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02:53, 20th April 2024 (GMT+0)

OOG Comments.

Posted by JRFor group 0
Hoot
player, 27 posts
Sat 21 May 2016
at 06:19
  • msg #82

A Little Ambiance

The ladder didn't fully extend, but is the hatch open enough for us to enter?
JR
GM, 91 posts
Sat 21 May 2016
at 08:25
  • msg #83

A Little Ambiance

It was only open about 4".
JR
GM, 94 posts
Sat 21 May 2016
at 20:06
  • msg #84

A Little Ambiance

The environment suits you all wear feature a helmet system that fits closely to the wearers head. The head and neck assembly can turn 30 degrees to each side, 10 degrees down, and 30 degrees up. The visor assembly reaches to the corners of the wearer's eyes, allowing a fairly wide field of view. The visors have automatic darkening, providing protection when working in bright sunlight.

The light assemblies mounted on the helmet have to be pointed by turning one's head, although the width of the beam can be adjusted with the HUD controls.
Matt
player, 61 posts
Sat 28 May 2016
at 04:52
  • msg #85

A Little Ambiance

Any chance of getting a rough deck plan as we explore?
Eddie
player, 29 posts
Sat 28 May 2016
at 05:25
  • msg #86

A Little Ambiance

Can Malcolm see further or more detail with his enhanced vision?
JR
GM, 103 posts
Sat 28 May 2016
at 05:49
  • msg #87

A Little Ambiance

Sure - I'll post one tomorrow.
JR
GM, 104 posts
Sat 28 May 2016
at 05:52
  • msg #88

Re: A Little Ambiance

Eddie:
Can Malcolm see further or more detail with his enhanced vision?


He can see the figure on the floor has short hair - and that there is a pistol on the floor next to his right hand.
JR
GM, 106 posts
Sat 28 May 2016
at 19:35
  • msg #89

Re: A Little Ambiance

JR:
Sure - I'll post one tomorrow.


The map is up in the Group 5 slot. The red triangles are the bodies. The scale is 1m per small square.
Matt
player, 63 posts
Sun 29 May 2016
at 00:44
  • msg #90

Re: A Little Ambiance

Thanks JR, even a basic map helps visualize things.
JR
GM, 107 posts
Sun 29 May 2016
at 01:04
  • msg #91

Re: A Little Ambiance

Matt:
Thanks JR, even a basic map helps visualize things.


Well, I can't totally spoil you with images ;-)
Matt
player, 65 posts
Sun 29 May 2016
at 04:34
  • msg #92

Re: A Little Ambiance

In reply to JR (msg # 91):

I like that!!!
JR
GM, 108 posts
Sun 29 May 2016
at 12:05
  • msg #93

Re: A Little Ambiance

Matt:
In reply to JR (msg # 91):

I like that!!!


Never fear...
Hoot
player, 35 posts
Wed 1 Jun 2016
at 23:35
  • msg #94

Re: A Little Ambiance

I will be traveling again until monday. I will try to post. Things should return to normal for a couple weeks at least after.
Eddie
player, 34 posts
Thu 2 Jun 2016
at 14:27
  • msg #95

Re: A Little Ambiance

What is Veronica's position, and what is she trained in?
JR
GM, 115 posts
Thu 2 Jun 2016
at 15:32
  • msg #96

Re: A Little Ambiance

Eddie:
What is Veronica's position, and what is she trained in?


She is one of the ship's engineers. Malcolm has seen her a few times, and spoken to her exactly once before this mission. She seems to be comfortable moving about the ship, and she isn't perturbed about the corpses. The pair of pistols in her tactical holsters suggests that she knows how to use the weapons.
JR
GM, 116 posts
Thu 2 Jun 2016
at 15:33
  • msg #97

Re: A Little Ambiance

We need to hold up a bit on exploring the after hatch until Matt can catch up.
This message was last edited by the GM at 15:34, Thu 02 June 2016.
Matt
player, 67 posts
Fri 3 Jun 2016
at 05:10
  • msg #98

Re: A Little Ambiance

Sorry guys, been busy at work and we're getting our hardwood floors redone which has thrown me off routine as well.
JR
GM, 117 posts
Fri 3 Jun 2016
at 05:21
  • msg #99

Re: A Little Ambiance

Matt:
Sorry guys, been busy at work and we're getting our hardwood floors redone which has thrown me off routine as well.


I have three bedrooms you can have done for me :-D
Matt
player, 69 posts
Fri 3 Jun 2016
at 05:40
  • msg #100

Re: A Little Ambiance

No thanks!  :)

Moving all the furniture and sleeping out in the living room is enough of a pain.
JR
GM, 119 posts
Fri 3 Jun 2016
at 05:48
  • msg #101

Re: A Little Ambiance

Matt:
No thanks!  :)

Moving all the furniture and sleeping out in the living room is enough of a pain.


Yeah, home remodeling is painful, but so worth it.
Matt
player, 70 posts
Fri 3 Jun 2016
at 05:49
  • msg #102

Re: A Little Ambiance

For us the floors were long over due.
Matt
player, 72 posts
Fri 3 Jun 2016
at 06:26
  • msg #103

Re: A Little Ambiance

Can we get through the hatch or is it wedged from the other side?
JR
GM, 121 posts
Fri 3 Jun 2016
at 13:35
  • msg #104

Re: A Little Ambiance

Matt:
Can we get through the hatch or is it wedged from the other side?


It's open enough to get through. Your suits are pretty well impervious to snags, so no real worries there.
Matt
player, 73 posts
Sun 5 Jun 2016
at 17:49
  • msg #105

Re: A Little Ambiance

Gotcha, thanks.
JR
GM, 122 posts
Sun 5 Jun 2016
at 18:37
  • msg #106

The Cargo Area Hatch

Sorry, but I messed up the description somewhat. The hatch from the crew area leads into a lift shaft, where the car itself is stuck at the upper deck. Brent will have to step down into the shaft (about a meter down, and then open another hatch to see into the cargo bay.

Unless told otherwise, I will presume that he made the hop down, which is easily accomplished in the very low gravity. The post, then, will refer to the hatch into the cargo bay proper.

Sorry for the confusion..
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