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11:44, 19th April 2024 (GMT+0)

Player's Forum 2.

Posted by GM HeathFor group 0
Desiraye Lipost
player, 1737 posts
Unemployed Gun-Chick
Military PSA
Mon 6 Jul 2015
at 20:33
  • msg #543

Re: Player's Forum 2

I may be joining Orvo and Porter in going for the grenade...
GM Heath
GM, 2146 posts
Tue 7 Jul 2015
at 17:32
  • msg #544

Re: Player's Forum 2

Desiraye Lipost:
Is the area where we're at an open one as it looks on the map?  Does it look like we can get the grenade outside or to another area IF we get it?

Will post after Heath has the opportunity to answer but, I'm thinking that her response to the actions is similar.

Yes.  The whole lobby area is open.  The rest is blacked out.  So what you see between the two is a chest high countertop like at a hotel.
Desiraye Lipost
player, 1743 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Jul 2015
at 12:58
  • msg #545

Re: Player's Forum 2

Thanks for chiming in S'Krllk!

OK, it looks like we've got [1] NPC with the group (Kri'lik or 'Doc' as he has been known by) and he is kind of a non-combatant.  Before moving on to clear, I wanted to make battle-Buddies for us as we move in here and maybe beyond this place.  I wanted to try and compliment each other so there is at least one military type with non-military PSA's if that makes sense.  Or, we can make split the group 3 shooters/ 3 support.

What does everyone think?
GM Heath
GM, 2150 posts
Fri 10 Jul 2015
at 16:29
  • msg #546

Re: Player's Forum 2

It does look like Kri'lik's player has left us.  I sent him a PM but his last message was about life catching up to him and being unable to play for awhile.  I will see if he responds, NPC Kri'lik in the meantime, and maybe advertise for someone to take over the character.
Desiraye Lipost
player, 1744 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Jul 2015
at 16:44
  • msg #547

Re: Player's Forum 2

GM Heath:
It does look like Kri'lik's player has left us.  I sent him a PM but his last message was about life catching up to him and being unable to play for awhile.  I will see if he responds, NPC Kri'lik in the meantime, and maybe advertise for someone to take over the character.

My main reason for asking is that I want to pair us up and that would mean the possibility of someone having an NPC as a buddy, which isn't a bad thing.  Since we can consider him in that status, and it's the best person to patch us up, I'm going to assign Desiraye with the Doc.  That will leave Minh with S'Krllk and Orvo with Hammer.  OR, we break it down 3/3 like I expressed before.

I was thinking of bounding the teams so that everyone gets a fair shake at being point and not just hanging out in the back giving orders or what not.  Any objections or thoughts, please express them here.
Desiraye Lipost
player, 1745 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Jul 2015
at 16:45
  • msg #548

Re: Player's Forum 2

GM Heath:
It does look like Kri'lik's player has left us.  I sent him a PM but his last message was about life catching up to him and being unable to play for awhile.  I will see if he responds, NPC Kri'lik in the meantime, and maybe advertise for someone to take over the character.

Your call on posting for another person to play him since I'm sure we don't want to lose the character for what the Doc brings for us.
GM Heath
GM, 2151 posts
Fri 10 Jul 2015
at 16:54
  • msg #549

Re: Player's Forum 2

I would suggest you pair Doc with Desi, and you can essentially post actions for both of them while we sort this out.  I'll also NPC as needed.
Desiraye Lipost
player, 1746 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Jul 2015
at 17:05
  • msg #550

Re: Player's Forum 2

GM Heath:
I would suggest you pair Doc with Desi, and you can essentially post actions for both of them while we sort this out.  I'll also NPC as needed.

That's my intention Heath since we have other capable Military PSA's now who have certainly proved themselves.

I'm waiting for the other PC's to weigh in as well when they have an opportunity.
GM Heath
GM, 2152 posts
Fri 10 Jul 2015
at 17:20
  • msg #551

Re: Player's Forum 2

I would suggest Orvo and Hammer, and Min and S'krllk, as the two other groups.

I believe the other inactive player characters were either left back at the port or were killed.  Bartja, for example, is back at the port.  I wish his player would join again.

Did I forget anyone?
Desiraye Lipost
player, 1747 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Jul 2015
at 18:13
  • msg #552

Re: Player's Forum 2

GM Heath:
I would suggest Orvo and Hammer, and Min and S'krllk, as the two other groups.

I believe the other inactive player characters were either left back at the port or were killed.  Bartja, for example, is back at the port.  I wish his player would join again.

Did I forget anyone?

It's like you read my mind...

Bartja would be great to have back!

That's everyone that I can remember.
Desiraye Lipost
player, 1748 posts
Unemployed Gun-Chick
Military PSA
Fri 10 Jul 2015
at 18:41
  • msg #553

Re: Player's Forum 2

Team #1= Sgt. Min/Hammer
Team #2= Orvo/S'Krllk
Team #3= Desi/Kri'lik
Desiraye Lipost
player, 1750 posts
Unemployed Gun-Chick
Military PSA
Mon 20 Jul 2015
at 03:21
  • msg #554

Re: Player's Forum 2

Hello?
GM Heath
GM, 2154 posts
Mon 20 Jul 2015
at 18:58
  • msg #555

Re: Player's Forum 2

I think they all agree with your formation or they would have said something.
Desiraye Lipost
player, 1752 posts
Unemployed Gun-Chick
Military PSA
Mon 20 Jul 2015
at 19:54
  • msg #556

Re: Player's Forum 2

GM Heath:
I think they all agree with your formation or they would have said something.

OK, that's cool.  Didn't see anyone reply so I was just asking if we could move forward.
Sgt. Porter Min
player, 101 posts
UPF Marines Recon
Tue 21 Jul 2015
at 05:25
  • msg #557

Re: Player's Forum 2

Sorry for not chiming in earlier. Three weeks of special classes to teach, and now I'm on vacation and there have been plenty of mishaps and problems on the trip (mostly solved).

I have no problem with the team assignments or the plan on how to operate as we move forward. Seems sensible to me.
GM Heath
GM, 2156 posts
Tue 21 Jul 2015
at 16:44
  • msg #558

Re: Player's Forum 2

That's what you get for taking a vacation to Wally World!  :)  No problems on the delays.  It's a given in this format that the story moves along at a snail's pace and we're just bunkered up for a long, slow ride.
Desiraye Lipost
player, 1758 posts
Unemployed Gun-Chick
Military PSA
Wed 5 Aug 2015
at 18:26
  • msg #559

Re: Player's Forum 2

In reply to Sgt. Porter Min (msg # 557):

Enjoy that vacation!
Desiraye Lipost
player, 1772 posts
Unemployed Gun-Chick
Military PSA
Thu 17 Sep 2015
at 14:21
  • msg #560

Re: Player's Forum 2

Did we get any other grenades or offensive weapons from the explorer that tried to ambush us?

If not, we go with hit 'em with everything we got when it appears...
Sgt. Porter Min
player, 112 posts
UPF Marines Recon
Thu 17 Sep 2015
at 14:27
  • msg #561

Re: Player's Forum 2

There were more grenades and a laser pistol or rifle maybe, but I don't remember exactly how many. It should be up thread somewhere. I think I'm the only one who specifically said they were taking some grenades when sorted out the armaments, and I left some for others not wanting to hog it all. Guess I should have taken more after all!
GM Heath
GM, 2171 posts
Thu 17 Sep 2015
at 18:44
  • msg #562

Re: Player's Forum 2

Here is what you found in the explorer:


 The explorer is carrying a case of grenades (3 tangler, 6 fragmentation, 3 doze and 4 smoke); a box containing 5 rockets for the rocket launcher, 30 power-clips, 20 automatic pistol bulletclips and 9 automatic rifle clips; and two backpacks with climbing gear (pitons, crampons, 200m of rope, and so on).

 Also, the modified explorer has been slightly retrofitted.  Heavy weapons can be fitted to the roof hatch of an explorer by means of a swivel mount. The swivel mount fits around the roof hatch and takes one technician an hour to install both it and a heavy weapon. No more than one heavy weapon can be mounted on an explorer at a time.

 Further, the KLC explorer has air-tight hatches that can be pressurized to allow the occupants to breathe normally when travelling at high altitudes. They also carry breathing apparatus for use outside the vehicle, or when one or more of the hatches are open. Additional oxygen tanks are carried, as well as a portable compressor with which to refill them.

 For weapons on the bodies, you find:

 1) Commander: Laser rifle, Heavy autopistol (3 20 round clips), Vibroknife (Beltpack 30 SEU and 4 Powerclips), Albedo suit (40 points), Inertia screen(F), Magnigoggles, Military skeinsuit (35 points)

 2) KLC 1: 1 Gauss rifle (see below), with 2 40 round clips; Gyrojet pistol (3 Jetclips), Military skeinsuit (35 points)

 3) 1 Rocket Launcher; Automatic rifle (5 Bulletclips), Albedo suit (20 points)

 4-6) Laser pistol (5 Powerclips each), Military skeinsuit (40 points each)

 In inspecting the weapons, you find that all of the weapons are manufactured by Stysor Arms of Madderly's Star.

 There is also enough food and water in the explorer to feed 6 people for 5 days, and there are radios, but a code must be input into them for operation, including listening, which you don't have.

Heavy Autopistol .38/9mm
 Damage 2d10
 Ammo 20 rounds SEU -
 Rate 3/1
 Defense Inertia
 Range(meters) PB 0-5 Short 6-15 Medium 16-40 Long 41-75 Extreme 76-200

Gauss Rifle
 Damage 3d10/8d10 burst
 Ammo 40 rounds SEU -
 Rate 2/1*
 Defense Inertia
 Range(meters) PB 0-10 Short 11-65 Medium 66-200 Long 201-600 Extreme 601-1200

 Gauss rifles fire needle-like projectiles using an electromagnetic field generated along the barrel. The projectiles themselves are long, thin slivers of of dense, armor-piercing allow surrounded by a jacket of softer metal gving the round both good stopping power and armor-piercing capability. The rifles are easily recognized by their long barrels (up to 2m in some models) and are easily located by magnetic scanners. This ease of detection has limited their battlefield use, though they remain in service with several UPF units. They are strictly military weapons, and their possession is a felony offense on all UPF member worlds.
GM Heath
GM, 2172 posts
Thu 17 Sep 2015
at 18:46
  • msg #563

Re: Player's Forum 2

Although you may have taken all their gear, the problem is that, even if it is in your own explorer now, you have exited the vehicle and climbed up the side of the mountain, so you are limited in what you can bring.

If you use grenades or explosives, you can go down the long hall to avoid the blast.
Desiraye Lipost
player, 1773 posts
Unemployed Gun-Chick
Military PSA
Fri 18 Sep 2015
at 10:04
  • msg #564

Re: Player's Forum 2

GM Heath:
Although you may have taken all their gear, the problem is that, even if it is in your own explorer now, you have exited the vehicle and climbed up the side of the mountain, so you are limited in what you can bring.

If you use grenades or explosives, you can go down the long hall to avoid the blast.

Understood on the gear.  Desiraye does have the Gauss Rifle with her (although I thought you told me there were [3] mags total for the weapon) and at a minimum, we would have the choice of the small arms and grenades?
GM Heath
GM, 2173 posts
Fri 18 Sep 2015
at 16:46
  • msg #565

Re: Player's Forum 2

yes.  If you didn't pick the gear to bring up and put it in a post, you can do so now.  Your characters clearly knew this would be dangerous and probably violent, so they would have brought up whatever would help do the job.
Desiraye Lipost
player, 1774 posts
Unemployed Gun-Chick
Military PSA
Fri 18 Sep 2015
at 20:07
  • msg #566

Re: Player's Forum 2

It is a thought but, did we think it would be that dangerous to where we needed the rocket launcher?  I can personally justify the grenades all but, not the launcher.  If no one wants the laser rifle to use, Desiraye will take to use when she runs out of ammo for the Gauss rifle.
GM Heath
GM, 2174 posts
Fri 18 Sep 2015
at 20:58
  • msg #567

Re: Player's Forum 2

It might have been hard for you to climb up the side of the mountain with a rocket launcher strapped to your back.  Just saying...
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