 2016
at 13:04
Re: Game Start
There are 21 people on the ship, counting you three.
Eddie
 player, 18 posts
Thu 12 May 2016
at 21:54
Re: Game Start
How would Malcolm get updated info on his cargo? Can I get to it myself?
JR
 GM, 68 posts
Thu 12 May 2016
at 22:07
Re: Game Start
Eddie:
How would Malcolm get updated info on his cargo? Can I get to it myself?


It's stored in four two-ton cargo containers in Cargo Bay "A", two decks below Malcolm's cabin. One of the containers is visible, the others have more containers in front of, or above them. However, they do have automated status systems that report to Malcolm's hand comp via the ship's cargo monitoring system.
Matt
 player, 35 posts
Fri 13 May 2016
at 02:22
Re: Game Start
Here is a sugar dust explosion that killed 14 people!

https://www.youtube.com/watch?v=Jg7mLSG-Yws
Matt
 player, 37 posts
Fri 13 May 2016
at 18:24
Re: Game Start
Are there others of the crew that have EVA experience that I know of?  I could take an NPC or two if it makes sense.
JR
 GM, 70 posts
Fri 13 May 2016
at 19:05
Re: Game Start
Matt:
Here is a sugar dust explosion that killed 14 people!

https://www.youtube.com/watch?v=Jg7mLSG-Yws


Why anyone would keep a food production plant is such a state is beyond me, anyway. What a mess.
JR
 GM, 71 posts
Fri 13 May 2016
at 19:07
Re: Game Start
Brent doesn't know of anyone who has his kind of experience, but there are two or three ratings who've been sent outside for maintenance work during his time aboard. Most people tend to transfer out pretty quickly...

This Malcolm guy is somewhat more experienced than the regulars, though. ;-)

This message was last edited by the GM at 19:08, Fri 13 May 2016.

Eddie
 player, 19 posts
Fri 13 May 2016
at 19:35
Re: Game Start
For an away mission, don't they usually take a techy, medic, commander and security? I can kind of fit two of those...:)

Or is that just star fleet protocol...

This message was last edited by the player at 19:36, Fri 13 May 2016.

Hoot
 player, 22 posts
Fri 13 May 2016
at 22:33
Re: Game Start
I need malcolm to bring a sack of flour for the away mission.... in case we run into hostiles. Will be traveling this weekend. Will try to respond tmrw if anything happens.
Matt
 player, 38 posts
Sat 14 May 2016
at 03:34
Re: Game Start
I can bring Malcom as well, why not?  :)
Eddie
 player, 20 posts
Sat 14 May 2016
at 12:09
Re: Game Start
What kind of starting gear do we get? So I have my pistols? Do I own any equipment. What's in my "adventurers pack"? Lol
JR
 GM, 73 posts
Sat 14 May 2016
at 22:53
Re: Game Start
Anything within reason is fine.
Matt
 player, 41 posts
Sat 14 May 2016
at 23:49
Re: Game Start
We're TL-9?  That would mean laser pistols and snub pistols, right?

Brent will have a snub pistol on a lanyard.

Snub Pistol: These lightweight, low-recoil weapons were designed
for use aboard spacecraft and in zero gravity.
JR
 GM, 75 posts
Sun 15 May 2016
at 00:58
Re: Game Start
Yes, that's correct. This is GURPS TLs, not regular Traveller. GURPS TL-10 = CT/TNE TL-12
JR
 GM, 76 posts
Mon 16 May 2016
at 04:06
Re: Game Start
I'm waiting a bit for Eddie to catch up before you all go EVA..
Matt
 player, 43 posts
Mon 16 May 2016
at 05:28
Re: Game Start
TTL-12?  I hadn't realized it was so high.
JR
 GM, 77 posts
Mon 16 May 2016
at 05:51
Re: Game Start
Matt:
TTL-12?  I hadn't realized it was so high.


It's the one thing I find annoying about GURPS Traveller - screwed up tech levels.
Eddie
 player, 22 posts
Mon 16 May 2016
at 19:30
Re: Game Start
Questions:

1. Is the radio signal making any sound and if so what does it sound like?

2. Is there historical record of non humanoid contact in our region?
JR
 GM, 79 posts
Mon 16 May 2016
at 20:07
Re: Game Start
Eddie:
Questions:

1. Is the radio signal making any sound and if so what does it sound like?

2. Is there historical record of non humanoid contact in our region?


1. The signal is digital, only sending the letters "GK" over and over.

2. Besides the  Hivers, Ithklur, Aslan, and Vargr, no. The only non-human alive in the system is a Hiver.
Eddie
 player, 23 posts
Mon 16 May 2016
at 20:52
Re: Game Start
Doink! Of course.

Thanks for the response
Matt
 player, 45 posts
Tue 17 May 2016
at 00:35
Re: Game Start
Is the ship tethered to the rock by cables coming from the landing legs?  So is it actually not down on the rock?