Dark Side of the Moon - Day 10.   Posted by GM Heath.Group: 0
S'Krllk
 player, 429 posts
Sat 28 Mar 2015
at 06:29
Re: Dark Side of the Moon - Day 11
S'Krllk shakes his head, apparently emerging from some private reverie, "oh, good, the universe is shooting again" he mumbles. Despite the fact that it would probably remove him from the path of a rocket, he doesn't leave the vehicle and instead starts to fire his needler through the closed window before he realizes what he's doing. Opening the window enough to fire through, he starts to spit needles at the downslope commandos.
Sgt. Porter Min
 player, 73 posts
 UPF Marines Recon
Sat 28 Mar 2015
at 12:05
Re: Dark Side of the Moon - Day 11
OOC: Oops, forgot about that.  Too many other games here on RPOL where we roll and post in the game that way.  I'll let the DM roll in the future (unless I forget again...)

Porter feels relief at seeing the adversary drop, and quickly scans the battle. He hops off the bike and moves up past the enemy explorer to fire at the rifleman taking cover behind it from a flanking position.  If possible, he'll also take cover behind a tree or rock.  And if he can't get his shots off this round, he'll empty his clip at the rifleman.

[Moving to flanking position and taking cover.  Burst Fire at the uninjured Rifleman behind the explorer, if time allows]
1 burst (10 rounds) for 5d10 damage
IM +7
Current Sta: 50/50
Military Skiensuit 50 pts
Projectile Weapons 3 [35 +30 +20 for burst, total 85%]
Automatic Pistol range 5/15/30/60/150
Kri'lik
 player, 655 posts
 Doctor of Medicine (M.D.)
 Professor
Mon 30 Mar 2015
at 18:26
Re: Dark Side of the Moon - Day 11
Kri'lik takes cover inside the explorer and fires out an open window at the man with the rifle behind the other explorer. "I was built for healing, not shooting," the doctor murmurs.  (Laser pistol SEU to 5, 2 shots.)
GM Heath
 GM, 2100 posts
Tue 31 Mar 2015
at 23:40
Re: Dark Side of the Moon - Day 11
ROUND 3
Lasers, needlers and other types of shooting fly across from the explorers in an exchange of gunfire.

Your cover saves you, and none of the operatives hit except one (see below).

The two operatives by the side of the road are taken out.  The one in the explorer ducks down, evading a shot, as he exits the explorer on the far side.

The one with the rifle is also unhurt.  He fires at Porter twice, and hits once.  You realize his rifle is not a laser rifle, easily recognizable by its long barrel.  It is a gauss rifle used by the military, and it can fire bursts of needle-like projectiles using an electromagnetic field.  It is one of these bursts that hits Porter, who takes massive damage from the burst of needles.  (40 STA damage; defensive screen is an inertia screen.)

OOC:
Gauss rifles fire needle-like projectiles using an electromagnetic field generated along the barrel. The projectiles themselves are long, thin slivers of dense, armor-piercing allow surrounded by a jacket of softer metal giving the round both good stopping power and armor-piercing capability. The rifles are easily recognized by their long barrels (up to 2m in some models) and are easily located by magnetic scanners. This ease of detection has limited their battlefield use, though they remain in service with several UPF units. They are strictly military weapons, and their possession is a felony offense on all UPF member worlds.

Sgt. Porter Min
 player, 74 posts
 UPF Marines Recon
Wed 1 Apr 2015
at 01:51
Re: Dark Side of the Moon - Day 11
Porter cries out in pain as the flechettes rip through his skiensuit and into his flesh.  Luckily for him, the armor does somewhat lessen the impact.

The marine takes full cover this round, reloading his gun and considering whether he should try to take on the heavily armed man with only a machine pistol or not.  If only I had some grenades, he thinks.

OOC: taking full cover, reloading, and bleeding this round.
Orvo
 player, 50 posts
 Blob-shaped Lie Detector
 Stretchy Pugilist
Wed 1 Apr 2015
at 12:37
Re: Dark Side of the Moon - Day 11
Orvo continues to use the explorer as cover as he lays down covering fire for Sgt Min.

[Fire twice at mercs using their explorer for cover.
IM +5
Current Sta: 60/60
Military Skiensuit 50/50
Albedo Screen 50/50

Beam Weapons 35%
Martial Arts 40%

Laser Pistol: set to 3 (3d10 dmg)]

This message was last edited by the player at 12:38, Wed 01 Apr 2015.

Desiraye Lipost
 player, 1676 posts
 Unemployed Gun-Chick
 Military PSA
Wed 1 Apr 2015
at 19:10
Re: Dark Side of the Moon - Day 11
Using the cover of the explorer and watching Porter take a big shot from the rifle (and just a little jealous she doesn't have anything like that right now...), Desiraye punches her laser pistol out in front of her flipping the SEU out put to 10 SEU.  With the sights coming up to her eyes, she places them on the soldiers center of mass and then presses the trigger twice, emptying the new clip with just the two shots.

[2] shots at the rifleman at 10 SEU per shot
x2 shots at [10] SEU/each
IM: +6
CURRENT STA: 57/62
Military Skein Suit: 45/50
Beam Weapons: 6 [DEX:30 + 60 = 90%]
LE-1500 DAM: 1d10+2/SEU / SEU 1-10/shot = 10d10+20 per shot (x2)
GM Heath
 GM, 2104 posts
Thu 16 Apr 2015
at 23:45
Re: Dark Side of the Moon - Day 11
OOC: Where did everyone go?  3 posts in two weeks is not very great...
ROUND 4
The fight continues.  Porter is reloading behind cover.

Desi fires two shots and takes out the rifleman that had hurt Porter so badly.

Orvo hits the other one using the explorer for cover, injuring him.

Hammer fires and misses.  Kri'lik fires and misses.  S'krllk also fires and misses.

The remaining fighter is apparently their leader.  He ducks down after firing once at Desi and missing.  You think he might be picking up the gauss rifle dropped by the other operative Desi just killed.

ROUND 5
The fighter pops up his head and fires the rifle at Desi, hitting with a  burst from the gauss rifle.  (43 damage, minus any absorption suit for inertia.)

The return fire is immediate and deadly.  Porter makes the shot that hits him in the head and takes out your last opponent, who slumps to the ground, the rifle falling on top of him.
Sgt. Porter Min
 player, 75 posts
 UPF Marines Recon
Fri 17 Apr 2015
at 00:17
Re: Dark Side of the Moon - Day 11
When the last combatant drops, Porter moves cautiously up to them and checks to make sure that they are all down for the count.  After inspecting the bodies, he'll remove any weapons he can find from them and place them away from the explorer.  "Quite the ambush.  These guys were well prepared for us.  Is everyone OK?"

After he's done policing the bodies, he calls the Doc over to check his wound.
Desiraye Lipost
 player, 1678 posts
 Unemployed Gun-Chick
 Military PSA
Fri 17 Apr 2015
at 02:17
Re: Dark Side of the Moon - Day 11
In reply to GM Heath (msg # 80):

Desiraye is knocked back by the burst from the rifle and feels immediate pain and discomfort from the wound.   She knows that if it wasn't for the body armor she was wearing, she would be in bigger trouble because her pistol was empty and she knew that a reload mifmight just cost her, or someone else their life right now.   Porters shot ends the firefight and they can now gather their thoughts and form a better plan.

"Nice shot Sarge!  Your timing was spot on.  Let's get our wounded tended to and search the bodies and vehicle for some Intel.  I'd like to see that rifle that almost killed us Sarge!"

-21 STA (36) / -22 Inertia suit (23)
Orvo
 player, 51 posts
 Blob-shaped Lie Detector
 Stretchy Pugilist
Fri 17 Apr 2015
at 09:59
Re: Dark Side of the Moon - Day 11
Orvo inspects the contents of the ambusher's explorer.
GM Heath
 GM, 2105 posts
Fri 17 Apr 2015
at 22:15
Re: Dark Side of the Moon - Day 11
You begin searching the bodies and the explorer.

The explorer is carrying a case of grenades (3 tangler, 6 fragmentation, 3 doze and 4 smoke); a box containing 5 rockets for the rocket launcher, 30 power-clips, 20 automatic pistol bulletclips and 9 automatic rifle clips; and two backpacks with climbing gear (pitons, crampons, 200m of rope, and so on).

Also, the modified explorer has been slightly retrofitted.  Heavy weapons can be fitted to the roof hatch of an explorer by means of a swivel mount. The swivel mount fits around the roof hatch and takes one technician an hour to install both it and a heavy weapon. No more than one heavy weapon can be mounted on an explorer at a time.

Further, the KLC explorer has air-tight hatches that can be pressurized to allow the occupants to breathe normally when travelling at high altitudes. They also carry breathing apparatus for use outside the vehicle, or when one or more of the hatches are open. Additional oxygen tanks are carried, as well as a portable compressor with which to refill them.

For weapons on the bodies, you find:

1) Commander: Laser rifle, Heavy autopistol (3 20 round clips), Vibroknife (Beltpack 30 SEU and 4 Powerclips), Albedo suit (40 points), Inertia screen(F), Magnigoggles, Military skeinsuit (35 points)

2) KLC 1: 1 Gauss rifle (see below), with 2 40 round clips; Gyrojet pistol (3 Jetclips), Military skeinsuit (35 points)

3) 1 Rocket Launcher; Automatic rifle (5 Bulletclips), Albedo suit (20 points)

4-6) Laser pistol (5 Powerclips each), Military skeinsuit (40 points each)

In inspecting the weapons, you find that all of the weapons are manufactured by Stysor Arms of Madderly's Star.

There is also enough food and water in the explorer to feed 6 people for 5 days, and there are radios, but a code must be input into them for operation, including listening, which you don't have.

Heavy Autopistol .38/9mm
Damage 2d10
Ammo 20 rounds SEU -
Rate 3/1
Defense Inertia
Range(meters) PB 0-5 Short 6-15 Medium 16-40 Long 41-75 Extreme 76-200

Gauss Rifle
Damage 3d10/8d10 burst
Ammo 40 rounds SEU -
Rate 2/1*
Defense Inertia
Range(meters) PB 0-10 Short 11-65 Medium 66-200 Long 201-600 Extreme 601-1200

Gauss rifles fire needle-like projectiles using an electromagnetic field generated along the barrel. The projectiles themselves are long, thin slivers of of dense, armor-piercing allow surrounded by a jacket of softer metal gving the round both good stopping power and armor-piercing capability. The rifles are easily recognized by their long barrels (up to 2m in some models) and are easily located by magnetic scanners. This ease of detection has limited their battlefield use, though they remain in service with several UPF units. They are strictly military weapons, and their possession is a felony offense on all UPF member worlds.

Orvo
 player, 52 posts
 Blob-shaped Lie Detector
 Stretchy Pugilist
Fri 17 Apr 2015
at 22:42
Re: Dark Side of the Moon - Day 11
I'd like the Laser Rifle, but there's probably folk with better skill here than Orvo. So, I'll take another Laser Pistol and several power clips.
S'Krllk
 player, 430 posts
Sun 19 Apr 2015
at 02:36
Re: Dark Side of the Moon - Day 11
S'Krllk looks at their new vehicle, and the various things with it. "I guess I'll need to check the transport out. I don't see any damage, but it would be best if we were sure."
Ignoring the weapons, he starts to give both transports a once-over to insure the firefight didn't damage anything.
GM Heath
 GM, 2107 posts
Mon 20 Apr 2015
at 16:39
Re: Dark Side of the Moon - Day 11
The explorer also has markings on it that identify it as part of the KLC.

OOC:
Since we've had some player turnover (and due to the passage of time and fading memories), I want to reiterate a few factual issues that arose.  I added a post at the end of the adventure summary thread that is worth reading through:
link to a message in this game

Hammer
 Player, 200 posts
 40/40
 Pause. Computing.
Mon 20 Apr 2015
at 21:20
Re: Dark Side of the Moon - Day 11
Hammer says, "So the only real question here is whether we drive up in one of their marked vehicles or our rented one.  I'm not sure if the sanitarium is KLC or not.  If not, they might shoot at us on sight."
Sgt. Porter Min
 player, 77 posts
 UPF Marines Recon
Tue 21 Apr 2015
at 00:46
Re: Dark Side of the Moon - Day 11
Porter nods.  "Good thing we've got the bike.  We could scout it out from the hoverbike and decide which one to roll up in. If the sanitarium is KLC, it would give us a nice advantage."
Desiraye Lipost
 player, 1681 posts
 Unemployed Gun-Chick
 Military PSA
Tue 21 Apr 2015
at 02:14
Re: Dark Side of the Moon - Day 11
"We've got enough to crew all three vehicles.  Sarge, you'll have the point on the bike.

Anyone able to use the rocket launcher with any proficiency?  That's our weapons platform.

Then we have the support guys in the rental.  You support guys want to step up on assignments, that's your call and no one will be mad if you don't.  You're our only two real specialists so we need you safe.  Doc can maybe take a look at our wounds and gets us on our feet again?"

Desiraye Lipost
 player, 1682 posts
 Unemployed Gun-Chick
 Military PSA
Tue 21 Apr 2015
at 03:14
Re: Dark Side of the Moon - Day 11
Desiraye Lipost:
"We've got enough to crew all three vehicles.  Sarge, you'll have the point on the bike.

Anyone able to use the rocket launcher with any proficiency?  That's our weapons platform.

Then we have the support guys in the rental.  You support guys want to step up on assignments, that's your call and no one will be mad if you don't.  You're our only two real specialists so we need you safe.  Doc can maybe take a look at our wounds and gets us on our feet again?"

"Can anyone get us a layout of the Sanitarium  on a computer?"
S'Krllk
 player, 431 posts
Tue 21 Apr 2015
at 06:16
Re: Dark Side of the Moon - Day 11
"It'll take me about an hour to set up the turret and rocket launcher on this thing, but I don't know that we need to rush in any case."
Desiraye Lipost
 player, 1684 posts
 Unemployed Gun-Chick
 Military PSA
Tue 21 Apr 2015
at 17:59
Re: Dark Side of the Moon - Day 11
S'Krllk:
"It'll take me about an hour to set up the turret and rocket launcher on this thing, but I don't know that we need to rush in any case."

"As long as it's ready to go when we're ready to head out, that's fine S'Krllk."
Hammer
 Player, 203 posts
 40/40
 Pause. Computing.
Tue 21 Apr 2015
at 18:58
Re: Dark Side of the Moon - Day 11
Hammer searches the vehicle carefully.  Are the operatives wearing any kind of uniforms?  Maybe they can be worn by whoever goes in that explorer as a disguise?

"I will have to go in the rented explorer because there is no way a Mechanon can pass as a KLC operative.  Same thing goes for our Vrusk friends here since the KLC are against the Vrusk."
Desiraye Lipost
 player, 1686 posts
 Unemployed Gun-Chick
 Military PSA
Tue 21 Apr 2015
at 19:11
Re: Dark Side of the Moon - Day 11
Hammer:
Hammer searches the vehicle carefully.  Are the operatives wearing any kind of uniforms?  Maybe they can be worn by whoever goes in that explorer as a disguise?

"I will have to go in the rented explorer because there is no way a Mechanon can pass as a KLC operative.  Same thing goes for our Vrusk friends here since the KLC are against the Vrusk."

"OK Hammer, you're security for the rental with the Doc and S'Krllk.  Me & Orvo will take the KLC explorer.  How are your driving skills Orvo?  Sarge has the bike."

This message was last edited by the player at 19:13, Tue 21 Apr 2015.

Orvo
 player, 55 posts
 Blob-shaped Lie Detector
 Stretchy Pugilist
Tue 21 Apr 2015
at 19:18
Re: Dark Side of the Moon - Day 11
"On paved roads with designated lanes and citizens adhering to the rules of the road, they are exceptional. Out here, though, they are rather suspect."
Desiraye Lipost
 player, 1689 posts
 Unemployed Gun-Chick
 Military PSA
Tue 21 Apr 2015
at 20:59
Re: Dark Side of the Moon - Day 11
Orvo:
"On paved roads with designated lanes and citizens adhering to the rules of the road, they are exceptional. Out here, though, they are rather suspect."

"That'll have to do for now Orvo.  Unless you can use the rocket launcher, you're my driver!"