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18:22, 28th March 2024 (GMT+0)

Rafters Pub (OOCs)

Posted by Dread Pirate RobertFor group 0
Alicia de Larrocha
player, 100 posts
Castille Scientist; HP: 2
may work a miracle or two
Thu 26 Oct 2017
at 03:36
  • msg #239

Re: Rafters Pub (OOCs)

Vasily Pavlychenko:
BTW Alicia; they didn't revise mechanics, so much as add Advantages (and Backgrounds, Sorceries, and Dueling Schools) to fill in the gaps.

There's so much not to like about 2.0. But, PbP may be the only way it can work for me.

My greatest frustration with 2.0 is that the Mechanics work against the story rather than with it- again IMO.

If a GM knew a lot about most everything in history, science, and applied technology, just to name three fields, then that GM might be a good collaborator. The problem is that most GMs are not. I argued with one GM that he did not understand how hardened steel worked, so how could he Rule as he wanted to do? Some others just don't know much about history.

How does one collaborate if the GM doesn't have a clue?

The whole idea of requiring a player to continue with his approach, even though the circumstances may have changed, makes no sense in a collaboration!

Anyway, I'll give it a try.....
Dread Pirate Robert
GM, 102 posts
Master of Fate
Danger Pool: 7
Fri 27 Oct 2017
at 00:34
  • msg #240

Re: Rafters Pub (OOCs)

I'm a science fiction geek, so I tend to know a lot about science tangentially. For example, I was creating my own science fiction game many years ago because I simply didn't like the universe any of the other games were set in. Or didn't like the mechanics. Or just felt they missed too much. One of things I did in my game was 'create' all these exotic elements... borrowed from SF and comics. The transparent Amazonium that Wonder Woman's plane and bracelets were made out of became amazium in my game. Anyway, I felt compelled to stick it into the periodic table, and said that these were all heavy elements up beyond the transuranics. I explained it by saying that once the next electron shell was filled, the elements became stable.

As it turns out, scientists now think there is an island of stability at some point.


Likewise, I started working on a world atlas for Earth for Space: 1889, and wind up researching a lot of data on history of countries around the world.

So, not only do I know a bit about science AND history (though I hated history in high school), I tend to research a lot of material before I decide on a post.

Hopefully, that'll help me with the interactive game.
Jean Sauvage
player, 2 posts
Montaigne Swashbuckler
Fri 27 Oct 2017
at 00:53
  • msg #241

Re: Rafters Pub (OOCs)

I don't think you'll have a problem, personally! It seems like a fun system, to me at least.
Alicia de Larrocha
player, 102 posts
Castille Scientist; HP: 2
may work a miracle or two
Fri 27 Oct 2017
at 01:20
  • msg #242

Re: Rafters Pub (OOCs)

I'll give one of the three other GMs credit for listening to me about how paper, ink, and cursive writing (as well as a watermark) appear/is made. I got seven raises for analyzing a message my character found, and gave the GM seven points on it to consider.

At least he was trying!

On one of our trips in Italy, to Fabriano at the paper museum there, I saw how paper was created roughly since the 12th century.
This message was last edited by the player at 01:25, Fri 27 Oct 2017.
Alicia de Larrocha
player, 105 posts
Castille Scientist; HP: 2
may work a miracle or two
Sun 29 Oct 2017
at 06:55
  • msg #243

Re: Rafters Pub (OOCs)

"This player has not yet created a description for their character."

By the way, Albert? How can you be a leader in recruiting new people, yet be a follower in not (yet) providing us with Albert's Description?

Just askin'
Johann Ravenkamp
player, 3 posts
Montaigne Swashbuckler
Sun 29 Oct 2017
at 07:26
  • msg #244

Re: Rafters Pub (OOCs)

I suspect because Albert and I have been discussing making our two characters brothers (thus my name change) and he found it prudent to make sure the details were finalised before putting anything up.
Alicia de Larrocha
player, 106 posts
Castille Scientist; HP: 2
may work a miracle or two
Sun 29 Oct 2017
at 10:56
  • msg #245

Re: Rafters Pub (OOCs)

Aha! That is a reasonable excuse justification if the Description in 'The Cast' were not editable. However, it is editable!

Certainly some assistance to the rest of us could be possible. Note below:

Name: Alicia de Larrocha
Nationality: Castille
Height: 5'6"
Weight: 130 lbs
Hair: Brown
Eyes: Gray
General Demeanor: Alicia is outgoing, personable, and friendly with some... passive-aggressive, arrogant, and dismissive with others.
Johann Ravenkamp
player, 4 posts
Montaigne Swashbuckler
Sun 29 Oct 2017
at 11:12
  • msg #246

Re: Rafters Pub (OOCs)

Better to get it all up properly the first time then go through 50 edit cycles before the character is even finalised, no?

It'll all be up before our characters enter play. Don't fret!
Dread Pirate Robert
GM, 103 posts
Master of Fate
Danger Pool: 7
Sun 29 Oct 2017
at 19:38
  • msg #247

Re: Rafters Pub (OOCs)

Yep, they're still working out details with me. He can't decide if his character is going to be tall, dark and handsome, or short, bald, and amusing!
Alicia de Larrocha
player, 107 posts
Castille Scientist; HP: 2
may work a miracle or two
Mon 30 Oct 2017
at 01:41
  • msg #248

Re: Rafters Pub (OOCs)

Johann Ravenkamp:
Better to get it all up properly the first time then go through 50 edit cycles before the character is even finalised, no?

That's a matter of style, yes.
Carmen the Jenny
player, 9 posts
Montaigne Jenny
HP: 0
Mon 30 Oct 2017
at 02:32
  • msg #249

Re: Rafters Pub (OOCs)

Johann Ravenkamp:
Better to get it all up properly the first time then go through 50 edit cycles before the character is even finalised, no?

It'll all be up before our characters enter play. Don't fret!

Then again, maybe it won't be.  Descriptions aren't required as far as I can tell.
Alicia de Larrocha
player, 108 posts
Castille Scientist; HP: 2
may work a miracle or two
Mon 30 Oct 2017
at 02:43
  • msg #250

Re: Rafters Pub (OOCs)

They aren't required, but sure leave a negative impression!
Carmen the Jenny
player, 10 posts
Montaigne Jenny
HP: 0
Mon 30 Oct 2017
at 02:48
  • msg #251

Re: Rafters Pub (OOCs)

I guess you have a point, Alicia.  We should all strive not to leave negative impressions.
Dread Pirate Robert
GM, 104 posts
Master of Fate
Danger Pool: 7
Mon 30 Oct 2017
at 03:22
  • msg #252

Re: Rafters Pub (OOCs)

I think I was GMing on this site for about a year before I realized that the description box even existed! I've seen some people add in awesome picture of their character--probably the picture that prompted the creation of the character in the first place.

I think it was about a year ago before I discovered that you could access the Description from both the Profile box to the left of your posts, and from The Cast list.

So, no, they aren't really required, but I'd say they are 'encouraged'. If nothing else, you can just copy that section of your character sheet.

Most players simply post what other characters would see, sometimes intentionally, sometimes just as a matter of course.

As a GM, it have access to everyone's character sheet, so it never bothered me if there wasn't a description.

I don't think there's any negative impression generated, just a lack of impression. It's one of the reasons I put data in the Biography boxes. For that matter, I don't have a Description for me, the GM!
Johann Ravenkamp
player, 5 posts
Montaigne Swashbuckler
Mon 30 Oct 2017
at 03:42
  • msg #253

Re: Rafters Pub (OOCs)

I personally just went for a physical description. It made the most sense, given that's all people will have to form their initial impression of him. I might chuck up some more as the story progresses.

I'm super pumped to start though, and I think I've got most things organised now. Just need to think up a personal story, but it appears my creativity is determined to fail me!
Alicia de Larrocha
player, 109 posts
Castille Scientist; HP: 2
may work a miracle or two
Mon 30 Oct 2017
at 03:54
  • msg #254

Re: Rafters Pub (OOCs)

Johann Ravenkamp:
I personally just went for a physical description. It made the most sense, given that's all people will have to form their initial impression of him. I might chuck up some more as the story progresses.

This makes sense. Alicia has been around for quite a while (108 posts).
Johann Ravenkamp
player, 6 posts
Montaigne Swashbuckler
Mon 30 Oct 2017
at 06:19
  • msg #255

Re: Rafters Pub (OOCs)

Can I quickly check whether we got a ruling on Vasily's question as to whether guns fill up just the Dramatic Wound only, or the wound boxes up to the Dramatic Wound as well?
Jarrun
player, 102 posts
Vestenmennavenjar Warrior
HP: 2
Mon 30 Oct 2017
at 12:04
  • msg #256

Re: Rafters Pub (OOCs)

I just realized I need to fix my own profile.
Alicia de Larrocha
player, 110 posts
Castille Scientist; HP: 2
may work a miracle or two
Mon 30 Oct 2017
at 12:46
  • msg #257

Re: Rafters Pub (OOCs)

Tsk! Tsk! Maybe I should examine mine as well.
Dread Pirate Robert
GM, 107 posts
Master of Fate
Danger Pool: 7
Mon 30 Oct 2017
at 22:27
  • msg #258

Re: Rafters Pub (OOCs)

Answering the question about guns...

A gun shot that hits automatically does a Dramatic Wound. It will also do regular Wounds depending on the Raises the villain spends, and that the Hero can't/doesn't negate.
Vasily Pavlychenko
player, 24 posts
HP: 0
Mon 30 Oct 2017
at 22:33
  • msg #259

Re: Rafters Pub (OOCs)

So, to clarify; it only fills the next dramatic wound box, not any of the wound boxes leading up to that dramatic wound box except for those added by raises (and the +1 specified by firearms), correct?
This message was last edited by the player at 22:34, Mon 30 Oct 2017.
Dread Pirate Robert
GM, 109 posts
Master of Fate
Danger Pool: 7
Mon 30 Oct 2017
at 23:00
  • msg #260

Re: Rafters Pub (OOCs)

Correct. Except for the +1 part. The only book I have is the CRB, so if one of the other books give different specifics for firearms, I don't know them.

Example: the villainous Lucretia MacEvil rolls 7d10 firing her pistol at the Hero, and gets results of 10,7,5,3,3,2,1. Groups of 10 give her 10, 7+3, 5+3+2+1 for 3 Raises. The Hero takes 3 Wounds and 1 Dramatic Wound.

Only the regular Wounds can be eliminated by the Hero rolling 3 Raises.
This message was last edited by the GM at 23:18, Mon 30 Oct 2017.
Johann Ravenkamp
player, 7 posts
Montaigne Swashbuckler
Tue 31 Oct 2017
at 22:39
  • msg #261

Re: Rafters Pub (OOCs)

I vote we actually get to keep a villain with the surname "MacEvil."
Dread Pirate Robert
GM, 110 posts
Master of Fate
Danger Pool: 7
Wed 1 Nov 2017
at 02:45
  • msg #262

Re: Rafters Pub (OOCs)

I was planning it. "Lucretia MacEvil" is an early 70s song by Blood, Sweat and Tears.
Vasily Pavlychenko
player, 26 posts
HP: 0
Wed 1 Nov 2017
at 15:31
  • msg #263

Re: Rafters Pub (OOCs)

Ah, yeah I was remembering wrong; the minimal damage output of a firearm is 1 dramatic + 1 damage; that's because you have to spend at least one raise to fire it, and that raise causes a point of damage. For some reason I was thinking of that as being the base damage (as opposed to minimum).
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