Re: Once More at Sea
(OOC: I was going to make rolls for the villains, but decided it wasn't really worth the effort/hassle at this time.)
Vasily's tactic works fairly well. He manages to hit the brigand and do one wound, but he misjudged the distance he had to go. He jumped too close to the horse in order to reach the brigand with both hands, slams into the side of the horse and bounces off. As he tumbles to the ground, he can't keep his feet due to the impact and tumble, but lands without taking any wounds and manages to roll back to his feet.
OOC: Forgot to assign Flair bonus, so that would have been 2 extra dice, which would have given you another Raise at least. Used that to keep from taking damage and rolling back to your feet.
Valentino easily hits the brigand he attacked for two wounds, wound have taken one wound but used his 3rd Raise to negate it. Alas, his action was mundane, no flair.
Father Carlos got two extra dice for Flair, but the extra Raise wasn't enough to succeed in what he was doing. Whether the horse was better trained or just didn't have enough time to react and stop is uncertain, but, at its rider's prompt, he charges right through Carlos. The angle is slight off, though, so instead of running him over and knocking him down, Carlos bounces off the horse's broad chest and winds up rolling along the side of the horse. The unexpected maneuver, though, keeps the brigand from hitting Carlos. And the horse gallops on straight at...
...Anders, his apparently intended target... until Carlos got in the way. Still a bit startled from Carlos's action, the brigand isn't prepared for Anders' leaping attack. You see his eyes go wide when Anders stands up on his horse, but doesn't seem to have an idea what is going to happen.
At Anders' leap, the brigand manages to get his sword up and deliver a single wound even as he and Anders collide and both go tumbling to the ground.
With 2 bonus dice from Flair, Anders could have 2 additional Raises. You can either use them to do more wounds to the brigand or to avoid your own wounds.
That leaves two brigands still on their horses. They wheel their horses around and charge back.
Give me your Approach, then I'll give you the Consequences, dice to roll, and Flair bonus if it's warranted. THEN you roll the dice. This should get us back on track.