Stormhaven: City of Adventure
Stormhaven is a large port city that is a crossroads for many different cultures and peoples. This city-state was once a vassal of a mighty empire, but troubles within that far-flung realm have given the city great autonomy with little outside interference for many years.
A Lord Mayor rules over the city and beneath him are several petty noble lords with varying degree of political influence. There is also a city council, consisting of elected officials that represent the various guilds and city districts. The city council has considerable influence in the city and the Lord Mayor can ill afford to make any move without securing majority consent of the council. The various temples also play dominantly in the daily life of the city, creating a volatile political landscape that is ripe with intrigue and scheming.
All humanoid races may be found within the city, though the majority of its denizens are humans. Sure, there are dwarves, elves, gnomes, halfling, etc. as one would expect in a typical fantasy city; however other creatures are seen from time to time as well. It is not unthinkable to walk into a tavern and see a half-ogre sharing a table with a dwarf. It turns out both have a healthy appreciation of ale!
Stormhaven is the nexus for all goods coming out of the Hinterlands as well as a convenient jumping off-point for expeditions to the Wilderlands, or even to the Empires of the Shifting Sands. However, one does not need to travel outside the city to find adventure.
Thieves and cutthroats roam the streets at night looking for their latest score. Rival sorcerors plot their enemies' demise, sometimes dragging innocents into the chaos that ensues. Evil cultists hatch dark plots in hidden cabals all throughout the city. Monstrous beasts lurk in the sewers that snake beneath the city. Forgotten crypts contain untold treasures. Labyrinthine ruins are occasionally unearthed deep beneath the city, once home to ancient cultures from an era that even the most learned sages know very little of.
There is never a shortage of adventuring opportunities to be found within the city; rather, the trouble is finding brave souls willing to risk life and limb to lay claim to fortune and glory!
Stormhaven's Wards
Stormhaven is sub-divided into 13 wards, each having their own representative on the City Council. In addition, there is a large park, Godswalk, located in the city's northwest corner. The elder of the local druid circle, The High Warden, acts as its representative.
The Bazaar: Large central market ward. Aside from the maze-like bazaar, this is also where the city's wealthiest temples are located.
Council Halls: Central administrative ward where City Hall and other offices are located.
Eastgate: A bustling gate ward.
The Foundry: Ward where most of the city's odoriferous businesses (tanneries, butchers, smiths, dyers, etc.) are congregated along either side of the Elsir River, just outside Northgate.
The Glades: Not a true "ward", but rather a sprawling shanty town that has sprung up along the few patches of dry land in the city's western outskirts. Sometimes referred to as Low-Town.
Godswalk Park: Large park in northwest part of city. Royal gardens are kept here in addition to a sacred copse of woods maintained by the local druid circle, The Keepers of the Wood.
Guildkeep: Wealthy merchant quarter dominated by many guildhalls.
The Narrows: Seedy slum ward located in lower east portion of the city.
Newhaven: This crafts ward occupies the western half of the city.
Northgate: Busy gate ward dominated by canals moving trade goods up and down the Elsir River.
Oldhaven: This dense craftsman ward occupies the eastern half of the city and contains some of the city's oldest structures.
Ravenskeep: This large cemetery is located just east of the city walls and is filled with numerous ancestral tombs, mausoleums, crypts and graves.
Seaside: Dock ward that spans the length of the city.
Storm Heights: Wealthy ward where Stormhaven's movers and shakers dwell. Stormhaven keep is located here as well.
Witchlight: A sprawling gate ward named for its proximity to the Witchlight Marsh.
Beyond the City
The Dread Isles: A chain of tropical islands inhabited by savage cannibals and all manner of strange beasts.
The Empires of the Shifting Sands: Across the Straits lies an expansive desert continent where powerful sultans rule from golden minarets and formidable ziggurats.
The Frostfell: An cheerless, icy domain rumored to be inhabited by mighty giants and terrible wyrms locked in eternal battle.
The Hinterlands: A broad River Valley north of The City. Several small towns line the river and many trade goods move up and down this vital artery.
The Northern Kingdoms: North of the Hinterlands, lies numerous kingdoms that occasionally launch sea-borne raiding campaigns aboard their dragon-prow longboats, hoping to gain plunder from undefended coastal southern lands.
The Old Kingdoms: These fiefdoms contain the last remnants of the many vassal states of the Old Empire. These lands were once great centers of culture and learning, but most have fallen to in-fighting and strife.
The Wilderlands: This shattered realm of grassland and steppe lies well to the east of Stormhaven and is now home mostly to nomadic tribes and wandering beasts.
This message was last edited by the GM at 04:06, Sun 22 May 2016.