Following the trail of Nergal.   Posted by The Dungeon Master.Group: 0
Keenan Arrow-Eye
 player, 57 posts
 Xp=8 Hp=16
 R=5 A=7 C=13
Fri 9 Sep 2016
at 13:39
Following the trail of Nergal.
Keenan defies danger by quickly diving out of the way.

Keenan rolls a 12 to defy danger.

Keenan rolls to a kneeling position and makes another Volley against the bandit leader.

Keenan rolls an 8, dealing 3 damage, but he expends 1 ammo

This message was last edited by the player at 13:49, Fri 09 Sept 2016.

Goran
 player, 65 posts
Fri 9 Sep 2016
at 14:11
Following the trail of Nergal.
Goran rumbles over toward Bort, chasing him off with his sword while he pulls the hostage to safety.
Caswell Blackhart
 player, 49 posts
Sat 10 Sep 2016
at 02:10
Following the trail of Nergal.
Caswell defies danger dex

22:10, Today: Caswell Blackhart rolled 8 using 2d6+1 ((2,5)).
The Dungeon Master
 GM, 68 posts
Mon 12 Sep 2016
at 15:20
Following the trail of Nergal.
Bort runs off with no challenge and disappears into the overgrowth.

What do you do now Goran?

The Bandit leader tries to run down Keenan and Caswell. Keenan rolls out of the way no problem, but Caswell flinches and drops one of his items, which is trampled and destroyed.

Caswell, What did you drop? What do you do?

Keenan rolls to one knee and fires another arrow, which plants itself into the leaders back shoulder.

With the last arrow, the leader does not turn back. He keeps riding on to escape.

What do you do Keenan?

This message was last edited by the GM at 15:57, Mon 12 Sept 2016.

Keenan Arrow-Eye
 player, 58 posts
 Xp=8 Hp=16
 R=5 A=7 C=13
Mon 12 Sep 2016
at 15:44
Following the trail of Nergal.
Keenan curses to himself in elvish, then turns and approaches the girl he accidentally shot.
"Wizard, can you do anything for her?" He asks.
Goran
 player, 66 posts
Mon 12 Sep 2016
at 16:02
Following the trail of Nergal.
Goran lets the elf and the wizard tend to the wounded while he checks on the other former hostages. He keeps his sword and shield at the ready, for two reasons: in case there's any more trouble lurking nearby, and to seem more "in charge" to the frightened travelers.
The Dungeon Master
 GM, 69 posts
Mon 12 Sep 2016
at 19:26
Following the trail of Nergal.
When the hostages are free, one of the men rushes over to the woman struck by the arrow. "Korra! Korra!" he screams as he cradles her in his arms. "She is still breathing!" he says at last. He looks to our heroes. "Please there must be something you can do!?"

What do you do?

This message was last edited by the GM at 19:50, Mon 12 Sept 2016.

Caswell Blackhart
 player, 50 posts
Tue 13 Sep 2016
at 02:16
Following the trail of Nergal.
Caswell loses and antitoxin. Caswell cast cure light wounds on the wounded woman.

22:14, Today: Caswell Blackhart rolled 13 using 2d6+2 ((5,6)).

22:15, Today: Caswell Blackhart rolled 4 using 1d8 ((4)).
Goran
 player, 67 posts
Tue 13 Sep 2016
at 02:55
Following the trail of Nergal.
Goran watches his wizard friend work, slightly astonished; he had no idea that mages could duplicate the curative magic of clerics. Until now, he thought that was the only value priests had, and now that he's seen an arcanist heal wounds, it makes him question whether societies need priests at all, and whether dwarves suspicion of arcane spellcasting is unfounded.
Keenan Arrow-Eye
 player, 59 posts
 Xp=8 Hp=16
 R=5 A=7 C=13
Tue 13 Sep 2016
at 11:13
Following the trail of Nergal.
Keenan loots the bandits' corpses. He seems uninterested in any further contact with the travelers the group just rescued.

This message was last edited by the player at 11:23, Tue 13 Sept 2016.

The Dungeon Master
 GM, 70 posts
Tue 13 Sep 2016
at 12:47
Following the trail of Nergal.
Korra's breathing is labored and slowing and the man shows a look of panic. "Please there must be something you can do to save her!" he pleads.

Caswell hurries over and investigates the situation, while Goran looks on. He rubs his hands together and a magical glow forms around them. Hey lays his hands onto the dying woman and the energy passes from his hands and into her body.

At first nothing happens. Then the arrow slowly backs itself out and falls to the ground. Korra's eyes open and she begins coughing and sputtering as she catches her breath. Caswell observes the wound to see it has scabbed over and started to heal. She will make a complete recovery.

Keenan seems uninterested in the travelers and begins going through the dead bandits pockets. He finds several pieces of jewelry, coins and gems all of which had been pilfered maybe even from these people.

Keenan, what will you do with the valuables you found?

Caswell, you recognize these people as 'Felorians' a band of nomadic gypsies.

The band of Felorians graciously thank the team of adventurers. They do not seem to hold any grudge against Keenan. They offer the following as rewards for your deeds.

---------------------
Explosive arrows (3) - These arrows explode when they hit. +2damage, Messy.

Fire Stone - Any blade sharpened with this stone will ignite in flames when wielded. the effect lasts only 24 hours. +1damage, enemies and objects stuck may burst into flames, add the dangerous tag to the weapon.
---------------------

They also ask that you stay the evening with them for a night of food dance and revelry. What do you do?

This message was last edited by the GM at 13:17, Tue 13 Sept 2016.

Keenan Arrow-Eye
 player, 60 posts
 Xp=8 Hp=16
 R=5 A=7 C=13
Tue 13 Sep 2016
at 14:09
Following the trail of Nergal.
Keenan's going to keep enough coins to cover the cost of rations and arrows, then give the rest of the valuables to the gypsies. He declines to stay, saying that the group needs to urgently return to Tono
Caswell Blackhart
 player, 51 posts
Tue 13 Sep 2016
at 14:26
Following the trail of Nergal.
Caswell seconds Keenan's words. "We have been delayed to long. There are more lives to save and anymore time spent will cost even more loss of life." And in a fashion he thinks he remembers as a Felorian tradition, which maybe not, he says, " Though the roads are long, all journeies end in Farwind."
Caswell Blackhart
 player, 52 posts
Tue 13 Sep 2016
at 14:43
Following the trail of Nergal.
Afterward Caswell pull Keenan aside and says, "Whatever outcome resulted today did not matter to the events to come. Keep this arrow as a memory and use it when the time is right." Caswell hands Keenan the bloodstained arrow from the women's chest.
Goran
 player, 68 posts
Tue 13 Sep 2016
at 15:06
Following the trail of Nergal.
Goran also shares his best wishes with the Felorians, but, like his comrades, he knows that Tono is his top priority.
The Dungeon Master
 GM, 71 posts
Tue 13 Sep 2016
at 18:54
Following the trail of Nergal.
Keenan, add 5 coins to your inventory.

The party says their good byes to the Felorians and continues on to Tono.

14:41, Today: The Dungeon Master rolled 4 using 1d8.  Plague damage to Tono.

Tono is at 11HP

When the adventuring group reaches Tono, things are much different then when they left. Nearly 40% of the village has succumbed to the plague, with that many sick and fading fast. To help prevent the plague, towns people have started a large burning pit to incinerate the dead. The smell is overpowering.

The party gets the lichwood bark to Forrick, who quickly recruits Caswell to help him create his poultice, applying it over the eyes of each plague stricken villager.

Once things have come under control at Tono, Keenan once again scouts the Keep of Dunmorrow and finds it completely abandoned. Signs of heavy foot traffic is easily detected by his tracking skills, but no cultist can be found in the vicinity. Was the plague just a distraction to facilitate their escape? Where have the cultists moved to now? and what was the large object that was apparently moved from the keep?

This ends Session 2.

This message was last edited by the GM at 18:55, Tue 13 Sept 2016.

The Dungeon Master
 GM, 72 posts
Tue 13 Sep 2016
at 18:56
Following the trail of Nergal.
Choose one of your bonds that you feel is resolved (completely explored, no longer relevant, or otherwise). Ask the player of the character you have the bond with if they agree. If they do, mark XP and write a new bond with whomever you wish.

Once bonds have been updated look at your alignment. If you fulfilled that alignment at least once this session, mark XP. Then answer these three questions as a group:

Did we learn something new and important about the world?
Did we overcome a notable monster or enemy?
Did we loot a memorable treasure?
Goran
 player, 69 posts
Wed 14 Sep 2016
at 02:55
Following the trail of Nergal.
Goran has resolved one of his bonds: "Keenan Arrow-Eye owes me his life, whether he admits it or not." After the events surrounding Tono and the Lichwood and the worshipers of Nergal, it's safe to say that the two are pretty much even, and I'm sure that James will agree. I'll come up with a new bond for Keenan shortly.
Goran definitely fulfilled his alignment, which calls for him to "defend those weaker than [himself]." He did so by venturing into the Lichwood in the first place, as well as helping the Felorians with their bandit situation.
Goran learned a few new things about the world. He learned that the natural remedies of rangers and the arcane magic of wizards can be just as effectice as the healing abilities of clerics. He also learned that the creatures known as "creepers" are not exclusive to Eliond, and can be found in the surrounding areas as well. Finally, while traveling with Caswell, Goran has learned a few new and useful human customs, such as how to interact with Felorians.
The group encountered several notable enemies, and defeated them all. Neither corrupt creepers nor bloodthirsty bandits were able to stand against Goran and his equally badass comrades.
Finally, the group looted (in Keenan's case, literally) several treasures of note, including exploding arrows, a magical whetstone, and Caswell's bitchin' new knife.
Caswell Blackhart
 player, 52 posts
Wed 14 Sep 2016
at 11:35
Following the trail of Nergal.
So for Caswell he just started exploring Keenan's bond and hasn't touched Gorans. I can't think of magical secrets unless you count the demon stuff. We learned lichwood bark has medicinal properties and the differences between Devils and demons. Notable monsters was hoard of zombies in the quicksand and the bandits. And note able treasure is caswells knife and the fire arrows.

This message was last updated by the GM at 11:35, Wed 14 Sept 2016.

Keenan Arrow-Eye
 player, 61 posts
 Xp=8 Hp=16
 R=3 A=2 C=18
Wed 14 Sep 2016
at 13:17
Following the trail of Nergal.
Keenan didn't close any bonds or do anything within his alignment. I agree with Jon's answers.
Caswell Blackhart
 player, 53 posts
Wed 14 Sep 2016
at 13:21
Following the trail of Nergal.
So I would like to make an argument that I closed out the bond with Keenan but there is more to explore with it. Caswell giving him the arrow made him aware of his important role. So I would like to mark xp and write the new bond:

Keenan is unprepared for his destiny. I must insure he is ready.
The Dungeon Master
 GM, 74 posts
Wed 14 Sep 2016
at 13:23
Following the trail of Nergal.
Keenan, do you agree with Goran's claim that your bond is closed? I would say saving him from being strangled by that creeper counts.

Keenan, Do you agree that Caswell made you aware of your important role>
Keenan Arrow-Eye
 player, 62 posts
 Xp=8 Hp=16
 R=3 A=2 C=18
Wed 14 Sep 2016
at 15:12
Following the trail of Nergal.
Sure sounds fine. If that's the case maybe Keenan closed his bond with Caswell when he gave him his pep talk about being brave?
The Dungeon Master
 GM, 75 posts
Wed 14 Sep 2016
at 15:14
Following the trail of Nergal.
Caswell, do you feel that bond is concluded?
The Dungeon Master
 GM, 76 posts
Thu 15 Sep 2016
at 11:21
Following the trail of Nergal.
Keenan and Caswell both agree their bonds are not completed.

Goran, mark 5 XP.

Caswell, Mark 3 XP.

Keenan, Mark 3 XP.

Coming soon, Session 3 - Following the trail of Nergal, part 2.