The Creeping Fog.   Posted by Dungeon Master.Group: 0
Dungeon Master
 GM, 17 posts
 Rule #1: The DM
 is always right.
Mon 16 May 2016
at 21:47
The Creeping Fog
The woods are quiet now, but the young girl's broken screams still echo in the chill air.  A branch breaks under your foot, and the sound sparks the flashing image of the zombie tearing off one of her ribs in it's haste to get at her softer tissues below it.  That was just before you destroyed it.  It might even be the last of that wretched necromancer's monsters, if you can just stay on his trail and finally end him.  Then, perhaps, you'll find some measure peace again.

You hope.

You can hear his footfalls.  He's only a few yards ahead, but the low mist gathering around you obscures his figure.  He runs deeper into the forest, where the fog hangs thick in the air, turning the trees into gray ghosts.  The tall pines begin to close ranks, their needle-covered arms interlocking to blot out the sun.

Would you like to catch your prey and begin our game with a combat, or lose him in the fog and begin our game with a search?

Cyrus Blackwood
 player, 8 posts
 HP 54/54
Mon 16 May 2016
at 21:59
The Creeping Fog
That... despicable creature has to pay, not only for the loved ones he's lost, but all the other innocents that he's murdered for his own sick pleasure. I continue chasing him down, the mists only further fuel to the fire in my heart, the difficulty seeing causing my rage to burn hotter. "Stop! Today is the day you die!" I call out, footsteps falling faster as my blood pumps harder and harder, my heart beating in tune with my steps.
Dungeon Master
 GM, 19 posts
 Rule #1: The DM
 is always right.
Wed 18 May 2016
at 14:54
The Creeping Fog
The fog is stifling, yet you press on.  Just as it seems you might suffocate in the whiteness, you break through the wall of fog.  Mist still circles your legs, but you have clear view of the vile necromancer now.  He's crouched against a tree a few paces away, alternately coughing and sucking in deep breaths.  When he sees you emerge from the mist he pushes himself up with a rictus smile, his fingers already flashing through the motions of another spell.

See OOC for discussion about how we want to handle rolls and such.

Cyrus Blackwood
 player, 10 posts
 HP 54/54
Wed 18 May 2016
at 16:16
The Creeping Fog
Hungry for battle, and, more importantly, revenge for what he took from me, I charge headlong into combat, nary a care about what sort of black magic he was planning on using. All I care about is killing this foul creature so he couldn't injure anyone else.

12:12, Today: Cyrus Blackwood rolled 22 using 1d20+3 with rolls of 19.  Initiative.
Dungeon Master
 GM, 22 posts
 Rule #1: The DM
 is always right.
Wed 18 May 2016
at 16:56
The Creeping Fog
His eyes widen when you charge forward, catching him before he can finish his spell.  His previous, cruel arrogance is starting to crumble under the fear of being caught without his undead minions at his side.

Combat, Round 1
Cyrus:  AC 17.  HP 49.
Necromancer:  AC 13.  HP 36/72. 


Since he'd have to be at least level 11 to be a Necromancer who can raise whole graveyards, I'm assuming this has been an on-going battle between you two.  Maybe Cyrus is the last survivor of those who banded together to take on this necromancer.  He's already suffering from damage and has used up some of his spell slots.  We'll say Cyrus got healed up to full by a dying cleric before he chased the necromancer into the mists.

10:47, Today: Dungeon Master, for the NPC Necromancer, rolled 6 using 1d20+3 with rolls of 3.  Initiative.

Cyrus Blackwood
 player, 11 posts
 HP 54/54
Wed 18 May 2016
at 17:52
The Creeping Fog
Grinning, I unsheathe my swords, spinning around with practiced grace as my blades dig into his skin. "You'll pay for what you did, in blood!" I cry out, watching the crimson liquid fall from his veins.


13:49, Today: Cyrus Blackwood rolled 10,13,24 using 1d20+7,1d20+7,1d20+7 with rolls of 3,6,17.  Full attack vs Mr Evil w/ Swords.
13:50, Today: Cyrus Blackwood rolled 8,5 using 1d8+4,1d8+4 with rolls of 4,1.

Dungeon Master
 GM, 24 posts
 Rule #1: The DM
 is always right.
Tue 24 May 2016
at 16:39
The Creeping Fog
He grimaces at at the slashing wound and reaches for you in desperation, whispering the dark words of an incantation.  Clawed shadows wreath his grasping hand as it lands on your shoulder.  The dark cold of his spell seeps into the crevices of your armor, freezing out the will to fight.

"You will end this night fighting beside me," he promises with a smile, confident that he has you now.

Combat, Round 1
Cyrus:  AC 17.  HP 24/49.
Necromancer:  AC 13.  HP 35/72.


He casts vampiric touch using 5th-level spell slot.  Cyrus takes 25 damage and he regains 12 hit points.  You should be able to break his hold and end the spell with a successful attack, since he's not grappling you outright.

10:21, Today: Dungeon Master, for the NPC Necromancer, rolled 17 using 1d20+7 with rolls of 10.  Melee spell attack for Vampiric touch on Cyrus.10:29,
Today: Dungeon Master, for the NPC Necromancer, rolled 25 using 5d6 with rolls of 3,6,6,5,5.  5d6 necrotic damage for vampiric touch cast with a 5th level spell slot.

Cyrus Blackwood
 player, 13 posts
 HP 54/54
Tue 24 May 2016
at 21:11
The Creeping Fog
My fighting experience readied me for any situation, any contingency, any attack, even eldritch magics. As the necromancer gets his spell finished and lunges towards me, I wedge a blade in between the two of us, pushing him back with the magical silver before he can get the full effect of it. "Only one of us well be ending tonight and it will not be me!" I respond, slashing at the evil man again, and again, and again. My continued assault renews my fervor, and grants me more fortitude.

16:51, Today: Cyrus Blackwood rolled 9 using 1d8+3 with rolls of 6.  Parry damage reduction.

17:02, Today: Cyrus Blackwood rolled 14 using 1d10+5 with rolls of 9.  Second Wind.

So my new total for HP will be, well, almost full.

16:58, Today: Cyrus Blackwood rolled 13,21,17 using 1d20+7,1d20+7,1d20+7 with rolls of 6,14,10.  Full attack with swords.

16:59, Today: Cyrus Blackwood rolled 7,8,9 using 1d8+4,1d8+4,1d8+4 with rolls of 3,4,5.  Damage from all three hits.

This message was last edited by the player at 21:40, Tue 24 May 2016.

Dungeon Master
 GM, 26 posts
 Rule #1: The DM
 is always right.
Tue 24 May 2016
at 23:01
The Creeping Fog
With a word and flick of his fingers, he summons a magical shield to deflect your blade, though one of your strikes is able to get past it.  He makes a beastial noise of pain and rage as you slash at him.  He gropes outward, trying to touch you with his black-shrouded hand again, but falters when his body is wracked with coughs, forcing him to double over as he hacks up blood from the wounds you've given him.

Combat Round 3
Cyrus:  AC 17.  HP 47/49.
Necromancer:  AC 18.  HP 23/72.


He uses his reaction to cast shield, gaining +5 AC till the end of his next turn.  Your middle attack still hits.  I've adjusted both HPs for all the reactions.

16:58, Today: Dungeon Master rolled 19 using 1d20+2 with rolls of 17.  Necromancer's concentration check, DC 10, to maintain vampiric touch after botch.
16:34, Today: Dungeon Master rolled 8 using 1d20+7 with rolls of 1.  Melee spell atk with vampiric touch on Cyrus.
16:25, Today: Dungeon Master rolled 19 using 1d20+2 with rolls of 17.  Necromancer's concentration check, DC 12, to maintain vampiric touch.

Cyrus Blackwood
 player, 16 posts
 HP 54/54
Wed 25 May 2016
at 05:50
The Creeping Fog
Ready for any situation. Even when my opponent misses me, I know how to take advantage of their mistake, punishing them for thinking they can best me in combat. "Your magic can't save you forever, fiend!" I growl, swinging another trio of attacks, hoping to find skin and not magical barrier.


01:43, Today: Cyrus Blackwood rolled 21 using 1d20+7 with rolls of 14.  Riposte vs Necromancer.

01:43, Today: Cyrus Blackwood rolled 10,5 using 1d8+4,1d8 with rolls of 6,5.  Riposte damage + bonus superiority dice.

01:45, Today: Cyrus Blackwood rolled 17,15,18 using 1d20+7,1d20+7,1d20+7 with rolls of 10,8,11.  Full attack with swords.

01:46, Today: Cyrus Blackwood rolled 12 using 1d8+4 with rolls of 8.  Again, but correct this time..

So he's probably dead unless there's another trick up his sleeve.

Dungeon Master
 GM, 33 posts
 Rule #1: The DM
 is always right.
Thu 7 Jul 2016
at 20:23
The Creeping Fog
The necromancer falls under your flurry of strikes.  The fog swirls over his still form as if to bury him in blank whiteness.  The gray trees stand as sentinels to his death, and you now notice that these aren't the same trees that surrounded you earlier this evening.  These towering evergreens, whose tops are lost in the heavy gray mist, block out all but a death-gray light.  The tree trunks are unnaturally close to one another, and the woods have the silence of a forgotten grave, yet exude the feeling of an unvoiced scream.

After a few minutes of wandering, you find a lonely dirt road that cuts through the woods.  Black pools of water stand like dark mirrors in and around the muddy roadway.  Giant trees loom on both sides of the road, their branches clawing at the mist.  Overhead, thunder clouds roll across the darkened sky.  You can hear the soft sounds of a river flowing mournfully through the trees some distance beyond the road, out of sight.

What's your character's general state of mind after the fight ends, and his preference for traveling?  Will he pick a direction and follow the road, blaze his own trail through the woods, or try to find the river and follow that?
Cyrus Blackwood
 player, 19 posts
 HP 54/54
Fri 8 Jul 2016
at 01:23
The Creeping Fog
With the thunder clouds rolling in, I should try to find shelter for the night. I have no idea where my quest of vanquishing the necromancer has taken me, and being in unfamiliar woods with little provisions is a daunting task for any man. Perhaps the road would be the best way.
Dungeon Master
 GM, 34 posts
 Rule #1: The DM
 is always right.
Wed 13 Jul 2016
at 15:14
The Creeping Fog
The road cuts through the dense woods, leading you away from the thick fog.  Thin, gray swirls of fog still twine around your legs as you walk.  After about 20 minutes, the road branches north and climbs a rocky escarpment, ending at a gatehouse built into a twenty-foot-high wall of stone reinforced with buttresses every fifty feet or so.  The wall encloses a settlement on the side of a snow-dusted mountain spur.  Beyond the wall you see the tops of snow covered pines and thin, white wisps of smoke.  The somber toll of a bell comes from a stone abbey that clings to the mountainside high above the settlement.  The steady chime is inviting--a welcome change from the deathly silence and oppressive fog to which you have become accustomed.  It's hard to tell at this distance, but there seems to be a switchback road clinging to the cliffs that lead up from the walled settlement to the abbey.

After the branch, the road continues east passed this settlement, wending through the woods.
Cyrus Blackwood
 player, 20 posts
 HP 54/54
Wed 13 Jul 2016
at 17:36
The Creeping Fog
Ah, good, civilization. Hopefully they had a decent inn, and a good pint of ale. Or really any ale, at this point it didn't much better as long as it was wet. Continuing down the path, I keep a sharp eye out for anything that might be causing the church bells to ring (unless it's a normal time of day for that to happen).
Dungeon Master
 GM, 35 posts
 Rule #1: The DM
 is always right.
Tue 19 Jul 2016
at 05:18
The Creeping Fog
The air grows colder as you approach the walled settlement.  Two square towers with peaked roofs flank a stone archway into which is set a pair of twelve-foot-tall, ironbound wooden doors.  Carved into the arch above the doors is a name:  Krezk.

The walls that extend from the gatehouse are twenty feet high.  Atop the parapet you see four figures wearing fur hats and clutching spears.  They watch you nervously.
Cyrus Blackwood
 player, 21 posts
 HP 54/54
Tue 19 Jul 2016
at 05:38
The Creeping Fog
I approach slowly, hand aloft to assure them of my good intentions. "Hail, citizens! I mean you no harm, I simply wish to find a good inn for the night. Perhaps you could let me in? I will happily disarm if you so wish it," I call up to them. Hopefully they spoke common, and weren't filled with xenophobic prejudices.