1: Just Another Average Day...   Posted by GM.Group: 0
Azm
 player, 17 posts
Tue 7 Jun 2016
at 15:58
Re: 1: Just Another Average Day...
Azm tries throwing another orb of acid, this time at the dwarf, but he just cannot seem to get his aim right.

OOC: 11:57, Today: Azm rolled 13 using 1d20+3.  Acid Orb, Dwarf Guard.
Smith
 player, 41 posts
Wed 8 Jun 2016
at 22:24
Re: 1: Just Another Average Day...
"As a professional courtesy to a fellow artificer, miss, I warn you to retreat. This entire room is about to be destroyed, and it will prove difficult to spare your lives." he informs the artificer, as he has no real stomach for killing (and is mildly sickened by the fall of the Elf). Still, he has his duty... so Smith continues his advance, shooting the Dwarf with his Crossbow as he goes.

OOC: I've moved up twice, so might be next to Chopper? If so, +1 to-hit, +3 to-damage.
Hit does 5 damage anyway.

10:20, Today: Smith rolled 5 using 1d10+4.  damage.
10:20, Today: Smith rolled 21 using 1d20+8.  Magic Weapon dorf.

GM
 GM, 136 posts
Tue 14 Jun 2016
at 19:10
Re: 1: Just Another Average Day...
"Destoyed!" the woman says in a shocked tone that the warforged recognize as mocking. "Why, that would be terribly wasteful! But, I'm happy to say that you're quite wrong. You see, I've started building one of your little friends, and the forge will not take kindly to being tampered with during that process. Oh! And I've left some surprises on the consoles, too! Like this!" She flips her staff around and the end pops off it, arcing through the air toward where Smith and Chopper are engaged with the dwarf. It looks like it's going to miss them, but as it falls level with them it turns into a thunderous blast that knocks Chopper and Smith clear over the railing.

There's a second flash of light, brighter than that accompanying the artificer's explosive. It's a green flash from Chopper's chest area and it seems to coat his form in the glow. Whatever the effect is, it's enough to enable him to catch some of the trusswork underneath the walkway, and swing himself and Smith to safety.

The flash also seems to carry... not words exactly, but a definite call to action. Azm feels this surge of need, of duty... as do other warforged nearby. [For this to work, Azm needs to go over too. There's no check or anything needed. The under structure is no sidewalk, but it's navigable. To make this plausible, we can say the dwarf is ready to run Azm down, with the Artificer's help.]

Chopper, Azm and Smith are not alone here. The elf's immobile form was somehow also caught here, and they can see, lower down and emerging from a wall crevice near a support strut another warforged making its way directly toward Chopper, a sword at its side.

Toward the center of the room you can see the underpinnings of the forge, open and expose. And dangerous. It's a mass of moving, magically charged parts, but from there the group can get the forge to destroy itself without having to fight through the artificer's meddling.
Look over the skill challenges, or not if you'd rather not. I'll also be posting some hopes for how we run them, under Philosophy. Basically, a skill challenge isn't much fun without lots of description. Let me know what we or I can do to make it more fun.

You all basically arrive at the same time. There's no initiative, but I'd like everyone to have a chance to try something before anyone takes a second action, unless one spends and action point. Introductions can be carried out during the skill challenges.

Finally, the Ancillary, Chopper know understands, grants "a +2 item bonus to skill checks made to create, build, demolish or repair items or structures." Every check in Sabotaging the Forge is such a check. Chopper can use a standard action to let another character gain those bonuses on a permanent basis (basically, given time, everyone gain use of the artifact, apart from the defense bonuses).

This message was last edited by the GM at 20:51, Tue 14 June 2016.

GM
 GM, 139 posts
Tue 14 Jun 2016
at 20:58
Re: 1: Just Another Average Day...
The underside of the forge is about as big around as the upper sections, that is 10 feet in diameter. It's roughly cylindrical, but very roughly. It appears composed mostly of moving parts including gears, arms, pistons and conduits. Glowing and smoking orifices and banks of important looking crystals or reagent bottles are positioned on all sides of it. The air around it is hot and noxious. There are ample hand and footholds and the occasional platform. In all, it's not a nice place to hang around, but one can, if necessary.

Below is the steep edge of the stone pinnacle that rises up from the bowl of the lower surface to hold the forge into position.

On the other side of the platform, the creation of a new warforged continues.
Smith
 player, 47 posts
Tue 14 Jun 2016
at 22:48
Re: 1: Just Another Average Day...
Smith shakes his head to clear it and looks around.

"I was not lying, miss." he says quietly - more to himself than the Artificer, truth be told - as he looks around. "Well. If the main shutdown cannot commence, I suggest we try an... alternative. I can disenchant key components, but that will take some time and thus will need precision, as there is no point in disenchanting, say, the security features; nonetheless, I think that may prove a crucial tool."

He starts searching the area, comparing his own knowledge of artifice and what a creation forge might look like to the current reality, ready to render down key components.

OOC: LOOT IT FOR THE RESIDUUM! ;)

Total of 13 on Knowledge: Arcana

GM
 GM, 140 posts
Tue 14 Jun 2016
at 23:45
Re: 1: Just Another Average Day...
In reply to Smith (msg # 86):

The forge is so charged with magical energy that it's hard to make out what's permanently charged and could be taken away for disenchantment, and what is just being temporarily enchanted as part of the whole. Depending on how smoothly the scuttling goes, the group may have time to load their packs with no-longer-necessary components that may prove worth something.

In the course of this examination, Smith's arcane sense allow him to peer up through the workings of the forge to where the new warforged is being composed. He cannot sense any life in it yet, so if they hurry they can shut down the forge without having to kill one of their brothers.
200 gp in potential residuum if you succeed in Sabotaging the Forge, 40 gp if you reach 3 failures. I only just thought about this, but I would happily have provided it without a skill check.
Smith
 player, 51 posts
Wed 15 Jun 2016
at 03:55
Re: 1: Just Another Average Day...
Humming as he goes, Smith marks out the RUNES OF RENDERING and begins breaking parts of the forge down into THE VERY RAW ESSENCE OF MAGIC ITSELF! An eerie light FLARES in his eyes and a certain feeling of POWER swiftly RUSHES through him, even as the FORGE begins slowly DISINTEGRATING before their VERY EYES!

OOC: Better? :)
Graven
 player, 5 posts
 Warforged Swordmage
 Runecarver
Wed 15 Jun 2016
at 04:24
Re: 1: Just Another Average Day...
A door opens in the side of the room that houses the Forge's inner workings, and another warforged steps out onto the terrace- one they recognize, one of their brothers, though not one with whom they'd spent much time in the Facility. He wears light armor under a hooded cloak, and wields a long straight blade in one hand, and though the other is empty, a ring of softly glowing sigils encircles it.

Graven sees Smith begin to disenchant components, and grasps their aim quickly. He sizes up the mechanisms, and leaps down onto the mass of moving parts, to a handhold near what he believes is a bank of cooling rods. He starts to unlock and withdraw the rods, edging the forge closer to overheating and thus meltdown. As he works, he shouts, "I've just seen off the last of the evacuees! They're all safely heading down the escape tunnels!"

OOC:
Arcana to identify vital components: 23
Athletics to leap onto mechanisms and dismantle components: 26

00:22, Today: Graven rolled 26 using 1d20+6.  Athletics - Leap onto Forge, with the right modifier this time.
00:22, Today: Graven rolled 23 using 1d20+9.  Athletics - Leap onto Forge. (Should have been my Arcana roll, thus the +9 modifier)

This message was last edited by the player at 04:25, Wed 15 June 2016.

GM
 GM, 147 posts
Wed 15 Jun 2016
at 14:12
Re: 1: Just Another Average Day...
As soon as the group begins modifying the guts of the forge, there's a change. It would be subtle for most people, but most people wouldn't be elbow deep in forge machinery, where the spike in temperature from the missing cooling rods and the keening whine due to disenchanted balancing mechanisms is only too apparent.

Still, creation forges are not dainty and this one appears to have a few redundancies in place. It will take more to bring it down. It also appears that there are countermeasures to tampering, or at least safety systems. One such comes into play now, a leathern tube on an articulated arm that begins moving around the machinery, blasting gouts of elemental cold at overheating systems - such as those directly in front of the rapidly working Graven. It will reach his position momentarily.

Azm, Chopper, what do you do?
Azm
 player, 21 posts
Wed 15 Jun 2016
at 14:51
Re: 1: Just Another Average Day...
Seeing the radiating cold energy heading for their new ally, Azm moves to put himself between the beam and Graven, It shouldn't do much to me he thinks. He shortly finds out just how wrong he is, as coldness far greater than he has ever known wracks his body stiffening his joints.

OOC: 10:44, Today: Azm rolled 10 using 1d20+9.  Endurance Check. Safety First
GM
 GM, 149 posts
Wed 15 Jun 2016
at 15:00
Re: 1: Just Another Average Day...
The cooling mechanism ices Azm into place for a few moments, which hinders his allies' efforts somewhat but not as much as being frozen themselves would have. Azm's outer integument makes creaking sounds in protest of the temperature fluctuations it's going through, but he's mobile again shortly.
Sabotaging the Forge: S: 2/6, F: 0/3. -1 penalty on next check for this challenge.
Safety First: S: 0/4, F: 1/3. Non-attempt penalty averted.

This message was last edited by the GM at 15:00, Wed 15 June 2016.

Chopper
 player, 66 posts
Wed 15 Jun 2016
at 16:03
Re: 1: Just Another Average Day...
Seeing the skill demonstrated by Smith and now Graven in demolishing the forge, he grabs Smith's free hand and touches it to the Ancillary. A wash of insight flows over Smith and he knows what his next action should be in further sabotaging the forge.

OOC: I figured I'd go ahead and use my turn this time to provide a boost for Smith moving forward.
GM
 GM, 151 posts
Wed 15 Jun 2016
at 16:09
Re: 1: Just Another Average Day...
In reply to Chopper (msg # 93):

Diagrams and schematics flash in the air around the Ancillary, and then flash in Smith's mind. He has been attuned.
Smith gains the skill check bonuses from the Ancillary, which in this case amounts to a +2 to all Sabotaging the Forge checks.

Next round, anyone may act. No change to Successes and Failures, and the -1 penalty to the next sabotage check remains. The Safety First penalty looms for the next round.
Graven
 player, 9 posts
 Warforged Swordmage
 Runecarver
Wed 15 Jun 2016
at 18:59
Re: 1: Just Another Average Day...
Graven watches Azm take the brunt of the coolant jet, and claps the sorcerer on the shoulder. "Many thanks, friend." He promptly drops further down the Forge, toward an access panel. He pries it open and, with a combination of switches and spell manipulation, works on disabling the Forge's anti-meltdown failsafes.

OOC:
Sabotage Forge Arcana check: 27 after penalty

14:57, Today: Graven rolled 28 using 1d20+9.  Arcana - Disable Forge failsafe protocols.

This message was last edited by the player at 19:03, Wed 15 June 2016.

Chopper
 player, 68 posts
Wed 15 Jun 2016
at 20:11
Re: 1: Just Another Average Day...
Graven's switch flipping inadvertently sends a number of protrusions out across the catwalk that all seem to be aimed at Chopper and Smith. With a heave, Chopper pushes Smith clear of the path of the protrusions and tries to get out of the way himself...

OOC: I couldn't remember if a 12 was a success or a failure, if it's a failure, DM please let Smith get pushed free but have Chopper take a protrusion on the chin, or arm or leg... 16:07, Today: Chopper rolled 12 using 1d20+9. Athletics.
Azm
 player, 23 posts
Wed 15 Jun 2016
at 20:49
Re: 1: Just Another Average Day...
Having taken the brunt of the icy blast, Azm spies a junction that seems to shifting between elemental charges. His sticks his hand in and grabs the component in it, as it changes from fire to lightning sending a huge shock through him. Somehow he is able to shrug it off and rip the matrix out.

OOC: Attempting Sabotage this turn.

16:46, Today: Azm rolled 16 using 1d20+9.  Endurance Check. (15 if the -1 applies to me)

GM
 GM, 153 posts
Thu 16 Jun 2016
at 00:47
Re: 1: Just Another Average Day...
The high-pitched whine from the hobbled forge shifts to a scream of misdirected energy and off-kilter mechanics. Through it, somehow, you can hear another scream, that of the human artificer who has suddenly realized that far from dying, the warforged team has managed to find a way to hinder her plans.

Suddenly, the forge takes on a new pitch. Some previously inert panels come to life, their surfaces crawling with sigils that seem to shift in response to some signal coming from the topside. The artificer must have the means to configure the forge from her controls. Maybe there's a way to sever that connection.

The whole of the forge begins gyrating rather sickeningly, threatening to throw you off. It's easy enough to hold on, but moving to where one is needed has suddenly gotten difficult.
(Nothing is actually changing in terms of DCs.)
Sabotaging the Forge: S: 4/6, F: 0/3
Safety First!: S: 1/4, F: 1/3
Smith
 player, 52 posts
Thu 16 Jun 2016
at 01:00
Re: 1: Just Another Average Day...
Smith shutters his eyes for a moment, drawing upon a dimly remembered training routine: "Traps 101, An Introduction to Kobold Warrens". For the Mother-Forge has shifted in function in his mind, from beloved birthplace to a deadly environment, and "Traps 101B: Use of the Environment" had made it quite clear that this kind of environment was the perfect...

Working on memory and visualization, Smith unlimbers Lista, and fires a few shots. "We're running out of time, team. If it was me up there at the controls, we would in fact have approximately 33 seconds before..." CRUNCH "...let me recalculate that, I think I nailed it... in place."

His light sensors fire back up, and he congratulates himself on a fine shot...

OOC: Thievery! Because it's the inheritor of Disable Device!

23 on the roll! Let's try to pre-emptively not get killed! :)

GM
 GM, 154 posts
Thu 16 Jun 2016
at 01:31
Re: 1: Just Another Average Day...
As one of Smith's shots enters an exhaust port, the shuddering of the forge stops instantly. But the energy has to go somewhere and now the platform and its support structure begin vibrating. Several of the walkways give way almost immediately. Even if it could be saved, the forge would never be the same.

The Forge Ancillary flickers, and emanates a wave of sadness, but then brightens with a resolve you can all feel. Time to end this.
Sabotaging the Forge: S: 5/6, F: 0/3
Safety First!: S: 1/4, F: 1/3
Graven
 player, 12 posts
 Warforged Swordmage
 Runecarver
Thu 16 Jun 2016
at 02:03
Re: 1: Just Another Average Day...
Graven starts, alarmed, as the intruder retakes some control of the Forge's functions, partly stabilizing it. He looks intently into the access panel for a few moments, and then looks up and shouts, "INTRUDER! There is still time for you to flee and live! We'll ensure the elf makes it out!" He points to Chopper and says, "Grab him, we're getting out of here!"

The glowing sigils floating around Graven's left hand morph and speed up, and the access panel where he works glows in response. A few keystrokes and the panels that had responded to the artificer's signal go dark again."Forgive me," he murmurs, and with a gesture the glowing sigils around his hand, and the ones on any Forge panels still still function, turn a foreboding red.

Wasting no time, Graven clambers back toward the access tunnel from which he emerged.

OOC:
Arcana: 13 to push the Forge past the point of no return

21:41, Today: Graven rolled 13 using 1d20+9.  Arcana - Cut off intruder's Forge input and resume breakdown.

This message was last edited by the player at 02:03, Thu 16 June 2016.

Chopper
 player, 69 posts
Thu 16 Jun 2016
at 13:20
Re: 1: Just Another Average Day...
When the walkways started giving way, Chopper grabbed Azm and pulled him to a safe spot on an interior platform. Holding onto a railing with one hand, he swung back out, grabbed Smith and pulled him to safety as well. Only Graven remained out of his reach. Chopper hung their swinging for what seemed like an eternity as he watched and thought of how he could reach Graven.

OOC: Endurance but anything would have worked... 09:18, Today: Chopper rolled 28 using 1d20+10. Endurance - Safety First.
Azm
 player, 25 posts
Thu 16 Jun 2016
at 16:52
Re: 1: Just Another Average Day...
As the walkway begins to fall apart, Azm loses his balance. Fortunately Chopper was able to grab hold of him before he took a tumble. As he regained his footing on the more stable platform, he saw chopper swinging back up with Smith. Reaching a hand down, Azm offers to help pull Smith the rest of the way on to the platform.
GM
 GM, 160 posts
Thu 16 Jun 2016
at 17:21
Re: 1: Just Another Average Day...
The elf's weapons are nowhere to be seen, but he still carries a small pack of oiled leather, worked into sylvan design. Peeking out from one pocket of the pack is a scroll case that looks like it was fashioned from a large tooth or tusk.
Graven
 player, 15 posts
 Warforged Swordmage
 Runecarver
Thu 16 Jun 2016
at 18:42
Re: 1: Just Another Average Day...
Graven climbs quickly and confidently back over to the scaffolding where the elf fell, hoists him in a fireman's carry, and heads toward the platform onto which Chopper is helping Smith and Azm climb. He assumes this leads to one of the faster emergency evacuation routes. "Pull him up," Graven says, hoisting the unconscious fey. While one of his brothers pulls the elf to safety, he accepts a helping hand from the others. He turns and looks up at the ailing Forge, bidding it a last silent farewell. He knew that his first time leaving home would also be his last time.
Smith
 player, 53 posts
Thu 16 Jun 2016
at 22:27
Re: 1: Just Another Average Day...
Inwardly cursing his short stubby limbs, Smith climbs up and out. Keen-eyed observers will notice that he may also be holding on to a moderately-carefully picked assortment of forge parts, which cannot have helped him climb out.

He, too, looks back at the Forge as they leave. It is not sorrow, however - it is memorization. Every cog, piston and thaumic regulator is stored in his memory, because it is the most majestic work of artifice he has ever seen... and he quietly vows "One day - I'll do better. Better security, at least."