Re: Bugs in the System 13 - Final Countdown
OOC: I can't believe how lucky you guys just got on this!
The ice cutter robot has reached Desi and Yag and is raising its powerful 20d10 damage laser torch to fire at Desi. The barrel is only a few feet away as Desi shrinks back to avoid the inevitable fire of a laser of such industrial quality it has been used to carve caves out of this hunk of rock. But when it fires, something goes horribly wrong. The laser torch explodes in the face of the robot, damaging it severely. (Critical miss, backfire, 111 dmg.)
Desi takes the opportunity to fire two shots point blank as Yag makes his way around the robot. She hits with both shots. (99 dmg.) (210 total damage, plus laser torch is now inoperable.)
Yag correctly makes it around to the back side of the ice cutter robot without incident.
Ice Cutter Robot: 93 dmg. (126/500 STA)
Sape 1: 72 dmg. (Dead)
Sape 2: 90 dmg. (Dead)
Desi begins reloading to fire again.
Yag prepares to fire at the robot from behind.
Down below, Ellen, Kri'lik, S'Krllk, and Kuurn have their hands full. A barrage of firing commences.
Ellen finds her balance but is unable to attack.
Kuurn finds his balance and fires.
Only one needler shot and two laser shots find their marks, but it is enough to take down one sape and hurt the next.
Sape 3: Dead
Sape 4: 18 dmg (grenade) (25/120 STA)
Sape 5: 47 dmg (grenade) (30/120 STA)
Sape 6: 34 dmg (grenade) (43/120 STA)
The three remaining sapes attack.
The first sape launches itself at Kri'lik but misses.
The second sape launches itself at Kuurn and grapples him with a painful wrestling hold as it pummels Kuurn. (18 dmg.)
The last sape launches itself at Ellen and also gest a painful hold on her. (23 dmg.)
Ellen and Kuurn must first escape the holding maneuvers or have the sapes holding them die or get injured to lose their grip. (20+ points of damage will cause the sape to lose its grip.)
Firing at the sapes while twisting arms and legs with Kuurn and Ellen has a chance of hitting the wrong target.
This message was last edited by the GM at 23:00, Tue 22 Feb 2011.