Re: Eleanor Moraes -- Recapturing the Ship
Orvo helps revive S'krllk, who sits up and blinks for a moment before coming to his senses. He gets up and starts to open the hatch, which remarkably, is not locked (or trapped).
Desi, Orvo and S'krllk step through the hatch down to the sliding doors, and into the engine control room. They stop in their tracks as they see what is spread out before them...
Porter, meanwhile, is rushing up the ladder from the lab deck...
From below, Bartja is covered in the all weather blanket and opens the portal hatch to the lab deck from the recreation deck, seeing Porter almost at the top of the hatch directly above him.
Porter sees a utility robot holding grenades near the hatch but shrouded in darkness. However, when Bartja opens the portal, it moves forward near the hatch.
Porter opens fire...11:33, Today: GM Heath rolled 39 using 1d100 He hits. The burst does 39 damage against the robot. 11:34, Today: GM Heath rolled 39 using 5d10
Oddly, the robot seems to ignore Porter and instead pulls the pin on a grenade as it once more approaches the hatch.
T-Minus 2:39...2:38...2:37...
Orvo, Desi, and S'krllk see the following in the Engineering, Power and Life Support Systems Control Room: there are two fire extinguishers on the walls; there is an intercom system with buttons to various rooms in the Moraes, including the bridge; there are the actual control computers for Engineering, Power, and Life Support, which includes emergency support such as sprinklers and antifire foam systems in each room; and then there are the booby traps. You know from experience that the bridge has separate life support and power controls and is like a self contained emergency unit.
But the booby traps...upon a second look, they do not look like traps. Instead, Terry has apparently tried to rewire much of the controls. With wires going in and out of everywhere, you see that the engines and fuel and so forth have been haphazardly connected, such that any interference (or attempt to take off), will likely cause the fuel tanks to explode and destroy the whole ship.
Orvo, Desi, and S'krllk realize that Terry's attempt to rewire has instead turned the ship into a ticking timebomb. As soon as he tries to take off, it will likely explode with everyone in it.
T-Minus 2:36...2:35...2:34...
This message was last edited by the GM at 02:45, Mon 17 Aug 2020.