Welcome to the World of Vostrad (Read Second)   Posted by One Above All.Group: 0
One Above All
 GM, 1 post
Wed 22 Jun 2016
at 14:35
Welcome to the World of Vostrad (Read)
Welcome to the Realm of Vostrad. The world of Vostrad is a large country set on other plane from Golarion. The only way to reach it is a portal found in the Eye of Abendego. Very few brave the trip. But for those who do wealth, power, and Glory awaits them. Vostrad has many cities, towns, and villages but six stand out. Each of these seven have great dungeons treasure and monster hunters come from near and far to make their fortunes. But it is said if someone masters all six a path will be shown to a seventh where a great power lies.

This message was last edited by the GM at 18:05, Sat 25 June 2016.

One Above All
 GM, 2 posts
Sat 25 Jun 2016
at 14:32
Welcome to the World of Vostrad (Read First)
Monsbaiya
The small Town of Monsbaiya would normally never have been built where its at. Its located in a desert that takes sometimes weeks to cross. But because of a great tower located at the heart of the city one of the seven great dungeons. A few have made it home here. In doing so Monsbaiya has become a oasis in this great desert. That being said very few hunters make it to there. Many not wanting to waste the journey to the tower when they could make their fortune at others. Trade carvans only arrive here once every three months. So the few stores carry only the bare necessities at the moment.

CG Small town
Corruption -1; Crime +0; Economy -1; Law +2; Lore -2; Society -5
Qualities hardened, strategic location
Danger +0; Disadvantages impoverished, secluded

Demographics
Government Autocracy
Population  (Primarily Human.)
Noteable NPCs
Mayor Pavo Tumbor (LG male human aristocrat 2)

Marketplace
Base Value 100 gp; Purchase Limit 1000 gp; Spellcasting 4th
Minor Items 3d4 2; Medium Items 1d6 2; Major Items None

This message was last edited by the GM at 17:23, Sat 25 June 2016.

One Above All
 GM, 3 posts
Sat 25 Jun 2016
at 15:30
Welcome to the World of Vostrad (Read First)
Tengarpur
Located to the east of the great desert. In the Jungle of Night is the city of Tengarpur. Because of the great trees of the forest the city is in a state of perpetual night. Even during daylight hours the light is dim giving the appearance of twilight over the city. A river cuts thru the center of the city where a small island is found. Upon the Island is a tree that stretches its limbs high above the canopy. Even from the edge of the jungle the top of its branches can be scene. The locals call it the World tree. It is one of the seven great dungeons. Another notable feature of the city is all the roads that lead towards the tree are marked in varying hand prints embed into the stone. Some are marked with red or black paint.

N CN Small city
Corruption -1; Crime +2; Economy +5; Law -3; Lore +2; Society -1
Qualities hardened, holy site, prosperous, strategic location
Danger +5

Demographics
Government Secret Syndicate
Population 8,900 (8,000 humans,500 halflings, 200 dwarves, 100 elves, 100 others )
Noteable NPCs
Urangir Order of the Black Hand (CE male Mutant Orc Barbarian 7)
Nisab Order of the Red Hand (L E Human rogue 3/fighter 2/crimson assassin 4)
Puppet Mayor Amkidun (NE male human aristocrat 2)

Marketplace
Base Value 5,600 gp; Purchase Limit 37,500 gp; Spellcasting 8th
Minor Items 4d4; Medium Items 3d4; Major Items 1d6

This message was last edited by the GM at 16:14, Sat 25 June 2016.

One Above All
 GM, 4 posts
Sat 25 Jun 2016
at 16:12
Welcome to the World of Vostrad (Read First)
Kirovskiy
In far northern reaches of the realm sits Kirovskiy built in the valley. The city is backed by a great glacier. The city walls built were massive, 60 feet high with towers 80 feet tall and broad walkways. Due to the population growth recently and the fact that no one wanted to live outside the mighty walls, the city grew vertically. The great dungeon here can be found in the caves the bore into the Glacier. The City is ruled over by the High Marshal Hari Gnateson he has placed a Tax on all who enter the Dungeon.

LE Small city
Corruption +0; Crime -2; Economy +4; Law +6; Lore +1; Society +1
Qualities insular, military presence, prosperous, strategic location
Danger +0

Demographics
Government Military
Population  (5,042 humans, 534 gnomes, 336 dwarves, 260 fey, 158 ice trolls, 112 winter wolves)
Noteable NPCs
High Marshel Hari Gnateson (LE Human Barbarian 3/Druid 6/Mammoth Rider 6)

Marketplace
Base Value 6,000 gp; Purchase Limit 80,500 gp; Spellcasting 6th
Minor Items 4d4; Medium Items 3d4; Major Items 1d6

This message was last edited by the GM at 16:45, Sat 25 June 2016.

One Above All
 GM, 5 posts
Sat 25 Jun 2016
at 16:44
Welcome to the World of Vostrad (Read First)
Carmarthen
The Great City of Carmarthen if there was a capitol of this realm this would be it. Located east of the Great Desert on the shores of Vostrad its marble towers are the first many see when they first come to this land. It boost many large trade markets and a port that puts many in Golarion to shame. The main offices for the Hunters Guild can be found here and its leader Aron a man that they say has mastered all of the great dungeons. One of the Oddest but best know features is the floating tower that orbits the city. This is Eagles Keep home of the great Dungeon of Carmathen.

LG Metropolis
Corruption +3; Crime +3; Economy +8; Law +7; Lore +7; Society +3
Qualities academic, financial, insular, magically attuned, prosperous, strategic location
Danger +10

Demographics
Government Magical
Population 303,900 (64% human, 11% halfling, 8% half-elf, 7% gnome, 5% dwarf, 2% elf, 1% half-orc, 2% other races )
Noteable NPCs
Lady Eryen Eller (N Elf Sorcerer 12)
Captian of the Gaurd Elicia Stormraven (LG Elite Human Paladin 20)
Hunters Guild Leader Aron (CG Human Ranger 20)

Marketplace
Base Value 30,400 gp; Purchase Limit 220,000 gp; Spellcasting 9th
Minor Items Nearly All; Medium Items 4d4; Major Items 3d4

This message was last edited by the GM at 18:04, Sat 25 June 2016.

One Above All
 GM, 6 posts
Sat 25 Jun 2016
at 17:20
Welcome to the World of Vostrad (Read First)
Lexandre
Off the east cost a bit to the south deep under the waves is the City of Lexandre. The city itself is completely hidden under the waves save for a few towers that acts like a light house and docks that are raised up above the oceans surface. For those who visit this city who can not breathe underwater special devices can be purchased to allow them to tour its depths. It has a large tourist market due to it location and uniqueness. But it requires special passes to be bought by any wishing to go there. The Dungeon here goes deep into the sea floor and is consider one of the most dangerous very few surface dwellers even attempt it. Those who do often find the endeavor without profit because the cost of equipment.

N Large city
Corruption +3; Crime +2; Economy +5; Law +1; Lore +0; Society +2
Qualities financial, magically attuned, prosperous, strategic location, tourist attraction
Danger +10; Disadvantages secluded

Demographics
Government Council
Population 15,000 (Primarly Merfolk, a few other races.)
Noteable NPCs
Council Elder Vela (N Merfolk Aristocrat 10 12)

Marketplace
Base Value 12,800 gp; Purchase Limit 85,000 gp; Spellcasting 9th
Minor Items 4d4; Medium Items 3d4; Major Items 2d4

One Above All
 GM, 7 posts
Sat 25 Jun 2016
at 18:02
Welcome to the World of Vostrad (Read First)
Steelvale
Built into a mountain or whats left of it. The peak of Steelvale can be seen miles away towers of steel and other metals dot its sides and peaks. Great plumes of smoke drift upwards from its many furnaces fueling the machine that is this city. Its inhabitants are primarily Androids and Goloms but a few other races call it home. Its ruled by a judiciary committee that changes every year. When a Android serves on the committee he/she changes her name to that of their member status. It is not condoned by the committee but anyone who is not Android within the city will find things a bit tough. This is due to how they are treated outside the city. Beyond that the city boost the best craftsman of armor and weapons in the known realms. The Dungeon called The Great Furnace is one of the toughest between the heat and constructs who inhabit it many have found their deaths inside.

N Metropolis
Corruption +2; Crime +0; Economy +9; Law +9; Lore +7; Society +4
Qualities financial, industrial, magically attuned, prosperous, racially intolerant (Non-Android Exception Gnomes and Dwarves), strategic location
Danger +10; Disadvantages

Demographics
Government Kritarchy
Population  (75% Android, 25% other)
Noteable NPCs
Concil Ruler 1 of 10 (N Android Aristocrat 12)
Gaurd Captain 10 of 10 (N Android Fighter 20)

Marketplace
Base Value 32,000 gp; Purchase Limit 240,000 gp; Spellcasting 9th
Minor Items Nearly All; Medium Items 4d4; Major Items 3d4

This message was last edited by the GM at 18:04, Sat 25 June 2016.