TERMINALS 5 AND 6:
J/GL General System Computer (1)
Location: Module E - Computer Room
This computer handles the platform's library, computer records,
and entertainment.
Its programs are:
J/GL/CN Communication (1)
Controls intercom and radio communication, provides
entertainment and permits access to J/GL/IF (information
storage) program. The Matrix infection causes the program to
make calls via the intercom random (see Intercom), and makes
the view-screen in the common room (B1) show strange things.
Access to the information storage program is not affected.
J/GL/IF Information Storage (2)
The platform's library and records system. Since the Matrix
infects it, it will not display its file index. Since information can
only be recalled from a file if its name is known, this malfunction
will effectively prevent the characters from using the program.
TERMINAL 3:
J/MT Maintenance Computer (2)
Location: Module C - Maintenance Room
This computer handles the maintenance (routine and emergency)
of the platform.
Its programs are as follows:
J/MT/CD Computer Security (2)
Standard security program. The Matrix prevents it from
responding to its original password.
J/MT/DC Damage Control (3)
Damage control program modified from the normal starship
version to co-ordinate emergency repairs to Jetsom. It operates
through the J/MT/MT (maintenance) program. The infection by
the Matrix has not affected this program at all.
J/MT/MT Maintenance (1)
This is a standard maintenance program that ensures the day-today
upkeep of the platform. The infection of this program by the
Matrix means that it will not take action to correct any faults that
may occur.
J/MT/RM Robot Management (4)
This sends commands to the external, general and reactor
maintenance robots. Since it became infected by the Matrix,
there is a 30% chance that any orders which the characters give
to these robots through this program will be changed (the
referee must decide how) so as to make the robot do something
else. Note that while the external and general maintenance
robots are themselves affected by the Matrix, they will ignore
commands from this program.
Each computer holds several programs whose functions relate to a particular aspect of the workings of the ship or platform.
Command Channels and Blocks
The Jetsom (and you see, the Moneyspider by extension) computer systems have two special features; command channels and command blocks. Command Channels are the routes by which instructions are relayed from terminals to programs or between programs. New command channels may be installed using the interfacing computers skill, but can only be connected to a computer through the program at the top of its list (usually a security program).
Command blocks are devices fitted into command channels. They allow computer commands (including attempts to operate computers, write programs, defeat security, display information or manipulate programs) to pass in only one direction. They may be removed from command channels by a successful attempt to interface computers. Command blocks are physically located inside the computers.
A line of communication can run through any combination of command channels and security, lockout, communication or bureaucracy programs so long as any remaining command blocks on the line are pointing away from the terminal. All terminals, therefore, have a line of communication with the computers to which they are connected.
Displaying Information
A successful attempt to display information on a computer that is accessed will reveal one of the following pieces of information (whichever is closest to the information being sought). Each piece of information requires a separate, successful attempt to display it. For each computer, the information available is:
· Its full designation and level (e.g. "Main System (3)")
· Its location (e.g. "module E - Computer Room")
·A list of the code-names (e.g. "J/MN/BE") of its programs
·A list of terminals and their locations (e.g. "Term-13; Module E –Control Room")
·A list of the code-names (e.g. "M/LS") of the other computers it is connected to by a command channel.
For each program within a computer, available information is:
· Its type and level (e.g. "bureaucracy (3)")
· Its command links, both with terminals (e.g. "Command from Term-5") and with programs; i.e. the code-names of which programs command it (e.g. "Command from M/MN/C") and which ones it commands (e.g. "Command to J/LS/LS")
· Its purpose (the original purpose will always be given, regardless of the effects of the Matrix)
Information storage programs can give many kinds of information.
If you would like to try to perform any of these attempts, please list for me your percentage of success. I will do the rolling for these.
This message was last edited by the GM at 20:05, Wed 06 Jan 2010.