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20:36, 16th April 2024 (GMT+0)

The Scout Ship.

Posted by GM HeathFor group 0
Orvo
player, 273 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Mon 13 Sep 2021
at 03:48
  • msg #172

Re: The Scout Ship

orvo sees Gregor moving to the airlock and thinks of joining his fellow Dralasite. Then he decides to punch in the following code into the bottom of the screen and push the red button--the number is 9945-2343.
Vadim tul Mhora
player, 51 posts
New Pale Scout
STA 46/50 Machete/Laser P
Mon 13 Sep 2021
at 04:00
  • msg #173

Re: The Scout Ship

Vadim prays Orvo knows what he's doing as he doubts they have enough time to suit up and get far enough away to avoid dying in a self-destruct blast.
Desiraye Lipost
player, 2200 posts
PGC Gun-Chick
Military PSA
Mon 13 Sep 2021
at 11:40
  • msg #174

Re: The Scout Ship

"FRAK!  It must've started the countdown when we entered the airlock before.  And no, a countdown IS NOT good!"  Going for the airlock was futile now she knew with what little time was left and her suit was damaged coming in.  She gets ready to try something with the security systems if Orvo is unsuccessful with his attempt.
Gregor Trask
player, 48 posts
Blob-shaped Explorer
Mon 13 Sep 2021
at 16:49
  • msg #175

Re: The Scout Ship

Gregor gets his suit on and starts working to repair the damage in Desi suit with any repair equipment that he hopes was a standard part of space suits. If not he would make sure in the future that everyone had patches handing in the exterior pockets of their suits.
GM Heath
GM, 2792 posts
Tue 14 Sep 2021
at 01:54
  • msg #176

Re: The Scout Ship

Orvo apparently has not entered an acceptable number because the amber lights around you flash and a klaxon goes off.

Others start getting ready to get their suits on and to run the airlock. The airlock will take about 30 seconds to cycle through.

1 minute 20 seconds, 1 minute 19 seconds...
Orvo
player, 274 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Wed 15 Sep 2021
at 23:52
  • msg #177

Re: The Scout Ship

Orvo panics for a second, and looks around for his suit. Then he claps a tentacled hand to his blobby forehead and says, "I think I entered the wrong code." He will try the other code 7568-2983.
Desiraye Lipost
player, 2201 posts
PGC Gun-Chick
Military PSA
Wed 15 Sep 2021
at 23:55
  • msg #178

Re: The Scout Ship

Orvo:
Orvo panics for a second, and looks around for his suit. Then he claps a tentacled hand to his blobby forehead and says, "I think I entered the wrong code." He will try the other code 7568-2983.

"If this doesn't work out, you guys had best getting to the airlock, suit up, and trying to get away from the ship. I will try to shut The alarm off."f
GM Heath
GM, 2793 posts
Thu 16 Sep 2021
at 01:00
  • msg #179

Re: The Scout Ship

1 minute, 5 seconds...4 seconds...

Orvo enters the new code.

1 minute...59 seconds...58 seconds...

The light turns green, the amber flashing lights go off, and the countdown stops.

You breathe a deep sigh of relief.
Vadim tul Mhora
player, 52 posts
New Pale Scout
STA 46/50 Machete/Laser P
Thu 16 Sep 2021
at 06:41
  • msg #180

Re: The Scout Ship

"Great job Orvo!" Vadim whoops.
Orvo
player, 275 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Thu 16 Sep 2021
at 08:13
  • msg #181

Re: The Scout Ship

Orvo is visibly relieved that he has bought everyone some time, but he says, "I wonder now where the Sathar went. There are chairs here for two, so there must have been at least two. I wonder if they crashed here." He will check the bridge and condition of the area more closely for clues.
Gregor Trask
player, 49 posts
Blob-shaped Explorer
Thu 16 Sep 2021
at 14:57
  • msg #182

Re: The Scout Ship

"That was dramatic." The Dralisite sits down next to the hatch with his blaster rifle across his knees.

"What is our assessment at this point. This is a small ship. Im no engineer so, what do we thing the range of this thing is and is it possible to download their navigation system to maybe plot out everywhere this ship has been?"
GM Heath
GM, 2794 posts
Fri 17 Sep 2021
at 00:52
  • msg #183

Re: The Scout Ship

You determine that the ship is fully functional and did not crash. You may be able to pilot it but you will want someone with tech and piloting skills to look any deeper.

(You can try to start it up and fly it to the Moraes if you want. Bartja might be the most qualified to try to get into the memory banks or collect information. I don't recall if any of you have skills that would be particularly helpful in a piloting endeavor.)

The other thing you notice is that the scout ship is a new model, not old. It's unlike anything you've heard about before. As a scout ship, it is unarmed but highly maneuverable. It typically carries a crew of four, plus robots. It is also capable of atmospheric flight and leaving the atmosphere for space for short distance flights.
Desiraye Lipost
player, 2202 posts
PGC Gun-Chick
Military PSA
Fri 17 Sep 2021
at 01:12
  • msg #184

Re: The Scout Ship

Desiraye leans up against the wall outside of the bridge and lets out a sigh of relief.  She smiles, and then speaks, "Well done Orvo!  Let's hope that our luck continues.  Okay.  I agree that we're looking at a crew size of about 4-6 judging by the size and the lodging.

I'm not up on spacer skills with Gregor.  I think we're going to have to learn some soon if we tend to fly this ship out of here and get it to the surface.

Vadim, Orvo.  If you two don't mind, start trying to collect and transfer as much data as you can back to Bartja and the others.  Maybe they can tell us how to minimally get this craft out of the water and topside for further inspection.

Gregor, you and I will collect and gather what equipment we can and get it ready for transport off of the ship.

Did the ship say it has a name Orvo anywhere?"

Gregor Trask
player, 50 posts
Blob-shaped Explorer
Fri 17 Sep 2021
at 12:27
  • msg #185

Re: The Scout Ship

As he gets to work moving the gear Gregor says, "At the very least we should rig a booby trap of some kind for the things when they return."
Desiraye Lipost
player, 2203 posts
PGC Gun-Chick
Military PSA
Fri 17 Sep 2021
at 19:38
  • msg #186

Re: The Scout Ship

Gregor Trask:
As he gets to work moving the gear Gregor says, "At the very least we should rig a booby trap of some kind for the things when they return."

"I think it may be a matter of 'IF' they come back Gregor.  Granted we don't know what their mission was, or is but, I don't think we should just leave the ship here all by itself.

Open for discussion though.  I think we can figure out a way to get this ship on land and let some of the spacers take a look at it.  Plus, I think we need a ship still to get off planet."

Vadim tul Mhora
player, 53 posts
New Pale Scout
STA 46/50 Machete/Laser P
Fri 17 Sep 2021
at 20:03
  • msg #187

Re: The Scout Ship

Vadim works on getting Bartja the information as quickly as he can.  "I'm not sure these particular Sathar will be back.  With everything else going on, why park here?  Lot's of questions but honestly we seem to have bigger fish to fry.  This is a hell of a intelligence windfall though."
GM Heath
GM, 2795 posts
Sun 19 Sep 2021
at 04:47
  • msg #188

Re: The Scout Ship

Orvo doesn't see a name for the ship anywhere. That might be in its databanks, which you have not been able to access yet.

Bartja starts collecting the information.

You recall also that the Sathar mothership is somewhere up there and it shot down Dentin's ship. Even if you get the Moraes working, at this point you will still have to figure out how to bypass the mothership.

Bartja is quickly able to determine that the flying mechanism is relatively simple and intuitive. Anyone with even a basic flying skill should be able to fly it (80% plus piloting skill level, 60% plus 1/2 skill level for any tech skill, 25% for no tech skills.)
Gregor Trask
player, 51 posts
Blob-shaped Explorer
Sun 19 Sep 2021
at 12:04
  • msg #189

Re: The Scout Ship

"If its that easy. Can we just move it so that they will not find it. We should probably disable any electric signals that they would be able to locate if we do."
Orvo
player, 276 posts
Blob-shaped Lie Detector
Stretchy Pugilist
Mon 20 Sep 2021
at 01:11
  • msg #190

Re: The Scout Ship

Orvo agrees. If possible, they can just fly it over to the Moraes and get Bartja and the team inspecting it more closely.
Desiraye Lipost
player, 2204 posts
PGC Gun-Chick
Military PSA
Mon 20 Sep 2021
at 19:20
  • msg #191

Re: The Scout Ship

"As long as we can get the ship over to the Moraes, yes, I think we may be able to shut down transmitters and what not.  I'm not that person to try it here.  We get the ship out of the water and over to our people and go from there.  OK, I can try to fly it over there unless someone else thinks that they've got a better shot?"
Vadim tul Mhora
player, 54 posts
New Pale Scout
STA 46/50 Machete/Laser P
Tue 21 Sep 2021
at 07:14
  • msg #192

Re: The Scout Ship

Desiraye Lipost:
"As long as we can get the ship over to the Moraes, yes, I think we may be able to shut down transmitters and what not.  I'm not that person to try it here.  We get the ship out of the water and over to our people and go from there.  OK, I can try to fly it over there unless someone else thinks that they've got a better shot?"


Vadim shakes his head.  "I don't have that much experience.  Though I can go back to the surface to drive our ride back to the Moraes."

OOC
I've looked and its been a while but didn't we use a ground vehicle of some sort to drive out to the river site from the Moraes?

GM Heath
GM, 2796 posts
Tue 21 Sep 2021
at 08:12
  • msg #193

Re: The Scout Ship

To avoid this being an unnecessary problem, let's just advance the clock and say you get your explorer and the ship back to the Moraes after some coordination with Bartja and the group back there.

2:00 p.m.

20 DAYS UNTIL QANTARIATE INVASION

DAY 6 ON MAHG MAR


Everyone is now back at the Moraes, and the scout ship has been safely landed in the large clearing next to it.

Each of you receives 3 XP
S'Krllk
player, 600 posts
Tue 21 Sep 2021
at 10:51
  • msg #194

Re: The Scout Ship

S'Krllk looks at the Sathar ship, and wonders aloud if it isn't sending its location to the mother ship. While he lets others consider that, he tries to assess the status of the ship including the use of his duo-CAD and bodycomp to build a virtual reference for the thing.
Gregor Trask
player, 52 posts
Blob-shaped Explorer
Tue 21 Sep 2021
at 11:53
  • msg #195

Re: The Scout Ship

Gregor busies himself with offloading the alien gear to their ship. He pauses in his work only long enough to comment. "Glijets with a lot of fuel. Radiation protective suits. Explosives.... What does that tell us?"

"What are they looking for? Is it possible to do a radiation scan of the planet to see if that will help us zero in on their intended location?"

Vadim tul Mhora
player, 55 posts
New Pale Scout
STA 46/50 Machete/Laser P
Wed 22 Sep 2021
at 16:27
  • msg #196

Re: The Scout Ship

In reply to Gregor Trask (msg # 195):

"In any case, Captain Dentin and the rest are in need of rescue." Vadim notes.
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