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OOG Comments.

Posted by JRFor group 0
JR
GM, 44 posts
Sat 7 May 2016
at 05:33
  • msg #38

Re: Game Start

Got it in one...
Matt
player, 21 posts
Sat 7 May 2016
at 15:01
  • msg #39

Re: Game Start

Or the singularity...
Matt
player, 28 posts
Tue 10 May 2016
at 05:30
  • msg #40

Re: Game Start

Out of character, who wants to go over to the derelict?
Eddie
player, 8 posts
Tue 10 May 2016
at 13:44
  • msg #41

Re: Game Start

Malcolm is up for it...
Eddie
player, 9 posts
Tue 10 May 2016
at 14:12
  • msg #42

Re: Game Start

Whoops! I did not read a part that referenced me. I thought everything was happening on the bridge. I'm glad I made it out of the evil flour attack!
JR
GM, 53 posts
Tue 10 May 2016
at 14:19
  • msg #43

Re: Game Start

Back in the officers and crew quarters, the maneuvering alarm, while not the same tooth-twisting howl of the emergency alarms, is more than enough to awaken everyone.

Standard procedure is for everything to be secured for acceleration, but a loud clatter and a muffled curse sounds outside Malcolm's stateroom door.


This was the start of Malcolm's flour bomb adventure. Which, by the way, this can get really serious if he doesn't do something about it. A spark could be deadly...
Eddie
player, 10 posts
Tue 10 May 2016
at 20:24
  • msg #44

Re: Game Start

So, I dont get it, did you resolve it for me already in Game Posts or can I still lock them all in there to meet their doom?
Eddie
player, 11 posts
Tue 10 May 2016
at 20:26
  • msg #45

Re: Game Start

Also, I am not 100% sure how to roll for anything. lets say I try to hack a computer, how do I do that? or let say that I am trying to detect if someone is lying to me? how do I roll for that? sorry, this game is new to me. :-)
JR
GM, 55 posts
Tue 10 May 2016
at 21:09
  • msg #46

Re: Game Start

Basically, to complete a task successfully, you have to roll your skill level or lower on 3d6, after adding or subtracting any modifiers that I might make. Easier tasks add, harder tasks subtract from the dice roll.

It's fairly new to me, too, so no worries. Also, I tend to keep the dice rolling in the background for some things, but I'll try to share :-)
Eddie
player, 12 posts
Tue 10 May 2016
at 21:54
  • msg #47

Re: Game Start

OK, still, did you resolve it for me in Game Posts or should I resolve it, it sounds like it was resolved already...
JR
GM, 56 posts
Tue 10 May 2016
at 22:18
  • msg #48

Re: Game Start

Malcolm still has a problem to solve - flour dust in a passageway thick enough to be a potential danger.
Matt
player, 29 posts
Wed 11 May 2016
at 01:01
  • msg #49

Re: Game Start

Danger!  Danger!  Vent the the ship to hard vacuum!  :)
Hoot
player, 16 posts
Wed 11 May 2016
at 02:11
  • msg #50

Re: Game Start

Gareth probably won't go unless ordered.
Matt
player, 32 posts
Wed 11 May 2016
at 02:48
  • msg #51

Re: Game Start

Ok, I can take a selection of NPC's.  Probably an engineer type and a couple others.  It would be good to have two groups of two to explore.
JR
GM, 58 posts
Wed 11 May 2016
at 05:08
  • msg #52

Re: Game Start

Your crew is mostly newbies and other poor souls who can't get a better posting. The PCs are far and away the most experienced (and reliable) people aboard. Of the other competent people, they are manning positions that have to be manned.

Malcolm is here to watch a cargo shipment, but he appears to know what he's about. As for Gareth and Brent, you will have to decide for yourselves how you ended up with this posting :-)

Brent is the First Officer, so he can pretty much take anyone other than the chief engineer, the doctor, the Bosun, and the captain. How many you can take is something you will have to ask the captain.
Matt
player, 33 posts
Wed 11 May 2016
at 05:12
  • msg #53

Re: Game Start

That all makes sense.

I'll bring those with decent zero g experience
Hoot
player, 20 posts
Thu 12 May 2016
at 06:12
  • msg #54

Re: Game Start

Total how many crew members do we have on board?
JR
GM, 60 posts
Thu 12 May 2016
at 13:04
  • msg #55

Re: Game Start

There are 21 people on the ship, counting you three.
Eddie
player, 18 posts
Thu 12 May 2016
at 21:54
  • msg #56

Re: Game Start

How would Malcolm get updated info on his cargo? Can I get to it myself?
JR
GM, 68 posts
Thu 12 May 2016
at 22:07
  • msg #57

Re: Game Start

Eddie:
How would Malcolm get updated info on his cargo? Can I get to it myself?


It's stored in four two-ton cargo containers in Cargo Bay "A", two decks below Malcolm's cabin. One of the containers is visible, the others have more containers in front of, or above them. However, they do have automated status systems that report to Malcolm's hand comp via the ship's cargo monitoring system.
Matt
player, 35 posts
Fri 13 May 2016
at 02:22
  • msg #58

Re: Game Start

Here is a sugar dust explosion that killed 14 people!

https://www.youtube.com/watch?v=Jg7mLSG-Yws
Matt
player, 37 posts
Fri 13 May 2016
at 18:24
  • msg #59

Re: Game Start

Are there others of the crew that have EVA experience that I know of?  I could take an NPC or two if it makes sense.
JR
GM, 70 posts
Fri 13 May 2016
at 19:05
  • msg #60

Re: Game Start

Matt:
Here is a sugar dust explosion that killed 14 people!

https://www.youtube.com/watch?v=Jg7mLSG-Yws


Why anyone would keep a food production plant is such a state is beyond me, anyway. What a mess.
JR
GM, 71 posts
Fri 13 May 2016
at 19:07
  • msg #61

Re: Game Start

Brent doesn't know of anyone who has his kind of experience, but there are two or three ratings who've been sent outside for maintenance work during his time aboard. Most people tend to transfer out pretty quickly...

This Malcolm guy is somewhat more experienced than the regulars, though. ;-)
This message was last edited by the GM at 19:08, Fri 13 May 2016.
Eddie
player, 19 posts
Fri 13 May 2016
at 19:35
  • msg #62

Re: Game Start

For an away mission, don't they usually take a techy, medic, commander and security? I can kind of fit two of those...:)

Or is that just star fleet protocol...
This message was last edited by the player at 19:36, Fri 13 May 2016.
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