Shinigami RTJ-
Name:Daisanji
Age:902
Gender:Male
Race:Shinigami, Captain of the Second Division (providing postion is free)
Appearance:
Daisanji has black medium length hair which he keeps back in a small topknot. He has a rather unremarkable face, with his only distinguishing features being his slightly narrow eyes which often appear to be closed whenever he is relaxed. He often wears a slight smile on his face and always appears extremely relaxed and calm which in turn causes most people to not take him seriously despite being a Captain. Daisanji has a condition known as heterochromia iridium, meaning that his eyes are not the same colour. His right eye is a bright icy blue and his left eye is muddy brown in colour. His skin is very pale and almost sickly looking. The only other feature that is noticeably is that his fingers are slightly longer and thinner in proportion to his hands. Daisanji has excellent hearing that developed to compensate for his habitually closed eyes. Although his face seems featureless and plain when relaxed Daisanji features knot up and give him a ferocious and vicious appearance when angered.
He wears baggy clothing that hides his athletic muscular build and his shihakusho is also very baggy and loose on him. Daisanji often walks around barefoot when not on duty but wears the standard uniform sandals whilst working. Daisanji often wears wears a well worn light green robe with frayed edges and dark green Hakama with the Captains symbol of the Second division on an small white sash tucked into his hakama belt.
Family:None
Crushes:A small crush on Kisaragi no Natsuko though he hides it incredibly well.
Personality: Daisanji has a line drawn in his personality that determines how he reacts to certain situations. The split is mainly between the positive and negative emotions and is the result of his emotional imbalance in his previous human life. The more positive side of his personality split is dominant the majority of the time and is portrayed by his relaxed smiling face. Daisanji is often very relaxed in his positive mind and can happily spend the time just sitting on some street corner listening to life pass by all around him. He also tries to avoid conflict or any kind of hassle if possible and is always willing to help if asked or ordered however he has a tendency to slack of a little or get distracted by helping others with minor tasks himself. Daisanji can be inquisitive and very blunt with people without seeming to care about tact or restraint yet rarely speaks with the intention of causing insult or inciting violence.
Daisanji laughs easily and often and it can be easy to forget that he is a Captain let alone captain of the Second division and leader of the Onmitsukidō. His predecessors had often been very serious and carried an air of hidden threat yet there seems to be little of those traits in Daisanji. The only way that he may be conceived as frightening is how indifferent he is when performing his duties, his kind smile often remains the same whether he is reviewing forms and supply provisions or ordering a covert execution and no small number of his division find this a little unnerving. He can sleep virtually anywhere and has often simply slept leaning against a wall or sat in the middle of a road or pathway. Some times he seems nearly childlike and immature but can immediately change to being calm and in control with a moments notice proving himself to be reliable when others are in danger.
Daisanji's positive personality finds no enjoyment in battle and simply views battles and missions as chores to be completed. When greatly angered Daisanji's split personality battles for control. If dislike or anger is strong enough then his negative personality will usually take control.
The negative personality is occupied with Daisanji's sadness, jealousy and rage and contains many of the attitudes that Daisanji usually dislikes. When the personality switch occurs it is immediately obvious as his eyes open fully and instead of a smile a feral sneer splits his lips. The negative personality reacts violently to almost any challenge or perceived threat it encounters making it more suited to violent and close quarters battle than his positive personality. his violent personality also delights in inflicting pain on enemies and will often try to draw the battle out for maximum enjoyment. One of the key flaws with the negative personality is its lack of self control and restraint which can make him very hard to work in teams. There is no emotional trigger to switch back to the positive personality however it will automatically change back once he falls sleep or is rendered unconscious.
Brief History: Daisanji's early life in Rukongai was fairly uneventful, he mostly wandered from district to district due to the unpleasantness of his personality switching, the longest he lived in any given district was 2 years before being driven out. Eventually Daisanji grew tired of wandering and fighting from district to district and so took the entrance exam for Shin'ō Academy and was surprised when he was accepted. Daisanji was mostly a loner at first though he began making friends slowly during the course of his studies. He progressed through the academy at a shocking pace earning high scores in all subjects the board despite several incidents that had resulted from his personality switch. At the academy his aptitude for Kido based techniques was nearly prodigal and he found that most techniques that utilized reiatsu control to come naturally. Daisanji was considered for entry into several divisions of the Gotei 13 but was ultimately sent to the second division after his psychological evaluation displayed signs that he may be suited to covert operations. He performed well within the second division with many successful mission and slowly climbed the ranks until he seemed to plateau towards the top end of the middling ranks.
Everything changed when he learned to release his shikai. After discovering his zanpakuto's true name and mastering its abilities he soared into the position of lieutenant within a few short years. Daisanji managed to master the Bankai release though he kept it a secret form most people other than a few trusted friends and his Captain. Daisanji became content with his position in soul society and spent the best part of a century relatively happy and carefree and became known as the 'Smiling Phantom' within the Second Division. With his personally created techniques that allowed him to move virtually unseen he became an invaluable tool and weapon for the second division, often being sent on dangerous covert missions. daisanji has also used his abilities to help support other division squads during battle by providing a means of swift deployment or retreat as well as using his skills to take out prime targets. When the captain of the second division decided to step down he put forward Daisanji's name as a possible replacement and revealed the techniques that Daisanji had carefully cultivated to allow him to move virtually unseen and undetected. Daisanji was tested and soon raised to the captains seat after some persuasion from the former Captain.
Since taking over command of the second division, Daisanji has continued to work fervently from the shadows to ensure the safety and order of soul society is maintained. Some of the other divisions tend to look down on him for his lack of seriousness though Daisanji actually prefers it that way and does little to discourage the rumors and insults. Daisanji excels in all fields but has fully mastered Kido and Shunpo above all else.
Zanpakuto: Watashimori
Zanpakutou Appearances:
Unreleased: Standard Zanpakuto shape and size with a white Ito braid on the handle and a dark green saya.
Shikai: Watashimori's Shikai form is that of a polished white bone oar type bokken. It has no guard or cord and appears as a solid piece that has been carved out of a large bone. Due to its shape as an oar it has no cutting edge or point but flat or smooth curved edges. Watshimori is very hardy in shikai form but is only capable of blunt, bludgeoning strikes on an opponent.
Bankai: Much the same with the Shikai except for 6, 4 inch diameter wholes running the length of the blade. Inside each whole is a small coin that spins freely though remaining in the gap and appearing to not be physically connected to Watashimori.
Zanapkutou Release Names:
- Shikai Name: Watashimori
- Release Phrase: Guide me through the dark depths and carry me in your crimson wake, Watashimori!
- Bankai Name: Watashimori no Sanzu
- Release Phrase:The last river beckons and the dead tides call. Heed them and collect you toll, Watashimori no Sanzu!
Overall Ability: The overall ability of Watishmori is to manipulate reishi and reiatsu that is either given willingly or has neutral affiliation e.g. latent reiatsu in the air. After absorbing reitasu, Watashimori can guide it into any form it wants even creating gas, liquid and solid reiatsu. Watashimori can even alter Daisanji's inner world if he choses to. The strength of the reiatsu manipulation is of the highest level even allowing him to create pathways through the Dangai at will and even create multiple portals that are linked to each other. Watashimori cannot generate these changes remotely and so must have enough reiatsu inside the blade to use each technique, if Daisanji is unable to provide the required amount of reiatsu it will be drawn from the atmosphere however this can be dangerous and time consuming. Each technique is created and released from the blade and has a requirement that Daisanji remains in contact with Watashimori. Watashimori personality prevents him from acting without instruction and cannot use any ability without Daisanji's express order and so must remain in constant contact to be effective. Watashimori itself cannot be hindered or stopped from entering any area or realm but this does not mean that Daisanji can always follow.
Shikai Overall Ability:The overall ability of the Shikai form is reiatsu manipulation at an extremely advanced and detailed level as well as creating portals through Dangai. Daisanji's reiatsu as well as the latent surrounding reiatsu in the air can be manipulated using Watashimori as a medium to channel and release the manipulated Reiatsu. In shikai form the reiatsu can be fused, shaped and manifested into multiple solid objects of reiatsu which are all linked together and controlled by Watashimori. This ability is the basis of Watashimoris most powerful technique in shikai form, the Rokumonsen (see Zanpakuto techniques for details). The ability to temporarily combine reiatsu is integral to the function of Rokumonsen and allows objects, creatures and even reiatsu and energy to be moved forcibly through the Dangai and back.
The reiatsu manipulation can also be used to create a current of partially solid reiatsu similar in viscosity to water, this reiatsu is then moved around Watashimori's blade and creates a high speed flow of concentrated reiatsu that forms the basis for Watashimori's second shikai ability; Riganryu (see Zanpakuto techniques for details). Any Kido techniques channeled through Watashimori can also be affected by this reiatsu manipulation and can gain slightly increased power and efficiency as well as being more accurate.
Bankai Overall Ability: The Banki's overall ability is to manipulate reiatsu at the highest possible level and to channel any object or person into Watishimori's blade and transport them to a copy of Daisanji's inner world. Within the inner world Watashimori has the power to change whatever he wants within the environment though is once again limited by the commands he is given. Despite Watashimori's power over the inner world, any changes must be exact in there description and function meaning that in battle Watashimori is restricted to only changing the aspects that have been agreed between him and Daisanji in the form of techniques. Within Daisanji's inner world Watashimori can replicate any reiatsu technique that has been freely offered by any shinigami, Quincey or hollow however Daisanji is unable to use these abilities outside of his inner world. each technique given can only be used once per bankai activation.
Zanpakuto Techniques:
Shikai:
- Riganryu (Riptide): Riganryu is an entirely defensive technique which can be used to help protect Daisanji from attacks of all range. Riganru works by utilizing Watashimori's reiatsu manipulation and creating a concentrated liquid reiatsu that flows around the blade in several looping helixes at high speed generating tremendous pulling force at the end of the blade and gradually weakening and dissipating as it reaches the hilt. The purpose of this technique is to use the pulling force form the reiatsu to capture attacks and draw them away from Daisanji's body as the attack is attracted and dragged by the fast moving reiatsu at the tip of the sword. Reiatsu based techniques will be caught in the helix and dissipate quickly along the length of the sword. It is this dragging effect and the dissipation of reiatsu that gives this techniques its name; riptide. Riganryu can be used on other physical weapons or body parts as well as reiatsu based attacks however they will retain there form and simply be reduced in power and speed (if the physical object is weak enough it may be damaged by this technique though not destroyed).
- Rokumonsen (6 Coins to cross the river of hell): Reiatsu is channeled through watashimori's blade and 6 coin like rings form around the blade before sliding off and forming a circle behind Daisanji as a default. The outer edge of the rings ares simply reiatsu that has been concentrated and manifested into physical form. The gap in the center of the ring appears to be hollow with a strange shimmer however each ring is linked to each other and Watashimori through the Dangai. The rings can be moved and have there size changed freely. As the portals are linked to the Dangai anything that passes through will emerge from another of the portals within the coins at near instant speed taking advantage of the spatial time difference. Objects, people and even reiatsu can pass through the portals. Each ring will remain dormant until activated by calling out the individual number on each coin. Repeating the number of the coins deactivate them thus severing the link with Watshimori and the Dangai until activated again.
Offensive Use: Rokumonsen has two main methods of being used offensively, firstly the coins can be used to partially transport an opponent and then deactivated essentially leaving the body parts in the Dangai and removing it from the section that still remains in the current world they are fighting in. This severing or cutting effect of the coin deactivation can be resisted for a short time if the opponent releases a large amount of reiatsu around body part caught between the coins allowing them to take less damage before removing themselves from the ring. This application works best as a surprise tactic as it becomes harder to use on strong opponents once they have learned of its ability. The second offensive application is to cast Kido techniques into a coin which can then be transported to a single coin at full strength or through multiple coins with reduced strength, the advantage of using multiple coins is that it can be used to create multi directional attacks.
Defensive Use: the defensive use would be to simply transport attacks to a portal away from Daisanji or if another coin is close enough to transport the attack back at the user.
Support Use: the main support application is to make full use of its unique transportation ability and can be helpful even outside of the combat zone. With this technique many shinigmai ,civilians or objects can be moved long distances instantly allowing for devastating surprise attacks and control of the battlefield by reinforcing those who need help or extracting the injured. It can also be used to move objects such as rubble or perhaps seals that require structures or items to activate. This ability can also be used to help Daisanji avoid attacks or pass through barriers by combining the reiatsu of the coins with a barrier and creating a temporary hole in its defense.
Flaws: In Shikai form the portals within the rings have a maximum duration of 1 minute with constant use. Once the duration ends the individual coin dissapears. the coins can be deactivated to prevent this time running out but the requirement to call out the number will give the opponent a chance to respond and figure out where the next attack may come from. A sufficiently powerful reiatsu attack on the rings could potentially destroy them though the detonation would be powerful and the portal could potentially drag in nearby object to be stranded in the Dangai though Daisanji has no control over this. Once the technique has been figured out it is easier to avoid though it is still an extremely versatile technique. The maximum range of each coin before automatic deactivation is 5 miles from Watashimori. The maximum size of each coin is 10 meters in diameter creating a portal 9 meters in diameter, only two portals can be used at this size at any one time during Shikai form.
Bankai:
- FunaYurei (Boat Spirits): Watashimori emits a rapidly expanding gray mist from he blade that obscures all senses including smell and sound. After several moments small yellow lights appear in the mist and begin to surround Daisanji's opponents growing brighter and brighter as they approach, whilst the opponent is distracted Watshimori creates a ortal and absorbs everthign within the mist and transport sit to a replication of Daisanji's Inner world using the Dangai as a medium. The lights will flash blindingly before blinking out of existence whilst the fog vanishes revealing the surrounding area to the opponents. Daisanji Stands upon a lone boat some distance away in the middle of a black river with no apparent tide or flow. The river shows no sign of movement or ripples and appears to be solid like black glass. Daisanji appears wearing a large white robe covered with coins that have been weaved into the material whilst holding a smalL white stone in his left hand and his white Shikai Zanpakuto in his right hand. Daisanji also wears a white Hanya mask on the left side of his head The boat is made of the same white bone-like substance as the Shikai blade. On the boat is a small table and three items; a small lantern lit with a violet flame, A small knife and a small sake set with two cups.
Flaws: If the opponent is able to attack in the split second that the mist emerges then the technique will be interrupted and Daisanji would have to provide more Reiatsu to repeat the technique.
- Sai no Kaiwara (Riverbed of the Netherworld): Daisanji drops the white stone in his left hand into the water creating a single ripple whilst speaking the techniques name. As the ripple reaches the shore the riverbanks begin to shake and shudder as the ground begins to sink into the black water and hundreds of small blue hands grab at the opponents legs and waist attempting to drag them down into the river. Each hand is cold and burns to the touch, sapping strength and feeling from their body. If the opponent is fully submerged they will very likely have their soul trapped forever. Sai no Kaiwara is immune to purely physical attacks or abilities.
Flaws: this technique does very little physical damage and is primarily a sealing technique. If the opponent has a very high level of reiatsu or is very skilled at Bakudo then they can possibly overwhelm or weaken the technique enough to escape.
- Sanzu (Three Tortures)
+ Kazu (Fire Torture): Daisanji lowers the lantern into the water which violently ignites in violet flame that spreads across the entire river at great height. Any plants begin to shrivel and ignite at close proximity to the intense heat, the only area that appears unaffected is a small area around the solitary boat being guided by Daisanji. As the boat moves the flames appear to make way for it before filling in the gap in its invisible wake. This technique causes great amounts of physical pain to anyone trapped inside of it and feeds on enemy reiatsu to burn brighter and hotter. Anyone who is set on fire by the technique will feel as if their bones are melting under their skin and blood boiling from their veins.
Flaws: If the opponent can seal of their reiatsu entirely for a few moments the flames on their body will extinguish but if they allow any reiatsu to escape whilst the technique is active they will reignite. This technique uses a lot of reiatsu and can also affect Daisanji should he leave the safety of the boat.
+ Toozu (Blade Torture): Daisanji touches the knife blade to the river and the flame fades out to be suddenly replaced with thousands of rusted swords rising from the waters surface to impale any opponents. The swords are all different shapes, styles and sizes but most are worn and rusted yet incredibly sharp. The swords move as fast as most shunpo techniques and will even bend and twist to catch their targets within a cage of swords before impaling every part of their body that can be reached. This technique causes large amounts of physical damage both internally and externally whilst each wound made by the blades are resistant to healing techniques.
Flaws: The blades can be stopped with a strong kido barrier and the damage is entirely physical, abilities that massively strengthen the hardness of the body or the speed of regenerative healing can weaken the effect of this technique though they may still find themselves trapped by it. Technique can affect Daisanji if he leaves the safety of the boat.
+ Kechizu (Blood Torture): Daisanji touches the open mouth of the bottle to the water and a stream of blood will rise to the waters surface connecting from the bottle to any wounded enemies. If the connection of blood is made then the bottle begins to suck in the blood at an incredibly fast rate draining anyone connected of their Blood, Reiatsu and soul. This Technique is both physical, mental and spiritual and can finish off opponents very quickly.
Flaws: Much larger opponents will not be affected as quickly dependent on the extra volume of blood and reiatsu in their bodies. The technique relies on the opponents actually being injured and having lost some drops of blood into the river. If the opponents are already heavily bleeding when they enter due to Funayurei then this technique can be used the moment their blood drips into the river.
-Gisei no Tamashi (Sacrifice of the Soul): Daisanji drops Watashimori into the river and the waters rise in the air to envelop anyone within the artificial world sealing their souls into a small black pearl of compressed Reiatsu. At the center of the pearl is a small white core that contains the soul of anyone who is stood on the boat at the time the technique is used. Extremely powerful sealing technique that also traps Daisanji in an alternate dimension. The black pearl is a foot in diameter and the white pearl within is 1/100th of that size. The black pearl maintains the seal by drawing feeding on the souls trapped within the black layer.
Flaws: the black pearl can eventually break on its own once it runs out of souls to power it however the white pearl seal can only be released by masters of the sealing arts. The pearls are easier to destroy than to unseal however those trapped within each seal will have their souls destroyed. The technique is a last resort as Daisanji has no way to escape of the technique and risks being sealed for centuries or even having his soul destroyed.
Other Techniques:
Himitsu no Entori (Secret Entry): A technique that was acquired after unlocking Watashimori's Shikai form. Secret entry allows Daisanji's to obtain a small fraction of Watashimori's ability to travel anywhere freely. Daisanji can move through most barriers and seals unnoticed without breaking them and when his shikai is released can allow others to enter through the use of Rokumonsen. This technique was a large factor in deciding his promotion to lieutenant of the Second division and has since been steadily perfected.
Michi no Sonzai (Unknown existence): A version of reiatsu suppression unique to Daisanji after unlocking and mastering his Bankai. His manipulation of his own reaitsu and reiryoku is so precise that he is able to resonate it match the surrounding reishi rendering him an ability close to invisibility. Rather than his body actually turning invisible Daisanji just seems to blend in with his surroundings so well that he is simply unnoticeable to the point where most people do not register that they actual see him. Beings with high levels of control over reiatsu are less affected depending on their level of ability and power. Daisanji uses the technique weakly out of habit, often surprising other shinigami who were not aware of his presence amongst them. The more Daisanji focuses on the technique the more efficient it becomes. Even at its highest strength a Captain level being will realize something is wrong with the surroundings and eventually manage to focus in on him dispelling the technique against them. The technique is also broken the moment Daisanji makes physical contact or speaks to someone as it draws attention directly to him.
Thats my RTJ so thanks for reading (if you scrolled through a lot of zanpakuto stuff i understand haha). I understand that the info on the zanpakuto might be a little intense to read in an RTJ but if possible i wanted to make a Captain character and decided that i should be as detailed as possible regarding its abilities and flaws. If you have any particular problems or issues please ask as im happy to tweak bits and bobs to amke it fit into the game. if i don't get into the game then i wish you every success in the game :D
This message was last edited by the GM at 01:21, Thu 18 May 2017.