Vasily Pavlychenko:
BTW Alicia; they didn't revise mechanics, so much as add Advantages (and Backgrounds, Sorceries, and Dueling Schools) to fill in the gaps.
There's so much not to like about 2.0. But, PbP may be the only way it can work for me.
My greatest frustration with 2.0 is that the Mechanics work
against the story rather than with it- again IMO.
If a GM knew a lot about most everything in history, science, and applied technology, just to name three fields, then that GM might be a good collaborator. The problem is that most GMs are not. I argued with one GM that he did not understand how hardened steel worked, so how could he Rule as he wanted to do? Some others just don't know much about history.
How does one collaborate if the GM doesn't have a clue?
The whole idea of requiring a player to continue with his approach, even though the circumstances may have changed, makes no sense in a collaboration!
Anyway, I'll give it a try.....