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OOG Comments.

Posted by JRFor group 0
JR
GM, 68 posts
Thu 12 May 2016
at 22:07
  • msg #57

Re: Game Start

Eddie:
How would Malcolm get updated info on his cargo? Can I get to it myself?


It's stored in four two-ton cargo containers in Cargo Bay "A", two decks below Malcolm's cabin. One of the containers is visible, the others have more containers in front of, or above them. However, they do have automated status systems that report to Malcolm's hand comp via the ship's cargo monitoring system.
Matt
player, 35 posts
Fri 13 May 2016
at 02:22
  • msg #58

Re: Game Start

Here is a sugar dust explosion that killed 14 people!

https://www.youtube.com/watch?v=Jg7mLSG-Yws
Matt
player, 37 posts
Fri 13 May 2016
at 18:24
  • msg #59

Re: Game Start

Are there others of the crew that have EVA experience that I know of?  I could take an NPC or two if it makes sense.
JR
GM, 70 posts
Fri 13 May 2016
at 19:05
  • msg #60

Re: Game Start

Matt:
Here is a sugar dust explosion that killed 14 people!

https://www.youtube.com/watch?v=Jg7mLSG-Yws


Why anyone would keep a food production plant is such a state is beyond me, anyway. What a mess.
JR
GM, 71 posts
Fri 13 May 2016
at 19:07
  • msg #61

Re: Game Start

Brent doesn't know of anyone who has his kind of experience, but there are two or three ratings who've been sent outside for maintenance work during his time aboard. Most people tend to transfer out pretty quickly...

This Malcolm guy is somewhat more experienced than the regulars, though. ;-)
This message was last edited by the GM at 19:08, Fri 13 May 2016.
Eddie
player, 19 posts
Fri 13 May 2016
at 19:35
  • msg #62

Re: Game Start

For an away mission, don't they usually take a techy, medic, commander and security? I can kind of fit two of those...:)

Or is that just star fleet protocol...
This message was last edited by the player at 19:36, Fri 13 May 2016.
Hoot
player, 22 posts
Fri 13 May 2016
at 22:33
  • msg #63

Re: Game Start

I need malcolm to bring a sack of flour for the away mission.... in case we run into hostiles. Will be traveling this weekend. Will try to respond tmrw if anything happens.
Matt
player, 38 posts
Sat 14 May 2016
at 03:34
  • msg #64

Re: Game Start

I can bring Malcom as well, why not?  :)
Eddie
player, 20 posts
Sat 14 May 2016
at 12:09
  • msg #65

Re: Game Start

What kind of starting gear do we get? So I have my pistols? Do I own any equipment. What's in my "adventurers pack"? Lol
JR
GM, 73 posts
Sat 14 May 2016
at 22:53
  • msg #66

Re: Game Start

Anything within reason is fine.
Matt
player, 41 posts
Sat 14 May 2016
at 23:49
  • msg #67

Re: Game Start

We're TL-9?  That would mean laser pistols and snub pistols, right?

Brent will have a snub pistol on a lanyard.

Snub Pistol: These lightweight, low-recoil weapons were designed
for use aboard spacecraft and in zero gravity.
JR
GM, 75 posts
Sun 15 May 2016
at 00:58
  • msg #68

Re: Game Start

Yes, that's correct. This is GURPS TLs, not regular Traveller. GURPS TL-10 = CT/TNE TL-12
JR
GM, 76 posts
Mon 16 May 2016
at 04:06
  • msg #69

Re: Game Start

I'm waiting a bit for Eddie to catch up before you all go EVA..
Matt
player, 43 posts
Mon 16 May 2016
at 05:28
  • msg #70

Re: Game Start

TTL-12?  I hadn't realized it was so high.
JR
GM, 77 posts
Mon 16 May 2016
at 05:51
  • msg #71

Re: Game Start

Matt:
TTL-12?  I hadn't realized it was so high.


It's the one thing I find annoying about GURPS Traveller - screwed up tech levels.
Eddie
player, 22 posts
Mon 16 May 2016
at 19:30
  • msg #72

Re: Game Start

Questions:

1. Is the radio signal making any sound and if so what does it sound like?

2. Is there historical record of non humanoid contact in our region?
JR
GM, 79 posts
Mon 16 May 2016
at 20:07
  • msg #73

Re: Game Start

Eddie:
Questions:

1. Is the radio signal making any sound and if so what does it sound like?

2. Is there historical record of non humanoid contact in our region?


1. The signal is digital, only sending the letters "GK" over and over.

2. Besides the  Hivers, Ithklur, Aslan, and Vargr, no. The only non-human alive in the system is a Hiver.
Eddie
player, 23 posts
Mon 16 May 2016
at 20:52
  • msg #74

Re: Game Start

Doink! Of course.

Thanks for the response
Matt
player, 45 posts
Tue 17 May 2016
at 00:35
  • msg #75

Re: Game Start

Is the ship tethered to the rock by cables coming from the landing legs?  So is it actually not down on the rock?
JR
GM, 80 posts
Tue 17 May 2016
at 01:24
  • msg #76

Re: Game Start

In reply to Matt (msg # 75):

The landing pads are touching the rock, and the cables are attached to the legs. Brent can't remember ever seeing a ship this size with landing legs, though.
Matt
player, 46 posts
Tue 17 May 2016
at 02:26
  • msg #77

Re: Game Start

This size as in it is a small ship to have landing legs or a large ship to have landing legs?  How large is the ship compared to our own ship?
JR
GM, 82 posts
Tue 17 May 2016
at 03:53
  • msg #78

Re: Game Start

Matt:
This size as in it is a small ship to have landing legs or a large ship to have landing legs?  How large is the ship compared to our own ship?


The Daiidkhun is 212 meters long. This ship is roughly 35 meters long. You've never seen any sort of spacecraft larger than a shuttle that had landing legs. There were few places to land, after all. Most spacecraft dock with stations or habitats, not land on them.
Matt
player, 48 posts
Tue 17 May 2016
at 05:54
  • msg #79

Re: Game Start

212 meters is damn long, two and a half football fields!  That makes sense though.
JR
GM, 87 posts
Thu 19 May 2016
at 17:54
  • msg #80

A Little Ambiance

At the moment, your comms system is both recording everything you say and do, and transmitting that back to your ship in real time. You can replay this information by using the controls located on your forearm control panels, or by using your handheld comms unit (when you aren't wearing those bulky gloves, that is).

I'm glossing over a lot of things here, but keep in mind that you are wearing spacesuits, operating in hard vacuum, high radiation environment, and in freefall. You are automatically doing a lot of things that we aren't mentioning.

One is, to see the damaged panel, and to open it, Gareth and Brent are keeping themselves close to the hatch, either with a tether of some sort, or by careful use of their suit thrusters. Then, they are using some sort of light, because there is no diffusion in space. If it's not in direct light, it's in inky black, can't see jack shadow.

Finally, they are using tools while wearing the equivalent of welding gloves, and keeping them close to hand and not allowing them to drift away. The environment suits are much improved over what NASA uses, but they still take some effort to work with.

You are also looking at the world through a helmet with a HUD. You can hear every breath you take, you've had to plug yourself into the plumbing connections (use your imagination here), and you probably have an itch someplace you can't reach to scratch. Most of your controls are manipulated by simply looking at them in your HUD. Or, you can use the aforementioned forearm control panels.
Matt
player, 50 posts
Sat 21 May 2016
at 00:24
  • msg #81

A Little Ambiance

A cake walk!  :)
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