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16:25, 3rd May 2024 (GMT+0)

Eleanor Moraes - Day 3 - Final Hours.

Posted by GM HeathFor group 0
Desiraye Lipost
player, 2002 posts
PGC Gun-Chick
Military PSA
Tue 14 Jul 2020
at 18:15
  • msg #29

Re: Eleanor Moraes - Day 3 - Final Hours

GM Heath:
I think we're just waiting on Desi and Orvo.

Desiraye yells out, "Bartja, Orvo, displace!" Desilines up her sights and fires another burst at the aircar trying to dismantle it before somethng worse happens to them.

Firing burst (+20%) at Air Car

PUNCHING DAMAGE: 7
CURRENT STA: 58/62

SKILLS:
Beam Weapons: 6 [DEX:30 + 60 = 90%]
Martial Arts: 3 [DEX:30 + 30 = 60%]
Melee Weapons: 2 [STR:32 + 20 = 52%]
Demolitions: 2
Gyrojet Weapons: 4  [DEX:30 + 40 = 70%]
Projectile Weapons: 3  [DEX:30 + 30 = 60%]
Thrown Weapons: 2  [DEX:30 + 20 = 50%]
Technician: 2

[1] Civilian Skeinsuit [26/50]
[1] Albedo Screen [90/100]

[1] Power Backpack  [50/50]
[1] Power Beltpack  [95/100]

[1] War-Tech GAR-10
- [11] 20 round GAR-10 mags  Current MAG: 15/20
- [1] Bandoleer Sling (holds x10 mags)
      Bandoleer: [1] MAG 2/20, [1] MAG 10/20
- [1] Muzzle Extender: Eliminates the Medium Range combat modifier and reduces the
   Long Range combat modifier from a -2 Column Shift to a -1 Column Shift
- [1] x3 Magnification scope w. Infrared optics
- [1] Rifle Holster
- [1] Power light  [1.5 kg]

WarTech GAR-10 Gyrojet Assault Rifle (#12 p.49)
Wgt: 5.5kg, Damage: 3d10/8d10,
Ammo: 20 rounds, Rate: 3(1), Defense: Inertia,
Range: -/5/75/150/300
Orvo
player, 199 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Tue 14 Jul 2020
at 18:17
  • msg #30

Re: Eleanor Moraes - Day 3 - Final Hours

GM Heath:
I think we're just waiting on Desi and Orvo.

Orvo just thinking that he just got comfortable, gets up and runs away from Desi and Porter looking for another piece of cover that would benefit him/them.
GM Heath
GM, 2497 posts
Mon 20 Jul 2020
at 06:01
  • msg #31

Re: Eleanor Moraes - Day 3 - Final Hours

OOC: I think Porter is right on the single roll. It doesn't make sense from the perspective of firing on different levels of cover and other variables, and I'm used to the trailing fire of GURPS, but I will go with the one roll per burst rule.

ROUND 2
The aircar dips below 100 meters altitude and slows significantly, apparently looking for your exact position.

S'krllk begins working on the bodycomp...

Porter fires out another burst, missing. 14:39, Today: GM Heath rolled 92 using 1d100.

Bartja sends Shemp forward and starts going back to D1. As he fades back, he fires three shots from the gyrojet rifle at the survey robot. 14:39, Today: GM Heath rolled 53 using 1d100. 14:39, Today: GM Heath rolled 91 using 1d100.  14:39, Today: GM Heath rolled 17 using 1d100. He hits it once. (19 dmg.) (No effect on the jetcopter table.)

Hammer fires twice and hits the survey robot once. 14:47, Today: GM Heath rolled 29 using 1d100. 14:47, Today: GM Heath rolled 42 using 1d100. (33 dmg.) (No effect on the jetcopter table.)

Desi fires a burst at the aircar and hits it. 4:49, Today: GM Heath rolled 53 using 1d100. (No effect on the jetcopter/aircar table.)

Orvo begins running away for new cover away from those firing.

The aircar seems to be homing in directly on the area where Desi and Porter are firing from, looking like it will kamikaze dive straight down into them. As it hits the tree level, it accelerates...

And then S'krllk finishes his bodycomp hacking attempt. 14:53, Today: GM Heath rolled 27 using 1d100. He takes over the robot in the aircar! It swerves and goes shakily up as it tries to turn. However, it cannot turn fast enough to crash into the survey robot, as it only turns 45 degrees per turn, so that would take two more turns at least, assuming S'krllk can control it.
Shemp appears to be a good distraction. You watch as the survey robot spies the glint of metal in the trees below and fires both guns on the poor little robot. 14:56, Today: GM Heath rolled 2 using 1d100. 14:56, Today: GM Heath rolled 53 using 1d100.

The heavy laser hits dead on (critical hit). The autorifle misses. The heavy laser does massive damage to the robot. (59 dmg.) Shemp's system is fried and will take some time to repair. The robot flops over onto its side.
Sgt. Porter Min
player, 265 posts
UPF Marines Recon
Mon 20 Jul 2020
at 07:24
  • msg #32

Re: Eleanor Moraes - Day 3 - Final Hours

(IC)
  With the aircar diverted from it's suicide run at Porter, the soldier breathes a sigh of relief and turns all his attention to the remaining robot.  Bringing his machine gun to bear, Porter opens fire with long, sustained bursts until the robot is destroyed or he runs out of ammo.
Hammer
Player, 343 posts
40/40
Pause. Computing.
Mon 20 Jul 2020
at 07:58
  • msg #33

Re: Eleanor Moraes - Day 3 - Final Hours

Hammer again fires at the survey robot twice. (5 SEU each)
S'Krllk
player, 537 posts
Mon 20 Jul 2020
at 11:07
  • msg #34

Re: Eleanor Moraes - Day 3 - Final Hours

S'Krllk directs the robot in the air car to ram the Eleanor Moraes.
Bartja Nemuco
player, 629 posts
Yazirian
Technician
Mon 20 Jul 2020
at 19:31
  • msg #35

Re: Eleanor Moraes - Day 3 - Final Hours

Bartja continues firing his gyroject rifle at the Survey Robot, hoping that the combined damage will bring it down.
Hammer
Player, 344 posts
40/40
Pause. Computing.
Tue 21 Jul 2020
at 00:40
  • msg #36

Re: Eleanor Moraes - Day 3 - Final Hours

Hammer says, "Or, S'krllk, we could all ride in the aircar maybe? I mean, since the Moraes is our way out of here and there are innocent hostages on board."
S'Krllk
player, 538 posts
Tue 21 Jul 2020
at 01:28
  • msg #37

Re: Eleanor Moraes - Day 3 - Final Hours

S'Krllk gives Hammer a look and says, in sarcastic tones, "going soft on the humans, are we?"
Even so, he tries to have the aircar return and land nearby.
GM Heath
GM, 2498 posts
Wed 22 Jul 2020
at 07:30
  • msg #38

Re: Eleanor Moraes - Day 3 - Final Hours

ROUND 3
The survey robot spies Hammer down below and opens fire on C1 (where Hammer, S'krllk and Appleburg are at.)

Porter fires at the survey robot. He makes a solid hit with his burst. (53 dmg.) (No effect on jetcopter effects.)

Desi also fires a burst at the survey robot, but misses.

Hammer fires twice. He hits once. (30 dmg.) (no effect on jetcopter effects.)

Orvo is moving back out of range and under cover to stay safe.

Appleburg fires at the survey robot. (18 dmg) (No effect on jetcopter effects role.)

S'krllk is concentrating on bringing the aircar around safely to land.

Bartja takes careful aim to fire his last shot. He hits. (15 dmg.) Then he quickly begins reloading.

The survey robot (116 STA remaining) fires down at Hammer with the heavy laser. It makes a direct hit. (16:07, Today: GM Heath rolled 28 using 1d100. 43 dmg.) The burst also makes a direct hit on the trio. 16:10, Today: GM Heath rolled 4 using 1d100. Each of them (S'krllk, Hammer, and Appleburg) take 19 STA damage.

Hammer falls over dead. (-15 STA.)

S'krllk watches the aircar land before he is also knocked out by the automatic rifle. (-15 STA.)

Appleburg is still on his feet but diving for cover.

ROUND 4
S'krllk almost lost control of the aircar when being hit, but it did land with a bit of a crash just before he himself hit the ground with a crash.

Hammer also is incapacitated.

Each must have staydose administered within one minute or they will die.

Porter continues to fire bursts. He hits. (60 dmg.) Something seems to be wrong with its steering, and it begins to turn left out of control. (-2 steering on jetcopter roll.) It is also smoking and badly damaged.

Desi fires another burst. She misses.

Bartja fires and hits once. (16 dmg.) (No effect on jetcopter roll.)

The survey robot fires again, this time aiming at the one doing him the most damage. His heavy laser hits true, knocking Porter back with the massive force and severely injuring him. (43 dmg.) The burst goes wide, missing.

Orvo begins moving over to help S'krllk and Hammer. S'krllk is closer to him.

ROUND 5
Porter, perhaps enraged by nearly being taken out by the survey robot, fires up a final burst. The survey robot (now at 40 STA), is hit directly, and it drops out of the sky like a brick. (50 dmg.)

Orvo reaches S'krllk...

You look around. There is a broken survey robot smashed up in the trees and a partly damaged aircar (which holds 4) nearby. An undamaged utility robot is in the aircar.

S'krllk and Hammer are on the ground at C1 dying, and Shemp is badly damaged and laying on the ground in the open air.

You also have 29 minutes until the Moraes takes off. In the distance to the east, you can see smoke as Terry is apparently testing its engines.


This message was last edited by the GM at 07:31, Wed 22 July 2020.
Sgt. Porter Min
player, 266 posts
UPF Marines Recon
Wed 22 Jul 2020
at 11:32
  • msg #39

Re: Eleanor Moraes - Day 3 - Final Hours

In reply to GM Heath (msg # 38):

(OOC)
Porter has an albedo screen that should have sucked up the damage from the laser blast.

How far away is the Eleanor Moraes?  Can we get there in the remaining time?

(IC)
  "Medic!"  Porter yells when he sees his team mates cut down by the enemy fire.
  Not having any medical skills to help his friends or technological skills to work on the vehicle or robots he comes to the conclusion he is more useful securing the target.
  "Do what you can help our people, I'm gonna deal with Terry once and for all!"  Hefting his machine gun once more he takes a final look around at the carnage Terry's robots have inflicted before heading into the trees.
  It was Porters' job to protect his team mates and he didn't feel like he had fulfilled that role adequately after this most recent attack.  The clock inside his head ticked down, driving him harder and faster, barrelling through vegetation.  Porter was so focused on revenge now that he was not aware of anyone following him to the objective.
  Strange, he had not been with this team very long but he had grown attached to this strange assortment of companions.  Desi in particular had managed to get under his skin, not that she had shown any interest in him, still Porter found his thoughts turned to her more and more often.  An image flashed into his mind of the team stranded on this forsaken planet.
  "Not gonna happen."  He mutters to himself as he picks up the pace.  He does a quick mental stock take of his ammo, one half used belt in the weapon and one more half used extra belt and plenty of magazines for the auto rifle, more than enough.  Determined not to let down his new friends Porter accelerated, running whenever he found a clear path, his anger building with every stride.
  "If it's the last thing I do, I am gonna stop that ship from taking off."
Bartja Nemuco
player, 630 posts
Yazirian
Technician
Wed 22 Jul 2020
at 23:31
  • msg #40

Re: Eleanor Moraes - Day 3 - Final Hours

Bartja rushes to aid the fallen, grabbing a medkit from Shemp.  He drops next to S'Krllk and pulls out the Stimdose and Staydose as he glances over at Hammer.

"Didn't these guys bring Skeinsuits or anything?  Does anyone know if Staydose will work on a Mech?"


He then notices Porter stomping off into the jungle.  "Hey cowboy!  We've got a ride here if you'll wait two minutes!"

Once the fallen are stablized, Bartja takes a Robcomkit from Shemp and approaches the maintenance bot in the aircar.
Desiraye Lipost
player, 2003 posts
PGC Gun-Chick
Military PSA
Thu 23 Jul 2020
at 00:04
  • msg #41

Re: Eleanor Moraes - Day 3 - Final Hours

"Orvo!  Get to them now!" Desiraye calls out to the Dralasite as she tries to get a more accurate sight picture to take another shot of burst fire.

"Wait Sarge!  We need to take care of this mess out here first before we try to board the Moraes!"
This message was last edited by the player at 11:38, Thu 23 July 2020.
GM Heath
GM, 2499 posts
Thu 23 Jul 2020
at 02:13
  • msg #42

Re: Eleanor Moraes - Day 3 - Final Hours


HOUSEKEEPING MATTERS:

1) As for suits and screens, I only incorporate them in the post if the player put them in the post to remind me. Otherwise, the player needs to sort out the absorption after my post. NOTE: It helps if you tell me when you post during battle what might apply. I simply cannot easily manage all the various information. So in other words, if you had an albedo screen and didn't mention it in your original post, then just say something in your follow up post about the absorption and final stats. Desi usually does this to make it easy on me, and Bartja too.

FOR EXAMPLE: Here, if Hammer or S'krllk had a suit that protected them from death (i.e., above 0 STA), then they can post that they were knocked down but luckily were not as badly hurt as first thought, and then post the final stats and absorption of the screen.

2) I have been allowing staydose/biocort for the Mech, though I also thought it is strange. With staydose, an individual goes to 1 STA and then can receive up to three biocort per day (assuming he has not maxed out) to get to up to 31 STA.

3) The aircar holds up to 4. You will need to decide if you ride it who will go. The utility robot counts as 1, assuming Bartja hacks it successfully, but it can be removed and reprogrammed to walk to the ship or whatever.

4) You may want to leave Orvo and possibly Hammer behind, depending on their conditions.

5) You have 29 minutes until the Moraes takes off. Moraes is 1700 meters away. Going as fast as possible from D2 to the Moraes (running), you can go 100 meters per minute in the forest and 250 meters per minute in the clearing. If you do so, you will have exhaustion modifiers when you get to the Moraes.

For travel, please just indicate from where  to where you will go each minute, using the map. Currently, your group is at C1 and D2 areas. The aircar was landed at the B1 area.

NOTE that the aircar is damaged (thanks to your attacks), so there will be a chance it may break down on the way to the Moraes.


T-Minus 29 minutes


This message was last edited by the GM at 02:15, Thu 23 July 2020.
Hammer
Player, 345 posts
40/40
Pause. Computing.
Thu 23 Jul 2020
at 02:21
  • msg #43

Re: Eleanor Moraes - Day 3 - Final Hours

Hammer was wearing a skeinsuit, but he took the full brunt of the heavy laser. He is still at 0 STA exactly.

Hammer lies unconscious on the ground, hopefully backing up his internal memory while waiting for medical support.
Sgt. Porter Min
player, 267 posts
UPF Marines Recon
Thu 23 Jul 2020
at 03:29
  • msg #44

Re: Eleanor Moraes - Day 3 - Final Hours

(IC)
  Porter is so focused on getting to the Eleanor Moraes as quickly as possible he does not hear his team mates as he crashes through the undergrowth.  He tries to pace himself and keep his adrenaline level from spiking but the impending launch of their transport off this rock has him fired up.
  Thinking about the next battle, Porter looks down to check the power gauge on his beltpack.  His albedo screen had saved him from a direct hit against the robots and he did not want to get killed because he ran out of power.
  "36 SEU's.  Well it's still more than half charged, let's hope that's enough."

(OOC)
I should reach the ship in 17 minutes, I figure 5 minutes should be plenty of time to recover before going into action.  Also, 1 less person to try and squeeze in the aircar and Terry has to deal with an approach overland plus you guys airborne.  He can't be looking in 2 places at once.  We should split up and hit the ship from multiple vectors making it as hard as possible to defend.
This message was last edited by the player at 07:07, Thu 23 July 2020.
S'Krllk
player, 539 posts
Thu 23 Jul 2020
at 03:55
  • msg #45

Re: Eleanor Moraes - Day 3 - Final Hours

S'Krllk lays still, his skeinsuit almost completely obliterated by the multiple blows it has protected him from.

Even with a skeinsuit halving the damage, S'Krllk was barely mobile to begin with. He's currently at -5 or -6 STA (depending on how you round the halving). I also read back through, and figure the skeinsuit has no more than four or five points left, itself.
GM Heath
GM, 2501 posts
Thu 23 Jul 2020
at 10:00
  • msg #46

Re: Eleanor Moraes - Day 3 - Final Hours

Porter is running through the woods straight toward the Moraes.

Orvo goes and immediately applies staydose, followed by three biocort for S'krllk (new STA 31) and 1 for Hammer (new STA 11). Neither of them can have any more staydose or biocort for the day.

Appleburg says he and Orvo can follow on foot if the others want to go in the aircar. Since they are both medics and wounded, they can help each other and just arrive a few minutes later (if you want).
GM Heath
GM, 2502 posts
Mon 27 Jul 2020
at 02:36
  • msg #47

Re: Eleanor Moraes - Day 3 - Final Hours

Everyone is conscious now.

27 minutes until Moraes takes off.

Porter is at D4 running east.

Everyone else has gone to the aircar. Hammer and S'krllk are hurt but stable. Orvo is hurt from previously. Desi and Bartja are in relatively good health. There is a utility robot on the aircar, which holds 4 total.

It will take Bartja or S'krllk 5 minutes per "attempt" to reprogram the utility robot's functions, if desired.


What are your next actions? If taking the aircar, who is driving and who will be in it or left behind?
Sgt. Porter Min
player, 269 posts
UPF Marines Recon
Mon 27 Jul 2020
at 03:52
  • msg #48

Re: Eleanor Moraes - Day 3 - Final Hours

(OOC)
I think what I have posted already should cover me until the guys get the aircar up and running, they may even arrive at the Moraes before I do but with a capacity of only 4 passengers I think I made the right call.

(IC)
  Head down, legs pumping, Porter presses on through the forest.
  "Don't run straight out into the clearing," he mutters to himself remembering the clearing burnt into the vegetation by the Eleanor Moraes engines as it made planet fall.
Bartja Nemuco
player, 631 posts
Yazirian
Technician
Mon 27 Jul 2020
at 15:07
  • msg #49

Re: Eleanor Moraes - Day 3 - Final Hours

Bartja orders the maintenance robot out of the aircar to make space for Desi, Orvo, S'Krllk and Appleburg.  He keeps the gyroject rifle trained with his "good" (ie. mechanical) eye on the robot, unsure of how long S'Krllk's hack-job will last.  He needs to get at the bot with some tools and a body-comp to ensure it's not going to double-cross them before trusting it with any direct missions.

He quickly looks the aircar over for damage, trying to determine if it will hold together long enough to be used.

"I suggest you high-tail it to the ship and setup an assault from several positions.  The aircar can get us to the ship in a couple of minutes, so let's use it.  One of you bring the aircar back here to pick up the rest of us.  Even in terrible condition, Hammer and S'Krllk are indespensible when we make our assault on the ship.  If I can stay here and reprogram this maintenance bot in a few minutes, we can use it for some advantage."

Hammer
Player, 346 posts
40/40
Pause. Computing.
Tue 28 Jul 2020
at 02:12
  • msg #50

Re: Eleanor Moraes - Day 3 - Final Hours

Hammer nods at Bartja's plan. "We'll wait in the clearing, and Appleburg, Orvo and I will ride with whoever is driving to go back." Hammer suggests dropping everyone off at what would be D39, two hexes west of the clearing at the Moraes. Someone might want to also pick up Porter on the way so he's not too exhausted.
Sgt. Porter Min
player, 271 posts
UPF Marines Recon
Tue 28 Jul 2020
at 02:16
  • msg #51

Re: Eleanor Moraes - Day 3 - Final Hours

(OOC)
I assume chronocoms don't work here?  If they do I can talk tot he rest of the team, otherwise I have to think of another way to communicate.  If I don't get to the Moraes before the the guys in the aircar, Heath could you please let me know what hex I am in when the aircar flies over/past me?  Again I am assuming they probably cannot see me through the canopy unless I am in a clearing hex.
GM Heath
GM, 2506 posts
Tue 28 Jul 2020
at 04:31
  • msg #52

Re: Eleanor Moraes - Day 3 - Final Hours

Chronocoms can work within about a 1 km distance. You will be at about D8 when the aircar passes over.
Sgt. Porter Min
player, 272 posts
UPF Marines Recon
Tue 28 Jul 2020
at 07:15
  • msg #53

Re: Eleanor Moraes - Day 3 - Final Hours

In reply to GM Heath (msg # 52):

(OOC)
Is that all?  I thought by the time the healing and getting the vehicle sorted out I would have traveled further?  Not to worry.

(IC)
  Seeing a flash of movement through the canopy, Porter glances up to see the aircar flit by, enroute to the ship.  He activates his chronocom.
  "I am hoping Terry can't hack our comms or hasn't thought to yet.  You guys swing around to one flank or around behind so we can approach from multiple vectors.  If need be I can open up on the ship and keep him occupied while you guys move in, or vice versa.  Just let me know what you want boss!"
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