Making History.   Posted by JaJH.Group: archive 1
JaJH
 GM, 6 posts
Mon 18 Apr 2016
at 15:54
Making History
Format reproduced here again for reference:

Focus: (if you are the Lens and starting a new round)

Time: (if a period, where it falls between other periods, otherwise specify what Period or Event the thing you are creating falls under)

Type: (Period, Event, Scene/Dictated Scene)

History: (What you are actually creating. If this is a Scene, please post the question you are seeking to answer here, and the characters you want to include in the Scene)

Tone: (Either Light or Dark. If you're creating a Scene, you can wait to add this until after the Scene is played out)



Discussion

This message was last edited by the GM at 15:54, Mon 18 Apr 2016.

JaJH
 GM, 16 posts
Tue 26 Apr 2016
at 19:12
Making History
Focus: Necromancers

Time: Between "The Return of Amhotep-Ra" and the Ascension of the new god of death

Type: Period

History: With the barriers between this world and the next becoming far more permeable. A powerful cult of Ancestor Worship gains popularity in the Aegean. The cult is lead by "Speakers", people who have the ability to command, and hear, the souls of the departed, and it challenges the worship of the Greek Pantheon of gods.

Tone: Light


I hope it's alright, but I'm going to be the "Lens" for round 1. As Lens, I set this round's focus (Necromancy), and I can also create a second piece of history, so long as I nest it in what I just did above. I'm going to do that now.

On your turn, you can create 1 Period, Event, or Scene as you're inspired, so long as it has something to do with Necromancy.


Focus: Necromancers

Time: During the time of the Ghost Cult in the Aegean

Type: Event

History: Theres of Rhodes, a poor fisherman, discovers he can speak to the dead. He quickly gains popularity on the island as people come to him for help in communing with their departed loved ones.

Tone: Light
Cloudy
 player, 9 posts
Wed 27 Apr 2016
at 17:23
Making History
Okay, I realize I may be getting a bit repetitive here, so let me just voice my concerns now so we can address them if necessary or put my mind at ease otherwise.

- So far, all my Tones have been "Dark". Maybe I just haven't seen a chance to get light yet, or maybe I'm not challenging myself (or getting the game); either way, is this now or do you see it becoming a problem?
- I'm still struggling for ideas, and when they come I find they're often a direct extension of your previous post; is this the way the game is played, or am I stepping on your toes every time?
- I haven't put any thought into an overall direction or arc for the story (or my posts) to follow, I'm just kind of plunking stuff together. Is that the point of the system, or am I leading us off a cliff?



Focus: Necromancers

Time: During the time of the Ghost Cult of the Aegean

Type: Event

History: Angered by their waning popularity with the Aegean people, the Gods of Olympus devise a curse for mortal Necromancers: called "Crypt Sign", it gradually shrivels the body of the Necromancer until they look like walking corpses themselves, marking those that would trifle with the property of the Gods. Crypt Sign takes a hold harder and faster upon those that pursue more strenuous spellcasting - summoning and commanding the dead, for example - than it does upon those who focus on detection or communication.

Tone: Dark
JaJH
 GM, 17 posts
Wed 27 Apr 2016
at 18:52
Making History
Focus: Necromancers

Time: Between the "Aegean Ghost Cult" and "Coronation"

Type: Period

History: Out of the Ghost Cult come powerful Necromancers, Eaters of the Dead, who are capable of not only summoning and communicating with the dead, but also absorbing them. The Absorption destroys the ghost, and grants the Necromancer superhuman abilities. While the Ghost Cult originally supported these new Necromancers, they quickly turned against them. The Religious civil war that followed being exploited by adherents to the traditional Olympian cults.

Tone: Dark


Taking them in turn:

quote:
- So far, all my Tones have been "Dark". Maybe I just haven't seen a chance to get light yet, or maybe I'm not challenging myself (or getting the game); either way, is this now or do you see it becoming a problem?

Nope, you're always right when it comes to the tone you think is appropriate for your history. If this turns out to be a very dark history, that's totally fine.

quote:
- I'm still struggling for ideas, and when they come I find they're often a direct extension of your previous post; is this the way the game is played, or am I stepping on your toes every time?

No worries. Neither of us really "own" any of the history we make, the other player(s) can riff on it, and take it in a different direction if they're so inspired. You certainly don't HAVE to build on my ideas, but there's no problem with it either. Personally I think the Crypt Sign was brilliant.

quote:
- I haven't put any thought into an overall direction or arc for the story (or my posts) to follow, I'm just kind of plunking stuff together. Is that the point of the system, or am I leading us off a cliff?

That's the point, I think. The rulebook is really clear that you're not supposed to share ideas or collude on stuff so that means to me that we plunk stuff down as we think fits, and then see what sort of story/plot shakes out.

Your turn to create a thing
Cloudy
 player, 10 posts
Thu 28 Apr 2016
at 15:03
Making History
Focus: Necromancers

Time: At the height of the Religious Civil War

Type: Event

History: A small cadre of lesser Gods take notice of the Undead situation spiraling out of control in the Mortal World and decide to play their hand; however, they lack the power and influence of the major players, and the group cannot agree on the best course of action. As a compromise, Janus and Ascalaphus convince the cadre to create a Magical Spear - Karifitzoi (OOC: a combination of the words for "Pin" and "Life") - with the power to slay the Eaters of the Dead. To conceal their involvement in the Spear's creation, the Gods hide it in a mountain cave to await discovery by a worthy champion.

Tone: Light
JaJH
 GM, 18 posts
Thu 28 Apr 2016
at 17:10
Making History
Focus: Necromancers

Time: The Spirit Wars, After Karifitzoi is created

Type: Event

History: Maia, a shepherd girl, retrieves Karifitzoi from its hiding place, and becomes the Olympians' chosen champion in The Spirit Wars.

Tone: Light




Focus: Necromancers

Time: The Spirit Wars, The Retrieval of Karifitzoi

Type: Scene

History: How do Maia, and her little brother, the latter a child and the former nearly so, defeat the Manticore guarding the Shrine of the Karifitzoi?

Tone: Light


Lets do a scene to wrap up this first round.
Cloudy
 player, 16 posts
Mon 9 May 2016
at 15:37
Making History
Legacy: Karifitzoi

Perched atop the twisted branches of a stunted mountain brush, a screech owl watched the scene play out impassively. It hopped from foot to foot as the powerful Manticore leaped after first one child and then the next, craning occasionally to take in the full vantage.

The owl shuddered when the creature turned and stabbed it's venomous tail into the hole behind, seeing the fountain of blood that followed. It maintained it's poise and calm but nothing could ignore the screams of agony and terror, nor the sheer glut of blood. As the monster came upon Maia for the last time, only to be impaled on the gleaming golden spear she held before herself, the owl seemed to bob in silent surprise.

"You see, Ascalaphus? I told you this was a good idea." Janus said, not attempting to conceal the triumph in his voice.

The owl didn't bother turning. "So you've said. And now here we are, Karifitzoi in the hands of a child - our great saviour. I remain unimpressed."

"She's off to a better start than you may think, my friend. Observe." With a smile on both his faces, Janus swept an arm toward the tiny cave where - wailing, covered in blood and dragging the twitching corpse of Synnefo behind him - the young Milo emerged, alive and otherwise unscathed by his ordeal. Ascalphus couldn't help but acknowledge the victory.

"Fair enough; your champion has won, and the boy lives. I'll admit, I'm surprised. I still don't think she's right for Karifitzoi, though, and we can't just go make another."

"We won't need to," Janus assured his co-conspirator, "one will be plenty."



ROUND 2

Focus: Gods

Time: After the victory of Maia over the Manticore.

Type: Period

History: Amhotep-Ra detects the death of his Manticore servant and the power contained within Karifitzoi. Vowing the avenge the insult, the Skeleton King bids his servants to seek out the magical spear and its wielder.

Tone: Dark



Nested Event

Focus: Gods

Time: After the victory of Maia over the Manticore

Type: Event

History: Mueller, son of Uller, the Norse God of the Hunt, has answered a summons from unknown friends in the Aegean Pantheon to tutor their champion in the ways of combat.

Tone: Light



Sorry I'm late, and I hope I got the idea right!
JaJH
 GM, 25 posts
Tue 10 May 2016
at 13:16
Making History
The Legacy is awesome, and I love that scene. It kinda seems to me, though that Amhotep-Ra sending hunters out after Maia might be more of an Event than a Period, right? I think Periods are more like years long lengths of time, while events are things that happen during those times. I know it's supposed to be two nested history things, but both events are pretty cool, and I'm fine keeping them both in the timeline if this all makes sense to you.
Cloudy
 player, 17 posts
Wed 11 May 2016
at 14:25
Making History
Oh, yeah, that does make better sense than what I was thinking; my idea was that it was like an extended period of time where Maia would have to deal with constant threats - for example, the series run of "Maia, Demon Hunter" - but you're right, it works better as a single Event.

If it works the way it is I say we keep it and carry on, but if there are any changes I need to make just point me in the right direction and I'll tackle what I can.
JaJH
 GM, 26 posts
Wed 11 May 2016
at 16:05
Making History
That makes sense too, and would make sense as a Period. But because Periods can't overlap, and the Spear was intended for use in the Spirit Wars, Maia would have had to discover the Spear just as the Spirit Wars were wrapping up for her to be able to roll right in to getting hunted after she slays the Manticore.

Maybe the way we could do it is have Amhotep-Ra go after her after she wins the Spirit Wars? Maybe he recognizes something that could banish him and wants to kill it before it heads down to Egypt? Then we could stick it in as a Period. Thoughts?
Cloudy
 player, 18 posts
Thu 12 May 2016
at 16:25
Making History
I've been thinking a lot about this, and something finally occurred to me that I think will help: "the Spirit Wars" refers to a religious civil war, and not necessarily the only one. Add to that the possibility of additional conflict Periods, and I think it might be best to go with your second idea - Amhotep-Ra sends his hunters after Maia after she wins (or otherwise resolves) the Spirit Wars.

So, yeah, I'm thinking new Period in between "The Spirit Wars" and "Coronation". I'm thinking something like this (only a suggestion, but if it keeps the ball rolling feel free to use it):

Focus: Gods

Time: After the resolution of the Spirit Wars

Type: Period

History: Following the religious turmoil called the Spirit Wars, emissaries of the Olympian Gods - among them heroes, offspring, chosen champions, and perhaps some disguised gods as well - begin reasserting their claims to power and worship among the mortal people, resulting in a spiritual "land grab" among the deities and their heralds. This disarray neither helps nor hinders Amhotep-Ra's grand design, and so the Skeleton King simply exploits the confusion as best he can.

Tone: Dark
JaJH
 GM, 27 posts
Thu 12 May 2016
at 16:44
Making History
Focus: Gods

Time: During The Return of Amhotep-Ra, after his initial defeat

Type: Event

History: Anubis Departs immediately after the battle in search of Thoth, god of wisdom. He hopes the Ibis headed god might have some insight into how Amhotep-Ra escaped, and how he might be defeated.

Tone: Light



I'm going to be out of town this weekend, back around Tuesday of next week. Just wanted to let you know!
Cloudy
 player, 19 posts
Tue 17 May 2016
at 15:37
Making History
Focus: Gods

Time: During the Power Vacuum

Type: Event

History: The Fates, after long petitioning by an unknown supplicant (or supplicants), agree to tie a thread from their Tapestry to the soul of a mortal. Maxos of Crete is born with the gifts of prophecy and divine communication, living the life of a soothsayer for the gods that would speak through his channel.

Tone: Light
JaJH
 GM, 28 posts
Tue 17 May 2016
at 16:01
Making History
Focus: Gods

Time: Power Vacuum, Within Mueller's Summons

Type: Scene

History: How does Mueller, son of Uller, earn Maia's respect?

Tone: Light



Quick Question, does the blessing of Maxos come before or after Mueller accepts the request from the Olympian pantheon? Just so I know how to update the timeline.
Cloudy
 player, 20 posts
Wed 18 May 2016
at 14:19
Making History
Let's say before; that makes it feel like whichever gods are trying to operate behind the scenes are actually working pretty fast and organized.
JaJH
 GM, 35 posts
Tue 31 May 2016
at 13:45
Making History
Alrighty, it's on you, now to create one more thing (or two nested things) before I close out the round.
Cloudy
 player, 26 posts
Thu 2 Jun 2016
at 16:01
Making History
Focus: Gods

Time: During the Spirit Wars

Type: Event

History: Zurza, a powerful Eater of the Dead riddled with Crypt Sign, grows resentful of the Ghost Cult's loss of esteem in the eyes of the masses. Feeling the need to prove their place as the rightful inheritors of the gods, Zurza summons forth an army of undead to conquer and claim the island of Mykanos. Renamed Necropolis, the island becomes a habitat for legions of undead that prey upon the neighboring islands. Intending to consolidate and concentrate his power, Zurza comes to the attention of Amhotep-Ra...

Tone: Dark
JaJH
 GM, 37 posts
Wed 8 Jun 2016
at 14:52
Making History
New Legacy: The Necropolis

Focus: Gods

Time: Spirit Wars, Zurza's Conquest

Type: Dictated Scene

History: What happens to the humans on the island after Zurza conquers Mykanos?

Tone: Dark

This message was last edited by the GM at 14:52, Wed 08 June 2016.

JaJH
 GM, 38 posts
Wed 8 Jun 2016
at 15:17
Making History
New Focus: The Desert Watch

Time: The Return of Amhotep-Ra, After Anubis departs to seek Thoth

Type: Event

History: After Amhotep-Ra's escape, the Pharaoh chooses five heroes from the battle to act as The Desert Watch, a squad of elite ranges tasked with guarding the desert, scouting the Skeleton King's position, and alerting the Pharaoh and his armies of impending attacks.

Tone: Light


Sorry I haven't posted here in a while, was kinda waiting for inspiration to strike.
Cloudy
 player, 28 posts
Mon 13 Jun 2016
at 17:10
Making History
Focus: The Desert Watch

Time: During the Return of Amhotep-Ra, after the Skeleton King unleashes his Horrors upon the world

Type: Event

History: After years of dedicated service to the Desert Watch, Metihemru - perhaps the bravest warrior among their number - sustains a mortal injury in battle; though taken home and ministered by priests, his death is certain. Swearing a vow before the Pharaoh and his priests before the sacred Alter of Anubis that he will never abandon his duties, Metihemru's soul is placed in an amulet and secreted away. Neither fully alive nor fully dead, Metihemru rises again and again as an unkillable Champion of Anubis - the first Living Mummy.

Tone: Light
JaJH
 GM, 40 posts
Tue 14 Jun 2016
at 14:06
Making History
Focus: The Desert Watch

Time: During the Return of Amhotep-Ra, after the Skeleton King unleashes his Horrors upon the world

Type: Scene

History: How do the Desert Watch defeat Loth, the great Locust Demon?

Tone: Dark

This message was last edited by the GM at 15:00, Wed 27 July 2016.