Re: All Ashore
Jarrun's grapple doesn't take it to the floor unless he spends a Raise. He doesn't need to spend a Raise, though, to avoid the tail, as the tail isn't fully inside the store yet. But, it thrashes around, back and forth, slamming into the outside wall, making the opening larger.
Grappling it to the floor isn't as hard as it might look because the beast, though standing on two hind legs, is not all that steady on its feet, as it is clearly top-heavy, and it was either not designed for that or has not had a lot of practice. This upright posture is what allows it to smash through the wall. Even it had been on all fours, it wouldn't have been able to do that; it would have had to smash through with its tail, then turn around to run through on its four feet.
However, since the beast isn't wielding a weapon, its peculiar anatomy makes it nearly impossible to restrain its 'arms' or legs.
Vasily sees that Jarrun's 'style' is more about brute force... using it to overcome his enemy. You'd guess that he's better with his fists than with the weapon he carries, since he didn't even try to draw his weapon to attack. Big men like Jarrun are seldom able to master the finesse of swordsmanship and dueling. The finesse is for those that don't have the strength to do what Jarrun is doing.
Alicia, realizing that fighting such a beast is not really her idea of 'shopping', hurries outside to try and gather information that might help her allies.
She sort of knew it, but hadn't really paid attention to the detail, but the chandlery faces the dock and has an alley behind it, formed by the buildings on the first street that parallels the docks. Without common sense or building regulations, buildings tend to get built where, how, and when it's convenient. Such is the construction of buildings along the shore and harbor of DeChaine. Farther inland, they have the room to spread out a bit more.
The store behind the chandlery is a pottery shop, and a shed for the kiln was built off the back of it, making the alley even narrower at that point. Due to the irregular construction of the buildings, including additions and such, the alley is a bit twisty, lined with debris and such. Common practice is to construct a new building using the wall of an already existing building. Such was the case here: next to the pottery shop is a bookseller, then a jeweler, and then a haberdashery... all using the common wall of the previous building.
The dock is busy enough that Alicia is fairly positive that beast could not have come from the sea, would not have come from the cross street without being seen and an alarm sounded, so it must have come down the alley. She immediately spots signs of its passing--a shattered water barrel whose contents have spilled onto the ground, crates pushed over, boards knocked to the ground, etc.
Too many shadows farther down the alley for her to get a glimpse of anything further.
The creature is still thrashing around. Jarrun has taken it down, but that tail gives it incredible leverage. Alicia can tell that it has little to no voluntary control over its tail--it thrashes in reaction. The tail is still not fully inside the chandlery yet, but enlarging the opening as it still thrashes.
Suddenly Alicia spots a glow from in the shadows... a good hundred feet down the alley. She quickly discerns that it is a man-like figure in dark clothes... wearing a mask! She can see this because he is hold some sort of 'wand' with a glowing orb on the end of it. She realizes that he was hiding behind a corner, but had to step out to find out what was happening with the beast.
No sooner does Jarrun get the creature to the floor than it goes into a death roll--thrashing around and rolling over and over to shake Jarrun loose. Jarrun will take one Wound this first round unless you negate it with that unspent Raise. Unless you do something else, you'll continue to take one Wound per round until you let go.