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20:50, 30th April 2024 (GMT+0)

OOG Comments.

Posted by JRFor group 0
Matt
player, 63 posts
Sun 29 May 2016
at 00:44
  • msg #90

Re: A Little Ambiance

Thanks JR, even a basic map helps visualize things.
JR
GM, 107 posts
Sun 29 May 2016
at 01:04
  • msg #91

Re: A Little Ambiance

Matt:
Thanks JR, even a basic map helps visualize things.


Well, I can't totally spoil you with images ;-)
Matt
player, 65 posts
Sun 29 May 2016
at 04:34
  • msg #92

Re: A Little Ambiance

In reply to JR (msg # 91):

I like that!!!
JR
GM, 108 posts
Sun 29 May 2016
at 12:05
  • msg #93

Re: A Little Ambiance

Matt:
In reply to JR (msg # 91):

I like that!!!


Never fear...
Hoot
player, 35 posts
Wed 1 Jun 2016
at 23:35
  • msg #94

Re: A Little Ambiance

I will be traveling again until monday. I will try to post. Things should return to normal for a couple weeks at least after.
Eddie
player, 34 posts
Thu 2 Jun 2016
at 14:27
  • msg #95

Re: A Little Ambiance

What is Veronica's position, and what is she trained in?
JR
GM, 115 posts
Thu 2 Jun 2016
at 15:32
  • msg #96

Re: A Little Ambiance

Eddie:
What is Veronica's position, and what is she trained in?


She is one of the ship's engineers. Malcolm has seen her a few times, and spoken to her exactly once before this mission. She seems to be comfortable moving about the ship, and she isn't perturbed about the corpses. The pair of pistols in her tactical holsters suggests that she knows how to use the weapons.
JR
GM, 116 posts
Thu 2 Jun 2016
at 15:33
  • msg #97

Re: A Little Ambiance

We need to hold up a bit on exploring the after hatch until Matt can catch up.
This message was last edited by the GM at 15:34, Thu 02 June 2016.
Matt
player, 67 posts
Fri 3 Jun 2016
at 05:10
  • msg #98

Re: A Little Ambiance

Sorry guys, been busy at work and we're getting our hardwood floors redone which has thrown me off routine as well.
JR
GM, 117 posts
Fri 3 Jun 2016
at 05:21
  • msg #99

Re: A Little Ambiance

Matt:
Sorry guys, been busy at work and we're getting our hardwood floors redone which has thrown me off routine as well.


I have three bedrooms you can have done for me :-D
Matt
player, 69 posts
Fri 3 Jun 2016
at 05:40
  • msg #100

Re: A Little Ambiance

No thanks!  :)

Moving all the furniture and sleeping out in the living room is enough of a pain.
JR
GM, 119 posts
Fri 3 Jun 2016
at 05:48
  • msg #101

Re: A Little Ambiance

Matt:
No thanks!  :)

Moving all the furniture and sleeping out in the living room is enough of a pain.


Yeah, home remodeling is painful, but so worth it.
Matt
player, 70 posts
Fri 3 Jun 2016
at 05:49
  • msg #102

Re: A Little Ambiance

For us the floors were long over due.
Matt
player, 72 posts
Fri 3 Jun 2016
at 06:26
  • msg #103

Re: A Little Ambiance

Can we get through the hatch or is it wedged from the other side?
JR
GM, 121 posts
Fri 3 Jun 2016
at 13:35
  • msg #104

Re: A Little Ambiance

Matt:
Can we get through the hatch or is it wedged from the other side?


It's open enough to get through. Your suits are pretty well impervious to snags, so no real worries there.
Matt
player, 73 posts
Sun 5 Jun 2016
at 17:49
  • msg #105

Re: A Little Ambiance

Gotcha, thanks.
JR
GM, 122 posts
Sun 5 Jun 2016
at 18:37
  • msg #106

The Cargo Area Hatch

Sorry, but I messed up the description somewhat. The hatch from the crew area leads into a lift shaft, where the car itself is stuck at the upper deck. Brent will have to step down into the shaft (about a meter down, and then open another hatch to see into the cargo bay.

Unless told otherwise, I will presume that he made the hop down, which is easily accomplished in the very low gravity. The post, then, will refer to the hatch into the cargo bay proper.

Sorry for the confusion..
Matt
player, 75 posts
Sun 5 Jun 2016
at 21:35
  • msg #107

The Cargo Area Hatch

No sweat, that makes sense.

So there is a half level below us into the cargo area as well as one above?
JR
GM, 124 posts
Mon 6 Jun 2016
at 01:02
  • msg #108

Re: The Cargo Area Hatch

Matt:
No sweat, that makes sense.

So there is a half level below us into the cargo area as well as one above?


Yes, that's correct.
Matt
player, 77 posts
Mon 6 Jun 2016
at 04:18
  • msg #109

Re: The Cargo Area Hatch

Hmmm... at least I have some spatial reference :)  Usually I am just confused!
Matt
player, 81 posts
Tue 7 Jun 2016
at 01:17
  • msg #110

Re: The Cargo Area Hatch

So is the bulkhead itself 2000K?  That's melting steel kind of temperatures!
JR
GM, 129 posts
Tue 7 Jun 2016
at 01:20
  • msg #111

Re: The Cargo Area Hatch

Hm, yeah that doesn't make sense. Let's revise that to 400K.
Eddie
player, 36 posts
Tue 7 Jun 2016
at 14:12
  • msg #112

Re: The Cargo Area Hatch

Can Malcolm use any of his skills, like cryptography, to try and decipher the language that he has seen?

Also, do I need to roll for using the computer station? Do my computer science skills come into play? :-)

Lots of questions...
JR
GM, 130 posts
Tue 7 Jun 2016
at 15:06
  • msg #113

Re: The Cargo Area Hatch

Eddie:
Can Malcolm use any of his skills, like cryptography, to try and decipher the language that he has seen?

Also, do I need to roll for using the computer station? Do my computer science skills come into play? :-)

Lots of questions...


make a skill check roll for the language, and yes, your computer skills will definitely help.
Matt
player, 82 posts
Wed 8 Jun 2016
at 05:35
  • msg #114

Re: The Cargo Area Hatch

400K is above boiling but not hot enough to light paper.  That's more manageable.

To Brent does this seem like something normal?  It seems odd at least to Matt :)

Mechanical systems 12

22:37, Today: Matt rolled 9 using 3d6.  Hot wall.
This message was last edited by the player at 05:37, Wed 08 June 2016.
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