Name:Cathrain Apparent Age: 53 Gender: Male Height: 6'3" Virtue: Patience Hair: Dark brown/grey | Nickname: Black fang, The Broken King Actual Age:~2000 Languages Spoken: Common, Wolf Speech, Ancient Gaelic, Ancient Norse, Latin Weight: 200 lbs Vice: Sloth Eye Color: Gray |
Name: QQQQQQQQQQQ Age: QQQQQQQQQQQ Gender: QQQQQQQQQQQ Height: QQQQQQQQQQQ Virtue: QQQQQQQQQQQ Hair: QQQQQQQQQQQ | Nickname: QQQQQQQQQQQ Actual Age: QQQQQQQQQQQ Languages Spoken: QQQQQQQQQQQ Weight: QQQQQQQQQQQ Vice: QQQQQQQQQQQ Eye Color: QQQQQQQQQQQ |
Physical Characteristics | Combat Abilities | Life Factors | |||
---|---|---|---|---|---|
Strength | 10 | Attack | 180 | Life Points | 50 |
Constitution | 7 | Block | 20 | Regeneration | 10/day |
Agility | 9 | Dodge | 100 | Fatigue | 5 |
Dexterity | 9 | Wear Armor | 0 | Presence | 45 |
Mental Characteristics | Combat Stats | - Physical | 30 | ||
Intelligence | 3 | Martial Knowledge | 300 | - Poison | 30 |
Perception | 5 | Initiative | 60 | - Disease | 30 |
Power | 10 | Movement | 30 feet | - Magic | 30 |
Willpower | 5 | Size | 10 | - Psychic | 30 |
Advantages | Disadvantages | My Metaphsic | Ki Powers | Etc... |
---|---|---|---|---|
Acute senses (1) Been Around (2) Martial Mastery (2) Characteristic increase x 2 (2) Unconnected Techniques (1) | Exclusive Weapon: Unarmed? (-1) Characteristic Decrease (-2) Slow Learner (-2) Deep Sleeper (-1) |
Skills | Char | Class | Natural | Innate | CPs | Total |
---|---|---|---|---|---|---|
Athletics | ||||||
Acrobatics | 40 | -30 | 40 | |||
Athletics | -30 | -30 | ||||
Climb | -30 | -30 | ||||
Jump | -30 | -30 | ||||
Ride | -30 | -30 | ||||
Swim | -30 | -30 | ||||
Social | ||||||
Etiquette | -30 | -30 | ||||
Intimidate | -30 | -30 | ||||
Leadership | -30 | -30 | ||||
Persuasion | -30 | -30 | ||||
Streetwise | -30 | -30 | ||||
Style | 20 | 20 | -30 | 40 | ||
Trading | -30 | -30 | ||||
Perception | ||||||
Notice | -30 | -30 | ||||
Search | -30 | -30 | ||||
Track | -30 | -30 | ||||
Intellectual | ||||||
Animals | -30 | -30 | ||||
Appraisal | -30 | -30 | ||||
Herbal Lore | -30 | -30 | ||||
History | -30 | -30 | ||||
Law | -30 | -30 | ||||
Magic Appraisal | -30 | -30 | ||||
Medicine | -30 | -30 | ||||
Memorize | -30 | -30 | ||||
Navigation | -30 | -30 | ||||
Occult | -30 | -30 | ||||
Science | -30 | -30 | ||||
Tactics | -30 | -30 | ||||
Vigor | ||||||
Composure | -30 | -30 | ||||
Feats of Strength | -30 | -30 | ||||
Withstand Pain | -30 | -30 | ||||
Subterfuge | ||||||
Disguise | -30 | -30 | ||||
Hide | -30 | -30 | ||||
Lock Picking | -30 | -30 | ||||
Poison | -30 | -30 | ||||
Stealth | -30 | -30 | ||||
Theft | -30 | -30 | ||||
Trap Lore | -30 | -30 | ||||
Creative | ||||||
Art | -30 | -30 | ||||
Dance | -30 | -30 | ||||
Forging | -30 | -30 | ||||
Music | -30 | -30 | ||||
Sleight of Hand | 40 | -30 | 40 |
BROTHER Phesan Yilani
Fatigue :
Chapter : Raptors Fate : 3/3
Specialty : Tactical Insanity :
Rank : 1 Corruption :
Chapter Demeanor : History of Pragmatism
Personal Demeanor : Calculating
Past Event : Sole Survivor
Special Ability : Marksman's Honour (Solo Mode - When firing
single shots at long or extreme range reduce penalty by 10)
Power Armor History :
CHARACTERISTICSName | Value | Bonus | Advances |
---|---|---|---|
Weapon Skill | 42 | 4 | 0000 |
Ballistic Skill | 42 | 4 | 0000 |
Strength | 61 | 10 | 0000 |
Toughness | 40 | 8 | 0000 |
Agility | 45 | 4 | 0000 |
Intelligence | 36 | 3 | 0000 |
Perception | 47 | 4 | 0000 |
Willpower | 41 | 4 | 0000 |
Fellowship | 43 | 4 | X000 |
[CHA] | +10% | +20% | Total % | Page | Descriptor | |
---|---|---|---|---|---|---|
Awareness | [PER] | X | - | 52% [62%(Sight & Hearing with helmet)] | 95 | |
Barter | [FEL] | - | - | 21% | 95 | |
Carouse | [TOU] | - | - | 20% | 95 | |
Charm | [FEL] | - | - | 21% | 95 | Interaction |
Climb | [STR] | - | - | 61% [41%(without Power Armour)] | 96 | Movement |
Command | [FEL] | X | - | 53% | 96-97 | Interaction |
Concealment | [AGI] | + | - | 57% | 97 | |
Contortionist | [AGI] | - | - | 23% | 97 | Movement |
Deceive | [FEL] | - | - | 21% | 97 | Interaction |
Dodge | [AGI] | - | - | 47% | 98 | |
Evaluate | [INT] | - | - | 18% | 98 | Investigation |
Gamble | [PER] | - | - | 23% | 99 | |
Inquiry | [FEL] | - | - | 21% | 99 | Investigation |
Intimidate | [STR] | - | - | 62% [42%(without Power Armour)] | 99 | Interaction |
Logic | [INT] | - | - | 18% | 100 | Investigation |
Scrutiny | [PER] | - | - | 23% | 103 | |
Search | [PER] | - | - | 23% | 104 | |
Silent Move | [AGI] | - | - | 47% | 104 | Movement |
Swim | [STR] | - | - | 32% [20%(without Power Armour)] | 105 | Movement |
[CHA] | +10% | +20% | Total % | Page | Descriptor | |
---|---|---|---|---|---|---|
Speak Language (Low Gothic) | [INT] | - | - | 36% | 104-105 | |
Speak Language (High Gothic) | [INT] | - | - | 36% | 104-105 | |
Common Lore (Adeptus Astartes) | [INT] | - | - | 41% | 100 | Investigation |
Common Lore (Imperium) | [INT] | - | - | 41% | 100 | Investigation |
Common Lore (War) | [INT] | - | - | 41% | 100 | Investigation |
Common Lore (Deathwatch) | [INT] | - | - | 36% | 100 | Investigation |
Scholastic Lore (Codex Astartes) | [INT] | - | - | 36% | 101-102 | Investigation |
Forbidden Lore (Xenos) | [INT] | - | 36% | 100-101 | Investigation | |
Literacy | [INT] | - | - | 41% | 99 | |
Ciphers (Chapter Runes) | [INT] | - | - | 41% | 96 | |
Tactics (Recon and Stealth) | [INT] | - | - | 36% | 105 | |
Navigation (Surface) | [INT] | - | - | 41% | 103 | |
Drive (Ground Vehicle) | [AGI] | - | - | 47% | 98 | Operator |
Tracking | [INT] | - | - | 36% | 106 |
Description | Page | |
---|---|---|
Ambidextrous | Does not suffer the -20 penalty for actions using off-hand | 113 |
Combined with Two-Weapon Wielder penalty for attacks with both weapons in same turn drops to -10 | 113 | |
Astartes Weapon Training | Can use ALL groups of weapons (barring Exotic) without penalty | 113 |
Deathwatch Training | Automatically confirm Righteous Fury result against Xenos without needing to re-roll the BS or WS test | 115 |
Bulging Biceps | Can fire Heavy Weapons on Semi or Full-Auto without bracing. Does not suffer the -30 penalty for not bracing | 114 |
Heightened Senses (Hearing) | +10 bonus to any test involving hearing | 120 |
Heightened Senses (Sight) | +10 bonus to any test involving sight | 120 |
Killing Strike | May spend a FP so that an All-Out Attack (before rolling dice) is impossible to Parry or Dodge | 121 |
Nerves of Steel | Re-roll failed WP test to avoid or recover from Pinning | 123 |
Quick Draw | Can Ready as a Free Action (when armed with a Pistol or Basic Ranged weapon or a one-handed Melee weapon) | 124 |
Resistance (Psychic Powers) | +10 bonus to tests to resist the effects of this group | 125 |
True Grit | Halve the result (rounding up) of Critical Damage | 128 |
Unarmed Warrior | Unarmed attacks do 1d10-3+SB I damage. Does not count as Unarmed. Attacks count as Primitive quality | 129 |
Unarmed attacks do 1d10+SB I damage. No longer Primitive quality | 128 |
Description | Page | |
---|---|---|
Unnatural Strength (x2) | Multiply characteristic Bonus | 136 |
Unnatural Toughness (x2) | Multiply characteristic Bonus | 136 |
Description | |
---|---|
Larraman's Organ | Immune to Blood Loss (attacks with the Warp Weapon quality will inflict Blood Loss) |
Catalepsean Node | No penalty to PER-based test when awake for long periods of time |
Preomnor | +20 bonus to TOU tests against ingested poisons |
Omophagea | Gain access to information or a Skill by devouring a portion of an enemy |
Skill counts as Untrained Basic and lasts for IB hours (until more is devoured) | |
Multi-lung | Re-roll failed TOU test for drowning (Can breath water through Multi-lung) or asphyxiation |
+30 to TOU test to resist effects of gases and may re-roll failed results | |
Sus-an Membrane | May voluntarily enter suspended animation after 1d5 rounds of meditation |
Automatically activates when knocked unconscious by Critical Damage. While suspended wounds will not deteriorate or heal | |
+Requires chemical therapy, auto-suggestion techniques, and successful HARD(-20) Medicae test to revive | |
Melanchromic Organ | May ignore or be resistant to Radiation, depending on severity, at GM's discretion |
Oolitic Kidney | Re-roll failed TOU tests to resist poisons and toxins, inc. attacks with Toxic quality |
Neuroglottis | May detect poisons and toxins by taste/smell with successful CHALLENGING(+0)/HARD(-20) Awareness tests respectively |
+10 bonus to Tracking test if quarry has been tasted (at GM's discretion) | |
Mucranoid | Re-roll any failed TOU test for extremes of temperature |
Betcher's Gland | May spit acid at foes. If BS test succeeds by 3 or more Degrees of Success, then opponent is blinded for 1d5 rounds |
May slowly chew through nearly any nonliving substance (at GM's discretion) | |
Progenoids | See page 37 & 271 |
Bolt Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Q | Class | Range | RoF | Dam | Pen | Clip | Ammo Left | Rld | Special | Wt |
Ast. Bolt pistol | 1 | Pistol | 30m | S/3/- | 2d10+5 X | 5 | 14 | 14 | Half | Tearing | 5.5kg |
Ast. Bolter (Godwyn) | 1 | Basic | 100m | S/2/4 | 2d10+5 X | 5 | 28 | 28 | Half | Tearing | 18kg |
Natural Weapons | |||||||||||
Name | Q | Class | Range | RoF | Dam | Pen | Clip | Ammo Left | Rld | Special | Wt |
Spit Acid | - | - | 3m | S/-/- | 1d5 | 4 | - | - | - | Toxic | - |
Traditional Weapons | |||||||
---|---|---|---|---|---|---|---|
Name | Q | Class | Range | Dam | Pen | Special | Wt |
Ast. Combat Knife | 1 | Melee | - | 1d10+2 R | 2 | 2kg |
Name | Weapon | Description | Wt | Page |
---|---|---|---|---|
Fire Selector | Bolter | Can have up to 3 different clips added. At start of turn, shooter can select which clip to fire from | +1kg | 157 |
Name | Q | Wt | Weapon |
---|---|---|---|
Stalker Rounds | 1 | 1.8kg | Bolter |
Name | Q | Class | Range | Dam | Pen | Special | Wt |
---|---|---|---|---|---|---|---|
Ast. Frag Grenade | 3 | Thrown | SBx3 | 2d10 X | 0 | Blast (5) | 2.4kg |
Ast. Krak Grenade | 3 | Thrown | SBx3 | 3d10+4 X | 6 | 2.4kg |
Armour Type | Location(s) Covered | AP | Wt |
---|---|---|---|
Ast. Power Armour | All | 8/10 | 180kg |
Description | |
---|---|
Enhanced Strength | +20 to STR. Add effect to SB after Unnatural Strength |
Auto-senses | Gain Dark Sight trait. Immune to Photon Flash and Stun Grenades. Called Shots are Half Actions. |
+20 to Sight and Hearing Awareness Tests (stacked with implant bonuses) | |
N.B. Benefits do not count when not wearing helmet | |
Osmotic Gill Life Sustainer | With helmet on, armor is environmentally sealed |
Bio-monitor and Injectors | Suit will administer Pain Suppressors, Combat Stimms and Anti-toxins if the wearer's bio-signs drop. Benefits are: |
+10 to resist Toxic Quality and similar poison effects | |
6 doses Pain Suppressor - ignore Critical Effects for 1d10 rounds | |
If wearer is Stunned, effects last for only 1 round before bio-monitor negates it | |
Vox Link | Built-in Vox Link |
Magnetized Boot Soles | Equivalent of built-in Magboots |
Nutrient Recycling | If no source of nutrition is ingested within 2 weeks make a TOU test (increasing 1 step of difficulty per 2 weeks past) |
or suffer 1 level of Fatigue | |
Recoil Suppression | Grants ability to fire Basic weapons one-handed without penalty |
N.B. Any weapon not classed as a Pistol may not be fired in CC | |
Giant Among Men | Classed as Hulking (Black Carapace negates enemy attack bonus) |
Poor Manual Dexterity | -10 penalty to Delicate tasks unless using Astartes weapons and equipment |
Honour the Machine Spirit | Armour takes 20 minutes to remove or don unaided, and never less than 5, no matter the amount of assistance |
Head: 01-10 | ||
---|---|---|
Right Arm: 11-20 | 8 | Left Arm: 21-30 |
8 | 8 | |
Body: 31-70 | ||
Right Leg: 71-85 | 10 | Left Leg: 86-100 |
8 | 8 |
Item | Q | Notes | Wt |
---|---|---|---|
Chapter Trapping (Marksman Combat Sight) | 1 | w/(A combat sight with shadow light and focal targeter) | - |
Repair Cement | 1 | (requires 1 round to apply, but no test) | 0.5kg |
PATHFINDER Character Sheet | |
Name | Majij Cathrain |
Player | |
Align | LN |
Deity | xxxxx |
Race | Ifrit |
Gender | Male |
Age | 80 |
Height | 5'11" |
Weight | 150lbs |
Eyes | Yellow |
Hair | Brown |
Skin | Russet |
Size | Medium |
Speed | 30ft |
Ability | Racial | Level | Magic | Misc | Current | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Score | Bonus | Bonus | Bonus | Bonus | Score | Mod | ||||||
STR | 13 | + | 0 | + | 0 | + | 0 | + | 0 | = | 12 | 1 |
DEX | 16 | + | 2 | + | 0 | + | 0 | + | 0 | = | 18 | 4 |
CON | 14 | + | 0 | + | 0 | + | 0 | + | 0 | = | 14 | 2 |
INT | 12 | + | 0 | + | 0 | + | 0 | + | 0 | = | 10 | 0 |
WIS | 10 | + | -2 | + | 0 | + | 0 | + | 0 | = | 10 | 0 |
CHA | 14 | + | 2 | + | 0 | + | 0 | + | 0 | = | 16 | 3 |
Class | Level |
---|---|
Slayer | 2 |
Sorcerer | 2 |
Total Level: 2 |
XP : 1300 |
Total | Current | Subdual | Total | Dex | Misc | ||||
---|---|---|---|---|---|---|---|---|---|
HP | 17 | 17 | Init | +4 | = | 4 | + |
Total | Armr | Shld | Dex | Dodge | Misc | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Full | 10 | = | 10 | + | + | + | + | + | |||||
AC | 18 | = | 10 | + | 4 | + | + | 4 | + | + | |||
Touch | 10 | = | 10 | + | xxx | + | xxx | + | + | + | |||
FlatFoot | 10 | = | 10 | + | + | + | xxx | + | xxx | + |
SAVES | Ability | ||||||||
---|---|---|---|---|---|---|---|---|---|
Bonus | Base | Mod | Magic | Misc | |||||
Fort (Con) | +5 | = | +3 | + | 2 | + | 0 | + | 0 |
Ref (Dex) | +7 | = | +3 | + | 4 | + | 0 | + | 0 |
Will (Wis) | +3 | = | +3 | + | 0 | + | 0 | + | 0 |
Base | Total | BAB | Str | Misc | |||
---|---|---|---|---|---|---|---|
Melee | +3 | = | +2 | + | 1 | + | 0 |
Base | Total | BAB | Dex | Misc | |||
---|---|---|---|---|---|---|---|
Range | +6 | = | +2 | + | 4 | + | 0 |
Combat | Total | BAB | Str | Race | Misc | ||||
---|---|---|---|---|---|---|---|---|---|
Mnvr | +x | = | 0 | + | 0 | + | 0 | + | 0 |
Mnvr | Total | BAB | Str | Dex | Race | Misc | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Def | 10 | = | 10 | + | 0 | + | 0 | + | 0 | + | 0 | + | 0 |
Weapon: | xxxxxx | Weight: x lbs | |||||
---|---|---|---|---|---|---|---|
Move Name | Type | Atk | Damage | Crit | Range | Type | Special |
Attack | Melee | +xx | xdx+x | xx-20/x2 | - | x | |
Charge | Melee | +xx | xdx+x | xx-20/x2 | - | x |
Weapon: | xxxxxx | Weight: x lbs | |||||
---|---|---|---|---|---|---|---|
Move Name | Type | Atk | Damage | Crit | Range | Type | Special |
Attack | Melee | +xx | xdx+x | xx-20/x2 | - | x |
Armor: | xxxxxx | Weight: xx lbs | |||
---|---|---|---|---|---|
AC | MaxDex | Pen. | SplFail | Speed | Special |
+x | +x | -x | xx% | xxft | None |
Armor: | xxxxxx | Weight: xx lbs | |||
---|---|---|---|---|---|
AC | MaxDex | Pen. | SplFail | Speed | Special |
+x | +x | -x | xx% | xxft | None |
LVL | SAVE DC |
---|---|
1 | DC xx |
2 | DC xx |
x | DC xx |
A | A | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
B | R | ||||||||||||
T | I | R | C | M | |||||||||
O | L | A | L | M | R | ||||||||
T | I | N | A | I | A | P | |||||||
A | T | K | S | S | C | E | |||||||
L | Y | S | S | C | E | N | |||||||
Acrobatics(Dex) | = | + | + | + | + | - | |||||||
Appraise(Int) | = | + | + | + | + | - | |||||||
Bluff(Cha) | = | + | + | + | + | - | |||||||
Climb(Str) | = | + | + | + | + | - | |||||||
Craft:_____(Int) | = | + | + | + | + | - | |||||||
Diplomacy(Cha) | = | + | + | + | + | - | |||||||
Disable Device(Dex) | = | + | + | + | + | - | |||||||
Disguise(Cha) | = | + | + | + | + | - | |||||||
Escape Artist(Dex) | = | + | + | + | + | - | |||||||
Fly(Dex) | = | + | + | + | + | - | |||||||
Handle Animal(Cha) | = | + | + | + | + | - | |||||||
Heal(Wis) | = | + | + | + | + | - | |||||||
Intimidate(Cha) | = | + | + | + | + | - | |||||||
Knowledge:Nobil(Int) | = | + | + | + | + | - | |||||||
Knowledge:Relig(Int) | = | + | + | + | + | - | |||||||
Knowledge:Arcana(Int) | = | + | + | + | + | - | |||||||
Linguistics(Int) | = | + | + | + | + | - | |||||||
Perception(Wis) | = | + | + | + | + | - | |||||||
Perform:_____(Cha) | = | + | + | + | + | - | |||||||
Profession:____(Wis) | = | + | + | + | + | - | |||||||
Ride(Dex) | = | + | + | + | + | - | |||||||
Sense Motive(Wis) | = | + | + | + | + | - | |||||||
Sleight of Hand(Dex) | = | + | + | + | + | - | |||||||
Spellcraft(Int) | = | + | + | + | + | - | |||||||
Stealth(Dex) | = | + | + | + | + | - | |||||||
Survival(Wis) | = | + | + | + | + | - | |||||||
Swim(Str) | = | + | + | + | + | - | |||||||
Use Magic Device(Cha) | = | + | + | + | + | - |
GEAR (Weight): | ||||
---|---|---|---|---|
Item | QTY | Weight | Cost | Location |
Spider-Silk Body suit | 1 | 4 | 850gp | body |
Longbow, Composite +1 | 1 | 3 | 200gp | |
Arrow, common | 40 | 6 | 2gp | |
Light Horse (Combat Trained) | 1 | 1,100 | 110gp | |
Scimitar | 1 | 4 | 15gp | |
Saddle, Military | 1 | 30 | 20gp | On horse |
Saddle bags | 1 | 8 empty (20 capacity) | 4gp |
Light | Medium (-3) | Heavy/Max (-6) | Lift (x2) | Push/Drag (x5) |
lb | lb | lb | lb | lb |
Name: Magni Age: ~3500 Gender: Male Height: 6 Ft Virtue:Humility, Diligence Hair: Black | Nickname: Heir Eternal, The Red Prince. Actual Age: ~3500 Languages Spoken: Weight: 86 Kg Vice: Wrath, Lust Eye Color: Golden Yellow |
WS: 00 BS: 00 S: 00 |
T: 00 Ag: 00 Int: 00 |
Per: 00 WP: 00 Fel: 00 |
Name Char Basic Train +10 +20 +30 Total |
Acrobatics (Agi) o o o o o 00 |
Athletics (Str) o o o o o 00 |
Awareness (Per) o o o o o 00 |
Charm (Fel) o o o o o 00 |
Command (Fel) o o o o o 00 |
Commerce (Int) o o o o o 00 |
Common Lore (Int) |
- Imperial guard + + o o o 00 |
- War + + o o o 00 |
- Admech + + o o o 00 |
- Tech + + o o o 00 |
Deceive (Fel) o o o o o 00 |
Dodge (Agi) o o o o o 00 |
Forbidden Lore (Int) |
- o o o o o 00 |
- o o o o o 00 |
Inquiry (Fel) o o o o o 00 |
Intimidate (Str) + + o o o 00 |
Linguistics (Int) |
-Low Gothic + + o o o 00 |
-Techna-lingua + + o o o 00 |
- o o o o o 00 |
Logic (Int) + + o o o 00 |
Medicae (Int) o o o o o 00 |
Navigate (Int) |
-Surface o o o o o 00 |
-Stellar o o o o o 00 |
-Warp o o o o o 00 |
Operate (Agi) |
-Aeronautica o o o o o 00 |
-Surface + + o o o 00 |
-Voidship o o o o o 00 |
Parry (WS) o o o o o 00 |
Psynescience (Per) o o o o o 00 |
Scholastic Lore (Int) |
- o o o o o 00 |
- o o o o o 00 |
Scrutiny (Per) o o o o o 00 |
Security (Int) o o o o o 00 |
Sleight of Hand (Agi) o o o o o 00 |
Stealth (Agi) o o o o o 00 |
Survival (Per) + + o o o 00 |
Tech-Use (Int) + + + o o 00 |
Trade (Int) |
- o o o o o 00 |
- o o o o o 00 |
- o o o o o 00 |
Name: | Name: | |
Class: Melee Damage: | Class: Basic Damage: | |
Type: Pen: 0 | Type: Pen: Reload: | |
ROF: -/-/- Clip: 00 | ||
Special rules: | Range: 00m | |
PB: 0m/S: 00m/M: 000m /L: 000m /E:000m |
Name: | +--------------------------------------+ | |
Class: Melee Damage: | +--------------------------------------+ | |
Type: Pen: 0 | Name: | |
Class: Pistol Damage: | ||
Special rules: | Type: Pen: Reload: | |
ROF: -/-/- Clip: 00 |
Name: | Special rules: | |
Class: Melee Damage: | ||
Type: Pen: 0 | +--------------------------------------+ | |
+--------------------------------------+ | ||
Special rules: | Name: | |
Class: Damage: |
Name: XP Cost: | Name: XP Cost: |
Name: |
Status: |
Special Abilities: |
Basic Information |
Character Name : Height : Character Race : Weight : Background : Age : Alignment : Eyes : Deity : Hair : Total Level : Size : Current XP : Speed : |
Character Class Information |
Level 1 Class : Level 2 Class : Level 3 Class : Level 4 Class : Level 5 Class : Background : (List bonuses) |
Ability Scores |
Strength : 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc Dexterity : 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc Constitution : 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc Intelligence : 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc Wisdom : 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc Charisma : 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc Carry Capacity : XXX lbs. Str x 15 Lift, Drag, Push : XXX lbs. Str x 30 |
Inspiration |
Personality Traits : Ideals : Bonds : Flaws : |
Combat Statistics |
Hit Points : XX Current HP : XX Proficiency : +X Temp HP : 0 Initiative : +X Total HD : XdX Death Saves Successes : [-],[-],[-] Failures : [-],[-],[-] Base Melee : +0 0 Prof + 0 Str + 0 misc Base Ranged : +0 0 Prof + 0 Dex + 0 misc Base Spell : +0 0 Prof + 0 Cha + 0 misc Armor Class : 10 XX armor + 0 shield + 0 Dex + 0 misc *Disadvantage on Stealth rolls |
Senses |
Passive Perception : 10 10 + 0 prof + 0 Wis + 0 misc Passive Investigation : 10 10 + 0 prof + 0 Int + 0 misc Passive Insight : 10 10 + 0 prof + 0 Wis + 0 misc Other SENSES: Dark vision, keen senses |
Saving Throws |
Strength : +0 0 prof + 0 Str + 0 misc Dexterity : +0 0 prof + 0 Dex + 0 misc Constitution : +0 0 prof + 0 Con + 0 misc Intelligence : +0 0 prof + 0 Int + 0 misc Wisdom : +0 0 prof + 0 Wis + 0 misc Charisma : +0 0 prof + 0 Cha + 0 misc |
Class Abilities and Features |
Armor : Weapons : Tools : Saving Throws : Skill Prof. : |
Skills and Languages |
[C] Means a character gained Proficiency from Class [B] Background [R] Race [T] Trained [ ] Acrobatics : +0 0 prof + 0 Dex + 0 misc [ ] Animal Handling : +0 0 prof + 0 Wis + 0 misc [ ] Arcana : +0 0 prof + 0 Int + 0 misc [ ] Athletics : +0 0 prof + 0 Str + 0 misc [ ] Deception : +0 0 prof + 0 Cha + 0 misc [ ] History : +0 0 prof + 0 Int + 0 misc [ ] Insight : +0 0 prof + 0 Wis + 0 misc [ ] Intimidation : +0 0 prof + 0 Cha + 0 misc [ ] Investigation : +0 0 prof + 0 Int + 0 misc [ ] Medicine : +0 0 prof + 0 Wis + 0 misc [ ] Nature : +0 0 prof + 0 Int + 0 misc [ ] Perception : +0 0 prof + 0 Wis + 0 misc [ ] Performance : +0 0 prof + 0 Cha + 0 misc [ ] Persuasion : +0 0 prof + 0 Cha + 0 misc [ ] Religion : +0 0 prof + 0 Int + 0 misc [ ] Sleight of Hand ^ : +0 0 prof + 0 Dex + 0 misc [ ] Stealth : +0 0 prof + 0 Dex + 0 misc (Disadv with armor) [ ] Survival : +0 0 prof + 0 Wis + 0 misc Languages : Common, |
Feats |
Resilient [Con] |
Race & Class Features |
Darkvision Keen senses - Prof on perception checks Fey ancestry - Prof on saving throws against charms, immune to magically sleep. Trance - enters a semiconcious meditative state rather than sleeping. Four hours has same effect as 8 hours for humans. Elven weapon training - Prof with shorts word, longsword, shortbow and longbow. Extra can't rip from wizard list. One extra language |
Money and Equipment |
Armor : Weapon : Weapon : Other Equipment : Uncommon Magic Item: Uncommon Magic Item: Rare Magic Item: Money : |
Magic |
12 Spell Slots +8 Spell Attack Modifier 16 Spell Save DC Cantrips Known: Toll the dead, Chill Touch, mage hand, firebolt. Level 1 Known: Level 2 Known: Level 3 Known: * Means prepared |
Background: |
Basic Information |
Character Name :Gald Height : Character Race :High Elf Weight : Background :Criminal Age : Alignment :CE Eyes : Deity : Hair : Total Level :8 Size :medium Current XP : Speed :30 ft |
Character Class Information |
Level 1 Class : Level 2 Class : Level 3 Class : Level 4 Class : Level 5 Class : Background : - Hired Killer - Criminal contact |
Ability Scores |
Strength : 8 (-1) 08 + 0 racial + 0 level + 0 misc Dexterity : 15 (+2) 13 + 2 racial + 0 level + 0 misc Constitution : 15 (+2) 14 + 0 racial + 0 level + 1 misc Intelligence : 20 (+5) 15 + 1 racial + 4 level + 0 misc Wisdom : 12 (+1) 12 + 0 racial + 0 level + 0 misc Charisma : 10 (+0) 10 + 0 racial + 0 level + 0 misc Carry Capacity : 120 lbs. Str x 15 Lift, Drag, Push : 240 lbs. Str x 30 |
Inspiration |
Personality Traits : I am always calm, no matter what the situation. I never raise my voice or let my emotions control me. Ideals : Death is the only true foe, and i mean to become its master. Bonds : My master has many secrets i would learn, he must be brought back from the grave. Flaws : I rarely stand up for myself or argue back with others. |
Combat Statistics |
Hit Points : 50 Current HP : 50 Proficiency : +3 Temp HP : 0 Initiative : +2 Total HD : 7d4 Death Saves Successes : [-],[-],[-] Failures : [-],[-],[-] Base Melee : +2 3 Prof + -1 Str + 0 misc Base Ranged : +5 3 Prof + 2 Dex + 0 misc Base Spell : +3 3 Prof + 0 Cha + 0 misc Armor Class : 12 XX armor + 0 shield + 2 Dex + 0 misc *Disadvantage on Stealth rolls |
Senses |
Passive Perception : 14 10 + 3 prof + 1 Wis + 0 misc Passive Investigation : 15 10 + 0 prof + 5 Int + 0 misc Passive Insight : 13 10 + 0 prof + 0 Wis + 0 misc Other Senses: Darkvision |
Saving Throws |
Strength : +2 3 prof +-1 Str + 0 misc Dexterity : +5 3 prof + 2 Dex + 0 misc Constitution : +5 3 prof + 2 Con + 0 misc Intelligence : +8 3 prof + 8 Int + 0 misc Wisdom : +4 3 prof + 1 Wis + 0 misc Charisma : +3 3 prof + 0 Cha + 0 misc |
Class Abilities and Features |
Armor :None Weapons :Daggers, darts, light crossbow, slings, quarterstaff. Tools :Thieves tools, Dice Saving Throws :Intelligience, Wisdom Skill Prof. :Arcana, history |
Skills and Languages |
[C] Means a character gained Proficiency from Class [B] Background [R] Race [T] Trained [ ] Acrobatics : +2 0 prof + 2 Dex + 0 misc [ ] Animal Handling : +1 0 prof + 1 Wis + 0 misc [C] Arcana : +8 3 prof + 5 Int + 0 misc [ ] Athletics : -1 0 prof +-1 Str + 0 misc [B] Deception : +3 3 prof + 0 Cha + 0 misc [C] History : +8 3 prof + 5 Int + 0 misc [ ] Insight : +1 0 prof + 1 Wis + 0 misc [ ] Intimidation : +0 0 prof + 0 Cha + 0 misc [ ] Investigation : +5 0 prof + 5 Int + 0 misc [ ] Medicine : +1 0 prof + 1 Wis + 0 misc [ ] Nature : +5 0 prof + 5 Int + 0 misc [R] Perception : +4 3 prof + 1 Wis + 0 misc [ ] Performance : +0 0 prof + 0 Cha + 0 misc [ ] Persuasion : +0 0 prof + 0 Cha + 0 misc [ ] Religion : +5 0 prof + 5 Int + 0 misc [ ] Sleight of Hand : +2 0 prof + 2 Dex + 0 misc [B] Stealth : +5 3 prof + 2 Dex + 0 misc (Disadv with armor) [ ] Survival : +1 0 prof + 1 Wis + 0 misc Languages : Common, Elvin, Abyssal |
Feats |
- Resilience [CON] |
Race & Class Features |
Darkvision: can see in dim light up to 60ft as though it were bright light and in darkness as though dim light. In darkness colours cannot be made out in darkness. Elf weapon training: Prof with short swords, long swords, shortbows, longbows. Keen senses: prof with perception Trance: Enter a semiconscious trance rather than sleeping. 4 hours grants same effects as 8 hour rest for humans. Fey Ancestry: Advantage on saving throws to resist charm and immune to magically induced sleep. High elf Ability increase: +1 Int Cantrip: Choose 1 extra cantrip form the wizard list Extra language: you speak, read and write 1 extra language of your choice. [Abyssal]. |
Money and Equipment |
Armor : Weapon : Weapon : Other Equipment : Uncommon Magic Item: Uncommon Magic Item: Rare Magic Item: Money : |
Magic |
12 Spell Slots +8 Spell Attack Modifier 16 Spell Save DC Cantrips Known: Toll the dead Mold Earth Chill Touch Ray of frost Minor Illusion Level 1 Known: Ray of sickness Cause fear Find familiar Snare Identify Mage armour Unseen servant False life Level 2 Known: Ray of enfeeblement Blindness/deathness Hold person Crown of madness Level 3 Known: Life transference Remove curse Hypnotic pattern Summon lesser demons Animate dead [Arcane tradition] Fly Level 4 Known: Mordenkainen's faithful hound Blight Summon greater demon * Means prepared |
Background: |
Taught necromancy by an old man in his village and eventually killed by fellow villagers after animosity towards elfs caused them to lash out against him. seemingly resurrected by his mentor only to find the old man greatly ages and having died shortly before Gald awoke from death. Hi mentor revealed a title and asks that Gald learnt he necromancer arts to resurrect him and alludes that they can become immortal. Gald set off and studied the dark arts of necromancy. Since his resurrection he has become crueler and takes no small pleasure in his powers. He spent years working for criminal guilds performing odd jobs and making the occasional person disappear. It was easy to dispose of a corpse when it walked away willingly. |