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06:02, 29th March 2024 (GMT+0)

Dark Side of the Moon - Moon Landing.

Posted by GM HeathFor group 0
Kri'lik
player, 664 posts
Doctor of Medicine (M.D.)
Professor
Fri 25 Aug 2017
at 02:05
  • msg #81

Re: Dark Side of the Moon - Moon Landing

"I'm good. It seems everyone is OK, thanks to some fancy shooting from you and Des!"

While Porter and S'Krllk discuss how to breach the door, Kri'lik looks over the party (including himself) to see if any additional medical aid can be applied at this time.
Desiraye Lipost
player, 1876 posts
PGC Gun-Chick
Military PSA
Fri 25 Aug 2017
at 03:01
  • msg #82

Re: Dark Side of the Moon - Moon Landing

"I'm good.  Can we do anything about it from here?"
Orvo
player, 138 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sun 27 Aug 2017
at 17:04
  • msg #83

Re: Dark Side of the Moon - Moon Landing

"Good here Sgt. Porter."
S'Krllk
player, 478 posts
Sun 27 Aug 2017
at 18:26
  • msg #84

Re: Dark Side of the Moon - Moon Landing

S'Krllk starts muttering something suspiciously similar to "bad day, bad day, bad day..." and launches himself at the security door, attempting to open it.
GM Heath
GM, 2281 posts
Tue 29 Aug 2017
at 00:46
  • msg #85

Re: Dark Side of the Moon - Moon Landing

S'krllk goes to work at the door, which will take a minute...  (Security Lock level 4.)

At Desi's suggestion, you look at the monitors as well.

Hammer goes to the computers.  (I think he is the highest level on computers, but correct me if I am mistaken.)  He finds:

The missile's "mission" is to travel to Kraatar and explode the warhead in the upper atmosphere.

Its "function" is to approach Kraatar at maximum acceleration and then decelerate, to avoid burning up in the atmosphere.

The missile has a Level 4 Robot Guidance System.



As shown on the map, following the security locked door is a small corridor, followed by a door to the missile silo room.  That door is a blast door that would need to be forced open.

Hammer finds that a technician may be able to drain the rocket's fuel back into the fuel tanks, which will prevent the missile's launch.  It will require the defenses to be deactivated (Level 4), and will require 10 minutes to drain sufficient fuel to prevent the missile's launch.

(Each attempt to drain the fuel will take 1 minute of effort.)

If you attempt to destroy the missile, keep in mind that it will spread the virus into Artemis, which could result in your deaths--at least any Vrusk.

S'krllk cries out in surprise as he easily disables the security lock to the door leading toward the silo.


Overhead, the loudspeaker drones out, "ELEVEN MINUTES TO LAUNCH."


You can see in the security monitors that guards are alerted to your presence.  They seem to be going toward the cars and the terminus to approach you, though it will take a few minutes to cross the span as you did, and they can only do so in small groups.


______________________________
As a reminder, the virus that the warhead will release is genetically engineered to affect only Vrusk, killing off all Vrusk inhabitants of Kraatar.

This is the plot of the KLC, led by Legrange.  You saw Legrange murdered in front of you, but later discovered he is actually alive and somewhere on Artemis. Unfortunately, Legrange's superior intellect is also necessary for you to help decipher the Sphere and the connection to the Qantariate and the Shadows of Rakon.


With his environmental and science background, Hammer can quickly tell you that the virus is likely to interact with oxygen and threaten all life on the planet, not just the Vrusk.  It would be even more deadly if released in the small confines of Artemis where you are at, likely killing all of you if you do not escape in time (assuming it explodes in Artemis).


Read post 6 here for a quick update and synopsis that took you up to the point where you discovered the virus and genetic engineering and mind control experiments at the Sanitarium: link to a message in this game

This message was last edited by the GM at 00:55, Tue 29 Aug 2017.
Kri'lik
player, 665 posts
Doctor of Medicine (M.D.)
Professor
Tue 29 Aug 2017
at 04:32
  • msg #86

Re: Dark Side of the Moon - Moon Landing

OOC: Can Kri'lik use his environmental skills to determine if the virus will be rendered harmless if the missile burns up in the Kraatar atmosphere? Or rendered harmless if the missile blows up in deep space?

I believe there are multiple options:
  1. Hack the robotic guidance system to modify mission to redirect to nearest star and/or modify function to not decelerate and therefore burn up in the atmosphere
  2. Drain fuel. We probably don't have enough time to drain enough to prevent the launch but perhaps can drain enough to prevent the missile from decelerating properly or reaching all the way to Kraatar
  3. Get past the blast door and set explosives on the missile to blow it up while it is in deep space on the way to Kraatar
  4. Hack the missile silo launch doors to jam shut. The robotic guidance system would presumably recognize that it cannot complete its mission and therefore delay/abort its own launch
  5. If the robotic guidance system is receiving telemetry data from an external source such as computers and sensors on Artemis (rather than an internal database), then hack that telemetry feed to redirect the missile to the nearest star
  6. Maybe a combination of the above while the rest of us set traps and fight off the incoming guards?


S'Krllk
player, 479 posts
Tue 29 Aug 2017
at 05:39
  • msg #87

Re: Dark Side of the Moon - Moon Landing

S'Krllk notes the blast door at the end of the corridor, and says, "Blast!"
Running back to the consoles, he looks them over quickly before attempting to undo every part of the launch preparations he can (this would include draining the fuel). Occasionally, he executes the shrug motion with his secondary limbs and says, "couldn't hurt" before throwing a switch or pushing a button.
Kri'lik
player, 666 posts
Doctor of Medicine (M.D.)
Professor
Tue 29 Aug 2017
at 06:15
  • msg #88

Re: Dark Side of the Moon - Moon Landing

Kri'lik notes S'Krllk's actions and feels momentarily jealous as Kri'lik rarely has the luxury of "couldn't hurt" actions when in surgery...
GM Heath
GM, 2282 posts
Tue 29 Aug 2017
at 17:42
  • msg #89

Re: Dark Side of the Moon - Moon Landing

Kri'lik determines that, yes indeed, changing the location for the launch sequence to have it explode in space would render it harmless.  However, in looking at the protocols, it appears that the automated launch sequence can only be overridden at the missile control room.  You are in the missile monitor room, so the only potentially helpful actions would be to destroy the missile here (and endanger your lives and everyone else on the moon) or drain the fuel.

Kri'lik does find, however, that the Missile Control room is located in Zone 6, Room 23.  (See map above.)

S'krllk curses in Vrusk as he fails his attempt to drain the fuel.

The overhead system announces:  "TEN MINUTES TO MISSILE LAUNCH."
Desiraye Lipost
player, 1877 posts
PGC Gun-Chick
Military PSA
Tue 29 Aug 2017
at 19:15
  • msg #90

Re: Dark Side of the Moon - Moon Landing

Desiraye drops her pack as she begins to pull out whatever explosives she has on her as S'Krllk attempts to drain the fuel from the rocket.  "If we can't get the fuel to drain, we probably need to lock the missile in so it can't launch.  Aside from that, we would have to get the missile control room.

We could try to blow it in place and try to get off the station the same way.  We need to decide quickly people!"


Desiraye will attempt to drain the fuel, Technician- 1, get explosives read and wait to see what the best option for the group is before we run out of time.
GM Heath
GM, 2283 posts
Tue 29 Aug 2017
at 19:56
  • msg #91

Re: Dark Side of the Moon - Moon Landing

Both Desi and S'krllk try again to drain the fuel, but unfortunately both are unsuccessful.

But Desi is able to uncover with her skills that you will have a total of 20 minutes after the missile's launch to alter its course to avoid impact with the atmosphere or Kraatar itself.  After 20 minutes, the acceleration and speed will be too great to veer off and escape gravity.

Between 20-30 minutes post-launch, you will be able to alter its course to minimize casualties on Kraatar but not to avoid them entirely.

Between 30-40 minutes post-launch, the only thing you can do is to alter its course to avoid direct impact on the capitol (which is also where your ship and the rest of your friends await you).

After 40 minutes, it is too late.

OOC: As you probably inferred, bonus experience points will be based on your success or failure, as well as your potential ride home.
Hammer
Player, 265 posts
40/40
Pause. Computing.
Wed 30 Aug 2017
at 23:24
  • msg #92

Re: Dark Side of the Moon - Moon Landing

Hammer says, "I think we get over to the control room and see what we can do.  We're already under 10 minutes here with an army coming after us in this dead end room."
Kri'lik
player, 667 posts
Doctor of Medicine (M.D.)
Professor
Thu 31 Aug 2017
at 10:05
  • msg #93

Re: Dark Side of the Moon - Moon Landing

OOC: If I'm reading the map and room descriptions correctly, I believe we're already in the control room (aka missile monitor room). The room we came from is where the guards are going to approach us from. And the next room past the blast door is the missile silo that contains the physical missile itself. I assume the blast door is to contain the searing flames when the rocket fuel is ignited.
Orvo
player, 139 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sat 2 Sep 2017
at 14:05
  • msg #94

Re: Dark Side of the Moon - Moon Landing

Orvo looks around and tries to make sense of what's going to happen shortly.  "Wouldn't it be better if we're moving forward and attacking rather than seeing what happens and defending?  Listen, I'm all kind of new to this combat thing but, I would rather go out advancing than waiting."
Desiraye Lipost
player, 1878 posts
PGC Gun-Chick
Military PSA
Sat 2 Sep 2017
at 14:14
  • msg #95

Re: Dark Side of the Moon - Moon Landing

"I can try to drop a TD charge in the silo and we can either go back to our ship and take our chances going after LeGrange and the rest of the KLC who's here."  Desiraye begins to transition her main weapon to her recently found Gauss Rifle.
Kri'lik
player, 668 posts
Doctor of Medicine (M.D.)
Professor
Sun 3 Sep 2017
at 02:58
  • msg #96

Re: Dark Side of the Moon - Moon Landing

Grimacing from the pain of his injuries, Kri'lik clicks his mandibles affirmatively.

From his position of cover, he raises his pistol and says, "Ready to move when you are!"
S'Krllk
player, 480 posts
Sun 3 Sep 2017
at 03:12
  • msg #97

Re: Dark Side of the Moon - Moon Landing

S'Krllk continues to work at the control consoles, searching for a way to alter some aspect of its pre-determined flight. Just to be safe, he attempts to drain the fuel, again, and looks for a way to dump the fuel if it won't drain.
Desiraye Lipost
player, 1879 posts
PGC Gun-Chick
Military PSA
Mon 11 Sep 2017
at 14:23
  • msg #98

Re: Dark Side of the Moon - Moon Landing

If the technical way doesn't work, we're going to have to go old skool and do it the old fashioned way...
GM Heath
GM, 2284 posts
Tue 12 Sep 2017
at 20:45
  • msg #99

Re: Dark Side of the Moon - Moon Landing

Kri'lik:
OOC: If I'm reading the map and room descriptions correctly, I believe we're already in the control room (aka missile monitor room). The room we came from is where the guards are going to approach us from. And the next room past the blast door is the missile silo that contains the physical missile itself. I assume the blast door is to contain the searing flames when the rocket fuel is ignited.

Actually, you are in the monitor room--like a guard room (room 14).  The control room is in the command area of Zone VI, at room 23.  To get there, you will need to exit the way you came in the cargo train car and go to the carousel at Zone VI (Area C).


(Sorry also about delays.  Our IT department rolled out a new security system that blocks out tons of sites, including RPOL -- and including many of my client secured sites that I have to access -- so it's a mess.)
Orvo
player, 140 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Sun 17 Sep 2017
at 19:02
  • msg #100

Re: Dark Side of the Moon - Moon Landing

In reply to GM Heath (msg # 99):
"If we're not getting any further here, we have to get to this other room, right?"
Hammer
Player, 266 posts
40/40
Pause. Computing.
Fri 22 Sep 2017
at 03:07
  • msg #101

Re: Dark Side of the Moon - Moon Landing

Hammer says, "Let's get to that command room pronto.  We're just sitting ducks here, and short of suicide and blowing up everyone here, we can't do anything else."  He leads the party back to go to the hub area.
Kri'lik
player, 669 posts
Doctor of Medicine (M.D.)
Professor
Fri 22 Sep 2017
at 10:59
  • msg #102

Re: Dark Side of the Moon - Moon Landing

Kri'lik nods in agreement and follows the party, pistol in hand and constantly scanning the area, keeping an eye out for the security team that will inevitably show up.
Desiraye Lipost
player, 1880 posts
PGC Gun-Chick
Military PSA
Sun 24 Sep 2017
at 16:05
  • msg #103

Re: Dark Side of the Moon - Moon Landing

"Make ready then!  Let's finish this.  Fate of a planet falls into our hands, we can't let them down without a fight!"
S'Krllk
player, 481 posts
Mon 25 Sep 2017
at 01:33
  • msg #104

Re: Dark Side of the Moon - Moon Landing

S'Krllk says nothing. Rather than speak, he runs as fast as he can back the way they came.
Sgt. Porter Min
player, 191 posts
UPF Marines Recon
Mon 25 Sep 2017
at 02:45
  • msg #105

Re: Dark Side of the Moon - Moon Landing

Porter's no help with the technical stuff, so he waited patiently while his companions tried to shunt fuel from the rocket back to the tanks.

"Do we have enough time to make it to the control room before the launch? I think a few charges of TD-19 on the tail of the rocket would be enough to send it off course, assuming the launch itself doesn't shake off the charge. Anyway, I'll die on this rock if I have to, but I'll do it fighting. Let's move out and hope we can get to the control room in time."
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