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01:26, 19th April 2024 (GMT+0)

Rafters Pub (OOCs)

Posted by Dread Pirate RobertFor group 0
Alicia de Larrocha
player, 112 posts
Castille Scientist; HP: 2
may work a miracle or two
Thu 2 Nov 2017
at 01:57
  • msg #264

Re: Rafters Pub (OOCs)

I'll be away thru Sunday afternoon late.
Jarrun
player, 103 posts
Vestenmennavenjar Warrior
HP: 2
Fri 3 Nov 2017
at 12:08
  • msg #265

Re: Rafters Pub (OOCs)

My brain has been fried... I'll try to post later today.
Carmen the Jenny
player, 17 posts
Montaigne Jenny
HP: 0
Mon 13 Nov 2017
at 18:24
  • msg #266

Re: Rafters Pub (OOCs)

Just got back from a business conference.  Phew!  That was a whirlwind.  I should have a post up soon.
Jarrun
player, 105 posts
Vestenmennavenjar Warrior
HP: 2
Mon 13 Nov 2017
at 18:35
  • msg #267

Re: Rafters Pub (OOCs)

Just sent a a PM to DPR to make sure my basic understanding is right since I don't have the book available to check while I'm at work.
Jabob Carnavon
player, 1 post
Avalon Puritan Duelist
Wed 15 Nov 2017
at 15:36
  • msg #268

Re: Rafters Pub (OOCs)

Cheers, lads and lasses. Jacob Carnavon at your service.
Johann Ravenkamp
player, 15 posts
"Legitimate" Sailor
Wed 15 Nov 2017
at 22:14
  • msg #269

Re: Rafters Pub (OOCs)

Why hello!
Albert Ravenkamp
player, 10 posts
"Legitimate" Captain
Wed 15 Nov 2017
at 22:25
  • msg #270

Re: Rafters Pub (OOCs)

Howdy chap, and welcome aboard!
Johann Ravenkamp
player, 17 posts
"Legitimate" Sailor
Fri 17 Nov 2017
at 06:11
  • msg #271

Re: Rafters Pub (OOCs)

Err, so. Is it Jabob or Jacob?

Description says Jacob, name says Jabob, is all!
Alicia de Larrocha
player, 115 posts
Castille Scientist; HP: 2
may work a miracle or two
Fri 17 Nov 2017
at 08:09
  • msg #272

Re: Rafters Pub (OOCs)

Which is the alias?
Jabob Carnavon
player, 3 posts
Avalon Puritan Duelist
Fri 17 Nov 2017
at 13:04
  • msg #273

Re: Rafters Pub (OOCs)

There's been a typo somewhere. I meant it to be Jacob.
Alicia de Larrocha
player, 116 posts
Castille Scientist; HP: 2
may work a miracle or two
Fri 17 Nov 2017
at 13:15
  • msg #274

Re: Rafters Pub (OOCs)

Awwwwwwwwww.
Dread Pirate Robert
GM, 116 posts
Master of Fate
Danger Pool: 7
Fri 17 Nov 2017
at 15:28
  • msg #275

Re: Rafters Pub (OOCs)

That's my bad! I typed it wrong and didn't notice. Will fix soon.


Fixed! What often happens is that my brain types faster than my fingers, so my brain was typing the final 'b' while my fingers were still on the 3rd letter...
This message was last edited by the GM at 15:31, Fri 17 Nov 2017.
Jacob Carnavon
player, 4 posts
Avalon Puritan Duelist
Fri 17 Nov 2017
at 15:44
  • msg #276

Re: Rafters Pub (OOCs)

Jacob it is but I'd figured out that I could be Silent Jabob.

There's something there, give it a minute.

I didn't say that it was worth it though.

More seriously, should I roll Wits + Notice? I'm not sure that figuring out what's going on at this point is really an Action sequence.

Typo. Ask about Approach.
This message was last edited by the player at 15:49, Fri 17 Nov 2017.
Dread Pirate Robert
GM, 118 posts
Master of Fate
Danger Pool: 7
Fri 17 Nov 2017
at 16:11
  • msg #277

Re: Rafters Pub (OOCs)

No, no roll is needed at this point to notice what it going on. If you want more detailed information, though, then you'd need to roll.
Johann Ravenkamp
player, 18 posts
"Legitimate" Sailor
Sat 18 Nov 2017
at 10:23
  • msg #278

Re: Rafters Pub (OOCs)

Jacob Carnavon:
Silent Jabob.


I dig it.
Johann Ravenkamp
player, 20 posts
Gespenst's Quartermaster
Sat 18 Nov 2017
at 12:33
  • msg #279

Re: Rafters Pub (OOCs)

Long-ass post of mine, I know, but I was sort of trying to explain what on Earth we were doing. Being moored to a quay and needing to do a sudden getaway with a frigate = no bueno.

Jacob, if it helps you integrate any, the Gespenst is a fairly obvious ship, so you should have no trouble seeing what we're doing. Other than that, I'm trying to think of a way to integrate you with us short of literally having you just leap on as we pull away. There should have been enough time for you to get to us in the time it took us to row the kedge anchors into position, so I'm open to ideas!

Alternatively, I dunno if Dread Pirate Roberts wants us to go investigate the wreckage of the Southern Wind at any point? Jacob might go to help any survivors and we meet up there?

Thoughts?
Albert Ravenkamp
player, 12 posts
"Legitimate" Captain
Sat 18 Nov 2017
at 16:26
  • msg #280

Re: Rafters Pub (OOCs)

The interesting thing is, we *have* to go talk to the survivors.  After all, the Charter does tell us "All souls aboard a captured ship shall be set free and determine among themselves, by vote, the course they set once their hull is plundered."  Just because our brothers aren't following the Charter per say, doesn't mean we won't.
Jacob Carnavon
player, 5 posts
Avalon Puritan Duelist
Mon 20 Nov 2017
at 07:43
  • msg #281

Re: Rafters Pub (OOCs)

I know what I should have Jacob do for the sake of the game is jump aboard Gespenst but I think what he would do is jump aboard Southern Wind.

I think the post I'm writing works to marry those things. If not, is everyone OK if we recon it?
Albert Ravenkamp
player, 13 posts
"Legitimate" Captain
Mon 20 Nov 2017
at 11:01
  • msg #282

Re: Rafters Pub (OOCs)

I'd say reconsider mate, because you've only got 2 raises, not 3.  Remember, you've got to make pairs of 10s, not simply total the dice together!

Today: Jacob Carnavon rolled 34 using 4d10 ((10,9,8,7))

For the record, my ship, with its fully crew took 2 raises to get moving and clear of the dock.  And we're not being shot at.  I imagine there are a lot more complications to deal with on the Southern Wind.

Also, remember, you're a total stranger, jumping on a ship that's being shot to pieces and then promptly trying to assume control?  Probably not going to end all that well, I'm just saying.
Johann Ravenkamp
player, 21 posts
Gespenst's Quartermaster
Mon 20 Nov 2017
at 11:15
  • msg #283

Re: Rafters Pub (OOCs)

Honestly? I agree with Albert.

I think the Southern Wind is pretty toast if she's taking broadsides while docked. You can see the utterly ridiculous amount of trouble that the Gespenst is having even while not being shot at. There's no way the crew is going to be able to man oars, unmoor, set her sails, prepare guns, and maneuver under that sort of barrage, let alone get into a favorable firing position, and especially when (given she's docked) her full crew isn't even likely to be on board. It is infinitely more difficult than just "getting underway." This is also assuming generously that her masts aren't already shot to pieces, if not sustained substantial damage, and disregarding what the hull is going to look like.

Just with those, there's enough complications there to swallow your two raises, plus change. I strongly recommend against this.
Jacob Carnavon
player, 7 posts
Avalon Puritan Duelist
Mon 20 Nov 2017
at 21:17
  • msg #284

Re: Rafters Pub (OOCs)

Albert Ravenkamp:
I'd say reconsider mate, because you've only got 2 raises, not 3.  Remember, you've got to make pairs of 10s, not simply total the dice together!

Today: Jacob Carnavon rolled 34 using 4d10 ((10,9,8,7))

That's right! Knew it when I rolled it but overlooked it when I posted.

I agree it's not a wise tactical move. I never thought it was. I think it's an interesting narrative choice and one that fits his nature. I also think it fits a swashbuckling theme pretty well. He's fresh off (an on, I suppose) the boat. If he goes into the drink with Jonah, so be it. We'll make a new one.
Johann Ravenkamp
player, 22 posts
Gespenst's Quartermaster
Mon 20 Nov 2017
at 22:27
  • msg #285

Re: Rafters Pub (OOCs)

I would recommend trying to help rescue the surviving men off the ship before it's sunk rather than trying to lead them to their deaths. That allows you to keep Jacob while also still being narratively heroic.
Jacob Carnavon
player, 8 posts
Avalon Puritan Duelist
Mon 20 Nov 2017
at 22:51
  • msg #286

Re: Rafters Pub (OOCs)

Dread Pirate Roberts?
Jacob Carnavon
player, 9 posts
Avalon Puritan Duelist
Tue 21 Nov 2017
at 02:42
  • msg #287

Re: Rafters Pub (OOCs)

Whoa! This ship is that bad off? I didn't get that from the original posts. In that case Jacob might have actually tried to order them off the ship.

But a crew squad did man the guns despite being ordered to abandon ship by an officer belonging to the crew? That order I gave to the single crew squad used 1 Raise, leaving me with one, correct?
Johann Ravenkamp
player, 23 posts
Gespenst's Quartermaster
Tue 21 Nov 2017
at 02:56
  • msg #288

Re: Rafters Pub (OOCs)

quote:
Jacob isn't going to be override the current sense of panic that's set in. It would have taken at least two raises to do that.


From my understanding, you're already out of raises if you wanted to order the crew.

This is also why I was advising the way I was. I didn't mean to be discouraging, but taking a broadside while docked at close range like that, with an unprepared crew, is utterly catastrophic.

Hopefully I can get a post up shortly!
This message was last edited by the player at 03:05, Tue 21 Nov 2017.
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