Forge Ancillary.   Posted by GM.Group: 0
GM
 GM, 134 posts
Tue 14 Jun 2016
at 03:38
Forge Ancillary
The Ancillary
The Ancillary is a +2 magic amulet with the following properties and powers.
Item Slot: Neck (attachable)
Enhancement: Fortitude, Reflex, and Will
Property: You gain a +2 item bonus to skill checks made to create, build, demolish or repair items or structures.
Property: You gain a +2 item bonus to Heal checks made on other warforged, including yourself.
Power (At-Will): Standard Action. You attune an ally to the Ancillary. While attuned and within 10 squares of you, an ally can use the Ancillary's powers and properties (but not its enhancement bonus) as if they were wearing it.
Power (Daily): Free Action. End an effect on you that a save can end, or that will end on an opponent's turn. This can include marks. OR No Action. If you are stunned at the start of your turn, end the stunned effect on yourself and take your turn as normal. OR No Action. If you are dying, you may spend a healing surge.

This message was last edited by the GM at 16:15, Wed 15 June 2016.