++ VAMPIRE THE MASQUERADE ++ Name:Jack Calligari Concept: Mafia connected business owner. Predator:Scene Queen Chronicle: Elysium Ambition:To become a baron Clan:Ventrue Sire:Elizabeth Lake Desire:To liberate the strip Generation:12th Attributes Physical Social Mental StrengthThis message was last edited by the GM at 10:32, Tue 26 Mar 2019.0OOOO Charisma000O Intelligence00OOO Dexterity00OOO Manipulation0000O0O Wits000OO Stamina00OOO Composure000OO Resolve00OO0 Health Willpower00000OOOOO00000OOOOO Skills Athletics............... OOOOO Animal Ken ................ OOOOO Academics...[Modern History] OOOOO Brawl ..................0OOOO Etiquette ................00OO0 Awareness ............... OOOOO Craft [weapon smithing] OOOOO Insight ..................000OO Finance .................000O0 Drive ..................0OOOO Intimidation .............00OOO Investigation ........... OOOOO Firearms ...............0OOOO Leadership ...............00OOO Medicine ................ OOOOO Melee .................. OOOOO Performance .[Dance] .. OOOOO Occult .................. OOOOO Larceny ................ OOOOO Persuasion ...............000OO Politics ................00OOO Stealth ................ OOOOO Streetwise [Black Market] [Personal Rep].0000OO Science ....[Demolitions] .... OOOOO Survival ............... OOOOO Subterfuge ...............000OO Technology ..............00OOO Disciplines [6 blank lines suppressed] Dominate........................000OO Fortitude.......................0OOOO Presence........................ OOOOO Resonance ........................ Hunger OOOOO Humanity0000000OOO Chronicle Tenets Touchstones & Convictions Clan Bane . Always keep your sworn word Blood preference (Gamblers) . Never harm or kill children . Juliana Parisi - Great grand niece . Alex Bonsignore - Business partner . . . . . Advantages & Flaws Blood PotencyOOOO OOOOO Fame0OOOO Blood Surge Mend Amount Contact0OOOO Disliked0OOOO Status [Shunned by the Carmarilla]OOOOO Power Bonus Rouse Re-Roll Resources................OOOOO Haven.[Luxury, Watchmen, Location, Security System]OOOOOOOInfluence..................OOOOO Feeding Penalty Bane Severity ........................ OOOOO ........................ OOOOO ........................ OOOOO ........................ OOOOO Notes Total Experience .................15 Spent Experience .................15 True Age: 105 Apparent Age: 26 Date of Birth: 1914 Appearance Distinguishing Features History
Name:Castus Apparent Age: 24 Gender: Male Height: 6'0" Languages Spoken: Low Gothic, High Gothic Hair: Light Blonde / Shaven |
Core Info | |||||
---|---|---|---|---|---|
Character Name | Species | Class/Level | Theme | Alignment | |
Dirge | Android | Soldier/ 3 | Career Trooper | LN | |
Size | Speed | Gender | Homeworld | Deity | Player Name |
M | 30 Ft | M | Thyst | None | Insamity2492 |
Ability Scores | ||||
---|---|---|---|---|
Ability | Score | Modifier | Upgraded Score | Upgraded Modifier |
STR | 14 | +2 | - | - |
DEX | 18 | +4 | - | - |
CON | 11 | +0 | - | - |
INT | 12 | +1 | - | - |
WIS | 10 | +0 | - | - |
CHA | 08 | -1 | - | - |
Initiative |
---|
+8 |
Health and Resolve | |||
---|---|---|---|
Stamina Points | Hit Points | Resolve Points | |
Total | 0 | 0 | 0 |
Current | 0 | 0 | 0 |
Armor Class | |||||
---|---|---|---|---|---|
Total | Armor Bonus | Dex Mod | Misc Mod | ||
EAC | 10 | = 10 | + 0 | + 0 | + 0 |
KAC | 10 | = 10 | + 0 | + 0 | + 0 |
CMD | 8 | = 8 | + KAC | ||
DR | Resist |
Saving Throws | ||||
---|---|---|---|---|
Save (Ability) | Total | Base Save | Ability Mod | Misc Mod |
Fortitude (Con) | 3 | +3 | + 0 | + 0 |
Reflex (Dex) | 5 | +1 | + 4 | + 0 |
Will (Wis) | 3 | +3 | + 0 | + 0 |
Base Attack Bonus |
---|
+3 |
Attack Bonuses | ||||
---|---|---|---|---|
Type | Total | BAB | Str/Dex Mod | Misc Mod |
Melee | 5 | +3 | + 2 | + 0 |
Ranged | 7 | +3 | + 4 | + 0 |
Thrown | 5 | +3 | + 2 | + 0 |
Weapons | ||||
---|---|---|---|---|
Weapon | Level | Attack Bonus | Damage | |
? | 0 | 0 | 0 | |
Critical | Range | Type | Ammo/Usage | Special |
- | - | - | - | - |
Weapon | Level | Attack Bonus | Damage | |
? | 0 | 0 | 0 | |
Critical | Range | Type | Ammo/Usage | Special |
- | - | - | - | - |
Weapon | Level | Attack Bonus | Damage | |
? | 0 | 0 | 0 | |
Critical | Range | Type | Ammo/Usage | Special |
- | - | - | - | - |
Skills | |||||
---|---|---|---|---|---|
Ranks p/Lvl: 4 | Total | Ranks | Class Bonus | Ability Mod | Misc Mod |
Acrobatics* (DEX) | - | = 0 | + 0 | + 0 | + 0 |
Athletics* (STR) | - | = 0 | + 0 | + 0 | + 0 |
Bluff (CHA) | - | = 0 | + 0 | + 0 | + 0 |
Computers^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Culture^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Diplomacy (CHA) | - | = 0 | + 0 | + 0 | + 0 |
Disguise (CHA) | - | = 0 | + 0 | + 0 | + 0 |
Engineering^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Intimidate (CHA) | - | = 0 | + 0 | + 0 | + 0 |
Life Science^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Medicine^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Mysticism^ (WIS) | - | = 0 | + 0 | + 0 | + 0 |
Perception (WIS) | - | = 0 | + 0 | + 0 | + 0 |
Physical Science^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Piloting (DEX) | - | = 0 | + 0 | + 0 | + 0 |
Profession: ?^ (INT) | - | = 0 | + 0 | + 0 | + 0 |
Profession: ?^ (WIS) | - | = 0 | + 0 | + 0 | + 0 |
Profession: ?^ (CHA) | - | = 0 | + 0 | + 0 | + 0 |
Sense Motive (WIS) | - | = 0 | + 0 | + 0 | + 0 |
Sleight of Hand* (DEX) | - | = 0 | + 0 | + 0 | + 0 |
Stealth* (DEX) | - | = 0 | + 0 | + 0 | + 0 |
Survival (WIS) | - | = 0 | + 0 | + 0 | + 0 |
Abilities | |
---|---|
Name | Description |
Fighting Style: Sharpshoot | |
Snipers Aim | When you make a ranged attack against a target with cover, reduce the AC bonus from cover by 2. You can’t use sniper’s aim against an enemy with total cover. |
Gear Boost: Laser Accuracy | You gain a +1 insight bonus to attack rolls with weapons in the laser category |
Theme Knowledge | You are adept at telling fact from fiction when it comes to determining enemy movements and assessing rumors. Reduce the DC of any Culture or Diplomacy check to gather or recall information about enemy troop sizes and tactics by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Piloting checks. In addition, you gain an ability adjustment of +1 to Constitution at character creation. |
Proficiencies |
---|
Feats |
---|
Improved Initiative: +4 on initiative checks |
Jet Dash:When running, you move six times your land speed. Whenever you jump, double the height and distance you can jump. While running, you don’t gain the flat-footed condition. Normal: You move four times your land speed and gain the flat-footed condition while running. |
Equipment | Level | Bulk |
---|---|---|
0 | ||
0 | ||
0 | ||
0 | ||
0 | ||
0 |
Credits | Total Bulk |
---|---|
0 | 0 |
Other Wealth | |
Carrying Capacity | ||
---|---|---|
Unencumbered | Encumbered | Overburdened |
0 | 0 | 0 |
Experience Points | |
---|---|
XP Earned | Next Level |
0 | 0 |
Languages | ||
---|---|---|
BROTHER Eurymedon
Fatigue :
Chapter : Dark Angels Fate : 3/3
Specialty : Librarian Insanity :
Advd Specialty: Corruption :
Rank : 4 Renown : 43
Psy Rating : 6
Chapter Demeanor : Sons of the Lion
Personal Demeanor : Calculating
Past Event : Encountered the Fallen
Special Ability : Stoic Defense (Solo Mode - Gain 12 temporary wounds
and movement speed equal to half Ag bonus rounded up. Wounds removed after
damage and lose temp wounds before actual wounds.
Power Armor type: MK 8 'Errant'
Power Armor History : Cannibalised - Right leg Mk7 Left leg Mk6
CHARACTERISTICSName | Value | Bonus | Advances |
---|---|---|---|
Weapon Skill | 56 | 5 | XX00 |
Ballistic Skill | 47 | 4 | 0000 |
Strength | 40 | 8 | 0000 |
Toughness | 44 | 8 | 0000 |
Agility | 39 | 3 | 0000 |
Intelligence | 51 | 5 | 0000 |
Perception | 42 | 4 | 0000 |
Willpower | 60 | 6 | XX00 |
Fellowship | 40 | 4 | 0000 |
[CHA] | +10% | +20% | Total % | Page | Descriptor | |
---|---|---|---|---|---|---|
Awareness | [PER] | - | - | 42% [52%(Sight & Hearing with helmet)] | 95 | |
Barter | [FEL] | - | - | 21% | 95 | |
Carouse | [TOU] | - | - | 20% | 95 | |
Charm | [FEL] | - | - | 21% | 95 | Interaction |
Climb | [STR] | - | - | 59% [39%(without Power Armour)] | 96 | Movement |
Command | [FEL] | - | - | 53% | 96-97 | Interaction |
Concealment | [AGI] | - | - | 40% | 97 | |
Contortionist | [AGI] | - | - | 23% | 97 | Movement |
Deceive | [FEL] | - | - | 21% | 97 | Interaction |
Dodge | [AGI] | - | - | 47% | 98 | |
Evaluate | [INT] | - | - | 18% | 98 | Investigation |
Gamble | [PER] | - | - | 23% | 99 | |
Inquiry | [FEL] | - | - | 40% | 99 | Investigation |
Intimidate | [STR] | - | - | 59% [39%(without Power Armour)] | 99 | Interaction |
Logic | [INT] | - | - | 51% | 100 | Investigation |
Scrutiny | [PER] | - | - | 42% | 103 | |
Search | [PER] | - | - | 42% | 104 | |
Silent Move | [AGI] | - | - | 40% | 104 | Movement |
Swim | [STR] | - | - | 59% [39%(without Power Armour)] | 105 | Movement |
[CHA] | +10% | +20% | Total % | Page | Descriptor | |
---|---|---|---|---|---|---|
Speak Language (Low Gothic) | [INT] | - | - | 51% | 104-105 | |
Speak Language (High Gothic) | [INT] | - | - | 51% | 104-105 | |
Common Lore (Adeptus Astartes) | [INT] | - | - | 51% | 100 | Investigation |
Common Lore (Imperium) | [INT] | - | - | 51% | 100 | Investigation |
Common Lore (War) | [INT] | - | - | 51% | 100 | Investigation |
Common Lore (Deathwatch) | [INT] | - | - | 51% | 100 | Investigation |
Interrogation | [WP] | + | + | 80% | - | |
Scholastic Lore (Codex Astartes) | [INT] | - | - | 51% | 101-102 | Investigation |
Forbidden Lore (Xenos) | [INT] | - | - | 51% | 100-101 | Investigation |
Forbidden Lore (Adeptus Astartes) | [INT] | + | + | 71% | 100-101 | Investigation |
Literacy | [INT] | - | - | 51% | 99 | |
Ciphers (Chapter Runes) | [INT] | - | - | 51% | 96 | |
Ciphers (Xenos Markings) | [INT] | + | + | 71% | 96 | |
Tactics (Assault Doctrine) | [INT] | - | - | 51% | 105 | |
Navigation (Surface) | [INT] | - | - | 51% | 103 | |
Drive (Ground Vehicle) | [AGI] | - | - | 40% | 98 | Operator |
Tracking | [INT] | - | - | 51% | 106 | |
Psyniscience | [WP] | + | + | 80% | - |
Description | Page | |
---|---|---|
Ambidextrous | Does not suffer the -20 penalty for actions using off-hand | 113 |
Combined with Two-Weapon Wielder penalty for attacks with both weapons in same turn drops to -10 | 113 | |
Astartes Weapon Training | Can use ALL groups of weapons (barring Exotic) without penalty | 113 |
Deathwatch Training | Automatically confirm Righteous Fury result against Xenos without needing to re-roll the BS or WS test | 115 |
Bulging Biceps | Can fire Heavy Weapons on Semi or Full-Auto without bracing. Does not suffer the -30 penalty for not bracing | 114 |
Heightened Senses (Hearing) | +10 bonus to any test involving hearing | 120 |
Heightened Senses (Sight) | +10 bonus to any test involving sight | 120 |
Hunter of Aliens | +10 bonus to WS and +2 melee Dmg when fighting Aliens | 110 |
Killing Strike | May spend a FP so that an All-Out Attack (before rolling dice) is impossible to Parry or Dodge | 121 |
Nerves of Steel | Re-roll failed WP test to avoid or recover from Pinning | 123 |
Orthoproxy | +20 bonus to any test to resist mind control | 110 |
Quick Draw | Can Ready as a Free Action (when armed with a Pistol or Basic Ranged weapon or a one-handed Melee weapon) | 124 |
Resistance (Psychic Powers) | +10 bonus to tests to resist the effects of this group | 125 |
Strong Minded | re-roll failed WP tests to resist psychic powers | 112 |
Swift Attack | Can make two melee attacks with a full action | 112 |
Total Recall | Can remember trivial fact and minor details | 112 |
True Grit | Halve the result (rounding up) of Critical Damage | 128 |
Unarmed Warrior | Unarmed attacks do 1d10-3+SB I damage. Does not count as Unarmed. Attacks count as Primitive quality | 129 |
Unarmed attacks do 1d10+SB I damage. No longer Primitive quality | 128 |
Description | Page | |
---|---|---|
Unnatural Strength (x2) | Multiply characteristic Bonus | 136 |
Unnatural Toughness (x2) | Multiply characteristic Bonus | 136 |
Description | |
---|---|
Larraman's Organ | Immune to Blood Loss (attacks with the Warp Weapon quality will inflict Blood Loss) |
Catalepsean Node | No penalty to PER-based test when awake for long periods of time |
Preomnor | +20 bonus to TOU tests against ingested poisons |
Omophagea | Gain access to information or a Skill by devouring a portion of an enemy |
Skill counts as Untrained Basic and lasts for IB hours (until more is devoured) | |
Multi-lung | Re-roll failed TOU test for drowning (Can breath water through Multi-lung) or asphyxiation |
+30 to TOU test to resist effects of gases and may re-roll failed results | |
Sus-an Membrane | May voluntarily enter suspended animation after 1d5 rounds of meditation |
Automatically activates when knocked unconscious by Critical Damage. While suspended wounds will not deteriorate or heal | |
+Requires chemical therapy, auto-suggestion techniques, and successful HARD(-20) Medicae test to revive | |
Melanchromic Organ | May ignore or be resistant to Radiation, depending on severity, at GM's discretion |
Oolitic Kidney | Re-roll failed TOU tests to resist poisons and toxins, inc. attacks with Toxic quality |
Neuroglottis | May detect poisons and toxins by taste/smell with successful CHALLENGING(+0)/HARD(-20) Awareness tests respectively |
+10 bonus to Tracking test if quarry has been tasted (at GM's discretion) | |
Mucranoid | Re-roll any failed TOU test for extremes of temperature |
Betcher's Gland | May spit acid at foes. If BS test succeeds by 3 or more Degrees of Success, then opponent is blinded for 1d5 rounds |
May slowly chew through nearly any nonliving substance (at GM's discretion) | |
Progenoids | See page 37 & 271 |
Bolt Weapons | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Name | Q | Class | Range | RoF | Dam | Pen | Clip | Ammo Left | Rld | Special | Wt |
Ast. Bolt pistol | 1 | Pistol | 30m | S/3/- | 2d10+5 X | 5 | 14 | 14 | Half | Tearing | 5.5kg |
Ast. Bolter (Godwyn) | 1 | Basic | 100m | S/2/4 | 2d10+5 X | 5 | 28 | 28 | Half | Tearing | 18kg |
Natural Weapons | |||||||||||
Name | Q | Class | Range | RoF | Dam | Pen | Clip | Ammo Left | Rld | Special | Wt |
Spit Acid | - | - | 3m | S/-/- | 1d5 | 4 | - | - | - | Toxic | - |
Traditional Weapons | |||||||
---|---|---|---|---|---|---|---|
Name | Q | Class | Range | Dam | Pen | Special | Wt |
Ast. Combat Knife | 1 | Melee | - | 1d10+2 R | 2 | 2kg |
Name | Weapon | Description | Wt | Page |
---|---|---|---|---|
Fire Selector | Bolter | Can have up to 3 different clips added. At start of turn, shooter can select which clip to fire from | +1kg | 157 |
Name | Q | Wt | Weapon |
---|---|---|---|
Stalker Rounds | 1 | 1.8kg | Bolter |
Name | Q | Class | Range | Dam | Pen | Special | Wt |
---|---|---|---|---|---|---|---|
Ast. Frag Grenade | 3 | Thrown | SBx3 | 2d10 X | 0 | Blast (5) | 2.4kg |
Ast. Krak Grenade | 3 | Thrown | SBx3 | 3d10+4 X | 6 | 2.4kg |
Armour Type | Location(s) Covered | AP | Wt |
---|---|---|---|
Ast. Power Armour | All | 8/10 | 180kg |
Description | |
---|---|
Enhanced Strength | +20 to STR. Add effect to SB after Unnatural Strength |
Auto-senses | Gain Dark Sight trait. Immune to Photon Flash and Stun Grenades. Called Shots are Half Actions. |
+20 to Sight and Hearing Awareness Tests (stacked with implant bonuses) | |
N.B. Benefits do not count when not wearing helmet | |
Osmotic Gill Life Sustainer | With helmet on, armor is environmentally sealed |
Bio-monitor and Injectors | Suit will administer Pain Suppressors, Combat Stimms and Anti-toxins if the wearer's bio-signs drop. Benefits are: |
+10 to resist Toxic Quality and similar poison effects | |
6 doses Pain Suppressor - ignore Critical Effects for 1d10 rounds | |
If wearer is Stunned, effects last for only 1 round before bio-monitor negates it | |
Vox Link | Built-in Vox Link |
Magnetized Boot Soles | Equivalent of built-in Magboots |
Nutrient Recycling | If no source of nutrition is ingested within 2 weeks make a TOU test (increasing 1 step of difficulty per 2 weeks past) |
or suffer 1 level of Fatigue | |
Recoil Suppression | Grants ability to fire Basic weapons one-handed without penalty |
N.B. Any weapon not classed as a Pistol may not be fired in CC | |
Giant Among Men | Classed as Hulking (Black Carapace negates enemy attack bonus) |
Poor Manual Dexterity | -10 penalty to Delicate tasks unless using Astartes weapons and equipment |
Honour the Machine Spirit | Armour takes 20 minutes to remove or don unaided, and never less than 5, no matter the amount of assistance |
Head: 01-10 | ||
---|---|---|
Right Arm: 11-20 | 8 | Left Arm: 21-30 |
8 | 8 | |
Body: 31-70 | ||
Right Leg: 71-85 | 11 | Left Leg: 86-100 |
8 | 8 |
Name | Notes | Wt | |
---|---|---|---|
Avenger | 30m range - H Ast Flamer shot. Pen = 2xPR (12) | - | |
Short range telepathy | Range-50m x PR (300m) - can talk to selected individuals or broadcast. -20 if no shared language. can be resisted with opposed WP test. | ||
Psyniscience | Can sense psychic users or phenomenon based on success level. success table on pg 103 | ||
Smite | Range 10m x PR (60) No BS test but modifiers apply to Focus power test. 1d10E x PR - single target but anyone within 1m x pr is also affected. | ||
Long - Range Telepathy | Range 50km x PR (300km). Short/ long range telepathy cannot incur psychic phenomenon unless the power is pushed. Free action to sustain. | ||
Divination | Psyker can search for a specific item or person with various modifiers, if the power manifests successfully and the subject is within 1km x PR (6km) then the psyker will know thew direction and roughly how far away the subject is. pg 192 for full details. | ||
Machine Curse | Range 20m x PR (120m)can target a single vehicle or a number of mechanical devices = to PR (6). If a single vehicle is targets it cannot fire weapons for a number of rounds = PR (6). If multiple mechanical devices are targets they will not function for the following round. | ||
Might of the Ancients | Range self - Librarians melee attacks damage and Pen increase by PR (6). |
Item | Q | Notes | Wt |
---|---|---|---|
Chapter Trapping (Marksman Combat Sight) | 1 | w/(A combat sight with shadow light and focal targeter) | - |
Repair Cement | 1 | (requires 1 round to apply, but no test) | 0.5kg |
Name: Asha Age: 81 Gender: Male Height: 5 Ft Virtue:Humility, Diligence Hair: Black |
Basic Information |
Character Name :Pop Height : Character Race :Goblin Weight : Background :Haunted one Age :10 Alignment : Eyes : Deity : Hair : Total Level : Size : Current XP : Speed : |
Character Class Information |
Level 1 Class : Level 2 Class : Level 3 Class : Level 4 Class : Level 5 Class : Background : Haunted one(List bonuses) |
Ability Scores |
Strength : 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc Dexterity : 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc Constitution : 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc Intelligence : 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc Wisdom : 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc Charisma : 10 (+0) 10 point buy + 0 racial + 0 level + 0 misc Carry Capacity : XXX lbs. Str x 15 Lift, Drag, Push : XXX lbs. Str x 30 |
Inspiration |
Personality Traits : Ideals : Bonds : Flaws : |
Combat Statistics |
Hit Points : XX Current HP : XX Proficiency : +X Temp HP : 0 Initiative : +X Total HD : XdX Death Saves Successes : [-],[-],[-] Failures : [-],[-],[-] Base Melee : +0 0 Prof + 0 Str + 0 misc Base Ranged : +0 0 Prof + 0 Dex + 0 misc Base Spell : +0 0 Prof + 0 Cha + 0 misc Armor Class : 10 XX armor + 0 shield + 0 Dex + 0 misc *Disadvantage on Stealth rolls |
Senses |
Passive Perception : 10 10 + 0 prof + 0 Wis + 0 misc Passive Investigation : 10 10 + 0 prof + 0 Int + 0 misc Passive Insight : 10 10 + 0 prof + 0 Wis + 0 misc Other SENSES: Dark vision, keen senses |
Saving Throws |
Strength : +0 0 prof + 0 Str + 0 misc Dexterity : +0 0 prof + 0 Dex + 0 misc Constitution : +0 0 prof + 0 Con + 0 misc Intelligence : +0 0 prof + 0 Int + 0 misc Wisdom : +0 0 prof + 0 Wis + 0 misc Charisma : +0 0 prof + 0 Cha + 0 misc |
Class Abilities and Features |
Armor : Weapons : Tools : Saving Throws : Skill Prof. : |
Skills and Languages |
[C] Means a character gained Proficiency from Class [B] Background [R] Race [T] Trained [ ] Acrobatics : +0 0 prof + 0 Dex + 0 misc [ ] Animal Handling : +0 0 prof + 0 Wis + 0 misc [ ] Arcana : +0 0 prof + 0 Int + 0 misc [ ] Athletics : +0 0 prof + 0 Str + 0 misc [ ] Deception : +0 0 prof + 0 Cha + 0 misc [ ] History : +0 0 prof + 0 Int + 0 misc [ ] Insight : +0 0 prof + 0 Wis + 0 misc [ ] Intimidation : +0 0 prof + 0 Cha + 0 misc [ ] Investigation : +0 0 prof + 0 Int + 0 misc [ ] Medicine : +0 0 prof + 0 Wis + 0 misc [ ] Nature : +0 0 prof + 0 Int + 0 misc [ ] Perception : +0 0 prof + 0 Wis + 0 misc [ ] Performance : +0 0 prof + 0 Cha + 0 misc [ ] Persuasion : +0 0 prof + 0 Cha + 0 misc [ ] Religion : +0 0 prof + 0 Int + 0 misc [ ] Sleight of Hand ^ : +0 0 prof + 0 Dex + 0 misc [ ] Stealth : +0 0 prof + 0 Dex + 0 misc (Disadv with armor) [ ] Survival : +0 0 prof + 0 Wis + 0 misc Languages : Common, |
Feats |
Resilient [Con] |
Race & Class Features |
Darkvision Keen senses - Prof on perception checks Fey ancestry - Prof on saving throws against charms, immune to magically sleep. Trance - enters a semiconcious meditative state rather than sleeping. Four hours has same effect as 8 hours for humans. Elven weapon training - Prof with shorts word, longsword, shortbow and longbow. Extra can't rip from wizard list. One extra language |
Money and Equipment |
Armor : Weapon : Weapon : Other Equipment : Uncommon Magic Item: Uncommon Magic Item: Rare Magic Item: Money : |
Magic |
12 Spell Slots +8 Spell Attack Modifier 16 Spell Save DC Cantrips Known: Toll the dead, Chill Touch, mage hand, firebolt. Level 1 Known: Level 2 Known: Level 3 Known: * Means prepared |
Background: |
Basic Information |
Character Name :Kroland Height :5ft Character Race :Dwarf Weight :200lbs Background :Soldier Age :10 Alignment :CG Eyes :Brown Deity :Haela Brightaxe Hair :Red Total Level :1 Size :M Current XP :0 Speed :25 |
Character Class Information |
Level 1 Class :Fighter - fighting style - Defence (+1 AC) Level 2 Class : Level 3 Class : Level 4 Class : Level 5 Class : Background : Soldier- Military Rank: Officer - You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized. |
Ability Scores |
Strength : 18 (+4) 15 S A + 2 racial + 0 level + 1 misc Dexterity : 12 (+1) 12 S A + 0 racial + 0 level + 0 misc Constitution : 16 (+3) 14 S A + 2 racial + 0 level + 0 misc Intelligence : 08 (-1) 08 S A + 0 racial + 0 level + 0 misc Wisdom : 13 (+1) 13 S A + 0 racial + 0 level + 0 misc Charisma : 10 (+0) 10 S A + 0 racial + 0 level + 0 misc Carry Capacity : 270 lbs. Str x 15 Lift, Drag, Push : 540 lbs. Str x 30 |
Inspiration |
Personality Traits :I can stare down a hell hound without flinching. Ideals :My city, nation, and people are all that matter. Bonds :I fight for those who cannot fight for themselves. Flaws :I have little respect for anyone who is not a proven warrior. |
Combat Statistics |
Hit Points : 13 Current HP : 13 Proficiency : +2 Temp HP : 0 Initiative : +1 Total HD : 1d10 Death Saves Successes : [-],[-],[-] Failures : [-],[-],[-] Base Melee : +6 2 Prof + 4 Str + 0 misc Base Ranged : +3 2 Prof + 1 Dex + 0 misc Armor Class : 19 16 armor + 2 shield + 0 Dex + 1 misc *Disadvantage on Stealth rolls |
Senses |
Passive Perception : 13 10 + 2 prof + 01 Wis + 0 misc Passive Investigation : 11 10 + 0 prof + -1 Int + 0 misc Passive Insight : 13 10 + 2 prof + 01 Wis + 0 misc Other SENSES: Dark vision, Stone cunning |
Saving Throws |
Strength : +6 2 prof + 4 Str + 0 misc Dexterity : +1 0 prof + 1 Dex + 0 misc Constitution : +5 2 prof + 3 Con + 0 misc Intelligence : -1 0 prof + -1 Int + 0 misc Wisdom : +1 0 prof + 1 Wis + 0 misc Charisma : +0 0 prof + 0 Cha + 0 misc |
Class Abilities and Features |
Armor :Chain Mail Weapons :Warhammer and Shield Tools :Smithing, Mason, Brewer,cobbler, leatherworker, navigators, cartographer,Vehicles Land Saving Throws :STR, CON Skill Prof. :Insight, Perception |
Skills and Languages |
[C] Means a character gained Proficiency from Class [B] Background [R] Race [T] Trained [ ] Acrobatics : +1 0 prof + 1 Dex + 0 misc [ ] Animal Handling : +1 0 prof + 1 Wis + 0 misc [ ] Arcana : -1 0 prof - 1 Int + 0 misc [B] Athletics : +6 2 prof + 4 Str + 0 misc [ ] Deception : +0 0 prof + 0 Cha + 0 misc [ ] History : -1 0 prof - 1 Int + 0 misc [C] Insight : +3 2 prof + 1 Wis + 0 misc [B] Intimidation : +2 2 prof + 0 Cha + 0 misc [ ] Investigation : -1 0 prof - 1 Int + 0 misc [ ] Medicine : +1 0 prof + 1 Wis + 0 misc [ ] Nature : -1 0 prof - 1 Int + 0 misc [C] Perception : +3 2 prof + 1 Wis + 0 misc [ ] Performance : +0 0 prof + 0 Cha + 0 misc [ ] Persuasion : +0 0 prof + 0 Cha + 0 misc [ ] Religion : -1 0 prof - 1 Int + 0 misc [ ] Sleight of Hand : +1 0 prof + 1 Dex + 0 misc [ ] Stealth : +1 0 prof + 1 Dex + 0 misc (Disadv with armor) [ ] Survival : +1 0 prof + 1 Wis + 0 misc Languages : Common, Dwarvish |
Feats |
Crusher: - STR +1 - Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you. - When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn. |
Race & Class Features |
Darkvision - 60ft Stone Cunning - Whenever you make an Intelligence for origin of stonework you have prof and add double prof bonus Tool Proficency - Smithing, Mason, Brewer,cobbler, leatherworker, navigators, cartographer,Vehicles Land Dwarven resilence - advantage ons aving throws against poison and resistance to poison damage |
Money and Equipment |
Armor :Chain Mail, Shield Weapon :Warhammer, Maul Weapon :Hand axes (2), Light Hammers (4) Other Equipment :explorers pack (pg 151 PH), ball bearings bag - 300 ft rope (hempen) - Pitons (20) - Block and tackle Uncommon Magic Item: Uncommon Magic Item: Rare Magic Item: Money :2 gp |
|
Known: Level 1 Known: Level 2 Known: Level 3 Known: * Means prepared |
Background: |
Soldier - Military Rank: Officer |
Name:Eckhard Reichenbach Apparent Age: 32 Gender: Male Height: 6'0" Career: Pit Fighter Hair: Black / Shaven |
Basic Information |
Character Name :Scar Height :7ft Character Race :Lizardfolk Weight :200lbs Background :Outlander Age :40 Alignment :N Eyes :Purple Deity :Semuanya Ridge :Blue Total Level :5 Size :M Speed :40 |
Character Class Information |
Barbarian - Unarmoured defense - Rage - Reckless attack - Danger Sense - Primal path - path of the beast - Form of the beast - Ability score improvement - Str +1 Dex+1 - Extra Attack - Fast movement Background : Outlander - Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth. |
Ability Scores |
Strength : 16 (+3) 15 S A + 0 racial + 1 level + 1 misc Dexterity : 14 (+2) 13 S A + 0 racial + 1 level + 0 misc Constitution : 16 (+3) 14 S A + 2 racial + 0 level + 0 misc Intelligence : 11 (+0) 11 S A + 0 racial + 0 level + 0 misc Wisdom : 13 (+1) 12 S A + 1 racial + 0 level + 0 misc Charisma : 10 (+0) 10 S A + 0 racial + 0 level + 0 misc Carry Capacity : 240 lbs. Str x 15 Lift, Drag, Push : 480 lbs. Str x 30 |
Inspiration |
Personality Traits :I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to. Ideals :Glory. I must earn glory in battle, for myself and my clan. Bonds :I am the last of my tribe, and it is up to me to ensure their names enter legend. Flaws :Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish. |
Combat Statistics |
Hit Points : 75 Current HP : 75 Proficiency : +3 Temp HP : 0 Initiative : +2 Total HD : 5d12 Death Saves Successes : [-],[-],[-] Failures : [-],[-],[-] Base Melee : +6 3 Prof + 3 Str + 0 misc Base Ranged : +5 3 Prof + 2 Dex + 0 misc Armor Class : 17 15 Natural armor + 2 shield + 0 Dex + 0 misc |
Senses |
Passive Perception : 14 10 + 3 prof + 01 Wis + 0 misc Passive Investigation : 10 10 + 0 prof + 00 Int + 0 misc Passive Insight : 11 10 + 0 prof + 01 Wis + 0 misc Other SENSES: |
Saving Throws |
Strength : +6 3 prof + 3 Str + 0 misc Dexterity : +2 0 prof + 2 Dex + 0 misc Constitution : +6 3 prof + 3 Con + 0 misc Intelligence : +0 0 prof + 0 Int + 0 misc Wisdom : +1 0 prof + 1 Wis + 0 misc Charisma : -1 0 prof - 1 Cha + 0 misc |
Class Abilities and Features |
Armor :None Weapons :Maul, Battleaxe, Shield, javeliins, dagger, blowfun, longbow Tools :Horn Saving Throws :STR, CON Skill Prof. :Animal Handling, Athletics, Nature,Perception, Stealth, Survival |
Skills and Languages |
[C] Means a character gained Proficiency from Class [B] Background [R] Race [T] Trained [ ] Acrobatics : +1 0 prof + 1 Dex + 0 misc [B] Animal Handling : +1 0 prof + 1 Wis + 0 misc [ ] Arcana : -1 0 prof - 1 Int + 0 misc [C] Athletics : +6 2 prof + 4 Str + 0 misc [ ] Deception : +0 0 prof + 0 Cha + 0 misc [ ] History : -1 0 prof - 1 Int + 0 misc [ ] Insight : +3 2 prof + 1 Wis + 0 misc [ ] Intimidation : +2 2 prof + 0 Cha + 0 misc [ ] Investigation : -1 0 prof - 1 Int + 0 misc [ ] Medicine : +1 0 prof + 1 Wis + 0 misc [C] Nature : -1 0 prof - 1 Int + 0 misc [R] Perception : +3 2 prof + 1 Wis + 0 misc [ ] Performance : +0 0 prof + 0 Cha + 0 misc [ ] Persuasion : +0 0 prof + 0 Cha + 0 misc [ ] Religion : -1 0 prof - 1 Int + 0 misc [ ] Sleight of Hand : +1 0 prof + 1 Dex + 0 misc [R] Stealth : +1 0 prof + 1 Dex + 0 misc [B] Survival : +1 0 prof + 1 Wis + 0 misc Languages : Common, Draconic, Primordial |
Feats |
Race & Class Features |
Bite -1d3+3 piercing Cunning Artisan - As part of a short rest, you can create a shield, club, javelin, darts, or blowgun needles from materials from slain creatures. Hold Breath - can hold breath for 15 minutes at a time. Hunters Lore - Perception + Stealth prof Natural Armour - When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. A shield’s benefits apply as normal. Hungry Jaws - once per short rest can regain 3 HP after successful bite attack |
Money and Equipment |
Armor :Shield Weapon :Maul, battleaxe Weapon :Dagger, Javellins (4) Longbow, Blowgun Other Equipment :explorers pack (pg 151 PH), - 300 ft rope (hempen) - Quiver - arrows (20) - blowgun needles (50) - Explorers pack - Shield Uncommon Magic Item: Uncommon Magic Item: Rare Magic Item: Money :611 gp 159 lbs carried |
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Known: Level 1 Known: Level 2 Known: Level 3 Known: * Means prepared |
Background: |
Basic Information |
Character Name : Height :5'10ft Character Race :Dhampir Weight :100lbs Background :Bounty Hunter Age :40 Alignment :NE Eyes :Purple Deity :Mask Ridge :Blue Total Level :7 Size :M Speed :35 |
Character Class Information |
Fighter - Fighting Style - Second Wind - Action Surge - Extra Attack - MA: Renegade - Scoundrels Wit - Gunfighter Form: Sniper - Weapon of choice: Double Barrell, Barrage - Cunning Shot Background : Urban Bounty Hunter - Ear to the ground: You are in frequent contact with people in the segment of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection comes in the form of a contact in any city you visit, a person who provides information about the people and places of the local area. |
Ability Scores |
Strength : 16 (+3) 15 S A + 0 racial + 1 level + 1 misc Dexterity : 14 (+2) 13 S A + 0 racial + 1 level + 0 misc Constitution : 16 (+3) 14 S A + 2 racial + 0 level + 0 misc Intelligence : 11 (+0) 11 S A + 0 racial + 0 level + 0 misc Wisdom : 13 (+1) 12 S A + 1 racial + 0 level + 0 misc Charisma : 10 (+0) 10 S A + 0 racial + 0 level + 0 misc Carry Capacity : 240 lbs. Str x 15 Lift, Drag, Push : 480 lbs. Str x 30 |
Inspiration |
Personality Traits :I once ran twenty-five miles without stopping to warn my clan of an approaching orc horde. I'd do it again if I had to. Ideals :Glory. I must earn glory in battle, for myself and my clan. Bonds :I am the last of my tribe, and it is up to me to ensure their names enter legend. Flaws :Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish. |
Combat Statistics |
Hit Points : 75 Current HP : 75 Proficiency : +3 Temp HP : 0 Initiative : +2 Total HD : 5d12 Death Saves Successes : [-],[-],[-] Failures : [-],[-],[-] Base Melee : +6 3 Prof + 3 Str + 0 misc Base Ranged : +5 3 Prof + 2 Dex + 0 misc Armor Class : 17 15 Natural armor + 2 shield + 0 Dex + 0 misc |
Senses |
Passive Perception : 14 10 + 3 prof + 01 Wis + 0 misc Passive Investigation : 10 10 + 0 prof + 00 Int + 0 misc Passive Insight : 11 10 + 0 prof + 01 Wis + 0 misc Other SENSES: |
Saving Throws |
Strength : +6 3 prof + 3 Str + 0 misc Dexterity : +2 0 prof + 2 Dex + 0 misc Constitution : +6 3 prof + 3 Con + 0 misc Intelligence : +0 0 prof + 0 Int + 0 misc Wisdom : +1 0 prof + 1 Wis + 0 misc Charisma : -1 0 prof - 1 Cha + 0 misc |
Class Abilities and Features |
Armor :None Weapons :Maul, Battleaxe, Shield, javeliins, dagger, blowfun, longbow Tools :Horn Saving Throws :STR, CON Skill Prof. :Animal Handling, Athletics, Nature,Perception, Stealth, Survival |
Skills and Languages |
[C] Means a character gained Proficiency from Class [B] Background [R] Race [T] Trained [ ] Acrobatics : +1 0 prof + 1 Dex + 0 misc [ ] Animal Handling : +1 0 prof + 1 Wis + 0 misc [ ] Arcana : -1 0 prof - 1 Int + 0 misc [ ] Athletics : +6 2 prof + 4 Str + 0 misc [ ] Deception : +0 0 prof + 0 Cha + 0 misc [ ] History : -1 0 prof - 1 Int + 0 misc [B] Insight : +3 2 prof + 1 Wis + 0 misc [ ] Intimidation : +2 2 prof + 0 Cha + 0 misc [ ] Investigation : -1 0 prof - 1 Int + 0 misc [ ] Medicine : +1 0 prof + 1 Wis + 0 misc [ ] Nature : -1 0 prof - 1 Int + 0 misc [C] Perception : +3 2 prof + 1 Wis + 0 misc [ ] Performance : +0 0 prof + 0 Cha + 0 misc [ ] Persuasion : +0 0 prof + 0 Cha + 0 misc [ ] Religion : -1 0 prof - 1 Int + 0 misc [ ] Sleight of Hand : +1 0 prof + 1 Dex + 0 misc [B] Stealth : +1 0 prof + 1 Dex + 0 misc [C] Survival : +1 0 prof + 1 Wis + 0 misc Languages : Common |
Feats |
Race & Class Features |
-Bite -1d3+3 piercing -Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. -Spider Climb: You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. - Vampiric Bite: Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. Your bite deals 1d4 piercing damage on a hit. While you are missing half or more of your hit points, you have advantage on attack rolls you make with this bite. When you use your bite and hit a creature that isn’t a Construct or an Undead, you can empower yourself in one of the following ways of your choice: regain hit points equal to the damage dealt by the bite gain a bonus to the next ability check or attack roll you make; the bonus equals the damage dealt by the bite You can empower yourself with your bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. - |
Money and Equipment |
Armor :Shield Weapon :Maul, battleaxe Weapon :Dagger, Javellins (4) Longbow, Blowgun Other Equipment :explorers pack (pg 151 PH), - 300 ft rope (hempen) - Quiver - arrows (20) - blowgun needles (50) - Explorers pack - Shield Uncommon Magic Item: Uncommon Magic Item: Rare Magic Item: Money :611 gp 159 lbs carried |
|
Known: Level 1 Known: Level 2 Known: Level 3 Known: * Means prepared |
Background: |
Name: Strainseir or Jack Apparent Age: Impossible to guess Gender: Male Height: 7" Class: Ranger Hair: None |
Basic Information |
Character Name :Jack Height :7ft Character Race :Reborn Weight :100lbs Background :Feylost Age :unknown Alignment :CN Eyes :Orange Deity :N/a Hair :None Total Level :1 Size :M Speed :30 |
Character Class Information |
Ranger - Favoured Foe - Deft Explorer Background : Feylost - Feywild Connection: Your mannerisms and knowledge of fey customs are recognized by natives of the Feywild, who see you as one of their own. Because of this, friendly Fey creatures are inclined to come to your aid if you are lost or need help in the Feywild. |
Ability Scores |
Strength : 14 (+2) 14 S A + 0 racial + 0 level + 0 misc Dexterity : 19 (+4) 17 S A + 2 racial + 0 level + 0 misc Constitution : 15 (+2) 15 S A + 0 racial + 0 level + 0 misc Intelligence : 11 (+0) 11 S A + 0 racial + 0 level + 0 misc Wisdom : 18 (+4) 17 S A + 1 racial + 0 level + 0 misc Charisma : 12 (+1) 12 S A + 0 racial + 0 level + 0 misc Carry Capacity : 210 lbs. Str x 15 Lift, Drag, Push : 420 lbs. Str x 30 |
Inspiration |
Personality Traits :I live by my own set of weird and wonderful rules. Ideals :Change is good, which is why I live by an ever-changing set of rules. Bonds :I'm drawn to the Feywild and long to return there, if only for a short while. Flaws :I never give away anything for free and always expect something in return. |
Combat Statistics |
Hit Points : 12 Current HP : 12 Proficiency : +2 Temp HP : 0 Initiative : +4 Total HD : 1D10 Death Saves Successes : [-],[-],[-] Failures : [-],[-],[-] Base Melee : +4 2 Prof + 2 Str + 0 misc Base Ranged : +7 2 Prof + 4 Dex + 1 misc Armor Class : 16 Studded Leather Armour + 4 Dex + 0 misc |
Senses |
Passive Perception : 16 10 + 2 prof + 04 Wis + 0 misc Passive Investigation : 10 10 + 0 prof + 00 Int + 0 misc Passive Insight : 16 10 + 2 prof + 04 Wis + 0 misc Other SENSES: |
Saving Throws |
Strength : +4 2 prof + 2 Str + 0 misc Dexterity : +6 2 prof + 4 Dex + 0 misc Constitution : +2 0 prof + 2 Con + 0 misc Intelligence : +0 0 prof + 0 Int + 0 misc Wisdom : +4 0 prof + 4 Wis + 0 misc Charisma : +1 0 prof + 1 Cha + 0 misc |
Class Abilities and Features |
Armor :None Weapons :Maul, Battleaxe, Shield, javeliins, dagger, blowfun, longbow Tools :Horn Saving Throws :STR, Dex Skill Prof. :Deception, Insight, Perception, Stealth, Survival |
Skills and Languages |
[C] Means a character gained Proficiency from Class [B] Background [R] Race [T] Trained [ ] Acrobatics : +4 0 prof + 4 Dex + 0 misc [ ] Animal Handling : +4 0 prof + 4 Wis + 0 misc [ ] Arcana : +0 0 prof + 0 Int + 0 misc [ ] Athletics : +4 0 prof + 4 Str + 0 misc [B] Deception : +3 2 prof + 1 Cha + 0 misc [ ] History : +0 0 prof + 0 Int + 0 misc [C] Insight : +6 2 prof + 4 Wis + 0 misc [ ] Intimidation : +1 0 prof + 1 Cha + 0 misc [ ] Investigation : +0 0 prof + 0 Int + 0 misc [ ] Medicine : +4 0 prof + 4 Wis + 0 misc [ ] Nature : +0 0 prof + 0 Int + 0 misc [C] Perception : +6 2 prof + 4 Wis + 0 misc [ ] Performance : +1 0 prof + 1 Cha + 0 misc [ ] Persuasion : +1 0 prof + 1 Cha + 0 misc [ ] Religion : +0 0 prof + 0 Int + 0 misc [ ] Sleight of Hand : +4 0 prof + 4 Dex + 0 misc [C] Stealth : +6 2 prof + 4 Dex + 0 misc [B] Survival : +8 2 prof + 4 Wis + 0 misc Languages : Common, Sylvan, Elvish, Undercommon |
Feats |
Crossbow Expert |
Race & Class Features |
Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. Deathless Nature - You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage. - You have advantage on death saving throws. - You don’t need to eat, drink, or breathe. - You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness. Knowledge from a past life: You temporarily remember sporadic glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 and add the number rolled to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Favoured Foe: - When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). - The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4. - You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. - This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level. Deft explorer: - Canny (1st Level) Choose one of your skill proficiencies. Your proficiency bonus is doubled for Stealth. You can also speak, read, and write 2 additional languages of your choice (Elvish, undercommon). |
Money and Equipment |
Armour :Studded Leather Armour :Shield Weapon :Heavy Crossbow +1 Weapon :Short Sword x2, Longbow Weapon :Battleaxe Other Equipment :Explorers pack (pg 151 PH), - 300 ft rope (hempen) - Quiver x3 - arrows (20) - Shield - Heavy crossbow - Crossbow bolt (150) Uncommon Magic Item: Uncommon Magic Item: Rare Magic Item: Money :200 gp lbs carried |
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Known: Level 1 Known: Level 2 Known: Level 3 Known: * Means prepared |
Background: |