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characters.

Posted by Dice RollerFor group 0
Dice Roller
GM, 1 post
Mon 2 Jan 2017
at 21:49
  • msg #1

characters

Character Creation (Vampire):


Name:Wolfric Wroth-Solomon
Alias:Richard Fairville
Age Appears:22
True Age:551 Born April 2nd 1465 Winchester, England
Race:Vampire
Character Visual:Cillian Murphy

Member of the Local Coven:No, he answers only to the founding family.
Member of the Original Founding Family: Yes (Has spent 126 years travelling prior to his return)

Personality:Wolfric has a strict divide to in his personality and categorizes everything in his unlife inot either business or recreation. When dealing with recreational subjects and people he is extremely relaxed and easy going and has often been accused of being too lackadaisacal and irrespsonsible for an Elder. He often welcomes supernaturals of all varities to parties or social events and even goes so far as spending extravagant sums of money to accomadate guests with specialist requirements for short visits. To his friends and aquantainces he is a fun and eccentric force of of selflessness and agreeableness.

Business however is a different matter. Wolfric is famous for never mixing business and pleasure and has often refused to deal with even his oldest and closest friends unless absolutely neccesary. If Wolfric embodies all the virtues of humanity in his personal life then so does he embody all of the vices and cruelty of humanity in his proffessional life. Wolfrics primary profession in the last 3 centuries has been as a personal banker and money lender to the supernatural community as well as to the human criminal underworld. If a debt is not paid on time or it falls short of the agreed amount Wolfric will systematically destroy everything the client holds most dear, using their own desires and happiness to continuously torture them until the debt is repaid in more than full. There have been cases where he has pursed several generations of a single wealthy family, hounding them and casting them into a spiral of self destruction and ruin. Rumours also exist that he has had other immortals locked away and kept sane enough to wish they could die however these whispers are often disregarded as fanciful adn absurd, especially by his friends and family. In business he is cold, logical and cruel and is unrecognisable from his usual self.

His alias of Fairville was originally Fair-vile and was given to him by a close friend as an ironic joke poking fun at his dual nature of being unfair in business and kind in recreation. After his friend succumbed to the true death Wolfric kept the name though he added the extra l to make it seem more hospitable. Wolfric is fairly well known in the worlds supernatural community by his original name and is also well known in the human criminal undergrounds as Richard Fairville. Wolfric often travels the world by foot, train or bus and taking boats when required. When he has to attend urgent business he will use planes but otherwise feels that it takes the adventure and fun out of travelling.

Wolfric has a charitable spirit and an almost brotherly fondness for children which also extends to young immortals who are still struggling to find their place in the world and often young vampires that have been abandoned under his wing until they are ready to survive alone. Unlike most Elders Wolfric has never lost his thirst for enjoyment and discovery of the world and revels in every unique instant adding them to a long list of memories that maintains his positive and cheerful attitude. Outside of business he rarely turns off his human emotions as he has seen many of his kind turn into the monsters that the films and books describes when they choose to simply ignore their emotions for the sake of convinience or efficiency. Although he is not fond of aeronautical travel he has wholly embraced and supported the development of technology throughout the centuries and no small part of his excessive wealth has been gathered (and still gathering) money from investments into scientific and tehcnological development. Ocassionally he has backed some innovations that simply failed to achieve great acclaim but the gains have so far outweighed the losses.

Wolfric does not often stand on ceremony and rarely mentions his position as an Elder unless directly questioned. He embraces the lack of hierachy in vampire society and only uses the advantages of his age during the course of business or when others are being particularly unkind or bullying those beneath them in rank. He has not survived the emotional drain killing for 5 centuries unscathed, he feels little remorse for human adults though he often chose his targets carefully. In order to  abate the guilt he began arranging for money to be left with their families, if the victim had none then he would pay for a pleasant burial. He soon discovered that many people would offer their lives in order to secure their family and Wolfric saw this as a solution to several problems. Wolfroc has made it into a minor business with many wealthy  vampire clients choosing to simply buy to their preferences than spend tme skulking around in the world where camera phones are always waiting to record and share anything remotely interesting. By providing compensation to his victims he found a way of effectively removing a great portion of guilt without turnign his back on human emotion, this is perhaps the secret to his happy and carefree attitude and outlook on unlife.


Appearance:Wolfric has a slightly gaunt appearance with sunken cheeks and slightly sunken eyes that are grey blue in colour. His hair is medium length, light brown and a little curly at the ends though he tends to keep it well trimmed. He is approximately 175cm in height and weighs 165lbs. He appears to have a slight frame and often wears expensive tailored suits according to the period and locations fashion. The pale white shade of his skin since his rebirth further makes him seem unwell or sickly and average humans can find him a little offputting despite his relaxed demeanour and friendly smile. In recent years he made a habit of using very light shades of fake tan to take an edge off of his ghostly white appearance. The only indication of his age is within the eyes that have seen too much of the world and seem to pierce through whatever they are looking at.

Distinguishing Features:Sunken cheeks and eyes that give the appearance that he doesn't eat often. Hi fingers appear slightly longer than normal and he has a number different tribal-like tattoos on his upper arms and back.

Occupation:Personal banker and money lender, trader of supernatural crafts and wares, dealer of black market goods.

History:Wolfric was born to a wealthy yet low ranking nobleman in 1470's medieval England. From a young age he was taught to fight with sword, bow and lance as well as how to ride, hunt and all the other lessons neccessary for becoming a lord. A lot of his education was inclined towards leading men in battle as well as military tactics and codes of chivalry and honour. His father, Lord William Wroth had sworn allegiance to Edward IV and fought in several skirmishes and battles  until he was killed at the battle of Barnet when wolfric was just 8 years old. Wolfric inherited his fathers land and titles and was guided by his mother. In the years that followed Wolfrics mother Marrianne had squandered most the family's wealth and in 1485 he marched to battle with what little men and equipment he had left and fought under Richard III. The battle was lost and the majority of his bannermen lay dead around him as he was ransomed back to his mother (who bankrupted the estates to cover the price for Wolfrics freedom) and found himself destitute.

The next two years were hard on Wolfric as he found that training to be a Lord had little use among the peasantry and he often went days without a good meal. Marianne had died after several months on the road and Wolfric had no choice but to leave her in a ditch on the roadside. he had tried digging a grave himself but had no tools and found himself unequal to the task. He became intimate with poverty and suffering as he painfully made his way to London in search of some distant relative who may take pity on him. He chanced upon a small remote village and had been allowed to sleep in the stable when he beheld a curious and frightening site. During the night he awoke to a strange sound similar to that made when eating yet it did not sound quite right. He moved slowly around the stall and stumbled back in horror as he watched a man biting the neck of a horse, when he turned his face was covered with red gore and he looked at the weakned Wolfric with hunger in his eyes. Wolfric armed himself with a pitchfork and charged at the monster though the attempt was laughable and the stranger had turned him aside with barely a flick of his hand.

Wolfric awoke a full day later ina straw bed inside an inn that after some questioning he discovered was no less than 50 miles from the stable where he had slept. He inquired how he had arrived but the inn keepers kindly wife said he had been carried by a strnager and that at first they had beleived him dead. He had been told the stranger arrived just before dawn with Wolfric covered in congealing blood that trailed from a neckwound that apparently came from a dog attack. Wolfric felt hungrier than he ever had before adn his memory was hazy regarding that night yet he could recall the exquisite taste of the kindly womans blood in his throat and on his tongue. It was a messy affair yet he left less blood than he took before fleeing into the night in rapturous ecstasy. his sire had followed him with amusement and introduced himself as Benjamin Solomon before whisking Wolfric away to hide from the daylight.

Wolfric learned what he could from his sire and even took his name for his own as they travelled across Europe often meeting with other immortals and supernatural entities. Wolfric had been unruly and rebellious at first until Solomon had left him staked to the ground for several hours in daylight, after that Wolfric had become much more compliant. After 23 years Benjamin and Wolfric parted ways as friends and Wolfric set off on many adventures and began accruing a large amount of wealth stashed and hidden across the known world. Wolfric worked as a trader, explorer mercenary, servant, nobleman and even a pirate for several enjoyable years. it was during these travels that he discovered various groups of supernatural creatures and took great interest in learning their cultures, history and customs. Though a few of the supernaturals he met still exist many have passed from the world or become reclusive and completely hidden. Each of his bizarre tattos were added from groups that he had grown close with and were creating using combinations of magic or supernatural liquids to prevent them from being healed completely.

He has lived a life full of excitment pattered with occasioanl grief and brilliant yet risky money making schemes but settled down when he helped found Winchester with the other members of the Original Founding Family. He spent the best part of 76 years helping to build and foster ties between supernaturals and humans as well as being one of the main financial supporters when establishing Winchester ( this is one of the reasons it was named thus) of the Family before he began travelling again in order to consolidate and collect his scattered wealth from around the world. Wolfric has had very little contact with the Family in Winchester in the last 50 years but began his long journey back when he had discovered (from several reliable sources) that the family had lost control of Winchester and was now being ruled by the hunters.

Wolfric has had a colourful history with hunters from The Society and other organisations. As Wolfric Wroth-Solomon he has argued and butted heads (and very rarely) fought in battle agaisnt them. In more recent times he has done what he could maintain the peace and has occasioanlly granted them favours or assited them under the name of Richard Fairville. He does not know if The Society is aware that he is both of these people. Generally he agrees that humans should have an instituion to help protect the  humans who are ignorant to the supernatural forces yet he does not agree wioth some of the methods used or some hunters willingness to establish dominance through sheer force. ultimately Wolfric wishes for peaceful coexistence but will fight to protect The Family when he must. Such fights are often merely political or financial attacks as oppossed to the battles of old yet his methods can be surprisingly effective by using connections in the government, criminal underground and the media.

Family:

Lord Wliiam Wroth (Father): Deceased, 1473
Lady Marianne Wroth (Mother): Deceased, 1486
Benjamin Solomon (Sire):Redeceased, 1898
Angelica Wroth-Solomon (Human wife):Deceased, 1648

Special Possessions (GM Approval):Daylight Elixir

Likes: Nonsexual
Dislikes: Nonsexual

Additional Information:

Writing Sample:
Character Goals:
This message was last edited by the GM at 23:22, Wed 14 June 2017.
Dice Roller
GM, 2 posts
Mon 2 Jan 2017
at 22:19
  • msg #2

characters

Character Creation (Vampire):


Name:Wolfric Wroth-Solomon
Alias:Richard Fairville
Age Appears: Mid to late 20's
True Age:551 Born April 2nd 1465 Winchester, England
Race:Vampire
Character Visual:Cillian Murphy

Member of the Local Coven:No, he answers only to the founding family.
Member of the Original Founding Family: Yes (Has spent 126 years travelling prior to his return)

Personality:

Wolfric has a strict divide to his personality and categorizes everything in his unlife into either business or recreation. When dealing with recreational subjects and people he is extremely relaxed and easy going and has often been accused of being too lackadaisacal and irrespsonsible for an Elder. He often welcomes supernaturals of all varities to parties or social events and even goes so far as spending extravagant sums of money to accomadate guests with specialist requirements for short visits. To his friends and aquantainces he is a fun and eccentric force of of selflessness and agreeableness.

Business however is a different matter. Wolfric is famous for never mixing business and pleasure and has often refused to deal with even his oldest and closest friends unless absolutely neccesary. If Wolfric embodies all the virtues of humanity in his personal life then so does he embody all of the vices and cruelty of humanity in his professional life. Wolfrics primary profession in the last 3 centuries has been as a personal banker and money lender to the supernatural community as well as to the human criminal underworld. If a debt is not paid on time or it falls short of the agreed amount Wolfric will systematically destroy everything the client holds most dear, using their own desires and happiness to continuously torture them until the debt is repaid in more than full. There have been cases where he has pursed several generations of a single wealthy family, hounding them and casting them into a spiral of self destruction and ruin. Rumours also exist that he has had other immortals locked away and kept sane enough to wish they could die however these whispers are often disregarded as fanciful and absurd, especially by his friends and family. In business he is cold, logical and cruel and is unrecognisable from his usual self.

His alias of Fairville was originally Fair-vile and was given to him by a close friend as an ironic joke poking fun at his dual nature of being unfair in business and kind in recreation. After his friend succumbed to the true death Wolfric kept the name though he added the extra l to make it seem more hospitable. Wolfric is fairly well known in the worlds supernatural community by his original name and is also well known in the human criminal undergrounds as Richard Fairville. Wolfric often travels the world by foot, train or bus and taking boats when required. When he has to attend urgent business he will use planes but otherwise feels that it takes the adventure and fun out of travelling.

Wolfric has a charitable spirit and an almost brotherly fondness for children which also extends to young immortals who are still struggling to find their place in the world and often takes young vampires that have been abandoned under his wing until they are ready to survive alone. Unlike most Elders Wolfric has never lost his thirst for enjoyment and discovery of the world and revels in every unique instant adding them to a long list of memories that maintains his positive and cheerful attitude. Outside of business he rarely turns off his human emotions as he has seen many of his kind turn into the monsters that the films and books describes when they choose to simply ignore their emotions for the sake of convinience or efficiency. Although he is not fond of aeronautical travel he has wholly embraced and supported the development of technology throughout the centuries and no small part of his excessive wealth has been gathered (and still gathering) money from investments into scientific and tehcnological development. Ocassionally he has backed some innovations that simply failed to achieve great acclaim but the gains have so far outweighed the losses.

Wolfric does not often stand on ceremony and rarely mentions his position as an Elder unless directly questioned. He embraces the lack of hierachy in vampire society and only uses the advantages of his age during the course of business or when others are being particularly unkind or bullying those beneath them in rank. He has not survived the emotional drain killing for 5 centuries unscathed, he feels little remorse for human adults though he often chose his targets carefully. In order to  abate the guilt he began arranging for money to be left with their families, if the victim had none then he would pay for a pleasant burial. He soon discovered that many people would offer their lives in order to secure their family and Wolfric saw this as a solution to several problems. Wolfroc has made it into a minor business with many wealthy  vampire clients choosing to simply buy to their preferences than spend tme skulking around in the world where camera phones are always waiting to record and share anything remotely interesting. By providing compensation to his victims he found a way of effectively removing a great portion of guilt without turning his back on human emotion, this is perhaps the secret to his happy and carefree attitude and outlook on unlife.

Wolfric has had no particular interest in vampire politics other than to keep the uneasy peace, some members of The Family may have some respect for his age however it is equally likely that they could be unwelcoming due to his lack of contact and his disconnecection from Winchester for such a long period of time.


Appearance:Wolfric has a slightly gaunt appearance with sunken cheeks and slightly sunken eyes that are grey blue in colour. His hair is medium length, light brown and a little curly at the ends though he tends to keep it well trimmed. He is approximately 175cm in height and weighs 165lbs. He appears to have a slight frame and often wears expensive tailored suits according to the period and locations fashion. The pale white shade of his skin since his rebirth further makes him seem unwell or sickly and average humans can find him a little offputting despite his relaxed demeanour and friendly smile. In recent years he made a habit of using very light shades of fake tan to take an edge off of his ghostly white appearance. The only indication of his age is within the eyes that have seen too much of the world and seem to pierce through whatever they are looking at.


Distinguishing Features:Sunken cheeks and eyes that give the appearance that he doesn't eat often. His fingers appear slightly longer than normal and he has a number different tribal-like tattoos on his upper arms and back.

Occupation:Personal banker and money lender, trader of supernatural crafts and wares, dealer of black market goods.

History:Wolfric was born to a wealthy yet low ranking nobleman in 1470's medieval England. From a young age he was taught to fight with sword, bow and lance as well as how to ride, hunt and all the other lessons neccessary for becoming a lord. A lot of his education was inclined towards leading men in battle as well as military tactics and codes of chivalry and honour. His father, Lord William Wroth had sworn allegiance to Edward IV and fought in several skirmishes and battles  until he was killed at the battle of Barnet when wolfric was just 8 years old. Wolfric inherited his fathers land and titles and was guided by his mother. In the years that followed Wolfrics mother Marrianne had squandered most the family's wealth and in 1485 he marched to battle with what little men and equipment he had left and fought under Richard III. The battle was lost and the majority of his bannermen lay dead around him as he was ransomed back to his mother (who bankrupted the estates to cover the price for Wolfrics freedom) and found himself destitute.

The next two years were hard on Wolfric as he found that training to be a Lord had little use among the peasantry and he often went days without a good meal. Marianne had died after several months on the road and Wolfric had no choice but to leave her in a ditch on the roadside. he had tried digging a grave himself but had no tools and found himself unequal to the task. He became intimate with poverty and suffering as he painfully made his way to London in search of some distant relative who may take pity on him. He chanced upon a small remote village and had been allowed to sleep in the stable when he beheld a curious and frightening sight. During the night he awoke to a strange sound similar to that made when eating yet it did not sound quite right. He moved slowly around the stall and stumbled back in horror as he watched a man biting the neck of a horse, when he turned his face was covered with red gore and he looked at the weakned Wolfric with hunger in his eyes. Wolfric armed himself with a pitchfork and charged at the monster though the attempt was laughable and the stranger had turned him aside with barely a flick of his hand.

Wolfric awoke a full day later ina straw bed inside an inn that after some questioning he discovered was no less than 50 miles from the stable where he had slept. He inquired how he had arrived but the inn keepers kindly wife said he had been carried by a stranger and that at first they had beleived him dead. He had been told the stranger arrived just before dawn with Wolfric covered in congealing blood that trailed from a neckwound that apparently came from a dog attack. Wolfric felt hungrier than he ever had before and his memory was hazy regarding that night yet he could recall the exquisite taste of the kindly womans blood in his throat and on his tongue. It was a messy affair yet he left less blood than he took before fleeing into the night in rapturous ecstasy. his sire had followed him with amusement and introduced himself as Benjamin Solomon before whisking Wolfric away to hide from the daylight.

Wolfric learned what he could from his sire and even took his name for his own as they travelled across Europe often meeting with other immortals and supernatural entities. Wolfric had been unruly and rebellious at first until Solomon had left him staked to the ground for several hours in daylight, after that Wolfric had become much more compliant. After 23 years Benjamin and Wolfric parted ways as friends and Wolfric set off on many adventures and began accruing a large amount of wealth stashed and hidden across the known world. Wolfric worked as a trader, explorer mercenary, servant, nobleman and even a pirate for several enjoyable years. it was during these travels that he discovered various groups of supernatural creatures and took great interest in learning their cultures, history and customs. Though a few of the supernaturals he met still exist many have passed from the world or become reclusive and completely hidden. Each of his bizarre tattos were added from groups that he had grown close with and were created using combinations of magic or supernatural liquids to prevent them from being healed completely.

He has lived a life full of excitment pattered with occasioanl grief and brilliant yet risky money making schemes but settled down when he helped found Winchester with the other members of the Original Founding Family. He spent the best part of 76 years helping to build and foster ties between supernaturals and humans as well as being one of the main financial supporters when establishing Winchester ( this is one of the reasons it was named thus) of the Family before he began travelling again in order to consolidate and collect his scattered wealth from around the world. Wolfric has had very little contact with the Family in Winchester in the last 50 years but began his long journey back when he had discovered (from several reliable sources) that the family had lost control of Winchester and was now being ruled by the hunters.

Wolfric has had a colourful history with hunters from The Society and other organisations. As Wolfric Wroth-Solomon he has argued and butted heads (and very rarely) fought in battle agaisnt them. In more recent times he has done what he could maintain the peace and has occasioanlly granted them favours or assisted them under the name of Richard Fairville. He does not know if The Society is aware that he is both of these people. Generally he agrees that humans should have an instituion to help protect the  humans who are ignorant to the supernatural forces yet he does not agree with some of the methods used or some hunters willingness to establish dominance through sheer force. ultimately Wolfric wishes for peaceful coexistence but will fight to protect The Family when he must. Such fights are often merely political or financial attacks as oppossed to the battles of old yet his methods can be surprisingly effective by using connections in the government, criminal underground and the media.

Family:

Lord William Wroth (Father): Deceased, 1473
Lady Marianne Wroth (Mother): Deceased, 1486
Benjamin Solomon (Sire):Redeceased, 1898
Angelica Wroth-Solomon (Human wife):Deceased, 1648

Special Possessions (GM Approval):Daylight Elixir, access to a private telecommunication satellite (used for a private call network accessible only by himself and special clients of his choosing). He has collected several very old diaries/memoirs of ancient vampires as well as a fragmented history of vampirism which he has been collecting casually.

Likes:Parties, Music, business, money, adventuring, peaceful solutions to non business problems.
Dislikes:Overt violence, supremist ideals, Italian cars, boredom, broken promises, sports and aeronautical travel.

Additional Information: Wolfric has a gift of tongues and can read and write and speak most major languages fluently as well as being a passable speaker of several supernatural languages. He is nearly contstantly learning a new language as he travels and will often settle in areas as until he has learned them. Wolfric is also very good at translating ancient texts and writings though he is less confident in speaking them.

Writing Sample:The sound of crunching snow was nearly deafening as Richard Fairville strode to the top of the high mountain ridge. The summit was not far above him and he took a moment to enjoy the crisp evening air and the sight of the forest beneath bathed in soft moonlight. It was likely a cold night, judging by how the edges of his overcoat and shoes were covered in a layer of rime that slowly cracked and refroze as he walked and climbed his way up the mountain. In the distance the town of Winchester glowed with light and he watched the occasional car or lorry snake its way around the hills. With his sharp vision he could make out movement in the town and a slight smile pulled at his cold lips. 126 years had changed Winchester and brought it into the modern age yet he still felt a pang of sadness as he rmemebered the town when it has first been completed, so many freinds and neighbours that would have certainly passed on though he knew that a few of the families would have likely survived.

Richard drew in a deep breath that he didnt need and blew out and seemed nearly dissapointed that he could not see his breath in the icy air. With a grim smile he set off down the slope towards the forest at a regular walking pace whilst conciously creating footprints in the snow and making enough noise that he would be easily noticed by any wolf packs that may possibly dwell in the dense trees. The light came only in thin moonbeams through the roof of branches and Richards eyes adapted easily to the darkness whilst he heard all manner of creatures hunting or sleeping around him. He took a swig from a freezing silver hipflask and his eyes widened slightly at the metallic taste he knew so well. Blood was never as good once it had been stored but he was firmly in control of such urges and only required a small amounbt of human blood to maintain his sanity.

The walk through the woods was uneventful and he could hear the occasioanl car in the distance and began to smell humans in thier houses or in the streets. His nose ruffled slighlty as he adjusted to the slightly polluted smell that now lingered over all but the most remote villages and towns and resisted and urge to head back into the purer mountain air. With a quick shake he removed the majority of ice from his jacket and shoes and began quickly shaking his body like a simulated fit to gernrate friction and heat. Finally he began the motion of drawning in and releasing air to simulate mortal breathing, it was easy to forget such trivial things however Richard knew how important the small details were.

As he walked through the town he removed his phone from its thermal protective case and checked his messages quickly sparing a glance at familiar looking buildings towards the heart of the town. He spotted the building once used for council meetings and remembered his time upon it with fondness, there were some bad times of course but overall he had enjoyed helping the other factions to work together. He looked at the night clubs that had been established and was momentarily tempted to feed before he pushed the thought away and resumed his journey towards the Founding Family's

Character Goals:His current goal is to restablish The Founding Family's former position in Winchester and to repair the divides caused by Ryland Hearts reign. He does not want to take over leadership but he plans to remain until the issue is resolved no matter how long it takes. If possible he will achieve his goal with non violent if possible and he is more than willing to use the majority of his wealth and connections to do so. His secondary objective is to remain in Winchester for a century or so once the status quo has been re-established to ensure that the new leadership does not employ extremist agendas or that the hunters do not tried to take over again.

An overarching goal in his unlife has been to enjoy his immortality to the fullest as well as promoting the peaceful integrations between supernatural species and humans. He beleive that it will be possible to cooperate but that it will be dependant on the immortals species maintaining a good relationship with their human counterparts and organisations.

Thank you for taking the time to read this character concept.I am prepared to fill out the history a lot more than whats provided but i felt it would be too much to try and write 500 years worth of history for a character request. I find the game very interesting and i like the concept of the power struggles between various factions especially. If you have any particular issues about the character please do not hesitate to discuss it with me and i will change things if you think they are inappropriate for you game.
This message was last edited by the GM at 08:03, Wed 04 Jan 2017.
Dice Roller
GM, 3 posts
Mon 16 Jan 2017
at 14:40
  • msg #3

characters

Age Statement: I Insamity2492 verify that i am of legal age (24) to view adult content within my country of residence (UK).

Name:Jack 'Stitches' Calligari
Age:26
Gender:Male
Face Claim:Joseph Gordon Levitt
Family:The Bonsignore Family
Biological Family: John Calligari (Father), Sofia Calligari (Mother), Julie Calligari (Sister), Christopher Calligari (Brother), Luke Calligari (Uncle), Tom Calligari (Uncle), Mary Bonsignore (Aunt)
Illegal Occupation:Associate of the Bonsignore family
Legal Occupation:Tailor
Drinks alcohol: (No)
Smokes cigarette: (No)
Does illegal drugs: (No)
Criminal Record:None (Has been arrested but has never been linked directly to any crimes sufficiently to be taken to court)

Personality:Jack appears to be  extremely relaxed and easy going and has often been accused of being too lackadaisical and irresponsible for someone so close to being made and most people see a hardworking and wealthy young man who seems to lack any real talent for business acumen. Amongst his friends he is often the butt of well intentioned jibes due to his well known apprehension to overt violence. At face value he is a cheerful and friendly man who spends his money a little easily and is too good-natured to ever be a real player within the Bonsignore Family.

Jacks cheerful yet slightly irresponsible reputation is mainly a well crafted and maintained facade that he shows the public world. His father John had taught him that the most successful criminals were the ones that remained invisible. Jack works nearly full time as a tailor, using the shop as a front to meet up with his Captain and other members of the Family. Most of his illegal business is taking care of in the early hours of the morning or at night.

History:The Calligari family has been close friends with the Bonsignore's for many years. Both of Jacks grandfathers grew up together and remained strong friends until Jacks grandfather died a few years before. Jacks mother Sofia and his aunt Mary are both members of the main Bonsignore family and his his mother and father married when they were young. Jacks father does not work for the Bosignore Family directly but is always happy to help his wife's family if required and has often tailored suits for many of the Family's underbosses and Capos at a heavily discounted price.

Jack never wanted for anything growing up and was often spoiled and entertained by his many 'Uncles'. Jack did well in school and juggled education with learning the tailor trade and doing occasional jobs such as passing messages between his Uncles or house sitting when they were away on business. Jack attended Cornell University and studied business and accounting but struggled to separate his work life and his education and barely scraped through with a passing grade. During his time at Cornell he found himself increasingly involved with covert criminal activity and began working as the temporary accountant at a neglected brothel in the upper east side. Jack discovered a problem with the numbers and realized that someone was skimming the profits before paying the cut owed to the Family. Jack passed on what he found to one of his 'Uncles' and the manager of the brothel disappeared a few months after. Jack had earned a little respect and was soon employed to run numbers once he had finished college.

A year after finishing college he was placed in charge of the Brothel and after just 3 years he had risen up the ranks as a trusted and respectable earner. He did earn as much as some members of his crew yet he earned consistently and was able to be noticed by several under bosses after hosting social evenings in the brothel and being related to the boss of the Family, he was always treated well. A year ago Jack was gifted the brothel for a respectable fee and has since settled into his role and it is rumored that he is being considered for confirmation.

Jack has killed 9 people in the course of his illegal business, several of which had been killed within the brothel by applying an overdose of heroin and arranging for a soldier to pick them up and take them out of the area before they died. He has shot and killed three people though he finds it too messy and difficult to cover up and prefers non violent options where possible. Jack has a private room in the brothel and often sleeps there if he is not staying with his family above the shop. Jack is uncommonly kind to his workers and soldiers working for him, often rewarding them well and making concessions for minor mistakes. In the past some of those working for him viewed this kindness as a weakness and attempted to take advantage. Jack responded with cold brutality by cutting pieces off their flesh and resewing the pieces badly resulting in heavy permanent scarring. In one extreme case he cut out the tongue of a prostitute before stitching her mouth and eye lids closed for passing information to one of the other crime Family's. this peculiar method of punishment and his  profession as a tailor is how he earned the nickname Stitches.

Starting equipment: Heckler & Koch P30L Pistol, Cellphone
Starting properties: Calligari's Authentic Italian Tailors (family business in an expensive area of Manhattan), 'Massage Parlour' in the upper east side.
This message was last edited by the GM at 13:42, Thu 27 Apr 2017.
Dice Roller
GM, 5 posts
Sun 19 Feb 2017
at 13:52
  • msg #4

characters

Character Name: Castus Regis Zarkov XIV

Gender:Male

Age: 24

Career: Cleric

Background Packages: Great Chantries of Tarsus (Inquisitors handbook pg 32)

Future Alternative Ranks: Legate Investigator (Inquisitors handbook pg 64)

Homeworld: Noble Born (Inquisitor Handbook pg 15)

Appearance: Castus has a somewhat athletic build and stands just shy of 6 feet tall and weighing approximately 72 Kg. His facial features are handsome yet not quite beautiful and  his face often wears a look of condescension and he seems to have the uncanny ability to look down his nose at anyone even if they are a good head taller than himself. His tanned skin  is free of any blemish or scars and he carries himself with precision and grace as though someone were recording or painting his every move. His smooth brown hair always appears immaculately sculpted to frame his face and is kept to a medium length. Castus shows no indication that he ever has or will be able to grow facial hair and his piercing blue eyes are often filled with scorn and judge everything at a glance yet their is a small spark of something in them could be zealotry or perhaps simple ambition. His hands have some small callous on the palms that demonstrates that he has had some kind of weapons training yet his nails are perfectly manicured with slightly longer than usual fingers that appear delicate or perhaps feminine. [Will update clothing appearance if  I am accepted and have reached the equipment buying stage]

Personality: Castus holds a strong sense of self worth and importance that is commonly found within the noble houses and is quick to judge by appearance and by deeds. despite his arrogance and belief that he is superior to those he deems to be of a lesser class he is rarely outspoken about these ideals though his feelings can often be viewed from his facial expressions. When conversing with people beneath him in station he often has a slight permanent sneer and speaks in short and clipped commanding tones. When speaking with people he considers to be of equal or higher standing his face only ever shows warm smiles and his voice takes on a near musical quality that he uses during his sermons and public prayers. this strange switch makes Castus appear rather two faced yet he does not personally see this as a defect but rather as a good to have.

Castus has a strong faith in the God Emperor yet it is certainly not as extreme to be considered fanaticism. Castus believes that the emperor only helps those who help themselves and that he only helps those that are worthy of his blessings. His childhood within the Zarkov family has taught him the importance of keeping an ear to the ground and knowing when to speak and when to stay silent and he has a taste for political intrigue and discovering compromising secrets.  Castus himself prefers to use words and knowledge to gain an advantage over his rivals as opposed to sheer force but he rarely backs down from a fight when it is unavoidable and he struggles to admit personal faults or mistakes. Castus is fairly ambitious and hopes to one day attain a high ranking position in the upper echelons of the ecclesiarchy.

History: Castus was born into the noble house of Zarkov which is well known for its Progenitor Enoch Zarkov, a brilliant yet ruthless rogue trader. Much of House Zarkov's traditions and practices still stem from their progenitors ideals and beliefs which have led  the the family to remain rather small and close knit compared to many other noble houses. one of the key ideals of house Zarkov is that a Noble house cannot last without individual strength and careful maintenance and control of the mixing bloodlines. Due to the house's disposition towards strength, few children within house Zarkov reach maturity unscathed if at all and several practices are considered extreme.

Castus was raised and educated in an environment that despised weakness and failure and encouraged success at any cost. During his young childhood Castus was protected from various schemes by relatives that hoped to nurture and develop him into a useful pawn for their games of succession and intrigue. As he grew older the same relatives that protected him began pushing him through subtle yet dangerous tests where a wrong answer or misplaced word could have resulted in a tragic accident and cut any hopes of having any power within the house. Castus followed his lessons to the letter and showed a particular interest and aptitude for whittling out information or secrets and was noticed by several of his great uncles that held various positions within the Drusine Chantry of Tarsus and they steadily groomed him to become a member of the ecclesiarchy.

At the age of 14 Castus was part of a minor power struggle within the family that resulted in the death of his father and several uncles and aunts. His role within the power struggle was small yet integral, Castus had discovered that his father was planning to undermine   his great uncle Venris Regis Zarkov IV by eliminating several of his chantry and militant sponsored candidates. After revealing the plot to Venris, Castus was presented with an opportunity to gain a sponsorship within the Drusine Chantry. 3 of Castus' brothers were also candidates for the same sponsorship and so decided to eliminate his competition. castus   spread many rumors and revealed several scandalous secrets about two of the brothers that caused the family to look upon them with disapproving eyes until they were sent to the Vulpine Chantry. with his final rival brother Castus merely planted heretical material within his brothers rooms and tipped off Venris as too his 'discovery' and his brother met with another of the family's famously tragic accidents when his personal transport ship malfunctioned whilst reentering orbit.

Castus was quickly entered into the Drusine Chantry and spent years studying under the watchful eye of his family and the other clerics on hive Tarsus. Castus took to the role of Novice well and gained some small favour within the ecclesiastical circles and began to seek new opportunities to further his ambitions. [This can be tweaked or filled out more at your request]
This message was last edited by the GM at 00:48, Mon 20 Feb 2017.
Dice Roller
GM, 7 posts
Thu 13 Apr 2017
at 13:49
  • msg #5

characters

|W20|
|---------------------|
|Name|Flame-Runner |Breed|Lupus |Pack| |
|Changing Breed| |Auspice|Phillodox |Totem| |
|Chronicle| |Tribe|Red Talons |Rank|Adren |

|Attributes|
|----------|
|Strength|2 |Charisma|3 |Perception|2 |
|Dexterity|4 |Manipulation|3 |Intelligence|3 |
|Stamina|2 |Appearance|4 |Wits|2 |

|Abilities|
|---------|
|Alertness|3 |Animal-Ken|3 |Academics| |
|Athletics|5 |Crafts| |Computer| |
|Brawl|2 |Drive| |Enigmas| |
|Empathy| |Etiquette| |Investigation| |
|Expression| |Firearms| |Law|5 |
|Leadership|5 |Larceny| |Medicine| |
|Intimidation| |Melee| |Occult| |
|Primal-Urge|5 |Performance| |Rituals|3 |
|Streetwise| |Stealth|5 |Science| |
|Subterfuge| |Survival|4 |Technology| |

|Backgrounds|-|Merits|-|Flaws|-|
|-----------|-|------|-|-----|-|
|Pure breed 5 | | | | | |
|Totem 2      | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |

|Gift|Rank|Book & Page Number|
|----|----|------------------|
|Heghtened Senses |1 |W20|158 |
|Scent of the True Form |1 |W20 |166 |
|Beast Speech |1 |W20 |169 |
|Scent of Running Water |1 |W20 |161 |
|Sense Prey |1 |W20 |159 |
|Axis Mundi |2 |W20 |159 |
|Catfeet |3 |W20 |159 |
|Call to Duty |2 |W20 |166 |
|Pulse of Prey |2 |W20 |161 |
|Command the Gathering |2 |W20 |167 |
|Persuasion |1 |W20 |153 |
|Howls in the Night |2 |W20 |169 |
|King of the Beasts |2 |W20 |167 |

|Renown|P.T|
|------|---|
|Glory:  |2.0|
|Honour: |6.0|
|Wisdom: |2.0|

|Traits|P/C|
|------|---|
|Rage|3/3|
|Gnosis|4/5|
|Willpower|5/5|

|Health|Wound Penalty|-|
|------|-------------|-|
|Bruised|None| |
|Hurt|-1| |
|Injured|-1| |
|Wounded|-2| |
|Mauled|-2| |
|Crippled|-5| |
|Incapacitated|Done| |

Specialties
Alertness:Hunting
Athletics:Long Distance Running, Rock Climbing
Leadership:Calming Disputes, Motivation
Primal-Urge:Shifting Forms, Hunting
Animal Ken:Predators
Survival:Tracking
Stealth:Shadowing, Scouting
Law: Ancient Garou Law, Fitting punishments
Ritual:Renown
Dice Roller
GM, 8 posts
Thu 27 Apr 2017
at 14:22
  • msg #6

characters


Character Name:Jack Caligari
Nicknames:Stitches
Face/Model Claim:Joseph Gordon Levitt
Age:78 (Appears Mid twenties)
Sexual Orientation:Heterosexual
Nationality:Italian American
Hometown:New York
Relatives:
Parents: Jack Caligari Sr. (Father, Deceased)
         Emilia Caligari (Mother, Deceased)

Brothers: Christopher Caligari (Younger Brother, Deceased)
          Lucian Calligari (Younger brother, Alive)

Sisters: Carmella Trillo (Elder Sister, Deceased)
         Juliana Parisi (Younger Sister, Alive)

Nephews and Nieces: Jonathon Trillo (Alive)
                    Samuel Trillo (Alive)
                    Clare Caligari (Alive)
                    Emily Parisi (Alive)
                    Julie Parisi (Deceased)

(Has several grand nephews and nieces but is unaware of their existence)



Job:Unemployed but seeking work
Skills: Originally a professional tailor working in the family business he has since been employed in several other jobs including; Slaughterhouse butcher, livestock killer, casino dealer, bartender and hotel desk clerk. Jack was always very deft and excelled at sleight of hand and delicate tasks that required a steady hand even before being turned, his heightened abilities have made him even more proficient. Boxed a little when he was younger and began to practice again a few years after being turned. Fairly good cook though he seldom has an excuse to.

Height:175cm
Weight:82Kg
Eye Color:Dark brown
Hair Color:Dark brown
Scars/Marks: Lots of tiny scars on his finger tips and palms of his hands. A small tattoo-like scar just over his heart forming a strange looking symbol. A very faint bite mark just above his left shoulder.



Appearance:Jack has never considered himself to be particularly good looking though many people consider him handsome or attractive. He has a dislike of bad quality clothing that he developed during his years as a tailor and often wears designer clothing or ideally suits where possible. Despite his love of clothes he is careful not to draw too much attention to himself, when working as a tailor he will often wear expensive looking suits that he has made himself but is not against following current fashion trends to help him fit in. His impressive muscular physique is often hidden and is the result of years of hard physical labor before his turning. Jack rarely wears anything that emphasizes or draws to much attention to his body and often just fades in to the crowd as per his intention.

Level:Novice~Adept
Powers:
Novice: All Novice powers
Adept:
[~] Telepathic Blood Bond
[~] Defy Gravity
[~] Waking in Daylight
[~] Voice Tricks
[~] Feed Recall
[~] Voice Touch
[1] Aura perception
[2] Paralytic Stare



Weaknesses:Standard vampire weaknesses, fairly vain about quality of his clothing, not fully transitioned into an adept and so has little control over some of these developing abilities.

Personality in Brief: Jack appears to be easy going but a little shy and has often been accused of having too little confidence and not enough backbone. Most people see a hardworking  young man who seems to lack any real interesting qualities. Amongst his colleagues he was often the butt of jokes due to his well known apprehension to conflict or
 threats of violence. At face value he is a quiet and friendly man though a little too shy and nervous for his own good and is to be easily disregarded as having accepted his lot in life.

Jacks harmless and weak reputation is mainly a well crafted and maintained facade that he shows the public world. Though in truth he has never been particularly charismatic or a smooth talker, jack has nonetheless thrived from his transformation into a vampire and is confident in his ability to adapt and live freely. Part of Jack craves an excuse to be  violent and to demonstrate his strength to those that mock him but he understands why he must keep these urges tightly reigned in. His Sire, Elizabeth had taught him that the most successful vampires were the ones that remained invisible and he tries to live by those words. Jack's inner darkness is a constant annoyance for him and he occasionally finds it difficult to feed in the conventional manner due to the risk of harming or worse turning someone.

With other vampires and preternatural's  he is usually more relaxed and chatty as he feels comfortable not having to hide his mannerisms or physical abilities. In general Jack is kind and helpful despite the occasional violent urges and he is grateful for the freedom he was granted by his transformation.


History:
Jack had a fairly enjoyable early childhood living with his family in Brooklyn above his father's tailor shop. Jack played with the local kids and argued with his siblings like any regular family, when he was 8 he started helping his father in the tailor's after school and on weekends. Jack picked up the trade quickly and showed an aptitude for the job. jacks father recognized his potential began making him work more and more in the shop. At the age of 14 jack dropped out from school to work full time at Caligari Tailors and began a formal apprenticeship under his fathers guidance. Shortly after dropping out of school Jack became known to his friends as 'Stitches' and the name caught on and spread throughout the neighborhood. The tailor shop continued to prosper yet Jack found himself with less and less spare time and he slowly became more disconnected with the friends he grew up with.

When he turned 16 he began working part time at a slaughterhouse a few nights a week and started serving drinks at a bar down the street on the weekend evenings. The next 10 years of his life became a repeating cycle of working,sleep and more work and any hopes or dreams of a different life had long been extinguished. There were very few events worth noting in Jacks life within that decade long span of time. Jacks sisters both married and had children, Jack moved into a cheap and cramped apartment and had a modest sum of money saved up. The night he died began much the same as every Saturday night did, Jack restocked the drinks and customers began filtering in. He noticed a woman he hadn't seen before sat on a table in the corner of the room, strangers were not uncommon but something about the way she was watching the people around her felt off putting yet he put it out of his mind. jack found himself glancing at the strange woman frequently but stopped after accidentally meeting her eyes, bringing a slight blush of embarrassment to his cheeks. After a while the woman had dissapeared and Jack pushed her out of his mind. He left work and began walking  home, hugging his jacket tightly to fend of the late autumn chill when he felt himself being slammed against a wall before feeling a burst of pain in his neck. Jacks vision was blurred and he began lashing out with his fists, trying to fight of the unknown attacker when a blow to the stomach collapsed his legs and he felt a small hand beneath his shoulder preventing his fall.

Some time later Jack awoke in the same alley and struggled to his feet, leaning against the wall for support. He raised a tentative hand to his aching neck and found dried blood that he scraped off and was horrified to find that he could feel no wound beneath.his shirt was bloody and he couldn't remember anything about being attacked yet similar stories were not uncommon and he felt a sense of dread in the pit of his stomach. Jack moved as fast as he could back to his apartment and checked himself in the small cracked mirror above the sink and soon fell into a panic when he spotted two faint scars and notices streaks of blood on his face, some of the blood was obviously from his head impacting the wall but some seemed to have been made by someones hand. It was clear what happened to him and he decided he would report the attack in the morning, he felt too tired at the time and soon collapsed onto his bed. Jack's woke up delirious as his body convulsed and spasmed before suddenly stopping and he shortly fell unconscious to the sound of his heartbeat slowing.

Jack next awoke during the night two days after the attack as he was assaulted by a cacophony of sounds and smells that caused him to become disorientated until a voice cut through the noise of the city streets like a knife.the strange woman from the bar introduced herself as Elizabeth and began explaining the changes in his body and how she had unintentionally turned him. A short while later he fed for the first time under his sires watchful eye and cried after he had finished. Nothing had ever tasted so beautiful or felt as good as that single moment and few would ever match it in the years to come.

Jack retrieved his modest savings and packed up some clothes and his suitcase of tailoring supplies before leaving  short note to his family apologizing for his sudden departure but saying little more than he had met someone and had decided to abscond. For the next 2 decades he traveled Europe and Asia with Elizabeth learning about his new kind and their laws and etiquette that was kept secret from humans. He was taught to feed and to roll minds if required as well as the importance of secrecy and moving around before other noticed they were not aging. Once Elizabeth was confident that jack would have a good chance of survival she sent him away to forge his own path but not before an acquaintance of hers carved a strange symbol into his chest with a thin silver blade. She also gave him a parting gift, an arm ring wrought of white gold cords twisted around each other ending each end with a wolf head. She did not say where it had come from but she had informed him it would allow him to walk in the sun unharmed and that it should be kept hidden even form other vampires. Under each head of the arm ring is a tiny etching of a  symbol matching the one that was carved into his chest.

Jack spent the remainder of his time since then working odd jobs to make ends meet and eventually he returned to America and checked in on his family from a distance. The city had changed drastically and he could not bring himself to remain despite his longing to reconnect with his family. during the decades since parting with his sire jack has had several relationships with humans and preternatural's yet they only ever lasted a few years at most and his last relationship with a human had not ended well.

Elaine was 36 years old when she met Jack (now 57 years old) and had not known that he was a vampire when they first started going out. After a few months she figured it out and seemed a little hesitant but things were going well for them. After 3 years she grew angry and upset that she had slowly been aging whilst jack remained untouched by time and she demanded to be turned. Jack refused and she tried to bargain and eventually beg to be turned. Jack grew tired of the arguments and simply skipped town one night. 2 years later he had bumped into Elaine  and discovered she had found someone to turn her though she was still furious with Jack for dissapearing. After a brutal albeit brief fight Elaine's Sire stepped in to protect Elaine and Jack managed to stop himself from attacking them both and causing too much of a scene.

Jack was contacted one day by his Sire through the telepathic bond and told her that strange things had begun to occur with his body and that he was struggling to fully control these developing abilities. Elizabeth advised him to head to a town in South Carolina where he might find someone to help him overcome these difficulties. Jack eventually found his way to Southport and following his Sires advice decided to take up residence until he had more control over his abilities.


Writing Sample:
Jack still found himself impressed the advancement of technology during his 78 years of existence. He looked at the phone in his hand and smiled to himself as he remembered how impressed he had been each time some new ground breaking technology had been discovered and released to the public, though truth be told he was a little disappointed at the lack of flying cars and robot butlers. Jack had chosen to head out into the city and tour a few bars before maybe picking someone up to eat. He mostly survived on animal blood with enough human blood to stop his body from decaying but he had decided to treat himself. his attire for the evening consisted of a pair of dark jeans with the hems folded back up the leg slightly as well as a striped black and gray hoodie zipped up to the neck underneath a long black woolen overcoat. His arm ring fitted snugly on his upper forearm beneath the coat and hoodie, allowing Jack to walk in the fading light of dusk. Even during the day new York in November was freezing cold. Though Jack didn't register the change of temperature physically it would have looked strange for him to be walking around without a few layers, such precautions came naturally to jack now and sometimes he almost believed he could feel the biting cold as acutely as humans did.

Jack enjoyed watching the the transitional colours in the sky fade from dusk to night as the lights of the city began to wink on and bathe the streets in artificial sunlight. As he walked through the bustling crowds he opened up his senses and filtered the sights,sounds and smells to a bearable level whilst he bathed in the sensation of life. He often reflected on how quickly time passed for humans and grimaced as he recalled how much time he had wasted on working during his youth. he had not been unhappy at the time but the years of travelling and exploring new sensations and wonders had put things into a new perspective. he enjoyed watching the crowds though recently when he focused too hard he would occasionally see strange colours and shapes surrounding people. Jack knew that it was simply his power developing yet he could not fully control when it occured or tell exactly what each colour and shape meant. Jack glanced around at the various building towering above and recalled his memories of how they looked when he was young. Much had changed.

As he crossed the street an attractive brunette girl caught his eye though not for the same reasons as most of the other men staring at her. Jack stopped in surprise as the spitting image of his younger sister walked past him and a name escaped his lips in a soft whisper. "Juliana". The girl turned her head in surprise at having heard her name spoken but found nothing but an empty patch of air before shaking her head and continuing on her way. Jack had blended with the crowd once more and followed at a distance trusting his sense of sight and smell to follow her.

Jack watched from the shadows of a nearby alley as she fished for her keys from a well used handbag and entered the all too familiar building. jack turned on his heel and let his feet carry him away unbidden as he struggled to maintain his emotions his hearing picked up the woman's muffled voice in the distance. "The strangest thing just happened mama, I could have sworn a stranger just called me by name in the street a few blocks back but when I looked he was gone. Maybe it was someone from Claire's party or.... Jack stopped listening and walked on with a melancholic smile. The liquor store beneath the young girls apartment was a harsh reminder of change and cast his mind back to darker times when he was enslaved by work and duty to family yet strangely he was sad that his family name was no longer displayed proudly on the shop front. As he walked in search of a meal he decided it was time to leave new York for a few more decades.

Special Items: Arm Ring



Portable sewing machine and tailoring kit.




Well that's my first draft, sorry it took so long but found myself rewriting history a few times and im still not entirely happy that it good enough quality :S please highlight any issues or changes you would want to see made, highlighted the abilities orange to demonstrate that though i have them i am unable to fully control or use them at will.
This message was last edited by the GM at 18:14, Fri 14 Sept 2018.
Dice Roller
GM, 9 posts
Fri 12 May 2017
at 23:10
  • msg #7

characters

Name: Deadboy
Age: Between 19-24 years old (he dosnt actually know exactly)

Appearance: stands at about 6'2 with lean muscular frame with no wasted muscle or fat to be found. His hair is black, shoulder length and keeps it tied in thick braid at the back of his neck and a few small braids at the side (large braid looks a bit like dreadlocks and is pretty messy). under all the dirt and dust he is of Caucasian ethnicity. his eyes are unnerving and make him immediately identifiable. the left eye appears to have a small spectrum of colors around the pupil that appear to change depending which direction you are looking at them and his right eye is a blood red color that makes him look like he has a permanently bloodshot eye. he has a large horizontal white scar about and inch wide that goes across his face from just beneath both eyes and across the bridge of his nose. The scar is noticeable but clearly happened when he was still a young child. the rest of his body is latticed with scars and burns and badly drawn tattoos that held no particular shape or significance. he wears baggy desert camo trousers and brown steel toe cap boots with a black vest and brown duster jacket. His head is uncovered except for a brown headband that keeps his hair out of his eyes and a pair of slightly tinted safety goggles that he wears whilst in the wastes and wears around his neck when inside settlements.

Personality: He is quiet and when he rarely speaks it is in what sounds like a loud whisper. due to his upbringing (if it can even be called that) he has very little emotion and always moves from settlement to settlement with no particular purpose or aim. He feels hollow and empty and does not understand feelings like fear, joy, remorse, sadness or mirth. his face always has the same vacant expression as if he is daydreaming and can be very unnerving even in a post-apocalyptic world. people understand anger, hatred or enjoyment in killing or power but he doesn't appear to display anything comparable to what survivors experience and so is set even further apart form them. he has occasionally displayed acts of merciless  brutality when pushed to fight only to resume what he was doing beforehand as though nothing has happened.


Background: parents lived in a small fairly new settlement when it was attacked and severely weakened by a large pack of unliving that nearly overrun the settlement. his father was killed in the attack and his mother whilst still in the late terms of pregnancy was infected from several bites on her right arm as she was fleeing. the survivors amputated the arm as quick as they could but she entered a fever that sealed her fate. one of the settlers that served as a doctor of sorts cut the baby from her womb prematurely immediately after the mother been executed by decapitation. The baby was weak and barely made any noise. the remaining few survivors moved to a larger more secure settlement and spent the next two years passing the child around to anyone who would take him until he was eventually left in the streets and ate whatever he came across in the gutters. Many people wanted to simply kill the child or through him into the wastes but the leaders forbid it, despite the child's eyes and circumstances of birth he did not show any other similarities to the unliving.

A group of traders (more accurately bandits) took the child with them  whilst drunk on near toxic home brewed alcohol and used him as a tool for entertainment, often kicking him around or jabbing and cutting him with small blades to make sure he still bled red blood. when he was around 6 they starting making him fight against the adults or small animals for entertainment and he spent several years walking between death and life. he one his first fight against a teenager when he was 10 by pretending to be unconscious before gouging the older girls eyes as she came to gloat and spit on him. soon after the bandits began sending him in the front line of raids and at the back of escapes from the unliving but still the cursed boy wouldn't quite die. In his thirteenth year the boy stole some supplies as well as an old hunting rifle from the groups leader during the night and made the dangerous trek towards a distant settlement by hiding in the day and moving at night.

Deadboy has spent the remainder of his years travelling form settlement to settlement taking jobs that no one else would and earning enough to scratch out an existence if not a living and continues to roam the wasteland waiting to find either a purpose or finally death.
Concept: the reject or cursed child that everyone whispers about when he passes, the kind of person that causes everyone to cease talking when he walks in a room and makes parents quickly move their children away. very much a loner who is seen as something that shouldn't exist but regrettably  refuses to die.


Skills:
- Rifle marksmanship
- Bow Marksmanship
-skinning
- knife fighting
- dirty fighting
- awareness (not sure if you want this separated into individual aspects such as hearing excetera)
- endurance
- survival
- athletics
- stealth
- intimidation
- Driving
- climbing
- Tracking
- scavenging
- repair
- make shift weapon crafting
- make shift weapon wielding
-
This message was last edited by the GM at 23:34, Fri 12 May 2017.
Dice Roller
GM, 10 posts
Fri 12 May 2017
at 23:31
  • msg #8

characters

Character Name: Castus Regis Zarkov XIV

Gender:Male

Age: 24

Career: Cleric
Homeworld: Noble Born (Inquisitor Handbook pg 15)

Appearance:

Castus has a somewhat athletic build and stands just shy of 6 feet tall and weighing approximately 72 Kg. His facial features are handsome yet not quite beautiful and  his face often wears a look of condescension and he seems to have the uncanny ability to look down his nose at anyone even if they are a good head taller than himself. His tanned skin  is free of any blemish or scars and he carries himself with precision and grace as though someone were recording or painting his every move. His smooth brown hair always appears immaculately sculpted to frame his face and is kept to a medium length. Castus shows no indication that he ever has or will be able to grow facial hair and his piercing blue eyes are often filled with scorn and judge everything at a glance yet their is a small spark of something in them could be zealotry or perhaps simple ambition. His hands have some small callous on the palms that demonstrates that he has had some kind of weapons training yet his nails are perfectly manicured with slightly longer than usual fingers that appear delicate or perhaps feminine. [Will update clothing appearance if  I am accepted and have reached the equipment buying stage]

Personality:

 Castus holds a strong sense of self worth and importance that is commonly found within the noble houses and is quick to judge by appearance and by deeds. despite his arrogance and belief that he is superior to those he deems to be of a lesser class he is rarely outspoken about these ideals though his feelings can often be viewed from his facial expressions. When conversing with people beneath him in station he often has a slight permanent sneer and speaks in short and clipped commanding tones. When speaking with people he considers to be of equal or higher standing his face only ever shows warm smiles and his voice takes on a near musical quality that he uses during his sermons and public prayers. this strange switch makes Castus appear rather two faced yet he does not personally see this as a defect but rather as a good to have.

Castus has a strong faith in the God Emperor yet it is certainly not as extreme to be considered fanaticism. Castus believes that the emperor only helps those who help themselves and that he only helps those that are worthy of his blessings. His childhood within the Zarkov family has taught him the importance of keeping an ear to the ground and knowing when to speak and when to stay silent and he has a taste for political intrigue and discovering compromising secrets.  Castus himself prefers to use words and knowledge to gain an advantage over his rivals as opposed to sheer force but he rarely backs down from a fight when it is unavoidable and he struggles to admit personal faults or mistakes. Castus is fairly ambitious and hopes to one day attain a high ranking position in the upper echelons of the ecclesiarchy.

History:

Castus was born into the noble house of Zarkov which is well known for its Progenitor Enoch Zarkov, a brilliant yet ruthless rogue trader. Much of House Zarkov's traditions and practices still stem from their progenitors ideals and beliefs which have led  the the family to remain rather small and close knit compared to many other noble houses. one of the key ideals of house Zarkov is that a Noble house cannot last without individual strength and careful maintenance and control of the mixing bloodlines. Due to the house's disposition towards strength, few children within house Zarkov reach maturity unscathed if at all and several practices are considered extreme.

Castus was raised and educated in an environment that despised weakness and failure and encouraged success at any cost. During his young childhood Castus was protected from various schemes by relatives that hoped to nurture and develop him into a useful pawn for their games of succession and intrigue. As he grew older the same relatives that protected him began pushing him through subtle yet dangerous tests where a wrong answer or misplaced word could have resulted in a tragic accident and cut any hopes of having any power within the house. Castus followed his lessons to the letter and showed a particular interest and aptitude for whittling out information or secrets and was noticed by several of his great uncles that held various positions within the Drusine Chantry of Tarsus and they steadily groomed him to become a member of the ecclesiarchy.

At the age of 14 Castus was part of a minor power struggle within the family that resulted in the death of his father and several uncles and aunts. His role within the power struggle was small yet integral, Castus had discovered that his father was planning to undermine   his great uncle Venris Regis Zarkov IV by eliminating several of his chantry and militant sponsored candidates. After revealing the plot to Venris, Castus was presented with an opportunity to gain a sponsorship within the Drusine Chantry. 3 of Castus' brothers were also candidates for the same sponsorship and so decided to eliminate his competition. castus   spread many rumors and revealed several scandalous secrets about two of the brothers that caused the family to look upon them with disapproving eyes until they were sent to the Vulpine Chantry. with his final rival brother Castus merely planted heretical material within his brothers rooms and tipped off Venris as too his 'discovery' and his brother met with another of the family's famously tragic accidents when his personal transport ship malfunctioned whilst reentering orbit.

Castus was quickly entered into the Drusine Chantry and spent years studying under the watchful eye of his family and the other clerics on hive Tarsus. Castus took to the role of Novice well and gained some small favour within the ecclesiastical circles and began to seek new opportunities to further his ambitions.


--------------------------------------------------------------------------------------------


Skills:
Awareness [100xp]
Charm
Common Lore:- Imperial Creed
            - Ecclesiarchy
Inquiry [100xp]
Literacy
Performer (Singer)
Scrutiny
Speak Language:- Low Gothic
               - High Gothic
Trade (Valet)

Wounds:11
Fate:3
Wealth:638

Talents:
Weapon Training:- Melee (Primitive)
                - Pistol (Solid projectile)
                - Basic (Primitive)
Peer:- Ecclesiarchy
     - Nobility
     - Mercantile
  -5  -5              +5            +5
+ 20  20  20  20  20  20   20   15  25
  WS  BS  S   T   Ag  Int  Per  WP  Fel
  26  20  26  27  30  39   30   27  42



MISSILE WEAPONS:
Name:Stub Revolver [Good craftmanship]
Class:Solid Projectile
Damage:1D10+3
Type:I
Pen:0
Reload:2 Full
RoF: S/ /
Range:30 PB /S /M /L /E
Clip:6
Special Rules:Reliable
Weight:1Kg

MELEE WEAPONS:
Name:Sword [Best craftmanship] [Mono] [Exterminator]
Class:Melee
Damage:1D+11
Type:R
Pen:2
Special Rules: +10 to hit
Weight:3Kg
Cost: 190

HIT LOCATION AND ARMOUR
Total Weight:15Kg
HEAD (1-10)
Type:
AP:0

RIGHT ARM (11-20)
Type:
AP:0

LEFT ARM (21-30)
Type:
AP:0

BODY (31-70)
Type: Flakk
AP:3

RIGHT LEG (71-85)
Type:
AP:0

LEFT LEG (86-100)
Type:
AP:0

Gear:
- Exterminator x 2 (70)
- Microbead (20)
- Dataslate (25)
- 4 candles
- Charm (Skull)
- Backpack
- Aquila necklace
- Ecclesiarchy robes
- Flakk vest
- Writing kit (20)
- Bullets:126 (6)


03:52, Today: Castus Regis Zarkov XIV rolled 10,[4],14,11,12,17,7,10,5,6

Great Chantries of Tarsus [305]

Divination
“Know the mutant; kill the mutant.” Increase Perception by +2.

Thrones:82
Dice Roller
GM, 11 posts
Wed 17 May 2017
at 00:06
  • msg #9

characters

Shinigami RTJ-

Name:Daisanji
Age:902
Gender:Male
Race:Shinigami, Captain of the Second Division (providing postion is free)
Appearance:

Daisanji has black medium length hair which he keeps back in a small topknot. He has a rather unremarkable face, with his only distinguishing features being his slightly narrow eyes which often appear to be closed whenever he is relaxed. He often wears a slight smile on his face and always appears extremely relaxed and calm which in turn causes most people to not take him seriously despite being a Captain. Daisanji has a condition known as heterochromia iridium, meaning that his eyes are not the same colour. His right eye is a bright icy blue and his left eye is muddy brown in colour. His skin is very pale and almost sickly looking. The only other feature that is noticeably is that his fingers are slightly longer and thinner in proportion to his hands. Daisanji has excellent hearing that developed to compensate for his habitually closed eyes. Although his face seems featureless and plain when relaxed Daisanji features knot up and give him a ferocious and vicious appearance when angered.

He wears baggy clothing that hides his athletic muscular build and his shihakusho is also very baggy and loose on him. Daisanji often walks around barefoot when not on duty but wears the standard uniform sandals whilst working. Daisanji often wears wears a well worn light green robe with frayed edges and dark green Hakama with the Captains symbol of the Second division on an small white sash tucked into his hakama belt.

Family:None

Crushes:A small crush on Kisaragi no Natsuko though he hides it incredibly well.

Personality: Daisanji has a line drawn in his personality that determines how he reacts to certain situations. The split is mainly between the positive and negative emotions and is the result of his emotional imbalance in his previous human life. The more positive side of his personality split is dominant the majority of the time and is portrayed by his relaxed smiling face. Daisanji is often very relaxed in his positive mind and can happily spend the time just sitting on some street corner listening to life pass by all around him. He also tries to avoid conflict or any kind of hassle if possible and is always willing to help if asked or ordered however he has a tendency to slack of a little or get distracted by helping others with minor tasks himself. Daisanji can be inquisitive and very blunt with people without seeming to care about tact or restraint yet rarely speaks with the intention of causing insult or inciting violence.

Daisanji laughs easily and often and it can be easy to forget that he is a Captain let alone captain of the Second division and leader of the Onmitsukidō. His predecessors had often been very serious and carried an air of hidden threat yet there seems to be little of those traits in Daisanji. The only way that he may be conceived as frightening is how indifferent he is when performing his duties, his kind smile often remains the same whether he is reviewing forms and supply provisions or ordering a covert execution and no small number of his division find this a little unnerving. He can sleep virtually anywhere and has often simply slept leaning against a wall or sat in the middle of a road or pathway. Some times he seems nearly childlike and immature but can immediately change to being calm and in control with a moments notice proving himself to be reliable when others are in danger.

Daisanji's positive personality finds no enjoyment in battle and simply views battles and missions as chores to be completed. When greatly angered Daisanji's split personality battles for control. If dislike or anger is strong enough then his negative personality will usually take control.

The negative personality is occupied with Daisanji's  sadness, jealousy and rage and contains many of the attitudes that Daisanji usually dislikes. When the personality switch occurs it is immediately obvious as his eyes open fully and instead of a smile a feral sneer splits his lips. The negative personality reacts violently to almost any challenge or perceived threat it encounters making it more suited to violent and close quarters battle than his positive personality. his violent personality also delights in inflicting pain on enemies and will often try to draw the battle out for maximum enjoyment. One of the key flaws with the negative personality is its lack of self control and restraint which can make him very hard to work in teams. There is no emotional trigger to switch back to the positive personality however it will automatically change back once he falls sleep or is rendered unconscious.

Brief History: Daisanji's early life in Rukongai was fairly uneventful, he mostly wandered from district to district due to the unpleasantness of his personality switching, the longest he lived in any given district was 2 years before being driven out. Eventually Daisanji grew tired of wandering and fighting from district to district and so took the entrance exam for Shin'ō Academy and was surprised when he was accepted. Daisanji was mostly a loner at first though he began making friends slowly during the course of his studies. He progressed through the academy at a shocking pace earning high scores in all subjects the board despite several incidents that had resulted from his personality switch. At the academy his aptitude for Kido based techniques was nearly prodigal and he found that most techniques that utilized reiatsu control to come naturally. Daisanji was considered for entry into several divisions of the Gotei 13 but was ultimately sent to the second division after his psychological evaluation displayed signs that he may be suited to covert operations. He performed well within the second division with many successful mission and slowly climbed the ranks until he seemed to plateau towards the top end of the middling ranks.

Everything changed when he learned to release his shikai. After discovering his zanpakuto's true name and mastering its abilities he soared into the position of lieutenant within a few short years. Daisanji managed to master the Bankai release though he kept it a secret form most people other than a few trusted friends and his Captain. Daisanji became content with his position in soul society and spent the best part of a century relatively happy and carefree and became known as the 'Smiling Phantom' within the Second Division. With his personally created techniques that allowed him to move virtually unseen he became an invaluable tool and weapon for the second division, often being sent on dangerous covert missions. daisanji has also used his abilities to help support other division squads during battle by providing a means of swift deployment or retreat as well as using his skills to take out prime targets. When the captain of the second division decided to step down he put forward Daisanji's name as a possible replacement and revealed the techniques that Daisanji had carefully cultivated to allow him to move virtually unseen and undetected. Daisanji was tested and soon raised to the captains seat after some persuasion from the former Captain.

Since taking over command of the second division, Daisanji has continued to work fervently from the shadows to ensure the safety and order of soul society is maintained. Some of the other divisions tend to look down on him for his lack of seriousness though Daisanji actually prefers it that way and does little to discourage the rumors and insults. Daisanji excels in all fields but has fully mastered  Kido and Shunpo above all else.


Zanpakuto: Watashimori

Zanpakutou Appearances:
Unreleased: Standard Zanpakuto shape and size with a white Ito braid on the handle and a dark green saya.

Shikai: Watashimori's Shikai form is that of a polished white bone oar type bokken. It has no guard or cord and appears as a solid piece that has been carved out of a large bone. Due to its shape as an oar it has no cutting edge or point but flat or smooth curved edges. Watshimori is very hardy in shikai form but is only capable of blunt, bludgeoning strikes on an opponent.

Bankai: Much the same with the Shikai except for 6, 4 inch diameter wholes running the length of the blade. Inside each whole is a small coin that spins freely though remaining in the gap and appearing to not be physically connected to Watashimori.

Zanapkutou Release Names:

- Shikai Name: Watashimori

- Release Phrase: Guide me through the dark depths and carry me in your crimson wake, Watashimori!

- Bankai Name: Watashimori no Sanzu

- Release Phrase:The last river beckons and the dead tides call. Heed them and collect you toll,  Watashimori no Sanzu!

Overall Ability: The overall ability of Watishmori is to manipulate reishi and reiatsu that is either given willingly or has neutral affiliation e.g. latent reiatsu in the air. After absorbing reitasu, Watashimori can guide it into any form it wants even creating gas, liquid and solid reiatsu. Watashimori can even alter Daisanji's inner world if he choses to. The strength of the reiatsu manipulation is of the highest level even allowing him to create pathways through the Dangai at will and even create multiple portals that are linked to each other. Watashimori cannot generate these changes remotely and so must have enough reiatsu inside the blade to use each technique, if Daisanji is unable to provide the required amount of reiatsu it will be drawn from the atmosphere however this can be dangerous and time consuming. Each technique is created and released from the blade and has a requirement that Daisanji remains in contact with Watashimori. Watashimori personality prevents him from acting without instruction and cannot use any ability without Daisanji's express order and so must remain in constant contact to be effective. Watashimori itself cannot be hindered or stopped from entering any area or realm but this does not mean that Daisanji can always follow.

Shikai Overall Ability:The overall ability of the Shikai form is reiatsu manipulation at an extremely advanced and detailed level as well as creating portals through Dangai. Daisanji's reiatsu as well as the latent surrounding reiatsu in the air can be manipulated using Watashimori as a medium to channel and release the manipulated Reiatsu. In shikai form the reiatsu can be fused, shaped and manifested into multiple solid objects of reiatsu which are all linked together and controlled by Watashimori. This ability is the basis of Watashimoris most powerful technique in shikai form, the Rokumonsen (see Zanpakuto techniques for details). The ability to temporarily combine reiatsu is integral to the function of Rokumonsen and allows objects, creatures and even reiatsu and energy to be moved forcibly through the Dangai and back.

The reiatsu manipulation can also be used to create a current of  partially solid reiatsu similar in viscosity to water, this reiatsu is then moved around Watashimori's blade and creates a high speed flow of concentrated reiatsu that forms the basis for Watashimori's second shikai ability; Riganryu (see Zanpakuto techniques for details). Any Kido techniques channeled through Watashimori can also be affected by this reiatsu manipulation and can gain slightly increased power and efficiency as well as being more accurate.

Bankai Overall Ability: The Banki's overall ability is to manipulate reiatsu at the highest possible level and to channel any object or person into Watishimori's blade and transport them to a copy of Daisanji's inner world. Within the inner world Watashimori has the power to change whatever he wants within the environment though is once again limited by the commands he is given. Despite Watashimori's power over the inner world, any changes must be exact in there description and function meaning that in battle Watashimori is restricted to only changing the aspects that have been agreed between him and Daisanji in the form of techniques. Within Daisanji's inner world Watashimori can replicate any reiatsu technique that has been freely offered by any shinigami, Quincey or hollow however Daisanji is unable to use these abilities outside of his inner world. each technique given can only be used once per bankai activation.

Zanpakuto Techniques:
Shikai:

- Riganryu (Riptide): Riganryu is an entirely defensive technique which can be used to help protect Daisanji from attacks of all range. Riganru works by utilizing Watashimori's reiatsu manipulation and creating a concentrated liquid reiatsu that flows around the blade in several looping helixes at high speed generating tremendous pulling force at the end of the blade and gradually weakening and dissipating as it reaches the hilt. The purpose of this technique is to use the pulling force form the reiatsu to capture attacks and draw them away from Daisanji's body as the attack is attracted and dragged by the fast moving reiatsu at the tip of the sword. Reiatsu based techniques will be caught in the helix and dissipate quickly along the length of the sword. It is this dragging effect and the dissipation of reiatsu that gives this techniques its name; riptide. Riganryu can be used on other physical weapons or body parts as well as reiatsu based attacks however they will retain there form and simply be reduced in power and speed (if the physical object is weak enough it may be damaged by this technique though not destroyed).

- Rokumonsen (6 Coins to cross the river of hell): Reiatsu is channeled through watashimori's blade and 6 coin like rings form around the blade before sliding off and forming a circle behind Daisanji as a default. The outer edge of the rings ares simply reiatsu that has been concentrated and manifested into physical form. The gap in the center of the ring appears to be hollow with a strange shimmer however each ring is linked to each other and Watashimori through the Dangai. The rings can be moved and have there size changed freely. As the portals are linked to the Dangai anything that passes through will emerge from another of the portals within the coins at near instant speed taking advantage of the spatial time difference. Objects, people and even reiatsu can pass through the portals. Each ring will remain dormant until activated by calling out the individual number on each coin. Repeating the number of the coins deactivate them thus severing the link with Watshimori and the Dangai until activated again.

Offensive Use: Rokumonsen has two main methods of being used offensively, firstly the coins can be used to partially transport an opponent and then deactivated essentially leaving the body parts in the Dangai and removing it from the section that still remains in the current world they are fighting in. This severing or cutting effect of the coin deactivation can be resisted for a short time if the opponent releases a large amount of reiatsu around body part caught between the coins allowing them to take less damage before removing themselves from the ring. This application works best as a surprise tactic as it becomes harder to use on strong opponents once they have learned of its ability. The second offensive application is to cast Kido techniques into a coin which can then be transported to a single coin at full strength or through multiple coins with reduced strength, the advantage of using multiple coins is that it can be used to create multi directional attacks.

Defensive Use: the defensive use would be to simply transport attacks to a portal away from Daisanji or if another coin is close enough to transport the attack back at the user.

Support Use: the main support application is to make full use of its unique transportation ability and can be helpful even outside of the combat zone. With this technique many shinigmai ,civilians or objects can be moved long distances instantly allowing for devastating surprise attacks and control of the battlefield by reinforcing those who need help or extracting the injured. It can also be used to move objects such as rubble or perhaps seals that require structures or items to activate. This ability can also be used to help Daisanji avoid attacks or pass through barriers by combining the reiatsu of the coins with a barrier and creating a temporary hole in its defense.

Flaws: In Shikai form the portals within the rings have a maximum duration of 1 minute with constant use. Once the duration ends the individual coin dissapears. the coins can be deactivated to prevent this time running out but the requirement to call out the number will give the opponent a chance to respond and figure out where the next attack may come from. A sufficiently powerful reiatsu attack on the rings could potentially destroy them though the detonation would be powerful and the portal could potentially drag in nearby object to be stranded in the Dangai though Daisanji  has no control over this. Once the technique has been figured out it is easier to avoid though it is still an extremely versatile technique. The maximum range of each coin before automatic deactivation is 5 miles from Watashimori. The maximum size of each coin is 10 meters in diameter creating a portal 9 meters in diameter, only two portals can be used at this size at any one time during Shikai form.

Bankai:
- FunaYurei (Boat Spirits): Watashimori emits a rapidly expanding gray mist from he blade that obscures all senses including smell and sound. After several moments small yellow lights appear in the mist and begin to surround Daisanji's opponents growing brighter and brighter as they approach, whilst the opponent is distracted Watshimori creates a ortal and absorbs everthign within the mist and transport sit to a replication of Daisanji's Inner world using the Dangai as a medium. The lights will flash blindingly before blinking out of existence whilst the fog vanishes revealing the surrounding area to the opponents. Daisanji Stands upon a lone boat some distance away in the middle of a black river with no apparent tide or flow. The river shows no sign of movement or ripples and appears to be solid like black glass. Daisanji appears wearing a large white robe covered with coins that have been weaved into the material whilst holding a smalL white stone in his left hand and his white Shikai Zanpakuto in his right hand. Daisanji also wears a white Hanya mask on the left side of his head The boat is made of the same white bone-like substance as the Shikai blade. On the boat is a small table and three items; a small lantern lit with a violet flame, A small knife and a small sake set with two cups.

Flaws: If the opponent is able to attack in the split second that the mist emerges then the technique will be interrupted and Daisanji would have to provide more Reiatsu to repeat the technique.

- Sai no Kaiwara (Riverbed of the Netherworld): Daisanji drops the white stone in his left hand into the water creating a single ripple whilst speaking the techniques name. As the ripple reaches the shore the riverbanks begin to shake and shudder as the ground begins to sink into the black water and hundreds of small blue hands grab at the opponents legs and waist attempting to drag them down into the river. Each hand is cold and burns to the touch, sapping strength and feeling from their body. If the opponent is fully submerged they will very likely have their soul trapped forever. Sai no Kaiwara is immune to purely physical attacks or abilities.

Flaws: this technique does very little physical damage and is primarily a sealing technique. If the opponent has a very high level of reiatsu or is very skilled at Bakudo then they can possibly overwhelm or weaken the technique enough to escape.

- Sanzu (Three Tortures)

+ Kazu (Fire Torture): Daisanji lowers the lantern into the water which violently ignites in violet flame that spreads across the entire river at great height. Any plants begin to shrivel and ignite at close proximity to the intense heat, the only area that appears unaffected is a small area around the solitary boat being guided by Daisanji. As the boat moves the flames appear to make way for it before filling in the gap in its invisible wake. This technique causes great amounts of physical pain to anyone trapped inside of it and feeds on enemy reiatsu to burn brighter and hotter. Anyone who is set on fire by the technique will feel as if their bones are melting under their skin and blood boiling from their veins.

Flaws: If the opponent can seal of their reiatsu entirely for a few moments the flames on their body will extinguish but if they allow any reiatsu to escape whilst the technique is active they will reignite. This technique uses a lot of reiatsu and can also affect Daisanji should he leave the safety of the boat.

+ Toozu (Blade Torture): Daisanji touches the knife blade to the river and the flame fades out to be suddenly replaced with thousands of rusted swords rising from the waters surface to impale any opponents. The swords are all different shapes, styles and sizes but most are worn and rusted yet incredibly sharp. The swords move as fast as most shunpo techniques and will even bend and twist to catch their targets within a cage of swords before impaling every part of their body that can be reached. This technique causes large amounts of physical damage both internally and externally whilst each wound made by the blades are resistant to healing techniques.

Flaws: The blades can be stopped with a strong kido barrier and the damage is entirely physical, abilities that massively strengthen the hardness of the body or the speed of regenerative healing can weaken the effect of this technique though they may still find themselves trapped by it. Technique can affect Daisanji if he leaves the safety of the boat.

+ Kechizu (Blood Torture): Daisanji touches the open mouth of the bottle to the water and a stream of blood will rise to the waters surface connecting from the bottle to any wounded enemies. If the connection of blood is made then the bottle begins to suck in the blood at an incredibly fast rate draining anyone connected of their Blood, Reiatsu and soul. This Technique is both physical, mental and spiritual and can finish off  opponents very quickly.

Flaws: Much larger opponents will not be affected as quickly dependent on the extra volume of blood and reiatsu in their bodies. The technique relies on the opponents actually being injured and having lost some drops of blood into the river. If the opponents are already heavily bleeding when they enter due to Funayurei then this technique can be used the moment their blood drips into the river.

-Gisei no Tamashi (Sacrifice of the Soul): Daisanji drops Watashimori into the river and the waters rise in the air to envelop anyone within the artificial world sealing their souls into a small black pearl of compressed Reiatsu. At the center of the pearl is a small white core that contains the soul of anyone who is stood on the boat at the time the technique is used. Extremely powerful sealing technique that also traps Daisanji in an alternate dimension. The black pearl is a foot in diameter and the white pearl within is 1/100th of that size. The black pearl maintains the seal by drawing feeding on the souls trapped within the black layer.
Flaws: the black pearl can eventually break on its own once it runs out of souls to power it however the white pearl seal can only be released by masters of the sealing arts. The pearls are easier to destroy than to unseal however those trapped within each seal will have their souls destroyed. The technique is a last resort as Daisanji has no way to escape of the technique and risks being sealed for centuries or even having his soul destroyed.

Other Techniques:

Himitsu no Entori (Secret Entry): A technique that was  acquired after unlocking  Watashimori's Shikai form. Secret entry allows Daisanji's to obtain a small fraction of Watashimori's ability to travel anywhere freely. Daisanji can move through most barriers and seals unnoticed without breaking them and when his shikai is released can allow others to enter through the use of Rokumonsen. This technique was a large factor in deciding his promotion to lieutenant of the Second division and has since been steadily perfected.


Michi no Sonzai (Unknown existence): A  version of reiatsu suppression unique to Daisanji after unlocking and mastering his Bankai. His manipulation of his own reaitsu and reiryoku is so precise that he is able to resonate it match the surrounding reishi rendering him an ability close to invisibility. Rather than his body actually turning invisible Daisanji just seems to blend in with his surroundings so well that he is simply unnoticeable to the point where most people do not register that they actual see him. Beings with high levels of control over reiatsu are less affected depending on their level of ability and power. Daisanji uses the technique weakly out of habit, often surprising other shinigami who were not aware of his presence amongst them. The more Daisanji focuses on the technique the more efficient it becomes. Even at its highest strength a Captain level being will realize something is wrong with the surroundings and eventually manage to focus in on him dispelling the technique against them. The technique is also broken the moment Daisanji makes physical contact or speaks to someone as it draws attention directly to him.

Thats my RTJ so thanks for reading (if you scrolled through a lot of zanpakuto stuff i understand haha). I understand that the info on the zanpakuto might be a little intense to read in an RTJ but if possible i wanted to make a Captain character and decided that i should be as detailed as possible regarding its abilities and flaws. If you have any particular problems or issues please ask as im happy to tweak bits and bobs to amke it fit into the game. if i don't get into the game then i wish you every success in the game :D
This message was last edited by the GM at 01:21, Thu 18 May 2017.
Dice Roller
GM, 13 posts
Sun 11 Jun 2017
at 01:25
  • msg #10

characters

Playbook: The Show

Name:Rime Nor Rivem TM
Stats:
Cool:+1
Hard</small>:-1
Hot:+1
Sharp:=0
Weird:+2

Rig:

- When you play, you fill the air from horizon to horizon, and people miles away feel
the earth rumble

- You have a wide assortment of instruments and can play them all

- When you play, water freezes, and your skin and instrument frost over

Look: Reaver is a fairly tall Man with a heavily tattooed and Muscled Body that is often displayed through his very Casual Costume that usually consists of a pair of worn and ragged trousers and an open sleeveless shirt. The black makeup style tattoos on his face highlight his bright blue Intense Eyes that sit well on his Enchanting Face framed with luscious curly hair.

Gear:
-Wears a hooded grey leather jacket with a fur lined hood and small metal snowflake designs stitched all over the jacket.
Dice Roller
GM, 14 posts
Tue 20 Jun 2017
at 23:50
  • msg #11

characters

Name:Jack Barkess
Code Name:Rock
Age:27
Gender:Male
Job/Role:Enforcer

Looks: Short brown hair with some light stubble, he isn't particularly tall at  5 ft 7 and his athletic build combined with his height makes him appear slimmer or weaker than he actually is. Often smiling  with a relaxed posture that makes him seem confident but nonthreatening. His Scottish accent is still prevalent when he speaks though it has become less thick since he moved away from Scotland.

Personality:At a glance Jack is mild mannered, polite and fairly charming. He is always the first to advocate peaceful solutions over violence which often causes others to jibe and tease him but never hesitates to act when required. Despite his apparent nature Jack is one of the Black Riders top enforcers and never hesitates to do jobs that might be distasteful to others. He looks upon the gang as his family and has been with them since he was 18 years old. He earned his code name for being unchanging and uncompromising as rock, always remaining calm and collected even in dangerous and volatile situations.

Like's: Football (soccer), Long rides, His gang, drinking.
Dislike's:Cops, drugs and disrespectful people.

History:Jack grew up poor and practically parentless in Glasgow and spent much of his youth fighting and stealing to survive. His mother was an alcoholic and his father left her after she came home and attacked him In a drunken rage one night. Jack  ounced fro
Youth prisons and foster families until he was 14 where he made a living as a runner and
money collector for a small time street gang.  He learned to ride and repair bikes from one of the oldder guys in the crew and quickly fell in loving with riding. He completed his first hit at 15 and was surprised to find it liberating  but strangely unpleasant. He didnt exactly feel guilt but understood that be probably should have and after a few more hits began to slowly accept that it was simply how he was. At 16 he had saved  enough money to  buy a half decent bike and left Scotland for good. After travelling for a year he had little money left and found himself stranded with just his bike and hiss filthy and tattered leathers. Jack was caught stealing fuel from the Black Riders and was dragged in front of the gang to be punished. When dragged before them, he had kept impressively calm despite his bloodied and bruised body and the one who caught him reported that he had put up a good fight and refused to back down until he was eventually knocked out.

One of them suggested he should simply pay a large fine by working for them and the vote was surprisingly passed. He spent the next year or two doing any job he was told to and was allowed to sleep in one of the gang members shed. He proved himself dependable and gained favour when he took a bullet to the shoulder that was meant for Smoke during a random firefight. Since then he was accepted into the gang and slowly made his way to the rank of enforcer and earned his codename rock. He has always  been grateful to the Black Riders for taking him in and has since been unshakingly loyal to them. He was sad when saphire and some of the other members split but understood why they wanted to escape Smokes shadow.

Power: Remote bone manipulation; Jack has the ability to remotely move, break and even grow bone. The ability can be used to help or hinder others and he uses it rarely.

Power level: Very high

Limitations (3):
- He must be able to form a mental image of any targets requiring him to have  learly seen their face in person or in pictures.
- He can only use the ability in 50 meter radius
- He will feel the same pain as his victims  whilst his power is active though will not suffer the harm himself.
This message was last edited by the GM at 00:47, Wed 21 June 2017.
Dice Roller
GM, 15 posts
Wed 21 Jun 2017
at 22:39
  • msg #12

characters



Name:Wolfric Wroth
Type: Vampire
Age Appears:31
True Age:82, Born April 2nd 1939 Winchester, England
Race:Vampire
Clan:Daeva
Covenant:Invictus
Character Visual:Cillian Murphy


Personality:

When dealing with subjects and people of pleasure he is extremely relaxed and easy going and has often been accused of being too lackadaisical and lacking in presence for a of the Invictus. His particular vice is greed though he is a fan of each deadly sin other than sloth and gluttony. His particular weakness for greed is expressed from his nearly obsessive accumulation of wealth in order to fund the long climb up the ranks of Invictus. Despite his lust and greed for power he is not foolish enough to present too much of a threat to his peers and the relaxed and seemingly carefree nature he displays when not involved with business transactions acts as a form of camouflage of foolishness. His business skills are difficult to hide for long within each cty he visits yet his relaxed uncaring personality often helps to make others believe that he is largely ignorant to the political games being played by the other Kindred around him. Wolfric finds pleasure in manipulating humans by helping them achieve their dreams before ripping it away from them and watching their lives crumble. This particular activity is more about having control and enjoying himself more than obtaining any financial or material gain though it is sometimes a bi-product.

Wolfric enjoys displaying his wealth by throwing parties or social events. To his colleagues and acquaintances he is a fun and eccentric force of extravagance and is often asked to host or organize social functions to entertain, distract or entice important mortals in exchange for favours. Wolfric has also developed a taste for blue blood and much prefers to feed on the wealthy or powerful. His preferred method of feeding is by choosing a carefully selected thrall to feed from until he disposes of them or on rare occasions gives them the embrace.




Wolfric tries hard to never mix business and pleasure too much and has often refused to deal with even his oldest and closest friends unless absolutely necessary. Wolfric is much colder and logical when it comes to business transactions both personally and for Invictus. He will often manipulate mortals to get his way but is more than willing to use the stick more than the carrot. Organizing kidnappings, arson or blackmail are his bread and butter when it comes to enforcing business contracts and there is no level he will not stoop too to ensure he is paid what he is due. He is remarkably patient when executing these plans. On one occasion he has pursued the debt from a noble family through 3 generations before he was able to recover their debts and bankrupt them in the process. Wolfrics primary profession  has been as a personal banker and money lender to aristocratic and wealthy families as well as to the human and supernatural criminal underworld. Criminals tend to be remarkably pliable and useful for navigating mortal issues in exchange for financial recompensation. When it comes to business and pleasure he is equally cruel to mortals though he is more careful around other kindred and supernaturals.

Wolfric has supported the development of technology throughout the best part of the last century and no small part of his wealth has been gathered (and still gathering) money from investments into scientific and technological development. Occasionally he has backed some innovations that simply failed to achieve great acclaim but the gains have so far outweighed the losses. Wolfric does not often stand on ceremony unless tradition calls for it. He embraces the hierarchy in vampire society yet personally finds much of the pomp and ceremony to be mostly a waste of time.

Appearance:Wolfric has a slightly gaunt appearance with sunken cheeks and slightly sunken eyes that are grey blue in colour. His hair is medium length, light brown and a little curly at the ends though he tends to keep it well trimmed. He is approximately 175cm in height and weighs 165lbs. He appears to have a slight frame and often wears expensive tailored suits. The pale white shade of his skin since his rebirth further makes him seem unwell or sickly and average humans can find him a little off putting despite his relaxed demeanor and friendly smile. In recent years he made a habit of using very light shades of fake tan to take an edge off of his ghostly white appearance. The only indication of his age is within the eyes that have seen too much of the world and seem to measure, appraise and deconstruct whatever they are observing.


Distinguishing Features:Sunken cheeks and eyes that give the appearance that he doesn't eat often. His fingers appear slightly longer than normal.

Occupation:Personal banker, money lender and  dealer of black market goods.[In his circle of mortal colleagues and acquaintances].

History:Wolfric was born to a wealthy yet low ranking aristocratic family in England, 1939. From a young age he was taught to fight with sword, how to ride, hunt and all the other lessons necessary for becoming a member of the ruling elite. He was taught by private tutors at home and a lot of his education was inclined towards managing the families estates and etiquette. He was also taught how to court ladies in the correct manner and learned how to subtly manipulate those around him by watching his parents and the serving staff. His father, Lord William Wroth died during the war and  Wolfric fully inherited his fathers title at the age of 18 whilst being guided by his mother. Wolfric struggled against his mother for actual control of the family and their relationship deteriorated greatly in private. Wolfric married his first wife Angelica when he was 25, against the wishes of his mother. Mary was from a family of higher standing yet Wolfric's mother did not approve of him choosing to marry the third daughter when she had two elder and eligible sisters. He had attended the party with the intention to court  Elizabeth, the eldest daughter yet found himself much more attracted to Angelica. Just over a year after the marriage Angelica died during childbirth and his son died a few short days later. The death of his wife and child affected him greatly and he soon began frequent attendance of debauched and depraved private parties, losing himself in women, drink and drugs. He remarried an ill-suited woman named Mary a few years after Angelica had passed but he was cold towards his new spouse and it was not long before they realized they disliked each other immensely.

Wolfric soon grew bored of the parties and instead began focusing on his families position. His families standing had grown a  little yet it was not enough for Wolfric. He began using his money as a weapon against the other families by slowly buying there land and lending them sums of money they could not afford to repay. Each house that fell in standing formed another small step for Wolfric and he was startled to discover how exciting and exhilarating it was to watch those that had once looked down on him come begging at his feet. Another few years passed and Wolfric found himself with a vast fortune that he fought to keep away from his mothers hands. His wife had given birth to 3 children though Wolfric was not certain if any of them were his and he spared them little thought.

One night he was attending another boring social function as required by his station when his eyes were unexpectedly drawn to the face of a beautiful women named Claudia and he found himself smitten with her. He was at first unaware of what she was but after a few clandestine meetings he discovered the truth. He took little convincing to serve her, in fact Wolfric could barely think of a reason he shouldn't. Claudia offered a chance to leave his mortal worries behind and a way to keep his vast fortune forever. He served her loyally ensuring that she wanted for nothing and even let her feed to her hearts content on his family and staff. Claudia had a flair for the dramatic and enjoyed forcing others into sick and twisted scenarios that on occasion left them mentally or physically scarred. Wolfric would often be brought to watch these activities or 'performances' as she called them. Wolfric did not particularly enjoy these shows but would grit his teeth and watch rather than throw away his opportunity to become one of the kindred. It seemed strange to Wolfric that he himself was never chosen to take part in the twisted displays but he was not stupid enough to question his masters motives or desires. The relationship between Claudia and Wolfric was strange for him as he was often charged with leading her to parties, opera's or other social engagements but in reality she dictated every aspect of his life. She ever played the role of the demure and quiet yet beautiful wallflower.

His family slowly declined into ruin as he indulged Claudia and horded his wealth in private accounts, selling off land that had been owned by his bloodline for centuries. On a random night that had become ordinary in his new life Claudia chose to embrace him, he had received no indication or warning. It simply happened. The embrace itself was ecstasy itself, a mixture of pain and pleasure that drowned out all other sensations. During the kiss itself Wolfric found himself not caring whether she turned or simply killed him, it was the single most pleasurable experience of both his lives. When he next awoke he stalked his home, attuning to his new senses and looking for someone to help ease his hunger. His wife and children were away and the burning of the mansion  was written off as a great tradegy, several staff survived but several of the bodies were beyonf recognition. It was reported that Wolfric had surely died in the fire. Wolfric spent the next decade travelling Europe and learning to adapt to his newfound powers and life in the darkness. Once he had acclimatized sufficiently to his new life, Claudia introduced him to other members of Invictus before releasing him into the world to either prove himself worthy or die in the attempt.

The next few years he traveled around Asia and Africa, often grouping together with other kindred and attending parties or occasional visiting war zones to kill hapless humans at night. He took up practice with the sword again, preferring it over guns that some of the other kindred enjoyed playing around with. He found killing with a sword was much more beautiful and personal than a firearm. After Wolfric had his fill of blood and violence he journeyed to America and joined Invictus. Wolfric learned quickly and continued to increase his personal fortune whilst making friends with other wealthy mortals that he was surprised to discover that his kindred mentor had spurned and avoided. It was not long before an opportunity arose that allowed wolfric to make use of his humans contacts to take advantage of his teachers lack of interest in human affairs. He used his friends influence to create small layers of bureaucracy and law that steadily made it increasingly difficult for Wolfric's instructor to distribute resources and make investments within the local domain. His actions did not directly harm Invictus though it drew attention to his instructors inadequacy. Wolfric was soon promoted to replace his predecessor and shortly after the legal and bureaucratic problems seemed to dissapear. Wolfric is aware that most of the domain leadership was aware of his actions and was surprised that he seemed to have raised in their estimations rather than being punished, but he realized the attention was not entirely good and so began carefully cultivating his current facade.

Wolfric keeps his personal finances and business transactions separate from Invictus business though he has on occasion used his own financial position to assist the domains he worked in to stimulate industry and growth to increase the profitability of Invictus' investments. He has also used his own funds to protect and stabilize investments in times of financial crisis or making donations to the Invictus funds directly. The last four decades have been relatively quiet for Wolfric though he has on occasion used his political and financial influence in the human world to assist with any small issues in relation to the humans, this has included assisting a couple of cover ups when kindred have broken the masquerade. Wolfric had recently been sent to a new domain to apply his aprticular skills to  serve and it has been alluded that this is perhaps some fomr of test.



Family:

Lord William Wroth (Father): Deceased,
Lady Marianne Wroth (Mother): Deceased,
Lady Angelica Wroth (First wife):Deceased,
Unnamed Child (son): Deceased,
Lady Mary Wroth (Second wife): Deceased
Lord William Wroth (eldest son): 55
Elizabeth Stanmore (eldest daughter: 55
Jonathon Wroth (youngest son): 53



Likes:Parties, Music, business, money, travelling,
Dislikes: Italian cars, boredom, broken promises, conventional sports.


Thank you for taking the time to read this character concept. If you have any particular issues about the character please do not hesitate to discuss it with me and i will change things if you think they are inappropriate for your game. If its not what you are looking for then i wish all the best for you and your game :D. This character was taken from a previous game so can be adjusted if need be.
This message was last edited by the GM at 22:38, Tue 24 Aug 2021.
Dice Roller
GM, 25 posts
Tue 18 Jul 2017
at 00:47
  • msg #13

characters

Name (First and Last):Zobuhl Iroc
Class: Jedi Padawan

Race:Miraluka
Aligment:Jedi (Later rebellion)
Force Sensitive: Yes, high level of sensitivity.
Are you a Clone?: Yes/No/Unknown
**Note: Clones can be Force Sensitive
**I may allow Clones from other people as well!
Gear (Your a low leveled person, keep that in mind. Sith Apprenticies and Jedi Padawan may start with a Lightsaber. Sith may start with a Duel Lightsaber. I may allow 2 lightsabers. Keep in mind: Start with a lightsaber and being against the Empire/Sith is NOT a good idea!):
Skills Good With (3):
Skills Bad With (3):
Brief Background:
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