Mister Merchant.   Posted by Dread Pirate Robert.Group: 0
Dread Pirate Robert
 GM, 45 posts
 Master of Fate
Wed 19 Oct 2016
at 04:49
Mister Merchant
Clearly the merchant is not all that perspicacious when it comes to reading people, which kind of explains why he passed on buying the pearl. On the other hand, he's probably quite good at determining the value of items.

"Ah, so the Lady would like a pearl!" he replies with clear avarice in his eyes as he senses a sale. "I have several."

He turns around and walks over to a cabinet that he unlocks, retrieves a small box, then brings it back to the counter. Setting it on the counter, he opens it to display a dozen pearls of various shapes, sizes and colors. They are all resting on a pad of blue velvet. There is one black pearl in the mix.
Lydie Desjardins
 player, 23 posts
 Montaigne Porte Sorceress
 Ship's Doctor
Wed 19 Oct 2016
at 06:53
Mister Merchant
Lydie tried to look downcast.

"Well, maybe eventually. But I should hope that I might find the one stolen from me first, before I seek to replace it."

Dread Pirate Robert
 GM, 49 posts
 Master of Fate
Sat 22 Oct 2016
at 04:54
Mister Merchant
"Stolen?" the merchant says with considerable chagrin. "I assure you, madam, that I do not deal in stolen merchandise. That's not to say that if an opportunity arose to acquire a valuable item of doubtful provenance, I might not be tempted, but I would consult with the constabulary before buying such an item."

"Now, wait... a black pearl, you say? Stolen from you? Perhaps I have seen it. A sailor came by not too long ago trying to pawn such an item. I was not familiar with him, and, truth be told, he looked a bit disreputable. He was not asking much for the pearl, and that, too, was suspicious."

"I told him I was not interested in purchasing it from him; I already had one that I couldn't sell. I'm not a jeweler, so what was I to do with it?"

Lydie Desjardins
 player, 24 posts
 Montaigne Porte Sorceress
 Ship's Doctor
Sun 23 Oct 2016
at 00:08
Mister Merchant
"Now, now. My hope was, indeed, that you would have consulted with someone before buying it. Do you remember anything about him? I understand that searching after a single sailor will be... difficult."
Dread Pirate Robert
 GM, 52 posts
 Master of Fate
Sat 29 Oct 2016
at 03:58
Mister Merchant
"I believe he may have told me his name," the merchant answers, "but I did not pay attention. It was of no concern to me, so I do not remember what it was."

"I do remember that he was in a hurry... his ship was sailing soon and he needed to buy something... I do not remember what... he just wanted as much as that. He was exasperatingly persistent."

"I do remember he had a tattoo on his left arm... an anchor with a snake entwined around it in place of a rope. It was unusual."

Lydie Desjardins
 player, 25 posts
 Montaigne Porte Sorceress
 Ship's Doctor
Sat 29 Oct 2016
at 04:05
Mister Merchant
"No, I understand. Remembering the name of a single sailor, who is not a local..."

She bit her lip.

"And he's gone off to sea. Well, perhaps I may seek a replacement. When I can afford it. Still, perhaps I can offer a reward and mention this tattoo."
Mathurin Berkouchard
 NPC, 10 posts
 Castille Swashbuckler
Sat 5 Nov 2016
at 02:13
Mister Merchant
"Yes, I can see that someone stopping in only once would not be memorable," Mathurin comments. He pulls a gold coin from his pocket as he says this and places it on the counter.

"Thank you for your help, sir. That is certainly more than we knew about the brigand when we walked in. On the off chance that he eludes us, perhaps this small amount will reserve that black pearl that you have for... shall we say... 30 days?"

"If the lady does not return for the pearl in that time, then it is yours to do with as you normally would. Is that agreeable?"


He was pretty sure he made it clear by the sequence that the coin was to ensure the man's silence... if he couldn't remember the sailor's name and the sailor didn't pay him anything, then the coin should assure that he didn't remember them.

The rest was just subterfuge, but it could serve to confuse the man if he wasn't sure.
Lydie Desjardins
 player, 26 posts
 Montaigne Porte Sorceress
 Ship's Doctor
Wed 9 Nov 2016
at 07:26
Mister Merchant
"After all, such an odd tattoo should be relatively familiar, if seen again."

Lydie looked towards the door.

"Well, I have a sailor to puruse. So if you'll excuse us..."
Dread Pirate Robert
 GM, 58 posts
 Master of Fate
Tue 22 Nov 2016
at 22:14
Mister Merchant
Having gotten as much information as probably from the merchant, the two of you leave the shop.

The city doesn't look to be all that large, so there probably isn't more than the one pawn shop, at least on the docks.

The indications that you've seen so far would seem to indicate that the sailor wasn't likely to have gone further into town to another shop, but anything's possible.
Dread Pirate Robert
 GM, 61 posts
 Master of Fate
Tue 6 Dec 2016
at 00:54
Mister Merchant
So what is Lydie going to do now?
Dread Pirate Robert
 GM, 62 posts
 Master of Fate
 Danger Pool: 7
Thu 8 Dec 2016
at 17:34
Mister Merchant
As Mathurin glances around the shop while waiting for Lydie to decide what she's going to do next, a man suddenly appears in the shop.

Although Mathurin doesn't think the man came through the front door, he figures he must have either been in the shop already or was in the back somewhere.

Lydie, however, feels the pain of the blessure even before the man appears.

He has a strange black creature on his back. It's about the size and shape of a large monkey, but seems to have feline features. Lydie can't quite tell if it has fur, but if it does, it's certainly not very shaggy. As the man reaches over the counter and plucks up the black pearl that the merchant had shown Lydie, the creature's head turns and stares at Lydie. It's mouth opens, revealing rows of many sharp teeth that no monkey or cat could ever have. Lydie can't tell if it is smiling or baring its teeth in warning or threat.
Lydie Desjardins
 player, 27 posts
 Montaigne Porte Sorceress
 Ship's Doctor; HP: 2
Thu 8 Dec 2016
at 17:56
Mister Merchant
Lydie shuddered as she felt the fabric of the world rudely split open. She waited to see what would result, only to come face-to-face with the strange creature as its owner seemingly ignored her.

"Are you going to close that, sir?"


She brought her gloved hands to her sides, trying to look past the cat-monkey to the stranger's face.

"It's only polite."
Kalen Macleod
 Villain, 4 posts
 Highland Marches
 Knight Errant
Thu 8 Dec 2016
at 19:30
Mister Merchant
The man looks up in surprise at being addressed; his attention was focused on the merchant. He turns his head to look at Lydie.

"Not that it is of any concern of yours," he replies to her, sparing a glance at Mathurin who turns at Lydie's words and sees the man, "but it will close when I leave."

He promptly steps through the portal that brought him here. It is invisible to Mathurin, but Lydia can see it now--it was at an oblique angle to her, though she sensed it. As he steps through and vanishes, though, the air is rent with a blood-curdling scream. It drives Mathurin and the merchant to their knees, and the merchant's ears bleed.

As Lydie knows, the portal will remain open until the sorcerer finishes traversing the otherworldly walkway. She has no idea how long that will be since she doesn't know where he came from, but she has a chance to enter it herself if she wishes and is quick about it.
Lydie Desjardins
 player, 28 posts
 Montaigne Porte Sorceress
 Ship's Doctor; HP: 2
Thu 8 Dec 2016
at 20:06
Mister Merchant
Lydie unsheathed one of the long knives from her belt and knelt down to speak privately to Mathurin.

"When you recover, let everyone else know what we've discovered. I must take care of this. When I'm done, I'll likely end up back at the ship, near my bed in the sick bay."

Stepping forward, she brought the knife to the skin of her arm, ready to cut if the portal required more blood.

OOC: So, the book isn't exactly clear on this (it's vague on anything regarding Blessures, really), but does she need to bleed to go through his portal? I assume not, since it's a Blessure and therefore the world already took the consequences, but I just want to be sure.

Dread Pirate Robert
 GM, 64 posts
 Master of Fate
 Danger Pool: 7
Thu 8 Dec 2016
at 20:43
Mister Merchant
OOC: Yes, I saw that the book was a bit sketchy on this aspect.


This is a path that Lydie has never tread, so she isn't really familiar with the mechanics. Apparently this sorcerer can keep an pathway open. Normally, a Porte sorcerer just goes to a destination. To go back, he'd have to open another pathway. This man was able to hold it open to return, but returning through it still caused a blessure.

Since the portal is still open, it doesn't require Lydie to create her own wound to step through. She is also unclear if there are now two blessures or still only one.
Lydie Desjardins
 player, 29 posts
 Montaigne Porte Sorceress
 Ship's Doctor; HP: 2
Thu 8 Dec 2016
at 22:16
Mister Merchant
After looking back to make sure neither Mathurin nor the shopkeep was permanently injured, she slipped through the open wound in the universe.
Dread Pirate Robert
 GM, 65 posts
 Master of Fate
 Danger Pool: 7
Fri 9 Dec 2016
at 00:35
Mister Merchant
The nature of the pathway that a sorcerer uses to connect two points... his or her portal... depends on the sorcerer. It's essentially what he envisions it to be. However, it's only what he walks upon. He has no control over the surrounding space.

In fact, as Lydie steps through, she realizes that the creature on the man's back was probably from this other-space. He might not even know it's there!


Depending on what she is going to do, she may need to close her eyes. If she's going to close the two blessures, she doesn't need to 'see' what she's doing. If she's planning on following the sorcerer, she'll need to see where she's going as she could step off the pathway and be lost.
Lydie Desjardins
 player, 30 posts
 Montaigne Porte Sorceress
 Ship's Doctor; HP: 2
Sat 10 Dec 2016
at 21:15
Mister Merchant
Lydie closed her eyes. While it would be prudent to deal with the blessures by dealing with their source - to treat the disease, rather than help deal with the symptoms - chasing after this man was ill-prepared and ill-considered. Not only was she a paid and loyal member of her ship with a job and responsibilities that didn't leave time to chase after someone, but if the man was willing to open such unhealthy portals, he would tear the world apart even more if he needed to run.

No, close this one, and then feel out for either her half-sister or her bed and return to the World.
Dread Pirate Robert
 GM, 67 posts
 Master of Fate
 Danger Pool: 7
Tue 3 Jan 2017
at 03:51
Mister Merchant
OOC: Now I remember why it was taking me so long to reply to this post! I was looking up how to close a Blessure... and couldn't find anything in the rulebook that dealt with it! And then the holidays squashed whatever thoughts I had.


Lydia's Approach is to close the Blessure.

The Risk is that she has to step into the Blessure... and it's a nasty one. The sorcerer came from some distance, which is why it is so large.

Closing it will result in 5 wounds, but Lydia can reduce that with a Wits+Empathy roll.

She'll then be trapped inside; to escape, she'll have to return to the Mark on her bed on the ship. That will be one wound.
Lydie Desjardins
 player, 31 posts
 Montaigne Porte Sorceress
 Ship's Doctor; HP: 2
Tue 3 Jan 2017
at 18:23
Mister Merchant
Lydie felt at the tear that she'd just stepped through. This would require some... sacrifice. But luckily, it was relatively -even- for a jagged middle finger directed towards the fabric of the universe.

"I suppose it could have been worse... ow."


Even though she knew it was coming, the blade across her palm didn't hurt any less. She smeared the open wound against the inside, letting the blood run down the edges until she felt the portal close. Turning around, but still keeping her eyes closed, she felt towards the mark she'd laid on the frame of her bed on the ship. She had to work quickly, before she had to open up a fresh wound to close her exit.

13:18, Today: Lydie Desjardins rolled 54 using 7d10 ((5,10,9,4,10,8,8)). So 10/10/8+4/9+5, 8 left over. 2 Wounds taken.
Dread Pirate Robert
 GM, 70 posts
 Master of Fate
 Danger Pool: 7
Mon 9 Jan 2017
at 18:54
Mister Merchant
Seraphine arrives at the shop just as Lydie is closing the blessure. Rather than go to the ship, Lydie can return to Seraphine.


Lydie realizes, however, that there is a second blessure. Apparently, the sorcerer merely opened one and stepped through, then opened a second one to exit. This is a very dangerous way to do it, so presumably the sorcerer didn't know any better.

With this realization comes a second: the creature on the sorcerer's back is one of the penalties... something from the Nether Realm... the Walkway.

This message was last edited by the GM at 21:11, Tue 10 Jan 2017.

Lydie Desjardins
 player, 32 posts
 Montaigne Porte Sorceress
 Ship's Doctor; HP: 2
Tue 10 Jan 2017
at 06:55
Mister Merchant
Lydie tried to determine where the exit was, and if she could get back to Seraphine afterwards.

OOC: Not sure how to do this.

Dread Pirate Robert
 GM, 71 posts
 Master of Fate
 Danger Pool: 7
Tue 10 Jan 2017
at 21:14
Mister Merchant
She closed the bad sorcerer's 'exit', but not his entrance. In order to do that, she'd have to traverse the Walkway. It would take her to where the sorcerer is probably from.

If she closes that one, she'd be trapped in the Nether Realm and have to create her own portal to exit. As long as she has Seraphine to return to, though, it won't cause her any wounds.
Lydie Desjardins
 player, 33 posts
 Montaigne Porte Sorceress
 Ship's Doctor; HP: 2
Wed 11 Jan 2017
at 03:59
Mister Merchant
Seraphine tried to follow the trail.
Dread Pirate Robert
 GM, 72 posts
 Master of Fate
 Danger Pool: 7
Thu 19 Jan 2017
at 23:10
Mister Merchant
Not sure what you meant by that... did you want Seraphine to enter the Walkway?