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Stormhaven: Game Restart Primer.

Posted by GM BardFor group 0
GM Bard
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The Readiness is All
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Fri 27 May 2016
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Stormhaven: Game Restart Primer



After the defeat of the Naga, and the safe return of the three Golden Disks to the
Order of the Invincible Sun, the heroes of Stormhaven find themselves facing a new
enemy.  One seldom faced in their lives.  Boredom. And prosperity. Their new wealth
and rising fame affords them a lift in society and respect, even in places above their
previous stations.  A time of healing and resting passes, but even as their bodies and
minds heal, as full health and vigor returns and they begin to get restless and
think of new adventures, the weather shifts. And for the worse.  Day after day, heavy storms
lash down upon the coastline.  Lightning shakes the very stones of the city, deep clouds
blot out the sun, and sheets of rain turn the streets into streams at a moment’s notice.
The heart of the city commerce, the Great Markets, the Bazaar, once open nearly all day and night, is
open rarely and then only for short periods of times. The ports themselves rarely receive
supply ships, so it is just as well the markets are seldom open, there is less to trade
and sell. The city becomes its name, a haven against the Storms. Farmers, livestock
tenders, craftsmen, and country folk from far around flock into the city to find protection within
its walls.

The poor and slums which suffer in the best of times, suffer doubly in the wet and cold
of the constant dark and rain.  Places long unclean become damp and thick with mildew and
sickness rises with each new weak sunrise.  For the most part, the streets are nearly empty
most of the day in the better areas of the city.  Only in the poorest parts where people have
no where else to go, do they still huddle outside.  The taverns and bars, at least, still thrive.
As it continues through weeks on end, old-timers tell tales of days of yore, some claiming
that bad as it is, they'd seen worse.  Others though seem a bit worried, and say things
like, it’s never been this bad, for this long.

Indoors, things are sullen and boring, in the better parts of town.  Safe within thick
ancient stone walls, but in far edges of the city, lightning strikes burn several
wooden buildings nearly to the ground.  The clerics, druids, and magicians are constantly
called to try to remedy this new reality.

Although, Lord Harven Talas has retained his place in the city, several other members of the Talas
family have fled the city after evidence recovered, from unknown sources, implicated them in crimes
against the City.  Though no formal arrests were made, the Talas family has nearly vanished
from Society life in the City.  Despite his lack of
family support, Lord Harven has become a great thorn in the side of the other families.
Taking up the role of the people’s man, he has starting a campaign of petitions against
the ruling council members.  Petitions bearing a coiled snake can be found on the wall of nearly
any tavern, playhouse, alehouse, or inn.  They are often signed by many citizens, and
naturally so. They are simple, but aimed at the easiest of targets, sign here if you...
want more wealth, feel the ruling council isn't handling the bad weather well enough, taxes
you too much, lives too wealthy while you don't...  They offer no solutions, promise
nothing, only serve to foment unrest and tension in the City.

In times of stagnation, with little to be done, events of any sort become the talk of the
town, even a large town or City.  The Maritime Guild, under excellent leadership of the
Ehridol family, have two notable events during the month of storms.  One day, a great
Many-tentacled deep sea monster is swept up onto the docks.  Its huge arms smash one ship
into pieces and toss several of the brave dock workers into the deep waters.  The men of
these docks are tough, and weathered sailors and they swarm up and fight the creature.  At
one point it sends a column of fire from its beak, killing one man and injuring several
others.  Marrisa Ehridol, a sea captain herself and known by her crews as the Sea Dragon,
drives a spear into its heart and kills the beast.  For days after, it is discovered the
monster is tasty, and bars, restaurants, and street carts serve a variety of new and
interesting "monster" dishes.  A ship arrives one day, during a most dreadful storm, and
yet it sails on calm waters.  A huge bubble of calm follows the ship sailing in from
Dread Isles.  It is a welcome bit of trading, though the grim captain, and black ship
with several robed figures chained to the deck, are disturbing.

Despite it all though, the weather, the politics, the comings and goings, it is all but threads
in the great tapestry of life that makes up Stormhaven, a City of Mysteries.
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