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03:36, 19th April 2024 (GMT+0)

OOG Comments.

Posted by JRFor group 0
Matt
player, 75 posts
Sun 5 Jun 2016
at 21:35
  • msg #107

The Cargo Area Hatch

No sweat, that makes sense.

So there is a half level below us into the cargo area as well as one above?
JR
GM, 124 posts
Mon 6 Jun 2016
at 01:02
  • msg #108

Re: The Cargo Area Hatch

Matt:
No sweat, that makes sense.

So there is a half level below us into the cargo area as well as one above?


Yes, that's correct.
Matt
player, 77 posts
Mon 6 Jun 2016
at 04:18
  • msg #109

Re: The Cargo Area Hatch

Hmmm... at least I have some spatial reference :)  Usually I am just confused!
Matt
player, 81 posts
Tue 7 Jun 2016
at 01:17
  • msg #110

Re: The Cargo Area Hatch

So is the bulkhead itself 2000K?  That's melting steel kind of temperatures!
JR
GM, 129 posts
Tue 7 Jun 2016
at 01:20
  • msg #111

Re: The Cargo Area Hatch

Hm, yeah that doesn't make sense. Let's revise that to 400K.
Eddie
player, 36 posts
Tue 7 Jun 2016
at 14:12
  • msg #112

Re: The Cargo Area Hatch

Can Malcolm use any of his skills, like cryptography, to try and decipher the language that he has seen?

Also, do I need to roll for using the computer station? Do my computer science skills come into play? :-)

Lots of questions...
JR
GM, 130 posts
Tue 7 Jun 2016
at 15:06
  • msg #113

Re: The Cargo Area Hatch

Eddie:
Can Malcolm use any of his skills, like cryptography, to try and decipher the language that he has seen?

Also, do I need to roll for using the computer station? Do my computer science skills come into play? :-)

Lots of questions...


make a skill check roll for the language, and yes, your computer skills will definitely help.
Matt
player, 82 posts
Wed 8 Jun 2016
at 05:35
  • msg #114

Re: The Cargo Area Hatch

400K is above boiling but not hot enough to light paper.  That's more manageable.

To Brent does this seem like something normal?  It seems odd at least to Matt :)

Mechanical systems 12

22:37, Today: Matt rolled 9 using 3d6.  Hot wall.
This message was last edited by the player at 05:37, Wed 08 June 2016.
JR
GM, 134 posts
Wed 8 Jun 2016
at 12:43
  • msg #115

Re: The Cargo Area Hatch

The bulkhead isn't hot - something behind it is, though. What Brent sees is entirely consistent with a fusion powerplant starting up. As he watches, the readings settle down, although he can clearly see where it's located in the hull.

He's seen a couple of these high tech plants in operation, and this one seems to be working fine.
This message was last edited by the GM at 12:53, Wed 08 June 2016.
Matt
player, 84 posts
Thu 9 Jun 2016
at 03:22
  • msg #116

Re: The Cargo Area Hatch

Gotcha... I was worried that something was overheating and going to melt through the bulkhead or blow up!
JR
GM, 136 posts
Thu 9 Jun 2016
at 04:05
  • msg #117

Re: The Cargo Area Hatch

Matt:
Gotcha... I was worried that something was overheating and going to melt through the bulkhead or blow up!


Meh - I screwed up the description :-)
Matt
player, 86 posts
Fri 10 Jun 2016
at 00:55
  • msg #118

Re: The Cargo Area Hatch

We'll allow one or two minor mistakes :)
JR
GM, 139 posts
Fri 10 Jun 2016
at 04:22
  • msg #119

Re: The Cargo Area Hatch

I get two rerolls per game? :-)
JR
GM, 140 posts
Fri 10 Jun 2016
at 04:31
  • msg #120

Re: The Cargo Area Hatch

The freighter has 12 fusion engines that can push it at 1/4g of acceleration. That's a lot of superheated hydrogen screaming out of that thing. Just sayin'...
Matt
player, 87 posts
Sat 11 Jun 2016
at 01:29
  • msg #121

Re: The Cargo Area Hatch

Yea, I figured that is not a good thing!
JR
GM, 142 posts
Sat 11 Jun 2016
at 02:53
  • msg #122

The Southern End of a Northbound Starship

Just thought I'd mention it in passing. ;-)
Matt
player, 89 posts
Sat 11 Jun 2016
at 05:34
  • msg #123

The Southern End of a Northbound Starship

The effectiveness of a fusion drive as a weapon is directly proportional to it's efficiency as a drive.
JR
GM, 147 posts
Sat 11 Jun 2016
at 20:09
  • msg #124

New Deck Map

The updated map is in Slot #8 - except that Malcolm moved on me ;-)
Matt
player, 95 posts
Sat 11 Jun 2016
at 20:25
  • msg #125

New Deck Map

That helps!

Did Brent's attempt work?
This message was last edited by the player at 20:26, Sat 11 June 2016.
Hoot
player, 40 posts
Sun 12 Jun 2016
at 02:06
  • msg #126

New Deck Map

Sorry thought the freight was the one getting torched. WE'll just see about that.
JR
GM, 152 posts
Sun 12 Jun 2016
at 03:42
  • msg #127

New Deck Map

There really is an explanation for all of this insanity, I promise :-)
Matt
player, 98 posts
Sun 12 Jun 2016
at 07:04
  • msg #128

New Deck Map

A method to the madness?  :)
JR
GM, 153 posts
Sun 12 Jun 2016
at 19:36
  • msg #129

New Deck Map

I'm not mad, I just exist in a slightly altered reality...
Matt
player, 100 posts
Sun 12 Jun 2016
at 20:36
  • msg #130

New Deck Map

That works as well.
JR
GM, 158 posts
Wed 22 Jun 2016
at 20:53
  • msg #131

New Deck Map

Matt, check your email :-)
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