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09:07, 3rd May 2024 (GMT+0)

OOG Comments.

Posted by JRFor group 0
Matt
player, 86 posts
Fri 10 Jun 2016
at 00:55
  • msg #118

Re: The Cargo Area Hatch

We'll allow one or two minor mistakes :)
JR
GM, 139 posts
Fri 10 Jun 2016
at 04:22
  • msg #119

Re: The Cargo Area Hatch

I get two rerolls per game? :-)
JR
GM, 140 posts
Fri 10 Jun 2016
at 04:31
  • msg #120

Re: The Cargo Area Hatch

The freighter has 12 fusion engines that can push it at 1/4g of acceleration. That's a lot of superheated hydrogen screaming out of that thing. Just sayin'...
Matt
player, 87 posts
Sat 11 Jun 2016
at 01:29
  • msg #121

Re: The Cargo Area Hatch

Yea, I figured that is not a good thing!
JR
GM, 142 posts
Sat 11 Jun 2016
at 02:53
  • msg #122

The Southern End of a Northbound Starship

Just thought I'd mention it in passing. ;-)
Matt
player, 89 posts
Sat 11 Jun 2016
at 05:34
  • msg #123

The Southern End of a Northbound Starship

The effectiveness of a fusion drive as a weapon is directly proportional to it's efficiency as a drive.
JR
GM, 147 posts
Sat 11 Jun 2016
at 20:09
  • msg #124

New Deck Map

The updated map is in Slot #8 - except that Malcolm moved on me ;-)
Matt
player, 95 posts
Sat 11 Jun 2016
at 20:25
  • msg #125

New Deck Map

That helps!

Did Brent's attempt work?
This message was last edited by the player at 20:26, Sat 11 June 2016.
Hoot
player, 40 posts
Sun 12 Jun 2016
at 02:06
  • msg #126

New Deck Map

Sorry thought the freight was the one getting torched. WE'll just see about that.
JR
GM, 152 posts
Sun 12 Jun 2016
at 03:42
  • msg #127

New Deck Map

There really is an explanation for all of this insanity, I promise :-)
Matt
player, 98 posts
Sun 12 Jun 2016
at 07:04
  • msg #128

New Deck Map

A method to the madness?  :)
JR
GM, 153 posts
Sun 12 Jun 2016
at 19:36
  • msg #129

New Deck Map

I'm not mad, I just exist in a slightly altered reality...
Matt
player, 100 posts
Sun 12 Jun 2016
at 20:36
  • msg #130

New Deck Map

That works as well.
JR
GM, 158 posts
Wed 22 Jun 2016
at 20:53
  • msg #131

New Deck Map

Matt, check your email :-)
Matt
player, 105 posts
Tue 28 Jun 2016
at 02:39
  • msg #132

New Deck Map

Ok, sorry for disappearing but the last week was crazy!
JR
GM, 160 posts
Tue 28 Jun 2016
at 03:11
  • msg #133

New Deck Map

NP :-)
Matt
player, 107 posts
Tue 28 Jun 2016
at 03:22
  • msg #134

New Deck Map

If you guys would rather be on hand when our mystery corpsicle thaws I am good with that and can modify my post.
JR
GM, 174 posts
Thu 7 Jul 2016
at 05:40
  • msg #135

Pics

Matt, did you see the stuff I put on Dropbox?
Matt
player, 115 posts
Thu 7 Jul 2016
at 06:12
  • msg #136

Pics

Now I did!  Well done.

I've been working crazy hours after a busy holiday weekend so very little surfing of the net for me.
Hoot
player, 49 posts
Fri 8 Jul 2016
at 04:14
  • msg #137

Pics

Hmmmm so is there any information on how property laws work in this setting. I'm thinking any governments that feel frozen lady has superior claims on the ship may be long extinct. The egg system government would probably be more interested in claiming it themselves. Imminent domain as applied to starships?
JR
GM, 178 posts
Fri 8 Jul 2016
at 05:14
  • msg #138

Pics

That's very likely to happen, from what Gareth knows of the government.
Matt
player, 117 posts
Fri 8 Jul 2016
at 06:33
  • msg #139

Pics

Brent is enough of a loner to want to side with the little guy, in this case Joxe against the 'Man'.
Matt
player, 124 posts
Thu 14 Jul 2016
at 02:02
  • msg #140

Pics

Why the air raft?  I'd think we'd EVA in our suits.  There should be tether points on the hull to keep things safe.
JR
GM, 189 posts
Thu 14 Jul 2016
at 03:12
  • msg #141

Re: Pics

Matt:
Why the air raft?  I'd think we'd EVA in our suits.  There should be tether points on the hull to keep things safe.


It's much easier to haul equipment with it, and it can effect rescues if needed.
Hoot
player, 52 posts
Fri 15 Jul 2016
at 04:14
  • msg #142

Re: Pics

Soooo a fabric extruder makes clothes?
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