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Dark Side of the Moon 1-2 (Gozorrf Starport)

Posted by GM HeathFor group 0
GM Heath
GM, 1671 posts
Mon 19 Mar 2012
at 22:28
  • msg #1

Dark Side of the Moon 1-2 (Gozorrf Starport)

The day seems nice when you wake up the next morning.  Finally, you will be out of customs and immigration, along with Charletta and LeGrange and a large other group.

Charletta tells you LeGrange said he might speak with her for a minute or two during the final customs inspection, so she waves to you and heads off to the bottom of the ramp where he will be coming down.

You have learned:

Gozzorf starport is owned and controlled by Vist'Lat trade house , who deal with the administration of the starport and provide customs officials. Following a KLC attack on the starport a fortnight ago, VL have contracted RIK (Ral'Ik'Ka) personnel to oversee security matters and provide trained guards.

Before you lies the starport with its administrative tower and landing bays. A ground transport is moving towards the ships and parked by the landing ramp are a ground car and a cycle. At the bottom, stand three uniformed Vrusk, one of whom holds a hand computer.

They are finishing customs procedures.


You stand in line waiting when one Vrusk executive remembers he left a bag in his cabin.  He and another Vrusk return for it, pushing through you.  This leaves you in the front of the line.  Finally, some good luck.

The customs officials meanwhile direct you to the Administrative block where your baggage is to be checked before your are allowed to leave the starport. Following the attack on the starport by the KLC, this is now standard policy and cannot be avoided; at present only pistols and melee weapons are allowed on Kraatar. All heavy weapons and grenades are held by Vist'Lat and are only returned when you leave the planet.

OOC: I think we mentioned this last point earlier, but please decide which melee weapons and pistols you are bringing, if any.


The approaching ground transport contains two Vist'Lat Vrusk maintenance personnel. They park the transport near disembarkment ramp and begin to inspect the ship's landing gear.  The three Vrusk waiting at the bottom are unarmed VL customs officials.  They are waiting for you to approach.

Charletta is at the far ramp waiting for LeGrange to disembark for customs.  Her recorder is ready.

The customs officials politely ask for people's names and ID cards, enter the names into their hand computers and await a reply from the main computer. This is merely a formality and delays you for a minute at most.

Just after getting past customs, you hang out nearby to wait for Charletta and LeGrange.

The following is a map of the area.

The Golden Dawn is your ship.  During immigration and customs lockdown, you have been staying in the building marked "5."  You had to go back into your ship and retrieve all supplies and get captain's clearance, and now you have just exited for final customs clearance on the southeast ramp (the little white square on your ship).  LeGrange and Charletta are at the southwest ramp nearby.

A ground car, transport and cycle are parked next to you.



As Legrange moves onto the lan-ding pad, a flash of laser light comes from area 1, striking LeGrange.  LeGrange falls instantly.  At the same moment, the two Vrusk executives (who pushed past you a few minutes ago) appear at the top of the ramp. Both throw a fragmentation grenade (8d10 points of damage) at LeGrange, his bodyguards, and the customs officials.

You are out of range, but Charletta is hit and falls, along with several others in the immigration line.  The Vrusk then produce laser pistols and shoot (4 SEU per shot) at the bodyguards. The bodyguards return their fire, while the customs officials hastily take cover underneath the starship, where the maintenance personnel are already hiding.



It takes you a moment to realize what is happening, and to understand that Charletta and LeGrange have just been murdered in cold blood.  It takes you only a moment more to realize that you are likely to be the next target of the executives.

But at just that moment, you see a figure moving near the transport at "1."  It is the assassin, a Vrusk female who carries a laser rifle.  Another Vrusk is waiting in the vehicle to drive off.

There are other vehicles parked nearby that can be "commandeered" if you want a chase.  The parked vehicles (a ground car, transport and cycle) are not locked. You can automatically enter and start the vehicles in 1 turn.

Otherwise, you can deal with the two executives who just threw the grenades.

This message was last edited by the GM at 22:30, Mon 19 Mar 2012.
Hammer
Player, 87 posts
40/40
Pause. Computing.
Wed 21 Mar 2012
at 17:51
  • msg #2

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

Hammer begins running to the nearest car to chase after the sniper, his laser pistol in one hand.
Desiraye Lipost
player, 1262 posts
Unemployed Gun-Chick
Military PSA
Thu 22 Mar 2012
at 01:12
  • msg #3

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

Desiraye is shocked on how fast the situation had went down the toilet.  Laser and grenade blasts now rocking the landing pad area and seeing the LeGrange and Charletta go down, Desiraye reaches and flips on her Albedo screen and activates the action on her new spring holster to draw her KE-1500 laser pistol.  She goes to kneel to steady her shot(s) at one of the Vrusk execs that started this whole mess.

Firing 1-2 shots at [4] SEU (DAM: 4d10+8) at one of the Vrusks that threw the grenades.
This message was last edited by the player at 01:12, Thu 22 Mar 2012.
S'Krllk
player, 322 posts
Thu 22 Mar 2012
at 02:00
  • msg #4

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

S'Krllk does not consider tactics, as he rarely does, anyway. He pulls out his needler with much less grace than those more practiced, and fires at the female Vrusk with the laser rifle. As he does so he makes inarticulate noises for some reason.
Kri'lik
player, 523 posts
Doctor of Medicine (M.D.)
Professor
Fri 23 Mar 2012
at 01:23
  • msg #5

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

Grief strikes the doctor as Charletta and LeGrange are gunned down. But experience takes hold and the aged vrusk activates his albedo screen and draws his WarTech Frontiersman Heavy Pistol upon the two executives.

Whats the range to the two Vrusks? If its short Ill go for a stun setting on one of them ROF 2. If not Ill use the pump action starfire grenade and try for both.

Beam Weapons 45%


quote:
The new Frontiersman Heavy Pistol, from WarTech, is the finest blaster pistol released to date. Complete with three settings: stun (similar to an electrostunner), damage (same as a laser pistol set to 5SEU), and kill (same as a laser pistol set to 10SEU). What makes this pistol truly special is its pump-action SEU starfire grenade. Firing a charge of electrokinetic energy wrapped in a self-formed plasma shell, it drains the power source by 10SEU and causes an effect identical to a fragmentation grenade (though it’s a beam effect, not an inertia effect). Also, the grip holds two 20-SEU PowerClips, allowing a payload of 40SEU for the busy warrior. Field-tested. Military approved. The quality you expect from WarTech.

WarTech Frontiersman Heavy Pistol
Cost: 1500Cr  Weight: 3 Kg  Damage: stun/5d10/10d10/Frag Grenade Ammo: x2 20 SEU Powerclips SEU: 2/5/10/10 each shot  Rate: 2  Defense: Albedo  Range: 5/20/50/100/200  Ammo Cost: 100CR Powerclip  Skill: Beam Weapons

GM Heath
GM, 1675 posts
Fri 23 Mar 2012
at 16:24
  • msg #6

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

OOC: So it appears everyone is firing on the executives and only Hammer is going after the assassin.  Bartja is still AWOL.
Desiraye Lipost
player, 1267 posts
Unemployed Gun-Chick
Military PSA
Sat 24 Mar 2012
at 02:50
  • msg #7

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

GM Heath:
OOC: So it appears everyone is firing on the executives and only Hammer is going after the assassin.  Bartja is still AWOL.

Looks like it...
S'Krllk
player, 323 posts
Sun 25 Mar 2012
at 21:02
  • msg #8

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

As he's forced to choose another target while tracking the female assassin with his needler piston, S'Krllk remarks, "Snooty matriarchal witch, anyway."
As a concession to the apparent chaos, he snaps a shot in the general direction of the grenade flinging executives.

OOC: I thought the female was the assassin, that was the target I chose. Realizing she got away, I wasted a shot on the other targets.
This message was last edited by the player at 21:26, Mon 26 Mar 2012.
GM Heath
GM, 1676 posts
Mon 26 Mar 2012
at 16:28
  • msg #9

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

She just got into a waiting car, so you'll have to chase her with a vehicle.  She had a laser rifle, so your pistol isn't likely to get her that far away in any case.
GM Heath
GM, 1677 posts
Thu 29 Mar 2012
at 23:01
  • msg #10

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

ROUND 1
There is a flash of of gunfire.  One of the bodyguards of LeGrange appears to still be alive, and he fires up.  His shot combined with Desiraye's kill one of the executives.

The other executive fires and kills the remaining bodyguard, but he is killed with holes as Kri'lik and S'krllk fire.  (66 dmg.  The straight line of sight and proximity gave bonuses to you.)

Hammer, meanwhile has jumped into the car and is pulling away to chase after the assassin.  He is about halfway to the original position of the assassin's car.  The assassin, however, has driven off to the east (right side of the map following the dotted line path).

The battle seems over before it began, though the chase is on.
Kri'lik
player, 525 posts
Doctor of Medicine (M.D.)
Professor
Fri 30 Mar 2012
at 03:18
  • msg #11

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

"Desiraye use the bike and help Hammer!" Yelled the professor. "Ill look to these dead for clues and contact you soon." The middle-aged Vrusk was already running forward to the two defeated executives. Perhaps one yet hung on to life. As he reached them one hand was already looking for his medical kit while the other, still holding his heavy pistol checked the two for life signs.
Desiraye Lipost
player, 1268 posts
Unemployed Gun-Chick
Military PSA
Fri 30 Mar 2012
at 08:57
  • msg #12

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

Desiraye runs towards the bike and holsters her laser pistol before she starts it.  "You two are OK right?" she says turning on the engine and getting ready to pull off after Hammer and the other vehicle of Vrusk that have fled the scene.
S'Krllk
player, 324 posts
Fri 30 Mar 2012
at 13:58
  • msg #13

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

S'Krllk is fiddling with his bodycomp, calling up the sensors. "We'll be fine, but if Hammer chases those two back to their hive, he'll probably be in over his head, so to speak."
Hammer
Player, 88 posts
40/40
Pause. Computing.
Fri 30 Mar 2012
at 18:40
  • msg #14

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

Hammer continues chasing after the assassin.
Desiraye Lipost
player, 1269 posts
Unemployed Gun-Chick
Military PSA
Mon 2 Apr 2012
at 13:27
  • msg #15

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

S'Krllk:
S'Krllk is fiddling with his bodycomp, calling up the sensors. "We'll be fine, but if Hammer chases those two back to their hive, he'll probably be in over his head, so to speak."

Desi continues to ready the bike to follow Hammer and the assassins.
GM Heath
GM, 1678 posts
Tue 10 Apr 2012
at 18:02
  • msg #16

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

STATS: Here are vehicle stats:

ground car (Hammer): 100 kph
cycle (Desiraye) : 125 kph
ground transport (empty): 75 kph

You can make a 45 degree turn every 2 squares traveled without a reaction speed check.
(I can give you more stats if you want to be complicated, but these should do for now.)



A couple things happen at once.  Desiraye and Hammer are going off to chase the assassins.  At about the time they reach the circular area where the assassins started, you see a robot coming out of the place marked 'b'.  It is a specialized RIK robot that can move on wheels at extremely fast velocity.  At first, you think it will go after the assassin, but instead it turns its attention Hammer and Desiraye.  It looks like it will try to ram Desiraye.  It appears to have one arm that is a laser rifle and grenade launcher.

The second thing that happens is that the assassins get under a barrier (in the eastern tunnel) that is starting to close.

options: you can fight the robot or chase the assassins.  If you make two reaction speed checks you can beat the lowering barrier and make the hard turn.  If you miss either one, you might crash.
This message was last edited by the GM at 18:04, Tue 10 Apr 2012.
Desiraye Lipost
player, 1270 posts
Unemployed Gun-Chick
Military PSA
Thu 12 Apr 2012
at 01:54
  • msg #17

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

Just as Desiraye is about to take the bike out, she spots the new threat of the robot and decides it better to try and take on the robot and let Hammer do what he's doing.  The robot looked like it was going to try and cut her off and there was a barrier coming down and her thought was her chances were better on the ground than on a bike.  Desi moves and takes cover behind the ground transport and begins to fire at the robot and use the vehicle as cover.  If Desiraye can use her chronocom, she gives a quick warning to the team, "Heads up!  Another threat attacking!"

STR/STA: 65/62
DEX/RS: 60/60

IM: 6

PUNCHING DAMAGE: 7
CURRENT STA: 62/62

SKILLS:
Beam Weapons: 6 [DEX:30 + 60 = 90%]

Firing 2 shots at [4] SEU (DAM: 4d10+8) at the RIK robot
This message was last edited by the player at 08:42, Thu 12 Apr 2012.
Kri'lik
player, 526 posts
Doctor of Medicine (M.D.)
Professor
Thu 12 Apr 2012
at 04:15
  • msg #18

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

Professor Kri'lik continues to look over the dead Vrusk for any clues of who they are.
Hammer
Player, 89 posts
40/40
Pause. Computing.
Sun 15 Apr 2012
at 04:53
  • msg #19

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

Hammer decides to crash directly into the robot before trying to turn left and pursue the fleeing assassin.
Kri'lik
player, 527 posts
Doctor of Medicine (M.D.)
Professor
Tue 17 Apr 2012
at 14:12
  • msg #20

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

As a crowd presses forward around the dead, cameras flashing Kri'lik leaves the two dead Vrusk, having found what he might for clues, then moved quickly for someone of his age to the slain humans to look over them as well.

Looking for any clues as to who the killers are, worked for, etc. Looking for recording devices Id, Comm units (should have lots of info on them) etc. Same for the humans.
GM Heath
GM, 1680 posts
Mon 23 Apr 2012
at 19:27
  • msg #21

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

Kri'lik begins searching the bodies.

S'krllk is messing with his bodycomp sensors.

Hammer is in the ground car.  He rams the robot.

This is a standard RIK security robot, with a specially armoured (but not heavy duty), cylindrical body. The robot has 3 cameras mounted in a 3-sided pyramid above its audio-visual sensors. These relay visible light and/or infra-red views of its surroundings to the central computer terminal.

The robot gets 3 shots off with its laser rifle.  One shot hits the window of the car, fusing it and making it blurry.  The other goes wild into space, and the third hits the front of the cycle, causing Desiraye to almost lose control, but she gains it again.

The car hits the robot and veers off to the left, crashing into the wall marked "b."  (Critical miss by Hammer.)

Desiraye makes it past the robot on her more nimble cycle and begins down the east road corridor.  Hammer follows but is now behind Desiraye.

See map below.  Hammer is marked with an H and Desiraye with a D.  The dotted line shows the path of the assassin's car.

PLEASE SEE THESE NEW STATS. I HAD SOME ERRORS. THESE WILL HELP YOU NAVIGATE IN THE CHASE:

STATS: Here are vehicle stats:

ground car (Hammer): top: 10 squares per turn (accel: 6/turn; decel: 4/turn)
CURRENT SPEED: 3 squares per turn

cycle (Desiraye) : top: 12 squares per turn (accel: 10/turn decel: 4/turn)
CURRENT SPEED: 10 squares per turn

You can accelerate or decelerate in an amount per turn as shown.  Each square is 10 meters.

You can make a 90 degree turn every square traveled without a reaction speed check (up to top cruising speed).

If you are over your top cruising speed, you must make an additional reaction speed check in addition to any other reaction speed check.


HERE'S WHAT HAPPENS NEXT:

As you get past the robot, you see that there is a checkpoint at the place marked "a".  This is a reinforced plastic barrier across the road, and a booth containing two RIK Vrusk personnel.  Usually, you show ID cards to the guards, who will raise the barrier to allow vehicles to pass through.

As the assassins reach the first barrier, it is raised to allow an incoming ground transport to pass. The assassins swerve around the transport and under the barrier as it starts to close on them.  This makes the transport driver lose control and crash into the Administration Building (large building on the south marked "2").

Desi easily makes it under the closing barrier, and Hammer barely makes it.  (I went ahead and rolled these to complete this action round even though they technically occur next turn.)

(Please count your movement based on where you are on the map, not on where the barrier is at.  If you accelerate, you can move half the squares of your acceleration added to your current speed, rounded down.  EXAMPLE: 6 squares per turn, accelerating 4 more to 10 squares per turn: you can move 8 squares this turn and will be at 10 squares per turn on the next turn.)

(Downward arrow shows the direction of the transport that just crashed.)



I include the larger map here so you can plan your movements.  The assassins have gone straight and are turning right at the end of the current road.


This message was last edited by the GM at 19:28, Mon 23 Apr 2012.
Hammer
Player, 90 posts
40/40
Pause. Computing.
Thu 26 Apr 2012
at 20:53
  • msg #22

Re: Dark Side of the Moon 1-2 (Gozorrf Starport)

Hammer accelerates to 9 and moves down the road between building 6 and 3.
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