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07:34, 18th April 2024 (GMT+0)

Following the trail of Nergal, Part 2.

Posted by The Dungeon MasterFor group 0
The Dungeon Master
GM, 86 posts
Thu 22 Sep 2016
at 22:43
  • msg #30

Following the trail of Nergal, Part 2.

Everyone roll defy danger str or defy danger dex
Caswell Blackhart
player, 60 posts
Fri 23 Sep 2016
at 00:35
  • msg #31

Following the trail of Nergal, Part 2.

Caswell quickly swings behind the main mast bear hugging the post.


20:31, Today: Caswell Blackhart rolled 13 using 2d6+1 ((6,6)).
Goran
player, 77 posts
Fri 23 Sep 2016
at 04:07
  • msg #32

Following the trail of Nergal, Part 2.

Goran slings his shield over his shoulder, giving himself just enough time to grab one of the boat's heavy riggings with his free hand (Defy Danger using Strength.)

23:04, Today: Goran rolled 7 using 2d6+2 ((2,3)).
This message was last edited by the player at 11:18, Fri 23 Sept 2016.
Keenan Arrow-Eye
player, 70 posts
Xp=5 Hp=16
R=3 A=2 C=18
Fri 23 Sep 2016
at 07:57
  • msg #33

Following the trail of Nergal, Part 2.

Keenan rolls an 11 to Defy Danger. He times his jump from the crows nest perfectly, so as to be in mid air when the ships collide...
The Dungeon Master
GM, 87 posts
Fri 23 Sep 2016
at 12:37
  • msg #34

Following the trail of Nergal, Part 2.

The Odyssey collides with the much larger unknown ship with fantastic force. Caswell's close proximity to the mast allows him ample opportunity to grab on and hold for dear life.

Keenan times the collision perfectly, leaps from the crows nest and lands on the deck with a graceful roll.

Goran reacts a split second to late, grabs some of the ships rigging but does not have time to brace himself. The collision flings him overboard and he is now hanging from the side of the Odyssey by one arm. Goran, You can opt to drop down to the water willingly or make another Defy Danger Str to pull yourself up.

Moments later you hear one of the crewman yell "Captain Trykes overboard!" and a second crewman yell "We are taking on water!"

Goran what do you do? Will anyone help pull him up?

Captain Tryke is overboard in the water. Will anyone help him?

The Odyssey is taking on water and sinking. WHAT DO YOU DO!?!?
Goran
player, 78 posts
Fri 23 Sep 2016
at 12:45
  • msg #35

Following the trail of Nergal, Part 2.

Goran's hanging on for dear life, and he's not thrilled by the idea of dropping down into the cold, dark water... but's he's not about to let go of his prized broadsword, either. So, instead, he grits his teeth, growls ferociously, and lifts himself back up to the deck with an awe-inspiring one-handed pull-up (Defy Danger using Strength).

07:40, Today: Goran rolled 11 using 2d6+2 ((5,4)).

Fortunately, he's not wearing his heavy metal armor; that would probably make such a task a lot more difficult.
Caswell Blackhart
player, 61 posts
Sun 25 Sep 2016
at 19:46
  • msg #36

Following the trail of Nergal, Part 2.

Caswell discerns realities

 15:44, Today: Caswell Blackhart rolled 10 using 2d6+3 ((5,2)).

What is about to happen?
What should I be on the lookout for?
What here is useful or valuable to me?
Keenan Arrow-Eye
player, 71 posts
Xp=5 Hp=16
R=3 A=2 C=18
Mon 26 Sep 2016
at 12:09
  • msg #37

Following the trail of Nergal, Part 2.

Keenan watches Goran flop back onto the deck, "The lengths a dwarf will go in order to avoid a bath are astonishing!" Keenan remarks.

Keenan regroups with Caswell. "How do we escape this doomed vessel?"
The Dungeon Master
GM, 88 posts
Mon 26 Sep 2016
at 13:26
  • msg #38

Following the trail of Nergal, Part 2.

Caswell, you survey your surroundings to try to understand the gravity of the situation. You can Already feel the boat begin to list to Starboard. You get the distinct impression the boat will not be floating above sea level for very long.

You quickly spy the ship you ran into, and you notice a gaping whole in the port side about 15 feet up from the water level.

As you look around the ship, you see the two netting boats that the crew must use to manage their fishing nets when they are dispersed into the water.

What do you do?
Goran
player, 79 posts
Mon 26 Sep 2016
at 13:41
  • msg #39

Following the trail of Nergal, Part 2.

Goran's gonna try to find a rope, a net, anything he can throw to Captain Tryke so he can try to pull the man out of the water.
The Dungeon Master
GM, 89 posts
Mon 26 Sep 2016
at 13:48
  • msg #40

Following the trail of Nergal, Part 2.

With all the rigging about it is not difficult for Goran to find some rope. He locates a nice strong looking length and hacks it free, runs to the bow of the ship and hurls it out hoping it lands within reach of Captain Tryke.

Roll Defy Danger Dex
Goran
player, 80 posts
Mon 26 Sep 2016
at 14:41
  • msg #41

Following the trail of Nergal, Part 2.

Goran tries his best to give Tryke some help, but it's very dark, the water is choppy, the Odyssey is listing horribly, and the rope he's using is heavy and unwieldy.

09:38, Today: Goran rolled 6 using 2d6 ((2,4)).

As Goran fumbles about, he shouts at anyone who will listen, "The captain's overboard! I need a hand over here!"
Caswell Blackhart
player, 62 posts
Mon 26 Sep 2016
at 22:44
  • msg #42

Following the trail of Nergal, Part 2.

Caswell looks around and takes in the chaos around him. Then he does what Caswell does best, he runs. He runs as fast as he can and jumps from the bow of the boat.

18:43, Today: Caswell Blackhart rolled 6 using 2d6+1 ((2,3)).

And pluges straight into the water between the boats.
Keenan Arrow-Eye
player, 72 posts
Xp=5 Hp=16
R=3 A=2 C=18
Tue 27 Sep 2016
at 02:03
  • msg #43

Following the trail of Nergal, Part 2.

"Foolish wizard!"

Keenan retrieves from his adventuring gear a rope and grapnel. He tosses the grapnel over through the hole in the foreign ship, then he swings down on the rope to retrieve Caswell...
The Dungeon Master
GM, 90 posts
Tue 27 Sep 2016
at 11:49
  • msg #44

Following the trail of Nergal, Part 2.

Keenan, defy danger dex
Keenan Arrow-Eye
player, 73 posts
Xp=5 Hp=16
R=3 A=2 C=18
Tue 27 Sep 2016
at 11:58
  • msg #45

Following the trail of Nergal, Part 2.

Keenan rolls a 9 to Defy Danger...
The Dungeon Master
GM, 91 posts
Tue 27 Sep 2016
at 12:33
  • msg #46

Following the trail of Nergal, Part 2.

Goran desperatly tries to get the rope out to Captain Tryke, but no luck. "The captain's overboard! I need a hand over here!" He yells looking around for the crew. He notices two of them lowering one of the netting boats into the water to act as a life raft. Suddenly, the rope in Goran's hands goes taught with the tail end of it tightening around his lower body. It pulls him against the ships railing and he struggles to prevent being pulled over board.

Goran what do you do!?

Caswell sees an opportunity to escape the sinking vessel. The two ships are just sliding past each other broadside and he just might be able to make it through the hole smashed into the side of the other ship. He runs full sprint and leaps... just as the two ships pull away from each other. He plummets down into the icy dark waters below. The chill of the sea cuts into him like knives.

"Foolish wizard!" Keenan says as he retrieves from his adventuring gear a rope and grapnel. He affixes the grapnel to an arrow and fires it up over the boom (that's the cross part of the mast that holds the sails open) of the unknown ship. Checking to make sure his line is secure, he leaps down and swings into the open air. He scoops Caswell out of the water and on the upward swing is able to deposit him through the hole of the ship before he slams into the side of the hull and is left floundering against the side of the ship.

Keenan what do you do?

Caswell what do you do?
This message was last edited by the GM at 12:35, Tue 27 Sept 2016.
Goran
player, 81 posts
Tue 27 Sep 2016
at 17:22
  • msg #47

Following the trail of Nergal, Part 2.

Goran braces his large feet against the ship's railing and pushes forward with his powerful legs, doing the best he can to force his way out of the rope and keep himself from being pulled into the water (gonna assume that this is Defy Danger using Strength).

12:20, Today: Goran rolled 9 using 2d6+2 ((4,3)).
The Dungeon Master
GM, 92 posts
Tue 27 Sep 2016
at 20:25
  • msg #48

Following the trail of Nergal, Part 2.

Goran pushes against the railing with all his might and strains against what ever is pulling on the rope. He can hear the sound of the rope stretching to it's maximum capacity. Then without warning the rope snaps and goran sails backwards, smashing into the ground and clobbering his head.

Goran is 'Confused' take a -1 to Wis for the time being.

Goran, what do you do?
Goran
player, 82 posts
Tue 27 Sep 2016
at 20:47
  • msg #49

Following the trail of Nergal, Part 2.

Goran hops back up to his feet and shakes his head rapidly like a wet dog. He's gave it his best, but if he's gonna save anyone else, or even stay alive, he's gonna need to regroup with the elf and the wizard. And he's gonna need his gear; he tries his best to get back to his crawlspace so he can gather his pack and, if possible, his armor.
Caswell Blackhart
player, 63 posts
Tue 27 Sep 2016
at 23:20
  • msg #50

Following the trail of Nergal, Part 2.

Caswell discerns realities for his new surroundings


18:26, Today: Caswell Blackhart rolled 10 using 2d6+3 ((4,3)).

What is about to happen?
What should I be on the lookout for?
What here is useful or valuable to me?
Keenan Arrow-Eye
player, 74 posts
Xp=5 Hp=16
R=3 A=2 C=18
Wed 28 Sep 2016
at 07:23
  • msg #51

Following the trail of Nergal, Part 2.

Keenan swiftly scales the rope to join Caswell aboard the unkown vessel...
The Dungeon Master
GM, 93 posts
Wed 28 Sep 2016
at 12:38
  • msg #52

Following the trail of Nergal, Part 2.

Caswell is soaking wet and a little roughed up from his 'trip.' He stands shivering and tries to get a feel for his current surroundings. It is dark with only a little bit of moon light coming in through the hole in the side of the ship. He snaps his fingers and a small glowing orb appears just hovering over his thumb.

This room looks like the cargo hold. It is very large and must span the entire stern of the ship. It looks like most of the cargo was pushed to the sides or thrown overboard. Chests and crates line the walls in a haphazard fashion. Looking up, a small slice of moon light can be seen coming through the over head doors used to lower in cargo.

There also appears to be a door on the far side of the room, no doubt leading deeper into the ship.

As Caswell investigates further and steps deeper into the hold, he trips and falls over something. As he collects himself and brings his light around, he sees a dead human body laying on the floor impaled by a spear. To top it all off, it is the body of a Nergal Cultist!

Caswell what do you do?
The Dungeon Master
GM, 94 posts
Wed 28 Sep 2016
at 12:42
  • msg #53

Following the trail of Nergal, Part 2.

Goran gets up off the deck and shakes the cobwebs free. He realizes he must get off the ship, but he cant leave his gear behind. He dashes down the crew's quarters to find it quickly filling with water. He gathers up his belongings, then sloshes through the water back up and out. He rushes over the netting boats to find the 4 crew members all sitting inside with it nearly lowered to the sea below.

Goran, what do you do?
The Dungeon Master
GM, 95 posts
Wed 28 Sep 2016
at 12:45
  • msg #54

Following the trail of Nergal, Part 2.

Keenan spins and slams against the side of the ship, attempting to right himself on the rope.

08:23, Today: The Dungeon Master, on behalf of Keenan Arrow-Eye, rolled 6 using 2d6+2.  defy danger dex.

Keenan, take 4 HP worth of damage.


He finally gets his bearings, climbs the rope and heaves himself in through the hole in the ship. Landing on his feet, he sees Caswell on the floor staring into the face of a dead Nergal Cultist.

Keenan, what do you do?
This message was last edited by the GM at 12:46, Wed 28 Sept 2016.
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