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13:35, 24th April 2024 (GMT+0)

Following the trail of Nergal, Part 2.

Posted by The Dungeon MasterFor group 0
The Dungeon Master
GM, 110 posts
Wed 26 Oct 2016
at 14:38
  • msg #105

Following the trail of Nergal, Part 2.

Goran, as you are observing the level there is a loud creek from the wooden ladder. The Fish Mongrels snap their heads in your direction. Seeing you they rush the ladder.

Goran, What do you do?

Keenan, what do you do?

Caswell, what do you do?
Goran
player, 96 posts
Wed 26 Oct 2016
at 21:36
  • msg #106

Following the trail of Nergal, Part 2.

Goran steps to the top of the ladder and holds up his shield, which lets him Defend those below deck.

16:35, Today: Goran rolled 8 using 2d6+2 ((1,5)).

Goran will Hold 1 against the first attacking fish mongrel.
Keenan Arrow-Eye
player, 87 posts
Xp=5 Hp=16
R=3 A=2 C=18
Thu 3 Nov 2016
at 01:17
  • msg #107

Following the trail of Nergal, Part 2.

Keenan ascends the ladder and takes up a position behind Goran, ready to strike the closest fish monster with his rapier.
Caswell Blackhart
player, 75 posts
Sat 5 Nov 2016
at 23:58
  • msg #108

Following the trail of Nergal, Part 2.

Caswell climbs the ladder and try's to position himself behind Goran and Keenan.
The Dungeon Master
GM, 111 posts
Mon 7 Nov 2016
at 10:21
  • msg #109

Following the trail of Nergal, Part 2.

Keenan is just reaching the top of the ladder as the first fish mongrel reaches Goran, Pike first.

Goran, due to your hold choose one of the following:
  • Halve the attack’s effect or damage
  • Open up the attacker to an ally giving that ally +1 forward against the attacker
  • Deal damage to the attacker equal to your level


Keenan, just as your head pokes up through the hole in the floor you see a fish mongrel a fraction of a second away from colliding with Goran. You are still on the ladder. What do you do?

Caswell, You have one foot on the first rung of the ladder and one on the floor as you wait for Keenan to finish his ascent. What do you do?
Goran
player, 97 posts
Mon 7 Nov 2016
at 15:02
  • msg #110

Following the trail of Nergal, Part 2.

Goran will hit the top of the stairs shield-first and deflect his opponent's attack; this will halve the attack's effect or damage.
Keenan Arrow-Eye
player, 88 posts
Xp=5 Hp=16
R=3 A=2 C=18
Tue 8 Nov 2016
at 10:34
  • msg #111

Following the trail of Nergal, Part 2.

Keenan springs to the top of the ladder and counter attacks, viciously stabbing the fish monster with his rapier...


05:33, Today: Keenan Arrow-Eye rolled 5 using 2d6+2 ((2,1)).

Keenan marks experience...
The Dungeon Master
GM, 112 posts
Tue 8 Nov 2016
at 13:21
  • msg #112

Following the trail of Nergal, Part 2.

Goran, you manage to deflect the brunt of the attack and are hit by a glancing blow for 5 damage.

08:17, Today: Secret Roll: The Dungeon Master rolled 10 using 2d8.  fish mongrel damage to Goran.

Keenan, your rapier attack is woefully ineffective. The fish mongrel spins around to face you. It sneers as if laughing at your puny attack and jabs it's pike right into your gut. You take 7 damage

08:17, Today: Secret Roll: The Dungeon Master rolled 7 using 2d8.  fish monger damage to Keenan.

Two more fish mongrels are joining the fray. WHAT DO YOU DO!?
Goran
player, 98 posts
Tue 8 Nov 2016
at 14:57
  • msg #113

Following the trail of Nergal, Part 2.

Goran keeps his shield up and pushes forward, backing up the disgusting fish mongrel a few steps. Then he lashes out with his sword hand, driving his blade into the creature's shoulder.

(Goran makes a Hack And Slash attack, he deals 8 damage, and he chooses to avoid his opponent's counterattack.)

Attack Roll: 10
08:49, Today: Goran rolled 10 using 2d6+2 ((4,4)).
Damage Roll: 8
08:50, Today: Goran rolled 8 using 1d10+1d4+1 ((6,1)).
The Dungeon Master
GM, 113 posts
Tue 8 Nov 2016
at 15:33
  • msg #114

Following the trail of Nergal, Part 2.

Goran you chop the fish mongrel, cleaving from it's shoulder deep into its chest. The abomination lets out a gargle of a death rattle as one send it plummeting down the ladder. You then turn with your shield to face the two oncoming fish mongrels as they take cursory stabs with their pikes. What do you do?

Keenan, you took a nasty pike to the gut before Goran stepped in and dropped the fish monster down the ladder. He is now holding off two fish mongrels with his shield. What do you do?

Caswell, you are climbing up the ladder and just dodge out of the way to avoid the falling fish creature. It hits the floor with a sickening 'Thwump." You reach the top of the ladder to see Keenan nursing a wound and Goran keeping two fish mongrels at bay. What do you do?
Goran
player, 99 posts
Wed 9 Nov 2016
at 14:26
  • msg #115

Following the trail of Nergal, Part 2.

Goran's gonna take the one on the right.

08:26, Today: Goran rolled 5 using 2d6+2 ((1,2)).

And Goran's gonna mark XP.
The Dungeon Master
GM, 114 posts
Wed 9 Nov 2016
at 18:59
  • msg #116

Following the trail of Nergal, Part 2.

Goran, you attempt to slay the fish man to your right but underestimate their abilities, especially when attacking in pairs. The Fish Mongrel to the right parries your attack with his pike while the one to your left jabs in and catches you in the side.

13:54, Today: Secret Roll: The Dungeon Master rolled 2 using 2d8.  damage to Goran. one of this is piercing

Keenan, your dwarf shield wall is moved aside by the attack and now you are in harms way. The Fish Mongrel that took a jab at Goran steps around him, raises his pike in the air and is bringing it down to impale you! What do you do!?

Caswell!!! What can you do to help Keenan!?!?
Goran
player, 100 posts
Thu 10 Nov 2016
at 05:32
  • msg #117

Following the trail of Nergal, Part 2.

The best defense is a good offense. Goran's gonna keep attacking the opposing fish mongrel, this time thrusting his blade straight at the creature's chest.

Attack Roll: 13
23:24, Today: Goran rolled 13 using 2d6+2 ((5,6))

Goran will play it safe, however, and keep his shield up, dealing normal damage while avoiding any counterattack.

Damage Roll: 4
23:30, Today: Goran rolled 4 using 1d10+1d4+1 ((1,2)).

(Motherfucker! Side note, I can't even remember the last time I rolled higher than a 5 on my d10 for damage.)
Keenan Arrow-Eye
player, 89 posts
Xp=5 Hp=16
R=3 A=2 C=18
Thu 10 Nov 2016
at 12:19
  • msg #118

Following the trail of Nergal, Part 2.

Keenan attempts to roll out of the way...

07:12, Today: Keenan Arrow-Eye rolled 7 using 2d6+2.  Defy Danger Dex.

Keenan dodges to the side, then thrusts his rapier into the fish beasts abdomen!

07:15, Today: Keenan Arrow-Eye rolled 10 using 2d6+2.  Hack and Slash (using dex w/ rapier).

07:18, Today: Keenan Arrow-Eye rolled 3 using 1d8+2.  Rapier Damage.
The Dungeon Master
GM, 115 posts
Thu 10 Nov 2016
at 14:22
  • msg #119

Following the trail of Nergal, Part 2.

Goran, you plunge your sword deep into the abdomen of the Fish Mongrel. It gargles in pain and swings its pike around to bludgeon you in the side of the head. GORAN WHAT DO YOU DO!?

Keenan, You swiftly roll out of the way to avoid the pike. You then come around with your rapier and stab the fish monster in the back. It quickly spins around rears back and launches a glob of inky mucus from its mouth. It hits you in the face and you are left wiping the foul substance from your eyes. Keenan, you will take a -1 to your next action that is dependent on sight. KEENAN WHAT DO YOU DO NOW!?

Caswell, you freeze in the heat of battle and are not quite sure what to do. Goran is trading blows with a fish mongrel to your right while Keenan is defending himself while wiping his face to your left. CASWELL WHAT DO YOU DO!?
Goran
player, 101 posts
Thu 10 Nov 2016
at 14:26
  • msg #120

Following the trail of Nergal, Part 2.

Goran's sword is still in the creature's midsection, so he pushes forward with his entire body, hoping to thrust his blade completely through his opponent.

Attack Roll: 8
08:24, Today: Goran rolled 8 using 2d6+2 ((2,4)).

Damage Roll: 12 (There we go!)
08:26, Today: Goran rolled 12 using 1d10+1d4+1 ((7,4)).
Caswell Blackhart
player, 76 posts
Thu 10 Nov 2016
at 14:32
  • msg #121

Following the trail of Nergal, Part 2.

Caswell cast magic missile at a standing fish-man.

09:29, Today: Caswell Blackhart rolled 9 using 2d6+3 ((3,3)).

09:31, Today: Caswell Blackhart rolled 3 using 2d4 ((2,1)).

You draw unwelcome attention or put yourself in a spot. The GM
will tell you how.
The Dungeon Master
GM, 116 posts
Thu 10 Nov 2016
at 20:01
  • msg #122

Following the trail of Nergal, Part 2.

Goran, you force your blade even deeper into the fish man just as the pike smacks into the side of your dwraven skull 'WACK!". You see stars for a moment and stumble aside as the creature falls dead from your blade.

14:53, Today: The Dungeon Master rolled 8 using 2d8.  Clobbering damage to Goran.

Caswell, you make the hand gestures and gather the energies required to cast your spell. It fires from your hands successfully but something goes wrong. There is a loud thunder clap and flash of light that erupts as you cast the spell.

The missile strikes the remaining fish mongrel in the back, sending him to the ground like a sack of... well... dead fish.

The light and sound from the spell lures a lone fish man down the stairs from the deck. He sees you Caswell, lets out a gurgling roar and charges. what do you do!?
Caswell Blackhart
player, 77 posts
Fri 11 Nov 2016
at 00:46
  • msg #123

Following the trail of Nergal, Part 2.

Caswell defies danger dex

19:45, Today: Caswell Blackhart rolled 6 using 2d6+1 ((3,2)).

And marks xp
The Dungeon Master
GM, 117 posts
Fri 11 Nov 2016
at 02:19
  • msg #124

Following the trail of Nergal, Part 2.

Caswell, you try to dodge out of the way but to no avail. The Fish Mongrel tackles into you and you both go tumbling down the ladder and land on top of the dead fish creature below.

21:17, Today: Secret Roll: The Dungeon Master rolled 3 using 2d8.  Fish monster tackling caswell.

Caswell, you are rattled at the bottom of the ladder with a squirming fish mongrel on top of you and a dead fish mongrel beneath.

What does everyone do?
Goran
player, 102 posts
Fri 11 Nov 2016
at 05:09
  • msg #125

Following the trail of Nergal, Part 2.

Goran leaps down the ladder, bringing his sword down onto the fish mongrel's head, hoping to help his buddy Caswell.

Attack Roll: 14 (fuck yeah!)
23:04, Today: Goran rolled 14 using 2d6+2 ((6,6)).

Goran will deal normal damage and avoid any potential counterattack.

Damage Roll: 9
23:08, Today: Goran rolled 9 using 1d10+1d4+1 ((5,3)).
The Dungeon Master
GM, 118 posts
Fri 11 Nov 2016
at 13:52
  • msg #126

Following the trail of Nergal, Part 2.

Caswell, you are struggling against the Fish Mongrel. It is clawing and gnashing at you and you are barely able to keep it at bay. Suddenly the front of its face explodes outward as a large blade bursts through. Chum splatters across your face as you slump the creature off to the side to reveal Goran standing before you cleaning his blade.

All threats have been neutralized. What do you do?
This message was last edited by the GM at 13:56, Fri 11 Nov 2016.
Goran
player, 103 posts
Fri 11 Nov 2016
at 16:09
  • msg #127

Following the trail of Nergal, Part 2.

Goran's adrenaline rush wears off, and he slumps to the ground; he sits down flat on his arse, with his legs stretched and spread in front of him, and his back propped against a wall. He still has his sword in his hand and his shield over the other. He has a small but deep gash above one eye, and the other is swollen half-shut. His lip and nose are also bleeding, and the bandages on his shoulder have become loose, so his previous wound is slowly leaking once again. His mohawk, though sticky and matted with fish guts, is still standing tall.
He reaches into his mouth and pulls out one of his back teeth with little effort; he then tosses it aside, and it rattles across the dark wooden floor like a skipped pebble. Finally, he takes a long swig from his flask and starts chuckling to himself. "Now I get why dwarves don't normally spend much time on boats."
This message was last edited by the player at 16:10, Fri 11 Nov 2016.
The Dungeon Master
GM, 119 posts
Sat 12 Nov 2016
at 16:59
  • msg #128

Following the trail of Nergal, Part 2.

Captain Tryke and the rest of the crew leave their hiding places to join the group. "I'm sorry to disturb you master Dwarf," Captain Tryke says in a way that makes you think he is not really sorry, "but we have no time to rest. More fish beast lurk this ship I'm sure of it. We must get to the deck and find a way off!"

What does the group want to do before venturing up to the deck?
Keenan Arrow-Eye
player, 90 posts
Xp=5 Hp=16
R=3 A=2 C=18
Sat 12 Nov 2016
at 21:35
  • msg #129

Following the trail of Nergal, Part 2.

Keenan wipes the goop from his face, then he retrieves bandages from his pack and binds his fresh wounds.
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