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17:56, 28th March 2024 (GMT+0)

OOG Comments.

Posted by JRFor group 0
JR
GM, 16 posts
Mon 18 Apr 2016
at 03:45
  • msg #1

OOG Comments

Brent is approved as noted on his character sheet.
Brent
player, 5 posts
Mon 18 Apr 2016
at 03:48
  • msg #2

OOG Comments

Thanks!
Hoot
player, 2 posts
Tue 19 Apr 2016
at 05:17
  • msg #3

OOG Comments

I'll try to put together a draft character by friday if I can.
JR
GM, 17 posts
Tue 19 Apr 2016
at 05:22
  • msg #4

Re: OOG Comments

Hoot:
I'll try to put together a draft character by friday if I can.


Do you know what sort of character you want to play? I can kick things off while you work out the details if you'd like :-)
Hoot
player, 3 posts
Wed 20 Apr 2016
at 04:10
  • msg #5

Re: OOG Comments

Okay I have a couple ideas. Maybe you get let me know how feasible they are in your setting. I'm thinking that 3 may not work in your setting so I am leaning towards one or two. Let me know which options are feasible.

1. A scientist or engineer who specializes in one or more of the following areas: 1) The construction and maintenance habitats like the once described in the setting section, 2) agriculture and livestock on deep space habitats, 3) Construction and maintenance of nonjumpdrive ships available in the egg system.

2. Some kind of charismatic con artist constantly on the run from local authorities. He survives by assuming different identities and runs small to mid sizes scams ranging from the equivalent of email fraud to real estate scams.

3. A conspiracy theorist fearful of an eventual imperial return. This character has spent most of his adult life attempting to develop combat skills effective in habitats or in space. If such skills are available points would be focused in martial arts, small arms use, or guerrilla warfare.
Brent
player, 7 posts
Wed 20 Apr 2016
at 05:58
  • msg #6

Re: OOG Comments

I like them all.  #3 would certainly be amusing!
JR
GM, 18 posts
Wed 20 Apr 2016
at 07:37
  • msg #7

Re: OOG Comments

Hoot:
Okay I have a couple ideas. Maybe you get let me know how feasible they are in your setting. I'm thinking that 3 may not work in your setting so I am leaning towards one or two. Let me know which options are feasible.

1. A scientist or engineer who specializes in one or more of the following areas: 1) The construction and maintenance habitats like the once described in the setting section, 2) agriculture and livestock on deep space habitats, 3) Construction and maintenance of nonjumpdrive ships available in the egg system.

2. Some kind of charismatic con artist constantly on the run from local authorities. He survives by assuming different identities and runs small to mid sizes scams ranging from the equivalent of email fraud to real estate scams.

3. A conspiracy theorist fearful of an eventual imperial return. This character has spent most of his adult life attempting to develop combat skills effective in habitats or in space. If such skills are available points would be focused in martial arts, small arms use, or guerrilla warfare.


You could work all three into a character, although you'd probably want to put your skill points toward the first option over the others. Someone who is a skilled engineer/scientist, somewhat of a con artist/bad boy (or girl), and a little paranoid, is actually a well rounded and complex character. There's not much in the way of armed conflict, and not an excessive amount of crime for the population size (remember they're spread out all over the system), so any real ground combat experience wouldn't be available here.
Hoot
player, 4 posts
Thu 21 Apr 2016
at 02:52
  • msg #8

Re: OOG Comments

Hmm okay I'll focus on scientist/con artist. Maybe I can take paranoia as a disadvantage for some extra points. I'll try to hammer this out this week.
JR
GM, 19 posts
Thu 21 Apr 2016
at 03:57
  • msg #9

Re: OOG Comments

Hoot:
Hmm okay I'll focus on scientist/con artist. Maybe I can take paranoia as a disadvantage for some extra points. I'll try to hammer this out this week.


You will be starting out aboard a ship, so it sounds like you would have an engineer's slot aboard a cargo ship (more to come very shortly on that).
JR
GM, 20 posts
Thu 21 Apr 2016
at 03:59
  • msg #10

Game Names

Would you prefer the player name, or the character name, to show up in the information to the left of each post?
JR
GM, 22 posts
Thu 21 Apr 2016
at 15:56
  • msg #11

Game Names

Ship view uploaded to Game Map 0.
Brent
player, 8 posts
Sat 23 Apr 2016
at 05:12
  • msg #12

Game Names

Hmmm... tough call.  I would lean toward player name as long as we put our player name in our posts to cross reference.
JR
GM, 24 posts
Sat 23 Apr 2016
at 13:06
  • msg #13

Re: Game Names

Brent:
Hmmm... tough call.  I would lean toward player name as long as we put our player name in our posts to cross reference.


Okay, so player name on the left, and reference character names in posts. Anyone not like that format?
Eddie
player, 4 posts
Sat 23 Apr 2016
at 17:11
  • msg #14

Re: Game Names

I'm ok with it
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