OOC.   Posted by Dungeon Master.Group: 0
Dungeon Master
 GM, 2 posts
 Rule #1: The DM
 is always right.
Wed 11 May 2016
at 16:39
OOC
Welcome!

Any questions, comments, etc. go here.  I'm excited to see how this plays out.
GrizzlyBear91
 player, 1 post
Wed 11 May 2016
at 21:53
OOC
I'll begin working on the sheet tonight. If I have any questions I'll put them here and either try to continue on without knowing or just post whatever I have.

I saw in the magic item list that there are some items that increase stats (at least they used to), like the gauntlets of ogre power. How much do they increase stats by? Or are they not all the same?
Dungeon Master
 GM, 7 posts
 Rule #1: The DM
 is always right.
Wed 11 May 2016
at 23:00
OOC
Went through and put a few more details on some of the magic items.  Looks like the uncommon items generally set the ability score to 19, or give a +1 to some of the derived stats.  If you want any others, let me know.

I'm pretty good at being available daily for the first week or so of a new game, to help with set up and stuff.  After that, when we get into the meat of the adventure, is when my posting rate slows down a bit.

This message was last edited by the GM at 23:01, Wed 11 May 2016.

GrizzlyBear91
 player, 2 posts
Wed 11 May 2016
at 23:50
OOC
So I got about 1/3 of my sheet done. I still need to get equipment and work out attack bonuses and whatnot, plus my background info. I think I did everything right so far; if you get the chance would you mind checking it out just in case I did screw something up? I'll try to work on it some more later tonight and when I'm on break at work (I work third shift so my schedule can be pretty wacky sometimes).
Dungeon Master
 GM, 8 posts
 Rule #1: The DM
 is always right.
Thu 12 May 2016
at 01:36
OOC
You can begin the game with a point of inspiration.

I should have specified how to increase your hit points.  My mistake.  For my players, I let you roll, then take the roll or the average listed in the book, whichever is higher.  For fighters, the average of the d10 is 6.  Since all your hit die rolls were less than 6, you can take the 6 for each level advancement.  So your hit points should be 10+4 at first level, then 6+4 for each additional level, which would put you at 54 hit points at level 5.

Looks like the next thing you need to do is choose your skills from your class and background, then work out your background information.  Once you've chosen your background, I can start working with you on Cyrus' prelude and how he gets drawn into the mists of Ravenloft.

I'm going over the fighter options now.  I'll get back to you if I see anything, but so far the rest looks good.

I have no problem with wacky schedules.  rPol is kind of built for that sort of thing.  :)
Dungeon Master
 GM, 9 posts
 Rule #1: The DM
 is always right.
Thu 12 May 2016
at 02:13
OOC
I've also remembered that I let all my players have a free trinket from pg. 160-161 in the PHB, though you can get yours from the gothic trinkets on the character creation thread.  The trinkets just add a little bit of extra flavor to the character, and sometimes they lead to a useful hook for the adventure.
GrizzlyBear91
 player, 3 posts
 HP 54/54
Thu 12 May 2016
at 22:41
OOC
I rolled for my trinket and put it in my sheet. Since I have two weapons and a bonus attack does that give me three or four hits a turn? Also would I be able to get some sort of discount on two +1 longswords? ;)
Dungeon Master
 GM, 12 posts
 Rule #1: The DM
 is always right.
Fri 13 May 2016
at 00:20
OOC
Sure, since you didn't take any of the starting equipment, you can have the second +1 longsword instead for that free option.  That let's you start with 2 free uncommon magic items and the free supplies from your Haunted background.

Then you only have to pay for the scale mail (50 gp) and the Cloak of Protection (100 gp).  That should leave you 400 gp to spend on other items.  Horse and barding, maybe?  More magic gear?  Pay the extra 100 gp per weapon to have to +1 longswords be silver coated, as well?  Ranged weapon?

You also get to choose a tool proficiency as part of your Student of War feature.

I'll give more details about the attacks after I put the kids to bed tonight.

Then I'd like to hear your ideas about your background stuff and if you want to start out with an NPC ally (your father or another hunter, for example).  So be thinking about that.

Once we get all that ironed out, I have the opening scene in the works already, so it should be a quick transition to IC play once we're both ready.
GrizzlyBear91
 player, 4 posts
 HP 54/54
Fri 13 May 2016
at 01:01
OOC
Also, since we're on the topic of attacks, would I be able to dual wield thrown weapons for more than one (well, two) throws per turn? I'm probably going to grab a bunch of spears for throwing and a bow. How much would silver arrows run me?