The Legends of the Past.   Posted by DM.Group: 0
Vargh Bladefury
 player character, 28 posts
Wed 17 Aug 2016
at 21:12
Re: The Legends of the Past
Vargh shudders, unable to move whilst the fear holds him in its grip.  As the other creature flies away, hopefully, Vargh looks at the crystal, hoping that it will release them now.
DM
 GM, 175 posts
 The Prophet
Thu 18 Aug 2016
at 22:13
Re: The Legends of the Past
Lynette, you grasp the crystal successfully with no further consequences. Gugat finally stops squirming, his head lolling forward as he tries his best to recover. Lorin, your magical senses are still overwhelmed by the crystal in Lynette's grasp.

Vargh, Lorin, Basung, you all feel a little feint, like your blood pressure is peaking as you try your best to recover from the event. Like the effects of bad food or spoilt alcohol, you feel just slightly nauseous in a way that you know that you don't like feeling this way and that you're not at your best, but you're not in any fear of dying. Not from the effects of magic, that is.

Your feelings of anxiety are collapsing and you become cognizant of how artificial they are. Like a fever. You can place it, you know that at least part of this fear was imposed upon you by an outside force. What this does for your resolve is individual, but it's effects do not go away entirely. Your hands are just slightly unsteady on your weapons. You need more time.

How you spend that time is up for you to discuss. The thing is gone, for now.
Lynette
 player character, 86 posts
Thu 18 Aug 2016
at 23:26
Re: The Legends of the Past
Lynette runs outside to see if there's any sign of the creature.
DM
 GM, 176 posts
 The Prophet
Sat 20 Aug 2016
at 10:58
Re: The Legends of the Past
Vargh, Lorin, you see Lynette is about to take the crystal with her and run outside of the barn. Do you make any attempt to stop her?

This message was last edited by the GM at 10:59, Sat 20 Aug 2016.

Vargh Bladefury
 player character, 29 posts
Sat 20 Aug 2016
at 11:06
Re: The Legends of the Past
Vargh hopes Lynette is going to bury the foul crystal outside, for he has no desire to feel that effect again.
Lorin Sunheart
 player character, 26 posts
Sat 20 Aug 2016
at 11:53
Re: The Legends of the Past
"Lynette are you sure you want to take this thing outside, where that monstrosity can fly about freely?"

Lynette
 player character, 87 posts
Sat 20 Aug 2016
at 18:31
Re: The Legends of the Past
"I'm not taking anything anywhere. I just want to kill the said monstrosity before it can run away!" Lynette shouted back at her comrades as she tucked the crystal into the fold of her robes.
DM
 GM, 177 posts
 The Prophet
Sun 21 Aug 2016
at 00:00
Re: The Legends of the Past
[Lynette, you are about to head outside on your own. This is splitting the party between staying inside and outside. The party as a whole has to reach a decision. I want you guys to talk things over.

As I have said before, I'm happy that you are willing to take the initiative, but I can guarantee you that you will not survive if you undertake reckless action without backup. Pathfinder doesn't favor the outnumbered.

I've had to pull my punches a few times before. But I want you all to know that this is officially over. I'll still be foreshadowing threats, so there's not going to be any moment where I haven't implied a need for caution. But I can't keep pulling punches like this, it takes away from the stakes that I am trying to build.

From here on out, the consequences of your actions are your own. Lynette, do you still wish to pursue your current course of action?]

This message was last edited by the GM at 00:57, Sun 21 Aug 2016.

DM
 GM, 178 posts
 The Prophet
Sun 21 Aug 2016
at 00:36
Re: The Legends of the Past
Alright, here's what's happening.



The moment that you exit the barn, Lynette, looking about you for your presumed prey, the above creature stands perched on a far away rock formation that juts out of the cliff-face. It snorts, blowing steam from its nostrils. Had you not been looking for it, you could have mistaken it for the outcrop it stands on, for the creature is made out of pure obsidian. Like the small dagger that Ulharru gave Lynette, even a flake of obsidian could be sharp enough to cut like a surgeon's knife.

It seems to have anticipated a longer wait. raising to it's quadruped body, but with contentment, the behemoth stretches it's mineral wings and swoops down. You can see the controlled dive towards the ground before it angles it's wings and, with four claws outstretched, swoops in your direction. As it moves forward, it's size becomes all the more evident.

You don't need to roll any knowledge check to know that facing this foe in the open air where it can fly is garanteed suicide. No amount of bravery would be able to save you here. The "you took more than 50 damage in one hit, roll not to instantly die" kind of suicide. You have one round not to die before it can flatten you. I urge you, strongly, to regroup.

This message was last edited by the GM at 00:53, Sun 21 Aug 2016.

Lynette
 player character, 88 posts
Sun 21 Aug 2016
at 00:52
Re: The Legends of the Past
ninja'd

This message was last edited by the player at 01:02, Sun 21 Aug 2016.

DM
 GM, 179 posts
 The Prophet
Sun 21 Aug 2016
at 00:57
Re: The Legends of the Past
[You have no information beyond what I have already given you to answer that question. But you do know that it only takes one of these things to flatten you.]

This message was last edited by the GM at 00:59, Sun 21 Aug 2016.

Lynette
 player character, 89 posts
Sun 21 Aug 2016
at 01:02
Re: The Legends of the Past
ninja'd again.
[I was under the impression that the monster poking it's head through the roof was the same as those earlier that Basung snatched out of the air. And that there were only 1 of them.]

"Oh crap..." Lynette gasped under her breath as she saw the sheer power of that thing oozing from every pore of it's being, "Back, back, everyone back, INCOMING!!!" she screamed for the others as she fought through the lump in her throat. Grabbing the door she slammed it shut (for all the good it would do them) as she ran back to the corner of the barn with the other 3. "Trouble, BIG trouble, we need to get atta here, is there a back exit to this thing?" she aimed that last part at the chained not-undead ogre.

This message was last edited by the player at 01:03, Sun 21 Aug 2016.

Lorin Sunheart
 player character, 27 posts
Sun 21 Aug 2016
at 09:17
Re: The Legends of the Past
"Came to your senses then? Did you get a better look at that thing? What is it?" Lorin asked while he nocked an arrow and searched for cover.

[Preparing an action to shoot at anything threatening that comes through the door]

This message was last edited by the player at 09:32, Sun 21 Aug 2016.

DM
 GM, 180 posts
 The Prophet
Sun 21 Aug 2016
at 14:44
Re: The Legends of the Past
A rush of air rushes up behind Lynette and past her, causing her robes to flutter as though by a storm outside. The roof shudders when the thing pitches upward, over the barn when it's prey flees back inside of the barn. Once more, it grew silent and calm around the barn.

There was no door to slam shut, the barn's door had hung open when it's caretakers shuffled through for an easy meal, straining the hinges for months until rust caused them both to collapse unto the ground and be repeatedly trampled to a soggy mass of detritus and rust bars on the ground. It was an open space, interrupted by pillars that looked ready to give in any moment or could stand for several more years.

The wood around the building was weakened by random and idiotic scrapes and bumps from the zombies that had been lingering inside. It would be easy to hack one's way out or crawl through one of the gaps higher up in the barn to the outside. Still. That would lead to the outside, where that thing was.

The thing, therefore, stayed outside, waiting for them to come out of their own accord with it's crystal. Everyone is free to try and make knowledge and/or sense motive checks. 3 checks per individual to wrack your brain fully about what the thing might be and what it might do. Everyone has now seen it's body through the opening of the barn and everyone can examine the crystal to piece together an image now that they are being left (relatively) alone, trapped inside the barn.

The ogre was very much undead. Like Baehaen, the Forsaken PC that you met in the camp, however, Gugat is sentient. He just gives you a glazed over look, that widened with terror, "I- I don't know! Let-- Me-- Go--!" He punctuated each word with monstrous attempts to rip the wooden pillories off his wrists, but he may as well have tried to uproot an ancient tree one-handed. The irony that the only thing still whole in this barn were the pillories and the chains that had locked them in place around his wrists was palpable.

 [The thing broke it's claw through the roof. Not it's head. A feline claw, like the one on a tiger. Nothing like the claw of a gargoyle.]

This message was last edited by the GM at 15:07, Sun 21 Aug 2016.

Lynette
 player character, 90 posts
Sun 21 Aug 2016
at 15:48
Re: The Legends of the Past
[Which kind of knowledge checks? Surely we can't make dungeneeriung, engeneering or martial knowledge checks.]
DM
 GM, 181 posts
 The Prophet
Sun 21 Aug 2016
at 18:17
Re: The Legends of the Past
[Yes to the latter three. This isn't about just the creature outside, but everything around you to come up with a plan. However, describing exactly what you are investigating will give you bonuses from 5 to 10.]
DM
 GM, 182 posts
 The Prophet
Mon 22 Aug 2016
at 17:07
Re: The Legends of the Past
[Alright, since nobody has posted, I'm going to be a bit more liberal about the information that you can tell.]

Vargh, your experience around ruins can tell you instantly that it would take very little to cause this barn to collapse if you sufficiently damage one of the two central support beams in the middle of the barn. Leave it to time and this barn will remain standing for two more years.
    You have seen several broken statues on the islands that you grew up on that resemble this beast, though their heads were lion-like. Nonetheless, they are big and your orcish master told you that foolish elves once commanded them.

Lorin, you can tell that this creature is somewhere between a construct and an elemental and the line has been blurred by some kind of magic. Elementals conceive of themselves to be sentient, but in truth, they are completely subject to their impulses. They can scheme and rationalize their actions, but they are slaves to their nature.
    Though they can be cunning, the patience of elementals wears thin easily. Rock elementals are the most patient, but only because they think and move slowest and they are as unpredictable as other elemental. Some can speak common, but not all of them.

Lynette, your instincts tell you that this creature is intelligent and cunning enough to wait for you to come out on your own, but regardless of what part of the barn you'd come out, this creature would probably pursue you for the gem. However, you do not know if it wants to kill you or if it just wants the crystal.
    As the person whom has had the best look at the creature, you know that it would have trouble spreading the full size of his wings and that the barn would impede his movements.

Basung, elemental creatures are objects of worship for many ogres. You remember tales of your ancestors; mountains which move across the lands on arms and feet, magma flowing through their veins. They as known as 'furies' where you live.
    And, though you would think otherwise, ogres are known to be able to take lesser furies [size medium] one on one and pulverize them with their bare hands. They frequently attack ogre settlements where you live, so, if this creature had been any smaller, you have no hesitation that you could take it on. But as it stands, this one is far too big to manage on yourself.

This message was last edited by the GM at 18:07, Mon 22 Aug 2016.

Lorin Sunheart
 player character, 28 posts
Mon 22 Aug 2016
at 18:30
Re: The Legends of the Past
[can i roll Lore Artifacts on this one? Since constructs would, i guess fall under the general area of magical crafts. Otherise, switch my Lore check for a knowledge planes]

Lorin wracked his brain, thinking what he could glean of the creature's nature, even casting a Detect Magic spell in the creature's way.
21:27, Today: Lorin Sunheart rolled 30 using 1d20+10.  Knowledge Arcana.
21:29, Today: Lorin Sunheart rolled 26 using 1d20+9.  Lore Artifacts.

Then he looked about, trying to work out a plan for luring the creature in using the crystal and trapping it.

21:30, Today: Lorin Sunheart rolled 21 using 1d20+8.  Knowledge Engineering.
DM
 GM, 183 posts
 The Prophet
Mon 22 Aug 2016
at 19:39
Re: The Legends of the Past
Lorin, the creature was crafted with levels of magic that you know are crude and powerful enough that they aren't modern. Modern magic has undergone something of a rennaisance in Dalaran, at least until the library was installed. Compared to before the First War, magic was a more ritualistic, less scientific affair, even amongst the high elves.
     The scientific approach was relatively recent and it has dispelled any illusions that magic this powerful is claimed easily by modern scholars, though you are keenly aware that your far, far ancestors may have possessed powers like this. This is not, actually, due to the strength of the beast; there is no doubt that there are golems whom could possess the raw power. But all modern constructs are clumsy at best and this creature can fly.
     In order to create constructs this articulate, it requires the binding of true elementals to articulate the nuanced motions that the construct has to be able to perform. Or this construct is a true elemental that has been reshapen into a construct to the making of a wizard beyond your ken. The creature exudes a kind of necromancy magic, no less, but it is clearly not undead itself. So it's creator must have imbued it with it's spellcrafting abilities. Such was the holy grail of artificers in former Dalaran; to create an artifact whom can itself spellcraft.

As you look about you, Lorin, you see several items strewn throughout the barn, all of them rusted and ill-maintained. You quickly figure that, with the axe you see in the corner, you could bring the barn down on top of anything within or destroy the pillories that hold Gugat. However, the axes are fragile and you do not know enough about axe maintenance if they'll hold up long enough to free the ogre and the pillars. At least, not if you're the one hacking them apart.
Lynette
 player character, 91 posts
Tue 23 Aug 2016
at 02:09
Re: The Legends of the Past
[03:40, Today: Lynette rolled 6,25,28 using 1d20+5,1d20+8,1d20+10.  Sense motive, Knowledge History, knowledge Arcana.]

'Yet another abomination created by magic' Lynette thought bitterly as she tried to place the creature for, as an elf herself and a person who's studied magic if for no other reason than to figure out how to unravel it, she knew she should have been more familiar with it. Deciding to brainstorm while they still had the luxury of time, she voiced her opinions outloud. "If this thing is a construct made by magic, rather than a being capable of using magic, then it stands to reason the person who created it would have had reasons for creating it, a task that needed completing, like a guardian or something. If we could figure out what it's purpose was, what are its instructions, we could use it to our advantage."

Unconsciously, she rested her hand upon the bulge under her robes where the crystal from before rested. "Surely collecting and guarding these crystals couldn't be its only task. It would have to have a base of operations, a place it's suppose to guard, but elves didn't have any outposts this far...did they? I know I didn't see any ruins or buildings, and I certainly didn't hear of there being any this close to camp..." It was puzzling.

Still, she could stand here and hypothesize till the end of time and still not reach a conclusion. The situation demanded action! "Hey, can any of you cast the spells Support beam, magic aura and/or dispel magic?" she asked around. "If we can cast support beams then we can collapse the barn and hold it in place with magic, and once the beast comes inside we can drop it on it with a thought rather than risk failing to do it once inside. Alternatively, we can use the magic aura spell to make an ordinary stone to temporarily give off the same magical reading as the crystal. We can then distract the beast by throwing the crystal in one direction while we make a break of it elsewhere. If we could surpess the original crystal's magic reading with the dispel magic spell or by placing it in a dimensional pocket, all the better.

Otherwise, regardless whether we run or fight, we might be forced to resort to using...bait.
" her gaze discreetly shifts at the undead ogre as she says this last part.
Vargh Bladefury
 player character, 30 posts
Tue 23 Aug 2016
at 08:22
Re: The Legends of the Past
Vargh looked at the pillars and contemplated them.  "If we damage one of these, we bring barn down on creature?  Will need be inside.  Vargh can smash, if you all escape.  Vargh may survive, but..."  He pauses, looking at the undead ogre mage.  "That one...you should take, maybe reward for it, or be useful.  Need creature in here..."  He spoke, simply as he does.
Lynette
 player character, 92 posts
Tue 23 Aug 2016
at 08:51
Re: The Legends of the Past
"Vargh...we are NOT leaving a team member behind," Lynette's tone made it abundantly clear that that sentence was the beginning, the middle and the end of the conversation on that topic.
DM
 GM, 184 posts
 The Prophet
Wed 24 Aug 2016
at 17:06
Re: The Legends of the Past
Vargh, you remember the spell that your master has taught you (see your story reward) that may be able to do what Lynette is asking for.
Vargh Bladefury
 player character, 31 posts
Wed 24 Aug 2016
at 20:20
Re: The Legends of the Past
Vargh smiles at a thought.  "Vargh know trap spell, cause explosion, may help, if we can draw thing in here.  Rune Trap is what Nightharrow called it."  He spoke, looking thoughtful.  If they could get the creature to be in the right position it might just bring the barn down.
Lorin Sunheart
 player character, 29 posts
Sat 27 Aug 2016
at 12:09
Re: The Legends of the Past
"And what about that one?" Lorin pointed at the undead ogre. "Do we leave him inside or free him?"