OOC: Character Creation
Below you will find the list of guidelines/rules to be used when creating your character:
1. Starting Level - All characters will start at level 10.
2. No 3rd Party Materials Allowed
3. Playable Races Allowed - All core races are allowed. Additionally, you may also choose to play one of the following races: Bakeneko (Catfolk), Dhampir, Goblin, Hobgoblin, Orc, Nezumi (Ratfolk), Tengu, Kistune, Nagaji, Samsaran, Vanara, Vishkanya and Skinwalker.
4. Playable Classes Allowed - All core classes are allowed. All base classes are allowed, with the exception of the Vigilante. Alternate classes (antipaladin, ninja, samurai) are also allowed. No Occult or Hybrid classes. Prestige classes *may* be allowed on a case by case basis, given that you meet the necessary prerequisites. Archetypes are allowed, but none from 3rd party material, and you can only select a single Archetype.
5. Starting Ability Scores & HP - All characters will be created using the 25 point buy system. Hit Points will be max for each level.
6. Traits - Every character will start with 2 traits, which cannot come from the same list (i.e. combat, magic, etc). Campaign traits are not allowed, and regional traits will be considered on a case by case basis. Additionally, a character may select a third trait if they also take a drawback.
7. Starting Gold, Items & Crafting - All characters will start with 62,000 GP available to them. No crafting prior to the game starting, so that means you pay full price for everything you buy. You may opt to save some of your starting gold for crafting things later, but keep in mind that it will take time to do so and the items will not be readily available to you when the game starts. You may not spend more than 20,000 GP on a single magic item.
8. Background Skills - We will be using them, so if you are not familiar with what this means, please check on the SRD.
9. Alignment - Any alignments are allowed. However, keep in mind that if you create a character that doesn't mesh well with the rest of the party, I may ask you to reconsider your choice of alignment.
10. Background - As stated on the RTJ thread, please make sure you come up with an appropriate background for your character, and give as much detail as you can.
11. Character Sheet - I'm actually a big fan of www.myth-weavers.com, so you are free to use that site for your character sheet. Otherwise, you can use the following format for your sheet:
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Basic Information
Character Name : Height :
Player Name : Weight :
Character Race : Eyes :
Alignment : Hair :
Deity : Size :
Total Level : Speed :
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Character Class Information
Class and Level :
Class and Level :
Class and Level :
Favored Class(es) :
Favored Class Bonus : +1 hit point or +1 skill point
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Ability Scores
Strength : 00 (+0) 00 point buy + 0 racial + 0 level + 0 misc
Dexterity : 00 (+0) 00 point buy + 0 racial + 0 level + 0 misc
Constitution : 00 (+0) 00 point buy + 0 racial + 0 level + 0 misc
Intelligence : 00 (+0) 00 point buy + 0 racial + 0 level + 0 misc
Wisdom : 00 (+0) 00 point buy + 0 racial + 0 level + 0 misc
Charisma : 00 (+0) 00 point buy + 0 racial + 0 level + 0 misc
Maximum Load : 000 lbs.
Lift Overhead : 000 lbs. (equal to Maximum Load)
Lift : 000 lbs. (equal to Maximum Load x2)
Drag or Push : 000 lbs. (equal to Maximum Load x5)
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Combat Statistics
Hit Points : 00
Base Attack (BAB) : +0
Initiative : +0 0 Dex + 0 misc
Base Melee : +0 0 BAB + 0 Str + 0 misc
Base Ranged : +0 0 BAB + 0 Dex + 0 misc
Combat Maneuver : +0 0 BAB + 0 Str + 0 misc <- CMB
Maneuver Defense : +10 10 + 0 BAB + 0 Str + 0 Dex + 0 misc <- CMD
Armor Class : 10 10 base + 0 armor + 0 shield + 0 Dex + 0 misc
Touch AC : 10 10 base + 0 Dex + 0 misc
Flat-Footed AC : 10 10 base + 0 armor + 0 shield + 0 misc
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Saving Throws
Fortitude : +0 0 base + 0 Con + 0 misc
Reflex : +0 0 base + 0 Dex + 0 misc
Will : +0 0 base + 0 Wis + 0 misc
Conditional Bonuses and Penalties :
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Racial Abilities and Features
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Class Abilities and Features
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Skills and Languages
Your maximum ranks in a skill are equal to your total level.
Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
CS? TRAINED ONLY Ability Total Ability Ranks Class Misc
[ ] Disable Device Dex +0 = +0 0 +0 +0
[ ] Knowledge [arcana] Int +0 = +0 0 +0 +0
[ ] Knowledge [dungeoneering] Int +0 = +0 0 +0 +0
[ ] Knowledge [local] Int +0 = +0 0 +0 +0
[ ] Knowledge [nature] Int +0 = +0 0 +0 +0
[ ] Knowledge [planes] Int +0 = +0 0 +0 +0
[ ] Knowledge [religion] Int +0 = +0 0 +0 +0
[ ] Spellcraft Int +0 = +0 0 +0 +0
[ ] Use Magic Device Cha +0 = +0 0 +0 +0
CS? CAN USE UNTRAINED Ability Total Ability Ranks Class Misc
[ ] Acrobatics Dex +0 = +0 0 +0 +0
[ ] Bluff Cha +0 = +0 0 +0 +0
[ ] Climb Str +0 = +0 0 +0 +0
[ ] Diplomacy Cha +0 = +0 0 +0 +0
[ ] Disguise Cha +0 = +0 0 +0 +0
[ ] Escape Artist Dex +0 = +0 0 +0 +0
[ ] Fly Dex +0 = +0 0 +0 +0
[ ] Heal Wis +0 = +0 0 +0 +0
[ ] Intimidate Cha +0 = +0 0 +0 +0
[ ] Perception Wis +0 = +0 0 +0 +0
[ ] Ride Dex +0 = +0 0 +0 +0
[ ] Sense Motive Wis +0 = +0 0 +0 +0
[ ] Stealth Dex +0 = +0 0 +0 +0
[ ] Survival Wis +0 = +0 0 +0 +0
[ ] Swim Str +0 = +0 0 +0 +0
CS? BACKGROUND SKILLS Ability Total Ability Ranks Class Misc
[ ] Appraise Int +0 = +0 0 +0 +0
[ ] Artistry [] Int +0 = +0 0 +0 +0
[ ] Craft [] Int +0 = +0 0 +0 +0
[ ] Handle Animal Cha +0 = +0 0 +0 +0
[ ] Knowledge [engineering] Int +0 = +0 0 +0 +0
[ ] Knowledge [geography] Int +0 = +0 0 +0 +0
[ ] Knowledge [history] Int +0 = +0 0 +0 +0
[ ] Knowledge [nobility] Int +0 = +0 0 +0 +0
[ ] Linguistics Int +0 = +0 0 +0 +0
[ ] Lore [] Int +0 = +0 0 +0 +0
[ ] Perform [] Cha +0 = +0 0 +0 +0
[ ] Profession [] Wis +0 = +0 0 +0 +0
[ ] Sleight of Hand Dex +0 = +0 0 +0 +0
Languages : Common
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Traits and Feats
Trait #1 :
Trait #2 :
Level 1 Feat :
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Money and Equipment
Armor :
Belt :
Body :
Chest :
Eyes :
Feet :
Hands :
Head :
Headband :
Neck :
Ring #1 :
Ring #2 :
Shield :
Shoulders :
Wrists :
Weapon :
Weapon :
Other Equipment :
Money : 0 GP
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Magic
Level 0 0 spells per day 0 bonus DC 10 (10 + level + 0 ability)
Known/Prepared:
Level 1 0 spells per day 0 bonus DC 11 (10 + level + 0 ability)
Known/Prepared:
Level 2 0 spells per day 0 bonus DC 12 (10 + level + 0 ability)
Known/Prepared:
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Spellbook
Level 0 :
Level 1 :
Level 2 :
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Background (from RTJ)
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This message was last edited by the GM at 17:19, Thu 09 June 2016.