Re: Rafters Pub (OOCs)
Oh, I got all of my pirate booty and have downloaded all the books, plus ran and played IRL. It definitely has a learning curve; it takes at least 2 or 3 sessions before things start going smoothly (and that is if you are focusing on learning the mechanics through play, as opposed to actually playing).
"Given you can spend raises to reduce the wounds a gun deals but cannot negate the dramatic wound, it seems like you only deal a dramatic wound + the wounds from raises, as opposed to all wounds necessary to get you to and then also including the dramatic wound."
See, I don't read that as being some sort of sure fire intent one way or the other; you can only reduce the additional wounds beyond the dramatic wound, sure; that doesn't say anything about wounds caused by getting an automatic dramatic wound.
When this came up in my IRL group, someone scoured the Internet and could find no official comment about it and no hard and fast consensus about it either; people go both ways. And both ways encounter logic problems; one way guns do super-highly variable damage, while the other they do consistent damage, but cause other weapons to, apparently, do basically nothing.
Given that the argument you made is for them to mark only the dramatic wound, consider this: if someone (who we'll say has the typical 5 wounds per dramatic) is shot (by a gun) then hit squarely with a sword (say, with a lunge, doing a pretty hefty 6 pts of damage), would you expect the sword to do pretty much nothing, simply because they already have a gunshot wound? I certainly would not expect that. That problem gets even worse with Villains, who have a number of boxes between dramatics equal to their rating; it is not uncommon for them to have like 10 or more; one gunshot and suddenly trying to do anything with raw damage is pointless.
Another way to look at that is that it means the gunshot only does 2 points of damage; mark a dramatic wound and a single wound box; everything else is just raises. In other words, they are only for finishing the enemy. That can be good, but it does mean that Villains should just be gunned down, and never waste raises on trying to hit them with a sword (or fists, whatever), since the wounds generated in that way will simply be wasted.