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, welcome to The New Eggs

12:31, 2nd May 2024 (GMT+0)

OOG Comments.

Posted by JRFor group 0
Matt
player, 967 posts
Brent
Wed 22 Nov 2023
at 05:47
  • msg #592

Restart 2023

Have a great Thanksgiving. I will probably be off-line until Friday
JR
GM, 1055 posts
Wed 22 Nov 2023
at 14:12
  • msg #593

Restart 2023

Thanks, Matt. Happy Thanksgiving! :-)
Matt
player, 968 posts
Brent
Mon 27 Nov 2023
at 01:19
  • msg #594

Restart 2023

I like what you did with the wanderer.
JR
GM, 1056 posts
Mon 27 Nov 2023
at 01:27
  • msg #595

Restart 2023

Joxe can explain it IG ;-), but I like it, too.

Brent and Joxe will have some choices to make regarding their activities. They can help run the shipyard, they can command the logistics ship, they can wait for another ship to be built and command it for the Egg Navy, or they can stick with the considerably more capable Wanderer and pretty much go their own way. Any combination of these is possible for them.
Matt
player, 970 posts
Brent
Mon 27 Nov 2023
at 01:34
  • msg #596

Restart 2023

I think I prefer for the two of them plus a nonplayer character or to and work independently.
JR
GM, 1058 posts
Mon 27 Nov 2023
at 02:00
  • msg #597

Restart 2023

I guessed that, so I left it as an option.
Matt
player, 976 posts
Brent
Sun 10 Dec 2023
at 03:00
  • msg #598

Restart 2023

I missed the jump drive on the larger ship.
JR
GM, 1063 posts
Sun 10 Dec 2023
at 19:26
  • msg #599

Re: Restart 2023

Matt:
I missed the jump drive on the larger ship.


This is a house rule - it lets ships move in-system, as long as they observe all the hyper limits (100 diameters).
Matt
player, 977 posts
Brent
Sun 10 Dec 2023
at 21:09
  • msg #600

Re: Restart 2023

I like the idea! So they don't have to install a full jump 1 drive?
JR
GM, 1065 posts
Mon 11 Dec 2023
at 14:59
  • msg #601

Re: Restart 2023

No, it's only for micro jumps. I also invoked my own rule about doing away with the JD capacitors at higher tech levels, where the fusion plant can develop enough power for less mass. The net change is that the 500dt SDB now has 12 G-hours' endurance on the MD.
Matt
player, 979 posts
Brent
Thu 14 Dec 2023
at 22:27
  • msg #602

Re: Restart 2023

Micro jump capability is a really nice addition to the ship. System patrol will be easier.

I like the idea that the higher capacity power plants can fully energize the jump drive
JR
GM, 1067 posts
Sat 16 Dec 2023
at 00:32
  • msg #603

Re: Restart 2023

I came up with the fusion plant idea while I was playing with the JD mass numbers in FFS. The concept works best for the shorter ranged drives, but that gets better at higher tech levels.
Matt
player, 981 posts
Brent
Mon 18 Dec 2023
at 03:14
  • msg #604

Re: Restart 2023

It makes so much sense to be able to blast power to the jump drive if you have enough of a power plant.
JR
GM, 1069 posts
Mon 18 Dec 2023
at 14:05
  • msg #605

Re: Restart 2023

The worksheet makes the calculations for it, too. With it, it's simple to test which option works best.
Matt
player, 983 posts
Brent
Thu 21 Dec 2023
at 04:50
  • msg #606

Re: Restart 2023

Nice to automate those types of details.

How well does it handle modular ships like the TNE clipper ships?
JR
GM, 1071 posts
Thu 21 Dec 2023
at 07:00
  • msg #607

Re: Restart 2023

Pretty well - it allows for modules and pods.
Matt
player, 985 posts
Brent
Sun 24 Dec 2023
at 05:43
  • msg #608

Re: Restart 2023

I will have to spend some time messing with it.

Merry Christmas and thank you for restarting the game. It means a lot to me!
JR
GM, 1073 posts
Sun 24 Dec 2023
at 15:32
  • msg #609

Re: Restart 2023

Merry Christmas!

I enjoy these games, myself :-)
JR
GM, 1076 posts
Fri 29 Dec 2023
at 04:45
  • msg #610

Moving Forward

If it's okay, I'd like to move things forward a week, to when Wanderer is ready to fly again. We can summarize the discussions into a plan of action - which, for now, is to jump to Egg and bring back as many trainees as the ship can hold. I think that's the plan, at least.

Also, the two system defense fighters will also be completed to provide the facility an active defense against any small starships that might find them.
Matt
player, 989 posts
Brent
Sat 30 Dec 2023
at 03:39
  • msg #611

Moving Forward

I agree. Also, Happy new year!
JR
GM, 1077 posts
Sat 30 Dec 2023
at 20:57
  • msg #612

Moving Forward

Happy New Year!!
Matt
player, 991 posts
Brent
Mon 1 Jan 2024
at 00:20
  • msg #613

Moving Forward

Very nicely done on the new post! Great summary and I love the description of the new controls.
JR
GM, 1080 posts
Mon 1 Jan 2024
at 22:52
  • msg #614

Moving Forward

Thanks :-)

BTW, you're up in Eris' Spinward Main game - if you have the bandwidth for it.
Matt
player, 992 posts
Brent
Thu 4 Jan 2024
at 05:00
  • msg #615

Moving Forward

I totally messed up in the Spinward game. I was looking in the wrong place for the in character posts!
JR
GM, 1081 posts
Thu 4 Jan 2024
at 14:25
  • msg #616

Moving Forward

Yeah, I like this forum better than that one, but it's what Eris chose.
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